Re: [Finale] Custom Drum Maps
Three thumbs up ! tim On Apr 26, 2017, at 7:53 AM, Dennis Bathory-Kitsz wrote: > It would be really great if Finale shipped with default percussion output that > automatically matched the VSTs provided, or, even better, if they would switch > to the system other programs use: drag this sound from this library and drop > it on this line or space. Done. ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu
Re: [Finale] Custom Drum Maps
That really should be the default, you’re absolutely right. The current options are flexible and generally good, the user-friendlyness is not (just like the MIDI tool…) It would be better with a hard-wired connection between maps and layouts; that would make things flow easier out-of-the-box. But impossible it is not! Have faith - and May The Force Be With You Skjalg > 26. apr. 2017 kl. 13.53 skrev Dennis Bathory-Kitsz : > > It would be really great if Finale shipped with default percussion output that > automatically matched the VSTs provided, or, even better, if they would switch > to the system other programs use: drag this sound from this library and drop > it on this line or space. Done. ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu
Re: [Finale] Custom Drum Maps
On Wed, April 26, 2017 7:10 am, David H. Bailey wrote: > This is just another reason that percussion remains a huge black hole > for most Finale users I have *never* cracked this. The old maps worked as long as you didn't need anything outside General MIDI percussion, but they worked out of the box. But I gave up when VSTs were provided. The default audio output was either silent or unrelated to what was listed. Transposition is disabled (I often want to move one instrument into another position). Converting old scores was even worse, with notes splattered everywhere with endless ledger lines. I simply couldn't figure it out. There was somebody's external tutorial that made it worse. I've never gotten Finale to output the sounds I ask for -- and seriously, I've worked with MIDI since the hardware days of the early 1980s. I've developed sets of SoundFonts, have extensive audio sample libraries, etc. But with Finale, the lightbulb has never come on for assigning the sound I want to output. Finale is the only sequencer that makes no sense to me. It would be really great if Finale shipped with default percussion output that automatically matched the VSTs provided, or, even better, if they would switch to the system other programs use: drag this sound from this library and drop it on this line or space. Done. Dennis ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu
Re: [Finale] Custom Drum Maps
I use only 3rd party percussion sounds, and when the current percussion paradigm was introduced I was forced to dive into it. At first, it seemed unaccessible, hostile and complicated. But when I finally understood the mechanisms, it worked out nicely. The User Interface, however, is rather poorly designed, and when dealing with rather complex setups it surely could provide more info, a better visual presentation and consistent handling of input actions. The connection between maps and layouts ought to be “hard-wired” by default, in my opinion. And it is not possible to display the map in key order, which is a major problem. So, when introducing 3rd party perc. sounds into Finale, this will be the workflow: 1 Build your perc setup in the sound source (In my case, Native Instruments Battery) 2 Make a corresponding percussion MIDI map 3 Make a percussion layout that matches the new MIDI map 2-3 days and nights, and you should be good to go ;-) Skjalg > 26. apr. 2017 kl. 13.10 skrev David H. Bailey > : > > On 4/26/2017 6:32 AM, trekkspillman...@icloud.com wrote: >> I have to correct you: Percussion LAYOUTS are saved as libraries. >> Percussion MAPS is something different, and once used within Finale >> they work globally. >> > > I stand corrected. Skjalg is correct - percussion maps are XML files > which once saved are available to all future Finale files. The Finale > manual states that these percussion maps are not automatically > transferred to a new installation when we upgrade, so we may need to > manually copy the files from the appropriate folder in a previous > version to the appropriate folder in the new version. > > For many Finale users the percussion MAP is one step deeper in the > Finale black-hole which involves percussion LAYOUT. I know that when I > work with percussion in Finale I end up needing to set up the percussion > LAYOUT and that involves assigning note types, staff positions and midi > note numbers so that I can have the percussion part look the way I want > it to and playback the way I want it to. Yes, selecting the proper > Percussion MAP is important in the process, needing to match it to my > playback device. But other than selecting the appropriate MAP to match > my playback device, I have not had a need to edit these at all. > > The Finale percussion MAPs can be edited and once edited, the new > version has to be saved. Percussion MAPs are XML files and can be > deleted (the Finale manual even warns us that there is no warning > message on the screen if we accidentally choose to delete a percussion > map -- it simply goes away and can't be retrieved easily.) Percussion > MAPs can be edited so that we can get the desired playback sound to come > out and also so that we can use a specific midi keyboard key to input > that particular sound. Then Percussion LAYOUTs are used to get exactly > the appearance we want on the page. > > So percussion MAPs are saved once we edit them and click "Save" and then > they will appear in the list of possible percussion MAPs for us to > choose from when we are designing a new percussion LAYOUT. > > This is just another reason that percussion remains a huge black hole > for most Finale users -- there are several places within the program we > need to go to ensure that our percussion parts look correct and also > playback correctly. > > Thanks for the correction, Skjalg! > > > -- > David H. Bailey > dhbai...@davidbaileymusicstudio.com > http://www.davidbaileymusicstudio.com > ___ > Finale mailing list > Finale@shsu.edu > https://lists.shsu.edu/mailman/listinfo/finale > > To unsubscribe from finale send a message to: > finale-unsubscr...@shsu.edu ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu
