Re: [Flashcoders] Why isn't my TextField multiline? AS2

2008-05-08 Thread Christoffer Enedahl

Try \n or \r\n

HTH/Christoffer

Alistair Colling skrev:

Thanks guys :) works perfectly.

Now it seems my line returns (\r) aren't being recognised (they show 
up in the textfield).


Anyone got any ideas whats going on?

Cheers


On 7 May 2008, at 18:19, Robert Leisle wrote:


Hi Alistair,

Try adding this to your code:
tmpField.wordWrap = true;

Hth,
Bob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alistair
Colling
Sent: Wednesday, May 07, 2008 10:03 AM
To: Flash Coders List
Subject: [Flashcoders] Why isn't my TextField multiline? AS2

Hi there, thanks for checking this.

I'm generating a textfield from within a custom class but I can't
seem to make it multiline, I can see the border of the textfield is
the right size my text only appears on the first line and also my
carriage returns \r are having no effect.
I've tried a number of options for properties of the textfield but I
cant seem to get it to work.

Any suggestions thankfully received this is taking lots of time for a
simple thing!
Cheers,
Ali



Here's the code from within my class:




var oline:MovieClip = mainMC.monkey.bubble.outline
var tmpBox:MovieClip =
mainMC.monkey.bubble.createEmptyMovieClip
(text_mc, 1);
var tmpField:TextField =
tmpBox.createTextField(my_txt, 1,
oline._x, oline._y, oline._width, oline._height);
tmpField.selectable = false;
tmpField.border = true;
tmpField.embedFonts = true;
tmpField.type = dynamic;
tmpField.multiline = true;   
tmpField.text = Q.monkeyStr;

tmpField.setTextFormat(myM);
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Re: [Flashcoders] Why isn't my TextField multiline? AS2

2008-05-08 Thread Alistair Colling
Thanks for your reply Chistoffer, I'm afraid it's still not working,  
the characters appear in my text field.


Here's the code I am using to create the text format and textfield,  
maybe something here is screwing it up:


var myM:TextFormat = new TextFormat();
myM.align = center;
myM.font = Serifa Blk BT;
myM.size = 20;
myM.color = 0x00;
myM.leading = -5;
myM.letterSpacing = -1;
//add text to boxes
var oline:MovieClip = mainMC.monkey.bubble.outline
			var tmpBox:MovieClip = mainMC.monkey.bubble.createEmptyMovieClip 
(text_mc, 1);
			var tmpField:TextField = tmpBox.createTextField(my_txt, 1,  
oline._x, oline._y, oline._width, oline._height);

tmpField.selectable = false;
tmpField.border = true;
tmpField.embedFonts = true;
tmpField.type = dynamic;
tmpField.multiline = true;
tmpField.wordWrap = true;   
tmpField.text = Q.monkeyStr;
tmpField.setTextFormat(myM);

Any suggestions flashers?

On 8 May 2008, at 10:06, Christoffer Enedahl wrote:


Try \n or \r\n

HTH/Christoffer

Alistair Colling skrev:

Thanks guys :) works perfectly.

Now it seems my line returns (\r) aren't being recognised (they  
show

up in the textfield).

Anyone got any ideas whats going on?

Cheers


On 7 May 2008, at 18:19, Robert Leisle wrote:


Hi Alistair,

Try adding this to your code:
tmpField.wordWrap = true;

Hth,
Bob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Alistair

Colling
Sent: Wednesday, May 07, 2008 10:03 AM
To: Flash Coders List
Subject: [Flashcoders] Why isn't my TextField multiline? AS2

Hi there, thanks for checking this.

I'm generating a textfield from within a custom class but I can't
seem to make it multiline, I can see the border of the textfield is
the right size my text only appears on the first line and also my
carriage returns \r are having no effect.
I've tried a number of options for properties of the textfield but I
cant seem to get it to work.

