Re: [IxDA Discuss] Resiliency of IxDA Jobs in a Major Recession

2008-10-08 Thread Anjali Arora
Very interesting discussion here.

For someone who has been freelancing in the areas of UXD/ product strategy for 
the past few years, I notice a little oddity in the market these days: contrary 
to my expectation, given the dismal market sentiment, I see way too many 
openings for full time UX folk, than for freelance. Things may change as the 
bad news just keeps coming.

Anyone else notice this?
-Anjali



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Re: [IxDA Discuss] The biggest problems

2008-10-08 Thread David Malouf
Christina, I think you are over simplifying here. 
If there is anything I have learned this election season is that
frames, rhetoric, semantics, and titles mean EVERYTHING. They set up
the mental models from which we construct our world view, and they
create our own self-identity from which we juxtapose ourselves
against that world and the other people in it.

1) Why is the only way up, out? Why can't we do what Luke Wroblewski
and others at Yahoo have done and go the route of the Design
Principal, the non-management role?

2) Design is not just part of a title, it is philosophically a
different way of thinking about problem analysis and solving. Having
your title reframed to suit corporate culture may be short term
effective, but long term you may not be sought after for that
difference. Historically, (yes, I'm about to sound paranoid) this
has been the chief way to assimilate and acculturate groups of people
into the larger cultural mindset.

I'm a very politically minded individual and I believe that design
is more than a tool for problem solving to be honest, but actually is
a core professionalization for non-linear thinking. In a world where
linear analytical thought is taught to our young ones at younger and
younger ages, destroying their creativity, I for one want to keep
every last bit of it in all symbols. 

3) I have to ask another question. Can we be effective as designers
without being at the C seat? I have seen tons of great design work
done outside the corporate executive office. 

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] ACD/UCD Round Two

2008-10-08 Thread Joshua Porter
@Steve, great point about business needs at some level driving design
decisions. 

In my fullday workshop at d.Construct I talked about this very
problem, and I argued that the question what activity do we wish to
support is a better question than what users do we wish to
target. However, it's clear that if your audience does not change
(such as if you're building an intranet) then the opposite applies. 

But in general, I think it's clear that the most successful software
is that which nails to the ground an activity. Even in very niche
world of professional web design, for example, each successful
application focuses on specific activities within that world. There
is no software for web designers that supports everything...there
are several pieces that fit different activities that all web
designers use piecemeal to get the job done. For example, I use a
text editor, ftp program, graphics program, diagramming program,
version control program, and communications tools to get it all
done...and I recognize each of these pieces of software for the
specific activity it supports. 

And to your point...can you provide more examples where ACD or UCD
falls down in the area of business consideration and strategy?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Resiliency of IxDA Jobs in a Major Recession

2008-10-08 Thread Margaret
If you don't know how to write good HTML CSS markup, or have a good
enough grasp of JavaScript to be able to work with something JQuery,
then get some books and get to learning how to code. Axure doesn't
cut it. WSYWIG approaches to this won't cut it. 
-- Andrei Herasimchuk 


While this is true on one level, on another I'm not so sure. 

Designers who have these coding skills are pretty expensive.
Designers without coding skills but with a solid understanding of the
technologies can still help an org out in a very beneficial way, and
at a lower cost than a developer/designer.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] multi-user design collaboration

2008-10-08 Thread Luca Cappelletti
Hello Melissa,
try to parse the Group-Office web application.In past I found it as a
valid alternative to do simple but usable for everyday users shared
collaboration with such concurrent locking feature.
Google Docs works in a similar manner.
Cheers
Luca Cappelletti

sorry for top quoting I'm using GMail standalone app on a Nokia N73
that does not provide me the capability to control a Reply text format

2008/10/7, Melissa Sherman [EMAIL PROTECTED]:
 Multi-user design application collaboration:  what works?  Love to hear what
 applications or systems are your favorites.  Especially interested in those
 that provide multi-user collaboration beyond file check-in and check-out –
 such as the ability to work on the same file at the same time or the ability
 to check out design elements.

 Melissa



 
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-- 
---
Luca Cappelletti
http://developer.infodomestic.com

...Together we stand, divided we fall.

.O.
..O
OOO

GTalk,MSN: luca dot cappelletti at gmail dot com
Linux Registered User: #223411
Ubuntu Registered User: #7221

l'intelligenza è utile per la sopravvivenza se ci permette di
estinguere una cattiva idea prima che la cattiva idea estingua noi

La chiave di ogni uomo è il suo pensiero. Benché egli possa apparire
saldo e autonomo, ha un criterio cui obbedisce, che è l'idea in base
alla quale classifica tutte le cose. Può essere cambiato solo
mostrandogli una nuova idea che sovrasti la sua

Uno studioso è soltanto un modo in cui una biblioteca crea un'altra
biblioteca 

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Re: [IxDA Discuss] ACD/UCD Round Two

2008-10-08 Thread Bruce Randall
I'll let the academics duke it out over the difference between ACD
and UCD. Personally, I find the definitions and distinctions made at
the broad/abstract level fairly useless.  

