Re: [Flashcoders] OT: Happy Easter

2007-04-10 Thread Cedric Muller
You get hurt by god blessings?  How could you possibly be hurt  
by god

blessings if you don't believe in god?  That's ridiculous.

Did it feel good to have your temper tantrum?  I hope so, but don't
pretend for a moment that temper tantrums are respectful. They're
childish.


WHAT did cause the most non natural deaths around the world ?
RELIGION... so let's say, this isn't ridiculous to keep god aside  
from coding (which, asfaik, kills far less people)...

I believe more in coding than goding
me being childlish ? oh yes, so childlish ... so ? god pardons ?
me too :)
still, no god on this list for whatever reason ... let's keep it sane

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RE: [Flashcoders] OT: Happy Easter

2007-04-10 Thread Nick Weekes
This is beyond OT its not even funny.   Im sure the OP didn't mean to cause
offence, but that's exactly what he's done.  Think about it next time
dude...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul V.
Sent: 10 April 2007 04:15
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] OT: Happy Easter

I probably shouldn't but. .. Easter...named after the goddess of fertility,
is about new creations (your choice), so I don't know what you guys
generally know about paganism and the gods, but, well more than half of the
world still celebrates, 'easter' or 'passover' at the first moon after the
vernal (spring) equinox.  I appreciate the point made originally that maybe
saying God bless you, and not understanding that it would offend some is a
just bit presumptuous, considering the history (and not the history
mentioned above).  Anyway...I would have to say that, as Arse mentioned this
all doesn't have anything to do with Flash.  Where logic prevails ;)   Nice
to have a long relaxing weekend though.

Peace  Vm

Paul Vdst.

- Original Message -
From: eric e. dolecki [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 09, 2007 7:27 PM
Subject: Re: [Flashcoders] OT: Happy Easter


 When someone sneezes, I say, God bless you. They don't have to believe
in
 God. No one has ever told me to keep God to myself. If they did, I
wouldn't
 change the way I live. Just my 2 cents.

 - e



 On 4/9/07, Snepo - Arse [EMAIL PROTECTED] wrote:
 
 
  On 10/04/2007, at 8:10 AM, Gustavo Duenas wrote:
 
   at least he BELIEVES IN YOU.
 
  As does Satan, Zeus, Quetzalcoatl, Ganesha, Cthulhu and L Ron Hubbard.
 
  Though I'm not sure what that has to do with Flash.
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 -- 
 eric e. dolecki
 senior interactive engineer
 http://www.ericd.net
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RE: [Flashcoders] OT: Happy Easter

2007-04-10 Thread Robin Burrer
You guys must be seriously bored ...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Weekes
Sent: Tuesday, 10 April 2007 5:04 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] OT: Happy Easter

This is beyond OT its not even funny.   Im sure the OP didn't mean to
cause
offence, but that's exactly what he's done.  Think about it next time
dude...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul V.
Sent: 10 April 2007 04:15
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] OT: Happy Easter

I probably shouldn't but. .. Easter...named after the goddess of
fertility,
is about new creations (your choice), so I don't know what you guys
generally know about paganism and the gods, but, well more than half of
the
world still celebrates, 'easter' or 'passover' at the first moon after
the
vernal (spring) equinox.  I appreciate the point made originally that
maybe
saying God bless you, and not understanding that it would offend some is
a
just bit presumptuous, considering the history (and not the history
mentioned above).  Anyway...I would have to say that, as Arse mentioned
this
all doesn't have anything to do with Flash.  Where logic prevails ;)
Nice
to have a long relaxing weekend though.

Peace  Vm

Paul Vdst.

- Original Message -
From: eric e. dolecki [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 09, 2007 7:27 PM
Subject: Re: [Flashcoders] OT: Happy Easter


 When someone sneezes, I say, God bless you. They don't have to
believe
in
 God. No one has ever told me to keep God to myself. If they did, I
wouldn't
 change the way I live. Just my 2 cents.

 - e



 On 4/9/07, Snepo - Arse [EMAIL PROTECTED] wrote:
 
 
  On 10/04/2007, at 8:10 AM, Gustavo Duenas wrote:
 
   at least he BELIEVES IN YOU.
 
  As does Satan, Zeus, Quetzalcoatl, Ganesha, Cthulhu and L Ron
Hubbard.
 
  Though I'm not sure what that has to do with Flash.
  ___
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  Brought to you by Fig Leaf Software
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 -- 
 eric e. dolecki
 senior interactive engineer
 http://www.ericd.net
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RE: [Flashcoders] [as3] colorTransform

2007-04-10 Thread Petro Bochan
ilteris kaplan
 Hello flashcoders,
 
 Once again, And after this I am not going to bother you for a while,
 I am trying to do basic colorTransform in as3. I am following docs
 from different places and the way I set i up is below: Unfortunately,
 I am missing something here. I would appreciate any advices regarding
 that.
 
 best,
 ilteris
 
 
 package {
   import flash.display.Sprite;
   import flash.events.MouseEvent;
   import flash.events.Event;
 
   import flash.geom.*;
 
   public class ColorTransforma extends Sprite
   {
 
 
   var _sprite:Sprite;
   var color:ColorTransform;
 
 
 
 
 
   public function ColorTransforma() {
   _sprite = new Sprite();
 
   color = _sprite.transform.colorTransform;
   _sprite.transform.colorTransform = color;
 
   _sprite.graphics.lineStyle(  );
   _sprite.graphics.beginFill(0xFF);
   _sprite.graphics.drawRect(0, 0, 100, 100);
   _sprite.graphics.endFill(  );
   addChild(_sprite);
 
   _sprite.addEventListener(MouseEvent.MOUSE_DOWN,
 onMouseDown);
 
 
   }
 
   public function changeColor() {
   color.redOffset = 0;
   color.greenOffset = 0;
   color.blueOffset = 0;
   _sprite.transform.colorTransform = color;
 
   }
 
   private function onMouseDown(event:MouseEvent):void {
   changeColor();
   trace(yay);
 
  }
 
 
 
   }
 
 }

Hi ilteris,

Not completely sure what you want to do but assuming you want to change
the colour of the sprite upon mouse click you'd have to set the offsets
to something greater than zero. Say you want to change the colour of the
shape to blue, than your code would look something like below (mind the
value of the .blueOffset property):

package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.ColorTransform;

public class ColorTransforma extends Sprite {

var _sprite:Sprite; 
var color:ColorTransform;

public function ColorTransforma() {
_sprite = new Sprite();
_sprite.graphics.lineStyle(  );
_sprite.graphics.beginFill(0xAABBCC);
_sprite.graphics.drawRect(0, 0, 100, 100);
_sprite.graphics.endFill(  );
addChild(_sprite);

_sprite.addEventListener(MouseEvent.MOUSE_DOWN,
onMouseDown);
color = _sprite.transform.colorTransform;
_sprite.transform.colorTransform = color;
}

public function changeColor() {
color.redOffset = 0;
color.greenOffset = 0;
color.blueOffset = 255;
_sprite.transform.colorTransform = color;
}

private function onMouseDown(event:MouseEvent):void {
changeColor();
trace(yay);

 }

}

}

Cheers,
Petro

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RE: [Flashcoders] basic flash games development issues

2007-04-10 Thread Blumenthal, Peter

 Speaking of which - is there a serious competitor to Zinc
 when it comes to not only wrapping a swf into an exe but also
 adding some functionality such as the system functions and
 methods that come with it?


Yep - Macromedia Director MX2004. Although I think most wrappers are
going to get a bit shaky in the transition to Vista...

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Re: [Flashcoders] Does Domain name play any role in within slide movement?

2007-04-10 Thread Vivek Lakhanpal

Thanks Rákos Attila it was actually a problem of allow secure domain.

Anyway it's working fine now.

--
Thanks  Regards,
Vivek Lakhanpal
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[Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Sumeet Kumar
Hi All

 

Can any one tell me what YouTube is using for playing the flv's?
Progressive download or Video Streaming.

 

Regards

Sumeet Kumar

 

 

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Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread nik crosina

Thank you, Peter,

I was thinking of this, but I am worried that Director might throw a
spanner in the works when it comes to UNICODE support. Another ongoing
project I am working on is a (director developed) global disk based
training programme, which works beautifully unless you need it (like
my client now) to work in Russia, or Korea, or even Greece! It then
caused endless head aches with me having to write my own fonts to make
this possible!

This global aspect was not set out in the initial requirements and
therefore not an issue.

With this current project Unicode support is an issue from the outset
as it is as far as I know being sold to the middle east.


Nik Crosina



On 4/10/07, Blumenthal, Peter [EMAIL PROTECTED] wrote:


 Speaking of which - is there a serious competitor to Zinc
 when it comes to not only wrapping a swf into an exe but also
 adding some functionality such as the system functions and
 methods that come with it?


Yep - Macromedia Director MX2004. Although I think most wrappers are
going to get a bit shaky in the transition to Vista...

This email may contain confidential material. If you were not an
intended recipient, please notify the sender and delete all copies.
We may monitor email to and from our network.
This email was sent by a company within the corporate group owned
by Pearson plc, registered office at 80 Strand, London WC2R 0RL,
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VAT number GB 278 5371 21.
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--
Nik C
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RE: [Flashcoders] XML doesn't show the content twise.

2007-04-10 Thread Parvaiz Patel
Thanks very much Merrill

Regards,
Parvaiz.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Monday, April 09, 2007 8:03 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] XML doesn't show the content twise.

Can anybody knows the action scripting to clear the XML cache 
from the Internet temporary files. 

When you load the XML, just append a random variable to the URL, like
this:

var myXMLURLString:String = myXMLFile.xml?cb=+getTimer();

cb just stands for cache buster, but it could be anything.  That
way, your  browser should always grab a new version of the XML.

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 
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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread gareth gwyther

Progressive download

Im not sure how Yotube works other than that to be honest.

Though if yor looking to build a youtube id use flex and some ruby scripts
or wait fro http://osflash.org/red5 from osflash and work with that thats
supports streaming rather than progressive download but is currently only in
beta.

