[Flashcoders] Interface for displayObjects

2009-08-07 Thread Tom Huynen
Hi!

I have a tiny little problem with the following:

I have two classes that should have the same dataType in order to use them
in a third class. So I created an Interface that both of them implement.
The two classes extend Sprite because they have a visual representation.
However, when I try to add them to the displayList flash doesn't recognise
them as a displayObject.
I read that many people at this moment cast them back to a displayObject but
that to me feels like a workaround.

Anybody any suggestions?

Thanks!

Tom
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Re: [Flashcoders] Preloading FLV with NetStream

2009-08-07 Thread Hans Wichman
Hi,

I stumbled on this thread and kind of need to do the same thing.
I have an area where a number of persons should be walking around randomly.

I was thinking about something like this:
* each person gets 4 flv's: (or 2 if i mirror them): turn right, walk right,
turn left, walk left
* all the flv's get preloaded
* a player class plays 'walk right' for x times, then 'turn left', 'walk
left' for y times (x  y are random), 'turn right' and repeat

Is this feasible? Can I put 6 video objects on stage without any problems?
And concerning the preloading, I was thinking about simply setting
bufferTime to a very high value or is that naive?
Is preloading all the flv's in the cache and keeping the bufferTime as
normal a better option?
What happens if the user has disabled his/her browser cache?

Another option would be to load the walk cycles as still images, not sure
what the better option, your opinion is appreciated:)

regards
JC




On Wed, Apr 4, 2007 at 6:49 PM, Jack Doyle j...@greensock.com wrote:

 The PreloadAssetManager class simply preloads your assets into your
 browser's cache; it is not meant to be used for playback or managing your
 FLVs once they're preloaded. There's nothing special that you need to do
 in
 order to access the preloaded FLVs - just call them as you normally would
 either using a NetStream object of your own or an FLVPlayback component or
 whatever. The user's browser will be smart enough to used the cached FLVs
 instead of going out to the web and downloading them again.

 You might want to search the Flash Help files for NetStream or
 FLVPlayback.

 Jack

 -Original Message-
 Date: Wed, 04 Apr 2007 10:59:02 -0400
 From: leolea pou...@videotron.ca
  Subject: Re: [Flashcoders] Preloading FLV with NetStream
 To: flashcoders@chattyfig.figleaf.com
 Message-ID: 
 c2393576.e280%pou...@videotron.cac2393576.e280%25pou...@videotron.ca
 
 Content-Type: text/plain; charset=US-ASCII


 Preloading works super fine! Thank you very much for this class.

 I am preloading a bunch of FLVs. Once they get at 100%, how do I access
 them
 using a NetStream object (or other) ?

 (I need to implement something that initates the playback of the first
 one,
 when it reaches the end I must start the second one, so on...)


 On 4/3/07 6:42 PM, Jack Doyle j...@greensock.com wrote:

  Yep, you can preload FLVs with the NetStream. Check out the
  PreloadAssetManager class which will handle it all for you:
  http://www.greensock.com/ActionScript/PreloadAssetManager
 
  Jack
 
  -Original Message-
  Date: Tue, 03 Apr 2007 16:04:35 -0400
  From: leolea pou...@videotron.ca
  Subject: [Flashcoders] Preloading FLV with NetStream
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Message-ID: 
  c2382b93.e226%pou...@videotron.cac2382b93.e226%25pou...@videotron.ca
 
  Content-Type: text/plain; charset=US-ASCII
 
  Hi,
 
  Is it possible, using the NetStream object, to preload a FLV.
 
  I have multiple FLV videos that I need to play back-to-back smoothly. I
 want
  all of them to be preloaded so that when I start playback it doesn't
 buffer
  or lag in any way.
 
  I can't seem to find a way so my next alternative would be to use SWF
 with
  MovieClipLoader. I'd like to avoid that.
 
  Thanks




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Re: [Flashcoders] Preloading FLV with NetStream

2009-08-07 Thread Hans Wichman
Hmm Jack is there an as3 version of that cool PreloadManager as well:)?
greetz
JC

On Fri, Aug 7, 2009 at 10:13 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:

 Hi,

 I stumbled on this thread and kind of need to do the same thing.
 I have an area where a number of persons should be walking around randomly.

 I was thinking about something like this:
 * each person gets 4 flv's: (or 2 if i mirror them): turn right, walk
 right, turn left, walk left
 * all the flv's get preloaded
 * a player class plays 'walk right' for x times, then 'turn left', 'walk
 left' for y times (x  y are random), 'turn right' and repeat

 Is this feasible? Can I put 6 video objects on stage without any problems?
 And concerning the preloading, I was thinking about simply setting
 bufferTime to a very high value or is that naive?
 Is preloading all the flv's in the cache and keeping the bufferTime as
 normal a better option?
 What happens if the user has disabled his/her browser cache?

 Another option would be to load the walk cycles as still images, not sure
 what the better option, your opinion is appreciated:)

 regards
 JC




 On Wed, Apr 4, 2007 at 6:49 PM, Jack Doyle j...@greensock.com wrote:

 The PreloadAssetManager class simply preloads your assets into your
 browser's cache; it is not meant to be used for playback or managing your
 FLVs once they're preloaded. There's nothing special that you need to do
 in
 order to access the preloaded FLVs - just call them as you normally would
 either using a NetStream object of your own or an FLVPlayback component or
 whatever. The user's browser will be smart enough to used the cached FLVs
 instead of going out to the web and downloading them again.