In practice, users and activities cannot be separated, or for that
matter, prioritized, one over the other. They are two sides of the
same coin. Just as you can't have heads without tails, you cannot
have an activity without and actor (user). And while you can
theoritecally have a user without an activity, they wouldn't be
doing anything -- thus, no interaction could occur, thus such a
user is not relevant to an Interaction Designer.

So, call it what you want, but good design requires careful attention
to both users and activities, and it requires them in conjunction.
Cooper does place a lot of emphasis on Personas, but those personas'
activites are described via scenarios almost as early in the process.
Scenarios are activity based. Additionally, the personas are
generated based on behavioral patterns (along with goals). Again,
behavioral patterns are an ativity-based phenominon.

Mental models are activity-based, but they are based on the
activities of a specific user or user group. Basing a mental model on
an unknown or undefined user is not useful.

So again, from an academic standpoint, there may be different
artifacts defined, but in practice, I have found the tools provided
by both to be quite compatible. 

As for language, I prefer UCD because it serves as a reminder to
always look back to the user. I find in the real world, little or no
reminder is needed to focus on activities (and even less so on
tasks). That seems to be the natural direction that development teams
and business stakeholders focus. It is the user's goals, motivations,
expectations, etc. that is so easily forgotten as projects progress.
The value of the user-centered objects is keeping those user
attributes in the forefront through-out the process and not getting
caught solely in the minutia of the tasks.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The biggest problems

2008-10-08 Thread Kontra
 We are more than a title.


One would never know from all this hair splitting over...titles.

-- 
Kontra
http://counternotions.com

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Re: [IxDA Discuss] ACD/UCD Round Two

2008-10-08 Thread Steve Baty
Joshua,

To be fair, my experience does not point to a failure of UCD or ACD.

However, I recently listened to a UCD case study at the ozIA 2008 conference
that demonstrated a clear lack of insight into the business consideration of
the project. The team had several options from which to choose and settled
on one which compromised a significant component of the client's brand, and
the experience they wished to give customers. The proposed solution was
tested - successfully - and the team then set about 'convincing the client'
for some hours (reportedly).

The alternate, and IMHO much more closely aligned, solutions were not
tested.

The project followed a UCD process to the letter. It was thorough,
innovative, and comprehensive. In terms of the original brief, it can only
be considered a success. However I can't but help feel like something
fundamental about the business was sacrificed without ceremony, regard, or
need. And I suspect that the business owners are nagged by the same
feelings.

To your first point, though, for all the discussion about the distinctions
between UCD, ACD, GDD etc, I'm yet to see any compelling evidence to suggest
that one is better - irrespective of the project, team makeup, team
capability etc - than any of the others. I would suggest, based on my own
experience, that it is impossible to separate the success of the method from
these other factors.

I hope that helps clarify my earlier comment.

Steve

2008/10/8 Joshua Porter [EMAIL PROTECTED]

 @Steve, great point about business needs at some level driving design
 decisions.

 In my fullday workshop at d.Construct I talked about this very
 problem, and I argued that the question what activity do we wish to
 support is a better question than what users do we wish to
 target. However, it's clear that if your audience does not change
 (such as if you're building an intranet) then the opposite applies.

 But in general, I think it's clear that the most successful software
 is that which nails to the ground an activity. Even in very niche
 world of professional web design, for example, each successful
 application focuses on specific activities within that world. There
 is no software for web designers that supports everything...there
 are several pieces that fit different activities that all web
 designers use piecemeal to get the job done. For example, I use a
 text editor, ftp program, graphics program, diagramming program,
 version control program, and communications tools to get it all
 done...and I recognize each of these pieces of software for the
 specific activity it supports.

 And to your point...can you provide more examples where ACD or UCD
 falls down in the area of business consideration and strategy?


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=33980


 
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-- 
--
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Principal Consultant
Meld Consulting
M: +61 417 061 292
E: [EMAIL PROTECTED]

UX Statistics: http://uxstats.blogspot.com

Member, UPA - www.upassoc.org
Member, IA Institute - www.iainstitute.org
Member, IxDA - www.ixda.org
Contributor - UXMatters - www.uxmatters.com

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Re: [IxDA Discuss] ACD/UCD Round Two

2008-10-08 Thread Itamar Medeiros
I think Robert hit the nail on the head on at least two distinctions:

3. UCD = involves talking to users in (almost?) every case; ACD =
designer can sometimes/often become a SME on the activity with very
little or no outside research

4. UCD = users are unreliable, unstable, and often unpredictable; ACD
= activities are relatively stable, by comparison

Looking at specific industries (in my case, design software) and the
workflows that we're trying to support through our products, I see
myself most interested on the tasks users perform than on the
personas; or using the personas only as means to narrow down the
profile of users I want to recruit for concept validation test.

{ Itamar Medeiros } Information Designer
  designing clear, understandable communication by
  caring to structure, context, and presentation
  of data and information

  mobile ::: 86 13671503252
  website ::: http://designative.info/
  aim ::: itamarlmedeiros
  skype ::: designative 




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Visual Display of Information

2008-10-08 Thread Gloria Petron
Thanks Mike. It was easy to get pulled into reading the posts as well.
-Gloria



On Tue, Oct 7, 2008 at 11:20 PM, Mike Scott [EMAIL PROTECTED] wrote:

 I really like this layout.  Very cool.


 http://www.newsvine.com/_question/2008/10/07/1966529-who-won-the-presidential-debate
 
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Re: [IxDA Discuss] The biggest problems

2008-10-08 Thread j. eric townsend

David Malouf wrote:

1) Why is the only way up, out? Why can't we do what Luke Wroblewski
and others at Yahoo have done and go the route of the Design
Principal, the non-management role?


