[Flashcoders] pass variables between classes in AS3

2006-07-27 Thread Carl Welch

I have an AS3 document class where I load and parse an xml file into
an array. I would like to pass that array to a movieclip(?) class -
basically its a button that will create new movieclips that will
differ based on my xml array. How in the world do I get the array from
the document class to other classes... arggg! as3 is blowing my mind.
I've googled but I can't find anything that make sense to my as2
brain.

Thanks again.

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http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
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RE: [Flashcoders] pass variables between classes in AS3

2006-07-27 Thread Mike
Depends on the structure, but, in the end, it sounds like it will boil
down to having some static method for the the document class to find the
movieclip, or the movieclip to find the document class. The simplest
variant of this approach is the Singleton pattern.

Is there only one instance of your document class, ever? Or only one
instance of your movieclip class?
--
T. Michael Keesey

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Carl
Welch
Sent: Thursday, July 27, 2006 12:09 AM
To: Flashcoders mailing list
Subject: [Flashcoders] pass variables between classes in AS3

I have an AS3 document class where I load and parse an xml file into
an array. I would like to pass that array to a movieclip(?) class -
basically its a button that will create new movieclips that will
differ based on my xml array. How in the world do I get the array from
the document class to other classes... arggg! as3 is blowing my mind.
I've googled but I can't find anything that make sense to my as2
brain.

Thanks again.

-- 
Carl Welch
http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
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[Flashcoders] blank flash movie (what is this)

2006-07-27 Thread Gavin Lilley

I have recently produced a simple movie that appears not to work.

The movie is :
http://www.stairclimber-uk.com/images/movie.html
http://www.stairclimber-uk.com/images/movie.swf
http://www.stairclimber-uk.com/images/movie.fla

When I try to see that movie on my localhost - it looks fine. When I look at
it on the above server, it is blank.

Do you think that I have done something wrong with the flash? Or is it
possible that it is the (Windows) server?

--
Gavin Lilley.
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Re: [Flashcoders] blank flash movie (what is this)

2006-07-27 Thread Adrian Park

Have you uploaded 'video.flv' (the resource specified in contentPath)?

Adrian

On 7/27/06, Gavin Lilley [EMAIL PROTECTED] wrote:


I have recently produced a simple movie that appears not to work.

The movie is :
http://www.stairclimber-uk.com/images/movie.html
http://www.stairclimber-uk.com/images/movie.swf
http://www.stairclimber-uk.com/images/movie.fla

When I try to see that movie on my localhost - it looks fine. When I look
at
it on the above server, it is blank.

Do you think that I have done something wrong with the flash? Or is it
possible that it is the (Windows) server?

--
Gavin Lilley.
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RE: [Flashcoders] Array Empowerment

2006-07-27 Thread Giles Taylor
How about setting it up on www.osflash.org? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks | BLITZ
Sent: 26 July 2006 23:04
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Array Empowerment

It's not done yet. I've identified some bugs in certain functions and
I'm also optimizing it still with everyone's help.  Don't want to jump
the gun too quick until it's absolutely ready.  :)

I think once it's ready, though, SVN would be a great place to keep this
open source project.

BLITZ | Steven Sacks - 310-551-0200 x209


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders- 
 [EMAIL PROTECTED] On Behalf Of Chris Hill
 Sent: Wednesday, July 26, 2006 2:56 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Array Empowerment
 
 Done! :D
 
 http://ubergeek.tv/XArray/XArray.as
 
 I'll put it up there from now on instead of spamming people's inboxes 
 more.
 
 -C
 
 Steven Sacks | BLITZ wrote:
 
 Chris,
 
 You rock!  How about calling it PowerArray or XArray instead.  :)
 
 -Steven
 
 BLITZ | Steven Sacks - 310-551-0200 x209
 
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Re: [Flashcoders] blank flash movie (what is this)

2006-07-27 Thread Serge Jespers

http://www.stairclimber-uk.com/images/video.flv not found

Serge



I have recently produced a simple movie that appears not to work.

The movie is :
http://www.stairclimber-uk.com/images/movie.html
http://www.stairclimber-uk.com/images/movie.swf
http://www.stairclimber-uk.com/images/movie.fla

When I try to see that movie on my localhost - it looks fine. When  
I look at

it on the above server, it is blank.

Do you think that I have done something wrong with the flash? Or is it
possible that it is the (Windows) server?

--
Gavin Lilley.
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Re: [Flashcoders] Array Empowerment

2006-07-27 Thread ryanm
To me it has always seemed more logical to use if this.length == 0 for the 
very reason of explicitness that you stated; and thus, using the 
alternative !this.length was less enticing. I speculated (wrongly) after 
reading your post that there might be some sort of speed optimization 
inherent to checking if something is false than actually checking for a 
specific length defined explicitly in your code. I don't know why I 
thought that, and obviously I am wrong for the various reasons stated 
earlier.


   Further, !this.length is very likely slower. Conditions are meant to 
resolve to a boolean, but the implicit cast is to a string, which means 
walking the prototype to find the property, and if it exists (!=undefined), 
casting it to a string, and then recasting it to a boolean. Meanwhile, 
this.length==0 resolves directly to a boolean, and, as such, should be a bit 
faster. It wouldn't be a noticable difference in speed in a single 
condition, but in a recursive loop where it might be evaluated thousands of 
times, it could make a significant difference.


ryanm 


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[Flashcoders] How to change reference?

2006-07-27 Thread natalia Vikhtinskaya

Hi

I attach clip with this code:

_root.attachMovie(as,as,100);

Is it possible to change reference to this clip? Instead of

as.something

to have _root.something


Another words I want to find way to say _root instead of _root.as. Is it
possible?

Thank you for help.
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Re: [Flashcoders] blank flash movie (what is this)

2006-07-27 Thread Gavin Lilley

Hi there Adrian,

Yes, I have uploaded this file.

Im thinking that it is some permissions problem or relative path problem.


--
Gavin Lilley.
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Re: [Flashcoders] How to change reference?

2006-07-27 Thread denfi

you dun have to put _root.attachMovie since you are already attaching it
right from your current maintimeline.

Instead just:

attachMove(as,as,100); will do the job.

Regrads!

On 7/27/06, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:


Hi

I attach clip with this code:

_root.attachMovie(as,as,100);

Is it possible to change reference to this clip? Instead of

as.something

to have _root.something


Another words I want to find way to say _root instead of _root.as. Is it
possible?

Thank you for help.
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Re: [Flashcoders] blank flash movie (what is this)

2006-07-27 Thread Adrian Park

Hi Gavin,

As pointed out in Serge's message,
http://www.stairclimber-uk.com/images/video.flv still doesn't work.

According to your contentPath, video.flv should be in the same folder as the
other assets. If it isn't, then you do indeed have a relative path problem.

A.

On 7/27/06, Gavin Lilley [EMAIL PROTECTED] wrote:


Hi there Adrian,

Yes, I have uploaded this file.

Im thinking that it is some permissions problem or relative path problem.


--
Gavin Lilley.
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RE: [Flashcoders] blank flash movie (what is this)

2006-07-27 Thread Toby
I have seen this on windows servers before, it may be because the filetype
is not registered on the server. You can test by checking the file is
uploaded ftp wise and it is not accessible via a browser with the correct
URL.

Toby

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gavin Lilley
Sent: 27 July 2006 10:59
To: Flashcoders mailing list
Subject: Re: [Flashcoders] blank flash movie (what is this)

Hi there Adrian,

Yes, I have uploaded this file.

Im thinking that it is some permissions problem or relative path problem.


-- 
Gavin Lilley.
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Re: [Flashcoders] catching errors by webservice : solution

2006-07-27 Thread PR Durand

I finally found the solution... thanks to google and forums:
flash is not 100% soap compatible !!!
the 1.1 SOAP standard turns the exceptions in 500 header error, wich 
causes a lost of the connection in flash, instead of reading the 
faultString.

here's the link to Adobe's technote


 PendingCall.onFault cannot capture SOAP:FAULT responses:

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=3c6784bc

++
PiR



PR Durand a écrit :

Hi List
Has anyone any way to receive the exceptions thrown by a webservice 
server please?


as it's asynchronous, the classical try...catch can't work on the 
service method call.
but, as soon as the server throws an exception (the sent SOAP is a 
correct fault soap file if I call it from a browser), I only receive 
an event in my Log listener, saying unable to connect to endpoint...