Have a look at flex 2 as well it has the possibility of creating a youtube
clone though progressive download.

Any job's for flash developers in cardiff wales?
contact me i need work. (shameless plug here www.Garethgwyther.co.uk)

Good luck either way.

Gareth Gwyther

www.Garethgwyther.co.uk
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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread sean
As far as I'm aware it's progressive. Streaming would require the use of a
streaming server and even from a cost perspective this is VERY
prohibitive.

FC

 Hi All



 Can any one tell me what YouTube is using for playing the flv's?
 Progressive download or Video Streaming.



 Regards

 Sumeet Kumar





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RE: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Sumeet Kumar
Thanks a lot sean

http://www.adobe.com/devnet/flash/articles/flv_download_03.html


According to page mentioned above 

Progressive download is a perfect use for hobbyists or websites that
have low traffic requirements and only need to deliver short videos.

How YouTube is handling the large traffic with progressive download?

Regards
Sumeet kumar



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, April 10, 2007 5:07 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] You Tube + Progressive download of flvs

As far as I'm aware it's progressive. Streaming would require the use of
a
streaming server and even from a cost perspective this is VERY
prohibitive.

FC

 Hi All



 Can any one tell me what YouTube is using for playing the flv's?
 Progressive download or Video Streaming.



 Regards

 Sumeet Kumar





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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Johannes Nel

 Streaming would require the use of a
streaming server
http://www.flashcomguru.com/index.cfm/2005/11/2/Streaming-flv-video-via-PHP-take-two

from a cost perspective this is VERY
prohibitive.
http://code.google.com/p/haxevideo/
http://www.osflash.org/red5



On 4/10/07, [EMAIL PROTECTED]  [EMAIL PROTECTED] wrote:


As far as I'm aware it's progressive. Streaming would require the use of a

streaming server and even from a cost perspective this is VERY
prohibitive.

FC

 Hi All



 Can any one tell me what YouTube is using for playing the flv's?
 Progressive download or Video Streaming.



 Regards

 Sumeet Kumar





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--
j:pn
http://www.lennel.org
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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Cay Garrido H.
Its progressive download, Google Video uses streaming... You can check 
it by jumping forward to a certain point in an unloaded clip and check 
if it loads from the start of the video till that point, or if it loads 
from that point on... the latter is streaming ;)


How YouTube is handling the large traffic with progressive download?
I think you should read a bit more about what the differences are between 
progressive download and streaming, I think you'll get it then... ;)

Cheers,

Cay

Sumeet Kumar escribió:

Hi All

 


Can any one tell me what YouTube is using for playing the flv's?
Progressive download or Video Streaming.

 


Regards

Sumeet Kumar

 

 


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RE: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Sumeet Kumar
Any reference from where I can read this difference in detail.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cay Garrido H.
Sent: Tuesday, April 10, 2007 5:47 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] You Tube + Progressive download of flvs

Its progressive download, Google Video uses streaming... You can check 
it by jumping forward to a certain point in an unloaded clip and check 
if it loads from the start of the video till that point, or if it loads 
from that point on... the latter is streaming ;)

How YouTube is handling the large traffic with progressive download?
I think you should read a bit more about what the differences are between 
progressive download and streaming, I think you'll get it then... ;)

Cheers,

Cay

Sumeet Kumar escribió:
 Hi All

  

 Can any one tell me what YouTube is using for playing the flv's?
 Progressive download or Video Streaming.

  

 Regards

 Sumeet Kumar

  

  

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Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread Ian Thomas

Nik,
 What sort of functionality are you looking for?

 We use SWHX - from http://screenweaver.com/

 This runs on top of the Neko runtime and has access (via Neko and
haXe) to a variety of different system APIs, database extensions and
the like - and if it doesn't already exist, it's very easy to create
your own. It does the job for us, at any rate - our CD-ROM based apps
include configuration/logging/user management and so forth, and that's
all handled by code in the SWHX layer.

 Hope that's helpful,
   Ian

On 4/9/07, nik crosina [EMAIL PROTECTED] wrote:

Speaking of which - is there a serious competitor to Zinc when it
comes to not only wrapping a swf into an exe but also adding some
functionality such as the system functions and methods that come with
it?

I am looking around the net and can only find relative light weights
such as flajector, and swfkit, or am I misjudging them?

Nik

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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Johannes Nel

', Google Video uses streaming.'
they use pseudo streaming. check the link i posted before.

On 4/10/07, Cay Garrido H. [EMAIL PROTECTED] wrote:


Its progressive download, Google Video uses streaming... You can check
it by jumping forward to a certain point in an unloaded clip and check
if it loads from the start of the video till that point, or if it loads
from that point on... the latter is streaming ;)

How YouTube is handling the large traffic with progressive download?
I think you should read a bit more about what the differences are between
progressive download and streaming, I think you'll get it then... ;)

Cheers,

Cay

Sumeet Kumar escribió:
 Hi All



 Can any one tell me what YouTube is using for playing the flv's?
 Progressive download or Video Streaming.



 Regards

 Sumeet Kumar





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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Johannes Nel

they have a lot of servers and tons of bandwidth. progresive is just a
normal http transfer. stefan richter (www.flashcomguru.com) also pointed out
to me a while a go how to terminate an exisiting http download (you tell the
netstream to load a file that does not exisist and handle your netstream not
found error)

On 4/10/07, Sumeet Kumar [EMAIL PROTECTED] wrote:


Any reference from where I can read this difference in detail.

-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Cay Garrido H.
Sent: Tuesday, April 10, 2007 5:47 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] You Tube + Progressive download of flvs

Its progressive download, Google Video uses streaming... You can check
it by jumping forward to a certain point in an unloaded clip and check
if it loads from the start of the video till that point, or if it loads
from that point on... the latter is streaming ;)

How YouTube is handling the large traffic with progressive download?
I think you should read a bit more about what the differences are between
progressive download and streaming, I think you'll get it then... ;)

Cheers,

Cay

Sumeet Kumar escribió:
 Hi All



 Can any one tell me what YouTube is using for playing the flv's?
 Progressive download or Video Streaming.



 Regards

 Sumeet Kumar





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RE: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread sean
http://www.adobe.com/devnet/flash/articles/flv_download_03.html


 Any reference from where I can read this difference in detail.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cay
 Garrido H.
 Sent: Tuesday, April 10, 2007 5:47 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] You Tube + Progressive download of flvs

 Its progressive download, Google Video uses streaming... You can check
 it by jumping forward to a certain point in an unloaded clip and check
 if it loads from the start of the video till that point, or if it loads
 from that point on... the latter is streaming ;)

 How YouTube is handling the large traffic with progressive download?
 I think you should read a bit more about what the differences are between
 progressive download and streaming, I think you'll get it then... ;)

 Cheers,

 Cay

 Sumeet Kumar escribió:
 Hi All



 Can any one tell me what YouTube is using for playing the flv's?
 Progressive download or Video Streaming.



 Regards

 Sumeet Kumar





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Re: [Flashcoders] [as3] colorTransform

2007-04-10 Thread ilteris kaplan

Thanks Petro. It's interesting that if I set the this line
_sprite.graphics.beginFill(0xFF); it doesn't work but if I set it
like  _sprite.graphics.beginFill(0xAABBCC); it works. Does anyone has
any idea why?

On 4/10/07, Petro Bochan [EMAIL PROTECTED] wrote:

ilteris kaplan
 Hello flashcoders,

 Once again, And after this I am not going to bother you for a while,
 I am trying to do basic colorTransform in as3. I am following docs
 from different places and the way I set i up is below: Unfortunately,
 I am missing something here. I would appreciate any advices regarding
 that.

 best,
 ilteris


 package {
   import flash.display.Sprite;
   import flash.events.MouseEvent;
   import flash.events.Event;

   import flash.geom.*;

   public class ColorTransforma extends Sprite
   {


   var _sprite:Sprite;
   var color:ColorTransform;





   public function ColorTransforma() {
   _sprite = new Sprite();

   color = _sprite.transform.colorTransform;
   _sprite.transform.colorTransform = color;

   _sprite.graphics.lineStyle(  );
   _sprite.graphics.beginFill(0xFF);
   _sprite.graphics.drawRect(0, 0, 100, 100);
   _sprite.graphics.endFill(  );
   addChild(_sprite);

   _sprite.addEventListener(MouseEvent.MOUSE_DOWN,
 onMouseDown);


   }

   public function changeColor() {
   color.redOffset = 0;
   color.greenOffset = 0;
   color.blueOffset = 0;
   _sprite.transform.colorTransform = color;

   }

   private function onMouseDown(event:MouseEvent):void {
   changeColor();
   trace(yay);

  }



   }

 }

Hi ilteris,

Not completely sure what you want to do but assuming you want to change
the colour of the sprite upon mouse click you'd have to set the offsets
to something greater than zero. Say you want to change the colour of the
shape to blue, than your code would look something like below (mind the
value of the .blueOffset property):

package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.ColorTransform;

public class ColorTransforma extends Sprite {

var _sprite:Sprite;
var color:ColorTransform;

public function ColorTransforma() {
_sprite = new Sprite();
_sprite.graphics.lineStyle(  );
_sprite.graphics.beginFill(0xAABBCC);
_sprite.graphics.drawRect(0, 0, 100, 100);
_sprite.graphics.endFill(  );
addChild(_sprite);

_sprite.addEventListener(MouseEvent.MOUSE_DOWN,
onMouseDown);
color = _sprite.transform.colorTransform;
_sprite.transform.colorTransform = color;
}

public function changeColor() {
color.redOffset = 0;
color.greenOffset = 0;
color.blueOffset = 255;
_sprite.transform.colorTransform = color;
}

private function onMouseDown(event:MouseEvent):void {
changeColor();
trace(yay);

 }

}

}

Cheers,
Petro

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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Alias™

The youtube video player is apparently based on (or very similar to)
Jeroen Wijering's free(for noncommercial use) player:
http://www.jeroenwijering.com/?item=flash_video_player

HTH,
Alias

On 10/04/07, Sumeet Kumar [EMAIL PROTECTED] wrote:

Hi All



Can any one tell me what YouTube is using for playing the flv's?
Progressive download or Video Streaming.



