Re: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Michael Stuhr

Calv J schrieb:

Sorry if someone already sent this in (I'm in digest
mode and haven't seen it mentioned yet) - but you can
download sparkle preview release:


does this help me with my bad coding skills ?

micha
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Re: [Flashcoders] Problems with Flash Plugin Switcher 2.1.0

2006-01-25 Thread Alexander Blum
2006/1/25, JesterXL [EMAIL PROTECTED]:
 Having the same problem with 8 for IE.  Magically disappears even though the
 8.0.22.0 folder for it is clearly there.

Just a quick fix, until the new version is out: rename flash8.ocx to
flash.ocx, then it should be able to find 8.x versions.
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RE: [Flashcoders] Problems with Flash Plugin Switcher 2.1.0

2006-01-25 Thread Adrian Lynch
Thanks all. I'll give it a blast.

Ade

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of JesterXL
Sent: 25 January 2006 01:22
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Problems with Flash Plugin Switcher 2.1.0


Having the same problem with 8 for IE.  Magically disappears even though the
8.0.22.0 folder for it is clearly there.

- Original Message -
From: David Rorex [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 24, 2006 8:05 PM
Subject: Re: [Flashcoders] Problems with Flash Plugin Switcher 2.1.0


I had trouble with it remembering my 8.5 plugin (it could uninstall it
fine, but next time i startes flash plugin switcher, 8.5 wasn't in the
dropdown list).

otherwise no problems.

-David r

On 1/22/06, Nathan Derksen [EMAIL PROTECTED] wrote:
 Yup, works great. I wish there was a version for the Mac as well.

 Nathan
 http://www.nathanderksen.com


 On Jan 22, 2006, at 4:35 PM, Johannes Nel wrote:

  not an insatller just an executable and it works like a charm.
 
  On 1/22/06, Adrian Lynch [EMAIL PROTECTED] wrote:
 
  I'm just about to install Flash Plugin Switcher 2.1.0 and wondered
  if this
  has caused any problems for anyone.
 
  I'm coming to the end of a project and I don't fancy trying to fix
  player
  issues when I should be working :O)
 
  Oh and does it work as nicely as it sounds?
 
  Thanks.
 
  Adrian

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RE: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Nick Weekes
Hehe no ;-)

Its pretty buggy too, so Id wait for a more stable build before
evaluating...
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Stuhr
Sent: 25 January 2006 09:02
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Microsoft Sparkle

Calv J schrieb:
 Sorry if someone already sent this in (I'm in digest
 mode and haven't seen it mentioned yet) - but you can
 download sparkle preview release:

does this help me with my bad coding skills ?

micha
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Re: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Michael Stuhr

Nick Weekes schrieb:

Hehe no ;-)

Its pretty buggy too, so Id wait for a more stable build before
evaluating...
 



so why does someone post it to this list ?

micha
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Re: [Flashcoders] number casting weirdness

2006-01-25 Thread quinrou .
geoffrey and josh, thx it woks great!

On 1/24/06, Geoffrey Williams [EMAIL PROTECTED] wrote:

 The leading zero signifies that the number is an octal; like 0x is hex.
 Use
 parseInt.

 parseInt (0023, 10);

 /**
 * Timestamp, to see how long this thing takes to post: 1:58 PM EST
 */

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of quinrou .
 Sent: Tuesday, January 24, 2006 1:01 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] number casting weirdness

 Hi all,

 I am having some really strange things with the Number casll

 here are some tests I've been running and some unexpecting things
 happened.

 var str:String = 0023;
 trace(str); // output 0023 - this correct and expected


 var numb:Number = Number(str)
 trace(numb); // output 19 - this incorrect and unexpected - was expecting
 either 0023 or 23

 var numb2:Number = Number(23)
 trace(numb2); // output 23 - this correct and expected

 var numb3:Number = Number(00+23)
 trace(numb3); // output 19 - this incorrect and unexpected - was expecting
 either 0023 or 23

 var numb4:Number = Number(11+23)
 trace(numb4); // output 1123 - this correct and expected

 is there a bug with the class number and the use of 0 ? how am I supposed
 to
 get 0023 or 23 out of 0023 (string) without cleaning the string and
 looking for the 0's.

 thanks

 Seb
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SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread David Skoglund
 so why does someone post it to this list ?
Since it's going to be a direct competitor/alternative to Flash, and since
it's pushed by Microsoft. Wether you like it or not you'll need to keep your
eyes on what happening over there.
Personally I think it's great to finally see a promising new standard for
creating web 3d. Hopefully Adobe can create a competitive 3d-solution to
integrate i flash, but looking at Acrobat 3d I'm not impressed, and they
stopped developing Shockwave 3d a long time ago (still the best solution
despite lack of updates last 5 years).
/David

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Re: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Andreas Rønning
I couldn't give less of a crap about putting 3d on the web, and i'm 
pretty sure the average consumer agrees  with me. Content rules.
I seem to recall Shockwave 3d not ever really taking off, and if 3d is 
the only thing sparkle has over Flash it ain't gonna do much good as a 
competitor.


- Andreas

David Skoglund wrote:

so why does someone post it to this list ?


Since it's going to be a direct competitor/alternative to Flash, and since
it's pushed by Microsoft. Wether you like it or not you'll need to keep your
eyes on what happening over there.
Personally I think it's great to finally see a promising new standard for
creating web 3d. Hopefully Adobe can create a competitive 3d-solution to
integrate i flash, but looking at Acrobat 3d I'm not impressed, and they
stopped developing Shockwave 3d a long time ago (still the best solution
despite lack of updates last 5 years).
/David


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[Flashcoders] Intermittent Bug With Movie(s) Not Showing

2006-01-25 Thread Michael Ypes
Weird bug here which I cannot find a solution anywhere.

 

Basically I use flash as headings in a html page.  This enables me to create
dynamic headings in nice fonts so that I don't have to create thousands of
gifs/jpgs :-)

 

The problem is however that sometimes none of the titles show. This is an
intermittent problem and is difficult to replicate so not sure why it is
doing it!!

 

The Flash movies are one frame long and I pass through the variable of what
the title is.

 

When they don't show and right click on the area where the flash movie is
supposed to be the flash context menu does not appear. It is as if flash
does not exist in that location at all.

 

 

I also put an onEnterFrame aswell as I thought that it might not be finding
the variable in time and therefore not completing the function.

 

I have included the code below. Any ideas or help greatly appreciated
otherwise I shall have to use plain html text, urgg...

 

 

 

_sTitle and _sTitle2 are values that I pass in via flashvars also the movie
has the following param so that dhtml menus are able to be seen

 

param name=wmode value=transparent/

 

 

this.onEnterFrame = function(){

if(_sTitle!=undefined){

//_sTitle = 'Welcome to Ellesco.co.uk';

//_sTitle2 = '+Market Leaders In
Finishing  Polishing Machines';

oTxt._width = oTxt2._width =
mcGreyBar._width = Stage.width;

oTxt.htmlText = _sTitle;

oTxt2.htmlText = _sTitle2.toUpperCase();

delete this.onEnterFrame;

}

}

 

 

 

It can be viewed on the following test site:

 

http://86.11.48.101/013/fe/htm/home/index.asp

 

 

 

Cheers

Michael Ypes 
The 3rd Room 

e: [EMAIL PROTECTED]
w: http://www.the3rdroom.com http://www.the3rdroom.com/ 


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any action in reliance on it. If you have received this e-mail in error,
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Re: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Toon Van de Putte
3D on the web is a niche market at best. So are all '3d desktop' metaphors.
It doesn't simplify the user experience one bit, quite to the contrary. As
long as computer screens are flat surfaces, 3D desktop interfaces and 3d
websites will never have the ease of use, flexibility and editability of a
traditional 2D window metaphor. 3D is not the solution to desktop clutter,
good interface design is.
Sure, doing 3D-ish stuff in Flash is cool, but it has almost no real-world
use. There are some 3D kitchen and bathroom designers out there, but that's
about it. This whole 'virtual 3D environment' idea as a website interface is
very, very dated. The 'feel' of being in a 3D richly textured space can be
emulated by using 2.5D with parallax scrolling and clever use of (edited)
photographs, which is generally cheaper and faster than building a 3D world.
Most of the time, it's also easier to use, because it's flatter, as is your
screen.

On 1/25/06, Andreas Rønning [EMAIL PROTECTED] wrote:

 I couldn't give less of a crap about putting 3d on the web, and i'm
 pretty sure the average consumer agrees  with me. Content rules.
 I seem to recall Shockwave 3d not ever really taking off, and if 3d is
 the only thing sparkle has over Flash it ain't gonna do much good as a
 competitor.

 - Andreas

 David Skoglund wrote:
 so why does someone post it to this list ?
 
  Since it's going to be a direct competitor/alternative to Flash, and
 since
  it's pushed by Microsoft. Wether you like it or not you'll need to keep
 your
  eyes on what happening over there.
  Personally I think it's great to finally see a promising new standard
 for
  creating web 3d. Hopefully Adobe can create a competitive 3d-solution to
  integrate i flash, but looking at Acrobat 3d I'm not impressed, and they
  stopped developing Shockwave 3d a long time ago (still the best solution
  despite lack of updates last 5 years).
  /David
 
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Belgium

mobile: +32 (0)497 52 74 51

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SV: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread David Skoglund
OK, you maybe YOU don't care much for it, but a RIA-platform needs to be
flexible as possible and give the developers as much freedom as possible.
Content rules, but why restrict content to 2d? I'm not talking about wacky
3d interfaces where they are clearly not needed, but games, simulations,
product presentations etc.

As I see it Macromedia has always been making good tools for creating
interactive experiences but are now trying hard with Flex 2 to compete in
the corporate applications. Microsoft comes from the opposite side. They
already have most of the corporate developers, and are now trying to get the
designers attention. And looking at the feature lists they seem to beat
Macromedia on their own turf... I hope that Macromedia/Adobe can compete.

Shockwave 3d has a very steep learning curve and it's just in the last
couple of years that people have really learned to create really nice games
with it. Look for example att my own first try on creating a shockwave
3d-game: www.monsterland.se/snowwarfare
I wouldn't have been able to create this without the tutorials and helpful
communities that's been built up during the years. In my view Macromedia had
a good state of the art product, but threw it away since it didn't create
short term profit.

Sparkle on the other side seems quite easy to get into. The 3d-functions are
well integrated into the IDE so you can navigate between 3d-models in a
scene as easily as you do between movie clips in flash. And there are lot's
of features beside this 3d-part. Intresting times ahead!

/David

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Andreas Rønning
Skickat: den 25 januari 2006 10:58
Till: Flashcoders mailing list
Ämne: Re: SV: [Flashcoders] Microsoft Sparkle

I couldn't give less of a crap about putting 3d on the web, and i'm 
pretty sure the average consumer agrees  with me. Content rules.
I seem to recall Shockwave 3d not ever really taking off, and if 3d is 
the only thing sparkle has over Flash it ain't gonna do much good as a 
competitor.

- Andreas

David Skoglund wrote:
so why does someone post it to this list ?
 
 Since it's going to be a direct competitor/alternative to Flash, and since
 it's pushed by Microsoft. Wether you like it or not you'll need to keep
your
 eyes on what happening over there.
 Personally I think it's great to finally see a promising new standard for
 creating web 3d. Hopefully Adobe can create a competitive 3d-solution to
 integrate i flash, but looking at Acrobat 3d I'm not impressed, and they
 stopped developing Shockwave 3d a long time ago (still the best solution
 despite lack of updates last 5 years).
 /David
 
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Re: [Flashcoders] remoting.net with mssql

2006-01-25 Thread Gavin Lilley
I think that my (alck of) .net skills are the problem.

this code is fine...
code
%@ Page language=C#%
%@ Import Namespace=System.Data %
%@ Import Namespace=System.Data.OleDb %
%@ Register TagPrefix=MM Namespace=FlashGateway Assembly=flashgateway
%

script langauge=C# runat=server
void Page_Load(Object sender, EventArgs e){
// build a connection string
string cnnString = Provider=SQLOLEDB.1;Data Source=xyz ; Initial
Catalog=xyz;User ID=xyz;Password=xyz; Network Library =dbmssocn;

// connect to the server
OleDbConnection sqlCnn = new OleDbConnection(cnnString);

string sqlQuery=SELECT * FROM TABLE';
OleDbDataAdapter sqlData = new OleDbDataAdapter(sqlQuery,sqlCnn);

// fill the DataSet
DataSet myDataSet = new DataSet();
sqlData.Fill(myDataSet,productList);

// set the dataSource property to the resulting table
myFlash.DataSource = myDataSet.Tables[0];
// bind the data to the Flash Control
myFlash.DataBind();

}
/script
MM:Flash id='myFlash' runat=server/
/code

when i try to adapt to use sp with the following...
code
%@ Page language=C#%
%@ Import Namespace=System.Data %
%@ Import Namespace=System.Data.OleDb %
%@ Register TagPrefix=MM Namespace=FlashGateway Assembly=flashgateway
%

script langauge=VB runat=server
Private Sub Page_Load(ByVal sender As System.Object, ByVal e As
System.EventArgs)
// build a connection string
Set objConnection = Server.CreateObject(ADODB.Connection)
Set objCommand = Server.CreateObject(ADODB.Command)
Set objRecordset= Server.CreateObject(ADODB.Recordset)

with objCommand
.ActiveConnection =  Provider=SQLOLEDB.1;Data Source=xyz ; Initial
Catalog=xyz;User ID=xyz;Password=xyz; Network Library =dbmssocn;
.CommandText = spgetstarfromtable
.CommandType = 4
.Parameters.refresh()
.Parameters(@paramID).value = star
.Execute
end with

objRecordset.Cursorlocation = 3
objRecordset.Open objCommand, , 3

myFlash.Result = objRecordset.RecordCount
myFlash.DataBind()
end sub
/script
MM:Flash id='myFlash' runat=server/
/code

this is currently where I am at, if anyone can hint me in the right direct
then I am all ears!

--
Gavin Lilley.
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[Flashcoders] Network Tools in Flash

2006-01-25 Thread Don Rinderknecht
My latest project is to build a network monitor tool to provide data 
like ping or traceroute.
One thing I'd like to do is monitor webservers/sites to keep track of 
uptime.


I've done some searching but haven't found much yet on how to get started.

Any advice?

Thanks,
Don.
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Re: [Flashcoders] Network Tools in Flash

2006-01-25 Thread Don Rinderknecht

Oh yeah, I'm using Flash MX 2004 Pro.

Thanks,
Don.