How do you actually do to receive and interpret the server faults?

++
PiR
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Re: [Flashcoders] How to change reference?

2006-07-27 Thread natalia Vikhtinskaya

Maybe I was not clear.

Clip as has function funk1

To call this function from root I should say as.func1 or from another clip:
_root.as.func1.

I want to find way to call this function as _root.func1 even if she is in
clip with name as.


2006/7/27, denfi [EMAIL PROTECTED]:


you dun have to put _root.attachMovie since you are already attaching it
right from your current maintimeline.

Instead just:

attachMove(as,as,100); will do the job.

Regrads!

On 7/27/06, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:

 Hi

 I attach clip with this code:

 _root.attachMovie(as,as,100);

 Is it possible to change reference to this clip? Instead of

 as.something

 to have _root.something


 Another words I want to find way to say _root instead of _root.as. Is it
 possible?

 Thank you for help.
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RE: [Flashcoders] How to change reference?

2006-07-27 Thread André Goliath
you can make an additional cross-reference

_root.func1 =  _root.as.func1;

but why would you want to do that?
Why don´t you create the function directly on the root?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of natalia
Vikhtinskaya
Sent: Thursday, July 27, 2006 12:40 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] How to change reference?

Maybe I was not clear.

Clip as has function funk1

To call this function from root I should say as.func1 or from another clip:
_root.as.func1.

I want to find way to call this function as _root.func1 even if she is in
clip with name as.


2006/7/27, denfi [EMAIL PROTECTED]:

 you dun have to put _root.attachMovie since you are already attaching it
 right from your current maintimeline.

 Instead just:

 attachMove(as,as,100); will do the job.

 Regrads!

 On 7/27/06, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:
 
  Hi
 
  I attach clip with this code:
 
  _root.attachMovie(as,as,100);
 
  Is it possible to change reference to this clip? Instead of
 
  as.something
 
  to have _root.something
 
 
  Another words I want to find way to say _root instead of _root.as. Is it
  possible?
 
  Thank you for help.
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[Flashcoders] Shared Fonts in Flash 7

2006-07-27 Thread Raymond Simmons
What's the best approach for sharing a font in Flash 7?  In Flash 6, I could 
place the font in a base movie and create text fields in loaded movies 
dynamically using the font in base.  This doesn't appear to work in Flash 7. 
There were lots of problems using shared fonts in Flash 6.  Branden Hall 
outlined these a long time ago: 
http://chattyfig.figleaf.com/pipermail/flashcoders/2002-August/045588.html. 
Have things changed?  Do shared fonts work properly in Flash 7?

Thanks,
Raymond Simmons 

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Re: [Flashcoders] blank flash movie (what is this)

2006-07-27 Thread Adrian Park

Glad you solved it and that's a handy thing to remember.

A.

On 7/27/06, Gavin Lilley [EMAIL PROTECTED] wrote:


Good morning All,

Thank you for looking at this. it is a very basic thing, but for some
reason
I just couldnt see the wood for the trees!

Toby was correct, it was a setting on iis, next time i will look at the
simple problems before jumping in two feet first!

--
Gavin Lilley.
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Re: [Flashcoders] Creating dynamic text field using font embedded in parent movie clip

2006-07-27 Thread Adrian Park

Hi Raymond,

I missed your reply to this. You're absolutely right, it's less than ideal
but I thought I'd mention it because it works :)

The onnly reason our project is structured in this way was because several
people were working on various child .swfs in various locations. I haven't
been given the time to rationalise it all.

I intended to try removing all the symbols in the child clips as a test for
you but haven't had a chance yet. I'll try this this afternoon and report
back to you what my findings are.

Cheers
Adrian

On 7/26/06, Raymond Simmons [EMAIL PROTECTED] wrote:


Adrian,

Thanks for your reply.  I'm afraid I might be missing something, but with
the technique you described for Flash 7, wouldn't the end result be that
the
child FLAs are exported with the font as well?  By adding the font symbols
to the libraries of the child FLAs, that's causing the font to be included
in the both the base SWF and the child SWFs, which would explain why the
technique works :(  Please help me see if I've missed something.

My hope is to avoid embedding the font in the child FLAs.  That way if the
font changes, I only have to change it in one place.  Also, if we have to
work with a Mac-only font, it can be embedded in base.fla, and the folks
working on PCs can still develop the child FLAs even though they don't
have
the font.

Kind regards,
Raymond Simmons


- Original Message -
From: Adrian Park [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 26, 2006 12:55 AM
Subject: Re: [Flashcoders] Creating dynamic text field using font embedded
inparent movie clip


I have successfully used this exact technique when targeting Flash 6 but,
as
I think about it, I haven't used it in any Flash 7 projects yet. That
said,
due to a quirk in the way a current project has evolved, it has ended up
using this technique but with the addition of identical Symbols in the
library of 'base.fla' and every child .fla.

So, base.fla has 2 Font Symbols in the library for the Normal and Bold
versions of the Font. 2 text fields exist on stage with the fonts embedded
(we've assigned the Font name given to the Symbols to the text field, not
the original font). The font symbols are then duplicated in each sub
library
but the text fields are not.

This seems to be working with no problems.

I'm doing a bit of optimisation at the moment and was considering using a
Shared Font Library to tidy things up but you hav me worried now :)

HTH
Adrian

On 7/26/06, Raymond Simmons [EMAIL PROTECTED] wrote:

 In Flash 6, I was able to embed a font in an FLA (we'll call it base.fla
),
 load into base.swf an external SWF (we'll call it main.swf), and create
a
 text field in main.swf using the font embedded in base.swf.  However, I
 can't seem to get this approach to work in Flash 7.  More specifically,
in
 Flash 6, I can add a text field off stage in base.fla, and embed the
font.
 Let's say the font is Proxima Nova Bold.  In main.fla, I can create a
 text
 field using the Proxima Nova Bold font with the following code:

 createTextField(myText,1,0,0,100,25);
 var myStyle = new TextFormat();
 myStyle.font = Proxima Nova Bold;
 myText.setNewTextFormat(myStyle);
 myText.embedFonts = true;
 myText.text = Hello World!;

 But if I export main.fla as Flash 7, the technique no longer works.  Has
 anyone else used this approach successfully in Flash 6, and found that
it
 does not work in Flash 7?  Or is it possible I'm missing something.  I
 would
 rather avoid the use of a shared font library, because I've heard they
 have
 the potential to corrupt FLAs.  However, if anyone would like to
convince
 me
 my fears are unfounded, I'm open to being convinced.

 Thanks,
 Raymond Simmons

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Re: [Flashcoders] pass variables between classes in AS3

2006-07-27 Thread Supriya

I could not get your problem exactly, but is this what you are looking for?

//The document class
package
{
import flash.display.MovieClip;
public class myClass extends MovieClip
{
 public static var myArr:Array=[1,2,3];
 private var myC2 = new myClass2
 function myClass()
 {
  sendArrays()
 }
 function sendArrays()
 {
  var someArr = [5,6,7]
  myC2.getArrays(myArr,someArr)
 }
}
}

// the other class
package
{
import flash.display.MovieClip;
public class myClass2 extends MovieClip
{
 function myClass2()
 {
 }
 function getArrays(a,b)
 {
  trace(hey = +a)
  trace(hey2 = +b)
 }
}
}

If this is not what you are looking for, could you explain your question a 
bit more in detail?


thanks

- Original Message - 
From: Carl Welch [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 27, 2006 12:39 PM
Subject: [Flashcoders] pass variables between classes in AS3



I have an AS3 document class where I load and parse an xml file into
an array. I would like to pass that array to a movieclip(?) class -
basically its a button that will create new movieclips that will
differ based on my xml array. How in the world do I get the array from
the document class to other classes... arggg! as3 is blowing my mind.
I've googled but I can't find anything that make sense to my as2
brain.

Thanks again.

--
Carl Welch
http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] Mac IDE for AS !

2006-07-27 Thread f a r i d | s i l v a | a b o i d

I'm not working actually in Mac, but a I used to. In those times the best
code editor I got was BBEdit by barebones.
Cause it's modular development, you could add support for any languages.
Check it.
Regards


--
SalU2


f a r i d | s i l v a | a b o i d
www.e-foco.com.ar
tel: +54 11 4300-1042
cel: 15-6475-3021

Moderador de Salas Dreamweaver y Programación
Multimedia User Group Adobe Argentina
http://www.mmug-ar.com.ar
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Re: [Flashcoders] Array Empowerment

2006-07-27 Thread Weldon MacDonald

That's the real source of sloppiness, Java has eliminitaed these
discussions by the simple expeditent of requiring that the conditional
resolves to a boolean, nothing wlse will do. THe real question to me
is does AS3 change this behavior?