This is the sort of thing that's been done with engineering for at least 
a couple of decades (that I know of).  I've seen it work in companies 
where the Principal Engineers were motivated and given free reign to 
experiment, innovate, and most importantly, fail or go down the wrong 
path.  I've also seen it backfire when Principal Engineers treated the 
position as a corner office where they could just futz around a few 
hours a day before going home.


Personally, I decided to avoid both management and principal engineer 
tracks and instead broaden my skills by going to design school.   I 
think there's value in either going up or out assuming it's a 
calculated decision. (We'll see how right I am in a few years. :-)



--
jet / KG6ZVQ
http://www.flatline.net
pgp:   0xD0D8C2E8  AC9B 0A23 C61A 1B4A 27C5  F799 A681 3C11 D0D8 C2E8

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Re: [IxDA Discuss] The biggest problems

2008-10-08 Thread Scott Berkun

 Jim Leftwich wrote:

 I think it's important to understand where the hills 
 in the topology are, but the outliers are also greatly 
 important in that they map real and existing territory.  
 Perhaps more designers can learn valuable lessons and 
 strategies from the outliers, even as they learn from 
 the experiences of those sharing the most commonly found situations.

I agree about the value of the outliers in the valley. 

Here's an invitiation to you: 

Can you provide a roadmap for how you, as an individual, got to such a nice
place? A place many people trapped in the mediocrity of the hills would love
to find for themselves? And perhaps offer guidance for how others might find
their own path to a similar place? 

I suspect telling your story in a talk, blog post, etc. would be of interest
to many. Not sure here is the forum, but I suspect stories like yours would
be quite popular. I'd certainly read/listen.

-Scott

Scott Berkun
www.scottberkun.com 

 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jim
Leftwich
Sent: Tuesday, October 07, 2008 4:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] The biggest problems

What I learned over decades of consulting was that it mattered most what
level the contract came in at, in terms of how much power and influence the
resulting design (which would sometimes be done entirely in the consulting
and sometimes in conjunction with internal developers).  A contract at the
Project Manager level would often lead to design decisions vetoed or watered
down at higher levels from within the company.  Contracts that came in at
the Vice President or CEO level, even when coordinated with production
departments, would often proceed much smoother and lead to products that
were less compromised and ultimately more successful.  There are many
variables in this equation, obviously, so its important not to
overgeneralize regardless of what angle any of us are coming from.

As far as what you've seen and not seen Scott, I've read your book.
 However, my experience has been fairly different from your statement of
having never seen the power over engineering or veto power.  I was, at one
engineering consultancy of 130, the sole designer, and definitely had great
control and power to guide the integration of industrial design, software
design, interaction design, and overall product experience and design, much
as an architect would have in working together with very skilled builders on
a custom project. 
Again, a single data point, but at the same point, not someone interviewed
for your book, so outside of what you'd found and studied.  I think it's
important to understand where the hills in the topology are, but the
outliers are also greatly important in that they map real and existing
territory.  Perhaps more designers can learn valuable lessons and strategies
from the outliers, even as they learn from the experiences of those sharing
the most commonly found situations.

I always liked Tom Peters' books, not because he told the stories and
lessons of the average corporate people, but the experiences, challenges and
triumphs of those that went beyond.  His books were aspirational in that
way.

My current role is one of defining the culture and value system near the
beginning of the company.  The challenges in doing that are somewhat
inverted from trying to move up within traditional organizations, but given
that we're constantly creating new organizations, there is much to be said
about getting the genetics of organizations right at conception as opposed
to trying to re-engineer organizations whose cultures and values are long
set and deeply ingrained.  I also understand the great value and opportunity
that exists in consulting to those companies though, and helping them to
make that transition and evolution as best possible.

Both models, and likely everything in between, are valid approaches to
moving our field forward.

My own means of judging efficacy remains to look at the actual work,
products, services, and career accomplishments of designers and their
companies and then to seek to understand more about the diversity of those
approaches, rather than try to look for the most common experiences and
derive a reductionistic assessment or prescription.

While it's true that designing organizations is valuable, it's also true
that there will always also be much innovation occuring in small ad hoc
teams that come together for a development project, and among individuals
doing broad design.  It's imporant to recognize the importance and
distribution of both.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The biggest problems

2008-10-08 Thread David Malouf
see below

On Wed, Oct 8, 2008 at 12:37 PM, Scott Berkun [EMAIL PROTECTED] wrote:
 2) Design is not just part of a title, it is philosophically a
 different way of thinking about problem analysis and solving. Having
 your title reframed to suit corporate culture may be short term effective,

 but long term you may not be sought after for that difference.
 Historically, (yes, I'm about to sound paranoid) this has been the
 chief way to assimilate and acculturate groups of people into the larger
 cultural mindset.