 You might want to search the Flash Help files for NetStream or
 FLVPlayback.

 Jack

 -Original Message-
 Date: Wed, 04 Apr 2007 10:59:02 -0400
 From: leolea pou...@videotron.ca
  Subject: Re: [Flashcoders] Preloading FLV with NetStream
 To: flashcoders@chattyfig.figleaf.com
 Message-ID: 
 c2393576.e280%pou...@videotron.cac2393576.e280%25pou...@videotron.ca
 
 Content-Type: text/plain; charset=US-ASCII


 Preloading works super fine! Thank you very much for this class.

 I am preloading a bunch of FLVs. Once they get at 100%, how do I access
 them
 using a NetStream object (or other) ?

 (I need to implement something that initates the playback of the first
 one,
 when it reaches the end I must start the second one, so on...)


 On 4/3/07 6:42 PM, Jack Doyle j...@greensock.com wrote:

  Yep, you can preload FLVs with the NetStream. Check out the
  PreloadAssetManager class which will handle it all for you:
  http://www.greensock.com/ActionScript/PreloadAssetManager
 
  Jack
 
  -Original Message-
  Date: Tue, 03 Apr 2007 16:04:35 -0400
  From: leolea pou...@videotron.ca
  Subject: [Flashcoders] Preloading FLV with NetStream
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Message-ID: 
  c2382b93.e226%pou...@videotron.cac2382b93.e226%25pou...@videotron.ca
 
  Content-Type: text/plain; charset=US-ASCII
 
  Hi,
 
  Is it possible, using the NetStream object, to preload a FLV.
 
  I have multiple FLV videos that I need to play back-to-back smoothly. I
 want
  all of them to be preloaded so that when I start playback it doesn't
 buffer
  or lag in any way.
 
  I can't seem to find a way so my next alternative would be to use SWF
 with
  MovieClipLoader. I'd like to avoid that.
 
  Thanks




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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Interface for displayObjects

2009-08-07 Thread Hans Wichman
Hi,

when you declare them like this:
var myObj1:MyInterface
addChild (myObj1) wont work

if you do
var myObj1:Sprite = ...
addChild (myObj1)

it probably will.

The thing is that you essentially provide two different interfaces for your
object. By extending Sprite you satisfy the DisplayObject requirement for
addChild(). By implementing your interface you satisfy the requirement for
your own class that the objects have to of a certain interface. Telling your
own class, here is a display object isn't going to work, since it needs the
interface, vice versa telling the display list here is my own interface
isn't going to work either, you have to pass the objects in the form
expected in both cases.

hth,
JC




On Fri, Aug 7, 2009 at 10:00 AM, Tom Huynen tomhuy...@gmail.com wrote:

 Hi!

 I have a tiny little problem with the following:

 I have two classes that should have the same dataType in order to use them
 in a third class. So I created an Interface that both of them implement.
 The two classes extend Sprite because they have a visual representation.
 However, when I try to add them to the displayList flash doesn't recognise
 them as a displayObject.
 I read that many people at this moment cast them back to a displayObject
 but
 that to me feels like a workaround.

 Anybody any suggestions?

 Thanks!

 Tom
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Re: [Flashcoders] Preloading FLV with NetStream

2009-08-07 Thread Hans Wichman
Hi Paul,

ok thanks cool.
Meanwhile I've whipped up a sample using flv's but I might have to switch to
images like you said!
If anyone would care to see if this works okay on their browsers it'd be
appreciated:
http://www.wichman-media.com/misc/bin/

The awesome floor texture:) will become a 3d background, the arrows will
become persons walking to and fro, the line will become a microphone
allowing you to interview people. And yes its a prototype and looks like
crap ;)

player 10 required btw

tia!
Hans



On Fri, Aug 7, 2009 at 11:42 AM, Paul Andrews p...@ipauland.com wrote:

 Hans Wichman wrote:

 Hi,

 I stumbled on this thread and kind of need to do the same thing.
 I have an area where a number of persons should be walking around
 randomly.

 I was thinking about something like this:
 * each person gets 4 flv's: (or 2 if i mirror them): turn right, walk
 right,
 turn left, walk left
 * all the flv's get preloaded
 * a player class plays 'walk right' for x times, then 'turn left', 'walk
 left' for y times (x  y are random), 'turn right' and repeat

 Is this feasible? Can I put 6 video objects on stage without any problems?
 And concerning the preloading, I was thinking about simply setting
 bufferTime to a very high value or is that naive?
 Is preloading all the flv's in the cache and keeping the bufferTime as
 normal a better option?
 What happens if the user has disabled his/her browser cache?

 Another option would be to load the walk cycles as still images, not sure
 what the better option, your opinion is appreciated:)


 I have done this for people silhouettes using walk cycles generated with
 poser!

