[Flashcoders] [slightly OT] Somebody could confirm this please?

2007-07-06 Thread Leonardo Scattola - New Vision srl

http://www.appleinsider.com/articles/07/07/05/mossberg_apple_working_on_adobe_flash_support_for_iphone.html

It would be a very nice thing... but if the iPhone could support the 
NetStream and NetConnection classes natively, thus permitting us to 
download / upload a live video stream, it would definitely be a 
*wonderful* thing!

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Re: [Flashcoders] [slightly OT] Somebody could confirm this please?

2007-07-06 Thread Muzak
Response from Matt Chotin, Flex product manager on similar question asked on 
FlexCoders
http://tech.groups.yahoo.com/group/flexcoders/message/80101

regards,
Muzak

- Original Message - 
From: Leonardo Scattola - New Vision srl [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, July 06, 2007 9:34 AM
Subject: [Flashcoders] [slightly OT] Somebody could confirm this please?


 http://www.appleinsider.com/articles/07/07/05/mossberg_apple_working_on_adobe_flash_support_for_iphone.html

 It would be a very nice thing... but if the iPhone could support the 
 NetStream and NetConnection classes natively, thus 
 permitting us to download / upload a live video stream, it would definitely 
 be a *wonderful* thing!


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[Flashcoders] breaking up long actions

2007-07-06 Thread Hans Wichman

Hi list,

I'm running a process on a tree of objects that require lots of objects to
be created.
This takes somewhere around 300ms on my pc, and will usually be run as the
swf starts or as all classes have been loaded.

300ms is enough for a stutter let alone when its run on slower pc's so I
want to break down the task in subtasks to have it more processor friendly.

I know this has been discussed a few times but cant seem to find any
resources on it.

At the moment I'm thinking of using a stack of nodes to process, and using
the stack and an alloted time, to complete the whole process, eg in pseudo:

onInterval() {
  if (process.isDone()) {
  clearInterval and send done event
  } else {
  process.continue();
  }
}

The problem is old but I was wondering if anyone has come up with good
solution to this. Usually by the time we find out a process is slow, the way
we built it doesnt really allow us to break it up in chunks easily,
especially with recursive structures etc.

regards,
JC
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[Flashcoders] least to greatest

2007-07-06 Thread Corban Baxter

Hey all I have a list of 10 numbers that I need to push into and array from
least to greatest fairly often. What would be the fastest way to get this
accomplished? Or maybe just anyway to get this done would be a great help
thanks.

--
Corban Baxter
http://www.projectx4.com
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Re: [Flashcoders] breaking up long actions

2007-07-06 Thread Mark Lapasa
Do you really need to have all the objects running in memory at runtime? 
If it's really really big, you might want to offload those objects to 
the backend and modify your current solution into one that paginates 
only what is needed. Are we talking like 10,000+ objects?







Hans Wichman wrote:

Hi list,

I'm running a process on a tree of objects that require lots of 
objects to

be created.
This takes somewhere around 300ms on my pc, and will usually be run as 
the

swf starts or as all classes have been loaded.

300ms is enough for a stutter let alone when its run on slower pc's so I
want to break down the task in subtasks to have it more processor 
friendly.


I know this has been discussed a few times but cant seem to find any
resources on it.

At the moment I'm thinking of using a stack of nodes to process, and 
using
the stack and an alloted time, to complete the whole process, eg in 
pseudo:


onInterval() {
  if (process.isDone()) {
  clearInterval and send done event
  } else {
  process.continue();
  }
}

The problem is old but I was wondering if anyone has come up with good
solution to this. Usually by the time we find out a process is slow, 
the way

we built it doesnt really allow us to break it up in chunks easily,
especially with recursive structures etc.

regards,
JC
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RE: [Flashcoders] least to greatest

2007-07-06 Thread Steve Abaffy
I am not sure if there is a sort method for arrays such as
Array.Sort(direction) if such a function does not exists then you can always
write a quick bubble sort function.

function bubblesort(ArrayName){
changesmade = true;
for(y = 0; y  ArrayName.Length; y++{
if(changesmade){
changesmade = false;
for(x = 0; x  ArrayName.Length-1; x++){
if(ArrayName[x]  ArrayName[x+1]){
temp = ArrayName[x];
ArrayName[x] = ArrayName[x+1];
ArrayName[x+1] = temp;
Changesmade = true;
}
}
}
}
Return ArrayName;
}
If you want to sort in accending order or descending order as well the if
statement just needs to have the less than sign changed to a greater than
sign. There are ways of speeding this function up you can put in a variable
that checks to see if you made any changes to the array with each pass
If no changes were made then array is sorted. But I might not bother with
this step for only 10 variables. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Corban
Baxter
Sent: Friday, July 06, 2007 8:50 AM
To: Flashcoders mailing list
Subject: [Flashcoders] least to greatest

Hey all I have a list of 10 numbers that I need to push into and array from
least to greatest fairly often. What would be the fastest way to get this
accomplished? Or maybe just anyway to get this done would be a great help
thanks.

-- 
Corban Baxter
http://www.projectx4.com
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[Flashcoders] Flash CS3 - Strange Error: 5005: Unknown error optimizing byte code

2007-07-06 Thread Ashvin Savani
Hello flashcoders,

I am facing strange problem since long time. This error code even
doesn't exist in the list of error codes.

This is the exact error I am getting while I compile the FLA from flash
CS3.

Location : , Line 1
Description : 5005: Unknown error optimizing byte code.
Source : 

I don't know exact reason about its generation, But here are the some
possible reasons / hints:

Case 1) Overloading:

1.1) Size of .fla is 10.5 MB and its document class contains more than
60 classes to import and has more than 100 variables.

1.2) Even if I put In document class - only variable initialization and
class importing are there. Nothing in its constructor + no other
functions are defined. Still error is there.

1.3) If we import all classes and has all variables then it gives this
compile error. But if we remove some particular numbers of variable,
it's start working. In this we can remove any type of variables.

1.4) After reducing variables, application starts working till that it
won't.

Case 2)

2.1) Size of .fla is 1.75 MB and its document class is same as above
one.

2.2) All assumptions are same as above.

2.3) Now this class contains all functions and have initialization of
all variables + classes.

2.4) In this If we remove 3-5 variables, it will start functioning else
it won't.

Its a huge application so I am even confused that what is the cause of
error and this error stopped our working for a week now. Bit more
information about the project that may help the team to identify the
reason.

1. Project development started with flash public alpha 3. When we
started using Flash CS3, we had some design problem if we do open the
FLA in CS3, so we completely redesigned the Movieclips etc., in Flash
CS3 IDE.

2. Project contains approx 250 classes.

3. In main application, it imports 67 classes. (it works if I keep 63
classes in document class).

4. In the case 3 above, if that works with 63 classes and If I do add 3
frames in existing movieclip, it stops working.

5. In the case 3 above, if that works with 63 classes and If I do add /
declare few more variables, it stops working.

It would be humble appreciation if someone can come up with some light
in the dark tunnel.


Best Regards,

Ashvin Savani - arckid
Founder  CTO - Avinashi.com
Adobe Community Expert 

We Never Give Up!


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Re: [Flashcoders] breaking up long actions

2007-07-06 Thread Hans Wichman

Hi Ben,
tnx for the example, too bad setInterval in itself does not make content run
in the background or my life would be a lot easier:). The problem is in the
breaking up, but I think I got it figured now.
thanks again
JC



On 7/6/07, Smeets, Ben [EMAIL PROTECTED] wrote:


Hi Hans,

The way I used to fix it, was indeed by using some sort of interval
solution. Only to break up the loop in more parts so the animations
won't get bothered with it. I have an example online at
http://www.bensmeets.com/2007/04/09/using-threads-inside-flash/
(download the zip, it contains an animated example and source also).

HTH,

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: vrijdag 6 juli 2007 14:10
To: Flashcoders mailing list
Subject: [Flashcoders] breaking up long actions

Hi list,

I'm running a process on a tree of objects that require lots of objects
to be created.
This takes somewhere around 300ms on my pc, and will usually be run as
the swf starts or as all classes have been loaded.

300ms is enough for a stutter let alone when its run on slower pc's so I
want to break down the task in subtasks to have it more processor
friendly.

I know this has been discussed a few times but cant seem to find any
resources on it.