On 7/27/06, ryanm [EMAIL PROTECTED] wrote:

 To me it has always seemed more logical to use if this.length == 0 for the
 very reason of explicitness that you stated; and thus, using the
 alternative !this.length was less enticing. I speculated (wrongly) after
 reading your post that there might be some sort of speed optimization
 inherent to checking if something is false than actually checking for a
 specific length defined explicitly in your code. I don't know why I
 thought that, and obviously I am wrong for the various reasons stated
 earlier.

Further, !this.length is very likely slower. Conditions are meant to
resolve to a boolean, but the implicit cast is to a string, which means
walking the prototype to find the property, and if it exists (!=undefined),
casting it to a string, and then recasting it to a boolean. Meanwhile,
this.length==0 resolves directly to a boolean, and, as such, should be a bit
faster. It wouldn't be a noticable difference in speed in a single
condition, but in a recursive loop where it might be evaluated thousands of
times, it could make a significant difference.

ryanm

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--
Weldon MacDonald
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[Flashcoders] Trap browser interaction.

2006-07-27 Thread Eskil Janson
I'm working on a navigation system using named anchors in the main 
timeline to
direct users to different states of my application from user interaction 
with the browser.


I would prefer to do it more dynamically. Anyone who knows how the 
interaction
is handled browser/flash with named anchors, and if it is possible to 
skip the timeline

stuff, and trap the events directly from actionscript ?

/Eskil

--
http://www.eskilstina.com
---eskilStina 
--

Eskil Janson  Mobil: +46 0735 31 68 52
Slupskjulsvägen 38   	  E-post: [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]

111 49 Stockholm  Webb: www.eskilstina.com http://www.eskilstina.com





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Re: [Flashcoders] Weird problem with encryption...

2006-07-27 Thread John McCormack
I found that typing all kinds of sequences did the trick.

Typing ato z and copying it in a few times did the trick too. Then I
backspaced to the '1' (Small L) and when replaced with other letters it was
okay. Put the 'l' back and it reappeared. It seems to be the encoding
process.

Sometimes you get garbage after deleting the text but pressing the delete
key removes the hidden char in the input field and the output clears.

I noticed in the Flash debugger that a letter 'a' turns up as a/r ie with
a carraige return.

Hope that helps.

I am new to the game so can't help more. If the debugger gave you more
support I might be able to help.

John


- Original Message - 
From: ryanm [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 25, 2006 7:37 AM
Subject: [Flashcoders] Weird problem with encryption...


 I'm working on some encryption classes, and I've run into an extremely
 odd problem. Let me give you an example:

 http://www.horsefish.net/businesstools/sample.html

 Scroll to the bottom to the Encryption Test and type asdf in the
clear
 text string field. You'll notice that it breaks when you type the f.
 However, if you change any character in the string or any character in the
 key, it works fine. If you continue typing asdf repeatedly you'll see
that
 it breaks at predictable intervals. My first thought was that something
must
 be wrong with the characters being used to pad the strings, since it
always
 seems to break when you reach half a block. So I spent all kinds of time
 going through the algorhithm  and replacing the pad characters to see what
I
 was doing wrong, etc, but found nothing. Then I noticed something odd. If
 you switch to XXTEA using the combobox in the top right corner, you can
 produce the same error. Type Hello, my name is  (including the space at
 the end) and you'll see the same thing happening. Add a character or
change
 any character in the string and it encrypts and decrypts correctly.
Needless
 to say, I find it exceedingly odd that both ciphers would suffer the same
 flaw, despite the same flawed developer working on both of them. I don't
 know if the MD5 class suffers the same problem, since it's one way and I
 don't have a good way to check it short of using someone else's
 implementation to repeatedly check strings until I find a  key/message
pair
 that produce the wrong result.

 So, the point of all of this is that I believe, after banging on this
 for some time, that there must be some character that is being generated
by
 the cipher that Flash isn't handling properly. The encrypted string is
 generated in both classes by using bitwise operators to alter character
 codes, and what I think may be happening is some non-printable or
otherwise
 unimplemented or incorrectly implemented character code is being generated
 in the cipher text, which is causing it to output garbage instead of valid
 cipher text. Of course, when I try to decrypt the garbage, it only returns
 garbage.

 Does anyone have any ideas on this? Has anyone experienced anything
 similar? Any light you guys can shed on this would be helpful.

 ryanm

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Re: [Flashcoders] _global.styles.TextArea.embedFonts=true - problem

2006-07-27 Thread Kenneth Kawamoto

quote
_global.styles.TextArea.embedFonts=true;
_global.styles.TextArea.fontFamily=hnm;//hnm is a non system font embeded 
and linked as so in my library.


then

txt.text=asdbrasdbrasd;//txt is a v2 textarea component on the stage 
named as so.


PROBLEM=embedFonts is causing nothing to display - why does this not act 
like a global style sheet?

/quote

This works:

import mx.controls.TextArea;
import mx.styles.CSSStyleDeclaration;
_global.styles.TextArea.embedFonts = true;
_global.styles.TextArea.fontFamily = hnm;
this.createClassObject(TextArea, txt, 1);
txt.text = asd\nasd\nasd;

But it won't work with html=true, my theory is because Flash adds 
font tag with its face set to the default font (Times New Roman) which 
is not embeded in your TextArea therefore nothing will be displayed.


Kenneth Kawamoto
http://www.materiaprima.co.uk

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[Flashcoders] loadComplete but no loadInit

2006-07-27 Thread Tony Fairfield
Exactly the problem I encountered a few days ago - but no solution to it
yet. The only clue I have is that in the testing environment both
onLoadComplete and onLoadInit were successfully working. It was when I tried
launching either a standalone projector or the swf independently, that the
onLoadInit became erratic - it would fail on certain pages and not on
others. I am loading external swfs as page content using movieClipLoader,
and I know it isn't the page content or size, because all are identical (
small files of about 15k with exactly the same content). I have tried using
delegates and cleaning the Listener and Loader (removing and deleting, then
recreating) up completely after each load - same result. The answer is out
there somewhere .

 

T Fairfield

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Re: [Flashcoders] Array Empowerment

2006-07-27 Thread Mark Winterhalder

On 7/27/06, Weldon MacDonald [EMAIL PROTECTED] wrote:

That's the real source of sloppiness, Java has eliminitaed these
discussions by the simple expeditent of requiring that the conditional
resolves to a boolean, nothing wlse will do. THe real question to me
is does AS3 change this behavior?


I don't know about AS3, but haXe doesn't allow that kind of
sloppiness, either. Generally, it beats any AS flavour hands down
when it gets to typing, and those of you who consider such things
important should definitely check out haxe.org -- you can easily
learn how to do the same things you can do with AS and then still have
what was a whole new world for me to explore to further improve your
code, especially when typing is concerned.

AS allows if(a.length), that's why I always did it that way and never
felt bad about it. Why bother to differ between an undefined length
property and one that is 0 while iterating over an array that itself
can contain objects of any kind, potentially of mixed types, and I
having to trust an unsafe cast if I don't want the overhead of
checking the type at runtime?

Just my two cents worth to a potentially endless discussion that might
turn into a flame war à la whether or not to use _root.

Mark
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[Flashcoders] Loading Remote Images Cross Domain files

2006-07-27 Thread Kevin Cannon
Hi all,

I'm having a bit of trouble figuring out this cross domain policy stuff. I've
read Macromedia's tutorial and Colin Moock's explanation and while I
understand the principle, I'm still unable to get it working.

Quite simply, I want to load images from a remote server.

I've set it all up and it just fails silently. I checked what's happpening in
the background with LiveHTTPHeaders and the request for the crossdomain.xml
file never gets sent, even when I explicitly set it with
System.security.loadPolicyFile.

I'm publishing as Flash 7, and using the Flash 9 plugin.

This seems like it should work straight off from reading the tutorials, so i'm
really at a bit of a loss. To eliminate the chance that this was my server,
i've also tried loading things from flickr with the same result.

Any suggestions, I'd really appreciate it.