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RE: [Flashcoders] Network Tools in Flash

2006-01-25 Thread Adrian Lynch
I'd forget Flash for the minute and look at regular tools that give you the
info you're after. Once you have that, you'll need to look at ways to get at
the data. I would look at command line tools, I'd write some ColdFusion to
use these and then write the output of using these tools to XML for Flash to
read.

A bit rough around the edges but I'd say it's more than doable.

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Don
Rinderknecht
Sent: 25 January 2006 11:12
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Network Tools in Flash


My latest project is to build a network monitor tool to provide data
like ping or traceroute.
One thing I'd like to do is monitor webservers/sites to keep track of
uptime.

I've done some searching but haven't found much yet on how to get started.

Any advice?

Thanks,
Don.
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RE: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Nick Weekes
David,

I tend to agree with what your saying.  Although Im definitely in the RIA
camp, it seems ridiculous to criticise the development of a technology such
as this simply because of what the 'average consumer' wants.

How about using the games industry to make my point?  If this technology is
successful (either for Adobe or MS), then browser based DirectX online
gaming isnt too far away.  No 5Gb installs, just point to a URL and away you
go.

Dismissing the idea of decent 3D is wy too short sighted.

Cheers,

Nick

 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Skoglund
Sent: 25 January 2006 10:26
To: 'Flashcoders mailing list'
Subject: SV: SV: [Flashcoders] Microsoft Sparkle

OK, you maybe YOU don't care much for it, but a RIA-platform needs to be
flexible as possible and give the developers as much freedom as possible.
Content rules, but why restrict content to 2d? I'm not talking about wacky
3d interfaces where they are clearly not needed, but games, simulations,
product presentations etc.

As I see it Macromedia has always been making good tools for creating
interactive experiences but are now trying hard with Flex 2 to compete in
the corporate applications. Microsoft comes from the opposite side. They
already have most of the corporate developers, and are now trying to get the
designers attention. And looking at the feature lists they seem to beat
Macromedia on their own turf... I hope that Macromedia/Adobe can compete.

Shockwave 3d has a very steep learning curve and it's just in the last
couple of years that people have really learned to create really nice games
with it. Look for example att my own first try on creating a shockwave
3d-game: www.monsterland.se/snowwarfare
I wouldn't have been able to create this without the tutorials and helpful
communities that's been built up during the years. In my view Macromedia had
a good state of the art product, but threw it away since it didn't create
short term profit.

Sparkle on the other side seems quite easy to get into. The 3d-functions are
well integrated into the IDE so you can navigate between 3d-models in a
scene as easily as you do between movie clips in flash. And there are lot's
of features beside this 3d-part. Intresting times ahead!

/David

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Andreas Rønning
Skickat: den 25 januari 2006 10:58
Till: Flashcoders mailing list
Ämne: Re: SV: [Flashcoders] Microsoft Sparkle

I couldn't give less of a crap about putting 3d on the web, and i'm 
pretty sure the average consumer agrees  with me. Content rules.
I seem to recall Shockwave 3d not ever really taking off, and if 3d is 
the only thing sparkle has over Flash it ain't gonna do much good as a 
competitor.

- Andreas

David Skoglund wrote:
so why does someone post it to this list ?
 
 Since it's going to be a direct competitor/alternative to Flash, and since
 it's pushed by Microsoft. Wether you like it or not you'll need to keep
your
 eyes on what happening over there.
 Personally I think it's great to finally see a promising new standard for
 creating web 3d. Hopefully Adobe can create a competitive 3d-solution to
 integrate i flash, but looking at Acrobat 3d I'm not impressed, and they
 stopped developing Shockwave 3d a long time ago (still the best solution
 despite lack of updates last 5 years).
 /David
 
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[Flashcoders] weird loading prob

2006-01-25 Thread Tom Rhodes
Hello All, 

 

Dunno if anyone has seen this before, I have a php page which gets vars off
the query string and writes them into the object/embed tags of a movie,
along with doing a bit of tracking too.

 

Problem is this, very occasionally, every other element apart from the flash
loads on the page, and only on refresh does the page behave normally.

 

Anyone had this prob, it is very occasional, about 1 in 20 or so but I can't
work it out..

 

Cheers,

 

Tom.

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[Flashcoders] Hybrid CD's

2006-01-25 Thread Jiri Heitlager

He,

I am planning to make a cd with FLV's on it. It needs to become a hybrid 
  cd. I was wondering if somebody maybe knows some good resources that 
explain how to make an Hybrid cd and what potentially could be some 
difficulties.


Thnx in advance,

Jiri
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Re: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Andreas Rønning

Sparkle doesn't supply decent 3d. xaml 3d is little more than vrml 2006.
It's not even a step in the right direction, it's just an excuse to use 
directx online, and frankly, putting directx online is a shit idea that 
dilutes the web. Complete and utter cross platform compatibility is a 
simple absolute that web developers MUST conform to. MS have a history 
of introducing products that weaken the integrity of the web, and i'm in 
no way a fan of any sort.


The average consumer dictates what technology makes money. This is 
another truth. It wasnt until recently that Flash became even remotely 
accepted by the average consumer, and we are only now beginning to reap 
the true benefits of that acceptance. Sparkle is another hurdle, more 
noise in the ether. Consumers don't need it, developers don't need it. 
The only party requiring Sparkle-type-content is the kind of bloated 
site Flash has been criticized the most for since its inception, and in 
that regard Sparkle, to me, looks like Flash 4 with polygons and an even 
more limited user base.


The internet reads like a book. This is why it works with smartphones, 
this is why it works with Nokia series 40 phones, this is why it works 
with tablets, laptops, desktop computers, and why puretext browsers like 
lynx are an actual viability. This flat book structure isn't a brick of 
the establishment to be broken down and destroyed, it isn't a hampering 
factor, it is a unifying factor.


As for games? We have decent 3d online NOW with Shockwave 3d. I've seen 
a working Unreal tournament in Shockwave with a great framerate and 
decent AI. It just hasn't taken off, and it probably won't anytime soon. 
Why? Because it's an aberration. It's an abnormality that confuses and 
destabilizes.


As a gamer, i will never play a game in a browser because that's not 
what a browser is for. For that i'll hook up my gamecube or pick up my 
PSP. Putting a technological shove into online 3d is like designing a 
car that can double as a screwdriver.


As much as i dig what MS did with the xbox, Sparkle and the whole 3d 
kajoozle is just another way for them to integrate the web tighter with 
their whole crazy Live idea, and it's an ugly thing that messes up for 
developers and users alike.


And i'm not a mac user btw :P

- Andreas

Nick Weekes wrote:

David,

I tend to agree with what your saying.  Although Im definitely in the RIA
camp, it seems ridiculous to criticise the development of a technology such
as this simply because of what the 'average consumer' wants.

How about using the games industry to make my point?  If this technology is
successful (either for Adobe or MS), then browser based DirectX online
gaming isnt too far away.  No 5Gb installs, just point to a URL and away you
go.

Dismissing the idea of decent 3D is wy too short sighted.

Cheers,

Nick

 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Skoglund
Sent: 25 January 2006 10:26
To: 'Flashcoders mailing list'
Subject: SV: SV: [Flashcoders] Microsoft Sparkle

OK, you maybe YOU don't care much for it, but a RIA-platform needs to be
flexible as possible and give the developers as much freedom as possible.
Content rules, but why restrict content to 2d? I'm not talking about wacky
3d interfaces where they are clearly not needed, but games, simulations,
product presentations etc.

As I see it Macromedia has always been making good tools for creating
interactive experiences but are now trying hard with Flex 2 to compete in
the corporate applications. Microsoft comes from the opposite side. They
already have most of the corporate developers, and are now trying to get the
designers attention. And looking at the feature lists they seem to beat
Macromedia on their own turf... I hope that Macromedia/Adobe can compete.

Shockwave 3d has a very steep learning curve and it's just in the last
couple of years that people have really learned to create really nice games
with it. Look for example att my own first try on creating a shockwave
3d-game: www.monsterland.se/snowwarfare
I wouldn't have been able to create this without the tutorials and helpful
communities that's been built up during the years. In my view Macromedia had
a good state of the art product, but threw it away since it didn't create
short term profit.

Sparkle on the other side seems quite easy to get into. The 3d-functions are
well integrated into the IDE so you can navigate between 3d-models in a
scene as easily as you do between movie clips in flash. And there are lot's
of features beside this 3d-part. Intresting times ahead!

/David

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Andreas Rønning
Skickat: den 25 januari 2006 10:58
Till: Flashcoders mailing list
Ämne: Re: SV: [Flashcoders] Microsoft Sparkle

I couldn't give less of a crap about putting 3d on the web, and i'm 
pretty sure the average consumer agrees  with me. Content rules.
I seem to recall 

RE: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Adrian Lynch
Forgetting your argument for a second, these two lines are something I can't
stand to hear:

web developers MUST conform to

i will never play a game in a browser because that's not what a browser is
for

As a developer I can do what I like(within reason). As for browsers, they
can do whatever you want them to do(again within reason).

I'm always weary of people who are at either end of the scale on any
particular thought. When I hear words like 'MUST', it puts me right off
listening.

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andreas
Rønning
Sent: 25 January 2006 11:46
To: Flashcoders mailing list
Subject: Re: SV: [Flashcoders] Microsoft Sparkle


Sparkle doesn't supply decent 3d. xaml 3d is little more than vrml 2006.
It's not even a step in the right direction, it's just an excuse to use
directx online, and frankly, putting directx online is a shit idea that
dilutes the web. Complete and utter cross platform compatibility is a
simple absolute that web developers MUST conform to. MS have a history
of introducing products that weaken the integrity of the web, and i'm in
no way a fan of any sort.

The average consumer dictates what technology makes money. This is
another truth. It wasnt until recently that Flash became even remotely
accepted by the average consumer, and we are only now beginning to reap
the true benefits of that acceptance. Sparkle is another hurdle, more
noise in the ether. Consumers don't need it, developers don't need it.
The only party requiring Sparkle-type-content is the kind of bloated
site Flash has been criticized the most for since its inception, and in
that regard Sparkle, to me, looks like Flash 4 with polygons and an even
more limited user base.

The internet reads like a book. This is why it works with smartphones,
this is why it works with Nokia series 40 phones, this is why it works
with tablets, laptops, desktop computers, and why puretext browsers like
lynx are an actual viability. This flat book structure isn't a brick of
the establishment to be broken down and destroyed, it isn't a hampering
factor, it is a unifying factor.

As for games? We have decent 3d online NOW with Shockwave 3d. I've seen
a working Unreal tournament in Shockwave with a great framerate and
decent AI. It just hasn't taken off, and it probably won't anytime soon.
Why? Because it's an aberration. It's an abnormality that confuses and
destabilizes.

As a gamer, i will never play a game in a browser because that's not
what a browser is for. For that i'll hook up my gamecube or pick up my
PSP. Putting a technological shove into online 3d is like designing a
car that can double as a screwdriver.

As much as i dig what MS did with the xbox, Sparkle and the whole 3d
kajoozle is just another way for them to integrate the web tighter with
their whole crazy Live idea, and it's an ugly thing that messes up for
developers and users alike.

And i'm not a mac user btw :P

- Andreas

Nick Weekes wrote:
 David,

 I tend to agree with what your saying.  Although Im definitely in the RIA
 camp, it seems ridiculous to criticise the development of a technology
such
 as this simply because of what the 'average consumer' wants.

 How about using the games industry to make my point?  If this technology
is
 successful (either for Adobe or MS), then browser based DirectX online
 gaming isnt too far away.  No 5Gb installs, just point to a URL and away
you
 go.

 Dismissing the idea of decent 3D is wy too short sighted.

 Cheers,

 Nick



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David
 Skoglund
 Sent: 25 January 2006 10:26
 To: 'Flashcoders mailing list'
 Subject: SV: SV: [Flashcoders] Microsoft Sparkle

 OK, you maybe YOU don't care much for it, but a RIA-platform needs to be
 flexible as possible and give the developers as much freedom as possible.
 Content rules, but why restrict content to 2d? I'm not talking about wacky
 3d interfaces where they are clearly not needed, but games, simulations,
 product presentations etc.

 As I see it Macromedia has always been making good tools for creating
 interactive experiences but are now trying hard with Flex 2 to compete in
 the corporate applications. Microsoft comes from the opposite side. They
 already have most of the corporate developers, and are now trying to get
the
 designers attention. And looking at the feature lists they seem to beat
 Macromedia on their own turf... I hope that Macromedia/Adobe can compete.

 Shockwave 3d has a very steep learning curve and it's just in the last
 couple of years that people have really learned to create really nice
games
 with it. Look for example att my own first try on creating a shockwave
 3d-game: www.monsterland.se/snowwarfare
 I wouldn't have been able to create this without the tutorials and helpful
 communities that's been built up during the years. In my view Macromedia
had
 a good state of the art product, but threw 

[Flashcoders] flash communication server and ISA client

2006-01-25 Thread j.c.wichman
Hi,
i have a client for which i developed a flash comm app.
It works fine on some pc's, but on others it doesnt ;).
 
Now they claim that the correct ports are open, that it didnt help, but now
that they have installed an ISA client (?) it all seems to work.
 
Now i dont know that much about hardware/sysadmin/ports etc when it goes
beyond simple firewall issues.
 
Does the story ring a bell with anyone, who possibly could explain to me in
clearer terms what might have been the problem, and why installing an ISA
client solved it? What is an ISA client for that matter? ;)
 
greetz
Hans
 

 

 
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Re: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Andreas Rønning
You MUSTN'T avoid putting your hand in boiling water. But you bloody 
well should.


Certain truths are just that. As a developer, your task is to circumvent 
and overcome limitations and create a superior product. Your task is not 
to break the balance. So as a developer you CAN do what you like, sure. 
But should you?


I'm as much a fan of innovation as anyone, i'm totally stoked about the 
new Nintendo Revolution controller for instance; go go Nintendo, break 
the mold!


Sparkle isn't about breaking the mold, and the mold of the web right 
now is a very sound infrastructure that serves a highly specific 
purpose, which is at its most basic the delivery of information.


In this case i don't consider must hyperbole. I firmly believe that 
the web requires compliance among developers to survive as a cohesive whole.


- Andreas

Adrian Lynch wrote:

Forgetting your argument for a second, these two lines are something I can't
stand to hear:

web developers MUST conform to

i will never play a game in a browser because that's not what a browser is
for

As a developer I can do what I like(within reason). As for browsers, they
can do whatever you want them to do(again within reason).