At the moment I'm thinking of using a stack of nodes to process, and
using the stack and an alloted time, to complete the whole process, eg
in pseudo:

onInterval() {
  if (process.isDone()) {
  clearInterval and send done event
  } else {
  process.continue();
  }
}

The problem is old but I was wondering if anyone has come up with good
solution to this. Usually by the time we find out a process is slow, the
way we built it doesnt really allow us to break it up in chunks easily,
especially with recursive structures etc.

regards,
JC
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[Flashcoders] Fullscreen problem

2007-07-06 Thread Izaias / Grafikonstruct
Hi everyone!
I have created a website with fullscreen option, using the follow code:

Stage.displayState = fullScreen (To enable fullscreen version)
Stage.displayState = normal (to back normal view)

But I have a big problem: My website have a form with some editable fields,
and if I click in fullscreen button, the fields stop edit. I can only put
text in the fields in normal view.

Does anyone have a solution?

Thank you so much.

Izaias Cavalcanti
Grafikonstruct/Brazil
http://www.grafikonstruct.com.br

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RE: [Flashcoders] least to greatest

2007-07-06 Thread Holth, Daniel C.

The array class in Flash has a sort numeric (least to greatest) feature:

var myArray:Array = new Array();

myArray.push(5);
myArray.push(1);
myArray.push(65);
myArray.push(3);
myArray.push(56);
myArray.push(9);
myArray.push(-2);
myArray.push(44);
myArray.push(7);
myArray.push(8);
myArray.push(10);

trace(myArray:  + myArray); // myArray: 5,1,65,3,56,9,-2,44,7,8,10

myArray.sort(Array.NUMERIC );

trace(myArray:  + myArray);  // myArray: -2,1,3,5,7,8,9,10,44,56,65

Would this work, or do you need to have the numbers pushed onto the
array in a specific order to begin with?

Daniel Holth
I.S. Programmer
x5217   ||  J401

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Corban
Baxter
Sent: Friday, July 06, 2007 8:50 AM
To: Flashcoders mailing list
Subject: [Flashcoders] least to greatest

Hey all I have a list of 10 numbers that I need to push into and array
from
least to greatest fairly often. What would be the fastest way to get
this
accomplished? Or maybe just anyway to get this done would be a great
help
thanks.

--
Corban Baxter
http://www.projectx4.com
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Re: [Flashcoders] least to greatest

2007-07-06 Thread Corban Baxter

thanks for all the help guys. I am going to play with sort and see if I
can't get this to work.

On 7/6/07, Steve Abaffy [EMAIL PROTECTED] wrote:


I am not sure if there is a sort method for arrays such as
Array.Sort(direction) if such a function does not exists then you can
always
write a quick bubble sort function.

function bubblesort(ArrayName){
changesmade = true;
for(y = 0; y  ArrayName.Length; y++{
if(changesmade){
changesmade = false;
for(x = 0; x  ArrayName.Length-1; x++){
if(ArrayName[x]  ArrayName[x+1]){
temp = ArrayName[x];
ArrayName[x] = ArrayName[x+1];
ArrayName[x+1] = temp;
Changesmade = true;
}
}
}
}
Return ArrayName;
}
If you want to sort in accending order or descending order as well the if
statement just needs to have the less than sign changed to a greater than
sign. There are ways of speeding this function up you can put in a
variable
that checks to see if you made any changes to the array with each pass
If no changes were made then array is sorted. But I might not bother with
this step for only 10 variables.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Corban
Baxter
Sent: Friday, July 06, 2007 8:50 AM
To: Flashcoders mailing list
Subject: [Flashcoders] least to greatest

Hey all I have a list of 10 numbers that I need to push into and array
from
least to greatest fairly often. What would be the fastest way to get this
accomplished? Or maybe just anyway to get this done would be a great help
thanks.

--
Corban Baxter
http://www.projectx4.com
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--
Corban Baxter
http://www.projectx4.com
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Re: [Flashcoders] breaking up long actions

2007-07-06 Thread Hans Wichman

Hi,
well it might be somewhere around that yes, and Im afraid I need them in
memory at runtime:)

greetz
JC


On 7/6/07, Mark Lapasa [EMAIL PROTECTED] wrote:


Do you really need to have all the objects running in memory at runtime?
If it's really really big, you might want to offload those objects to
the backend and modify your current solution into one that paginates
only what is needed. Are we talking like 10,000+ objects?






Hans Wichman wrote:
 Hi list,

 I'm running a process on a tree of objects that require lots of
 objects to
 be created.
 This takes somewhere around 300ms on my pc, and will usually be run as
 the
 swf starts or as all classes have been loaded.

 300ms is enough for a stutter let alone when its run on slower pc's so I
 want to break down the task in subtasks to have it more processor
 friendly.

 I know this has been discussed a few times but cant seem to find any
 resources on it.

 At the moment I'm thinking of using a stack of nodes to process, and
 using
 the stack and an alloted time, to complete the whole process, eg in
 pseudo:

 onInterval() {
   if (process.isDone()) {
   clearInterval and send done event
   } else {
   process.continue();
   }
 }

 The problem is old but I was wondering if anyone has come up with good
 solution to this. Usually by the time we find out a process is slow,
 the way
 we built it doesnt really allow us to break it up in chunks easily,
 especially with recursive structures etc.

 regards,
 JC
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RE: [Flashcoders] least to greatest

2007-07-06 Thread Durai Raj
Hey

You can push the numbers by using Array.push(The number). After that if you
need to arrange that elements in a array you need to sort that array using
array. sort(2) where 2 is the options number for sorting which represents
descending

Durai
www.expertbuddy.net




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Corban
Baxter
Sent: Friday, July 06, 2007 7:20 PM
To: Flashcoders mailing list
Subject: [Flashcoders] least to greatest

Hey all I have a list of 10 numbers that I need to push into and array from
least to greatest fairly often. What would be the fastest way to get this
accomplished? Or maybe just anyway to get this done would be a great help
thanks.

-- 
Corban Baxter
http://www.projectx4.com
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[Flashcoders] test email please ignore.

2007-07-06 Thread Ashvin Savani


Best Regards,

Ashvin Savani - arckid
Founder  CTO - Avinashi.com
Adobe Community Expert 

We Never Give Up!


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[Flashcoders] clearing position and duration of a sound object

2007-07-06 Thread nik crosina

Hi,

Is it possible to reset or clear the duration and position of a sound
object once it has completed playback.

When I am loading a new sound that is longer than the previous one,
the position continous from the end point of the previous sound and
then is simply not updated further when it reaches the end point of
the new sound.

If I load a sound that is short er than the preceding sound, the
position issimply set to the end point of the new sound, and remains
there to the end of the new sound.

is this a bug, or a feature, and how do I get around ti without
creating anew sound object or initialising the existing one (with e.g.
mySound  = new Sound();

Thanks.

Nik
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RE: [Flashcoders] breaking up long actions

2007-07-06 Thread Smeets, Ben
It doesn't break things in pieces for you but (I might get the problem
the wrong way ;) ) that's the easy part isn't it? The interval does let
you create/parse/edit large datasets without distorting the flow of the
swf (the animation isn't distorted). 




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: vrijdag 6 juli 2007 16:21
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] breaking up long actions

Hi Ben,
tnx for the example, too bad setInterval in itself does not make content
run in the background or my life would be a lot easier:). The problem is
in the breaking up, but I think I got it figured now.
thanks again
JC



On 7/6/07, Smeets, Ben [EMAIL PROTECTED] wrote:

 Hi Hans,

 The way I used to fix it, was indeed by using some sort of interval 
 solution. Only to break up the loop in more parts so the animations 
 won't get bothered with it. I have an example online at 
 http://www.bensmeets.com/2007/04/09/using-threads-inside-flash/
 (download the zip, it contains an animated example and source also).

 HTH,

 Ben

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Hans 
 Wichman
 Sent: vrijdag 6 juli 2007 14:10
 To: Flashcoders mailing list
 Subject: [Flashcoders] breaking up long actions

 Hi list,

 I'm running a process on a tree of objects that require lots of 
 objects to be created.
 This takes somewhere around 300ms on my pc, and will usually be run as

 the swf starts or as all classes have been loaded.