- Kevin
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RE: [Flashcoders] Loading Remote Images Cross Domain files

2006-07-27 Thread Merrill, Jason
Is the cross domain file on the server you want to connect to and
stating your server with the .swf is OK to have access?

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Kevin Cannon
Sent: Thursday, July 27, 2006 9:56 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Loading Remote Images  Cross Domain files

Hi all,

I'm having a bit of trouble figuring out this cross domain policy
stuff. I've
read Macromedia's tutorial and Colin Moock's explanation and while I
understand the principle, I'm still unable to get it working.

Quite simply, I want to load images from a remote server.

I've set it all up and it just fails silently. I checked what's
happpening in
the background with LiveHTTPHeaders and the request for the
crossdomain.xml
file never gets sent, even when I explicitly set it with
System.security.loadPolicyFile.

I'm publishing as Flash 7, and using the Flash 9 plugin.

This seems like it should work straight off from reading the
tutorials, so i'm
really at a bit of a loss. To eliminate the chance that this was my
server,
i've also tried loading things from flickr with the same result.

Any suggestions, I'd really appreciate it.

- Kevin
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Re: [Flashcoders] Hebrew in Flash?

2006-07-27 Thread uri
yeah, hebrew is very tricky, but if you don't have input text fields there, 
it's still manageable.. look into X-FONTS in which every character has been 
flipped. 
place a textfield with an XFONT font on the stage and make its text aligh-left. 
Then flip the textfield horizontally and your hebrew text will display 
correctly.
Mixing hebrew and english in the same field can bring new issues which are too 
numerous to mention here.. Good luck!

Uri
http://www.flashmagician.net




-- Original Message --
From: iestyn lloyd [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date:  Thu, 27 Jul 2006 14:42:27 +0100

Hi List,

I'm going to be working on a flash project that will need to be in 10
languages, one of which is Hebrew. I'll be using the Strings Panel and
XLIFF to do the localisation.

After a quick google, I see that people have had some problems with
Hebrew, as it's Right-to-left, and uses some special kind of character
set. Has anyone here dealt with Hebrew in flash? If you have, could
you outline some of the problems I might face?

Cheers!

iestyn
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h 





Sent via the WebMail system at flashmagician.net


 
   
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[Flashcoders] Row Height in Tree Components

2006-07-27 Thread John Mark Hawley
I'm having a problem setting the row height in a Tree component. Since Tree 
extends List, you'd think tree.rowHeight = 50 or tree.setRowHeight( 50 ) would 
do the trick, but neither seems to be doing squat.

I tried using icons of varying heights and failed to see any corresponding 
change in row heights -- just icons that overlap each other.

Can anyone point me int he right direction here? Do I have to write a 
cellRenderer to accomplish something this dinky?

-Mark

--
John Mark Hawley
The Nilbog Group
773.968.4980 (cell)

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Re: [Flashcoders] Hebrew in Flash?

2006-07-27 Thread nik crosina

Should work without too many problems as Flash supports unicode.
Nik

On 7/27/06, iestyn lloyd [EMAIL PROTECTED] wrote:

Hi List,

I'm going to be working on a flash project that will need to be in 10
languages, one of which is Hebrew. I'll be using the Strings Panel and
XLIFF to do the localisation.

After a quick google, I see that people have had some problems with
Hebrew, as it's Right-to-left, and uses some special kind of character
set. Has anyone here dealt with Hebrew in flash? If you have, could
you outline some of the problems I might face?

Cheers!

iestyn
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--
Nik C
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[Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Mike Mountain
OK having a dabble in AS3 for the first time and I ported a simple
particle script over to the timeline:

[as]
import flash.events.Event;
var numBots:int = 50;
var balls:Array=new Array();
//
for(var i=0; i=numBots; i++){
var bl:Ball=new Ball();
var tmpBall=addChild(bl);
tmpBall.xmin = tmpBall.width/2;
tmpBall.ymin = tmpBall.height/2;
tmpBall.xmax = 550-tmpBall.xmin;
tmpBall.ymax = 400-tmpBall.ymin;
//
tmpBall.x =
Math.floor(Math.random()*(550-tmpBall.width))+tmpBall.xmin;
tmpBall.y =
Math.floor(Math.random()*(400-tmpBall.height))+tmpBall.ymin;
//
tmpBall.xVel = Math.floor(Math.random()*20)-10;
tmpBall.yVel = Math.floor(Math.random()*20)-10;
tmpBall.alpha=Math.random()*1
tmpBall.scaleX=tmpBall.scaleY=Math.random()*1
balls.push(tmpBall);
}
addEventListener(Event.ENTER_FRAME, moveme);

function moveme(event:Event):void{  
var l=balls.length; 
for(var i=0; i=l; i++){
var bot:Ball = balls[i];
var nextX = bot.xVel+bot.x;
var nextY = bot.yVel+bot.y;
if (nextXbot.xmax) {
bot.xVel = bot.xVel*-1;
nextX = bot.xmax-(nextX-bot.xmax);
} else if (nextXbot.xmin) {
bot.xVel = bot.xVel*-1;
nextX = bot.xmin+(bot.xmin-nextX);
}
if (nextYbot.ymax) {
bot.yVel = bot.yVel*-1;
nextY = bot.ymax-(nextY-bot.ymax);
} else if (nextYbot.ymin) {
bot.yVel = bot.yVel*-1;
nextY = bot.ymin+(bot.ymin-nextY);
}
bot.x = nextX;
bot.y = nextY;

}   
}
[/as]

Gives me this error:

TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at Timeline0_5bf5ad1effb5f4693f4c3e71f1bcfc7/moveme()

What am I missing here?

And while I'm at it, what's the simple AS3 scripting way (I know the
class way) of doing

myObj.onEnterFrame=function(){
 this.x+=1
//Etc.
}

Cheers

Mike


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Re: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Supriya
its not an AS3 problem, its a small problem in your logic in the function 
moveme

find it out :)

- Original Message - 
From: Mike Mountain [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 27, 2006 9:07 PM
Subject: [Flashcoders] AS3 scripting, first try - some Q's


OK having a dabble in AS3 for the first time and I ported a simple
particle script over to the timeline:

[as]
import flash.events.Event;
var numBots:int = 50;
var balls:Array=new Array();
//
for(var i=0; i=numBots; i++){
var bl:Ball=new Ball();
var tmpBall=addChild(bl);
tmpBall.xmin = tmpBall.width/2;
tmpBall.ymin = tmpBall.height/2;
tmpBall.xmax = 550-tmpBall.xmin;
tmpBall.ymax = 400-tmpBall.ymin;
//
tmpBall.x =
Math.floor(Math.random()*(550-tmpBall.width))+tmpBall.xmin;
tmpBall.y =
Math.floor(Math.random()*(400-tmpBall.height))+tmpBall.ymin;
//
tmpBall.xVel = Math.floor(Math.random()*20)-10;
tmpBall.yVel = Math.floor(Math.random()*20)-10;
tmpBall.alpha=Math.random()*1
tmpBall.scaleX=tmpBall.scaleY=Math.random()*1
balls.push(tmpBall);
}
addEventListener(Event.ENTER_FRAME, moveme);

function moveme(event:Event):void{
var l=balls.length;
for(var i=0; i=l; i++){
var bot:Ball = balls[i];
var nextX = bot.xVel+bot.x;
var nextY = bot.yVel+bot.y;
if (nextXbot.xmax) {
bot.xVel = bot.xVel*-1;
nextX = bot.xmax-(nextX-bot.xmax);
} else if (nextXbot.xmin) {
bot.xVel = bot.xVel*-1;
nextX = bot.xmin+(bot.xmin-nextX);
}
if (nextYbot.ymax) {
bot.yVel = bot.yVel*-1;
nextY = bot.ymax-(nextY-bot.ymax);
} else if (nextYbot.ymin) {
bot.yVel = bot.yVel*-1;
nextY = bot.ymin+(bot.ymin-nextY);
}
bot.x = nextX;
bot.y = nextY;

}
}
[/as]

Gives me this error:

TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at Timeline0_5bf5ad1effb5f4693f4c3e71f1bcfc7/moveme()

What am I missing here?

And while I'm at it, what's the simple AS3 scripting way (I know the
class way) of doing

myObj.onEnterFrame=function(){
this.x+=1
//Etc.
}

Cheers

Mike


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Re: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Supriya

for the second question

myObj.addEventListener(enterFrame,fun)
function fun(evt)
{
this.x++
}

Supriya.