 Basically it was used to build a pseudo crowd-scene (lots of instances of
 the movieclips) with the movement of the people controlled with
 actionscript. No video,  just frame by frame walk cycles playing in a
 movieclip controlled by actionscript. Given your application I would use
 that exact same technique again, or at least experiment with it.

 Paul

 regards
 JC


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Re: [Flashcoders] Preloading FLV with NetStream

2009-08-07 Thread Paul Andrews

Hans Wichman wrote:

Hi Paul,

ok thanks cool.
Meanwhile I've whipped up a sample using flv's but I might have to switch to
images like you said!
If anyone would care to see if this works okay on their browsers it'd be
appreciated:
http://www.wichman-media.com/misc/bin/

The awesome floor texture:) will become a 3d background, the arrows will
become persons walking to and fro, the line will become a microphone
allowing you to interview people. And yes its a prototype and looks like
crap ;)
  
Seems to work OK. The sound man is already ready - I can see his mike at 
the top of the movie!  ;-)


Just one thing to be careful about when doing this kind of thing where 
the feet are visible (this is an old walk cycle problem).


If the feet are visible and the character is moving, the speed at which 
the character can be moved without looking as though they are doing some 
variant of a MJ moonwalk will be determined by the walkcycle animation. 
Move too fast and they look like they are being dragged along the 
ground. Too slow and the moonwalk springs to mind.


Paul




player 10 required btw

tia!
Hans



On Fri, Aug 7, 2009 at 11:42 AM, Paul Andrews p...@ipauland.com wrote:

  

Hans Wichman wrote:



Hi,

I stumbled on this thread and kind of need to do the same thing.
I have an area where a number of persons should be walking around
randomly.

I was thinking about something like this:
* each person gets 4 flv's: (or 2 if i mirror them): turn right, walk
right,
turn left, walk left
* all the flv's get preloaded
* a player class plays 'walk right' for x times, then 'turn left', 'walk
left' for y times (x  y are random), 'turn right' and repeat

Is this feasible? Can I put 6 video objects on stage without any problems?
And concerning the preloading, I was thinking about simply setting
bufferTime to a very high value or is that naive?
Is preloading all the flv's in the cache and keeping the bufferTime as
normal a better option?
What happens if the user has disabled his/her browser cache?

Another option would be to load the walk cycles as still images, not sure
what the better option, your opinion is appreciated:)


  

I have done this for people silhouettes using walk cycles generated with
poser!

Basically it was used to build a pseudo crowd-scene (lots of instances of
the movieclips) with the movement of the people controlled with
actionscript. No video,  just frame by frame walk cycles playing in a
movieclip controlled by actionscript. Given your application I would use
that exact same technique again, or at least experiment with it.

Paul



regards
JC


  

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Re: [Flashcoders] flash forms problem

2009-08-07 Thread Leandro Ferreira
As far as I know, the loader.dataFormat refers to the loaded data, not the
one you are about to send. My guess is that the error is on trying to decode
the variables name/value pair on the loaded data (see that the error is
triggered by URLLoader/onComplete())



  Leandro Ferreira
Sent from Brasilia, DF, Brazil

On Fri, Aug 7, 2009 at 00:12, Gustavo Duenas 
gdue...@leftandrightsolutions.com wrote:

 Hi coders, I have this code for a flash form


 import flash.display.*;
 import flash.events.*;
 import flash.text.*;
 import flash.net.*;

 this.sent.addEventListener(MouseEvent.CLICK, sendMessage);

 function sendMessage(e:Event):void
{
var variables:URLVariables=new URLVariables();
variables.nombre=nombre.text;
variables.email=email.text;
variables.phone=phone.text;
variables.address= address.text;
variables.eventos=eventos.text;
variables.details=details.text;



var request:URLRequest=new URLRequest();
request.url='sendMail.cfm';
request.method=URLRequestMethod.POST;
request.data=variables;

var loader:URLLoader=new URLLoader();
loader.dataFormat=URLLoaderDataFormat.VARIABLES;
try
{
loader.load(request);
}
catch (error:Error)
{
trace('Unable to load requested document.');
}
}

 the fields are on the stage and those are input text.
 when I click on the button,

  suddenly it sends this message Error: Error #2101: The String passed to
 URLVariables.decode() must be a URL-encoded query string containing
 name/value pairs.
at Error$/throwError()
at flash.net::URLVariables/decode()
at flash.net::URLVariables()
at flash.net::URLLoader/onComplete()


 does anyone knows what this means?
 help here pls.


 Gustavo



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Re: [Flashcoders] Preloading FLV with NetStream

2009-08-07 Thread Hans Wichman
lol it's the vanishing point actually:) but thanks for checking and the tip
about the feet!

On Fri, Aug 7, 2009 at 1:22 PM, Paul Andrews p...@ipauland.com wrote:

 Hans Wichman wrote:

 Hi Paul,

 ok thanks cool.
 Meanwhile I've whipped up a sample using flv's but I might have to switch
 to
 images like you said!
 If anyone would care to see if this works okay on their browsers it'd be
 appreciated:
 http://www.wichman-media.com/misc/bin/

 The awesome floor texture:) will become a 3d background, the arrows will
 become persons walking to and fro, the line will become a microphone
 allowing you to interview people. And yes its a prototype and looks like
 crap ;)


 Seems to work OK. The sound man is already ready - I can see his mike at
 the top of the movie!  ;-)

 Just one thing to be careful about when doing this kind of thing where the
 feet are visible (this is an old walk cycle problem).