 300ms is enough for a stutter let alone when its run on slower pc's so

 I want to break down the task in subtasks to have it more processor 
 friendly.

 I know this has been discussed a few times but cant seem to find any 
 resources on it.

 At the moment I'm thinking of using a stack of nodes to process, and 
 using the stack and an alloted time, to complete the whole process, eg

 in pseudo:

 onInterval() {
   if (process.isDone()) {
   clearInterval and send done event
   } else {
   process.continue();
   }
 }

 The problem is old but I was wondering if anyone has come up with good

 solution to this. Usually by the time we find out a process is slow, 
 the way we built it doesnt really allow us to break it up in chunks 
 easily, especially with recursive structures etc.

 regards,
 JC
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Re: [Flashcoders] Keeping XML Objects

2007-07-06 Thread Jer Brand

I started to come to the same conclusion while writing the previous post --
why use XML if you don't have to. It would probably be better just to create
a serialized object directly from the database and deserialize that in
Flash.

XML's always been the standard, and frankly when starting an app my mind
goes there first. thanks for the advice.

On 7/5/07, Ron Wheeler [EMAIL PROTECTED] wrote:


For performance, if you have to parse it once you might as well convert
it to objects .

I do not always follow this advice and for the most part, on a
reasonably modern PC it really does not matter.

You do not have to use XPath. We just parse it in ActionScript in each
getter as we need the info and once you have the pattern figured out, it
is pretty easy.

Just make sure that you have good set of Objects even if the only
property is an XML structure. You can always change the methods later if
you decide to parse the XML once.

If you ever want/need to change a value at runtime, you will be much
happier with objects.

Ron



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Re: [Flashcoders] breaking up long actions

2007-07-06 Thread elibol

I'm not sure you can interrupt the loop without modifying your code a little
bit... I'm also not sure what the most suitable solution would be given your
code structure, but I would say the cleanest way to do this is to break the
loop out into a function that takes a parameter for the amount of iterations
it should process for each interval. I like onEnterFrame as flash executes
code in frames, so with that in mind, you can set the function to return the
result of the test for the loop to indicate whether it has finished, and by
such, end or resume the onEnterFrame.

If you are using actionscript 2, you can also set properties on the
function. You can then track the iterator index using a function property.

function onEnterFrame() {
var resume:Boolean = operateLoop(3);
if(!resume) onEnterFrame = null;
}

function operateLoop(iterations:Number){
var iterationsI:Number = operateLoop.i+iterations;
if(iterationsIoperateLoop.max) iterationsI = operateLoop.max;
for(;operateLoop.iiterationsI;operateLoop.i++){
trace(operateLoop.i);
}
return operateLoop.ioperateLoop.max;
};

operateLoop.max = 12;
operateLoop.i = 0;

On 7/6/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
well it might be somewhere around that yes, and Im afraid I need them in
memory at runtime:)

greetz
JC


On 7/6/07, Mark Lapasa [EMAIL PROTECTED] wrote:

 Do you really need to have all the objects running in memory at runtime?
 If it's really really big, you might want to offload those objects to
 the backend and modify your current solution into one that paginates
 only what is needed. Are we talking like 10,000+ objects?






 Hans Wichman wrote:
  Hi list,
 
  I'm running a process on a tree of objects that require lots of
  objects to
  be created.
  This takes somewhere around 300ms on my pc, and will usually be run as
  the
  swf starts or as all classes have been loaded.
 
  300ms is enough for a stutter let alone when its run on slower pc's so
I
  want to break down the task in subtasks to have it more processor
  friendly.
 
  I know this has been discussed a few times but cant seem to find any
  resources on it.
 
  At the moment I'm thinking of using a stack of nodes to process, and
  using
  the stack and an alloted time, to complete the whole process, eg in
  pseudo:
 
  onInterval() {
if (process.isDone()) {
clearInterval and send done event
} else {
process.continue();
}
  }
 
  The problem is old but I was wondering if anyone has come up with good
  solution to this. Usually by the time we find out a process is slow,
  the way
  we built it doesnt really allow us to break it up in chunks easily,
  especially with recursive structures etc.
 
  regards,
  JC
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Re: [Flashcoders] least to greatest

2007-07-06 Thread elibol

Assuming you have something like this:

var list:String = 7,60,5,9,11,13,1;

var listArr:Array = list.split(,);
listArr.sort();

That should do it.

On 7/6/07, Corban Baxter [EMAIL PROTECTED] wrote:


Hey all I have a list of 10 numbers that I need to push into and array
from
least to greatest fairly often. What would be the fastest way to get this
accomplished? Or maybe just anyway to get this done would be a great help
thanks.

--
Corban Baxter
http://www.projectx4.com
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RE: [Flashcoders] breaking up long actions

2007-07-06 Thread Smeets, Ben
Hi Hans,

The way I used to fix it, was indeed by using some sort of interval
solution. Only to break up the loop in more parts so the animations
won't get bothered with it. I have an example online at
http://www.bensmeets.com/2007/04/09/using-threads-inside-flash/
(download the zip, it contains an animated example and source also).

HTH,

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: vrijdag 6 juli 2007 14:10
To: Flashcoders mailing list
Subject: [Flashcoders] breaking up long actions

Hi list,

I'm running a process on a tree of objects that require lots of objects
to be created.
This takes somewhere around 300ms on my pc, and will usually be run as
the swf starts or as all classes have been loaded.

300ms is enough for a stutter let alone when its run on slower pc's so I
want to break down the task in subtasks to have it more processor
friendly.

I know this has been discussed a few times but cant seem to find any
resources on it.

At the moment I'm thinking of using a stack of nodes to process, and
using the stack and an alloted time, to complete the whole process, eg
in pseudo:

onInterval() {
   if (process.isDone()) {
   clearInterval and send done event
   } else {
   process.continue();
   }
}

The problem is old but I was wondering if anyone has come up with good
solution to this. Usually by the time we find out a process is slow, the
way we built it doesnt really allow us to break it up in chunks easily,
especially with recursive structures etc.

regards,
JC
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Re: [Flashcoders] swap depths with mask

2007-07-06 Thread elibol

Call something like this after you do the swap:

targetMC.setMask(maskMC);

This will reset the mask. Masking is tricky business. You cannot mask more
than one thing. I mention this in case you are using swapDepths to try and
cover more movieclips with your mask - it will not work... I don't think the
depth of the mask has any impact on how it works.

You might want to consider operating the masking mechanism programmatically
to begin with.

My summer is alright, thank you. Hope this helps.

H

On 7/5/07, Paul V. [EMAIL PROTECTED] wrote:


Hey guys, how is the summer treating you guys?  Quick question,  I am
running swapDepths() on a movClip and it's Mask layer. The mask doesn't work
after the swap and it is going to one level above the movClip.

So if anyone can direct me to how to fix this problem specifically that
would be great !!

Thanks,

Vdst.
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Re: [Flashcoders] Fullscreen problem

2007-07-06 Thread eka

Hello :)

no solution for the moment for your problem :) The fullscreen mod disabled
the input fields.. Adobe implement this restriction but i don't know why ?

EKA+ :)

2007/7/6, Izaias / Grafikonstruct [EMAIL PROTECTED]:


Hi everyone!
I have created a website with fullscreen option, using the follow code:

Stage.displayState = fullScreen (To enable fullscreen version)
Stage.displayState = normal (to back normal view)

But I have a big problem: My website have a form with some editable
fields,
and if I click in fullscreen button, the fields stop edit. I can only put
text in the fields in normal view.

Does anyone have a solution?

Thank you so much.

Izaias Cavalcanti
Grafikonstruct/Brazil
http://www.grafikonstruct.com.br

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RE: [Flashcoders] least to greatest

2007-07-06 Thread Dave Burnett


Put them in the array as is and then use Array.Sort()?

Dave



From: Corban Baxter [EMAIL PROTECTED]
Reply-To: flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] least to greatest
Date: Fri, 6 Jul 2007 08:50:20 -0500

Hey all I have a list of 10 numbers that I need to push into and array from
least to greatest fairly often. What would be the fastest way to get this
accomplished? Or maybe just anyway to get this done would be a great help
thanks.