- Original Message - 
From: Mike Mountain [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 27, 2006 9:07 PM
Subject: [Flashcoders] AS3 scripting, first try - some Q's


OK having a dabble in AS3 for the first time and I ported a simple
particle script over to the timeline:

[as]
import flash.events.Event;
var numBots:int = 50;
var balls:Array=new Array();
//
for(var i=0; i=numBots; i++){
var bl:Ball=new Ball();
var tmpBall=addChild(bl);
tmpBall.xmin = tmpBall.width/2;
tmpBall.ymin = tmpBall.height/2;
tmpBall.xmax = 550-tmpBall.xmin;
tmpBall.ymax = 400-tmpBall.ymin;
//
tmpBall.x =
Math.floor(Math.random()*(550-tmpBall.width))+tmpBall.xmin;
tmpBall.y =
Math.floor(Math.random()*(400-tmpBall.height))+tmpBall.ymin;
//
tmpBall.xVel = Math.floor(Math.random()*20)-10;
tmpBall.yVel = Math.floor(Math.random()*20)-10;
tmpBall.alpha=Math.random()*1
tmpBall.scaleX=tmpBall.scaleY=Math.random()*1
balls.push(tmpBall);
}
addEventListener(Event.ENTER_FRAME, moveme);

function moveme(event:Event):void{ 
var l=balls.length; 
for(var i=0; i=l; i++){

var bot:Ball = balls[i];
var nextX = bot.xVel+bot.x;
var nextY = bot.yVel+bot.y;
if (nextXbot.xmax) {
bot.xVel = bot.xVel*-1;
nextX = bot.xmax-(nextX-bot.xmax);
} else if (nextXbot.xmin) {
bot.xVel = bot.xVel*-1;
nextX = bot.xmin+(bot.xmin-nextX);
}
if (nextYbot.ymax) {
bot.yVel = bot.yVel*-1;
nextY = bot.ymax-(nextY-bot.ymax);
} else if (nextYbot.ymin) {
bot.yVel = bot.yVel*-1;
nextY = bot.ymin+(bot.ymin-nextY);
}
bot.x = nextX;
bot.y = nextY;

} 
}

[/as]

Gives me this error:

TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at Timeline0_5bf5ad1effb5f4693f4c3e71f1bcfc7/moveme()

What am I missing here?

And while I'm at it, what's the simple AS3 scripting way (I know the
class way) of doing

myObj.onEnterFrame=function(){
this.x+=1
//Etc.
}

Cheers

Mike


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Re: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread eric dolecki


function moveme(event:Event):void{



You aren't passing in an event there... so perhaps that is causing the
vomit?

- Eric

On 7/27/06, Supriya [EMAIL PROTECTED] wrote:


its not an AS3 problem, its a small problem in your logic in the function
moveme
find it out :)

- Original Message -
From: Mike Mountain [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 27, 2006 9:07 PM
Subject: [Flashcoders] AS3 scripting, first try - some Q's


OK having a dabble in AS3 for the first time and I ported a simple
particle script over to the timeline:

[as]
import flash.events.Event;
var numBots:int = 50;
var balls:Array=new Array();
//
for(var i=0; i=numBots; i++){
var bl:Ball=new Ball();
var tmpBall=addChild(bl);
tmpBall.xmin = tmpBall.width/2;
tmpBall.ymin = tmpBall.height/2;
tmpBall.xmax = 550-tmpBall.xmin;
tmpBall.ymax = 400-tmpBall.ymin;
//
tmpBall.x =
Math.floor(Math.random()*(550-tmpBall.width))+tmpBall.xmin;
tmpBall.y =
Math.floor(Math.random()*(400-tmpBall.height))+tmpBall.ymin;
//
tmpBall.xVel = Math.floor(Math.random()*20)-10;
tmpBall.yVel = Math.floor(Math.random()*20)-10;
tmpBall.alpha=Math.random()*1
tmpBall.scaleX=tmpBall.scaleY=Math.random()*1
balls.push(tmpBall);
}
addEventListener(Event.ENTER_FRAME, moveme);

function moveme(event:Event):void{
var l=balls.length;
for(var i=0; i=l; i++){
var bot:Ball = balls[i];
var nextX = bot.xVel+bot.x;
var nextY = bot.yVel+bot.y;
if (nextXbot.xmax) {
bot.xVel = bot.xVel*-1;
nextX = bot.xmax-(nextX-bot.xmax);
} else if (nextXbot.xmin) {
bot.xVel = bot.xVel*-1;
nextX = bot.xmin+(bot.xmin-nextX);
}
if (nextYbot.ymax) {
bot.yVel = bot.yVel*-1;
nextY = bot.ymax-(nextY-bot.ymax);
} else if (nextYbot.ymin) {
bot.yVel = bot.yVel*-1;
nextY = bot.ymin+(bot.ymin-nextY);
}
bot.x = nextX;
bot.y = nextY;

}
}
[/as]

Gives me this error:

TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at Timeline0_5bf5ad1effb5f4693f4c3e71f1bcfc7/moveme()

What am I missing here?

And while I'm at it, what's the simple AS3 scripting way (I know the
class way) of doing

myObj.onEnterFrame=function(){
this.x+=1
//Etc.
}

Cheers

Mike


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RE: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Mike Mountain

  function moveme(event:Event):void{
 
 
 You aren't passing in an event there... so perhaps that is 
 causing the vomit?

The event gets passed auotmatically, it traces out fine

 
 On 7/27/06, Supriya [EMAIL PROTECTED] wrote:
 
  its not an AS3 problem, its a small problem in your logic in the 
  function moveme find it out :)

Y'see if I could work it out I wouldn't have posted would I? This may be
a wood for trees situation, but posts like that just aren't helpful,
so what's the point in posting? 

M
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RE: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Mike Mountain
for(var i=0; il; i++){

Not

for(var i=0; i=l; i++){ 


M

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Mike Mountain
 Sent: 27 July 2006 17:17
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] AS3 scripting, first try - some Q's
 
 
   function moveme(event:Event):void{
  
  
  You aren't passing in an event there... so perhaps that is 
 causing the 
  vomit?
 
 The event gets passed auotmatically, it traces out fine
 
  
  On 7/27/06, Supriya [EMAIL PROTECTED] wrote:
  
   its not an AS3 problem, its a small problem in your logic in the 
   function moveme find it out :)
 
 Y'see if I could work it out I wouldn't have posted would I? 
 This may be a wood for trees situation, but posts like that 
 just aren't helpful, so what's the point in posting? 
 
 M
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RE: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Mike Mountain
Anyone got an answer to the second part:

what's the simple AS3 scripting way (I know the class way) of doing

myObj.onEnterFrame=function(){
 this.x+=1
//Etc.
}

Cheers

Mike
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Re: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread eric dolecki

add an event listener to the mc Obj?

On 7/27/06, Mike Mountain [EMAIL PROTECTED] wrote:


Anyone got an answer to the second part:

what's the simple AS3 scripting way (I know the class way) of doing

myObj.onEnterFrame=function(){
this.x+=1
//Etc.
}

Cheers

Mike
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[Flashcoders] AS3 Compiler For MAC OS X

2006-07-27 Thread CK

Hi,

Just installed Flash Player 9, and after reading the following: 
(http://www.senocular.com/flash/tutorials/as3withmxmlc), is a special  
compiler needed for MAC OS X?






Return True,




CK
Principal/Designer/Programmer -Bushidodeep
www.bushidodeep.com
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of some aspect of personality.

 -- Aldus Huxley


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Re: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Arul Prasad M L

Y'see if I could work it out I wouldn't have posted would I?


and u worked it out now!

~Arul Prasad

On 7/27/06, Mike Mountain [EMAIL PROTECTED] wrote:


for(var i=0; il; i++){

Not

for(var i=0; i=l; i++){


M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Mike Mountain
 Sent: 27 July 2006 17:17
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] AS3 scripting, first try - some Q's


   function moveme(event:Event):void{
 
 
  You aren't passing in an event there... so perhaps that is
 causing the
  vomit?

 The event gets passed auotmatically, it traces out fine

 
  On 7/27/06, Supriya [EMAIL PROTECTED] wrote:
  
   its not an AS3 problem, its a small problem in your logic in the
   function moveme find it out :)

 Y'see if I could work it out I wouldn't have posted would I?
 This may be a wood for trees situation, but posts like that
 just aren't helpful, so what's the point in posting?