 If the feet are visible and the character is moving, the speed at which the
 character can be moved without looking as though they are doing some variant
 of a MJ moonwalk will be determined by the walkcycle animation. Move too
 fast and they look like they are being dragged along the ground. Too slow
 and the moonwalk springs to mind.

 Paul




 player 10 required btw

 tia!
 Hans



 On Fri, Aug 7, 2009 at 11:42 AM, Paul Andrews p...@ipauland.com wrote:



 Hans Wichman wrote:



 Hi,

 I stumbled on this thread and kind of need to do the same thing.
 I have an area where a number of persons should be walking around
 randomly.

 I was thinking about something like this:
 * each person gets 4 flv's: (or 2 if i mirror them): turn right, walk
 right,
 turn left, walk left
 * all the flv's get preloaded
 * a player class plays 'walk right' for x times, then 'turn left', 'walk
 left' for y times (x  y are random), 'turn right' and repeat

 Is this feasible? Can I put 6 video objects on stage without any
 problems?
 And concerning the preloading, I was thinking about simply setting
 bufferTime to a very high value or is that naive?
 Is preloading all the flv's in the cache and keeping the bufferTime as
 normal a better option?
 What happens if the user has disabled his/her browser cache?

 Another option would be to load the walk cycles as still images, not
 sure
 what the better option, your opinion is appreciated:)




 I have done this for people silhouettes using walk cycles generated with
 poser!

 Basically it was used to build a pseudo crowd-scene (lots of instances of
 the movieclips) with the movement of the people controlled with
 actionscript. No video,  just frame by frame walk cycles playing in a
 movieclip controlled by actionscript. Given your application I would use
 that exact same technique again, or at least experiment with it.

 Paul



 regards
 JC




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[Flashcoders] How to Exit/Close the Web Browser from Flash Applications?

2009-08-07 Thread ITSCO

Hello,
How to Exit/Close the Web Browser from Flash  Applications?
Could anyone suggest a code to exit the flash application and  close the
web browser window?
I realize, the solution might be using ExternalInterface with  JS.  The
question is how?
The user can exit the flash application by clicking on an exit  button or
he/she can click on the Window “X”.
When clicking either on the “exit” button or on the Window “X”,  the
flash application will show an alert message, asking the user whether he/she
really want to exit.  Upon clicking  “yes” the application and web browser
will close.
Therefore, when the user clicks on the Window “X” the flash  application
needs to detect this click.
Thanks,
Daniel Abramovich
**A Good Credit Score is 700 or Above. See yours in just 2 easy
steps!
(http://pr.atwola.com/promoclk/100126575x1222846709x1201493018/aol?redir=http://www.freecreditreport.com/pm/default.aspx?sc=668072hmpgID=115bcd
=JulystepsfooterNO115)
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Re: [Flashcoders] How to Exit/Close the Web Browser from Flash Applications?

2009-08-07 Thread Jer Brand
Here's a simple example. Note that if you don't own the window your flash
is running in -- you opened it with window.open(...) --  this code will
again prompt the user if they really want to close the window in IE, or do
nothing (Firefox, chrome, etc).

There are ways around that, but I can't bring myself help others be evil.
;-)

Anyway:
--
in the flash:


import flash.external.ExternalInterface;

function onUserConfirmedTheyWantToExit():void
{
ExternalInterface.call(closeWindowAsync, ) ;
}


in the HTML page
script type=javascript
function closeWindowAsync()
{
setTimeout(closeWindowCallback(), 500) ;
}
function closeWindowCallback()
{
window.close() ;
}
/script




The use of setTimeout in the javascript is there because of some problems we
had calling window.close directly in IE6 (very weird IE-locking bugs if
there were other browser windows open).

Jer


On Fri, Aug 7, 2009 at 8:38 AM, it...@aol.com wrote:


 Hello,
 How to Exit/Close the Web Browser from Flash  Applications?
 Could anyone suggest a code to exit the flash application and  close the
 web browser window?
 I realize, the solution might be using ExternalInterface with  JS.  The
 question is how?
 The user can exit the flash application by clicking on an exit  button or
 he/she can click on the Window “X”.
 When clicking either on the “exit” button or on the Window “X”,  the
 flash application will show an alert message, asking the user whether
 he/she
 really want to exit.  Upon clicking  “yes” the application and web browser
 will close.
 Therefore, when the user clicks on the Window “X” the flash  application
 needs to detect this click.
 Thanks,
 Daniel Abramovich
 **A Good Credit Score is 700 or Above. See yours in just 2 easy
 steps!
 (
 http://pr.atwola.com/promoclk/100126575x1222846709x1201493018/aol?redir=http://www.freecreditreport.com/pm/default.aspx?sc=668072hmpgID=115bcd
 =JulystepsfooterNO115)
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Re: [Flashcoders] How to Exit/Close the Web Browser from Flash Applications?

2009-08-07 Thread Hans Wichman
The timeout is a good idea, I realized I stopped doing that somewhere along
the way, but especially macs as well had a knack for crashing if the calling
object was destroyed in the process of the call.