--
Corban Baxter
http://www.projectx4.com
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_
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Re: [Flashcoders] Fullscreen problem

2007-07-06 Thread Muzak
Tried the docs?
http://livedocs.adobe.com/flash/9.0/main/2149.html

quote
While Flash Player is in full-screen mode, all keyboard input is disabled 
(except keyboard shortcuts that take the user out of 
full-screen mode).
/quote

regards,
Muzak

- Original Message - 
From: Izaias / Grafikonstruct [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, July 06, 2007 5:00 PM
Subject: [Flashcoders] Fullscreen problem


 Hi everyone!
 I have created a website with fullscreen option, using the follow code:

 Stage.displayState = fullScreen (To enable fullscreen version)
 Stage.displayState = normal (to back normal view)

 But I have a big problem: My website have a form with some editable fields,
 and if I click in fullscreen button, the fields stop edit. I can only put
 text in the fields in normal view.

 Does anyone have a solution?

 Thank you so much.

 Izaias Cavalcanti
 Grafikonstruct/Brazil


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Re: [Flashcoders] Fullscreen problem

2007-07-06 Thread Jer Brand

I'm pretty sure that was a limitation of Full Screen in the docs.   I
haven't tried it yet, but if you're desperate to keep the full screen, you
might see if you can use a Key listener to capture keyboard input and set
the text of the text field.   If the form's very complex, you may have to
internally keep track of what text box has focus.

Like I said though, haven't tried it yet so it's pure speculation (we
decided to dump Full Screen -- it just wasn't worth the effort).

If this post is too vague, I can try to whip up some code for an example.

On 7/6/07, Izaias / Grafikonstruct [EMAIL PROTECTED] wrote:


Hi everyone!
I have created a website with fullscreen option, using the follow code:

Stage.displayState = fullScreen (To enable fullscreen version)
Stage.displayState = normal (to back normal view)

But I have a big problem: My website have a form with some editable
fields,
and if I click in fullscreen button, the fields stop edit. I can only put
text in the fields in normal view.

Does anyone have a solution?

Thank you so much.

Izaias Cavalcanti
Grafikonstruct/Brazil
http://www.grafikonstruct.com.br

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Re: [Flashcoders] Controllingt he volume of multiple sound objects at the same time

2007-07-06 Thread R�kos Attila

Sound objects associated with the same movie clip share their
properties (volume, etc.), so if you change the volume through one of
them, the change will be reflected by others, too. That is because in
fact sound properties belong to movie clips and not the Sound objects,
and Sound objects only reflect the sound settings of the associated movie
clip.

  Attila

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:[EMAIL PROTECTED] [EMAIL PROTECTED]
To:  flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com
Date:Friday, July 6, 2007, 4:44:25 PM
Subject: [Flashcoders] Controllingt he volume of multiple sound objects at the 
same time
--===--

Hey there. I am trying to control the volume of a number of sound objects that 
have their own individual volume levels. I want to be able to mute them or 
allow them to play at the volume that has been set for them. I was thinking 
that I could do this by storing the values in arrays and then looping through 
these each time the sound is muted/unmuted but I am sure there must be an 
easier way. 
Any suggestsions v gratefully received :)

Here is what I have so far:
var sound1:Sound = new Sound(this);
sound1.setVolume(60);
var sound2:Sound = new Sound(this);
sound2.setVolume(20);

sound1.loadSound('an.mp3', false);
sound2.loadSound('another.mp3', false);

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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Re: [Flashcoders] Fullscreen problem

2007-07-06 Thread Jer Brand

And confirmed you can't get around it with a onKeyDown listener. Everything
but Esc appears to be locked out.
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[Flashcoders] Controllingt he volume of multiple sound objects at the same time

2007-07-06 Thread gluedanny
That is just what i am lookig for eka thanks so much :)
Enjoy yr weekend!
Danny


Hello :)


in my opensource framework (VEGAS) i use a SoundLibrary class to manage my
sounds...

http://svn.riaforge.org/vegas/AS2/trunk/src/andromeda/media/SoundLibrary.as

Exemple :

{{{

import andromeda.media.SoundLibrary ;

var lib:SoundLibrary = new SoundLibrary() ;

lib.addSound( sound_1 ) ; // sound in the library with the link sound_1
lib.addSound( sound_2 ) ; // sound in the library with the link sound_2
lib.addSounds( [sound_3, sound_4] ) ; // add an Array of sounds in
the library

lib.loadSound( my_sound.mp3, sound5 ) ;
lib.loadSound( sound6.mp3 ) ; // add the external sound and auto
create the 'sound6' id of the sound in the library


lib.setVolume( 50 ) ; // all sounds in the library changes the volume.

lib.getSound(sound2).setVolume( 40 ) ; // change the volume of the
'sound2' Sound reference in the library.

}}}

This class inherit the SoundModel class :
http://svn.riaforge.org/vegas/AS2/trunk/src/andromeda/media/SoundModel.as

You can use an MVC pattern with this library with a global event flow etc..

This class is really easy to use :) Use the addSound or the addSounds ou the
loadSound methods to register your local or external sounds..

You can find the VEGAS project page in Google Code :
http://code.google.com/p/vegas/
You can find the tutorial to install VEGAS :
http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN

You can find the documentation of my framework :
http://vegas.ekameleon.net/docs
You can find the SoundLibrary reference :
http://vegas.ekameleon.net/docs/andromeda/media/SoundLibrary.html
You can find the SoundModel reference :
http://vegas.ekameleon.net/docs/andromeda/media/SoundModel.html

You can see my AS2 opensource template AST'r .. in the sources of the
project you can see my personal usage of my Framework.. in this context i
use an external file of config to defines all sounds and i load an external
sound to shared the sounds of the the application

http://code.google.com/p/astr/

EKA+ :)

2007/7/6, Rákos Attila [EMAIL PROTECTED]:


Sound objects associated with the same movie clip share their
properties (volume, etc.), so if you change the volume through one of
them, the change will be reflected by others, too. That is because in
fact sound properties belong to movie clips and not the Sound objects,
and Sound objects only reflect the sound settings of the associated movie
clip.

  Attila


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:[EMAIL PROTECTED] [EMAIL PROTECTED]
To:  flashcoders@chattyfig.figleaf.com 
flashcoders@chattyfig.figleaf.com
Date:Friday, July 6, 2007, 4:44:25 PM
Subject: [Flashcoders] Controllingt he volume of multiple sound objects at
the same time

--===--

Hey there. I am trying to control the volume of a number of sound objects
that have their own individual volume levels. I want to be able to mute them
or allow them to play at the volume that has been set for them. I was
thinking that I could do this by storing the values in arrays and then
looping through these each time the sound is muted/unmuted but I am sure
there must be an easier way.
Any suggestsions v gratefully received :)

Here is what I have so far:
var sound1:Sound = new Sound(this);
sound1.setVolume(60);
var sound2:Sound = new Sound(this);
sound2.setVolume(20);

sound1.loadSound('an.mp3', false);
sound2.loadSound('another.mp3', false);

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RES: [Flashcoders] Fullscreen problem

2007-07-06 Thread Izaias / Grafikonstruct
Yes Muzak, I did see it now.
Thank you so much!

Izaias

-Mensagem original-
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Em nome de Muzak
Enviada em: sexta-feira, 6 de julho de 2007 12:40
Para: flashcoders@chattyfig.figleaf.com
Assunto: Re: [Flashcoders] Fullscreen problem

Tried the docs?
http://livedocs.adobe.com/flash/9.0/main/2149.html

quote
While Flash Player is in full-screen mode, all keyboard input is disabled
(except keyboard shortcuts that take the user out of 
full-screen mode).
/quote

regards,
Muzak

- Original Message - 
From: Izaias / Grafikonstruct [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, July 06, 2007 5:00 PM
Subject: [Flashcoders] Fullscreen problem


 Hi everyone!
 I have created a website with fullscreen option, using the follow code:

 Stage.displayState = fullScreen (To enable fullscreen version)
 Stage.displayState = normal (to back normal view)

 But I have a big problem: My website have a form with some editable
fields,
 and if I click in fullscreen button, the fields stop edit. I can only put
 text in the fields in normal view.

 Does anyone have a solution?

 Thank you so much.