 M
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Re: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Supriya Rao

Hi Mike,

I didnt know FlashCoders was a place to get one's code reviewed for silly
mistakes in logic.  Hence I just cleared your way from thinking its an AS3
problem. Anyways glad to know you figured it out.
And for your second question, I had already replied to it.

On 7/27/06, Mike Mountain  [EMAIL PROTECTED] wrote:


Anyone got an answer to the second part:

what's the simple AS3 scripting way (I know the class way) of doing

myObj.onEnterFrame=function(){
this.x+=1
//Etc.
}

Cheers

Mike
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[Flashcoders] Components in Flash 4/MX

2006-07-27 Thread Weyert de Boer
Does anyone know some good resources how to make components for Flash 
MX/4 ?


Yours,
Weyert de Boer
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Re: Re: [Flashcoders] Mac IDE for AS !

2006-07-27 Thread Chris Allen

I'm using the FDT plugin for Eclipse for my AS2 development. It's got
some issues, but the features that do work more than make up for it.
Auto-completion, code snippets, navigation through classes, basic
refactoring like renaming class files, error checking as you type.
etc...

You can find it here:

http://fdt.powerflasher.com/flashsite/flash.htm

My only gripe with the product besides the price tag, is that they
haven't updated and fixed many of the known bugs for at least a year.
Plus, support and documentation are extremely limited or non-existent.

I'm hoping that the guys at ASDT come out with an update soon. It's
been way too long on that one too, and I'd much rather use an open
source product.

Hope that helps.

-Chris
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Re: [Flashcoders] Components in Flash 4/MX

2006-07-27 Thread Arul Prasad M L

flash MX  - it was the age of AS1 Flash V1 components.. V1 component
tutorials on the net should help u ..

flash 4 ... umm... i dint even know Flash then :D

On 7/27/06, Weyert de Boer [EMAIL PROTECTED] wrote:


Does anyone know some good resources how to make components for Flash
MX/4 ?

Yours,
Weyert de Boer
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Re: [Flashcoders] Components in Flash 4/MX

2006-07-27 Thread Jim Berkey
This might help:

http://www.communitymx.com/content/article.cfm?cid=A06B3C7D7B74030D

jimbo


*** REPLY SEPARATOR  ***

On 7/27/2006 at 6:42 PM Weyert de Boer wrote:

Does anyone know some good resources how to make components for Flash 
MX/4 ?

Yours,
Weyert de Boer
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ï

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Re: [Flashcoders] Components in Flash 4/MX

2006-07-27 Thread Jim Berkey
Here's another by Joey Lott - possibly a duplicate of the first link:

http://www.person13.com/articles/components/creatingcomponents.html



*** REPLY SEPARATOR  ***

On 7/27/2006 at 6:42 PM Weyert de Boer wrote:

Does anyone know some good resources how to make components for Flash 
MX/4 ?

Yours,
Weyert de Boer
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-

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[Flashcoders] AntiAlias Type and CacheBitmap = Jumbled Text???

2006-07-27 Thread Ash Warren
I have been using the advanced antiAlias prop for text in Flash with great
success until I tried to place my text in a movieclip that was set to
cacheBitmap.

Now the text looks all jumbled, has anyone had this issue before or has
anyone found a workaround?

I am loading the text in dynamically via xml as well.

Thank you in advance!

Ash


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RE: [Flashcoders] How to change reference?

2006-07-27 Thread Mike
It's a hack, but you can do:

as.func1.apply(_root);

Might be better to change func1 so that it takes a MovieClip as a
parameter. Then you could just do:

as.func1(_root);

(Although that's still a bit of a hack.)
--
T. Michael Keesey

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of natalia
Vikhtinskaya
Sent: Thursday, July 27, 2006 3:40 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] How to change reference?

Maybe I was not clear.

Clip as has function funk1

To call this function from root I should say as.func1 or from another
clip:
_root.as.func1.

I want to find way to call this function as _root.func1 even if she is
in
clip with name as.


2006/7/27, denfi [EMAIL PROTECTED]:

 you dun have to put _root.attachMovie since you are already attaching
it
 right from your current maintimeline.

 Instead just:

 attachMove(as,as,100); will do the job.

 Regrads!

 On 7/27/06, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:
 
  Hi
 
  I attach clip with this code:
 
  _root.attachMovie(as,as,100);
 
  Is it possible to change reference to this clip? Instead of
 
  as.something
 
  to have _root.something
 
 
  Another words I want to find way to say _root instead of _root.as.
Is it
  possible?
 
  Thank you for help.
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RE: [Flashcoders] loadComplete but no loadInit

2006-07-27 Thread Mike
Random thought--is it possible that the initialization code for the
loaded SWF is throwing an error? (I have no idea if this would stop
onLoadInit from being called, though.)

It's a long shot, but
--
T. Michael Keesey

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony
Fairfield
Sent: Thursday, July 27, 2006 6:30 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] loadComplete but no loadInit

Exactly the problem I encountered a few days ago - but no solution to it
yet. The only clue I have is that in the testing environment both
onLoadComplete and onLoadInit were successfully working. It was when I
tried
launching either a standalone projector or the swf independently, that
the
onLoadInit became erratic - it would fail on certain pages and not on
others. I am loading external swfs as page content using
movieClipLoader,
and I know it isn't the page content or size, because all are identical
(
small files of about 15k with exactly the same content). I have tried
using
delegates and cleaning the Listener and Loader (removing and deleting,
then
recreating) up completely after each load - same result. The answer is
out
there somewhere .

 

T Fairfield

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Re: [Flashcoders] Components in Flash 4/MX

2006-07-27 Thread Chris Hill

I hope you're bald, otherwise you'll be pulling your hair out very soon.
C

Weyert de Boer wrote:

Does anyone know some good resources how to make components for Flash 
MX/4 ?


Yours,
Weyert de Boer
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Re: [Flashcoders] Components in Flash 4/MX

2006-07-27 Thread Weyert de Boer

Oh really, then I should have a look at Smart Clips then ;-) Oh well.
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Re: [Flashcoders] Mac IDE for AS !

2006-07-27 Thread Scott Hyndman

Eclipse with FDT.

On 27/07/06, f a r i d | s i l v a | a b o i d [EMAIL PROTECTED] wrote:

I'm not working actually in Mac, but a I used to. In those times the best
code editor I got was BBEdit by barebones.
Cause it's modular development, you could add support for any languages.
Check it.
Regards


--
SalU2


f a r i d | s i l v a | a b o i d
www.e-foco.com.ar
tel: +54 11 4300-1042
cel: 15-6475-3021

Moderador de Salas Dreamweaver y Programación
Multimedia User Group Adobe Argentina
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RE: [Flashcoders] Array Empowerment

2006-07-27 Thread Steven Sacks | BLITZ
After thinking about it, I believe the eql method is fine how it is and
here's why.

If there is an object in there with the same exact properties, but it's
a different instance of the object, then I don't think it should be a
match.  If it points to the same place in memory (same instance) then it
should match, which is how Flash handles MovieClips, Objects, Classes,
etc. as illustrated in this trivial example:

x = {};
y = x;
trace(x == y);
-- true

x = {};
y = {};
trace(x == y);
-- false

This is as it should be.  If the pointer in the array points to the same
object in memory, the it's a match, otherwise, it's not.

If you want to do some deeper comparison to see if objects in an array
are identical in content but different instances, then I think 'every'
is the proper method to use and you just pass your comparison function
as the argument.

Any thoughts?
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RE: [Flashcoders] Array Empowerment

2006-07-27 Thread Steven Sacks | BLITZ
Latest and greatest!

http://paste.plone.org/7317
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[Flashcoders] constrain image pans with Zoomify

2006-07-27 Thread Kirk Roberts
This is apropos of nothing, but I want to share this so it is in the  
archive.


If you are using Zoomify and want your image to stay within the  
viewer's boundaries, you can use this code.


After not getting a response from Zoomify I muddled for days to come  
up with this. Sad, but true.

I hope this will help others avoid some frustration.

In the ZoomifyViewer's MousePan function you'll find this line of  
code:



this.gCurrentTier_mc.startDrag();


Replace it with this code:


// determine bounds to keep map in viewer
var w = this.tier1_mc._width;
var h = this.tier1_mc._height;
var left = -((1 - this.getWindowRight()) * w);
var right = (this.getWindowLeft() * w);
var top = -((1 - this.getWindowBottom()) * h);
var bottom = (this.getWindowTop() * h);

this.gCurrentTier_mc.startDrag(false, left, top, right, bottom);



That should keep the user from seeing the outer edges of your image,  
or dragging it out of the viewer entirely.