Regards

Sumeet Kumar





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RE: [Flashcoders] WebServices in Flash IDE ...

2007-04-10 Thread Merrill, Jason
You really need to read that again..
Forget the webservice part and read out loud:

*on a large project you probably should use a framework*

repeat 100x ;-)

Well then what you've done is moved away from his original question and
gone into the subject of project size/scope.  I thought we were still
talking about his question, so  I apologize.  I assumed when you used it
in the context of his question about Webservices... well, anyway.

IMO, using multiple design patterns = framework Whether you 
throw them together on your own or use an existing one, it's 
still a framework.

I guess that's your opinion and not mine.  You're using the word
framework a lot more losely than I would.  

Stuff like Cairngorm and ARP are just a step up from MVC.
IMO, you can read about them all day long.. the only thing 
that will help you grasp the concept is getting your hands 
dirty and actually use them (at least that's what works for me).

Yeah, so it's the cart before the horse. How can you start using a
framework if the docs you read don't help explain how to get started
using it?  You can't use the framework until you know how to use the
framework.

I rewrote your code because it was wrong/sloppy:

Maybe for AS3, but I follow the method shown in the AS2 docs.  It's not
wrong if it works correctly, although as you have illustrated there may
be a better more refined method.   Sloppy infers that the coder knew a
better way but chose not to do it, which was not the case. I didn't
realize that setting it as a pending call would be better in this case.
Either way, my intent is just to help the original poster in his
question about Webservices, not go on and on about how he should be
using frameworks on large projects.  

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


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RE: [Flashcoders] Flashcoders really bad lag - just me?

2007-04-10 Thread Merrill, Jason
Yeah, for me average time is around 3 hours.  Sometimes longer.  One
post I sent in last week took 24 hours.  Sadly, makes the list
borderline useful.

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 
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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread David Bellerive
I might be wrong but I thought Google video used progressive download (not real 
streaming) but used some sort oh PHP script to allow moving forward to a part 
in the video that hasn't downloaded yet.

Stephan Richter describes how to do this on his blog.

- Original Message 
From: Cay Garrido H. [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 10, 2007 8:16:59 AM
Subject: Re: [Flashcoders] You Tube + Progressive download of flvs

Its progressive download, Google Video uses streaming... You can check 
it by jumping forward to a certain point in an unloaded clip and check 
if it loads from the start of the video till that point, or if it loads 
from that point on... the latter is streaming ;)

How YouTube is handling the large traffic with progressive download?
I think you should read a bit more about what the differences are between 
progressive download and streaming, I think you'll get it then... ;)

Cheers,

Cay

Sumeet Kumar escribió:
 Hi All

  

 Can any one tell me what YouTube is using for playing the flv's?
 Progressive download or Video Streaming.

  

 Regards

 Sumeet Kumar

  

  

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Get more visitors on your site using Yahoo! Search Marketing.
http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php
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RE: [Flashcoders] OT: Happy Easter

2007-04-10 Thread Dave Watts
 Subject: Re: [Flashcoders] OT: Happy Easter

Please end this thread. Thanks!

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
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RE: [Flashcoders] Flashcoders really bad lag - just me?

2007-04-10 Thread Hairy Dog Digital
 Ever since the Flashcoders server went down, my posts to Flashcoders 
 are taking a long time to appear.  Is it just me or are other people 
 experiencing this?

I'm seeing the same thing... about a 2 hour lag time. So, by the time this
message actually hits the board, there will probably be many other responses
as well.

This creates a lot cross-talk on the board, that I don't think is a good
thing.

Though I'm not a frequent flyer on this list, when I do post, I'm really in
need of help... or really trying to help. So think about that...

-- User A posts help query
-- User A continues trying things -- with or without success

... 2 hours later ...

-- User A's post appears, and User B (or more) respond to query.
-- Not seeing a response, user A still has not seen any response 
   so they continue working on the problem.

... 2 more hours go by...

-- User B's post appears with a suggested solution 
   (or a please post some code response).
-- User A tries the suggestion, it doesn't work, he responds.

... 2 more hours go by...


You see where I'm going with this?! 

The bottom line is that given the lag, the usefulness of this list is
cobbled. 

Sure it's helpful if I'm working on a pet project in my spare time, no time
contraints. But, I use this list for help in real world situations. 

Yesterday I posted a simple query about sources for XPath information. I'm
grateful for all of the replies, but by the time I saw the replies, I had
already found all of the suggested sources, because I wasn't sure when my
post would show up, or if/when replies would.

Dave, Can you do anything about the lag?

...Rob

P.S. I'm about to hit the send button at 10:08 AM EST (-500 GMT).

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Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread nik crosina

hi Ian,

That sounds interesting - I'll look into that. I like the
extensibility of it. I am really looking at an app that I can throw
most things at and know it can do it without much fuzz. I would go for
Director if there wasn't the Unicode issue (can't wait for the update
later this year as that will finally be implemented by then)

Thanks Ian,

Nik
Crosina

On 4/10/07, Ian Thomas [EMAIL PROTECTED] wrote:

Nik,
  What sort of functionality are you looking for?

  We use SWHX - from http://screenweaver.com/

  This runs on top of the Neko runtime and has access (via Neko and
haXe) to a variety of different system APIs, database extensions and
the like - and if it doesn't already exist, it's very easy to create
your own. It does the job for us, at any rate - our CD-ROM based apps
include configuration/logging/user management and so forth, and that's
all handled by code in the SWHX layer.

  Hope that's helpful,
Ian

On 4/9/07, nik crosina [EMAIL PROTECTED] wrote:
 Speaking of which - is there a serious competitor to Zinc when it
 comes to not only wrapping a swf into an exe but also adding some
 functionality such as the system functions and methods that come with
 it?

 I am looking around the net and can only find relative light weights
 such as flajector, and swfkit, or am I misjudging them?

 Nik
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--
Nik C
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[Flashcoders] double clicking on swfs to click button

2007-04-10 Thread nik crosina

Hi,

Probably a silly question but I am building a site at the moment with
an animated Navigation bar, what happens is that in order to click on
a button to go to a different page, you have to first click on the swf
to make it active, THEN click again to actually click the button.

Also, without first clicking on it, no roll overs work in the swf.

What is it I am doing wrong?!

Thanks,

--
Nik C
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Re: [Flashcoders] Flashcoders really bad lag - just me?

2007-04-10 Thread leolea

On 4/10/07 10:08 AM, Hairy Dog Digital [EMAIL PROTECTED] wrote:

 
 P.S. I'm about to hit the send button at 10:08 AM EST (-500 GMT).
 

FYI: received at 10:33 AM EST ... Not so bad



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RE: [Flashcoders] [as3] colorTransform

2007-04-10 Thread Petro Bochan
ilteris kaplan
 Thanks Petro. It's interesting that if I set the this line
 _sprite.graphics.beginFill(0xFF); it doesn't work but if I set it
 like  _sprite.graphics.beginFill(0xAABBCC); it works. Does anyone has
 any idea why?

Hi ilteris,

Hmm, this looks fairly weird, though there is a workaround: if by chance
you set the fill of a Sprite to be 0xFF (totally white) and want to
apply a new colour, instead of playing with offsets and multipliers, use
the .color property. Something like this:

package {

import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.ColorTransform;

public class ColorTransforma extends Sprite {

var _sprite:Sprite; 
var color:ColorTransform;

public function ColorTransforma() {
_sprite = new Sprite();
_sprite.graphics.lineStyle(1, 0xFF);
_sprite.graphics.beginFill(0xFF);
_sprite.graphics.drawRect(0, 0, 100, 100);
_sprite.graphics.endFill(  );
addChild(_sprite);

_sprite.addEventListener(MouseEvent.MOUSE_DOWN,
onMouseDown);
color = _sprite.transform.colorTransform;
_sprite.transform.colorTransform = color;
}

public function changeColor() {
color.color = 0xAABBCC;
_sprite.transform.colorTransform = color;
}

private function onMouseDown(event:MouseEvent):void {
changeColor();
trace(yay);
}
}
}

Cheers,
Petro

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[Flashcoders] Flash and needed computer specs

2007-04-10 Thread Dennis - I Sioux
A bit weird to ask such a lame question...
But my co-worker has to order some working stations for more flash (game) 
developers.. and was wondering what are handy computer specs for such.

Especially what reduces large compiling time (besides using flasc and handy 
file seperation and such).

Does anyone have an opinion.. or if it's an old subject.. a link?

With kind regards,


Dennis 
I Sioux
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Re: [Flashcoders] WebServices in Flash IDE ...

2007-04-10 Thread Muzak

 Maybe for AS3, but I follow the method shown in the AS2 docs.  It's not
 wrong if it works correctly, although as you have illustrated there may
 be a better more refined method.

The code just didn't work, period.

regards,
Muzak


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Re: [Flashcoders] double clicking on swfs to click button

2007-04-10 Thread Muzak
Read:
http://www.adobe.com/devnet/activecontent/

and get swfobject:
http://blog.deconcept.com/swfobject/

regards,
Muzak

- Original Message - 
From: nik crosina [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 10, 2007 4:25 PM
Subject: [Flashcoders] double clicking on swfs to click button


 Hi,

 Probably a silly question but I am building a site at the moment with
 an animated Navigation bar, what happens is that in order to click on
 a button to go to a different page, you have to first click on the swf
 to make it active, THEN click again to actually click the button.

 Also, without first clicking on it, no roll overs work in the swf.

 What is it I am doing wrong?!