I'm always weary of people who are at either end of the scale on any
particular thought. When I hear words like 'MUST', it puts me right off
listening.

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andreas
Rønning
Sent: 25 January 2006 11:46
To: Flashcoders mailing list
Subject: Re: SV: [Flashcoders] Microsoft Sparkle


Sparkle doesn't supply decent 3d. xaml 3d is little more than vrml 2006.
It's not even a step in the right direction, it's just an excuse to use
directx online, and frankly, putting directx online is a shit idea that
dilutes the web. Complete and utter cross platform compatibility is a
simple absolute that web developers MUST conform to. MS have a history
of introducing products that weaken the integrity of the web, and i'm in
no way a fan of any sort.

The average consumer dictates what technology makes money. This is
another truth. It wasnt until recently that Flash became even remotely
accepted by the average consumer, and we are only now beginning to reap
the true benefits of that acceptance. Sparkle is another hurdle, more
noise in the ether. Consumers don't need it, developers don't need it.
The only party requiring Sparkle-type-content is the kind of bloated
site Flash has been criticized the most for since its inception, and in
that regard Sparkle, to me, looks like Flash 4 with polygons and an even
more limited user base.

The internet reads like a book. This is why it works with smartphones,
this is why it works with Nokia series 40 phones, this is why it works
with tablets, laptops, desktop computers, and why puretext browsers like
lynx are an actual viability. This flat book structure isn't a brick of
the establishment to be broken down and destroyed, it isn't a hampering
factor, it is a unifying factor.

As for games? We have decent 3d online NOW with Shockwave 3d. I've seen
a working Unreal tournament in Shockwave with a great framerate and
decent AI. It just hasn't taken off, and it probably won't anytime soon.
Why? Because it's an aberration. It's an abnormality that confuses and
destabilizes.

As a gamer, i will never play a game in a browser because that's not
what a browser is for. For that i'll hook up my gamecube or pick up my
PSP. Putting a technological shove into online 3d is like designing a
car that can double as a screwdriver.

As much as i dig what MS did with the xbox, Sparkle and the whole 3d
kajoozle is just another way for them to integrate the web tighter with
their whole crazy Live idea, and it's an ugly thing that messes up for
developers and users alike.

And i'm not a mac user btw :P

- Andreas

Nick Weekes wrote:


David,

I tend to agree with what your saying.  Although Im definitely in the RIA
camp, it seems ridiculous to criticise the development of a technology


such


as this simply because of what the 'average consumer' wants.

How about using the games industry to make my point?  If this technology


is


successful (either for Adobe or MS), then browser based DirectX online
gaming isnt too far away.  No 5Gb installs, just point to a URL and away


you


go.

Dismissing the idea of decent 3D is wy too short sighted.

Cheers,

Nick



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Skoglund
Sent: 25 January 2006 10:26
To: 'Flashcoders mailing list'
Subject: SV: SV: [Flashcoders] Microsoft Sparkle

OK, you maybe YOU don't care much for it, but a RIA-platform needs to be
flexible as possible and give the developers as much freedom as possible.
Content rules, but why restrict content to 2d? I'm not talking about wacky
3d interfaces where they are clearly not needed, but games, simulations,
product presentations etc.

As I see it Macromedia has always been making good 

Re: [Flashcoders] Final Class Question

2006-01-25 Thread Paul Evans


On 21 Jan 2006, at 21:19, Nathan Derksen wrote:
The variables that you are passing through the constructor actually  
obscure those two properties because they share the same variable  
name;

...
Third, it's good to name private properties using a naming  
convention that allows you to easily identify in your code the fact  
that it is a class property. I prepend a p to the variable name,  
others like prepending a _ character. Do whatever you want, just  
use it consistently.


Not wishing to diminish Nathen's advise, it may be useful to know how  
to distinguish between parameters and properties sharing the same  
name in a class...


class Example
{
  private var theNum : Number;   // class property

  function Example()
  {}

  public function changeNum( theNum : Number ):Void
  {

// to set class property theNum to the value of method parameter  
theNum


this.theNum = theNum;
  }
}


Paul
--
[ http://www.creative-cognition.co.uk/ ]


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Re: [Flashcoders] small code question

2006-01-25 Thread Johannes Boyne
But why not? In the first example you say in the first line myVar =  new 
Number(); But not more, only that it is a number e.g not a string or a 
bolean. Than in the second line you say myVar = 0; So you give it a 
Number.
In the second example you do it in one way you say hey the variable 
myVar is a number and is a 0.


See you

Toon Van de Putte schrieb:

I was wondering if the following two lines of code are just different ways
of doing the same thing:

var myVar = new Number();
myVar =0;

var myVar= Number(0);

--
Toon Van de Putte
Pannenhuisstraat 63
2500 Lier
Belgium

mobile: +32 (0)497 52 74 51

[EMAIL PROTECTED]
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[Flashcoders] sync to flash 7 flv-files

2006-01-25 Thread eskil janson
Hi!

I will soon start building a production where I will need to sync five or six 
quite long HTPP-streaming flv movies 
(2-3 min each flash 7 flv:s) with a flow of animations. 

There will be start, pause and stop buttons in the production, but potentially 
the production will run for 15 minutes
with very little user interaction.

Thus i will need to get some nice and accurate sync info from the flv files. 
My idea is to use NetStream.time for this. 

Is there anything I should be warned about with this approach ?
(trouble with values when loading or dropped info when starting after a pause 
and so on...)

And it has to be Flash 7 by the way...



/Eskil
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[Flashcoders] XPathDocument()

2006-01-25 Thread Chaitu Vadlapatla

Hey All,
This is my first time here, but I am a regular at Flashnewbie. The 
reason I am posting here is because i didnt get a reply at newbie, so 
thought this might be something only FlashCoders might be able to help 
me with. :-)


I am using XPath for building one of my applications and retrieved 2 
version of the Xpath component at this link  
http://www.xfactorstudio.com/ . And the way my application is built only 
the older version works


and my code runs like this

import com.xfactorstudio.xml.xpath.*;

var myDoc = new XPathDocument();
myDoc.onLoad = function(success){

   if(success == true){
   var thisLocale = this.selectNodes(/loc/dnam);
   location.text = thisLocale[0].stringValue();

}

And I realized XPathDocument() is not supported in the new version of 
XPath. But I really dont understand this. Are there any reasons why the 
XPathDocument() is not supported anymore and along with that 
.stringValue(). I think the transition happened over the past 1 year or 
so. Did anybody know why this was done. It would be a great eye opener 
for me if somebody who saw the transition would help me out with the 
decision of sticking to the old or the new version of Xpath.

Thank you.

Sincerely,
Chaitu.

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[Flashcoders] Setting the last pressed key in the Key class

2006-01-25 Thread elibol
Hi,

An application I'm building requires me to be able to invoke key presses as
if the user typed something. Since I cannot control the user input from
Flash (or, can I?) I was thinking of a way to manipulate the Key class as to
make it think that I'm hitting keys, invoking onKeyDown is no problem, but
setting the last key pressed is. Is there a way for me to set the key
pressed value in the Key class?

There's got to be a way...

H
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Re: [Flashcoders] Access DropShadow filter via AS?

2006-01-25 Thread Charles Parcell
Ahhh   got it.

Thanks a bunch!

Charles P.


On 1/24/06, Johan Karlsson [EMAIL PROTECTED] wrote:

 1.) because the property does not return a reference to the true
 filters-array of the movieclip. Just a copy of it. So you need to assign
 it
 back to the movieclip after you've edited it.

 2.) you can't if it's not the only filter applied. If not you should loop
 through the array looking for an instance of the DropShadowFilter class.
 You haven't already you need to import the class
 flash.filters.DropShadowFilter

 The following code will search for the dropshadow in the array and set
 it's
 quality property to 15.

 var myList:Array = myMC.filters;
 for(i in myList)
 {
 if(myList[i] instanceof DropShadowFilter)
 {
 myList[i].quality = 15;
 break;
 }
 }

 myMC.filters = myList;

 /Johan
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Charles
 Parcell
 Sent: den 24 januari 2006 07:03
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Access DropShadow filter via AS?


 Two questions

 1) Why couldn't I just do...
 myMC.filters[0].quality = 15;

 2) In your example, how do you know that DropShadow is at index 0?

 Thanks,
 Charles P.


 On 1/23/06, M S [EMAIL PROTECTED] wrote:
 
  Hello,
 
  var myList:Array = myMC.filters;
  myList[0].quality = 15;
  myMC.filters = myList;
 
  should do it, the filters array is a property of the MovieClip object,
  from
  there you can access all of the properties of said indexed filter.
 
  Peace, Mike
 
 
  On 1/23/06, Charles Parcell [EMAIL PROTECTED] wrote:
  
   Does anyone know how to access the parameters of a dropshadow attached
   (part
   of) a MC?
  
   Thanks,
   Charles P.
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Re: SV: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread elibol
Hi friends,

I agree with Adrian, polar extremes never solve anything, they cause people
to take sides and bicker endlessly. I can see it happening already. An
opinion free approach would be most intelligent, there is no telling what
you will run into if you give your presuppositions a rest. The bottom line
is that when an idea is taken seriously, it's clear that there is much to
consider. 3D on the web opens and closes doors, like any change in life does
(not just technology). What is important is exploring the effects of the new
technology, not with reasoning motivations for defeating opposing arguments.

I hope noone takes offense to my approach, I'm simply of the opinion that we
should stick together as internet programmers.

H
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Re: [Flashcoders] XPathDocument()

2006-01-25 Thread Jordan Snyder
I seem to remember something about a version of XPath having problems with
AS2what exact version of XPath are you using?  I'll check to see if it's
newer than the one I'm using...if not, I'll send you my 'xfactorstudio'
source tree, as I have had to modify it in order to make it work.


Cheers


On 1/25/06, Chaitu Vadlapatla [EMAIL PROTECTED] wrote:

 Hey All,
 This is my first time here, but I am a regular at Flashnewbie. The
 reason I am posting here is because i didnt get a reply at newbie, so
 thought this might be something only FlashCoders might be able to help
 me with. :-)

 I am using XPath for building one of my applications and retrieved 2
 version of the Xpath component at this link
 http://www.xfactorstudio.com/ . And the way my application is built only
 the older version works

 and my code runs like this

 import com.xfactorstudio.xml.xpath.*;

 var myDoc = new XPathDocument();
 myDoc.onLoad = function(success){

if(success == true){
var thisLocale = this.selectNodes(/loc/dnam);
location.text = thisLocale[0].stringValue();
 }

 And I realized XPathDocument() is not supported in the new version of
 XPath. But I really dont understand this. Are there any reasons why the
 XPathDocument() is not supported anymore and along with that
 .stringValue(). I think the transition happened over the past 1 year or
 so. Did anybody know why this was done. It would be a great eye opener
 for me if somebody who saw the transition would help me out with the
 decision of sticking to the old or the new version of Xpath.
 Thank you.

 Sincerely,
 Chaitu.

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--
Jordan Snyder
Applications Developer
Image Action LLC
http://www.imageaction.com
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Re: [Flashcoders] Hybrid CD's

2006-01-25 Thread Charles Parcell
Get a Mac and buy Toast.

Charles P.


On 1/25/06, Jiri Heitlager [EMAIL PROTECTED] wrote:

 He,

 I am planning to make a cd with FLV's on it. It needs to become a hybrid
cd. I was wondering if somebody maybe knows some good resources that
 explain how to make an Hybrid cd and what potentially could be some
 difficulties.

 Thnx in advance,

 Jiri
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[Flashcoders] Player 8 Statistics

2006-01-25 Thread Josh Buhler
Does anybody know where I could find some numbers on Player 8  
installs? The most recent info I can find on Flash Player stats on  
Macromedia.com is from last September, and doesn't include Player 8.


- Josh
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Re: [Flashcoders] XPathDocument()

2006-01-25 Thread Chaitu Vadlapatla

Hi,
I couldnt find the version number but both the versions are on this page 
http://www.xfactorstudio.com/
without any explanation about why some of the classes in the older 
version were deleted.


the version that works for me is *OLD XPath for ActionScript 2* 
implementation on this page and the one that Doesn't work is

*new version of the XPath for ActionScript 2 on the same page.

*Hope somebody knows why i shouldnt use the older version and why some 
classes were deleted.*

thanks
Chaitu.
*
Jordan Snyder wrote:

I seem to remember something about a version of XPath having problems with
AS2what exact version of XPath are you using?  I'll check to see if it's
newer than the one I'm using...if not, I'll send you my 'xfactorstudio'
source tree, as I have had to modify it in order to make it work.


Cheers


On 1/25/06, Chaitu Vadlapatla [EMAIL PROTECTED] wrote:
  

Hey All,
This is my first time here, but I am a regular at Flashnewbie. The
reason I am posting here is because i didnt get a reply at newbie, so
thought this might be something only FlashCoders might be able to help
me with. :-)

I am using XPath for building one of my applications and retrieved 2
version of the Xpath component at this link
http://www.xfactorstudio.com/ . And the way my application is built only
the older version works

and my code runs like this

import com.xfactorstudio.xml.xpath.*;

var myDoc = new XPathDocument();
myDoc.onLoad = function(success){

   if(success == true){
   var thisLocale = this.selectNodes(/loc/dnam);
   location.text = thisLocale[0].stringValue();
}

And I realized XPathDocument() is not supported in the new version of
XPath. But I really dont understand this. Are there any reasons why the
XPathDocument() is not supported anymore and along with that
.stringValue(). I think the transition happened over the past 1 year or
so. Did anybody know why this was done. It would be a great eye opener
for me if somebody who saw the transition would help me out with the
decision of sticking to the old or the new version of Xpath.
Thank you.

Sincerely,
Chaitu.

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Re: [Flashcoders] XPathDocument()

2006-01-25 Thread Chris Allen
I think that they pulled it out because it's really just a wrapper for the
Xpath classes static methods.  In addition he was also using the old
prototype syntax to add the functionality directly to the XMLNode class.
This pattern worked well when you weren't concerned with strong typing and
the whole AS2 philosophy.

Anyway, I had the same issue, in that I have a project that makes extensive
use of the XPathDocument class, so I created my own when they removed it.
Here it is, in case you are interested. It's really quite simple.  Just
remember that the methods return instances of XML not XPathDocuments, so you
have to convert those if you need that functionality on the results.  It's
working this way, because I decided not to alter the XMLNode class's
prototype.