On Fri, Aug 7, 2009 at 4:15 PM, Jer Brand thejhe...@gmail.com wrote:

 Here's a simple example. Note that if you don't own the window your flash
 is running in -- you opened it with window.open(...) --  this code will
 again prompt the user if they really want to close the window in IE, or do
 nothing (Firefox, chrome, etc).

 There are ways around that, but I can't bring myself help others be evil.
 ;-)

 Anyway:
 --
 in the flash:


 import flash.external.ExternalInterface;

 function onUserConfirmedTheyWantToExit():void
 {
ExternalInterface.call(closeWindowAsync, ) ;
 }


 in the HTML page
 script type=javascript
 function closeWindowAsync()
 {
 setTimeout(closeWindowCallback(), 500) ;
 }
 function closeWindowCallback()
 {
 window.close() ;
 }
 /script

 


 The use of setTimeout in the javascript is there because of some problems
 we
 had calling window.close directly in IE6 (very weird IE-locking bugs if
 there were other browser windows open).

 Jer


 On Fri, Aug 7, 2009 at 8:38 AM, it...@aol.com wrote:

 
  Hello,
  How to Exit/Close the Web Browser from Flash  Applications?
  Could anyone suggest a code to exit the flash application and  close the
  web browser window?
  I realize, the solution might be using ExternalInterface with  JS.  The
  question is how?
  The user can exit the flash application by clicking on an exit  button or
  he/she can click on the Window “X”.
  When clicking either on the “exit” button or on the Window “X”,  the
  flash application will show an alert message, asking the user whether
  he/she
  really want to exit.  Upon clicking  “yes” the application and web
 browser
  will close.
  Therefore, when the user clicks on the Window “X” the flash  application
  needs to detect this click.
  Thanks,
  Daniel Abramovich
  **A Good Credit Score is 700 or Above. See yours in just 2
 easy
  steps!
  (
 
 http://pr.atwola.com/promoclk/100126575x1222846709x1201493018/aol?redir=http://www.freecreditreport.com/pm/default.aspx?sc=668072hmpgID=115bcd
  =JulystepsfooterNO115)
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[Flashcoders] Flash full screen examples

2009-08-07 Thread Mendelsohn, Michael
Hi list...

Can anyone point out some amazing examples of Flash content taking up the 
entire window?
(StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN)
 
I can offer these examples, but I'm looking for examples applicable to an 
eventual holiday greeting card.
http://rb.hi-res.net/index.html (drag the earth)
http://www.pushhere.com/
http://www.oringe.com/flashSite/ (click some of the links)
http://gskinner.com/site2_5/

Looking for inspiration, thanks!
- Michael M.


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[Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Boerner, Brian J

How about this one?
http://www.gettheglass.com/



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, August 07, 2009 11:11 AM
To: Flash Coders List
Subject: [Flashcoders] Flash full screen examples

Hi list...

Can anyone point out some amazing examples of Flash content taking up the 
entire window?
(StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN)
 
I can offer these examples, but I'm looking for examples applicable to an 
eventual holiday greeting card.
http://rb.hi-res.net/index.html (drag the earth)
http://www.pushhere.com/
http://www.oringe.com/flashSite/ (click some of the links)
http://gskinner.com/site2_5/

Looking for inspiration, thanks!
- Michael M.


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[Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Mendelsohn, Michael
Thanks Brian, I think I've seen that one before, but the swfObject isn't 
writing it to my browser.  :-/



 How about this one?   
http://www.gettheglass.com/


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[Flashcoders] button overlay appearing under textfield?

2009-08-07 Thread Allandt Bik-Elliott (Receptacle)

hey guys

this is probably a silly bug but i've got a very strange occurance

i've got a method that is supposed to create a textfield with an  
invisible button on top but, even tho the traces come out correctly, i  
can't seem to stop the textfield obscuring the button if they're added  
to the same sprite. I'd rather know why that was rather than simply  
creating another sprite to sit the button in


here's the method

private function createItem():void
{
var w:Number= _nWidth - (BasketItem.PADDING * 2);
_tfItem = 
AssetFactory.createTextField(0, 0, w, 20);
_tfItem.autoSize= TextFieldAutoSize.LEFT;
_tfItem.wordWrap= true;
_tfItem.x   = BasketItem.PADDING;
_tfItem.background = true;
_tfItem.backgroundColor = 0xFF;

_sprHitArea = 
AssetFactory.createButtonOverlay(0, 0, _nWidth);
			_sprHitArea.addEventListener(MouseEvent.CLICK, itemClickHandler,  
false, 0, true);


_sprItemLayer.addChild(_tfItem);
_sprItemLayer.addChild(_sprHitArea);

trace(i + _sprItemLayer.getChildIndex(_tfItem));  
  // traces as i0
			trace(ha + _sprItemLayer.getChildIndex(_sprHitArea));	// traces  
as ha1

}

the AssetFactory.createTextField method is here - AssetFactory is a  
static class that i use to create a lot of the common items throughout  
my ria


		public static function createTextField(nX:Number = 0, nY:Number = 0,  
nWidth:Number = 100, nHeight:Number = 100):TextField