 Thanks,

 -- 


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Re: [Flashcoders] Flash and needed computer specs

2007-04-10 Thread Gustavo Duenas

get a mac my friend ;)

Regards


Gustavo Duenas
On Apr 10, 2007, at 11:17 AM, Dennis - I Sioux wrote:


A bit weird to ask such a lame question...
But my co-worker has to order some working stations for more flash  
(game) developers.. and was wondering what are handy computer specs  
for such.


Especially what reduces large compiling time (besides using flasc  
and handy file seperation and such).


Does anyone have an opinion.. or if it's an old subject.. a link?

With kind regards,


Dennis
I Sioux
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RE: [Flashcoders] Flash and needed computer specs

2007-04-10 Thread Holth, Daniel C.

I use a PC here at work and a Mac at home.  I'm very partial to Macs,
although I'd have to recommend you wait until Flash CS3 is released.
Despite my love of Macs, I'll admit that I find working in Flash almost
painfully slow on my Intel Mac because its still running in Rosetta.
(Running Flex Builder 2 on the Intel is beautiful though, and I expect
similar experiences when CS3 is released).

If Mac  upgrading to CS3 isn't an option, I'd just recommend getting as
powerful a PC as possible... But still hold on to some of your old ones
for testing purposes because Flash will probably fly and run beautifully
on your new machine, but may not perform as nicely on some client's
older machines.

Not sure if I gave you anything useful there... Just my 10 cents (the
first two cents are free).

Peace.
Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis -
I Sioux
Sent: Tuesday, April 10, 2007 10:18 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash and needed computer specs

A bit weird to ask such a lame question...
But my co-worker has to order some working stations for more flash
(game) developers.. and was wondering what are handy computer specs for
such.

Especially what reduces large compiling time (besides using flasc and
handy file seperation and such).

Does anyone have an opinion.. or if it's an old subject.. a link?

With kind regards,


Dennis
I Sioux
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[Flashcoders] Cross-Scripting a SWF : Problem Passing Objects and Arrays

2007-04-10 Thread John laPlante
I've written a Library SWF and and I load it into a client SWF. In the 
past, I've loaded it off the same server from a sister directory of the 
client SWF. But, I would like to load it from a URL on another machine.  
After some trouble with security, allowDomain(), cross-domain policy 
files, etc, I am able to load and cross script the library SWF.  Now, 
the scripting behaves differently if I load the library SWF off a 
different server.  I'm creating an instance of a class in the library 
SWF and I'm calling methods on that class from the client SWF. If I pass 
strings to those methods, it works fine but when I pass an Object of 
Arrays or an array, the class method thinks the Arrays are undefined.  I 
don't have this problem if I'm loading the library SWF from the same 
machine. It works fine if I load the library SWF from a URL and that URL 
is on the same machine as the client SWF.  Is there some limitation to 
cross-scripting and complex data structures?







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Re: [Flashcoders] Cross-Scripting a SWF : Problem Passing Objects and Arrays

2007-04-10 Thread John laPlante
I have been able to get around the problem by joining the array before 
passing it and splitting the array in the class method. But, this seems 
like an awkward approach.


John laPlante wrote:
I've written a Library SWF and and I load it into a client SWF. In the 
past, I've loaded it off the same server from a sister directory of 
the client SWF. But, I would like to load it from a URL on another 
machine.  After some trouble with security, allowDomain(), 
cross-domain policy files, etc, I am able to load and cross script the 
library SWF.  Now, the scripting behaves differently if I load the 
library SWF off a different server.  I'm creating an instance of a 
class in the library SWF and I'm calling methods on that class from 
the client SWF. If I pass strings to those methods, it works fine but 
when I pass an Object of Arrays or an array, the class method thinks 
the Arrays are undefined.  I don't have this problem if I'm loading 
the library SWF from the same machine. It works fine if I load the 
library SWF from a URL and that URL is on the same machine as the 
client SWF.  Is there some limitation to cross-scripting and complex 
data structures?







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RE: [Flashcoders] WebServices in Flash IDE ...

2007-04-10 Thread Merrill, Jason
The code just didn't work, period.

Funny, it pasted from a project of mine and it's been working fine for
about 10 months now.  

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 
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[Flashcoders] Flash developers needed for AKQA New York

2007-04-10 Thread sean
AKQA New York are looking for experienced middle weight and senior Flash
devs. We have a lot of high profile clients at present including Smirnoff,
Coke and Nike, to name just a few. We have a lot of new work coming in the
door in the next few months from equally high profile clients and we need
people to join the Creative Research and Development team.

Ideally you will have at least 3 years commercial Flash development
experience in AS2 and have a good knowledge of the level of OO
methodologies we apply to code in actionscript. If you are already in New
York then great. If you are in America or have a visa then also great. If
you are none of the above, don't panic. I still want to see your Resume/CV
as we will be hiring through out the year. We are way more interested in
you being capable, enthusiastic and ambitious that we are in what country
you come from. We pay well, work hard, play hard and push all the
technologies we use. Any video or audio experience would also be
beneficial. In the first case please send resumes/CVs (and questions if
you have them) to [EMAIL PROTECTED]

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Re: [Flashcoders] double clicking on swfs to click button

2007-04-10 Thread Joshua Sera
Sounds like you're using a mac.

If you are, that's an OS issue. The mac makes you give
focus to the window before it starts passing mouse
events to whatever's in the window. You can't do a
whole lot about it.

--- nik crosina [EMAIL PROTECTED] wrote:

 Hi,
 
 Probably a silly question but I am building a site
 at the moment with
 an animated Navigation bar, what happens is that in
 order to click on
 a button to go to a different page, you have to
 first click on the swf
 to make it active, THEN click again to actually
 click the button.
 
 Also, without first clicking on it, no roll overs
 work in the swf.
 
 What is it I am doing wrong?!
 
 Thanks,
 
 -- 
 Nik C
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Re: [Flashcoders] Cross-Scripting a SWF : Problem Passing Objects and Arrays

2007-04-10 Thread John laPlante
I have been able to get around the problem by joining the array before 
passing it and splitting the array in the class method. But, this seems 
like an awkward approach.



John laPlante wrote:
I've written a Library SWF and and I load it into a client SWF. In the 
past, I've loaded it off the same server from a sister directory of 
the client SWF. But, I would like to load it from a URL on another 
machine.  After some trouble with security, allowDomain(), 
cross-domain policy files, etc, I am able to load and cross script the 
library SWF.  Now, the scripting behaves differently if I load the 
library SWF off a different server.  I'm creating an instance of a 
class in the library SWF and I'm calling methods on that class from 
the client SWF. If I pass strings to those methods, it works fine but 
when I pass an Object of Arrays or an array, the class method thinks 
the Arrays are undefined.  I don't have this problem if I'm loading 
the library SWF from the same machine. It works fine if I load the 
library SWF from a URL and that URL is on the same machine as the 
client SWF.  Is there some limitation to cross-scripting and complex 
data structures?







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RE: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Troy Gardner
As others have mentioned, progressive download is just a file like a 5MB Jpeg
as far as the browser is concerned. The reason youtube can get away with this
is the majority of content is small (a few minutes) and heavily replayed so
progressive is a much better deal. Google on the other hand has some hour long
videos and wants to index them so jumping around makes sense. 

Streaming 
- need to be able to jump to any point:  not needed in youtube, most videos are
small, played from start to finish
- care about DRM
- have extra overhead for streaming media servers
- don't care as much about repeat plays (since nothing is ever cached on the
harddrive...ever, every second of video has to come from the server)

Progressive
- no need to jump ahead of what's downloading
- can use conventional edge servers (e.g. akamai) with normal webservers to
accelerate downloads
- want to avoid replay bandwidth costs.
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RE: [Flashcoders] Create MXI/MXP with External JSFL

2007-04-10 Thread Steven Sacks | BLITZ
Muzak,

Are you on Windows or OSX?
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Re: [Flashcoders] WebServices in Flash IDE ...

2007-04-10 Thread Muzak
WOW.. Ok..

   var myGetResult:Object = new Object();
   myGetResult = myWS.getCategories();
   myGetResult = Delegate.create(this, myGetResultMethod)

No matter how hard you try, the above will never work, not in a million years.

 Funny, it pasted from a project of mine and it's been working fine for
 about 10 months now.

BS!!



- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 10, 2007 6:02 PM
Subject: RE: [Flashcoders] WebServices in Flash IDE ...


The code just didn't work, period.

 Funny, it pasted from a project of mine and it's been working fine for
 about 10 months now.

 Jason Merrill


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Re: [Flashcoders] Flash and needed computer specs

2007-04-10 Thread Mark Winterhalder

On 4/10/07, Dennis - I Sioux [EMAIL PROTECTED] wrote:

Especially what reduces large compiling time (besides using flasc and handy 
file seperation and such).


Use Mtasc or haXe (Mtasc can only target FP 9, haXe can target all)
with any piece of hardware you feel is fast enough for your other
work. Those two compilers are *fast*.

Mark
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[Flashcoders] [as3]setting kerning of a dynamic text

2007-04-10 Thread ilteris kaplan

Hello Everyone,

For those missed my previous fonts, I could able to load some font
symbols from an flash 8 swf by the help of [Embed(source='din.swf',
symbol='dinBold' )] etc.

Now what I am wondering if there is anyway to set the kerning of the
dynamic font we are using in flash? I remember there wasn't such a way
to do it previous versions of flash, is it still the case?

best,
ilteris
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RE: [Flashcoders] WebServices in Flash IDE ...

2007-04-10 Thread Merrill, Jason
Actually, looking at it now that you're calling me out, I thought I was
crazy, but noticed a typo- and instead of Delegate, I used assigned
anonymous function, but the same basic form works.

var getUserResult = new Object();
getUserResult = generatorWS.GetUserObject()
getUserResult.onResult = function(result){trace(result)}

That does work.  

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Tuesday, April 10, 2007 1:01 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] WebServices in Flash IDE ...

WOW.. Ok..

   var myGetResult:Object = new Object();
   myGetResult = myWS.getCategories();
   myGetResult = Delegate.create(this, myGetResultMethod)

No matter how hard you try, the above will never work, not in 
a million years.