-Chris

/**
Copyright (c) 2002 Neeld Tanksley.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

1. Redistributions of source code must retain the above copyright
notice,
this list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright
notice,
this list of conditions and the following disclaimer in the
documentation
and/or other materials provided with the distribution.

3. The end-user documentation included with the redistribution, if any,
must
include the following acknowledgment:

This product includes software developed by Neeld Tanksley
(http://xfactorstudio.com).

Alternately, this acknowledgment may appear in the software itself, if
and
wherever such third-party acknowledgments normally appear.

4. The name Neeld Tanksley must not be used to endorse or promote
products
derived from this software without prior written permission. For written

permission, please contact [EMAIL PROTECTED]

THIS SOFTWARE IS PROVIDED AS IS AND ANY EXPRESSED OR IMPLIED
WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
NEELD TANKSLEY
BE LIABLE FOR ANY DIRECT, INDIRECT,INCIDENTAL, SPECIAL, EXEMPLARY,
OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OFLIABILITY, WHETHER IN CONTRACT,
STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
**/
import com.xfactorstudio.xml.xpath.XPath;
import com.xfactorstudio.xml.xpath.XPathAxes;
import com.xfactorstudio.xml.xpath.XPathFunctions;
/**
 * Based on Neeld Tanksley's original XPathDocument wrapper class.  Changed
the
 * prototypes to simple public methods. Note that this implementation
 * does not return XMLNode instances with an altered prototype.
 *
 * @author Chris Allen
 */
class com.xfactorstudio.xml.xpath.XPathDocument extends XML{
var callback:Object;

public function XPathDocument(text:String){
super(text);
}
public function selectNodes(query:String) {
return XPath.selectNodes(this,query);
}
public function selectSingleNode(query:String) {
return XPath.selectNodes(this,query)[0];
}
public function ancestor(){
return XPathAxes.ancestor(this);
}
public function ancestorOrSelf(){
return XPathAxes.ancestorOrSelf(this);
}
public function attribute(){
return XPathAxes.attribute(this);
}
public function child(){
return XPathAxes.child(this);
}
public function descendant(){
return XPathAxes.descendant(this);
}
public function descendantOrSelf(){
return XPathAxes.descendantOrSelf(this);
}
public function following(){
return XPathAxes.following(this);
}
public function followingSibling(){
return XPathAxes.followingSibling(this);
}
public function parent(){
return XPathAxes.parent(this);
}
public function preceding(){
return XPathAxes.preceding(this);
}
public function precedingSibling(){
return XPathAxes.precedingSibling(this);
}
public function self(){
return XPathAxes.self(this);
}
public function namespace(){
return XPathAxes.namespace(this);
}
public function root(){
return XPathAxes.root(this);
}
public function getNamedNodes(name){
return XPath.getNamedNodes(this.childNodes,name);
}
public function stringValue(){
return XPathAxes.stringValue(this);
}
public function name(){
return XPathFunctions.name([[this]]);
}
public function localName(){
return XPathFunctions.localName([[this]]);
}
public function namespaceURI(){
return 

RE: [Flashcoders] Player 8 Statistics

2006-01-25 Thread Brooks Andrus
I saw a post from John Dowdell a couple of weeks back and he indicated that
the latest research data would be available on Jan 31. He also said that
preliminary numbers point to an extremely fast adoption rate, even by Flash
standards. I'd try hitting his blog archives if you're not happy with my
summation :)

Brooks


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RE: [Flashcoders] sync to flash 7 flv-files

2006-01-25 Thread Brooks Andrus
See my blog post on the drawbacks of the NetStream class for more info:

http://www.brooksandrus.com/blog/?p=20

Brooks

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Re: [Flashcoders] XPathDocument()

2006-01-25 Thread Chaitu Vadlapatla

that helps.
Thanks a bunch!!
Chaitu.
Chris Allen wrote:

I think that they pulled it out because it's really just a wrapper for the
Xpath classes static methods.  In addition he was also using the old
prototype syntax to add the functionality directly to the XMLNode class.
This pattern worked well when you weren't concerned with strong typing and
the whole AS2 philosophy.

Anyway, I had the same issue, in that I have a project that makes extensive
use of the XPathDocument class, so I created my own when they removed it.
Here it is, in case you are interested. It's really quite simple.  Just
remember that the methods return instances of XML not XPathDocuments, so you
have to convert those if you need that functionality on the results.  It's
working this way, because I decided not to alter the XMLNode class's
prototype.

-Chris

/**
Copyright (c) 2002 Neeld Tanksley.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

1. Redistributions of source code must retain the above copyright
notice,
this list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright
notice,
this list of conditions and the following disclaimer in the
documentation
and/or other materials provided with the distribution.

3. The end-user documentation included with the redistribution, if any,
must
include the following acknowledgment:

This product includes software developed by Neeld Tanksley
(http://xfactorstudio.com).

Alternately, this acknowledgment may appear in the software itself, if
and
wherever such third-party acknowledgments normally appear.

4. The name Neeld Tanksley must not be used to endorse or promote
products
derived from this software without prior written permission. For written

permission, please contact [EMAIL PROTECTED]

THIS SOFTWARE IS PROVIDED AS IS AND ANY EXPRESSED OR IMPLIED
WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
NEELD TANKSLEY
BE LIABLE FOR ANY DIRECT, INDIRECT,INCIDENTAL, SPECIAL, EXEMPLARY,
OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OFLIABILITY, WHETHER IN CONTRACT,
STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
**/
import com.xfactorstudio.xml.xpath.XPath;
import com.xfactorstudio.xml.xpath.XPathAxes;
import com.xfactorstudio.xml.xpath.XPathFunctions;
/**
 * Based on Neeld Tanksley's original XPathDocument wrapper class.  Changed
the
 * prototypes to simple public methods. Note that this implementation
 * does not return XMLNode instances with an altered prototype.
 *
 * @author Chris Allen
 */
class com.xfactorstudio.xml.xpath.XPathDocument extends XML{
var callback:Object;

public function XPathDocument(text:String){
super(text);
}
public function selectNodes(query:String) {
return XPath.selectNodes(this,query);
}
public function selectSingleNode(query:String) {
return XPath.selectNodes(this,query)[0];
}
public function ancestor(){
return XPathAxes.ancestor(this);
}
public function ancestorOrSelf(){
return XPathAxes.ancestorOrSelf(this);
}
public function attribute(){
return XPathAxes.attribute(this);
}
public function child(){
return XPathAxes.child(this);
}
public function descendant(){
return XPathAxes.descendant(this);
}
public function descendantOrSelf(){
return XPathAxes.descendantOrSelf(this);
}
public function following(){
return XPathAxes.following(this);
}
public function followingSibling(){
return XPathAxes.followingSibling(this);
}
public function parent(){
return XPathAxes.parent(this);
}
public function preceding(){
return XPathAxes.preceding(this);
}
public function precedingSibling(){
return XPathAxes.precedingSibling(this);
}
public function self(){
return XPathAxes.self(this);
}
public function namespace(){
return XPathAxes.namespace(this);
}
public function root(){
return XPathAxes.root(this);
}
public function getNamedNodes(name){
return XPath.getNamedNodes(this.childNodes,name);
}
public function stringValue(){
return XPathAxes.stringValue(this);
}
public function name(){
return XPathFunctions.name([[this]]);
}
public function localName(){
return XPathFunctions.localName([[this]]);
}

[Flashcoders] Strange text scaling issue

2006-01-25 Thread Danny Kodicek
I'm getting something odd: When I rescale my Flash movie (imported into 
Director) the text fields are scaling incorrectly: instead of stretching, 
they seem to be changing point sizes in a quantized way. The result is that 
text fields that were previously next to one another are overlapping or 
separating.


This doesn't happen with other Flash movies, so I'm guessing I've 
accidentally set some kind of scaling property, but I can't find it. Anyone 
know?


Thanks
Danny

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[Flashcoders] Re: Setting the last pressed key in the Key class

2006-01-25 Thread elibol
I have another idea, would it be possible to delegate Key class functions to
a custom class I've built?

I've tried

_global.ASSetPropFlags(Key,null,6,true);

It still doesn't allow me to delegate the functions. Does anyone know of a
way around this?

H
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Re: [Flashcoders] Strange text scaling issue

2006-01-25 Thread Ian Thomas
Hi Danny,
  Don't know of any relevant scaling property - but are you using embedded
fonts? If not, at a guess it could be rendering using device/system fonts
and messing up the scaling?

HTH,
  Ian

On 1/25/06, Danny Kodicek [EMAIL PROTECTED] wrote:

 I'm getting something odd: When I rescale my Flash movie (imported into
 Director) the text fields are scaling incorrectly: instead of stretching,
 they seem to be changing point sizes in a quantized way. The result is
 that
 text fields that were previously next to one another are overlapping or
 separating.

 This doesn't happen with other Flash movies, so I'm guessing I've
 accidentally set some kind of scaling property, but I can't find it.
 Anyone
 know?

 Thanks
 Danny

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Re: SV: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Marc Hoffman
I'd have to agree with elibol. And, just as a reminder, here are some 
famously wrong expert predictions about what would or wouldn't happen 
in our industry:Computers in the future may weigh no more than 1.5 tons.

-- Popular Mechanics, forecasting the relentless march of science, 1949

I think there is a world market for maybe five computers.
-- Thomas Watson, chairman of IBM, 1943

I have traveled the length and breadth of this country and talked 
with the best people, and I can assure you that data processing is a 
fad that won't last out the year.

-- The editor in charge of business books for Prentice Hall, 1957

But what ... is it good for?
-- Engineer at the Advanced Computing Systems Division of IBM, 
1968,commenting on the microchip.


There is no reason anyone would want a computer in their home.
-- Ken Olson, president, chairman and founder of Digital Equipment Corp., 1977

At 08:24 AM 1/25/2006, you wrote:

Hi friends,

I agree with Adrian, polar extremes never solve anything, they cause people
to take sides and bicker endlessly. I can see it happening already. An
opinion free approach would be most intelligent, there is no telling what
you will run into if you give your presuppositions a rest.



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Re: [Flashcoders] Strange text scaling issue

2006-01-25 Thread GregoryN
Are these TF static or dynamic?
Check if you've embedded fonts.

Probably text fields that behave properly are either static or with
fonts embedded, and ones strange are dynamic w/o embedded fonts.
If so, with emb. fonts they are rendered as vector shapes (espesially
when embedFonts=true).

-- 
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.

 -- Danny Kodicek  wrote:
 I'm getting something odd: When I rescale my Flash movie (imported into 
 Director) the text fields are scaling incorrectly: instead of stretching, 
 they seem to be changing point sizes in a quantized way. The result is that 
 text fields that were previously next to one another are overlapping or 
 separating.
 
 This doesn't happen with other Flash movies, so I'm guessing I've 
 accidentally set some kind of scaling property, but I can't find it. Anyone 
 know?


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[Flashcoders] Q: Best tweening engine for Flash 8 filters

2006-01-25 Thread bitstreams
Hi
I was wondering what everyone is using to tween flash filters.

The built in tween in Flash, or some third party tweening engine.
Thanks in advance
Jim Bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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RE: [Flashcoders] checking combinations

2006-01-25 Thread Merrill, Jason
Sounds like you're trying to do something like this, but even still your
approach seems overly complex.  Maybe a more detailed explaination of
what you're trying to do and what combinations are would help.
Meanwhile, if I understand you, would something like this work?

a = false
b = false
c = true
d = true
e = true
f = false
g = true
h = false
i = false
//etc.

myArray = [2,3,6,12,34,54,345,45,76,34]
vars = [a,b,c,d,e,f,g,h,i,j]
counter = 0;
counter_arr = [];

function checkVars(){
for(i=0; imyArray.length; i++){
if(this[vars[i]]){ 
counter_arr.push(counter+=myArray[i])
trace(vars[i]+ in vars array is true.);
trace(counter is at: +counter);
}

}
}

checkVars();


Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of eric dolecki
Sent: Wednesday, January 25, 2006 1:03 PM
To: Flashcoders mailing list
Subject: [Flashcoders] checking combinations

I have 4 variables I need to check the states of routinely... and
combinations thereof.

I am assuming that if I have a counter, and interogate and += them
values, I
can then check the value of the counter to determine the combinations.

psudeo-code:

var counter:Number = 0;
if ( a ){ counter += 2; }
if ( b ){ counter += 3; }
if ( c ){ counter += 6; }
if ( d ){ counter += 12;}

if ( counter == 2 ){
 // only a was true
} else if ( counter == 3 ){
 // only b was true
}  ...

Which is fine, but thats gonna be one honkin' if else statement to
catch all
the combinations.

Is there a better way of doing this that will catch all the possible
combinations in an elegant way?

- edolecki
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Re: [Flashcoders] checking combinations

2006-01-25 Thread Martin Wood
i've got to go out now so cant give the full answer i have in my head, 
but one way of tackling it is to make each state variable's value a 
power of 2


a = 1
b = 2
c = 4
d = 8

then you know that any combination of them has a unique value. (its 
basically a 4 bit number)


then to handle the dispatch depending on the state combination you can 
build a function table.


functionTable = new Array();

// create a handler for the combination a + b
functionTable[a + b] = Delegate.create(this,combinationAB);

and when you check the variables just call the function directly from 
the table :


// a,b,c,d are just passed as boolean flags here
function handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
{
// taking advantage of a true being 1 in flash
// and ideally you would setup these numbers
// as static class variables
var state = a + (b * 2) + (c * 4) + (d * 8);

// call the defined function
functionTable[state]();
}

of course you could do a check first to see if the function is defined 
and do something like log a warning or whatever is appropriate for your 
situation.


hope that makes sense.

martin

eric dolecki wrote:

I have 4 variables I need to check the states of routinely... and
combinations thereof.

I am assuming that if I have a counter, and interogate and += them values, I
can then check the value of the counter to determine the combinations.

psudeo-code:

var counter:Number = 0;
if ( a ){ counter += 2; }
if ( b ){ counter += 3; }
if ( c ){ counter += 6; }
if ( d ){ counter += 12;}

if ( counter == 2 ){
 // only a was true
} else if ( counter == 3 ){
 // only b was true
}  ...

Which is fine, but thats gonna be one honkin' if else statement to catch all
the combinations.




Is there a better way of doing this that will catch all the possible
combinations in an elegant way?

- edolecki
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--
Martin Wood

http://relivethefuture.com/choronzon
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Re: SV: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread elibol
Hi Andreas,

To clarify, my statement was not directed at you only, but I can say that it
certainly did include you.