 Izaias Cavalcanti
 Grafikonstruct/Brazil


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Re: [Flashcoders] Controllingt he volume of multiple sound objects at the same time

2007-07-06 Thread eka

Hello :)

in my opensource framework (VEGAS) i use a SoundLibrary class to manage my
sounds...

http://svn.riaforge.org/vegas/AS2/trunk/src/andromeda/media/SoundLibrary.as

Exemple :

{{{

import andromeda.media.SoundLibrary ;

var lib:SoundLibrary = new SoundLibrary() ;

lib.addSound( sound_1 ) ; // sound in the library with the link sound_1
lib.addSound( sound_2 ) ; // sound in the library with the link sound_2
lib.addSounds( [sound_3, sound_4] ) ; // add an Array of sounds in
the library

lib.loadSound( my_sound.mp3, sound5 ) ;
lib.loadSound( sound6.mp3 ) ; // add the external sound and auto
create the 'sound6' id of the sound in the library


lib.setVolume( 50 ) ; // all sounds in the library changes the volume.

lib.getSound(sound2).setVolume( 40 ) ; // change the volume of the
'sound2' Sound reference in the library.

}}}

This class inherit the SoundModel class :
http://svn.riaforge.org/vegas/AS2/trunk/src/andromeda/media/SoundModel.as

You can use an MVC pattern with this library with a global event flow etc..

This class is really easy to use :) Use the addSound or the addSounds ou the
loadSound methods to register your local or external sounds..

You can find the VEGAS project page in Google Code :
http://code.google.com/p/vegas/
You can find the tutorial to install VEGAS :
http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN

You can find the documentation of my framework :
http://vegas.ekameleon.net/docs
You can find the SoundLibrary reference :
http://vegas.ekameleon.net/docs/andromeda/media/SoundLibrary.html
You can find the SoundModel reference :
http://vegas.ekameleon.net/docs/andromeda/media/SoundModel.html

You can see my AS2 opensource template AST'r .. in the sources of the
project you can see my personal usage of my Framework.. in this context i
use an external file of config to defines all sounds and i load an external
sound to shared the sounds of the the application

http://code.google.com/p/astr/

EKA+ :)

2007/7/6, Rákos Attila [EMAIL PROTECTED]:



Sound objects associated with the same movie clip share their
properties (volume, etc.), so if you change the volume through one of
them, the change will be reflected by others, too. That is because in
fact sound properties belong to movie clips and not the Sound objects,
and Sound objects only reflect the sound settings of the associated movie
clip.

  Attila


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:[EMAIL PROTECTED] [EMAIL PROTECTED]
To:  flashcoders@chattyfig.figleaf.com 
flashcoders@chattyfig.figleaf.com
Date:Friday, July 6, 2007, 4:44:25 PM
Subject: [Flashcoders] Controllingt he volume of multiple sound objects at
the same time

--===--

Hey there. I am trying to control the volume of a number of sound objects
that have their own individual volume levels. I want to be able to mute them
or allow them to play at the volume that has been set for them. I was
thinking that I could do this by storing the values in arrays and then
looping through these each time the sound is muted/unmuted but I am sure
there must be an easier way.
Any suggestsions v gratefully received :)

Here is what I have so far:
var sound1:Sound = new Sound(this);
sound1.setVolume(60);
var sound2:Sound = new Sound(this);
sound2.setVolume(20);

sound1.loadSound('an.mp3', false);
sound2.loadSound('another.mp3', false);

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Re: [Flashcoders] breaking up long actions

2007-07-06 Thread Hans Wichman

Hi,
well it's easy if you have a single for loop:), I had a deeply nested tree,
but I'm flattening it out now using a stack of nodes to process.
So the interval itself doesnt really allow you to edit large datasets, it
allows you to edit lots of little ones:).

tnx again
JC






On 7/6/07, Smeets, Ben [EMAIL PROTECTED] wrote:


It doesn't break things in pieces for you but (I might get the problem
the wrong way ;) ) that's the easy part isn't it? The interval does let
you create/parse/edit large datasets without distorting the flow of the
swf (the animation isn't distorted).




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: vrijdag 6 juli 2007 16:21
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] breaking up long actions

Hi Ben,
tnx for the example, too bad setInterval in itself does not make content
run in the background or my life would be a lot easier:). The problem is
in the breaking up, but I think I got it figured now.
thanks again
JC



On 7/6/07, Smeets, Ben [EMAIL PROTECTED] wrote:

 Hi Hans,

 The way I used to fix it, was indeed by using some sort of interval
 solution. Only to break up the loop in more parts so the animations
 won't get bothered with it. I have an example online at
 http://www.bensmeets.com/2007/04/09/using-threads-inside-flash/
 (download the zip, it contains an animated example and source also).

 HTH,

 Ben

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Hans
 Wichman
 Sent: vrijdag 6 juli 2007 14:10
 To: Flashcoders mailing list
 Subject: [Flashcoders] breaking up long actions

 Hi list,

 I'm running a process on a tree of objects that require lots of
 objects to be created.
 This takes somewhere around 300ms on my pc, and will usually be run as

 the swf starts or as all classes have been loaded.

 300ms is enough for a stutter let alone when its run on slower pc's so

 I want to break down the task in subtasks to have it more processor
 friendly.

 I know this has been discussed a few times but cant seem to find any
 resources on it.

 At the moment I'm thinking of using a stack of nodes to process, and
 using the stack and an alloted time, to complete the whole process, eg

 in pseudo:

 onInterval() {
   if (process.isDone()) {
   clearInterval and send done event
   } else {
   process.continue();
   }
 }

 The problem is old but I was wondering if anyone has come up with good

 solution to this. Usually by the time we find out a process is slow,
 the way we built it doesnt really allow us to break it up in chunks
 easily, especially with recursive structures etc.

 regards,
 JC
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Re: [Flashcoders] Controllingt he volume of multiple sound objects at the same time

2007-07-06 Thread Marc Hoffman
Yes, but he has created a separate Sound object for each sound 
(sound1 and sound2), so he's fine in that respect.


What would make this simpler, however, is to write a function that 
creates the sound objects based on the array, while also storing the 
initial volume for each sound. Here's an UNTESTED example:


// build the array based on linked sounds in the library (catMeow etc.):
var theSounds: Array = [catMeow , dogBark , alienScream , doorCreak]
// create a parallel array of sound levels for each sound:
var theVolumes: Array = [50,65,90,5];
// create a sound object for each array element:
for (i=0; itheSounds.length; i++){
// create the sound object and attach the sound:
this [theSounds[i] + SoundObject'] = new Sound();
this [theSounds[i] + SoundObject'].attachSound (this [theSounds[i]);
// create a variable to store the initial volume for each sound:
this [theSounds[i] + SoundObject'].initVolume = theVolumes[i];
// set the volume for this sound:
this [theSounds[i] + SoundObject'].setVolume(this 
[theSounds[i] + SoundObject'].initVolume);

}

Where sound name is the name of the sound object:
To play a sound, just use (sound name).start.
To mute it, use (sound name).setVolume(0);
To restore the volume, use (sound name.setVolume(sound 
name.initVolume). You could construct a function for this where the 
only arg would be the sound name.


HTH

Marc Hoffman



At 08:33 AM 7/6/2007, you wrote:


Sound objects associated with the same movie clip share their
properties (volume, etc.), so if you change the volume through one of
them, the change will be reflected by others, too. That is because in
fact sound properties belong to movie clips and not the Sound objects,
and Sound objects only reflect the sound settings of the associated movie
clip.

  Attila

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:[EMAIL PROTECTED] [EMAIL PROTECTED]
To:  flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com
Date:Friday, July 6, 2007, 4:44:25 PM
Subject: [Flashcoders] Controllingt he volume of multiple sound 
objects at the same time

--===--

Hey there. I am trying to control the volume of a number of sound 
objects that have their own individual volume levels. I want to be 
able to mute them or allow them to play at the volume that has been 
set for them. I was thinking that I could do this by storing the 
values in arrays and then looping through these each time the sound 
is muted/unmuted but I am sure there must be an easier way.

Any suggestsions v gratefully received :)

Here is what I have so far:
var sound1:Sound = new Sound(this);
sound1.setVolume(60);
var sound2:Sound = new Sound(this);
sound2.setVolume(20);

sound1.loadSound('an.mp3', false);
sound2.loadSound('another.mp3', false);



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[Flashcoders] Bitmap.draw versus MovieClipLoader

2007-07-06 Thread Fruber Malcome
I have a few copies of a downloaded image in memory to support various drag
functions and would like to save some bandwidth.