 I think this is bogus. If you kick ass at your job and get great products
 out the door you will always be of great interest to the 85% (my made up
 number) of the world that fails at one or both of those goals. It wont
 matter what you call yourself if you are successful: people will be
 interested regardless. For someone with the D word in their job title to
 spout on about design is predictable. For a VP of engineering or Marketing
 to say Our secret is design and they deserve all the power we can give
 them is something way more powerful.

I think there is more to design than business. If business is ALL you
are interested in, then I think you really aren't a designer, but
rather a business person using creative thinking. Design is related
to Art. Great design is more than just profit, but about cultural
change, sociological change, and even political change. Why do you
think there are so many designers interested in sustainability? It's
b/c of the empathetic condition we embody and because of our need as
designers towards positive change. The make sustainability
profitable piece is just about practicalities.

BTW, there is nothing wrong with just being a business person, but
just be honest with yourself about it, is all.


 I'm a very politically minded individual and I believe that
 design is more than a tool for problem solving to be honest,
 but actually is a core professionalization for non-linear thinking.
 In a world where linear analytical thought is taught to our young
 ones at younger and younger ages, destroying their creativity,
 I for one want to keep every last bit of it in all symbols.

 I bet we agree on the goal, but as someone who has taught creative thinking,
 you're framework here is way more complicated than it needs to be. Why not
 simply be an advocate for creative thinking? Or teaching problem solving
 skills? If that's at the core of how you want to change the world, you'd
 have more allies and more people who understand what you want to achieve if
 you just say you are an advocate for teaching creative thinking  problem
 solving skills.

 There's a bunch of groups that run national programs with this goal, and
 never use the word design:
 http://www.scottberkun.com/blog/2008/teaching-kids-creative-thinking/

Design thinking or Creative thinking is NOT all that makes up
design. It isn't only about solutions. Design needs to strive for
beauty, for message for narrative. Again, don't reduce design so
that it is easy to sell. This is like right-wing politics that want to
reduce complex issues into sound-bites so that they can be manipulated
more easily. I don't think you are trying to be malevolent, but I
caution reducing design to creativity or creative thinking.

-- dave


--
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/



-- 
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http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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Re: [IxDA Discuss] The biggest problems

2008-10-08 Thread Scott Berkun

 Christina, I think you are over simplifying here. 
 If there is anything I have learned this election season is 
 that frames, rhetoric, semantics, and titles mean EVERYTHING. 
 They set up the mental models from which we construct our 
 world view, and they create our own self-identity from which 
we juxtapose ourselves against that world and the other people in it.

As Jim gracefully pointed out, we can all be right here. Titles sometimes
matter and sometimes they don't. I look at Dick Chaney as someone who
influenced this country more than many Presidents with the one of the most
well known impotent job titles in the world: Vice President of the U.S. A
title may matter is some situations, but I think how much power you have
matters much more and you can have great power with a weak job title, and
vice versa. If the title helps obtain power, great, but otherwise... 

 1) Why is the only way up, out? Why can't we do what Luke Wroblewski and
others 
 at Yahoo have done and go the route of the Design Principal, the
non-management role?

I don't think anyone said it's one or the other. If the problem we're trying
to solve is greater influence or impact, then finding a more powerful place
in a corporate hierarchy makes basic sense. We'd have to ask Luke how much
power and influence he feels he has. Like I mentioned to Jim, when the
pressure is on, in most companies it's the General manager of a product or
website that gets to make the call, not the VP of design, not the Creative
director. Jim pointed out he is, or has been an exception. The question then
is how to learn from those exceptions.

 2) Design is not just part of a title, it is philosophically a 
 different way of thinking about problem analysis and solving. Having 
 your title reframed to suit corporate culture may be short term effective,

 but long term you may not be sought after for that difference. 
 Historically, (yes, I'm about to sound paranoid) this has been the 
 chief way to assimilate and acculturate groups of people into the larger
cultural mindset.

I think this is bogus. If you kick ass at your job and get great products
out the door you will always be of great interest to the 85% (my made up
number) of the world that fails at one or both of those goals. It wont
matter what you call yourself if you are successful: people will be
interested regardless. For someone with the D word in their job title to
spout on about design is predictable. For a VP of engineering or Marketing
to say Our secret is design and they deserve all the power we can give
them is something way more powerful.

 I'm a very politically minded individual and I believe that 
 design is more than a tool for problem solving to be honest, 
 but actually is a core professionalization for non-linear thinking. 
 In a world where linear analytical thought is taught to our young 
 ones at younger and younger ages, destroying their creativity, 
 I for one want to keep every last bit of it in all symbols. 

I bet we agree on the goal, but as someone who has taught creative thinking,
you're framework here is way more complicated than it needs to be. Why not
simply be an advocate for creative thinking? Or teaching problem solving
skills? If that's at the core of how you want to change the world, you'd
have more allies and more people who understand what you want to achieve if
you just say you are an advocate for teaching creative thinking  problem
solving skills. 