{
var tf:TextField= new TextField();
tf.x= nX;
tf.y= nY;
tf.width= nWidth;
tf.height   = nHeight;
tf.multiline= true;
tf.embedFonts   = true;
tf.selectable   = false;
tf.antiAliasType= AntiAliasType.ADVANCED;
tf.sharpness= 200;
tf.styleSheet   = SiteData.instance.cssStyle;

return tf;
}

and here is the AssetFactory.createButtonOverlay method

		public static function createButtonOverlay(nX:Number = 0, nY:Number  
= 0, nWidth:Number = 100, nHeight:Number = 100):Sprite

{
var sp:Sprite   = new Sprite();
sp.graphics.beginFill(0xff9900, 0);
sp.graphics.drawRect(nX, nY, nWidth, nHeight);
sp.graphics.endFill();
sp.buttonMode   = true;

return sp;
}

i've set the background of the textfield to white and the button  
overlay to orange so i can see what is overlapping what and the white  
seems to be on top of the orange even though their indices indicate  
that the textfield is below the button


i'm very confused about this as it's a fairly simple operation

thanks in advance
a




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Re: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread jared stanley
seems like a very popular trend, therefore if you look on the fwa
you'll find that many if not most of the sites on there implement
this.



On Fri, Aug 7, 2009 at 8:40 AM, Mendelsohn,
Michaelmichael.mendels...@fmglobal.com wrote:
 Thanks Brian, I think I've seen that one before, but the swfObject isn't 
 writing it to my browser.  :-/



 How about this one?
 http://www.gettheglass.com/


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RE: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Merrill, Jason
Those California Milk Processors are loaded. :) 


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt
Dommermuth
Sent: Friday, August 07, 2009 12:38 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] RE: Flash full screen examples

http://www.gettheglass.com/

Really nice.  I can't believe there was a budget for that.  None of my
clients ever want to pay for something that elaborate.

Do you think the agency cut their rates to do the job or that they are
just
amazing salesmen?

Anyway, cool stuff.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Boerner,
Brian J
Sent: Friday, August 07, 2009 11:30 AM
To: Flash Coders List
Subject: [Flashcoders] RE: Flash full screen examples


How about this one?



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
Mendelsohn,
Michael
Sent: Friday, August 07, 2009 11:11 AM
To: Flash Coders List
Subject: [Flashcoders] Flash full screen examples

Hi list...

Can anyone point out some amazing examples of Flash content taking up
the
entire window?
(StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN)
 
I can offer these examples, but I'm looking for examples applicable to
an
eventual holiday greeting card.
http://rb.hi-res.net/index.html (drag the earth)
http://www.pushhere.com/
http://www.oringe.com/flashSite/ (click some of the links)
http://gskinner.com/site2_5/

Looking for inspiration, thanks!
- Michael M.


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RE: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Kurt Dommermuth
http://www.gettheglass.com/

Really nice.  I can't believe there was a budget for that.  None of my
clients ever want to pay for something that elaborate.

Do you think the agency cut their rates to do the job or that they are just
amazing salesmen?

Anyway, cool stuff.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Boerner,
Brian J
Sent: Friday, August 07, 2009 11:30 AM
To: Flash Coders List
Subject: [Flashcoders] RE: Flash full screen examples


How about this one?



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn,
Michael
Sent: Friday, August 07, 2009 11:11 AM
To: Flash Coders List
Subject: [Flashcoders] Flash full screen examples

Hi list...

Can anyone point out some amazing examples of Flash content taking up the
entire window?
(StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN)
 
I can offer these examples, but I'm looking for examples applicable to an
eventual holiday greeting card.
http://rb.hi-res.net/index.html (drag the earth)
http://www.pushhere.com/
http://www.oringe.com/flashSite/ (click some of the links)
http://gskinner.com/site2_5/

Looking for inspiration, thanks!
- Michael M.


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Re: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Paul Andrews

Merrill, Jason wrote:
Those California Milk Processors are loaded. :) 

  

Fortunately they didn't go for a cheesy website..
Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 


Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt
Dommermuth
Sent: Friday, August 07, 2009 12:38 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] RE: Flash full screen examples

http://www.gettheglass.com/

Really nice.  I can't believe there was a budget for that.  None of my
clients ever want to pay for something that elaborate.

Do you think the agency cut their rates to do the job or that they are
just
amazing salesmen?

Anyway, cool stuff.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Boerner,
Brian J
Sent: Friday, August 07, 2009 11:30 AM
To: Flash Coders List
Subject: [Flashcoders] RE: Flash full screen examples


How about this one?



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
Mendelsohn,
Michael
Sent: Friday, August 07, 2009 11:11 AM
To: Flash Coders List
Subject: [Flashcoders] Flash full screen examples

Hi list...

Can anyone point out some amazing examples of Flash content taking up
the
entire window?
(StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN)
 
I can offer these examples, but I'm looking for examples applicable to

an
eventual holiday greeting card.
http://rb.hi-res.net/index.html (drag the earth)
http://www.pushhere.com/
http://www.oringe.com/flashSite/ (click some of the links)
http://gskinner.com/site2_5/

Looking for inspiration, thanks!
- Michael M.