Obviously duplicateMovieClip won't work because it doesn't work on
dynamically created clips that use LoadMovie.

So I was thinking that I could use the new MovieClipLoader class and it
would use the browsers cache or I could use the bitmap.draw function to
create a bitmap and then attach that.
Both of which I thought would work in the similar way.

It seems that calling bitmap.draw on a movieclip that has a downloaded image
forces another download - I haven't veified this via netmon (yet) - but
notice that a sandbox security violation occurs when call that function.  To
me that doesn't make sense, If I already gave it permission to use that
image from that domain, why would some other component using that same
instance need to have the same permission (security line entries in the
class file)?

Am I better off using the MovieClipLoader class instead? - Will the MCL also
try to download the image again and also need the sandbox settings? - or
will it try to download it and load it from cache?

Any insight would be helpful.

Thanks..

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[Flashcoders] Cache issues on CS3

2007-07-06 Thread ntasky

Hi :)

don't know if it has been discussed earlier, couldn'T make any search.
Anyway i've just installed CS3 on Vista and flashdevelop (FD3 beta2) , and 
i've got cache issues that i never got with flash 8.
I'm working locally and even the ASO clear cache command doesn't work. When 
i do changes on my code, i have to quit Flash and then reopen it in order to 
make the changes working.

is there a way to avoid this ?

thanks,

N.

--
Nicolas TASKY
conseil, analyse et développement multimédia
ntasky.com - T.(514) 251-6267 C.(514) 839-6426 


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[Flashcoders] Multiline Issue

2007-07-06 Thread Jeff Kemp
Anyone ever have an issue using multiline textbox where the second line
of copy was just writing on top of the first line? Just like the leading
was set to zero. Going crazy with this. 

 

Thanks!

Jeff.

 

 

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Re: [Flashcoders] Multiline Issue

2007-07-06 Thread eric e. dolecki

can we see code?

--
eric e. dolecki
senior interactive engineer
http://www.ericd.net

On 7/6/07, Jeff Kemp [EMAIL PROTECTED] wrote:


Anyone ever have an issue using multiline textbox where the second line
of copy was just writing on top of the first line? Just like the leading
was set to zero. Going crazy with this.



Thanks!

Jeff.





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RE: [Flashcoders] Multiline Issue

2007-07-06 Thread David Ngo
Have you tried setting wordWrap/autoSize to true?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Kemp
Sent: Friday, July 06, 2007 1:29 PM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Multiline Issue

Anyone ever have an issue using multiline textbox where the second line
of copy was just writing on top of the first line? Just like the leading
was set to zero. Going crazy with this. 

 

Thanks!

Jeff.

 

 

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[Flashcoders] Sandbox Security Violation - using Bitmap.draw

2007-07-06 Thread Fruber Malcome
I'm having some real problems here and can't figure out the solution, maybe
there's been so many solutions that google can't seem to locate the proper
one.

If anyone can help, please let me know.

I dynamically load images into movieclips (these images are all over the
web).
I use 
System.security.allowDomain(*);
System.security.allowInsecureDomain(*);

When I load them, I get no errors etc, (using a MovieClipLoader) - then in
the onLoadInit function of the MCL - I create another empty movieclip and
use bitmap.draw to copy the image.

Apparently the bitmap.draw is causing a Sandbox error - why?
If the first instance is loading the image fine, why would it have a problem
the second time?

Thanks - Fruber.

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Re: [Flashcoders] Bitmap.draw versus MovieClipLoader

2007-07-06 Thread mike . nowak
 It seems that calling bitmap.draw on a movieclip that has a downloaded 
image
 forces another download - I haven't veified this via netmon (yet) - but
 notice that a sandbox security violation occurs when call that function. 
 To
 me that doesn't make sense, If I already gave it permission to use that
 image from that domain, why would some other component using that same
 instance need to have the same permission (security line entries in the
 class file)?


Haven't looked into it too deeply but look into
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=0355.html
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/system/LoaderContext.html#checkPolicyFile

Might just be as simple as setting checkPolicyFile to true.


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RE: [Flashcoders] Bitmap.draw versus MovieClipLoader

2007-07-06 Thread Fruber Malcome
Perfect it told me exactly what I needed, but I'm not sure I understand why
Macromedia (not adobe in this case) went in that direction - are they trying
to protect pixel access for third party images?
 
So I can load any image I want from anywhere, but the second I need to
access the pixels (e.g. bitmap.draw) - I need to have that server (the
source server for that image) allow me permission??!!
 
But if I use anything earlier than 7 - It's ok?!!
 
I guess I could proxy it like I do XML - but I'm not sure of the
CreateObject type that I'd need to create in order to fill the Response.
 
Any ideas on that?
thanks for the help...
Fruber
 

  _  

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: Friday, July 06, 2007 11:18 AM
To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
Cc: flashcoders@chattyfig.figleaf.com;
[EMAIL PROTECTED]
Subject: Re: [Flashcoders] Bitmap.draw versus MovieClipLoader




 It seems that calling bitmap.draw on a movieclip that has a downloaded
image
 forces another download - I haven't veified this via netmon (yet) - but
 notice that a sandbox security violation occurs when call that function.
To
 me that doesn't make sense, If I already gave it permission to use that
 image from that domain, why would some other component using that same
 instance need to have the same permission (security line entries in the
 class file)?


Haven't looked into it too deeply but look into
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.h
tm?context=LiveDocs_Partsfile=0355.html
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/system/Loade
rContext.html#checkPolicyFile

Might just be as simple as setting checkPolicyFile to true.


Disclaimer
The information in this email and any attachments may contain legally
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notified that any disclosure, copying, distribution, retention or use of the
contents of this information is prohibited. When addressed to our clients or
vendors, any information contained in this e-mail or any attachments is
subject to the terms and conditions in any governing contract. If you have
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Re: [Flashcoders] Fullscreen problem

2007-07-06 Thread Matthias Dittgen

but why?
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[Flashcoders] assetpropflags

2007-07-06 Thread Hans Wichman

Hi folks,

I wrote some info on ASSetPropFlags a while back and a wrapper class
allowing you to forget all about it.
Its based on the osflash info, info on the net and various tests.
Code is mtasc strict compatible.

I couldn't find any information that was *completely* correct and
understandable,
so for those of you like me, it might be of use.
If not, sorry for the spam and plz ignore:)

Here is the post:
http://objectpainters.com/blog/?p=33

enjoy
JC
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RE: [Flashcoders] Bitmap.draw versus MovieClipLoader

2007-07-06 Thread Fruber Malcome
Is there a way to proxy image data?
I know for XML, it's a simple matter of createing a Microsoft.XMLHTTP object
(in ASP/VBScript) and redirecting the information into the response object.
 
Anyone know the object for an image and/or other HTML page? (e.g.
Microsoft.HTML?? )
 
thanks - Fruber
 

  _  

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: Friday, July 06, 2007 11:18 AM
To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
Cc: flashcoders@chattyfig.figleaf.com;
[EMAIL PROTECTED]
Subject: Re: [Flashcoders] Bitmap.draw versus MovieClipLoader




 It seems that calling bitmap.draw on a movieclip that has a downloaded
image
 forces another download - I haven't veified this via netmon (yet) - but
 notice that a sandbox security violation occurs when call that function.
To
 me that doesn't make sense, If I already gave it permission to use that
 image from that domain, why would some other component using that same
 instance need to have the same permission (security line entries in the
 class file)?


Haven't looked into it too deeply but look into
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.h
tm?context=LiveDocs_Partsfile=0355.html
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/system/Loade
rContext.html#checkPolicyFile

Might just be as simple as setting checkPolicyFile to true.


Disclaimer
The information in this email and any attachments may contain legally
privileged, proprietary and confidential information that is intended for
the addressee(s) only. If you are not the intended recipient, you are hereby
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Re: [Flashcoders] WebServices support in AS3/FLCS3

2007-07-06 Thread Austin Kottke

John,

   Thanks for the update. This is a very important issue to resolve. 
Tree component would be

nice to see as well

Best, Austin

John Dowdell wrote:

Enrique Chávez wrote:
What happened with the webservices classes in AS3/Flash CS3?  i can't 
believe they are gone.