There's a bunch of groups that run national programs with this goal, and
never use the word design:
http://www.scottberkun.com/blog/2008/teaching-kids-creative-thinking/

-Scott

Scott Berkun
www.scottberkun.com 


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[IxDA Discuss] form design - something to ponder

2008-10-08 Thread Michael Tuminello
So I was just going through yet another useless registration form  
(cisco's, just so I can download their VPN client) and something  
occurred to me, looking at their random password rules (Your password  
must contain both upper and lowercase alphanumeric characters (a-z, A- 
Z,1,2,3...), and must be least eight characters long.).


I don't think I have ever seen a form that shows the rules you needed  
to follow when you chose the password when you have to enter it later  
on.


so, for example, I come back to this form, and I probably will not  
know that it was forcing me to use an uppercase letter, which I almost  
never do in passwords.  If I knew that I would probably guess it, but  
not knowing that, there is no way I will.


Same thing happened the other day on a retirement site.  The password  
there was all numbers, but I didn't know that until I clicked forgot  
password and had to choose a new one.  if they let me know the rules  
it would help me remember.


Anyway, just thought it was odd that I don't remember ever seeing the  
rules posted on the other end, and I don't think I've ever seen this  
remarked on in a book, which is not to say it hasn't been.


Michael



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[IxDA Discuss] Why do designers fail? A survey (with prizes!)

2008-10-08 Thread info
As part of research I'm doing on how designers work, I'm exploring
situations and reasons for why designers fail in work and group situations.
Through a conversation on my blog we've identified over 40 specific
situations, or patterns, that contribute to failure. Now I'd like some help
in ranking their significance.
 
The survey is open to both designers (of all kinds) and non-designers - part
of the goal is to compare how designers view reasons for failure, compared
to how non-designer's do. So please do forward to teammates and co-workers,
regardless of their job title or role.
 
The survey should take about 5 minutes (3 if you're smart). As prizes, I'll
be giving away $100, $50 and $25 amazon.com gift certificates. 
 
Survey:
http://www.scottberkun.com/blog/2008/win-prizes-why-do-designers-fail-survey
/
 
Cheers,
 
-Scott
 
Scott Berkun
www.scottberkun.com

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Re: [IxDA Discuss] why the hate-on User-centered Design? (UCD history lesson)

2008-10-08 Thread Scharn, David

Jared wrote:
For those who care, UCD was born on the engineering side...
...UCD was a knee jerk reaction to the times...

Hi Jared,

Thanks for the history lesson. I am one of those that care. It sounds
like you're saying the early days of UCD were a focused response to a
problem (knee-jerk reaction) that didn't consider - or perhaps wasn't
even aware of - the insights of industrial design. Today it seems we can
apply many lessons from Dreyfuss to our work, but this is the benefit of
hindsight. Would some industrial design methods have been applicable in
the early days? If you et al. were to do it over again, would Dreyfuss
be a valuable resource?

Dave Scharn

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Re: [IxDA Discuss] ACD/UCD Round Two

2008-10-08 Thread Robert Hoekman Jr

 Looking at specific industries (in my case, design software) and the
 workflows that we're trying to support through our products, I see
 myself most interested on the tasks users perform than on the
 personas; or using the personas only as means to narrow down the
 profile of users I want to recruit for concept validation test.


Interestingly, training materials and events on design and design software
very often include advice on workflow. Adobe, for example, talks about it.
SXSW has offered panels on it as well (one very memorably bad one, but
that's a different story). I could go on.

People in many other professions, if not most or all, are also interested in
how to do things more efficiently. To that end, tasks that comprise core
activities are refined, simplified, sped up, and so on. Tips are passed
around from person to person. Managers make decrees about how things must be
done. Again, I could go on.

Within an organization, the goals are generally understood—for individuals,
and for the company as a whole. The job for people, then, is to do the
things that meet those goals. In fact, this serves as a good example of
where the mental split between UCD and ACD occurs for me. I'll explain.

You can't literally design things that support goals (this system will help
Jenny become a nurse). You can only design things that support activities
(this app facilitates distance learning courses). Yes, the goals are
important, because they often(*) dictate the activities, but since the
system itself can only support an activity, and the activity is very likely
applicable to an audience wider than the one a UCD approach would focus on,
designing to support the activity enables designers to solve for wider
audiences. By focusing on the activity, you design something that still
operates effectively when separated from the goals that may have spawned it.

(*): Goals do not always dictate activities, as not all design is intended
to solve problems.

Josh has listed examples of successful apps in terms of their activities.
Amazon = purchase books, media, and other items. Blinksale = create, send,
and manage invoices. Ebay = buy and sell ... stuff. Each of these sites,
intended to be used by an audience of wide-ranging user types with a vast
array of goals, supports an activity first and foremost.

Amazon can't help me become a great drummer. Amazon can only enable me to
buy books and DVDs about drumming. It doesn't need to care about my goals,
and I don't need for it to care about my goals. What I need is for it to
enable me to complete the activities I need to complete, regardless of my
reasons for doing so.

Likewise, Blinksale can't help me build a more successful design firm. All
it can do is support the activity of invoicing. If Blinksale does a good job
of this (which it does, btw), I can focus more time on other things that
help me build a more successful design firm. In and of itself, Blinksale
can't help me achieve my goals. The best I can hope for, really, is that it
supports one activity really well, so that activity gets out of my way.

Sorry—that was a much longer riff than I intended. Commence hole-poking ...
now!