 Funny, it pasted from a project of mine and it's been 
working fine for 
 about 10 months now.

BS!!



- Original Message -
From: Merrill, Jason [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 10, 2007 6:02 PM
Subject: RE: [Flashcoders] WebServices in Flash IDE ...


The code just didn't work, period.

 Funny, it pasted from a project of mine and it's been 
working fine for
 about 10 months now.

 Jason Merrill


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[Flashcoders] Re: [as3]setting kerning of a dynamic text

2007-04-10 Thread ilteris kaplan
Ok I have found out that I need to use textformat.letterSpacing  
property.


But I am still confused how to load multiple typefaces into my project.
Here is how I am doing it:


[Embed(source='din.swf', fontName='akzidenzBold' ,  
mimeType='application/x-font')]





public class Loadfont extends Sprite {

//[Embed(source='font.swf', symbol='akzidenzBold' )]


private var _timer:Timer;
private var tf:TextField;

public function Loadfont() {
tf = new TextField();
test();

listFonts();

 _timer = new Timer(1);
_timer.addEventListener(timer, onTimer);
_timer.start(  );
}

public function test():void {
var defaultTextFormat:TextFormat = new TextFormat();
tf.embedFonts = true;
defaultTextFormat.font = Akzidenz BE Bold;
tf.antiAliasType = AntiAliasType.ADVANCED;
tf.autoSize = TextFieldAutoSize.LEFT;
tf.border = false;
tf.text = blah blah blah\nblah blah blah\nblah blah blah 
;

defaultTextFormat.letterSpacing = -3;
tf.setTextFormat(defaultTextFormat);
//  tf.rotation += 2;
addChild(tf);
}



This basically doesn't work.  Can someone help me figure out why?
best,
ilteris


On Apr 10, 2007, at 1:38 PM, ilteris kaplan wrote:


Hello Everyone,

For those missed my previous fonts, I could able to load some font
symbols from an flash 8 swf by the help of [Embed(source='din.swf',
symbol='dinBold' )] etc.

Now what I am wondering if there is anyway to set the kerning of the
dynamic font we are using in flash? I remember there wasn't such a way
to do it previous versions of flash, is it still the case?

best,
ilteris


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RE: [Flashcoders] attaching an event to a movie clip

2007-04-10 Thread Tony Accurso
CAN YOU PLEASE REMOVE MY EMAIL FROM THIS LIST? YOUR WEBSITE DOES NOT WORK IN 
REMOVING IT. I WILL REPORT YOU AS A VIOLATION OF THE CANN-SPAM ACT, I HAVE 
SENT EMAILS BEFORE REGARDI G THIS


Original Message Follows
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Reply-To: flashcoders@chattyfig.figleaf.com
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Subject: RE: [Flashcoders] attaching an event to a movie clip
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FILETIME=[FAA98010:01C7788E]


Or you can use the MovieClipLoader()...




//
//  DATA
//


imageData =
{
dir: models/,
ext: .jpg,
images: [
 {title:'myfirst', path:image1},
 {title:'mysecond', path:image2}
 ],
clips: []
};

//
//  CREATE
//

var xspace = 100;
var yspace = 100;
var holder = this.createEmptyMovieClip ( 'holder',
this.getNextHighestDepth();
var len = imageData.images.length;

for (i = 0; i  len; i++)
{
var mc = holder.createEmptyMovieClip ( 'mc_'+ i,
holder.getNextHighestDepth() )
mc.image = mc.createEmptyMovieClip ( 'image',
mc.getNextHighestDepth() )

mc.loader = new MovieClipLoader();
mc.loader.addListener( mc );
mc.onLoadInit = proxyBEFORE ( this, image_onLoadInit, i );
mc.onLoadError = proxyBEFORE ( this, image_onLoadError, i );
mc.loader.loadClip( imageData.dir + imageData.images[i].path +
imageData.ext, mc.image );

mc.id = i;
mc._x= xspace * -i;
mc._y = yspace * i;

imageData.clips.push ( mc );
}

//
//  LOADING
//

function image_onLoadError ( id, image )
{
var mc = imageData.clips [ id ];
trace( 'image not loaded for: ' + mc );
}

function image_onLoadInit ( id, image )
{
var mc = imageData.clips [ id ];

delete mc.loader;
delete mc.onLoadInit;

mc.onRollOver = function()
{
var title = imageData.images [ id ].title;
var path = imageData.images [ id ].path;

trace( 'title: ' + title +  '  path: ' + path )
}
}


//
//  PROXY
//

function proxyBEFORE (s:Object, func:Function):Function
{
// from jgDelegate
var a:Array = arguments.slice(2, arguments.length);
return function ():Void { func.apply(s, a.concat(arguments));};
}






_

Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Ngo
Sent: Friday, April 06, 2007 12:30 PM
To: 

Re: [Flashcoders] Flash and needed computer specs

2007-04-10 Thread John Mark Hawley
If you're serious about keeping these new developers, buy them the best 
computers you can get. If they want a Mac, get them a Mac. If they want a PC, 
get them a PC. You'll save more time keeping them from grumbling about having 
stinky computers than compiling slightly faster anyway.


 
 From: Dennis - I Sioux [EMAIL PROTECTED]
 Date: 2007/04/10 Tue AM 10:17:42 CDT
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Flash and needed computer specs
 
 A bit weird to ask such a lame question...
 But my co-worker has to order some working stations for more flash (game) 
 developers.. and was wondering what are handy computer specs for such.
 
 Especially what reduces large compiling time (besides using flasc and handy 
 file seperation and such).
 
 Does anyone have an opinion.. or if it's an old subject.. a link?
 
 With kind regards,
 
 
 Dennis 
 I Sioux
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Re: [Flashcoders] Flash and needed computer specs

2007-04-10 Thread John Mark Hawley
If you're serious about keeping these new developers, but them the best 
computers you can get. If they want a Mac, get them a Mac. If they want a PC, 
get them a PC. You'll save more time keeping them from grumbling about having 
stinky computers than compiling slightly faster anyway.


 
 From: Dennis - I Sioux [EMAIL PROTECTED]
 Date: 2007/04/10 Tue AM 10:17:42 CDT
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Flash and needed computer specs
 
 A bit weird to ask such a lame question...
 But my co-worker has to order some working stations for more flash (game) 
 developers.. and was wondering what are handy computer specs for such.
 
 Especially what reduces large compiling time (besides using flasc and handy 
 file seperation and such).
 
 Does anyone have an opinion.. or if it's an old subject.. a link?
 
 With kind regards,
 
 
 Dennis 
 I Sioux
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--
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773.968.4980 (cell)

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Re: [Flashcoders] double clicking on swfs to click button

2007-04-10 Thread Andy Herrman

Actually, to me it sounds like he's using Windows and is running into
the Eolas thing.

If that's the case, the problem is that, due to patent issues,
Microsoft had to change IE's behavior with ActiveX controls (which
Flash and Java both use for their plugins) such that they don't get
any mouse or keyboard events until you activate them by clicking on
them.

There are ways around it, documented in the MS whitepaper about it:
http://msdn.microsoft.com/workshop/author/dhtml/overview/activating_activex.asp

The easiest thing would be to use swfobject, as was mentioned in an
earlier post.

  -Andy


On 4/10/07, Joshua Sera [EMAIL PROTECTED] wrote:

Sounds like you're using a mac.

If you are, that's an OS issue. The mac makes you give
focus to the window before it starts passing mouse
events to whatever's in the window. You can't do a
whole lot about it.

--- nik crosina [EMAIL PROTECTED] wrote:

 Hi,

 Probably a silly question but I am building a site
 at the moment with
 an animated Navigation bar, what happens is that in
 order to click on
 a button to go to a different page, you have to
 first click on the swf
 to make it active, THEN click again to actually
 click the button.

 Also, without first clicking on it, no roll overs
 work in the swf.

 What is it I am doing wrong?!

 Thanks,

 --
 Nik C
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Re: [Flashcoders] attaching an event to a movie clip

2007-04-10 Thread Glen Pike

Hi,

Tony Accurso wrote:
CAN YOU PLEASE REMOVE MY EMAIL FROM THIS LIST? YOUR WEBSITE DOES NOT 
WORK IN REMOVING IT. I WILL REPORT YOU AS A VIOLATION OF THE CANN-SPAM 
ACT, I HAVE SENT EMAILS BEFORE REGARDI G THIS




   The list broke a few weeks ago and messages were posted to tell 
everybody about this.


   People have also repeatedly told others how to unsubscribe - see 
copied message below.**


   Marking the subject Unsubscribe may help too.

   Shouting does not.



 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Dave Watts

 Sent: Wednesday, February 28, 2007 19:38
 To: flashcoders@chattyfig.figleaf.com
 Cc: [EMAIL PROTECTED]
 Subject: RE: [Flashcoders] Flash 9 AS3 Resource Management
 
  
  I have tried several times to remove myself from this email 
  list to no avail. Can someone please remove me?

 
 In the future, if you need help on a list, PLEASE CONTACT THE 
 LIST OWNER DIRECTLY. It is a mistake to assume that the list 
 owner will read every message sent to the list, because the 
 list owner has a day job. To contact the list owner, you 
 click on the link at the bottom of the list information

 page:
 
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Fortunately, in this case, your message subject, RE: 
 [Flashcoders] Flash 9
 AS3 Resource Management, let me see in an instant that you 
 needed help from the list owner. Per your request, you have 
 been unsubscribed.
 
 Dave Watts, CTO, Fig Leaf Software

 http://www.figleaf.com/
  


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Re: [Flashcoders] attaching an event to a movie clip

2007-04-10 Thread Glen Pike

Hi,

Tony Accurso wrote:
CAN YOU PLEASE REMOVE MY EMAIL FROM THIS LIST? YOUR WEBSITE DOES NOT 
WORK IN REMOVING IT. I WILL REPORT YOU AS A VIOLATION OF THE CANN-SPAM 
ACT, I HAVE SENT EMAILS BEFORE REGARDI G THIS




   The list broke a few weeks ago and messages were posted to tell 
everybody about this.