On the topic of opinion, I agree that an opinion free approach is dangerous
to the ignorant, but only dangerous in this situation if we're to say that
we're all ignorant as children are. Not to doubt the contrary, becase we all
aren't ignorant either. My point is that if we're able to reason and adjust
our opinions, we can accually come to a collective agreement, regardless of
whether one is ignorant or not.

I apologize, I should have been more specific about the type of opinion; I
feel that assumptions are being made, and these are opinions of
inexperience. I apologize because I agree that opinions should be held, but
not defended until a reasonable amount of consideration of the opposing
argument is made. There is truth in this discussion, but it is yet to be
known, therefore the opinions we do have should not be as strong as you
believe they should be. In this particular case, most arguments presented
are assumptions of the future. They should be treated as that, and noone
should take offense.

I hope I was able to actualize my idea accurately this time around.

High Regards,

H

On 1/25/06, Andreas Rønning [EMAIL PROTECTED] wrote:

 last post from me on this thread so we can put it to rest and all agree
 that i was an opinionated dick and that nothing really matters.

 I don't really pay much attention to what MIGHT happen. What the web is
 like in 2060 is of no consequence to me or my job. I will however put my
 family's honor at stake over the validity of my argument; the web in its
 current state, where browsers are slowly becoming more and more
 compliant and compatible, with IE6 the only real bastard left on the
 block, requires patience and respect from developers to allow it to grow
 and mature properly, so that the end user can grow and mature right
 along with it.

 Watching MS prepare to dump another load of proprietary junk on the
 market only to watch it fizz out over the next 4-5 years or so isn't
 something i'm totally stoked about, and i've read specs, watched
 demonstrations, i've TRIED to be excited, but all i can tell is that
 it's another proprietary tech trying to cash in on a growing market.

 Opinion free approaches is the worst side of leftism. In a child's
 upbringing moral ambiguity is not only stupid but dangerous, and  if
 people don't feel strongly about things they're better off not talking
 about them at all. As far as i can see, the only bickering here is me
 stating my opinion, and some others facing it down on the basis that
 it's close minded. I don't mean to attack other people's opinions, but i
 think i have the right to state my own.

 Anywho, sorry if i come off horrid. I've had a rough day/week/month so
 far. nd i've used the word web so many times now it's starting to
 sound funny to me O_o

 - Andreas

 Marc Hoffman wrote:
  I'd have to agree with elibol. And, just as a reminder, here are some
  famously wrong expert predictions about what would or wouldn't happen in
  our industry:Computers in the future may weigh no more than 1.5 tons.
  -- Popular Mechanics, forecasting the relentless march of science, 1949
 
  I think there is a world market for maybe five computers.
  -- Thomas Watson, chairman of IBM, 1943
 
  I have traveled the length and breadth of this country and talked with
  the best people, and I can assure you that data processing is a fad that
  won't last out the year.
  -- The editor in charge of business books for Prentice Hall, 1957
 
  But what ... is it good for?
  -- Engineer at the Advanced Computing Systems Division of IBM,
  1968,commenting on the microchip.
 
  There is no reason anyone would want a computer in their home.
  -- Ken Olson, president, chairman and founder of Digital Equipment
  Corp., 1977
 
  At 08:24 AM 1/25/2006, you wrote:
 
  Hi friends,
 
  I agree with Adrian, polar extremes never solve anything, they cause
  people
  to take sides and bicker endlessly. I can see it happening already. An
  opinion free approach would be most intelligent, there is no telling
 what
  you will run into if you give your presuppositions a rest.
 
 
 
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 --

 - Andreas Rønning

 ---
 Flash guy
 Rayon Visual Concepts, Oslo, Norway
 ---
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[Flashcoders] Cellrenderer confirmation

2006-01-25 Thread Derek Vadneau
Hi all,

I just want to verify a few things in case I've thought about this 
incorrectly.

I've built three cellrenderer classes for a datagrid.  I've got everything 
working but I'm trying to optimize the classes so things don't get cycled 
when they don't need to be.

Am I correct in assuming that a datagrid (and a list-based component in 
general) only produces X number of instances of a cellrenderer, where X is 
the number of VISIBLE rows, as opposed to TOTAL rows?

When I scroll, it's as if the rows cycle: 0-6 are visible.  Scroll so 7 is 
visible, but the cellrenderer in row 7 traces out data that was kept in 
row 0.

If that's the case, then you can't store row-specific information in a 
cellrenderer instance.  In which case, my optimizations are probably as 
good as they're going to get.

Also, I've searched through the archives and it seems the only way to 
trigger the change event, or any event, in the datagrid from the 
cellrenderer is to have the cellrenderer execute the dispatchEvent method. 
Is that the only way?  It seems a little hackish to me.  It does work, but 
you'd think there would be a mechanism in place to have the cellrenderer 
tell the datagrid that it wants to update the dataProvider.

Any thoughts?


Derek Vadneau


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[Flashcoders] Flash Developer Wanted in New York City

2006-01-25 Thread Oscar Trelles
I hope it is ok to post a job offer in this list.


Flash Developer, ActionScript Coder

CONDITIONS:

- Project-to-project, part-time, and possibly fulltime in the future.
- This is a Flash Developer position in an Advertising agency based in New
York City, with clients in the Real Estate business. Projects here offer an
excellent opportunity for creative programming, since our agency is
committed to constant innovation.

MUSTS:

- Able to produce clean and moderately commented Object-oriented
ActionScript 2.0 code, while observing agency standards and general best
practices.
- Experience building data-driven Flash applications, and custom components.
- Extensive experience with data exchange formats such as XML and Flash
Remoting, particularly AMFPHP.
- Extreme attention to detail.
- For consideration, candidate is expected to show and explain code samples,
at the time of the interview.


DESIRED:

- Advertising agency experience.
- Sensibility to design aesthetics.
- Working knowledge of video streaming technologies, front-end development
(PHP, ColdFusion, ASP, JSP, etc.)


Only local candidates will be considered.

If interested, please forward your resume to Xavier Thomas, Director of
Interactive at The 7th Art ([EMAIL PROTECTED] )
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RE: [Flashcoders] checking combinations

2006-01-25 Thread Marc Hoffman

You can also use:

combo=0;
if(a){combo+=1000;}
if(b){combo+=100;}
if(c){combo+=10;}
if(d){combo+=1;}

Then convert combo to a string and check the character at each 
position ( charAt(0), charAt(1), etc.) for a one or zero, which will 
tell you if the associated variable is true or false.


-Marc

At 10:47 AM 1/25/2006, you wrote:

You seem to have something like a 'Round Robin' situation, only more complex
as it is not only about pairs, but also about singles/triplets/quadruplets.

If each of these possible combinations leads to a different action, the
if/else if or switch statement will naturally be very long...

To make it quite a bit more readable and thus managable, maybe you could do

combo = '';

if ( a ){ combo += 'a'; }
if ( b ){ combo += 'b'; }
if ( c ){ combo += 'c'; }
if ( d ){ combo += 'd'; }

switch(combo){
case 'a':
// do stuff
brek;
case 'ab':
// do some other stuff
break;
case 'abc':

//etc.
}

For finding all the 'pairs' see my RoundRobin class below (used to be in the
archives, but can't find it anymore)

hth
--
Andreas Weber
motiondraw.com


class com.motiondraw.util.RoundRobin{

/*

Usage

import com.motiondraw.util.RoundRobin

numPlayers = 12;

// create players
players = new Array();
for(var i=0; inumPlayers; i++){
players[i] = String.fromCharCode(65+i);
}

var rr:RoundRobin = new RoundRobin(players);
rr.displaySchedule();


*/

public var players:Array;
public var schedule:Array;

function RoundRobin(players:Array){
init.apply(this, arguments);
}

function init(players){
this.players = players;

var pc = players.slice(0);
var n = pc.length;
if(n%2){
var odd = true;
pc.push('@');
n++;
}

var nr = n - 1;
var r = new Array();
schedule = new Array();

for (var i=0; inr; i++) {
r[i] = new Array();
r[i][0] = pc[nr];
for (var j=0; jn-1; j++) {
r[i][j+1] = pc[(i+j) % (n-1)];
}
}

for(var i=0, len=r.length; ilen; i++){
schedule[i] = new Array();
for(var j=0; jnr/2; j++){
if(!(odd  j==0)){
schedule[i].push([r[i][j], 
r[i][nr-j]]);

}
}
}
}

public function displaySchedule(short:Boolean){
var output = new Array();

for(var i=0, len=schedule.length; ilen; i++){

//trace('--- '+(i+1)+'. round ---');

for(var j=0, len2=schedule[i].length; jlen2; j++){
//trace(' '+j+' 
'+schedule[i][j][0]+' vs. '+schedule[i][j][1])


output.push(''+schedule[i][j][0]+''+schedule[i][j][1]+'');
}
}
trace(output);
trace(output.length);
}
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of eric
dolecki
Sent: Wednesday, January 25, 2006 7:03 PM
To: Flashcoders mailing list
Subject: [Flashcoders] checking combinations


I have 4 variables I need to check the states of routinely... and
combinations thereof.

I am assuming that if I have a counter, and interogate and += them values, I
can then check the value of the counter to determine the combinations.

psudeo-code:

var counter:Number = 0;
if ( a ){ counter += 2; }
if ( b ){ counter += 3; }
if ( c ){ counter += 6; }
if ( d ){ counter += 12;}

if ( counter == 2 ){
 // only a was true
} else if ( counter == 3 ){
 // only b was true
}  ...

Which is fine, but thats gonna be one honkin' if else statement to catch all
the combinations.

Is there a better way of doing this that will catch all the possible
combinations in an elegant way?

- edolecki
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Re: [Flashcoders] Cellrenderer confirmation

2006-01-25 Thread JesterXL
For the event part, CellRenderers have access to both the cell and list they 
are in.  So, if you do this.listOwner; that's the DataGrid.  You can either 
dispatch events and make them bubble, or dispatch them from the DataGrid's 
scope; listOwner.dispatchEvent.

Additionally, if you want to update the dataProvider's data, easiest way is 
to use editField.  For example, if your cell renderer has a CheckBox in it, 
in the click event, you could do:

var lbl:String = getDataLabel();
var index:Number = getCellIndex().itemIndex;
listOwner.editField ( index, lbl, my_ch.selected);

- Original Message - 
From: Derek Vadneau [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 25, 2006 2:08 PM
Subject: [Flashcoders] Cellrenderer confirmation


Hi all,

I just want to verify a few things in case I've thought about this
incorrectly.

I've built three cellrenderer classes for a datagrid.  I've got everything
working but I'm trying to optimize the classes so things don't get cycled
when they don't need to be.

Am I correct in assuming that a datagrid (and a list-based component in
general) only produces X number of instances of a cellrenderer, where X is
the number of VISIBLE rows, as opposed to TOTAL rows?

When I scroll, it's as if the rows cycle: 0-6 are visible.  Scroll so 7 is
visible, but the cellrenderer in row 7 traces out data that was kept in
row 0.

If that's the case, then you can't store row-specific information in a
cellrenderer instance.  In which case, my optimizations are probably as
good as they're going to get.

Also, I've searched through the archives and it seems the only way to
trigger the change event, or any event, in the datagrid from the
cellrenderer is to have the cellrenderer execute the dispatchEvent method.
Is that the only way?  It seems a little hackish to me.  It does work, but
you'd think there would be a mechanism in place to have the cellrenderer
tell the datagrid that it wants to update the dataProvider.

Any thoughts?


Derek Vadneau


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Re: [Flashcoders] checking combinations

2006-01-25 Thread eric dolecki
Well, lets say you have 4 objects that have selected states  fired no
events on their own.

So there are many different possible combinations for the combined states of
those 4 objects. Each possible combination triggers an entirely seperate
action. Thats a lot of actions to account for.

So its all about detecting the unique combinations, and acting upon them.
Perhaps there really is no truly elegant way of doing this...


On 1/25/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 Sounds like you're trying to do something like this, but even still your
 approach seems overly complex.  Maybe a more detailed explaination of
 what you're trying to do and what combinations are would help.
 Meanwhile, if I understand you, would something like this work?

 a = false
 b = false
 c = true
 d = true
 e = true
 f = false
 g = true
 h = false
 i = false
 //etc.

 myArray = [2,3,6,12,34,54,345,45,76,34]
 vars = [a,b,c,d,e,f,g,h,i,j]
 counter = 0;
 counter_arr = [];

 function checkVars(){
 for(i=0; imyArray.length; i++){
 if(this[vars[i]]){
 counter_arr.push(counter+=myArray[i])
 trace(vars[i]+ in vars array is true.);
 trace(counter is at: +counter);
 }

 }
 }

 checkVars();


 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of eric dolecki
 Sent: Wednesday, January 25, 2006 1:03 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] checking combinations
 
 I have 4 variables I need to check the states of routinely... and
 combinations thereof.
 
 I am assuming that if I have a counter, and interogate and += them
 values, I
 can then check the value of the counter to determine the combinations.
 
 psudeo-code:
 
 var counter:Number = 0;
 if ( a ){ counter += 2; }
 if ( b ){ counter += 3; }
 if ( c ){ counter += 6; }
 if ( d ){ counter += 12;}
 
 if ( counter == 2 ){
  // only a was true
 } else if ( counter == 3 ){
  // only b was true
 }  ...
 
 Which is fine, but thats gonna be one honkin' if else statement to
 catch all
 the combinations.
 
 Is there a better way of doing this that will catch all the possible
 combinations in an elegant way?
 
 - edolecki
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 NOTICE:
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 privileged or confidential information. If you have received it in error,
 please notify the sender immediately and delete the original. Any other use
 of this e-mail by you is prohibited.
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Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters

2006-01-25 Thread Gerry Creighton

I love these...
http://hosted.zeh.com.br/mctween/downloads.html
There are F8 filter tweens included.

On Jan 25, 2006, at 12:51 PM, [EMAIL PROTECTED] wrote:


Hi
I was wondering what everyone is using to tween flash filters.

The built in tween in Flash, or some third party tweening engine.
Thanks in advance
Jim Bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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RE: [Flashcoders] checking combinations

2006-01-25 Thread Andreas Weber
Seems to be an ispiring question/problem!