-r-

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Re: [IxDA Discuss] Two column form layout

2008-10-08 Thread Caroline Jarrett
From Hugh Griffith

 Does anyone know of any data, or have an opinion, about laying out forms
in multiple columns?

I'm really keen to see your results from your testing.

Meanwhile, I wrote an article called Two column forms are best avoided
http://www.usabilitynews.com/news/article2992.asp

so you can guess from the title that I advise against two-column (or extra
column) layouts.

There's a longer version of the same views in our book, available from
mid-November:
Forms that work: designing web forms for usability (Jarrett and Gaffney)

http://www.amazon.com/Forms-that-Work-Interactive-Technologies/dp/1558607102
/ref=pd_bbs_1?ie=UTF8s=booksqid=1223486164sr=8-1
http://tinyurl.com/3mo3sl

By the way, I completely agree with Oleg's observations:
- you need to match the layout of the online form to the layout of the
source material
- if users are using the form all day for data entry, then there's benefit
in crushing as many data entry fields onto the form as possible. 

I'm not quite so sure about tables. I've seen them work well for trained
users in intensive tasks, but I've also seen them fail badly for
approach-and-use users on occasional tasks. 

Best
Caroline Jarrett


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Re: [IxDA Discuss] Why do designers fail? A survey (with prizes!)

2008-10-08 Thread Nasir Barday
This is probably starting your discussion prematurely, but I have to say
that I find the survey slants too much on the organization and not on the
designer. Would have liked to have seen factors listed such as Innefective
communication of the design or Designer cannot defend ideas well, as you
allude to in the introductory blog post for the survey.
The fact is that most of the organizational factors listed will always
exist, no matter how hard we try to combat them-- the key for our community
is to focus on breeding designers that can effectively communicate their
designs and to confidently defend them. Maybe you're already on this (you do
have 'designer psychology' and 'designer competence' listed as categories
after all). Just wanted to get that out there on a soap box, as I've heard
too often from junior designers that These guys just don't get it.

Submitted and looking forward to your thoughts and analysis,
- Nasir

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Re: [IxDA Discuss] Why do designers fail? A survey (with prizes!)

2008-10-08 Thread Nasir Barday
(These guys just don't get it being in reference to the organizations they
work in, after having their ideas unceremoniously thrown into the wood
chipper).
- N

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Re: [IxDA Discuss] The biggest problems

2008-10-08 Thread Jim Leftwich
Scott, in response to your question as to the path I've been on in my
career, I've documented a simplified version of it in the
presentation I gave in early 2005 at the IA Summit in Montreal.

Twenty Years Of Lessons Learned
http://orbitnet.com/iasummit2005/

Companion Slides:
http://www.orbitnet.com/iasummit2005/iasummit2005.html

I've also presented a number of my views on the role of design in
the discussion I had with Luke Wroblewski, Bob Baxley, and Dirk
Knemeyer in 2006:

http://www.lukew.com/resources/articles/DesignVision.pdf

At some point I'll want to update my presentation to include a
description of the strategies I've used since 2006, however it's
possible to see it as an extension of the many strategies and skills
learned and employed over my entire career.

In a new thread I see that you're posing a question as to the
reasons designs/designers fail.  I think you'll see a number of
examples in my piece linked above, that doomed projects even when
many of the design variables were covered successfully.

I'd be happy to have a conversation with you at some point as well.

Also


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Why do designers fail? A survey (with prizes!)

2008-10-08 Thread Scott Berkun
Hi Nasir:
 
Good points - but for obvious reasons while the survey is still open I'd ask
folks to either give me feedback on the survey itself off-list, or wait
until the survey is closed.
 
Cheers,
 
-Scott

  _  

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nasir Barday
Sent: Wednesday, October 08, 2008 9:49 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Why do designers fail? A survey (with prizes!)


This is probably starting your discussion prematurely, but I have to say
that I find the survey slants too much on the organization and not on the
designer. Would have liked to have seen factors listed such as Innefective
communication of the design or Designer cannot defend ideas well, as you
allude to in the introductory blog post for the survey. 

The fact is that most of the organizational factors listed will always
exist, no matter how hard we try to combat them-- the key for our community
is to focus on breeding designers that can effectively communicate their
designs and to confidently defend them. Maybe you're already on this (you do
have 'designer psychology' and 'designer competence' listed as categories
after all). Just wanted to get that out there on a soap box, as I've heard
too often from junior designers that These guys just don't get it.

Submitted and looking forward to your thoughts and analysis,
- Nasir

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[IxDA Discuss] Exploratree thinking guides

2008-10-08 Thread Robert Hoekman Jr
http://www.exploratree.org.uk
If I can figure out what a thinking guide is and how it benefits me, this
app might be really interesting.

Anyone?

-r-

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Re: [IxDA Discuss] Two column form layout

2008-10-08 Thread Oleh Kovalchuke
I should clarify that the recommendation, I wrote, was for data processing
application, where pretty much the same forms are used all day long, not for
casual web registration forms.

Ah, context...

Still interested in usability results.

--
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

On Wed, Oct 8, 2008 at 8:50 AM, Oleh Kovalchuke [EMAIL PROTECTED]wrote:

  Hello Hugh,

 It depends on the task:

 If primary task is filling new form field after field from linear data
 stream (copying data from paper form, for example), choose single column
 layout (with labels on top).