Any suggestions thankfully received this is taking lots of time  
for a

simple thing!
Cheers,
Ali



Here's the code from within my class:




var oline:MovieClip = mainMC.monkey.bubble.outline
var tmpBox:MovieClip =
mainMC.monkey.bubble.createEmptyMovieClip
(text_mc, 1);
var tmpField:TextField =
tmpBox.createTextField(my_txt, 1,
oline._x, oline._y, oline._width, oline._height);
tmpField.selectable = false;
tmpField.border = true;
tmpField.embedFonts = true;
tmpField.type = dynamic;
tmpField.multiline = true;
tmpField.text = Q.monkeyStr;
tmpField.setTextFormat(myM);
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Re: [Flashcoders] Why isn't my TextField multiline? AS2

2008-05-08 Thread Alistair Colling
Thanks for your reply Chistoffer, I'm afraid it's still not working,  
the characters appear in my text field.


Here's the code I am using to create the text format and textfield,  
maybe something here is screwing it up:


var myM:TextFormat = new TextFormat();
myM.align = center;
myM.font = Serifa Blk BT;
myM.size = 20;
myM.color = 0x00;
myM.leading = -5;
myM.letterSpacing = -1;
//add text to boxes
var oline:MovieClip = mainMC.monkey.bubble.outline
			var tmpBox:MovieClip = mainMC.monkey.bubble.createEmptyMovieClip 
(text_mc, 1);
			var tmpField:TextField = tmpBox.createTextField(my_txt, 1,  
oline._x, oline._y, oline._width, oline._height);

tmpField.selectable = false;
tmpField.border = true;
tmpField.embedFonts = true;
tmpField.type = dynamic;
tmpField.multiline = true;
tmpField.wordWrap = true;   
tmpField.text = Q.monkeyStr;
tmpField.setTextFormat(myM);

Any suggestions flashers?



On 8 May 2008, at 10:06, Christoffer Enedahl wrote:


Try \n or \r\n

HTH/Christoffer

Alistair Colling skrev:

Thanks guys :) works perfectly.

Now it seems my line returns (\r) aren't being recognised (they  
show

up in the textfield).

Anyone got any ideas whats going on?

Cheers


On 7 May 2008, at 18:19, Robert Leisle wrote:


Hi Alistair,

Try adding this to your code:
tmpField.wordWrap = true;

Hth,
Bob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Alistair

Colling
Sent: Wednesday, May 07, 2008 10:03 AM
To: Flash Coders List
Subject: [Flashcoders] Why isn't my TextField multiline? AS2

Hi there, thanks for checking this.

I'm generating a textfield from within a custom class but I can't
seem to make it multiline, I can see the border of the textfield is
the right size my text only appears on the first line and also my
carriage returns \r are having no effect.
I've tried a number of options for properties of the textfield but I
cant seem to get it to work.

Any suggestions thankfully received this is taking lots of time  
for a

simple thing!
Cheers,
Ali



Here's the code from within my class:




var oline:MovieClip = mainMC.monkey.bubble.outline
var tmpBox:MovieClip =
mainMC.monkey.bubble.createEmptyMovieClip
(text_mc, 1);
var tmpField:TextField =
tmpBox.createTextField(my_txt, 1,
oline._x, oline._y, oline._width, oline._height);
tmpField.selectable = false;
tmpField.border = true;
tmpField.embedFonts = true;
tmpField.type = dynamic;
tmpField.multiline = true;
tmpField.text = Q.monkeyStr;
tmpField.setTextFormat(myM);
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Re: [Flashcoders] Why isn't my TextField multiline? AS2

2008-05-08 Thread Alistair Colling

Thanks guys :) works perfectly.

Now it seems my line returns (\r) aren't being recognised (they  
show up in the textfield).


Anyone got any ideas whats going on?

Cheers


On 7 May 2008, at 18:19, Robert Leisle wrote:


Hi Alistair,

Try adding this to your code:
tmpField.wordWrap = true;

Hth,
Bob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Alistair

Colling
Sent: Wednesday, May 07, 2008 10:03 AM
To: Flash Coders List
Subject: [Flashcoders] Why isn't my TextField multiline? AS2

Hi there, thanks for checking this.

I'm generating a textfield from within a custom class but I can't
seem to make it multiline, I can see the border of the textfield is
the right size my text only appears on the first line and also my
carriage returns \r are having no effect.
I've tried a number of options for properties of the textfield but I
cant seem to get it to work.