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RE: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Mendelsohn, Michael
Wow, the FWA site is great.  Thanks for the tip Jared.  That's all the 
inspiration I need.

- MM




seems like a very popular trend, therefore if you look on the fwa
you'll find that many if not most of the sites on there implement
this.


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Re: [Flashcoders] button overlay appearing under textfield?

2009-08-07 Thread Allandt Bik-Elliott (Receptacle)
i've taken to putting the button overlay into a separate sprite but i  
would be interested if anyone has any insights as to why this happened  
as it seemed a bit random to me


ta
a


On 7 Aug 2009, at 17:32, Allandt Bik-Elliott (Receptacle) wrote:


hey guys

this is probably a silly bug but i've got a very strange occurance

i've got a method that is supposed to create a textfield with an  
invisible button on top but, even tho the traces come out correctly,  
i can't seem to stop the textfield obscuring the button if they're  
added to the same sprite. I'd rather know why that was rather than  
simply creating another sprite to sit the button in


here's the method

private function createItem():void
{
var w:Number= _nWidth - (BasketItem.PADDING * 2);
_tfItem = 
AssetFactory.createTextField(0, 0, w, 20);
_tfItem.autoSize= TextFieldAutoSize.LEFT;
_tfItem.wordWrap= true;
_tfItem.x   = BasketItem.PADDING;
_tfItem.background = true;
_tfItem.backgroundColor = 0xFF;

_sprHitArea = 
AssetFactory.createButtonOverlay(0, 0, _nWidth);
			_sprHitArea.addEventListener(MouseEvent.CLICK, itemClickHandler,  
false, 0, true);


_sprItemLayer.addChild(_tfItem);
_sprItemLayer.addChild(_sprHitArea);

			trace(i + _sprItemLayer.getChildIndex(_tfItem)); 		// traces as  
i0
			trace(ha + _sprItemLayer.getChildIndex(_sprHitArea));	// traces  
as ha1

}

the AssetFactory.createTextField method is here - AssetFactory is a  
static class that i use to create a lot of the common items  
throughout my ria


		public static function createTextField(nX:Number = 0, nY:Number =  
0, nWidth:Number = 100, nHeight:Number = 100):TextField

{
var tf:TextField= new TextField();
tf.x= nX;
tf.y= nY;
tf.width= nWidth;
tf.height   = nHeight;
tf.multiline= true;
tf.embedFonts   = true;
tf.selectable   = false;
tf.antiAliasType= AntiAliasType.ADVANCED;
tf.sharpness= 200;
tf.styleSheet   = SiteData.instance.cssStyle;

return tf;
}

and here is the AssetFactory.createButtonOverlay method

		public static function createButtonOverlay(nX:Number = 0,  
nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):Sprite

{
var sp:Sprite   = new Sprite();
sp.graphics.beginFill(0xff9900, 0);
sp.graphics.drawRect(nX, nY, nWidth, nHeight);
sp.graphics.endFill();
sp.buttonMode   = true;

return sp;
}

i've set the background of the textfield to white and the button  
overlay to orange so i can see what is overlapping what and the  
white seems to be on top of the orange even though their indices  
indicate that the textfield is below the button


i'm very confused about this as it's a fairly simple operation

thanks in advance
a




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Re: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Allandt Bik-Elliott (Receptacle)

wow that site is the cows udders - you might say it was moo-velous

a


On 7 Aug 2009, at 17:57, Paul Andrews wrote:


Merrill, Jason wrote:

Those California Milk Processors are loaded. :)


Fortunately they didn't go for a cheesy website..

Jason Merrill
Bank of  America   Global Learning Shared Services Solutions  
Development
Monthly meetings on the Adobe Flash platform for rich media  
experiences

- join the Bank of America Flash Platform Community




-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt
Dommermuth
Sent: Friday, August 07, 2009 12:38 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] RE: Flash full screen examples

http://www.gettheglass.com/

Really nice.  I can't believe there was a budget for that.  None of  
my

clients ever want to pay for something that elaborate.

Do you think the agency cut their rates to do the job or that they  
are

just
amazing salesmen?

Anyway, cool stuff.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of  
Boerner,

Brian J
Sent: Friday, August 07, 2009 11:30 AM
To: Flash Coders List
Subject: [Flashcoders] RE: Flash full screen examples


How about this one?



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
Mendelsohn,
Michael
Sent: Friday, August 07, 2009 11:11 AM
To: Flash Coders List
Subject: [Flashcoders] Flash full screen examples

Hi list...

Can anyone point out some amazing examples of Flash content taking up
the
entire window?
(StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN)
I can offer these examples, but I'm looking for examples applicable  
to

an
eventual holiday greeting card.
http://rb.hi-res.net/index.html (drag the earth)
http://www.pushhere.com/
http://www.oringe.com/flashSite/ (click some of the links)
http://gskinner.com/site2_5/

Looking for inspiration, thanks!
- Michael M.


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RE: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Boerner, Brian J
Yeah thanks Jared, that's a great site.
Lots of great high-end/budget stuff on FWA



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of jared stanley
Sent: Friday, August 07, 2009 12:34 PM
To: Flash Coders List
Subject: Re: [Flashcoders] RE: Flash full screen examples

seems like a very popular trend, therefore if you look on the fwa
you'll find that many if not most of the sites on there implement
this.