   People have also repeatedly told others how to unsubscribe - see 
copied message below.**


   Marking the subject Unsubscribe may help too.

   Shouting does not.



 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Dave Watts

 Sent: Wednesday, February 28, 2007 19:38
 To: flashcoders@chattyfig.figleaf.com
 Cc: [EMAIL PROTECTED]
 Subject: RE: [Flashcoders] Flash 9 AS3 Resource Management
 
  
  I have tried several times to remove myself from this email 
  list to no avail. Can someone please remove me?

 
 In the future, if you need help on a list, PLEASE CONTACT THE 
 LIST OWNER DIRECTLY. It is a mistake to assume that the list 
 owner will read every message sent to the list, because the 
 list owner has a day job. To contact the list owner, you 
 click on the link at the bottom of the list information

 page:
 
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Fortunately, in this case, your message subject, RE: 
 [Flashcoders] Flash 9
 AS3 Resource Management, let me see in an instant that you 
 needed help from the list owner. Per your request, you have 
 been unsubscribed.
 
 Dave Watts, CTO, Fig Leaf Software

 http://www.figleaf.com/
  


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Re: [Flashcoders] WebServices in Flash IDE ...

2007-04-10 Thread Muzak
Now we're getting somewhere ;-)

The Delegate part was ok, you just assigned it to getUserResult rather than 
getUserResult.onResult.

And the following isn't necessary:

 var getUserResult = new Object();
 getUserResult = generatorWS.GetUserObject()

You're creating a new Object and then assign another one in the next line.
I've seen you do that before in other code you posted, so maybe it's a 
missconception regarding invoking methods that return 
something.

Maybe this example clarifies what you're doing:

function getNewObject():Object {
return new Object();
}
var o:Object = new Object();
o = getNewObject(); // == new Object();

In the above, 2 objects are created, but the second one replaces the first one.
Or simply put:

var o:Object = new Object();
o = new Object();

So this should suffice:

function getObject():Object {
return new Object();
}
var o:Object = getObject();

Putting it all together (going back to the webservice example):

import mx.services.*;
import mx.utils.Delegate;

 function myWSLoadHandler() {
var myData_pc:PendingCall = myWS.getMyData();
myData_pc.onResult = Delegate.create(this, myDataResultHandler);
}

regards,
Muzak

- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 10, 2007 7:45 PM
Subject: RE: [Flashcoders] WebServices in Flash IDE ...


 Actually, looking at it now that you're calling me out, I thought I was
 crazy, but noticed a typo- and instead of Delegate, I used assigned
 anonymous function, but the same basic form works.

 var getUserResult = new Object();
 getUserResult = generatorWS.GetUserObject()
 getUserResult.onResult = function(result){trace(result)}

 That does work.

 Jason Merrill
 Bank of America
 GTO Learning  Leadership Development
 eTools  Multimedia Team


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Re: [Flashcoders] Create MXI/MXP with External JSFL

2007-04-10 Thread Muzak
Windoze ;-)

- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 10, 2007 6:43 PM
Subject: RE: [Flashcoders] Create MXI/MXP with External JSFL


Muzak,

Are you on Windows or OSX?




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RE: [Flashcoders] WebServices in Flash IDE ...

2007-04-10 Thread Merrill, Jason

I've seen you do that before in other code you posted, so 
maybe it's a missconception 

OK, LOL!   So just a sloppy habit, sheesh.  I wrote it quickly, I
get in the habit of declaring and sometimes mix in a constructor.  I
think we've LONG since answered his question.  You've made this thread
something else entirely.  If you want to continue to tear apart my code
I posted where I was trying to assist him and provide me feedback, pleae
do it offlist. It's to the point now you just seem to be showcasing how
knowledeable you are on the minutae and how much I seem to lack, or at
least how sloppy I am when I code.  This thread is finished, at least
for me.  The question has been answered, move on.  If you want to keep
this up, let's please take it offlist.  

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 
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[Flashcoders] Caching in Test Movie

2007-04-10 Thread leolea

In Test Movie mode, it seems like Flash doesn't have any cache like the
browser does.

Anyone know if there is a way to enable caching ?



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[Flashcoders] Data bounce-back with custom flash player

2007-04-10 Thread Kelly Smith

Hello Fellow Coders -

I've build a flash video application/player which works well except that
when downloading media, the player unwantingly uploads a percentage of that
data, sometimes up to 28k/sec. There should be no data that's being sent
back to the server. This occurs on Safari and Firefox browsers from the Mac
OS.

Have any of you encountered such an issue?

many thanks

- Kelly
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[Flashcoders] Scaling Filters

2007-04-10 Thread Mick G

I've noticed if I apply for example a 10x 10y blue filter to a MC, then
scale it 200%, it retains the 10 pixel blur - which actually makes the MC
look less blured because the blur has not been scaled.

Is there any way to lock in a filter blur so that when it's scaled, it looks
proportional?
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Re: [Flashcoders] Scaling Filters

2007-04-10 Thread Zeh Fernando

I've noticed if I apply for example a 10x 10y blue filter to a MC, then
scale it 200%, it retains the 10 pixel blur - which actually makes the MC
look less blured because the blur has not been scaled.
Is there any way to lock in a filter blur so that when it's scaled, it 
looks

proportional?


Create a holder movieclip as its parent; the inner movieclip is the one 
who holds the filter, but the holder movieclip is the one who gets scaled.


That, or scale the filter properties back. On your case, it might be the 
better option as scaling a movieclip with filters applied actually scale 
the resulting bitmap cache, so you'll have a loss of quality sometimes 
due to interpolation.



Zeh
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Re: [Flashcoders] Scaling Filters

2007-04-10 Thread Mick G

Create a holder movieclip as its parent; the inner movieclip is the one
who holds the filter, but the holder movieclip is the one who gets scaled.



I don't think this works (But I wish it did). I have a
HOLDERMC.CHILDMC.MCwithblurfilterapplied
I'm scaling HOLDERMC 200% and the blur does not scale on any child MCs.

All I've been able to do is apply a new filter to the MC with scaled
properties (eg. apply a new filter with a 20x20 blue when it's scaled 200%).
I'm constantly scaling this MC, so don't want to have to re-create new
filters every time it's scaled.

That, or scale the filter properties back. On your case, it might be the

better option as scaling a movieclip with filters applied actually scale
the resulting bitmap cache, so you'll have a loss of quality sometimes
due to interpolation.


Zeh


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Re: [Flashcoders] Data bounce-back with custom flash player

2007-04-10 Thread Glen Pike

Errr, TCP/IP? -

the protocol requires that packets received are acknowledged by the 
receiver:


http://en.wikipedia.org/wiki/Transmission_Control_Protocol

Kelly Smith wrote:

Hello Fellow Coders -

I've build a flash video application/player which works well except that
when downloading media, the player unwantingly uploads a percentage of 
that

data, sometimes up to 28k/sec. There should be no data that's being sent
back to the server. This occurs on Safari and Firefox browsers from 
the Mac

OS.

Have any of you encountered such an issue?

many thanks

- Kelly
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[Flashcoders] Delegate.create() not working in flash develop.....

2007-04-10 Thread Omar Fouad

Hi list,
I was working in a project using Flash develop and mtasc, and i realized
that Delegate isn't working properly, as in The function specified into the
create() method in Delegate doesn't fire.
so i decided to create simple class just to test the Delegate.create Method
to know whether the problem is within  my project or not
i got a Main class that calls another class called New.as

Note: I had set the USEMX option in flash develop to true...

import mx.utils.Delegate;
class New {

   function New() {
   _root.onEnterFrame = Delegate.create(this, traceIt);
   }
   private function traceIt() {
   trace(tracing);
   }
}

well this should trace tracing on frame rate, but it doesn't... even if i
don't use delegate and i i do:



import mx.utils.Delegate;
class New {

   function New() {
   _root.onEnterFrame = function () {
  traceIt();//of course this wont work but i thought that trying won't
hurt.
 };
   }
   private function traceIt() {
   trace(tracing);
   }
}

same result is someone aware why is this happening?

thanks in advance
--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] Data bounce-back with custom flash player

2007-04-10 Thread Kelly Smith

Thanks, Glen, but I don't think that's it.

I've run a meter on my flash player as well as the flash players on Google
and YouTube. They all betray the same symptoms and thus suggest the same
problem. My guess is that it has something to do with the buffer in the
flash player 9 code base, which messes up a bit when handling very large
pipes.

It's worth investigating, which is what I'll do.

thanks, and the more suggestions the better

- Kelly

On 4/10/07, Glen Pike [EMAIL PROTECTED] wrote:


Errr, TCP/IP? -

the protocol requires that packets received are acknowledged by the
receiver:

http://en.wikipedia.org/wiki/Transmission_Control_Protocol

Kelly Smith wrote:
 Hello Fellow Coders -

 I've build a flash video application/player which works well except that
 when downloading media, the player unwantingly uploads a percentage of
 that
 data, sometimes up to 28k/sec. There should be no data that's being sent
 back to the server. This occurs on Safari and Firefox browsers from
 the Mac
 OS.

 Have any of you encountered such an issue?

 many thanks

 - Kelly
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[Flashcoders] LoadVars.sendAndLoad with POST

2007-04-10 Thread Jer Brand

I feel like I'm losing my mind here with this error: I've been hitting the
archives and google repeatedly, and not having any luck with a solution.

I'm trying to use sendAndLoad(..., ..., POST) and having no luck. GET
seems to work, but not POST. I've been viewing the results with FlashBug to
trace into FireBug, and the POST variables simply aren't there. I can see
that the sendAndLoad(...)  is running, the page is being requested, simply
with no post.  PHP also says that $_POST is an empty Array. Tried this from
multiple machines, multiple times.

This code originally worked until I started writing the sql queries in the
PHP, but as you can see I've since removed them, so I'm guessing it had
nothing to do with that (and I can't see how it would). I originally worried
that it might have something to do with the Serializer, but that doesn't
seem to be the problem.