Any suggestions thankfully received this is taking lots of time for a
simple thing!
Cheers,
Ali



Here's the code from within my class:




var oline:MovieClip = mainMC.monkey.bubble.outline
var tmpBox:MovieClip =
mainMC.monkey.bubble.createEmptyMovieClip
(text_mc, 1);
var tmpField:TextField =
tmpBox.createTextField(my_txt, 1,
oline._x, oline._y, oline._width, oline._height);
tmpField.selectable = false;
tmpField.border = true;
tmpField.embedFonts = true;
tmpField.type = dynamic;
tmpField.multiline = true;  
tmpField.text = Q.monkeyStr;
tmpField.setTextFormat(myM);
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Re: [Flashcoders] Flash Unicode issue (Latin extended Romanian chars)

2008-05-08 Thread Abe Pazos
I think someone with more experience in licenses and copyrights should 
reply to that...


I don't think there shouldn't be any difference between embedding in the 
IDE and through ActionScript.
I guess the resulting binary file is quite similar, and lets you do the 
same things with fonts.


I didn't know about the difference between static and dynamic fields 
though. Interesting...


Abe

Fredrik Jönsson wrote:

Thanks,
this method was all new to me.

How is embedding fonts like this viewed in terms of the type 
foundries' EULA?


Does 'static embedding' and 'dynamic embedding' differ in terms of how 
the outlines are embedded?
I have read that some type foundries make a difference between using 
their fonts in static text fields or dynamic text fields.


/Fredrik


On 6 May 2008, at 18:04, Abe Pazos wrote:


Hi, I embed the font using a file like this:

Tahoma.as

package com.ourdomain.ui.fonts {
   import mx.core.FontAsset;
 [Embed(source=Tahoma.ttf, fontFamily=TahomaFont, 
mimeType=application/x-font-truetype, 
unicodeRange=U+0020-U+007E,U+00A1-U+017E)]

   public class Tahoma extends FontAsset { }
}

See the unicodeRange part (this works for countries like Poland).

In some other file:

   Font.registerFont(Tahoma);
   Font.registerFont(TahomaBold);
   Font.registerFont(Comic);
   Font.registerFont(ComicBold);

Then I use a font called TahomaFont.

On the IDE even including the whole font did not seem to work for me,
but when I specified characters like above it worked.


Fredrik Jönsson wrote:
I have run into problems with a flash project that needs to cover 
most european languages including Romanian, Slovenian, Slovakian etc.


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Re: [Flashcoders] FPS limit of flash player inside browser?

2008-05-08 Thread Jon Bradley


On May 7, 2008, at 1:06 PM, Steven Sacks wrote:

The fact of the matter is, running at a higher frame rate makes  
things look smoother.  Period, end of statement.


That's not an accurate generalization. Higher frame rate != smoother  
display in all cases. It matters for progressive elements (flash  
movies, games like Quake) but that statement is not applicable to  
other forms of media.


If you take a time-based animation inside a 30fps movie and a 60  
fps movie, the 60 fps version will look a lot smoother.


In Flash yes. I just want to say for the record that this argument  
has absolutely nothing to do with braodcast/animation work. In the  
context of Flash, sure, it will look smoother.



It's not an opinion, it's a fact.


Fact for a limited set of time-based animation systems - primarily  
games and content like Flash that display progressive frames without  
motion blur.


- jon

Post • Central
Visual FX  |  Animation  |  Interactive
170 Linden Oaks, Suite B  |  Rochester, NY  |  14625
P:  585.385.1530 x273  |  F: 585.218.9219
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Re: [Flashcoders] Why isn't my TextField multiline? AS2

2008-05-08 Thread Rich Shupe
I think the problem is that you're pulling your string from another text
field. In that case, the characters are just characters, rather than control
codes. This subset of your code works fine:

var tmpField:TextField = this.createTextField(my_txt, 1, 0,0,100,100);
tmpField.selectable = false;
tmpField.border = true;
tmpField.type = dynamic;
tmpField.multiline = true;
tmpField.wordWrap = true;
tmpField.text = test\rtest;

However, putting test\rtest in another text field, and then saying this:

tmpField.text = other.text;

shows the characters. If you have to pull text from another field, try using
HTML and setting the .html of one field to the .html of another field.


Rich
http://www.LearningActionScript3.com


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Re: [Flashcoders] Why isn't my TextField multiline? AS2

2008-05-08 Thread Alistair Colling
hmm, the string that is being targeted is held in a variable that is  
set from an xml file so should just be a regular string, i'll look  
into this tho.