Eric - if you'd go with the combo - Strings - these are the 16 possible
combinations:

 ,a,ab,abc,abcd,abd,ac,acd,ad,b,bc,bcd,bd,c,cd,d

(first one is an empty string if a  b  c  d are false)

I'm not overly proud of how I found the combinations, but sometimes nothing
beats brute force :-)


arr = ['a','b','c','d'];
numElems = arr.length;

combos = new Array();

c=0;
while(c10){
combo = '';
for(var i=0; inumElems; i++){
if(Math.random()  0.5){
combo += arr[i];
}
}
inArray = false;
for(var i=0, len=combos.length; ilen; i++){
if(combo == combos[i]){
inArray = true;
break
}
}
if(!inArray){
combos.push(combo);
}

c++;
}
combos.sort();
trace(combos);
trace(combos.length);


--
Andreas Weber
motiondraw.com



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Martin
Wood
Sent: Wednesday, January 25, 2006 8:05 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] checking combinations


i've got to go out now so cant give the full answer i have in my head,
but one way of tackling it is to make each state variable's value a
power of 2

a = 1
b = 2
c = 4
d = 8

then you know that any combination of them has a unique value. (its
basically a 4 bit number)

then to handle the dispatch depending on the state combination you can
build a function table.

functionTable = new Array();

// create a handler for the combination a + b
functionTable[a + b] = Delegate.create(this,combinationAB);

and when you check the variables just call the function directly from
the table :

// a,b,c,d are just passed as boolean flags here
function handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
{
// taking advantage of a true being 1 in flash
// and ideally you would setup these numbers
// as static class variables
var state = a + (b * 2) + (c * 4) + (d * 8);

// call the defined function
functionTable[state]();
}

of course you could do a check first to see if the function is defined
and do something like log a warning or whatever is appropriate for your
situation.

hope that makes sense.

martin


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RE: [Flashcoders] Cellrenderer confirmation

2006-01-25 Thread Stacey Mulcahy
I believe the list components calculate the visible space divided by the row
height and figure out how many rows to render. Visible being the amount of
rows the height and row height of the component will allow - not being total
rows in reference to amount of dataprovider items.

Not sure that is what you were asking. But you know me D, not always there,
but always pretending to be :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Derek
Vadneau
Sent: Wednesday, January 25, 2006 2:09 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Cellrenderer confirmation

Hi all,

I just want to verify a few things in case I've thought about this 
incorrectly.

I've built three cellrenderer classes for a datagrid.  I've got everything 
working but I'm trying to optimize the classes so things don't get cycled 
when they don't need to be.

Am I correct in assuming that a datagrid (and a list-based component in 
general) only produces X number of instances of a cellrenderer, where X is 
the number of VISIBLE rows, as opposed to TOTAL rows?

When I scroll, it's as if the rows cycle: 0-6 are visible.  Scroll so 7 is 
visible, but the cellrenderer in row 7 traces out data that was kept in 
row 0.

If that's the case, then you can't store row-specific information in a 
cellrenderer instance.  In which case, my optimizations are probably as 
good as they're going to get.

Also, I've searched through the archives and it seems the only way to 
trigger the change event, or any event, in the datagrid from the 
cellrenderer is to have the cellrenderer execute the dispatchEvent method. 
Is that the only way?  It seems a little hackish to me.  It does work, but 
you'd think there would be a mechanism in place to have the cellrenderer 
tell the datagrid that it wants to update the dataProvider.

Any thoughts?


Derek Vadneau


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Re: [Flashcoders] Player 8 Statistics

2006-01-25 Thread John Dowdell

Josh Buhler wrote:
Does anybody know where I could find some numbers on Player 8  installs? 
The most recent info I can find on Flash Player stats on  Macromedia.com 
is from last September, and doesn't include Player 8.


The NPD/MediaMetrix consumer audit from December should be up on the 
website Real Soon Now, and this will be the first audit to have real 
data. (FP8 was released to the general public in the last days of 
August, so the mid-September tests were too early for meaningful measure.)

http://www.macromedia.com/software/player_census/flashplayer/version_penetration.html

I'm not sure whether that page will be updated on, before, or after the 
Jan 31 analysts meeting, but over the next two weeks I expect a whole 
lot of talk about the adoption of this new generation of Flash Platform 
-- the Player consumer engine, the new Flex 2 framework and workflow, 
the upcoming Adobe technology initiatives.


Anecdotally, all Player 8 evidence I've personally seen has been 
consistent with a faster-than-ever adoption rate, as Brooks noted. I 
don't think we'll hit 50% consumer viewership in this December audit, 
but the first three months of public distribution should about match the 
adoption Windows XP reached during four years of distribution:

http://weblogs.macromedia.com/jd/archives/2005/06/enterprise_adop.cfm

Sorry I don't have hard data yet, but the above shows what I've seen, 
and what I expect, if that context is of use to you today.


jd




--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] checking combinations

2006-01-25 Thread eric dolecki
I think which each combination being completely unique, i have no other
option than a honkin' switch or if/else. Lots of typing but will work. I can
work on making it more readable, but thats about it methinks.

On 1/25/06, Andreas Weber [EMAIL PROTECTED] wrote:

 Seems to be an ispiring question/problem!

 Eric - if you'd go with the combo - Strings - these are the 16 possible
 combinations:

 ,a,ab,abc,abcd,abd,ac,acd,ad,b,bc,bcd,bd,c,cd,d

 (first one is an empty string if a  b  c  d are false)

 I'm not overly proud of how I found the combinations, but sometimes
 nothing
 beats brute force :-)


 arr = ['a','b','c','d'];
 numElems = arr.length;

 combos = new Array();

 c=0;
 while(c10){
 combo = '';
 for(var i=0; inumElems; i++){
 if(Math.random()  0.5){
 combo += arr[i];
 }
 }
 inArray = false;
 for(var i=0, len=combos.length; ilen; i++){
 if(combo == combos[i]){
 inArray = true;
 break
 }
 }
 if(!inArray){
 combos.push(combo);
 }

 c++;
 }
 combos.sort();
 trace(combos);
 trace(combos.length);


 --
 Andreas Weber
 motiondraw.com



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Martin
 Wood
 Sent: Wednesday, January 25, 2006 8:05 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] checking combinations


 i've got to go out now so cant give the full answer i have in my head,
 but one way of tackling it is to make each state variable's value a
 power of 2

 a = 1
 b = 2
 c = 4
 d = 8

 then you know that any combination of them has a unique value. (its
 basically a 4 bit number)

 then to handle the dispatch depending on the state combination you can
 build a function table.

 functionTable = new Array();

 // create a handler for the combination a + b
 functionTable[a + b] = Delegate.create(this,combinationAB);

 and when you check the variables just call the function directly from
 the table :

 // a,b,c,d are just passed as boolean flags here
 function handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
 {
 // taking advantage of a true being 1 in flash
 // and ideally you would setup these numbers
 // as static class variables
 var state = a + (b * 2) + (c * 4) + (d * 8);

 // call the defined function
 functionTable[state]();
 }

 of course you could do a check first to see if the function is defined
 and do something like log a warning or whatever is appropriate for your
 situation.

 hope that makes sense.

 martin


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RE: [Flashcoders] checking combinations

2006-01-25 Thread Merrill, Jason
Aren't there 256 possible combinations?  Or if one value can be null,
then 625?  What about dab, cab, bac, da, ca, etc?  Or are you saying for
the sake simplicity, cab is the same combination as abc and dab the same
as abd?

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Andreas Weber
Sent: Wednesday, January 25, 2006 2:21 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] checking combinations

Seems to be an ispiring question/problem!

Eric - if you'd go with the combo - Strings - these are the 16
possible
combinations:

 ,a,ab,abc,abcd,abd,ac,acd,ad,b,bc,bcd,bd,c,cd,d

(first one is an empty string if a  b  c  d are false)

I'm not overly proud of how I found the combinations, but sometimes
nothing
beats brute force :-)


arr = ['a','b','c','d'];
numElems = arr.length;

combos = new Array();

c=0;
while(c10){
  combo = '';
  for(var i=0; inumElems; i++){
  if(Math.random()  0.5){
  combo += arr[i];
  }
  }
  inArray = false;
  for(var i=0, len=combos.length; ilen; i++){
  if(combo == combos[i]){
  inArray = true;
  break
  }
  }
  if(!inArray){
  combos.push(combo);
  }

  c++;
}
combos.sort();
trace(combos);
trace(combos.length);


--
Andreas Weber
motiondraw.com



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Martin
Wood
Sent: Wednesday, January 25, 2006 8:05 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] checking combinations


i've got to go out now so cant give the full answer i have in my head,
but one way of tackling it is to make each state variable's value a
power of 2

a = 1
b = 2
c = 4
d = 8

then you know that any combination of them has a unique value. (its
basically a 4 bit number)

then to handle the dispatch depending on the state combination you can
build a function table.

functionTable = new Array();

// create a handler for the combination a + b
functionTable[a + b] = Delegate.create(this,combinationAB);

and when you check the variables just call the function directly from
the table :

// a,b,c,d are just passed as boolean flags here
function handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
{
  // taking advantage of a true being 1 in flash
  // and ideally you would setup these numbers
  // as static class variables
  var state = a + (b * 2) + (c * 4) + (d * 8);

  // call the defined function
  functionTable[state]();
}

of course you could do a check first to see if the function is defined
and do something like log a warning or whatever is appropriate for
your
situation.

hope that makes sense.

martin


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Re: [Flashcoders] checking combinations

2006-01-25 Thread eric dolecki
dab, abd, adb, bda, dba, ... all the same combination.

On 1/25/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 Aren't there 256 possible combinations?  Or if one value can be null,
 then 625?  What about dab, cab, bac, da, ca, etc?  Or are you saying for
 the sake simplicity, cab is the same combination as abc and dab the same
 as abd?

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Andreas Weber
 Sent: Wednesday, January 25, 2006 2:21 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] checking combinations
 
 Seems to be an ispiring question/problem!
 
 Eric - if you'd go with the combo - Strings - these are the 16
 possible
 combinations:
 
  ,a,ab,abc,abcd,abd,ac,acd,ad,b,bc,bcd,bd,c,cd,d
 
 (first one is an empty string if a  b  c  d are false)
 
 I'm not overly proud of how I found the combinations, but sometimes
 nothing
 beats brute force :-)
 
 
 arr = ['a','b','c','d'];
 numElems = arr.length;
 
 combos = new Array();
 
 c=0;
 while(c10){
   combo = '';
   for(var i=0; inumElems; i++){
   if(Math.random()  0.5){
   combo += arr[i];
   }
   }
   inArray = false;
   for(var i=0, len=combos.length; ilen; i++){
   if(combo == combos[i]){
   inArray = true;
   break
   }
   }
   if(!inArray){
   combos.push(combo);
   }
 
   c++;
 }
 combos.sort();
 trace(combos);
 trace(combos.length);
 
 
 --
 Andreas Weber
 motiondraw.com
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Martin
 Wood
 Sent: Wednesday, January 25, 2006 8:05 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] checking combinations
 
 
 i've got to go out now so cant give the full answer i have in my head,
 but one way of tackling it is to make each state variable's value a
 power of 2
 
 a = 1
 b = 2
 c = 4
 d = 8
 
 then you know that any combination of them has a unique value. (its
 basically a 4 bit number)
 
 then to handle the dispatch depending on the state combination you can
 build a function table.
 
 functionTable = new Array();
 
 // create a handler for the combination a + b
 functionTable[a + b] = Delegate.create(this,combinationAB);
 
 and when you check the variables just call the function directly from
 the table :
 
 // a,b,c,d are just passed as boolean flags here
 function handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
 {
   // taking advantage of a true being 1 in flash
   // and ideally you would setup these numbers
   // as static class variables
   var state = a + (b * 2) + (c * 4) + (d * 8);
 
   // call the defined function
   functionTable[state]();
 }
 
 of course you could do a check first to see if the function is defined
 and do something like log a warning or whatever is appropriate for
 your
 situation.
 
 hope that makes sense.
 
 martin
 
 
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 please notify the sender immediately and delete the original. Any other use
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Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters

2006-01-25 Thread eric dolecki
mc_tween2 is indeed very handy.

- edolecki

On 1/25/06, Gerry Creighton [EMAIL PROTECTED] wrote:

 I love these...
 http://hosted.zeh.com.br/mctween/downloads.html
 There are F8 filter tweens included.

 On Jan 25, 2006, at 12:51 PM, [EMAIL PROTECTED] wrote:

  Hi
  I was wondering what everyone is using to tween flash filters.
 
  The built in tween in Flash, or some third party tweening engine.
  Thanks in advance
  Jim Bachalo
 
  [e] jbach at bitstream.ca
  [c] 416.668.0034
  [w] www.bitstream.ca
  
  ...all improvisation is life in search of a style.
   - Bruce Mau,'LifeStyle'
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RE: [Flashcoders] checking combinations

2006-01-25 Thread Merrill, Jason
Well, if only 16 possibilities, then just use a switch statement (not an
if-else - too hairy IMO)

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of eric dolecki
Sent: Wednesday, January 25, 2006 2:50 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] checking combinations

dab, abd, adb, bda, dba, ... all the same combination.

On 1/25/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 Aren't there 256 possible combinations?  Or if one value can be
null,
 then 625?  What about dab, cab, bac, da, ca, etc?  Or are you saying
for
 the sake simplicity, cab is the same combination as abc and dab the
same
 as abd?

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Andreas Weber
 Sent: Wednesday, January 25, 2006 2:21 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] checking combinations
 
 Seems to be an ispiring question/problem!
 