I asked Product Manager Richard Galvan about this earlier this week, 
and I'll ping him today face-to-face to confirm. Here's where I'd 
expect info to appear first, if it isn't already among the technotes 
somewhere:

http://blogs.adobe.com/rgalvan/

I suspect that it's something like not all AS2 routines yet adapted 
for the tighter ECMAScript in AS3, but even if so this info should 
still already be available in a FAQ or other searchable resource.


I'm sorry for the hassle in the meantime, but I've got an action item 
to pursue this and get it publicly resolved. (I'll be on vacation next 
week; if it's not addressed by then please feel free to title a thread 
JD Flakes Out! on Flashcoders the week of the 16th to nudge my 
memory, thanks ;-)


jd










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Re: [Flashcoders] WebServices support in AS3/FLCS3

2007-07-06 Thread Derek Vadneau
Thanks for looking into this John and passing along the info.

I haven't used the WebServices classes myself for quite a while, but, 
obviously, there has been quite an outpouring of comments regarding their 
non-appearance in Flash CS3 (AS3). It's good to hear about any 
developments on this matter.


Derek Vadneau

- Original Message - 
From: John Dowdell
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, July 06, 2007 3:05 PM
Subject: SPAM-LOW: Re: [Flashcoders] WebServices support in AS3/FLCS3


Enrique Chávez wrote:
 What happened with the webservices classes in AS3/Flash CS3?  i can't
 believe they are gone.

I asked Product Manager Richard Galvan about this earlier this week, and
I'll ping him today face-to-face to confirm. Here's where I'd expect
info to appear first, if it isn't already among the technotes somewhere:
http://blogs.adobe.com/rgalvan/

I suspect that it's something like not all AS2 routines yet adapted for
the tighter ECMAScript in AS3, but even if so this info should still
already be available in a FAQ or other searchable resource.

I'm sorry for the hassle in the meantime, but I've got an action item to
pursue this and get it publicly resolved. (I'll be on vacation next
week; if it's not addressed by then please feel free to title a thread
JD Flakes Out! on Flashcoders the week of the 16th to nudge my memory,
thanks ;-)

jd


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Re: [Flashcoders] Bitmap.draw versus MovieClipLoader

2007-07-06 Thread Zeh Fernando

Is there a way to proxy image data?
I know for XML, it's a simple matter of createing a Microsoft.XMLHTTP object
(in ASP/VBScript) and redirecting the information into the response object.
Anyone know the object for an image and/or other HTML page? (e.g.
Microsoft.HTML?? )


You can 'proxy' any kind of http file. It's a simple script on PHP, ASP, 
etc. For example, for a script that even forwards POST data,


http://xmlrpcflash.mattism.com/proxy_info.php

For images (or other type of data) you'd just need to change the 
content-type.




Zeh
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[Flashcoders] Error Question AS3

2007-07-06 Thread hermit
Flash CS3 Pro
Win XP
Example from http://www.adobe.com/designcenter/video_workshop/


When trying to use the copy/paste animation from testBox to testCircle
using  Edit/Timeline/Copy Motion As ActionScript 3 I'm getting these
errors when testing:

1046: Type was not found or was not a compile-time constant: testCircle.
1046: Type was not found or was not a compile-time constant: testCircle.

Has anyone tried using this?  Does anyone on this list know what this
means and what to do about it or somewhere to find out?

tia
Hermit

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RE: [Flashcoders] SWF Working differently from SWF Player versus IE.

2007-07-06 Thread Mark R. Jonkman
It sounds like you are encountering a security sandbox issue. Do all the
files exist on the same server and same domain? I believe that unless
explicitly granted permission, swfs/bitmaps from different domains
(subdomains) are blocked from reading each other's pixel data.

Sincerely
Mark R. Jonkman

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fruber
Malcome
Sent: Friday, July 06, 2007 1:06 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] SWF Working differently from SWF Player versus IE.

I have an interesting scenario that I wonder if anyone else has seen and
found a workaround..

Scenario:
I have a movieclip that has a background attached at depth 0.
The user then can place external images onto this MovieClip at increasing
depths.  Each of these are created using createEmptyMC - then the image is
loaded within that empty movieclip.

The user can then save this new image, which behind the scenes it creates an
array of pixel values from the parent MovieClip of all the clips - then a
web service creates an image and then flash does a getURL for the returned
image path.

Test:

When the user runs the swf directly from a local machine - everything works
fine.

When the user runs the swf from a web page (which means now it's on the
server) - this is what happens:
1.  If no images have been placed on the parent movieclip - the background
image is saved and it viewed by the user.
2.  If any images have been placed on the parent movieclip - then all the
pixels are FF (this is the color that was used asa fill for the bitmapdata
class).

I have verified that getPixel32 on the MC is returning FF for each pixel -
only in scenario #2.

In either case, Printing the MC using the PrintJob class on the same MC -
everything works fine.

NOTES:
Is it safe to assume that since running it from the SWF works, that this has
nothing to-do with the parent movieclip and how getPixel32 get's it's
information?
But somehow IE/IIS is causing me some problems with how getPixel32 works on
a MovieClip?
Also - in ALL scenarios - both configurations are using the same server to
process the image and return the valid path.

Any help would be greatly appreciated.

Thanks


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RE: [Flashcoders] SWF Working differently from SWF Player versus IE.

2007-07-06 Thread Fruber Malcome
Yep, that was the issue, I'm trying to figure out how to proxy it now, Zeh
was able to provide me a link to a PHP script that I may be able to modify
to VBScript to proxy image data.
I already have an XML proxy that serves the same purpose, but it seems like
a nearly impossible task for image data (in VBScript) - so I'm testing the
PHP solution now.

Has anyone already done an Image Proxy in VBScript (or anything other than
PHP)?

Thanks - Fruber
 

-Original Message-
From: Mark R. Jonkman [mailto:[EMAIL PROTECTED] 
Sent: Friday, July 06, 2007 1:17 PM
To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] SWF Working differently from SWF Player versus
IE.

It sounds like you are encountering a security sandbox issue. Do all the
files exist on the same server and same domain? I believe that unless
explicitly granted permission, swfs/bitmaps from different domains
(subdomains) are blocked from reading each other's pixel data.

Sincerely
Mark R. Jonkman

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fruber
Malcome
Sent: Friday, July 06, 2007 1:06 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] SWF Working differently from SWF Player versus IE.

I have an interesting scenario that I wonder if anyone else has seen and
found a workaround..

Scenario:
I have a movieclip that has a background attached at depth 0.
The user then can place external images onto this MovieClip at increasing
depths.  Each of these are created using createEmptyMC - then the image is
loaded within that empty movieclip.

The user can then save this new image, which behind the scenes it creates an
array of pixel values from the parent MovieClip of all the clips - then a
web service creates an image and then flash does a getURL for the returned
image path.

Test:

When the user runs the swf directly from a local machine - everything works
fine.

When the user runs the swf from a web page (which means now it's on the
server) - this is what happens:
1.  If no images have been placed on the parent movieclip - the background
image is saved and it viewed by the user.
2.  If any images have been placed on the parent movieclip - then all the
pixels are FF (this is the color that was used asa fill for the bitmapdata
class).

I have verified that getPixel32 on the MC is returning FF for each pixel -
only in scenario #2.

In either case, Printing the MC using the PrintJob class on the same MC -
everything works fine.

NOTES:
Is it safe to assume that since running it from the SWF works, that this has
nothing to-do with the parent movieclip and how getPixel32 get's it's
information?
But somehow IE/IIS is causing me some problems with how getPixel32 works on
a MovieClip?
Also - in ALL scenarios - both configurations are using the same server to
process the image and return the valid path.

Any help would be greatly appreciated.

Thanks


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[Flashcoders] Seeking Experienced Developer for Connecting Flash to Databases with Java

2007-07-06 Thread Phil Dupré

Hello,

I'm working on a really sweet project and need some help from a fellow
freelaner.  If you are knowledgable in connecting Flash to databases (esp.
Oracle) with Java, please contact me.  Perhaps you can give me some pointers
and or work with me as a consultant.  Thanks for your help.