Thanks Rich


On 8 May 2008, at 13:38, Rich Shupe wrote:

I think the problem is that you're pulling your string from another  
text
field. In that case, the characters are just characters, rather  
than control

codes. This subset of your code works fine:

var tmpField:TextField = this.createTextField(my_txt, 1,  
0,0,100,100);

tmpField.selectable = false;
tmpField.border = true;
tmpField.type = dynamic;
tmpField.multiline = true;
tmpField.wordWrap = true;
tmpField.text = test\rtest;

However, putting test\rtest in another text field, and then  
saying this:


tmpField.text = other.text;

shows the characters. If you have to pull text from another field,  
try using

HTML and setting the .html of one field to the .html of another field.


Rich
http://www.LearningActionScript3.com


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Re: [Flashcoders] Why isn't my TextField multiline? AS2

2008-05-08 Thread Rich Shupe
In that case, use HTML and br and/or try wrapping the content in a CDATA
tag.


On 5/8/08 8:52 AM, Alistair Colling wrote:

 hmm, the string that is being targeted is held in a variable that is
 set from an xml file so should just be a regular string, i'll look
 into this tho.

Rich
http://www.LearningActionScript3.com


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[Flashcoders] Retrieve The Web Link

2008-05-08 Thread ACE Flash
Hi there,

I embedded my SWF into HTML page, when I have launched the page on web, I
would like to retrieve the URL.

Any suggestion?
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[Flashcoders] Re: Retrieve The Web Link

2008-05-08 Thread ACE Flash
I am using AS2, thanks

On Thu, May 8, 2008 at 9:47 AM, ACE Flash [EMAIL PROTECTED] wrote:

 Hi there,

 I embedded my SWF into HTML page, when I have launched the page on web, I
 would like to retrieve the URL.

 Any suggestion?

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Re: [Flashcoders] Re: Retrieve The Web Link

2008-05-08 Thread Dennis - I Sioux

Emm..  _url?


- Original Message - 
From: ACE Flash [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, May 08, 2008 3:48 PM
Subject: [Flashcoders] Re: Retrieve The Web Link



I am using AS2, thanks

On Thu, May 8, 2008 at 9:47 AM, ACE Flash [EMAIL PROTECTED] wrote:


Hi there,

I embedded my SWF into HTML page, when I have launched the page on web, I
would like to retrieve the URL.

Any suggestion?


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RE: [Flashcoders] FPS limit of flash player inside browser?

2008-05-08 Thread Merrill, Jason
 The fact of the matter is, running at a higher frame rate 
makes things 
 look smoother.  Period, end of statement.

No, in most cases, yes, but performace on some machines can actually
cause it to drop frames and look even choppier than a lower framerate.
It all depends on what kind of animation is occuring, what media
elements are involved, and what the hardware of the end user's machine
is like.

Jason Merrill 
Bank of America 
Global Technology  Operations LLD 
eTools  Multimedia 

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GTO Innovative Learning Blog  subscribe. 

 
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Re: [Flashcoders] Re: Retrieve The Web Link

2008-05-08 Thread ACE Flash
I got it, we could use this._url to retrieve the path.

thanks

On Thu, May 8, 2008 at 10:36 AM, Dennis - I Sioux [EMAIL PROTECTED] wrote:

 Emm..  _url?


 - Original Message - From: ACE Flash [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Thursday, May 08, 2008 3:48 PM
 Subject: [Flashcoders] Re: Retrieve The Web Link


   I am using AS2, thanks
 
  On Thu, May 8, 2008 at 9:47 AM, ACE Flash [EMAIL PROTECTED] wrote:
 
  Hi there,
  
   I embedded my SWF into HTML page, when I have launched the page on
   web, I
   would like to retrieve the URL.
  
   Any suggestion?
  
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Re: [Flashcoders] Re: Retrieve The Web Link

2008-05-08 Thread Juan Pablo Califano
Yes, but be aware that the _url property returns the url of the swf, not the
url of the HTML that embeds it. You can strip the file name and get just the
directory path, if that's what you're looking for, but that'd work only if
your html and your swf are in the same folder.