 Eric - if you'd go with the combo - Strings - these are the 16
 possible
 combinations:
 
  ,a,ab,abc,abcd,abd,ac,acd,ad,b,bc,bcd,bd,c,cd,d
 
 (first one is an empty string if a  b  c  d are false)
 
 I'm not overly proud of how I found the combinations, but
sometimes
 nothing
 beats brute force :-)
 
 
 arr = ['a','b','c','d'];
 numElems = arr.length;
 
 combos = new Array();
 
 c=0;
 while(c10){
   combo = '';
   for(var i=0; inumElems; i++){
   if(Math.random()  0.5){
   combo += arr[i];
   }
   }
   inArray = false;
   for(var i=0, len=combos.length; ilen; i++){
   if(combo == combos[i]){
   inArray = true;
   break
   }
   }
   if(!inArray){
   combos.push(combo);
   }
 
   c++;
 }
 combos.sort();
 trace(combos);
 trace(combos.length);
 
 
 --
 Andreas Weber
 motiondraw.com
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of
Martin
 Wood
 Sent: Wednesday, January 25, 2006 8:05 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] checking combinations
 
 
 i've got to go out now so cant give the full answer i have in my
head,
 but one way of tackling it is to make each state variable's value
a
 power of 2
 
 a = 1
 b = 2
 c = 4
 d = 8
 
 then you know that any combination of them has a unique value.
(its
 basically a 4 bit number)
 
 then to handle the dispatch depending on the state combination you
can
 build a function table.
 
 functionTable = new Array();
 
 // create a handler for the combination a + b
 functionTable[a + b] = Delegate.create(this,combinationAB);
 
 and when you check the variables just call the function directly
from
 the table :
 
 // a,b,c,d are just passed as boolean flags here
 function handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
 {
   // taking advantage of a true being 1 in flash
   // and ideally you would setup these numbers
   // as static class variables
   var state = a + (b * 2) + (c * 4) + (d * 8);
 
   // call the defined function
   functionTable[state]();
 }
 
 of course you could do a check first to see if the function is
defined
 and do something like log a warning or whatever is appropriate for
 your
 situation.
 
 hope that makes sense.
 
 martin
 
 
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 This message is for the designated recipient only and may contain
 privileged or confidential information. If you have received it in
error,
 please notify the sender immediately and delete the original. Any
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Re: [Flashcoders] checking combinations

2006-01-25 Thread Daniel Cascais
What about something like this:


var results:Array = [ a, b, c, d, e, f, g, h, i,
j, k, l, m, n, o, p ];

function getResult( value1:Boolean, value2:Boolean, value3:Boolean,
value4:Boolean ):Number
{
var resultIndex:Number = 0;

if( value1 ) resultIndex |= 8;
if( value2 ) resultIndex |= 4;
if( value3 ) resultIndex |= 2;
if( value4 ) resultIndex |= 1;

return results[ resultIndex ];
}

trace( getResult( true, true, false, true) );

/*
Results Table

value1  value2  value3  value4  Results
0   0   0   0   
a
0   0   0   1   
b
0   0   1   0   
c
0   0   1   1   
d
0   1   0   0   
e
0   1   0   1   
f
0   1   1   0   
g
0   1   1   1   
h
1   0   0   0   
i
1   0   0   1   
j
1   0   1   0   
k
1   0   1   1   
l
1   1   0   0   
m
1   1   0   1   
n
1   1   1   0   
o
1   1   1   1   
p
*/

On 1/25/06, eric dolecki [EMAIL PROTECTED] wrote:
 I have 4 variables I need to check the states of routinely... and
 combinations thereof.

--
Daniel Cascais
Tel: +56 (0)2  4589495
Cel: +56 (0)9  9417355
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Re: [Flashcoders] Cellrenderer confirmation

2006-01-25 Thread Derek Vadneau
Thanks Jesse.

What do you mean by make the events bubble?  I know I can do 
listOwner.dispatchEvent - it's what I'm doing now - but is there a better 
way than accessing the listOwner?  By better I mean accessing the 
listOwner's method feels wrong somehow ...

I tried using editField but it causes all items in the list to get 
updated, or at least all cellrenderers get their setValue called. 
Instead, I'm accessing 
listOwner.getItemAt(getCellIndex().itemIndex)[getDataLabel()] to write 
values.  Then I'm triggering the change event through dispatchEvent.  That 
works and avoids the multiple calls to setValue.

Do you see any issues with that?


Derek Vadneau

- Original Message - 
From: JesterXL [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 25, 2006 2:15 PM
Subject: Re: [Flashcoders] Cellrenderer confirmation


For the event part, CellRenderers have access to both the cell and list 
they
are in.  So, if you do this.listOwner; that's the DataGrid.  You can 
either
dispatch events and make them bubble, or dispatch them from the DataGrid's
scope; listOwner.dispatchEvent.

Additionally, if you want to update the dataProvider's data, easiest way 
is
to use editField.  For example, if your cell renderer has a CheckBox in 
it,
in the click event, you could do:

var lbl:String = getDataLabel();
var index:Number = getCellIndex().itemIndex;
listOwner.editField ( index, lbl, my_ch.selected);


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Re: [Flashcoders] checking combinations

2006-01-25 Thread eric dolecki
Thats interesting. A bit more involved than what I was doing but it is
indeed interesting.

On 1/25/06, Daniel Cascais [EMAIL PROTECTED] wrote:

 What about something like this:


 var results:Array = [ a, b, c, d, e, f, g, h, i,
 j, k, l, m, n, o, p ];

 function getResult( value1:Boolean, value2:Boolean, value3:Boolean,
 value4:Boolean ):Number
 {
 var resultIndex:Number = 0;

 if( value1 ) resultIndex |= 8;
 if( value2 ) resultIndex |= 4;
 if( value3 ) resultIndex |= 2;
 if( value4 ) resultIndex |= 1;

 return results[ resultIndex ];
 }

 trace( getResult( true, true, false, true) );

 /*
 Results Table

 value1  value2  value3  value4  Results
 0   0   0
 0   a
 0   0   0
 1   b
 0   0   1
 0   c
 0   0   1
 1   d
 0   1   0
 0   e
 0   1   0
 1   f
 0   1   1
 0   g
 0   1   1
 1   h
 1   0   0
 0   i
 1   0   0
 1   j
 1   0   1
 0   k
 1   0   1
 1   l
 1   1   0
 0   m
 1   1   0
 1   n
 1   1   1
 0   o
 1   1   1
 1   p
 */

 On 1/25/06, eric dolecki [EMAIL PROTECTED] wrote:
  I have 4 variables I need to check the states of routinely... and
  combinations thereof.

 --
 Daniel Cascais
 Tel: +56 (0)2  4589495
 Cel: +56 (0)9  9417355
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Re: [Flashcoders] checking combinations

2006-01-25 Thread eric dolecki
I guess a switch is a little nicer to look at.

On 1/25/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 Well, if only 16 possibilities, then just use a switch statement (not an
 if-else - too hairy IMO)

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of eric dolecki
 Sent: Wednesday, January 25, 2006 2:50 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] checking combinations
 
 dab, abd, adb, bda, dba, ... all the same combination.
 
 On 1/25/06, Merrill, Jason [EMAIL PROTECTED] wrote:
 
  Aren't there 256 possible combinations?  Or if one value can be
 null,
  then 625?  What about dab, cab, bac, da, ca, etc?  Or are you saying
 for
  the sake simplicity, cab is the same combination as abc and dab the
 same
  as abd?
 
  Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Andreas Weber
  Sent: Wednesday, January 25, 2006 2:21 PM
  To: Flashcoders mailing list
  Subject: RE: [Flashcoders] checking combinations
  
  Seems to be an ispiring question/problem!
  
  Eric - if you'd go with the combo - Strings - these are the 16
  possible
  combinations:
  
   ,a,ab,abc,abcd,abd,ac,acd,ad,b,bc,bcd,bd,c,cd,d
  
  (first one is an empty string if a  b  c  d are false)
  
  I'm not overly proud of how I found the combinations, but
 sometimes
  nothing
  beats brute force :-)
  
  
  arr = ['a','b','c','d'];
  numElems = arr.length;
  
  combos = new Array();
  
  c=0;
  while(c10){
combo = '';
for(var i=0; inumElems; i++){
if(Math.random()  0.5){
combo += arr[i];
}
}
inArray = false;
for(var i=0, len=combos.length; ilen; i++){
if(combo == combos[i]){
inArray = true;
break
}
}
if(!inArray){
combos.push(combo);
}
  
c++;
  }
  combos.sort();
  trace(combos);
  trace(combos.length);
  
  
  --
  Andreas Weber
  motiondraw.com
  
  
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of
 Martin
  Wood
  Sent: Wednesday, January 25, 2006 8:05 PM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] checking combinations
  
  
  i've got to go out now so cant give the full answer i have in my
 head,
  but one way of tackling it is to make each state variable's value
 a
  power of 2
  
  a = 1
  b = 2
  c = 4
  d = 8
  
  then you know that any combination of them has a unique value.
 (its
  basically a 4 bit number)
  
  then to handle the dispatch depending on the state combination you
 can
  build a function table.
  
  functionTable = new Array();
  
  // create a handler for the combination a + b
  functionTable[a + b] = Delegate.create(this,combinationAB);
  
  and when you check the variables just call the function directly
 from
  the table :
  
  // a,b,c,d are just passed as boolean flags here
  function handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
  {
// taking advantage of a true being 1 in flash
// and ideally you would setup these numbers
// as static class variables
var state = a + (b * 2) + (c * 4) + (d * 8);
  
// call the defined function
functionTable[state]();
  }
  
  of course you could do a check first to see if the function is
 defined
  and do something like log a warning or whatever is appropriate for
  your
  situation.
  
  hope that makes sense.
  
  martin
  
  
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Re: [Flashcoders] checking combinations

2006-01-25 Thread Daniel Cascais
The return type should really be String in this case

function getResult( value1:Boolean, value2:Boolean, value3:Boolean,
value4:Boolean ):String

On 1/25/06, eric dolecki [EMAIL PROTECTED] wrote:
 Thats interesting. A bit more involved than what I was doing but it is
 indeed interesting.

--
Daniel Cascais
Tel: +56 (0)2  4589495
Cel: +56 (0)9  9417355
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Re: [Flashcoders] Player 8 Statistics

2006-01-25 Thread Josh Buhler

Thanks for the info.

I was able to pull together some info just from the page stats that  
we have setup for various clients, I was just looking for some  
official numbers.


The numbers didn't really matter in the meeting with clients though -  
once we showed them the benefits 8 would bring (in this case, video  
quality), and the Express Install, player stats were a non-issue.  
They decided to go with 8 .


- Josh



On Jan 25, 2006, at 12:34 PM, John Dowdell wrote:


Josh Buhler wrote:
Does anybody know where I could find some numbers on Player 8   
installs? The most recent info I can find on Flash Player stats  
on  Macromedia.com is from last September, and doesn't include  
Player 8.


The NPD/MediaMetrix consumer audit from December should be up on  
the website Real Soon Now, and this will be the first audit to have  
real data. (FP8 was released to the general public in the last days  
of August, so the mid-September tests were too early for meaningful  
measure.)
http://www.macromedia.com/software/player_census/flashplayer/ 
version_penetration.html


I'm not sure whether that page will be updated on, before, or after  
the Jan 31 analysts meeting, but over the next two weeks I expect a  
whole lot of talk about the adoption of this new generation of  
Flash Platform -- the Player consumer engine, the new Flex 2  
framework and workflow, the upcoming Adobe technology initiatives.


Anecdotally, all Player 8 evidence I've personally seen has been  
consistent with a faster-than-ever adoption rate, as Brooks noted.  
I don't think we'll hit 50% consumer viewership in this December  
audit, but the first three months of public distribution should  
about match the adoption Windows XP reached during four years of  
distribution:

http://weblogs.macromedia.com/jd/archives/2005/06/enterprise_adop.cfm

Sorry I don't have hard data yet, but the above shows what I've  
seen, and what I expect, if that context is of use to you today.


jd




--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
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Re: [Flashcoders] Cellrenderer confirmation

2006-01-25 Thread JesterXL
listOwner was put there for the explicit purpose of getting a reference to 
the grid.  Otherwise, you'd do some insane monkey-swing to walk your way up 
the timeline via cell... if you didn't have cell, replace with 
_parent._parent, blah blah blah.

This isn't AS3 bro, hehe!

Besides, it's documented and in the API, so its' legal and was put there for 
this exclpicit purpose.

Well yeah, I do actually.  editField:

editField(someValue, 2, newValue);

basically does this behind the scenes:

dataProvider[2][someValue] = newValue;
modelChanged();

And, since modelChanged is only actually sent once per frame, there is no 
point in you handling the invalidation; it already does this for you.  So, 
setValue could run 50 million times, and all Views associated with that 
dataProvider are only updated once per frame.

If you are not using editField, and are accessing the dataProvider array 
directly, then yes, you have to manually call modelChanged.  Of course, even 
if you call it once or 50 billion times, it still only gets updated visually 
once.


- Original Message - 
From: Derek Vadneau [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 25, 2006 3:08 PM
Subject: Re: [Flashcoders] Cellrenderer confirmation


Thanks Jesse.

What do you mean by make the events bubble?  I know I can do
listOwner.dispatchEvent - it's what I'm doing now - but is there a better
way than accessing the listOwner?  By better I mean accessing the
listOwner's method feels wrong somehow ...

I tried using editField but it causes all items in the list to get
updated, or at least all cellrenderers get their setValue called.
Instead, I'm accessing
listOwner.getItemAt(getCellIndex().itemIndex)[getDataLabel()] to write
values.  Then I'm triggering the change event through dispatchEvent.  That
works and avoids the multiple calls to setValue.

Do you see any issues with that?


Derek Vadneau

- Original Message - 
From: JesterXL [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 25, 2006 2:15 PM
Subject: Re: [Flashcoders] Cellrenderer confirmation


For the event part, CellRenderers have access to both the cell and list
they
are in.  So, if you do this.listOwner; that's the DataGrid.  You can
either
dispatch events and make them bubble, or dispatch them from the DataGrid's
scope; listOwner.dispatchEvent.

Additionally, if you want to update the dataProvider's data, easiest way
is
to use editField.  For example, if your cell renderer has a CheckBox in
it,
in the click event, you could do:

var lbl:String = getDataLabel();
var index:Number = getCellIndex().itemIndex;
listOwner.editField ( index, lbl, my_ch.selected);


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Re: [Flashcoders] Player 8 Statistics

2006-01-25 Thread John Dowdell

Josh Buhler wrote:
The numbers didn't really matter in the meeting with clients though -  
once we showed them the benefits 8 would bring (in this case, video  
quality), and the Express Install, player stats were a non-issue.  They 
decided to go with 8 .


Cool, glad to hear it's smooth, thanks for the followup.  :)

jd





--
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Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
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RE: [Flashcoders] checking combinations

2006-01-25 Thread Andreas Weber
I guess I must be missing something here - I still don't understand the
advantage of 'encoding' the conditions as numbers. 
As I see it, there is no way around evaluating 16 conditions. We can
either make this transparent or we can 'elegantly' hide it behind
numbers - which we'll have to comment heavily to 'decode' the meaning of
the numbers and to make the code readable for humans.

It's about reacting to the possible combinations of 4 different events,
right?

Let's say the events are 'Inited','Clicked','Bedazzeled','Dragged'.