 If form processing is non-linear (as in editing partially filled forms) or
 copying data from a source with a different data flow from online form,
 choose layout with multiple columns to increase information density/reduce
 information hunting. You might also consider three column layout, if data
 presented is uniform (multiple date fields, for example).

 If data comparison is important (as in Yohan's examples), present data in
 tables.

 I am very much interested in the results of your usability study, by the
 way.

 --
 Oleh Kovalchuke
 Interaction Design is design of time
 http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm



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Re: [IxDA Discuss] Two column form layout

2008-10-08 Thread Hugh Griffith
Thanks so much for all of your input. It's very helpful!

Currently, I'm designing a registration form for a health-care related web
site where users will be asked to provide a lot of information like doctor
and insurance info. I think the best approach here is to stick with a single
column, but group certain fields (like first, middle, and last name)
together on one line where I can.

In the past I've worked on internal apps that had huge forms, and I utilized
the two, or even three, column layouts to maximize space. We've never done
any formal testing on them, but so far there haven't been any complaints
from users that I've heard. However, I do plan to test these types of forms
in the future as well.

Like I said, I'll share results from both tests when they happen.

Thanks again!

Hugh


On Wed, Oct 8, 2008 at 12:30 PM, Oleh Kovalchuke [EMAIL PROTECTED]wrote:

 I should clarify that the recommendation, I wrote, was for data processing
 application, where pretty much the same forms are used all day long, not for
 casual web registration forms.

 Ah, context...

 Still interested in usability results.

 --
 Oleh Kovalchuke
 Interaction Design is design of time
 http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

 On Wed, Oct 8, 2008 at 8:50 AM, Oleh Kovalchuke [EMAIL PROTECTED]wrote:

  Hello Hugh,

 It depends on the task:

 If primary task is filling new form field after field from linear data
 stream (copying data from paper form, for example), choose single column
 layout (with labels on top).

 If form processing is non-linear (as in editing partially filled forms) or
 copying data from a source with a different data flow from online form,
 choose layout with multiple columns to increase information density/reduce
 information hunting. You might also consider three column layout, if data
 presented is uniform (multiple date fields, for example).

 If data comparison is important (as in Yohan's examples), present data in
 tables.

 I am very much interested in the results of your usability study, by the
 way.

 --
 Oleh Kovalchuke
 Interaction Design is design of time
 http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm



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Re: [IxDA Discuss] Resiliency of IxDA Jobs in a Major Recession

2008-10-08 Thread Nicholas Iozzo
The advise to learn complementary skills works well for folks who are
on the junior side of things. But if you are 5-10 years into your
career, that could end up being a step backwards.

When times are very difficult, those are opportunities where our
unique skills can help us stand out. If your company is being
stressed, you might actually have better lines of communication with
the executives of your company then you ever did before. Find a way
to help solve their problems. 

Every situation is different, so no formula exists on how to do this.
But if you begin to look for these chances and develop a reputation
for someone who commits themselves to solving strategic problems,
then you will become more valuable as things get worse.

This is the harder path, but it is another path you can take. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Resiliency of IxDA Jobs in a Major Recession

2008-10-08 Thread Robert Hoekman Jr
It's interesting that no one so far has suggested that IxDs could actually
be in a great position during the current economic crisis. The notion that
we're all expendable contradicts what appears to be the current view of
Design (with a capital D) in today's so-called experience economy.
More and more companies recognize these days that to remain competitive, and
even exceed, in the marketplace, they need to provide superior experiences.
Interaction designers are the people who enable that competitive edge.
Logically, IxDs should be in a great spot.

Yes, I know logic has very little to do with how people react in an economic
crisis, but from what I've seen, my theory is holding true. In fact, I swear
I even read something recently that supported it, but I can't remember where
(I just skimmed it—sorry).

I'm not sure the thing to do in an economic crisis is diversify your skill
set. Seems to me the people most likely to do well are the ones who excel at
something specific. I could be dead wrong, but at the moment anyway, I'm not
seeing it.

I know that at the same time the US economy has been sinking, I've been
picking up new clients at a faster rate than ever before. (Granted, most of
them are based in other countries, but the US economy directly affects many
others, so I'm not sure that matters as much as it sounds.)

All that said, I'm no economist, so I'm just thinking out loud here.

-r-

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Re: [IxDA Discuss] Visual Display of Information

2008-10-08 Thread greg
If you like the Visual Display of Information check out:

http://www.visualcomplexity.com/vc/

Manuel Lima who curates this site will be speaking at
interaction'09|vancouver in one of the Lightning Round Talks.

http://interaction09.crowdvine.com/talks/show/2599




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Resiliency of IxDA Jobs in a Major Recession

2008-10-08 Thread Gloria Petron
Robert, I concur. (I've always wanted to say that.)

For example: at the bank I worked for, and at the current company for whom I
now consult (law firm), it's all about email and document retention. Bad
email policies result in exorbitant storage costs and audit risks; lack of
well-communicated paper policies results in huge stacks of boxes that are a
nuisance to keep, expensive to keep, and are also audit risks. Both of these
problems present a wealth of portal design opportunities.