I've snipped a bit of code out to clarify the problem, and hope it doesn't
make this more difficult.

I'm sure this is something extremely simple/stupid on my part, but I'm at
that point of beating my head repeatedly on the desk. Anyone able to help
out?

ActionScript:

class LMSComm
{
   private var _send_lv:LoadVars = undefined ;
   private var _result_lv:LoadVars = undefined ;
   private var _serializer:Serializer = undefined ;

   public function LMSComm(config:ReportConfig)
   {
   _serializer = new Serializer() ;
   }

   public function getUserData(user_id:String, course_id:String):Void
   {
   var phpvars:Array =  new Array()
   phpvars[type] = userDataRequest ;
   phpvars[lms_user_id] = user_id ;
   phpvars[lms_course_id] = course_id ;

   var d = new Date() ;
   phpvars[lms_no_cache] = d.valueOf()  ;

   _send_lv = new LoadVars() ;
   _result_lv = new LoadVars() ;

   _result_lv.onLoad = Delegate.create(this,
notifyUserDataRecieved) ;

   var serialized:String = _serializer.serialize(phpvars) ;
   _send_lv.pos = Bite Me ;
   _send_lv.courseData = ?+serialized ;
   Log.trace(CourseData Raw:  + _send_lv.courseData) ;

   // this line runs (as seen in firebug) but is not sending any
POST data
  _send_lv.sendAndLoad(userinfo.php, _result_lv, POST) ;
   }

   public function notifyUserDataRecieved(success:Boolean):Void
   {
   if(success)
   {
   Log.trace(UserData Raw: + _result_lv.userData) ;
   var userData = _serializer.unserialize(_result_lv.userData) ;
  //
   }
   }

PHP Code

header(Cache-Control: no-store, no-cache, must-revalidate);
header(Cache-Control: post-check=0, pre-check=0, false);
header(Pragma: no-cache);

error_reporting(E_ALL);
$courseData = $_POST['courseData'];
if(get_magic_quotes_gpc())
{
   $courseData = stripslashes($courseData) ;
}
$courseData = unserialize(urldecode($courseData));

print $courseData[type];

print_r($_POST) ;

FIREBUG Console (results of Log.trace())

CourseData Raw:
?a:4:{s:12:lms_no_cache;i:1176240332114;s:13:lms_course_id;s:4:C063;s:11:lms_user_id;s:6:JBRAND;s:4:type;s:15:userDataRequest;}
UserData Raw:undefined

PHP Output (response in firebug for userinfo.php)

br /

bNotice/b:  Undefined index:  courseData in
b/var/www/html/devlms/courses/test/quiz/userinfo.php

/b on line b8/bbr /

Array

(

)



Firebug shows no POST variables.
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Re: [Flashcoders] Flash and needed computer specs

2007-04-10 Thread Snepo - Arse
FWIW - get them good chairs and desks... no matter how fast their  
work stations compile it's still less efficient than poor ergonomics  
and a bad back. As for the machine specs ask them... I'm sure  
they each have their own preferences.


Arse
www.snepo.com
www.arseiam.com


On 11/04/2007, at 1:17 AM, Dennis - I Sioux wrote:


A bit weird to ask such a lame question...
But my co-worker has to order some working stations for more flash  
(game) developers.. and was wondering what are handy computer specs  
for such.


Especially what reduces large compiling time (besides using flasc  
and handy file seperation and such).


Does anyone have an opinion.. or if it's an old subject.. a link?

With kind regards,


Dennis
I Sioux
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Re: [Flashcoders] Delegate.create() not working in flash develop.....

2007-04-10 Thread eka

Hello :)

Can you test my personal vegas.events.Delegate class ? This class is
MTASC/Flash/FDT compatible :

- Project in RIAForge : http://vegas.riaforge.org/
- Project in Google Code : http://code.google.com/p/vegas/

- installation of VEGAS :
http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN

- Tutorials about event model with VEGAS :
http://code.google.com/p/vegas/wiki/VegasTutorialsEvents

- Tutorial about the vegas.events.Delegate class in VEGAS :
http://code.google.com/p/vegas/wiki/VegasTutorialsEvents_delegate

EKA+ :)


2007/4/10, Omar Fouad [EMAIL PROTECTED]:


Hi list,
I was working in a project using Flash develop and mtasc, and i realized
that Delegate isn't working properly, as in The function specified into
the
create() method in Delegate doesn't fire.
so i decided to create simple class just to test the Delegate.createMethod
to know whether the problem is within  my project or not
i got a Main class that calls another class called New.as

Note: I had set the USEMX option in flash develop to true...

import mx.utils.Delegate;
class New {

function New() {
_root.onEnterFrame = Delegate.create(this, traceIt);
}
private function traceIt() {
trace(tracing);
}
}

well this should trace tracing on frame rate, but it doesn't... even if
i
don't use delegate and i i do:



import mx.utils.Delegate;
class New {

function New() {
_root.onEnterFrame = function () {
   traceIt();//of course this wont work but i thought that trying
won't
hurt.
  };
}
private function traceIt() {
trace(tracing);
}
}

same result is someone aware why is this happening?

thanks in advance
--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never
boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but
delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] LoadVars.sendAndLoad with POST

2007-04-10 Thread Glen Pike

Hi,

   Are you using mod_rewrite at all?

   We have often encountered empty post's when trying to rewrite php 
URL's with pretty ones.


   Just a thought.

   Glen


Jer Brand wrote:
I feel like I'm losing my mind here with this error: I've been hitting 
the

archives and google repeatedly, and not having any luck with a solution.

I'm trying to use sendAndLoad(..., ..., POST) and having no luck. GET
seems to work, but not POST. I've been viewing the results with 
FlashBug to

trace into FireBug, and the POST variables simply aren't there. I can see
that the sendAndLoad(...)  is running, the page is being requested, 
simply
with no post.  PHP also says that $_POST is an empty Array. Tried this 
from

multiple machines, multiple times.

This code originally worked until I started writing the sql queries in 
the

PHP, but as you can see I've since removed them, so I'm guessing it had
nothing to do with that (and I can't see how it would). I originally 
worried

that it might have something to do with the Serializer, but that doesn't
seem to be the problem.

I've snipped a bit of code out to clarify the problem, and hope it 
doesn't

make this more difficult.

I'm sure this is something extremely simple/stupid on my part, but I'm at
that point of beating my head repeatedly on the desk. Anyone able to help
out?

ActionScript:

class LMSComm
{
   private var _send_lv:LoadVars = undefined ;
   private var _result_lv:LoadVars = undefined ;
   private var _serializer:Serializer = undefined ;

   public function LMSComm(config:ReportConfig)
   {
   _serializer = new Serializer() ;
   }

   public function getUserData(user_id:String, course_id:String):Void
   {
   var phpvars:Array =  new Array()
   phpvars[type] = userDataRequest ;
   phpvars[lms_user_id] = user_id ;
   phpvars[lms_course_id] = course_id ;

   var d = new Date() ;
   phpvars[lms_no_cache] = d.valueOf()  ;

   _send_lv = new LoadVars() ;
   _result_lv = new LoadVars() ;

   _result_lv.onLoad = Delegate.create(this,
notifyUserDataRecieved) ;

   var serialized:String = _serializer.serialize(phpvars) ;
   _send_lv.pos = Bite Me ;
   _send_lv.courseData = ?+serialized ;
   Log.trace(CourseData Raw:  + _send_lv.courseData) ;

   // this line runs (as seen in firebug) but is not sending any
POST data
  _send_lv.sendAndLoad(userinfo.php, _result_lv, POST) ;
   }

   public function notifyUserDataRecieved(success:Boolean):Void
   {
   if(success)
   {
   Log.trace(UserData Raw: + _result_lv.userData) ;
   var userData = _serializer.unserialize(_result_lv.userData) ;
  //
   }
   }

PHP Code

header(Cache-Control: no-store, no-cache, must-revalidate);
header(Cache-Control: post-check=0, pre-check=0, false);
header(Pragma: no-cache);

error_reporting(E_ALL);
$courseData = $_POST['courseData'];
if(get_magic_quotes_gpc())
{
   $courseData = stripslashes($courseData) ;
}
$courseData = unserialize(urldecode($courseData));

print $courseData[type];

print_r($_POST) ;

FIREBUG Console (results of Log.trace())

CourseData Raw:
?a:4:{s:12:lms_no_cache;i:1176240332114;s:13:lms_course_id;s:4:C063;s:11:lms_user_id;s:6:JBRAND;s:4:type;s:15:userDataRequest;} 


UserData Raw:undefined

PHP Output (response in firebug for userinfo.php)

br /

bNotice/b:  Undefined index:  courseData in
b/var/www/html/devlms/courses/test/quiz/userinfo.php

/b on line b8/bbr /

Array

(

)



Firebug shows no POST variables.
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Re: [Flashcoders] Delegate.create() not working in flash develop.....

2007-04-10 Thread dr.ache

scope problem. try to create the Delegate before applying it to the
onEnterFrame function like that:
function new() {
var del:Funtion = Delegate.create(this,traceIt);
_root.onEnterFrame = del;
}

problem arises because you are in _root.onEnterFrame.
your this will point to _root, not on your class instance.

try it out!


Note: I had set the USEMX option in flash develop to true...

import mx.utils.Delegate;
class New {

   function New() {
   _root.onEnterFrame = Delegate.create(this, traceIt);
   }
   private function traceIt() {
   trace(tracing);
   }
}

well this should trace tracing on frame rate, but it doesn't... even 
if i

don't use delegate and i i do:


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RE: [Flashcoders] Flash and needed computer specs

2007-04-10 Thread Randy Tinfow
I'd add 'build your own' from brand name components.  Companies like Dell load 
their boxes with components that require proprietary drivers.   And tsr 
programs that suck ram and slow performance.

rt

-Original Message-
From: Snepo - Arse [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com [EMAIL PROTECTED] - get them good 
chairs and desks... no matter how fast their  
work stations compile it's still less efficient than poor ergonomics  
and a bad back. As for the machine specs ask them... I'm sure  
they each have their own preferences.