Cheers
Juan Pablo Califano


2008/5/8, ACE Flash [EMAIL PROTECTED]:

 I got it, we could use this._url to retrieve the path.

 thanks

 On Thu, May 8, 2008 at 10:36 AM, Dennis - I Sioux [EMAIL PROTECTED]
 wrote:

  Emm..  _url?
 
 
  - Original Message - From: ACE Flash [EMAIL PROTECTED]
  To: flashcoders@chattyfig.figleaf.com
  Sent: Thursday, May 08, 2008 3:48 PM
  Subject: [Flashcoders] Re: Retrieve The Web Link
 
 
I am using AS2, thanks
  
   On Thu, May 8, 2008 at 9:47 AM, ACE Flash [EMAIL PROTECTED] wrote:
  
   Hi there,
   
I embedded my SWF into HTML page, when I have launched the page on
web, I
would like to retrieve the URL.
   
Any suggestion?
   
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[Flashcoders] Best AS3 MenuBar component for Flash CS3

2008-05-08 Thread Joe Cutting

Hello,
  I'm looking for recommendations for a menu bar component for Flash 
CS3. I'm looking for something
which matches the graphic look of the other Adobe UI components. I'd 
also like something which is very flexible and doesn't need your 
whole UI to be part of its framework.
I've been looking at the Yahoo Astra components 
(http://developer.yahoo.com/flash/astra-flash/) and they look pretty 
good but I'm having problems working out how to get fine control over 
them - for example how to I set a particular menu item to be checked?


Any recommendations welcome - I'm interested in commercial as well as 
free products.


Cheers

Joe



Joe Cutting
Computer exhibits and installations
www.joecutting.com
35 Hospital Fields Road, York, YO10 4DZ
01904 624681

As of 31st May 2007 we have another new office
so please note our new address.
Phone number and email stay the same.  
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Re: [Flashcoders] FPS limit of flash player inside browser?

2008-05-08 Thread Rich Shupe
I've only had a chance to glance at this thread, but it seems that most of
the replies are leaning this way. I agree with what appears to be the
majority sentiment, expressed most recently by Jason.

Many things will cause performance to suffer with a higher frame rate.
Injudicious use of bitmap caching, large looping tasks... pretty much
anything that requires a heavy load every enter frame. The higher the frame
rate, the more often those tasks have to execute, and the less time you're
giving them to do the execution.

My rule of thumb is, there's no rule of thumb. Try 12, 18, 24, 31, etc.
Don't expect to get consistent real world experience higher than the 18-31
frame range. There are lots of test files out there, that show high FPS but
not on every machine, etc.

On 5/8/08 10:52 AM, Merrill, Jason wrote:

 No, in most cases, yes, but performace on some machines can actually
 cause it to drop frames and look even choppier than a lower framerate.
 It all depends on what kind of animation is occuring, what media
 elements are involved, and what the hardware of the end user's machine
 is like.

Rich
http://www.LearningActionScript3.com


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Re: [Flashcoders] Best AS3 MenuBar component for Flash CS3

2008-05-08 Thread Rich Shupe
I've been pretty impressed with the Jumpeye components
(www.jumpeyecomponents.com), but I'm not sure if the menu components come
with a skin that looks like the other CS3 components. They're really easy to
skin, though.

Rich
http://www.LearningActionScript3.com


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[Flashcoders] [ANN] haXe Website

2008-05-08 Thread Nicolas Cannasse

Hi,

In case you missed it, a new website for haXe is now online on 
http://haxe.org If you don't know what haXe is about or didn't yet have 
time to check about it, don't hesitate to have a look ;)


Best,
Nicolas
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[Flashcoders] AS3- Word Wrap for Dynamic DataGrid Cell Content

2008-05-08 Thread David Rogers
Does anybody have any code that sets the cells in a DataGrid so they  
display text content to automatically word wrap instead of displaying  
single line? This is for Flash CS3/ Actionscript 3.

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[Flashcoders] Setting an AIR applications file types to default

2008-05-08 Thread Sidney de Koning

Hi List,

I'd like to set my AIR application to handle specific files, and the 
when i double click these file on my file system i want them to open 
with my AIR app.
What i've done sofar is ajusted the descriptor xml to fit my needs for 
my files, mp3's in this case and want to use the 
setAsDefaultApplication() function. I'm using Flash CS3 for this.