Kind regards,

Phil
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Re: [Flashcoders] WebServices support in AS3/FLCS3

2007-07-06 Thread Muzak
AFAIK, there are no technotes on this issue (and related issues like Flash 
Remoting) or they're well hidden somewhere ;-)

The issue has come up here before..

And here's are some (unanswered) topics on the Adobe Flash Forums about 
webservices and remoting
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15catid=250threadid=1264156
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15catid=288threadid=1263696
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15catid=194threadid=1272741

http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15catid=194threadid=1261146
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15catid=194threadid=1266127

The only Adobe response I could find is from Bentley Wolfe, posted on 
04/19/2007 where he says:
quoteWe're working on a TechNote covering this, expected next week./quote

I don't know how long a week is at Adobe, but over here it's 7 days ;-)

Bentley also points to this example as a solution/replacement for AS3 Flash 
Remoting
http://www.oscartrelles.com/archives/as3_flash_remoting_example

There's already a few open source implemetations available on osflash.org
Super Simple Remoting:  http://osflash.org/projects/ssr
AS3 Lightweight Remoting Framework: http://osflash.org/as3lrf

With all that said, I think that having an official remoting implementation, 
like there was for previous Flash versions, would be 
desired.
On top of that, there's no AS2 Remoting Component package for Flash CS3.
http://www.adobe.com/products/flashremoting/downloads/components/

So in order to use AS2 Remoting in Flash CS3, one has to go and look for all 
the required classes/debugger/docs in the Flash 8 
config and copy them over manually (or keep Flash 8 around for AS2 projects).

Once again I think a few - important - things have been overlooked with this 
new Flash release.
no Webservices
no Remoting (part from using NetConnection)
no Data components (WebServiceConnector, XMLConnector, RemotingConnector, 
DataHolder, DataSet..)
no Tree component
no Accordion component
no Alert component
no Window component
no DateChooser component
no DateField component
no Menu component
no Menubar component

Guess it's time to dump Flash.. long live Flex ;-)

regards,
Muzak

- Original Message - 
From: John Dowdell [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, July 06, 2007 9:05 PM
Subject: Re: [Flashcoders] WebServices support in AS3/FLCS3


 Enrique Chvez wrote:
 What happened with the webservices classes in AS3/Flash CS3?  i can't 
 believe they are gone.

 I asked Product Manager Richard Galvan about this earlier this week, and I'll 
 ping him today face-to-face to confirm. Here's where 
 I'd expect info to appear first, if it isn't already among the technotes 
 somewhere:
 http://blogs.adobe.com/rgalvan/

 I suspect that it's something like not all AS2 routines yet adapted for the 
 tighter ECMAScript in AS3, but even if so this info 
 should still already be available in a FAQ or other searchable resource.

 I'm sorry for the hassle in the meantime, but I've got an action item to 
 pursue this and get it publicly resolved. (I'll be on 
 vacation next week; if it's not addressed by then please feel free to title a 
 thread JD Flakes Out! on Flashcoders the week of 
 the 16th to nudge my memory, thanks ;-)

 jd 


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Re: [Flashcoders] WebServices support in AS3/FLCS3

2007-07-06 Thread John Dowdell
Update: Getting info from Flash Authoring was difficult because much of 
the team was travelling to Tokyo for customer visits. I'll expand the 
request list tonight. The forums links and technote statements were 
useful, thanks.


jd





--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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RE: [Flashcoders] Bitmap.draw versus MovieClipLoader

2007-07-06 Thread Fruber Malcome
I was using something like this for XML, but this gave me a really nice
idea.

I did find that Adobe had a much simpler version of the php file (two lines
of code), that performed the same task.

I decided to write an aspx page to perform the same task and to handle any
type of page information.  (A VERY slimmed down version of a reverse proxy
server).

So if anyone is looking for a similar solution, The link provided by Zeh is
fine, also here are some others.

A reverse proxy server in C# - perfect code to use as a blueprint or as-is.
http://www.codeproject.com/cs/internet/reverseproxy.asp

Adobe's scripts:
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_16520sliceId=2

If anyone else out there still has problems, I'll try to answer any
questions.

Thanks for the help all..

Frbuer.

 

-Original Message-
From: Zeh Fernando [mailto:[EMAIL PROTECTED] 
Sent: Friday, July 06, 2007 12:47 PM
To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Bitmap.draw versus MovieClipLoader

 Is there a way to proxy image data?
 I know for XML, it's a simple matter of createing a Microsoft.XMLHTTP 
 object (in ASP/VBScript) and redirecting the information into the response
object.
 Anyone know the object for an image and/or other HTML page? (e.g.
 Microsoft.HTML?? )

You can 'proxy' any kind of http file. It's a simple script on PHP, ASP,
etc. For example, for a script that even forwards POST data,

http://xmlrpcflash.mattism.com/proxy_info.php

For images (or other type of data) you'd just need to change the
content-type.



Zeh

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Re: [Flashcoders] Error Question AS3

2007-07-06 Thread Charles Parcell

I have no answer for you. But I can say that I too am getting those errors,
but in a completely different application.

I have written a class and am trying to instantiate it from my Main document
class. The code seems to be correct, yet I am getting this error.

I will keep watching this thread in hopes to see something I might have over
looked.

Charles P.


On 7/6/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


Flash CS3 Pro
Win XP
Example from http://www.adobe.com/designcenter/video_workshop/


When trying to use the copy/paste animation from testBox to testCircle
using  Edit/Timeline/Copy Motion As ActionScript 3 I'm getting these
errors when testing:

1046: Type was not found or was not a compile-time constant: testCircle.
1046: Type was not found or was not a compile-time constant: testCircle.

Has anyone tried using this?  Does anyone on this list know what this
means and what to do about it or somewhere to find out?

tia
Hermit

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Re: [Flashcoders] Error Question AS3

2007-07-06 Thread Helmut Granda

http://www.google.com/search?hl=enq=1046%3A+Type+was+not+found+or+was+not+a+compile-time+constant

On 7/6/07, Charles Parcell [EMAIL PROTECTED] wrote:


I have no answer for you. But I can say that I too am getting those
errors,
but in a completely different application.

I have written a class and am trying to instantiate it from my Main
document
class. The code seems to be correct, yet I am getting this error.

I will keep watching this thread in hopes to see something I might have
over
looked.

Charles P.


On 7/6/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Flash CS3 Pro
 Win XP
 Example from http://www.adobe.com/designcenter/video_workshop/


 When trying to use the copy/paste animation from testBox to testCircle
 using  Edit/Timeline/Copy Motion As ActionScript 3 I'm getting these
 errors when testing:

 1046: Type was not found or was not a compile-time constant: testCircle.
 1046: Type was not found or was not a compile-time constant: testCircle.

 Has anyone tried using this?  Does anyone on this list know what this
 means and what to do about it or somewhere to find out?

 tia
 Hermit

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[Flashcoders] Re: Seeking Experienced Developer for Connecting Flash to Databases with Java

2007-07-06 Thread gchen

Phil Dupré wrote:

Hello,

I'm working on a really sweet project and need some help from a fellow
freelaner.  If you are knowledgable in connecting Flash to databases (esp.
Oracle) with Java, please contact me.  Perhaps you can give me some 
pointers

and or work with me as a consultant.  Thanks for your help.



I have used AS3's Socket class to connect Flash to a server (written in
C++), which perform operations on MySQL. I think you could connect Flash
to Oracle in this way.

Like this:

Flash(AS3) (socket)-- Java -- Oracle

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Re: [Flashcoders] Re: Seeking Experienced Developer for Connecting Flash to Databases with Java

2007-07-06 Thread Phil Dupré

Hi.

Thanks for the advice.  Would this socekt work for Java?  My client doesn't
use MySQL.  They reccommend Java and XML.  Thanks.

~Phil

On 7/6/07, gchen [EMAIL PROTECTED] wrote:


Phil Dupré wrote:
 Hello,

 I'm working on a really sweet project and need some help from a fellow
 freelaner.  If you are knowledgable in connecting Flash to databases
(esp.
 Oracle) with Java, please contact me.  Perhaps you can give me some
 pointers
 and or work with me as a consultant.  Thanks for your help.


I have used AS3's Socket class to connect Flash to a server (written in
C++), which perform operations on MySQL. I think you could connect Flash
to Oracle in this way.

Like this:

Flash(AS3) (socket)-- Java -- Oracle

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