Note: this works particularly well if your image's proportions are  
the same as your view window's.


Thanks everybody,
Kirk



FINE DESIGN GROUP
551 Natoma StreetSan Francisco, CA 94103http:// 
www.finedesigngroup.com



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Re: [Flashcoders] Array Empowerment

2006-07-27 Thread ryanm

If you want to do some deeper comparison to see if objects in an array
are identical in content but different instances, then I think 'every'
is the proper method to use and you just pass your comparison function
as the argument.

Any thoughts?

   I think you need both. Maybe name this one same (or sameAs) and the 
other one equal (I'd add the s: equals), because what the strict 
comparison is really doing is saying that this is a reference to the *same* 
object as the one passed as an argument, not that they are equivalent. 
Equivalency really suggests a comparison between different objects, not just 
a check to see if they are the same object. Basically, you need an 
Object.compare function that you can call from this function. That would 
make life much easier, and you could even have it return a tri-state value, 
e.g. 0=false (not equivalent), 1=true (equivalent), 2 or -1 or null or 
whatever = duplicate reference (a==b).


ryanm 


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Re: [Flashcoders] Array Empowerment

2006-07-27 Thread ryanm

That's the real source of sloppiness, Java has eliminitaed these
discussions by the simple expeditent of requiring that the conditional
resolves to a boolean, nothing wlse will do. THe real question to me
is does AS3 change this behavior?

   Well, the Flash answer to this is that all conditionals are cast to 
boolean, so if(condition) is effectively executed as if(Boolean(condition)), 
which makes it work, but at the same time it makes it easy to be sloppy.


ryanm 


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Re: [Flashcoders] Hebrew in Flash?

2006-07-27 Thread Yotam Laufer

Nik,

While Flash does support Unicode the TextField object doesn't render
properly when Left To Right. Your data will be intact and correctly
formatted but it will render incorrectly.

Expect to have tons of problems when mixing Hebrew and English and punctuations.

Best regards,
Yotam.

On 27/07/06, nik crosina [EMAIL PROTECTED] wrote:

Should work without too many problems as Flash supports unicode.
Nik

On 7/27/06, iestyn lloyd [EMAIL PROTECTED] wrote:
 Hi List,

 I'm going to be working on a flash project that will need to be in 10
 languages, one of which is Hebrew. I'll be using the Strings Panel and
 XLIFF to do the localisation.

 After a quick google, I see that people have had some problems with
 Hebrew, as it's Right-to-left, and uses some special kind of character
 set. Has anyone here dealt with Hebrew in flash? If you have, could
 you outline some of the problems I might face?

 Cheers!

 iestyn
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[Flashcoders] OT: New Flash e-learning list

2006-07-27 Thread Merrill, Jason
Annoucement:

Mark Tomlinson from the Authorware list started up a new Flash list
specifically for e-learning related questions.  

Users can subscribe by sending email to
[EMAIL PROTECTED] with 'subscribe' in the Subject
field

This however has been problematic for Outlook some users.  If anyone has
any problems subscribing then try the web interface at
http://www.freelists.org/cgi-bin/lsg2.cgi 

If that fails, with discretion, try contacting Mark to be manually added
to the list.  [EMAIL PROTECTED] 

To post on your mailing list, simply send email to
[EMAIL PROTECTED]

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
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[Flashcoders] Known issues with flv playback component in flash 9 player?

2006-07-27 Thread Wouter
I just updated my browser to use flash layer 9 (browser is IE) and now a
previously working swf that has a flv-playback component in it stopped
working. Are there any known issues that could cause this? When using flash
player 8 all works fine!

Thanx a lot,

Wouter

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Re: [Flashcoders] Hebrew in Flash?

2006-07-27 Thread nik crosina

I'll remember that as I will probably have to transcode a huge
Director-based project into Flash because of Directors lack of Unicode
support. Even though having problems rendering the text it sounds
positively refreshing should that be the ...'only' problems.
So I'll be watching this space closely, until ti's my turn to start
asking the questions ;)
Thanks,
Nik

On 7/27/06, Yotam Laufer [EMAIL PROTECTED] wrote:

Nik,

While Flash does support Unicode the TextField object doesn't render
properly when Left To Right. Your data will be intact and correctly
formatted but it will render incorrectly.

Expect to have tons of problems when mixing Hebrew and English and punctuations.

Best regards,
Yotam.

On 27/07/06, nik crosina [EMAIL PROTECTED] wrote:
 Should work without too many problems as Flash supports unicode.
 Nik

 On 7/27/06, iestyn lloyd [EMAIL PROTECTED] wrote:
  Hi List,
 
  I'm going to be working on a flash project that will need to be in 10
  languages, one of which is Hebrew. I'll be using the Strings Panel and
  XLIFF to do the localisation.
 
  After a quick google, I see that people have had some problems with
  Hebrew, as it's Right-to-left, and uses some special kind of character
  set. Has anyone here dealt with Hebrew in flash? If you have, could
  you outline some of the problems I might face?
 
  Cheers!
 
  iestyn
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[Flashcoders] String Empowerment

2006-07-27 Thread Steven Sacks | BLITZ
My follow up to the Array extensions is this set of String extension
methods, again, borrowed from other languages.   Time for optimization!
Some methods are still in development - some pretty tricky checking.  I
also need to make _parseParams a bit more robust in allowing multiple
arguments to be passed with the intersections of those strings being the
result.

--
// XString

// Returns a copy of this with the first character converted to
uppercase and the remainder to lowercase. 
String.prototype.capitalize = function() {
var a = this.length;
if (a == 0) return ;
var c;
var s = ;
while (--a -(-1)) {
c = this.charCodeAt(a);
if ((c  64  c  91  a  0) || (c  96  c  123 
a == 0)) c = c ^ 32;
s = String.fromCharCode(c) + s;
}
return s;
};
// If n is greater than the length of str, returns a new String of
// length n with str centered between r; otherwise, returns str.
// If r is not passed, r is a space
String.prototype.center = function(n, r) {
var a = this.length;
if (n  a) {
if (r.length == 0) r =  ;
var d = n - a;
var cl = Math.floor(d / 2);
sl = ;
while (--cl -(-1)) {
sl += r;
}
var cr = Math.ceil(d / 2);
sr = ;
while (--cr -(-1)) {
sr += r;
}
return sl + this + sr;
}
return this;
};
// Returns a new String with the given record separator removed from the
end of this (if present). 
String.prototype.chomp = function(str) {
var n = this.length;
var s = str.length;
if (s == 0) {
if (this.charCodeAt(n - 1) == 13 || this.charCodeAt(n -
1) == 10) {
return this.substring(0, n - 1);
}
} else {
if (this.substring(n - s, n) == str) {
return this.substring(0, n - s);
}
}
return undefined;
};
// Returns a new String with the last character removed. If the string
ends with \r\n, 
// both characters are removed. Applying chop to an empty string returns
an empty string. 
// String.chomp is often a safer alternative, as it leaves the string
unchanged if it
// doesn't end in a record separator. 
String.prototype.chop = function() {
var n = this.length;
if (n  0) {
if (this.charCodeAt(n - 1) == 10  this.charCodeAt(n -
2) == 13) {
return this.substring(0, n - 2);
}
return this.chomp(this.charAt(n - 1));
}
return ;
};
// str parameter defines a set of characters to count. The intersection
of this set
// defines the characters to count in str. Any str that starts with a
caret (^) is negated. 
// The sequence c1--c2 means all characters between c1 and c2. 
String.prototype.count = function(str) {
var a = this.length;
if (a == 0) return 0;
var s = 0;
var c;
if (!str.length) return 0;
var o = this._parseParams(str);
if (o == undefined) return undefined;
var p = o.compare;
var except = o.except;
while (--a -(-1)) {
c = this.charAt(a);
if ((p.indexOf(c) == -1) == except) {
s++
}
}   
return s;
};
// If n is greater than the length of this, returns a new String of
length n with this 
// left justified and r padded; otherwise, returns this. (see
String.center)
String.prototype.ljust = function(n, r) {
var a = this.length;
if (n  a) {
if (!r.length) r =  ;
var d = n - a;
var sr = ;
while (--d -(-1)) {
sr += r;
}
return this + sr;
}
return this;
};
// Returns a copy of str with all characters in the intersection of its
arguments deleted.
// Uses the same rules for building the set of characters as
String.count 
String.prototype.remove = function(str) {
var a = this.length;
if (a == 0) return ;
var s = ;
var c;
if (!str.length) return this;
var o = this._parseParams(str);
if (o == undefined) return undefined;
var p = o.compare;
var except = o.except;
while (--a -(-1)) {
c = this.charAt(a);
if ((p.indexOf(c) == -1) != except) {
s = c + s;
}
}   
return s;
};
// Returns a new string with the characters from str in reverse order. 
String.prototype.reverse = function() {
return this.split().reverse().join();
};
// If n is greater than the length of this, returns a 