These companies have also gotten really sick of paying for big CRM software
packages which ultimately can't be used because the interfaces are so bad.
If you're the head honcho, what are you going to do...keep bringing the
vendor back to fix their sloppy customization, or go the less expensive
route, which is to bring on an in-house resource who can assist you with the
interfaces for *several* applications, and as an added bonus, also provide
the means to market them? This is a ton of opportunity.

If you know when to hold 'em and know when to fold 'em, and you're adaptable
enough to switch domains when needed, you can do pretty well.

-Gloria

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Re: [IxDA Discuss] Visual Display of Information

2008-10-08 Thread Itamar Medeiros
Earlier this year, Nicholas Feltron (http://feltron.com/) produced a
corporate annual report for his life last year, chock full of
infographics, statsporn, and even a flowchart!

Check it out:
http://feltron.com/index.php?/content/2007_annual_report/


{ Itamar Medeiros } Information Designer
 designing clear, understandable communication by
 caring to structure, context, and presentation
 of data and information

 mobile   :::  86 13671503252
 website  ::: http://designative.info/
 aim  ::: itamarlmedeiros
 skype::: designative


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Research supplier near Palo Alto

2008-10-08 Thread Elizabeth Bacon

Hi folks!

Could you all recommend some research suppliers in or around Palo  
Alto, California who'd be able to recruit participants for usability  
testing as well as provide space to conduct it (one-way mirror, not  
much else)? Your wisdom and recommendations greatly appreciated --  
merci beaucoup!


Cheers,
Liz


Vice President, IxDA / www.ixda.org
CDO, Devise / www.devise.com






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Re: [IxDA Discuss] The biggest problems

2008-10-08 Thread Scott Berkun

 David Malouf wrote:

 Design thinking or Creative thinking is NOT all that makes up 
 design. It isn't only about solutions. Design needs to strive for 
 beauty, for message for narrative. Again, don't reduce design so 
 that it is easy to sell. This is like right-wing politics that want to 
 reduce complex issues into sound-bites so that they can be manipulated 
 more easily. I don't think you are trying to be malevolent, but I 
 caution reducing design to creativity or creative thinking.

You're using a lobotomized version of what I wrote - I didn't say it was all
that made up design.

You also wrote:
 In a world where linear analytical thought is taught to our young ones 
 at younger and younger ages, destroying their creativity, I for one 
 want to keep every last bit of it in all symbols.

YOU mentioned protecting kids creativity - and I suggested, having some
knowledge on this subject, it might be easier to achieve your stated goal if
you dropped the design word. I was trying to help in the context you
offered. I did not offer this as a generalized way to engage the universe
regarding design, nor a casting of the definition of design - I was actually
responding to what you wrote, since I took the time to read it carefully and
generously. 

On that basis, it's arrogant of you to assume ownership of the definition of
the word design, which you've done here, and to take my comments out of
context, put it into one of your own invention, and then criticize them. 

Beyond this, you can find plenty of legendary designers who wouldn't be
upset about calling design a kind of problem solving (e.g. the first 5 pages
of Papernak's Design for the real world). 

Not that I'm even making that point or want that argument - But I will say I
am embarrassed for you in how narrowly, and singularly, you seem to define
design. How can you can call yourself a creative thinker (which I'm assuming
you do), and be so zealously defensive of a single, narrowly defined concept
of what design is? 

The kicker is you've managed to drag partisan politics into this thread and
use it to bonk me on the head - Why, why, why? :) This sort of thing can
only drag a discussion down. 

You have significant influence over the tone of what goes on here as one of
the founders of this list - but the example you've set in this thread is not
one of wise discourse, generous/careful reading of posts, or warm
leadership. 

-Scott

Scott Berkun
www.scottberkun.com 


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David
Malouf
Sent: Wednesday, October 08, 2008 7:53 AM
To: Scott Berkun
Subject: Re: [IxDA Discuss] The biggest problems

 I'm a very politically minded individual and I believe that design is 
 more than a tool for problem solving to be honest, but actually is a 
 core professionalization for non-linear thinking.
 In a world where linear analytical thought is taught to our young 
 ones at younger and younger ages, destroying their creativity, I for 
 one want to keep every last bit of it in all symbols.

 I bet we agree on the goal, but as someone who has taught creative 
 thinking, you're framework here is way more complicated than it needs 
 to be. Why not simply be an advocate for creative thinking? Or 
 teaching problem solving skills? If that's at the core of how you want 
 to change the world, you'd have more allies and more people who 
 understand what you want to achieve if you just say you are an 
 advocate for teaching creative thinking  problem solving skills.

 There's a bunch of groups that run national programs with this goal, 
 and never use the word design:
 http://www.scottberkun.com/blog/2008/teaching-kids-creative-thinking/

Design thinking or Creative thinking is NOT all that makes up design. It
isn't only about solutions. Design needs to strive for beauty, for
message for narrative. Again, don't reduce design so that it is easy to
sell. This is like right-wing politics that want to reduce complex issues
into sound-bites so that they can be manipulated more easily. I don't think
you are trying to be malevolent, but I caution reducing design to
creativity or creative thinking.

-- dave


--
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/


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