We could now just do this:

// When event 'Inited' is dispatched, set the flag Inited to true, etc.
combo = '';
if(events[i]){ combo += 'Inited';}
if(events[i]){ combo += 'Clicked';}
if(events[i]){ combo += 'Bedazzeled';}
if(events[i]){ combo += 'Dragged';}

switch(combo){

  case :
 //do stuff here
 break;

  case Bedazzeled:
 //do stuff here
 break;

  case BedazzeledDragged:
 //do stuff here
 break;

  case Clicked:
 //do stuff here
 break;

  case ClickedBedazzeled:
 //do stuff here
 break;

  case ClickedBedazzeledDragged:
 //do stuff here
 break;

  case ClickedDragged:
 //do stuff here
 break;

  case Dragged:
 //do stuff here
 break;

  case Inited:
 //do stuff here
 break;

  case InitedBedazzeled:
 //do stuff here
 break;

  case InitedBedazzeledDragged:
 //do stuff here
 break;

  case InitedClicked:
 //do stuff here
 break;

  case InitedClickedBedazzeled:
 //do stuff here
 break;

  case InitedClickedBedazzeledDragged:
 //do stuff here
 break;

  case InitedClickedDragged:
 //do stuff here
 break;

  case InitedDragged:
 //do stuff here
 break;
}

//--
-



Imo this is a very readable solution - no comments needed to explain
what the code is doing.

Above code is generated and traced to the Output window with this:

events = ['Inited','Clicked','Bedazzeled','Dragged'];

numElems = events.length;
combos = new Array();

// find the combinations
c=0;
while(cnumElems*numElems){
combo = '';
for(var i=0; inumElems; i++){
if(Math.random()  0.5){
combo += events[i];
}
}
inArray = false;
for(var i=0, len=combos.length; ilen; i++){
if(combo == combos[i]){
inArray = true;
break
}
}
if(!inArray){
combos[c++] = combo;
}
}

combos.sort();


// write the code for copy/paste from the output window
trace(// When event '+ events[0]+' is dispatched, set the flag
+events[0]+ to true, etc.);
trace(combo = '';);
for(var i=0, len=events.length; ilen; i++){
trace(if(events[i]){ combo += '+events[i]+';});
}


trace('\nswitch(combo){');
// write the switch statement
for(var i=0, len=combos.length; ilen; i++){
trace('\n  case '+combos[i]+':');
trace(' //do stuff here');
trace(' break;');
}
trace('}');


Just overwrite the 'events' Array to accommodate your needs.

hth
--
Andreas Weber
motiondraw.com



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eric
dolecki
Sent: Mittwoch, 25. Januar 2006 21:17
To: Flashcoders mailing list
Subject: Re: [Flashcoders] checking combinations


Thats interesting. A bit more involved than what I was doing but it is
indeed interesting.

On 1/25/06, Daniel Cascais [EMAIL PROTECTED] wrote:

 What about something like this:


 var results:Array = [ a, b, c, d, e, f, g, h, i, 
 j, k, l, m, n, o, p ];

 function getResult( value1:Boolean, value2:Boolean, value3:Boolean, 
 value4:Boolean ):Number {
 var resultIndex:Number = 0;

 if( value1 ) resultIndex |= 8;
 if( value2 ) resultIndex |= 4;
 if( value3 ) resultIndex |= 2;
 if( value4 ) resultIndex |= 1;

 return results[ resultIndex ];
 }

 trace( getResult( true, true, false, true) );

 /*
 Results Table

 value1  value2  value3  value4  Results
 0   0   0
 0   a
 0   0   0
 1   b
 0   0   1
 0   c
 0   0   1
 1   d
 0   1   0
 0   e
 0   1   0
 1   f
 0   1   1
 0   g
 0   1   1
 1   h
 1   0   0
 0   i
 1   0   0
 1   j
 1   0   

Re: SV: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread ryanm
i've read specs, watched demonstrations, i've TRIED to be excited, but all 
i can tell is that it's another proprietary tech trying to cash in on a 
growing market.


   Which specs did you read and which demos did you watch? Certainly not 
the same ones I've read and watched. First of all Sparkle doesn't even play 
the same *sport* as Flash, let alone in the same field. The uses of Sparkle 
in the browser will be next to nil for at least several years. The few uses 
it has in a browser will be reserved for special purpose, controlled 
enviornment applications, and are in no way a threat to Flash. So I guess I 
don't know where any of this rant comes from.


   Sparkle is awesome. It is a major step in the right direction in terms 
of workflow improvement and abstraction of display (view, presentation, 
whatever) layer code. It has little to nothing to do with the web right now. 
It has to do with building user interfaces for applications that will run on 
Longhorn.
Yes, it's properietary. So is Windows. Get over it and find something 
meaningful to argue about.


   Oh, and your rant about forcing people to use PC hardware, WTF? What 
platform *doesn't* use PC hardware these days?


ryanm

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Re: SV: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread Martin Wood
   Oh, and your rant about forcing people to use PC hardware, WTF? What 
platform *doesn't* use PC hardware these days?


you mean intel chips? or the usual pc architecture?

things like phones and other mobile devices, non microsoft gaming 
platforms for example.


anyway, its a sparkle thread again, im a bad boy for even joining in.

maybe a new list 'sparkleflames' is in order. :)
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[Flashcoders] afm parser?

2006-01-25 Thread david kraftsow

Is there an adobe afm file parser implemented in actionscript thats open?

This dude: http://www.teknoel.com/show/?file=/theory/metrics/
has written one it seems but I don't think hes sharing.

DK
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Re: SV: SV: [Flashcoders] Microsoft Sparkle

2006-01-25 Thread ryanm

you mean intel chips? or the usual pc architecture?

things like phones and other mobile devices, non microsoft gaming 
platforms for example.



   I don't know, he said it, I was just responding to it. The quote was:

As long as they use their tools, and make their customers conform to PC 
hardware.


ryanm
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RE: [Flashcoders] Looking for RIA Sample featured in MM(AB)

2006-01-25 Thread Helmut Granda
I think so

Would you happen to have a link by any chance?

thx

...helmut
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stacey
Mulcahy
Sent: Wednesday, January 25, 2006 5:07 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Looking for RIA Sample featured in MM(AB)

The HP one?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Wednesday, January 25, 2006 4:05 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Looking for RIA Sample featured in MM(AB)

Hello all,

I am looking for a RIA that was featured in the Macromedia site while back
where it showcase an application created for (I believe) Central where the
user would call a main office to make a last minute purchase of Servers and
the Sales Rep would do couple of phone calls and everything was being
updated online as well as the delivery reps PDAs.

Does anyone remembers that Demo/Showcase? I have been looking in MM for a
while but I cant find it.

TIA

Helmut.

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[Flashcoders] Junior Flash Programmer Needed (NYC)

2006-01-25 Thread Lori Hutchek
Junior Flash Programmer Needed. This job is full-time. Part-time and
contract will not be considered. 

Requirements: 
- Bachelors degree in Computer Science or related degree
- Must have experience with Flash 8  MX 2004
- Must know how to program using Actionscript 2.0
- An understanding of OOP
- Excellent communication  organization skills
- Ability to learn quickly in a fast paced environment. 
- Familiar with XHTML, CSS (no WYSIWYG) 
- Knowledge of XML 

Pluses: 
- Experience with Video (FLV) 
- Knowledge of other languages such as ASP.NET, Java, and Javascript 

Job Description: 
SciMedMedia is seeking a junior flash programmer to help with the
creation of our pharmaceutical applications. Job will include organizing
and processing data for our pre-built applications; including debugging,
upgrading, and maintaining each disk. Applicant should be a team player,
be very well organized and be able to work in a fast paced environment.
If you are looking to gain solid work experience with Flash, this is the
job for you. Recent college graduates are strongly encouraged to apply.

If interested, please send all responses to Lori R Hutchek, Director of
Multimedia Development ([EMAIL PROTECTED]) 

Thank you.
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[Flashcoders] Line optimization

2006-01-25 Thread Bill Brown
Does anyone know where I can find code or equations for the line
optimization of curves?
I'm looking for something similar to the way the Flash Authoring Environment
implements Modify  Shape  Smooth, Modify  Shape  Straighten, and Modify
 Shape  Optimize.
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RE: [Flashcoders] Line optimization

2006-01-25 Thread Andreas Weber
An implementation of Lang Simplification and McMaster's Slide
Averaging Algorithm:

http://motiondraw.com/md/as_samples/t/LineGeneralization/demo.html

hth
--
Andreas Weber
motiondraw.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bill
Brown
Sent: Donnerstag, 26. Januar 2006 02:16
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Line optimization


Does anyone know where I can find code or equations for the line
optimization of curves? I'm looking for something similar to the way the
Flash Authoring Environment implements Modify  Shape  Smooth, Modify 
Shape  Straighten, and Modify
 Shape  Optimize.
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RE: [Flashcoders] checking combinations

2006-01-25 Thread GregoryN
Perhaps I'm missing something, but IMO bitwise switch is best approach
here. I'd say, it looks like a classical case for it (like user rights
etc :-).
So,
1) map abcd to binary number:  - all are false,  - all are
true, 1100 - a,b are true while c,d false.
2) convert to digital: -0, -15, 1100-3 and so on
3) checking is done, use some function to process if needed
4) in case you consider abc, cba and bca as different combinations
(which makes sense only if they all are true), I can suggest use a
pattern number/string for positions/order: 1234 means abcd, 2341
means bcda. Combining this with 1-2 points for normal order (abcd)
will cover all combinations.

Hope this can help.
  

-- 
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.


On 1/25/06, eric dolecki [EMAIL PROTECTED] wrote:
 I have 4 variables I need to check the states of routinely... and
 combinations thereof.


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Re: [Flashcoders] Strange text scaling issue

2006-01-25 Thread Danny Kodicek



Are these TF static or dynamic?
Check if you've embedded fonts.

Probably text fields that behave properly are either static or with
fonts embedded, and ones strange are dynamic w/o embedded fonts.
If so, with emb. fonts they are rendered as vector shapes (espesially
when embedFonts=true).


I've tried embedded, non-embedded and Flash fonts, and I've tried static and 
dynamic text. So far it's all the same: looks like a movie-wide issue.


Thanks
Danny 


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RE: [Flashcoders] checking combinations

2006-01-25 Thread Ben Smeets
What he said :) Without kidding, using the binary type of variable
values and checking what the resulting value is, is the way we do it.
Don't ask me how it works, but it does :) (just to help pointing in the
right direction) 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Wood
Sent: woensdag 25 januari 2006 20:05
To: Flashcoders mailing list
Subject: Re: [Flashcoders] checking combinations

i've got to go out now so cant give the full answer i have in my head,
but one way of tackling it is to make each state variable's value a
power of 2

a = 1
b = 2
c = 4
d = 8

then you know that any combination of them has a unique value. (its
basically a 4 bit number)

then to handle the dispatch depending on the state combination you can
build a function table.

functionTable = new Array();

// create a handler for the combination a + b functionTable[a + b] =
Delegate.create(this,combinationAB);

and when you check the variables just call the function directly from
the table :

// a,b,c,d are just passed as boolean flags here function
handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
{
// taking advantage of a true being 1 in flash
// and ideally you would setup these numbers
// as static class variables
var state = a + (b * 2) + (c * 4) + (d * 8);

// call the defined function
functionTable[state]();
}

of course you could do a check first to see if the function is defined
and do something like log a warning or whatever is appropriate for your
situation.

hope that makes sense.

martin

eric dolecki wrote:
 I have 4 variables I need to check the states of routinely... and 
 combinations thereof.
 
 I am assuming that if I have a counter, and interogate and += them 
 values, I can then check the value of the counter to determine the
combinations.
 
 psudeo-code:
 
 var counter:Number = 0;
 if ( a ){ counter += 2; }
 if ( b ){ counter += 3; }
 if ( c ){ counter += 6; }
 if ( d ){ counter += 12;}
 
 if ( counter == 2 ){
  // only a was true
 } else if ( counter == 3 ){
  // only b was true
 }  ...
 
 Which is fine, but thats gonna be one honkin' if else statement to 
 catch all the combinations.

 
 Is there a better way of doing this that will catch all the possible 
 combinations in an elegant way?
 
 - edolecki
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--
Martin Wood

http://relivethefuture.com/choronzon
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RE: [Flashcoders] checking combinations

2006-01-25 Thread Andreas Weber
Ok, ok I'm clearly outnumbered here - waving white flag :-)

And the approach Daniel demonstraded (similar to what Martin outlined) is
indeed very elegant and succint.

When the actions to take (depending on which combination 'is the case') are
rather complex, requiring several lines of code, imo the immediately
readable 'string-based' switch still has its merits in terms of
readability/managability, but I won't insist - up to Eric to pick the one
that best matches the needs of his project.

Cheers!
--
Andreas Weber
motiondraw.com



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ben
Smeets
Sent: Thursday, January 26, 2006 8:19 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] checking combinations


What he said :) Without kidding, using the binary type of variable
values and checking what the resulting value is, is the way we do it.
Don't ask me how it works, but it does :) (just to help pointing in the
right direction)


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RE: [Flashcoders] Q: Best tweening engine for Flash 8 filters

2006-01-25 Thread Martin Klasson


The most up-to-date regarding to tweens and filtering tweens are this
one:
http://www.mosessupposes.com/Fuse/

It is great. I love it mostly because it is non-prototyped (well, you
can turn the prototype-methods on as an option though)

I would believe this is the best tween engine that exists for now.
Although it is still under development and improvements I would guess.
But it is great already now!

Zeh's engine WAS the greatest, and then Laco made an own version of his
code to suit the AS2 when it came. And now Mosessupposes has taken it to
the next step.

/ martin


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: den 25 januari 2006 19:14
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters

 I was wondering what everyone is using to tween flash filters.
 The built in tween in Flash, or some third party tweening engine.

You can use the built-in tweening classes to tween filters, but you have
to 
work around the way the filters work (ie, you can't *change* a filter 
property.. you have to clone it, modify it then re-apply it). In the
end, 
it's just a wrap-around.

Personally I've been using my own tweening extensions for that:

http://hosted.zeh.com.br/mctween/doc_blurto.html

They're prototype-based (although they work with AS2) and they don't
work 
for all filters though (only blurring, glowing, beveling).

Also, Moses Gunesch has added filter support to the Fuse Kit, so it
might be 
worth checking out:

http://www.mosessupposes.com/Fuse/

Check the documentation for 1.1, where it's mentioned.


- zeh 

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Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters

2006-01-25 Thread Julien Vignali
If you only need to tween filters, you can take a look at the Filter 
Managing Prototypes german project (http://www.flash-fmp.de).

AFAIK, it's in the process of beeing integrated in Fuse by Moses.

Julien

[EMAIL PROTECTED] a écrit :

Hi
I was wondering what everyone is using to tween flash filters.

The built in tween in Flash, or some third party tweening engine.
Thanks in advance
Jim Bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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