Re: [Finale] Custom Drum Maps
On 4/26/2017 6:32 AM, trekkspillman...@icloud.com wrote: > I have to correct you: Percussion LAYOUTS are saved as libraries. > Percussion MAPS is something different, and once used within Finale > they work globally. > I stand corrected. Skjalg is correct - percussion maps are XML files which once saved are available to all future Finale files. The Finale manual states that these percussion maps are not automatically transferred to a new installation when we upgrade, so we may need to manually copy the files from the appropriate folder in a previous version to the appropriate folder in the new version. For many Finale users the percussion MAP is one step deeper in the Finale black-hole which involves percussion LAYOUT. I know that when I work with percussion in Finale I end up needing to set up the percussion LAYOUT and that involves assigning note types, staff positions and midi note numbers so that I can have the percussion part look the way I want it to and playback the way I want it to. Yes, selecting the proper Percussion MAP is important in the process, needing to match it to my playback device. But other than selecting the appropriate MAP to match my playback device, I have not had a need to edit these at all. The Finale percussion MAPs can be edited and once edited, the new version has to be saved. Percussion MAPs are XML files and can be deleted (the Finale manual even warns us that there is no warning message on the screen if we accidentally choose to delete a percussion map -- it simply goes away and can't be retrieved easily.) Percussion MAPs can be edited so that we can get the desired playback sound to come out and also so that we can use a specific midi keyboard key to input that particular sound. Then Percussion LAYOUTs are used to get exactly the appearance we want on the page. So percussion MAPs are saved once we edit them and click "Save" and then they will appear in the list of possible percussion MAPs for us to choose from when we are designing a new percussion LAYOUT. This is just another reason that percussion remains a huge black hole for most Finale users -- there are several places within the program we need to go to ensure that our percussion parts look correct and also playback correctly. Thanks for the correction, Skjalg! -- David H. Bailey dhbai...@davidbaileymusicstudio.com http://www.davidbaileymusicstudio.com ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu
Re: [Finale] Custom Drum Maps
I have to correct you: Percussion LAYOUTS are saved as libraries. Percussion MAPS is something different, and once used within Finale they work globally. Skjalg > 26. apr. 2017 kl. 12.28 skrev David H. Bailey : > > On 4/25/2017 6:53 PM, Skjalg Bjørstad wrote: >> If you open a Finale document that contains the percussion map you >> need, that percussion map will be saved within Finale and accessible >> for new and old documents. > > The percussion map will not be saved automatically -- it is a library > which *can* be saved under the File/Save Library option. Just be sure > to check the box for Percussion Layout. > > Once the percussion library has been saved, it can then be loaded into > whatever document we want, including the Default Document which we then > need to save immediately as a template. Once any library is opened in a > template and then the template is saved as a template, all the libraries > which were opened are available any time we use that template for future > projects. > > So it would be possible to save essentially the same template under > different names with different percussion libraries loaded in each. > > But it's important to remember that no libraries are saved automatically > by Finale - we have to manually save whichever libraries we want to move > from one document to another. > > > > -- > * > David H. Bailey > dhbaile...@comcast.net > http://www.davidbaileymusicstudio.com > ___ > Finale mailing list > Finale@shsu.edu > https://lists.shsu.edu/mailman/listinfo/finale > > To unsubscribe from finale send a message to: > finale-unsubscr...@shsu.edu ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu
Re: [Finale] Custom Drum Maps
On 4/25/2017 6:53 PM, Skjalg Bjørstad wrote: > If you open a Finale document that contains the percussion map you > need, that percussion map will be saved within Finale and accessible > for new and old documents. The percussion map will not be saved automatically -- it is a library which *can* be saved under the File/Save Library option. Just be sure to check the box for Percussion Layout. Once the percussion library has been saved, it can then be loaded into whatever document we want, including the Default Document which we then need to save immediately as a template. Once any library is opened in a template and then the template is saved as a template, all the libraries which were opened are available any time we use that template for future projects. So it would be possible to save essentially the same template under different names with different percussion libraries loaded in each. But it's important to remember that no libraries are saved automatically by Finale - we have to manually save whichever libraries we want to move from one document to another. -- * David H. Bailey dhbaile...@comcast.net http://www.davidbaileymusicstudio.com ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu
Re: [Finale] Custom Drum Maps
If you open a Finale document that contains the percussion map you need, that percussion map will be saved within Finale and accessible for new and old documents. Skjalg - for anledningen på nett med iPhone. ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu
[Finale] Custom Drum Maps
I am familiar with Finale's default drum set map when entering notes, however I'd like to know if there is a way to change Finale's default drum set map to follow PASIC's drum set mapping without having to manually tweak everything? Is there a way to import a mapping that someone has already completed? ___ Finale mailing list Finale@shsu.edu https://lists.shsu.edu/mailman/listinfo/finale To unsubscribe from finale send a message to: finale-unsubscr...@shsu.edu