Arse
www.snepo.com
www.arseiam.com


On 11/04/2007, at 1:17 AM, Dennis - I Sioux wrote:

 A bit weird to ask such a lame question...
 But my co-worker has to order some working stations for more flash  
 (game) developers.. and was wondering what are handy computer specs  
 for such.

 Especially what reduces large compiling time (besides using flasc  
 and handy file seperation and such).

 Does anyone have an opinion.. or if it's an old subject.. a link?

 With kind regards,


 Dennis
 I Sioux
 ___
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 http://training.figleaf.com


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Re: [Flashcoders] LoadVars.sendAndLoad with POST

2007-04-10 Thread dr.ache
Tried to kill all that header stuff and simple print_r or echo 
$_POST['data']

after sending your loadvars. Dont take me wrong, go step by step forward.

dr.ache


Jer Brand schrieb:
I feel like I'm losing my mind here with this error: I've been hitting 
the

archives and google repeatedly, and not having any luck with a solution.

I'm trying to use sendAndLoad(..., ..., POST) and having no luck. GET
seems to work, but not POST. I've been viewing the results with 
FlashBug to

trace into FireBug, and the POST variables simply aren't there. I can see
that the sendAndLoad(...)  is running, the page is being requested, 
simply
with no post.  PHP also says that $_POST is an empty Array. Tried this 
from

multiple machines, multiple times.

This code originally worked until I started writing the sql queries in 
the

PHP, but as you can see I've since removed them, so I'm guessing it had
nothing to do with that (and I can't see how it would). I originally 
worried

that it might have something to do with the Serializer, but that doesn't
seem to be the problem.

I've snipped a bit of code out to clarify the problem, and hope it 
doesn't

make this more difficult.

I'm sure this is something extremely simple/stupid on my part, but I'm at
that point of beating my head repeatedly on the desk. Anyone able to help
out?

ActionScript:

class LMSComm
{
   private var _send_lv:LoadVars = undefined ;
   private var _result_lv:LoadVars = undefined ;
   private var _serializer:Serializer = undefined ;

   public function LMSComm(config:ReportConfig)
   {
   _serializer = new Serializer() ;
   }

   public function getUserData(user_id:String, course_id:String):Void
   {
   var phpvars:Array =  new Array()
   phpvars[type] = userDataRequest ;
   phpvars[lms_user_id] = user_id ;
   phpvars[lms_course_id] = course_id ;

   var d = new Date() ;
   phpvars[lms_no_cache] = d.valueOf()  ;

   _send_lv = new LoadVars() ;
   _result_lv = new LoadVars() ;

   _result_lv.onLoad = Delegate.create(this,
notifyUserDataRecieved) ;

   var serialized:String = _serializer.serialize(phpvars) ;
   _send_lv.pos = Bite Me ;
   _send_lv.courseData = ?+serialized ;
   Log.trace(CourseData Raw:  + _send_lv.courseData) ;

   // this line runs (as seen in firebug) but is not sending any
POST data
  _send_lv.sendAndLoad(userinfo.php, _result_lv, POST) ;
   }

   public function notifyUserDataRecieved(success:Boolean):Void
   {
   if(success)
   {
   Log.trace(UserData Raw: + _result_lv.userData) ;
   var userData = _serializer.unserialize(_result_lv.userData) ;
  //
   }
   }

PHP Code

header(Cache-Control: no-store, no-cache, must-revalidate);
header(Cache-Control: post-check=0, pre-check=0, false);
header(Pragma: no-cache);

error_reporting(E_ALL);
$courseData = $_POST['courseData'];
if(get_magic_quotes_gpc())
{
   $courseData = stripslashes($courseData) ;
}
$courseData = unserialize(urldecode($courseData));

print $courseData[type];

print_r($_POST) ;

FIREBUG Console (results of Log.trace())

CourseData Raw:
?a:4:{s:12:lms_no_cache;i:1176240332114;s:13:lms_course_id;s:4:C063;s:11:lms_user_id;s:6:JBRAND;s:4:type;s:15:userDataRequest;} 


UserData Raw:undefined

PHP Output (response in firebug for userinfo.php)

br /

bNotice/b:  Undefined index:  courseData in
b/var/www/html/devlms/courses/test/quiz/userinfo.php

/b on line b8/bbr /

Array

(

)



Firebug shows no POST variables.
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Re: [Flashcoders] LoadVars.sendAndLoad with POST

2007-04-10 Thread JerBrand

Hey Glen,

I'm pretty sure we're not -- least it's not in use anywhere in our 
server. I'm going to walk away from this for a while and play some paper 
mario ;-), but will check in the morning. If the server happens we have 
mod_rewrite running, how do you overcome the issue?  I can say that 
there is no situation where this folder should be a part of a rule for 
mod_rewrite.


It dawns on me as I write this that the only other change I made between 
working and not working was to add an event listener to that LMSComm 
class instance. I can't see where that'd break my loadvars, but I'll 
check that as well.


Jer

Glen Pike wrote:

Hi,

   Are you using mod_rewrite at all?

   We have often encountered empty post's when trying to rewrite php 
URL's with pretty ones.


   Just a thought.

   Glen


Jer Brand wrote:
I feel like I'm losing my mind here with this error: I've been 
hitting the

archives and google repeatedly, and not having any luck with a solution.

I'm trying to use sendAndLoad(..., ..., POST) and having no luck. GET
seems to work, but not POST. I've been viewing the results with 
FlashBug to
trace into FireBug, and the POST variables simply aren't there. I can 
see
that the sendAndLoad(...)  is running, the page is being requested, 
simply
with no post.  PHP also says that $_POST is an empty Array. Tried 
this from

multiple machines, multiple times.

This code originally worked until I started writing the sql queries 
in the

PHP, but as you can see I've since removed them, so I'm guessing it had
nothing to do with that (and I can't see how it would). I originally 
worried

that it might have something to do with the Serializer, but that doesn't
seem to be the problem.

I've snipped a bit of code out to clarify the problem, and hope it 
doesn't

make this more difficult.

I'm sure this is something extremely simple/stupid on my part, but 
I'm at
that point of beating my head repeatedly on the desk. Anyone able to 
help

out?

ActionScript:

class LMSComm
{
   private var _send_lv:LoadVars = undefined ;
   private var _result_lv:LoadVars = undefined ;
   private var _serializer:Serializer = undefined ;

   public function LMSComm(config:ReportConfig)
   {
   _serializer = new Serializer() ;
   }

   public function getUserData(user_id:String, course_id:String):Void
   {
   var phpvars:Array =  new Array()
   phpvars[type] = userDataRequest ;
   phpvars[lms_user_id] = user_id ;
   phpvars[lms_course_id] = course_id ;

   var d = new Date() ;
   phpvars[lms_no_cache] = d.valueOf()  ;

   _send_lv = new LoadVars() ;
   _result_lv = new LoadVars() ;

   _result_lv.onLoad = Delegate.create(this,
notifyUserDataRecieved) ;

   var serialized:String = _serializer.serialize(phpvars) ;
   _send_lv.pos = Bite Me ;
   _send_lv.courseData = ?+serialized ;
   Log.trace(CourseData Raw:  + _send_lv.courseData) ;

   // this line runs (as seen in firebug) but is not sending any
POST data
  _send_lv.sendAndLoad(userinfo.php, _result_lv, POST) ;
   }

   public function notifyUserDataRecieved(success:Boolean):Void
   {
   if(success)
   {
   Log.trace(UserData Raw: + _result_lv.userData) ;
   var userData = _serializer.unserialize(_result_lv.userData) ;
  //
   }
   }

PHP Code

header(Cache-Control: no-store, no-cache, must-revalidate);
header(Cache-Control: post-check=0, pre-check=0, false);
header(Pragma: no-cache);

error_reporting(E_ALL);
$courseData = $_POST['courseData'];
if(get_magic_quotes_gpc())
{
   $courseData = stripslashes($courseData) ;
}
$courseData = unserialize(urldecode($courseData));

print $courseData[type];

print_r($_POST) ;

FIREBUG Console (results of Log.trace())

CourseData Raw:
?a:4:{s:12:lms_no_cache;i:1176240332114;s:13:lms_course_id;s:4:C063;s:11:lms_user_id;s:6:JBRAND;s:4:type;s:15:userDataRequest;} 


UserData Raw:undefined

PHP Output (response in firebug for userinfo.php)

br /

bNotice/b:  Undefined index:  courseData in
b/var/www/html/devlms/courses/test/quiz/userinfo.php

/b on line b8/bbr /

Array

(

)



Firebug shows no POST variables.
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To change your 

[Flashcoders] WebServices in Flash IDE ...

2007-04-10 Thread Stephen Ford
Yes thanks all - the question has been answered. Both gave some great insight. 
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Re: [Flashcoders] Flashcoders really bad lag - just me?

2007-04-10 Thread Weyert de Boer

Well, it's always a pain when it arrives to late.

Wed 1:09PM NZDT
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Re: [Flashcoders] Scaling Filters

2007-04-10 Thread Zeh Fernando

I don't think this works (But I wish it did). I have a
HOLDERMC.CHILDMC.MCwithblurfilterapplied
I'm scaling HOLDERMC 200% and the blur does not scale on any child MCs.



All I've been able to do is apply a new filter to the MC with scaled
properties (eg. apply a new filter with a 20x20 blue when it's scaled 
200%).

I'm constantly scaling this MC, so don't want to have to re-create new
filters every time it's scaled.


Wow, you're right, it doesn't. :| Which is kinda crazy, I remember 
having problems with this very same thing a few months ago (filters 
where resizing, when I DIDN'T want them to). Pretty crazy, but I tried 
now and couldn't reproduce the effect I had came up with before.


Or I'm probably just going nuts.



Zeh
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