How ever when i use this function, my app does not behave accordingly.

How do i use this function i've tried this: 
NativeApplication.setAsDefaultApplication(), 
stage.setAsDefaultApplication(), setAsDefaultApplication().

But notthing works.

Please advise,

Thanks,

Sidney

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17:23
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Re: [Flashcoders] FPS limit of flash player inside browser?

2008-05-08 Thread Zeh Fernando
Depends on the browser. Different browsers choke plugins in different 
ways. Two links:

http://graphics-geek.blogspot.com/2008/04/off-bubblemark.html
http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html

Film is at 24fps... Disney animation, so compelling, was two-up, or 
twelve frames per second. Most of the bloated flash or flash cpu 
complaints out there are (I think) due to background ads with greedy 
framerates.


It's best to be polite, and only take the processor cycles you really 
need. Others may be trying to use that processor too.


But it's important to remember movies work well at 24fps because they 
capture slices of time and not static frames. An entire 1/24 of a second 
is present on each of those frames, while with computer graphics we have 
a moment frozen in time.


Animation usually have lower framerates because of practical reasons: 
drawing too many keyframes would be an excruciating job. However, 
sometimes, when they want to achieve some better quality, they do push 
it over the top, and *then* combine back into the target framerate of 
24fps; a good example is some parts of the animated movie Akira and 
specially Ghost in the Shell, where they created the original cut at 
60fps or 120fps (!) and then frame blended back into 24 to give the 
impression it was a movie.


Using more than 30fps on a flash movie gives a similar impression to our 
eye, although we're really limited to the display frequency as 
mentioned. So going over 60fps doesn't make much sense... but while I do 
agree it's best to be polite, thinking 24fps is everything we need on 
computer rendered graphics with no real motion blur is a myth. More 
framerate will give us a better result.


Zeh
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Re: [SPAM] Re: [Flashcoders] FPS limit of flash player inside browser?

2008-05-08 Thread Muzak

Google flash magic framerate

I have no idea if this still stands with the current Flash Player and the new VM, but there used to be magic framerates that 
worked better than +1 or -1 fps from those magic framerates, especially on the MAC.

Those magic framerates all ended with 1: 21, 31, 41, etc..
http://www.brajeshwar.com/2004/magic-framerate/

This is something that goes way back (note the year in the url) so I'm not sure 
it still stands.
Might be a good thing to find out actually..

Since this is a rather old trick I can't seem to dig up much relevant 
articles/threads on this.
If someone knows of some old blog posts/list threads, please post.

I currently use 31 fps both for Flash and Flex.

regards,
Muzak


- Original Message - 
From: Zeh Fernando [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, May 08, 2008 10:27 PM
Subject: [SPAM] Re: [Flashcoders] FPS limit of flash player inside browser?



Depends on the browser. Different browsers choke plugins in different ways. Two 
links:
http://graphics-geek.blogspot.com/2008/04/off-bubblemark.html
http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html

Film is at 24fps... Disney animation, so compelling, was two-up, or twelve frames per second. Most of the bloated flash or 
flash cpu complaints out there are (I think) due to background ads with greedy framerates.


It's best to be polite, and only take the processor cycles you really need. 
Others may be trying to use that processor too.


But it's important to remember movies work well at 24fps because they capture slices of time and not static frames. An entire 1/24 
of a second is present on each of those frames, while with computer graphics we have a moment frozen in time.


Animation usually have lower framerates because of practical reasons: drawing too many keyframes would be an excruciating job. 
However, sometimes, when they want to achieve some better quality, they do push it over the top, and *then* combine back into the 
target framerate of 24fps; a good example is some parts of the animated movie Akira and specially Ghost in the Shell, where they 
created the original cut at 60fps or 120fps (!) and then frame blended back into 24 to give the impression it was a movie.


Using more than 30fps on a flash movie gives a similar impression to our eye, although we're really limited to the display 
frequency as mentioned. So going over 60fps doesn't make much sense... but while I do agree it's best to be polite, thinking 24fps 
is everything we need on computer rendered graphics with no real motion blur is a myth. More framerate will give us a better 
result.


Zeh


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