RE: [Flashcoders] String Empowerment

2006-07-27 Thread Steven Sacks | BLITZ
Pseudocode examples of usage:

hello.capitalize()   Hello  
HELLO.capitalize()   Hello  
123ABC.capitalize()   123abc  

hello.center(4)   hello  
hello.center(20, _)   ___hello  

hello.chomp()   hello  
hello\n.chomp()   hello  
hello \n there.chomp()   hello \n there  
hello.chomp(llo)   he

string\r\n.chop()   string  
string\n\r.chop()   string\n  
string\n.chop()   string  
string.chop()   strin  
x.chop().chop()   

a = hello world  
a.count(lo)   5  
a.count(^hello )   3  
a.count(ej-m)   4  
a.count(^e-t)   3 

a = hello
a.ljust(4)   hello  
a.ljust(20)   hello 

a = hello world
a.remove(l)   heo word  
a.remove(lo )   hewrd  
a.remove(^aeiou)   eoo  
a.remove(ej-m)   ho word 
a.remove(^e-t)   helloorl

stressed.reverse()   desserts  

a = hello
a.rjust(4)   hello  
a.rjust(20, -)   ---hello  

yellow  moon.squeeze()   yelow mon  
  now   is  the.squeeze( )now is the  
putters shoot balls.squeeze(m-z)   puters shot balls  
hello  world.squeeze(^ )   helo  world  

hello.strip()   hello  
\tgoodbye\r\n.strip()   goodbye

Hello.swapcase   hELLO  
cYbEr_PuNk11.swapcase   CyBeR_pUnK11


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Re: [Flashcoders] AntiAlias Type and CacheBitmap = Jumbled Text???

2006-07-27 Thread Fredrik Delin

Hi Ash, what do you mean with jumbled?

As always with Flash there are a thousand quirks and unexpected  
behavior, but thankfully, after a bit of trial and error, we have  
also come up with a thousand workarounds! Please elaborate and  
explain what your problem is, and I am sure we can provide you with a  
way to solve it.


Regards, Fred



On Jul 27, 2006, at 18:55, Ash Warren wrote:

I have been using the advanced antiAlias prop for text in Flash  
with great

success until I tried to place my text in a movieclip that was set to
cacheBitmap.

Now the text looks all jumbled, has anyone had this issue before or  
has

anyone found a workaround?

I am loading the text in dynamically via xml as well.

Thank you in advance!

Ash


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[Flashcoders] Text Shuffle Class

2006-07-27 Thread Digital Rust

Hi, everyone

I found this script online awhile back and would like to make a class  
file from it since I use it a lot. I'd love to just be able to pass a  
few variables for the different strings to shuffle.


I've tried making the class file but I'm not so great with class  
construction.


Any help would be great!

Thanks,
Dave



btnChange.onRelease = function(){
prev_text = text;
	text = This is the text to fill in. How are you today? We hope  
you're doing well.;

reset();
};


this.onLoad = function() {
tf = ;
// shadow
	prev_text = Hello everybody. How are you today? We hope you're  
doing well. Things are looking on the up and up for us over here. The  
weather is nice and we're all having a blast!/font;

// end shadow
	text = Sven-Goran Eriksson this afternoon described as 'a pity' Rio  
Ferdinand's exclusion from Saturday's Euro 2004 qualification decider  
in Turkey.\r\nThe Football Association insisted it would be  
'inappropriate' to select Rio Ferdinand for the match in Istanbul  
because of the player's failure to take a drugs test last month. ;

_root.tf_max = text.length;
	// Set whatever speed you like! The function below takes care of any  
problems. If the speed wacks it out, the tf is set to the text string  
without error.

// you don't notice anything becuase the text is moving fast anyway.
speed = 6;
// shadow
num = 2;
// end shadow
};
this.onEnterFrame = function() {
if (_root.tf_max=1) {
		// This sets the tf to the text string. This is the fix for it  
wacking out the first words in the text becuase of the max length.

output = substring(text, 1, -1);
tf = output;
tf2 = output;
break;
} else {
tfLength = _root.tf_max-speed;
_root.tf_max = tfLength;
output = substring(text, tfLength, speed);
// shadow
tf2 = output+tf;
tf2 = tf2+ +font color=\#99\+prev_text;
num = num+Math.round(speed/2);
grab = _root.tf2.length-num;
new_tf2 = substring(_root.tf2, 1, grab);
tf2 = new_tf2;
// end shadow
tf = output+tf;
}
};
MovieClip.prototype.reset = function() {
tf = ;
// shadow
tf2 = ;
// end shadow
// Reset the tf_max to allow it to retype the text
_root.tf_max = text.length;
// shadow
_root.num = 2;
// end shadow
};

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Re: [Flashcoders] AS3 Compiler For MAC OS X

2006-07-27 Thread Haikal Saadh

You can use the command line compiler than comes with flex2. You'll have
to copy stuff from the windows version, though.

http://labs.adobe.com/wiki/index.php/Flex_Builder:tutorials:compiling_mxmlc_osx

CK wrote:

Hi,

Just installed Flash Player 9, and after reading the 
following:(http://www.senocular.com/flash/tutorials/as3withmxmlc), is 
a special compiler needed for MAC OS X?






Return True,




CK
Principal/Designer/Programmer -Bushidodeep
www.bushidodeep.com
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An ideal is merely the projection, on an enormously enlarged scale, 
of some aspect of personality.

 -- Aldus Huxley


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[Flashcoders] swf to AVI

2006-07-27 Thread master
Hi,

You can try Moyea Flash to Video Converter at 
http://www.flash-video-mx.com/flash_to_video_web/




master
2006-07-28
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Re: [SPAM] RE: [Flashcoders] String Empowerment

2006-07-27 Thread Arul

Dear Steven Sacks,

I greatly appreciate the efforts. Long time back we started ActionScript 
Standard Library project in Sourceforge 
(http://sourceforge.net/projects/fasl) unfortunately it was discontinued  :(


On those days I wrote Code.Flash MX: String.changeCase(Title || Sentence || 
Toggle)

http://www.shockwave-india.com/blog/?archive=2002_11_01_archive.xml#83915217

Just a quick note on capitalize()

String.toUpperCase() and String.toLowerCase() are part of ActionScript 1 
since Flash 5


Regards,
Arul

Adobe Community Expert for Flash
http://www.shockwave-india.com/blog

__

toUpperCase (String.toUpperCase method)
public toUpperCase() : String

Returns a copy of the String object, with all lowercase characters converted 
to uppercase. The original value is unchanged.


Availability: ActionScript 1.0; Flash Player 5

Returns
String - A string.

Example
The following example creates a string with all lowercase characters and 
then creates a copy of that string using toUpperCase():


var lowerCase:String = lorem ipsum dolor;
var upperCase:String = lowerCase.toUpperCase();
trace(lowerCase:  + lowerCase); // output: lowerCase: lorem ipsum dolor
trace(upperCase:  + upperCase); // output: upperCase: LOREM IPSUM DOLOR
An example is also found in the Strings.fla file in the ActionScript samples 
folder. The following list gives typical paths to this folder:


 a.. Windows: boot drive\Program Files\Macromedia\Flash 8\Samples and 
Tutorials\Samples\ActionScript
 b.. Macintosh: Macintosh HD/Applications/Macromedia Flash 8/Samples and 
Tutorials/Samples/ActionScript


__


- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, July 28, 2006 6:59 AM
Subject: [SPAM] RE: [Flashcoders] String Empowerment


Pseudocode examples of usage:

hello.capitalize()   Hello
HELLO.capitalize()   Hello
123ABC.capitalize()   123abc

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