On Fri, Aug 7, 2009 at 8:40 AM, Mendelsohn,
Michaelmichael.mendels...@fmglobal.com wrote:
 Thanks Brian, I think I've seen that one before, but the swfObject isn't 
 writing it to my browser.  :-/



 How about this one?
 http://www.gettheglass.com/


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Re: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread richard carr
was it the cream of the crop?
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RE: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Boerner, Brian J

Got budget?

I imagine that's first question developer asked...


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Allandt 
Bik-Elliott (Receptacle)
Sent: Friday, August 07, 2009 2:04 PM
To: Flash Coders List
Subject: Re: [Flashcoders] RE: Flash full screen examples

wow that site is the cows udders - you might say it was moo-velous

a


On 7 Aug 2009, at 17:57, Paul Andrews wrote:

 Merrill, Jason wrote:
 Those California Milk Processors are loaded. :)

 Fortunately they didn't go for a cheesy website..
 Jason Merrill
 Bank of  America   Global Learning Shared Services Solutions  
 Development
 Monthly meetings on the Adobe Flash platform for rich media  
 experiences
 - join the Bank of America Flash Platform Community




 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt
 Dommermuth
 Sent: Friday, August 07, 2009 12:38 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] RE: Flash full screen examples

 http://www.gettheglass.com/

 Really nice.  I can't believe there was a budget for that.  None of  
 my
 clients ever want to pay for something that elaborate.

 Do you think the agency cut their rates to do the job or that they  
 are
 just
 amazing salesmen?

 Anyway, cool stuff.


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of  
 Boerner,
 Brian J
 Sent: Friday, August 07, 2009 11:30 AM
 To: Flash Coders List
 Subject: [Flashcoders] RE: Flash full screen examples


 How about this one?



 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
 Mendelsohn,
 Michael
 Sent: Friday, August 07, 2009 11:11 AM
 To: Flash Coders List
 Subject: [Flashcoders] Flash full screen examples

 Hi list...

 Can anyone point out some amazing examples of Flash content taking up
 the
 entire window?
 (StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN)
 I can offer these examples, but I'm looking for examples applicable  
 to
 an
 eventual holiday greeting card.
 http://rb.hi-res.net/index.html (drag the earth)
 http://www.pushhere.com/
 http://www.oringe.com/flashSite/ (click some of the links)
 http://gskinner.com/site2_5/

 Looking for inspiration, thanks!
 - Michael M.


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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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RE: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Kerry Thompson
 was it the cream of the crop?

It was until they started skimming the profits.

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Re: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Allandt Bik-Elliott (Receptacle)

the milk of human kindness is running thin with these puns :D


On 7 Aug 2009, at 19:21, Kerry Thompson wrote:


was it the cream of the crop?


It was until they started skimming the profits.

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RE: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Merrill, Jason
 the milk of human kindness is running thin with these puns :D 

These are getting a bit cheesy.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 


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[Flashcoders] what is the current 3D best-practice?

2009-08-07 Thread sebastian

Hello everyone,

Long time no speak! I've been out of the flash loop for about 9  
months, and I'm about to work on a new flash project which requires  
some 3D animation.


I need to make 3D polygons that spin and can morph from one shape to  
another. I also need to be able to skin each side of the polygon  
with a different image [loaded via XML form outside files]


With my know-how form 9 months ago, I would either work this out in  
pure 3D code I would write from scratch or from a library, or I would  
try and look into something like papervision3D which I think does  
something like this already.


I'm still on CS3

My question is:

Is there a new, better and more elegant / pre-made way for working in  
3D?

Is there now a better package than papervision?
Does flash CS4 make this in anyway easier?

Thanks for any guidance and general direction answers you can provide.

Kindly,

Sebastian.

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RE: [Flashcoders] RE: Flash full screen examples

2009-08-07 Thread Kerry Thompson
 These are getting a bit cheesy.

No whey!

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Re: [Flashcoders] How to Exit/Close the Web Browser from Flash Applications?

2009-08-07 Thread Anthony Pace
Hello,

http://www.actionscript.org/resources/articles/638/1/Basics-of-using-the-ExternalInterface/Page1.html

http://www.actionscript.org/resources/articles/745/1/JavaScript-and-VBScript-Injection-in-ActionScript-3/Page1.html

The above links may be useful to you; yet, keep in mind that with popup
blockers being installed automatically and recommended to users in new
browsers, that what you want to do may not work 100% of the time, even
with user interaction, because calls to open and close are heavily
scrutinized.

Thanks,
Anthony

it...@aol.com wrote:
  
 Hello, 
 How to Exit/Close the Web Browser from Flash  Applications? 
 Could anyone suggest a code to exit the flash application and  close the 
 web browser window? 
 I realize, the solution might be using ExternalInterface with  JS.  The 
 question is how? 
 The user can exit the flash application by clicking on an exit  button or 
 he/she can click on the Window “X”.
 When clicking either on the “exit” button or on the Window “X”,  the 
 flash application will show an alert message, asking the user whether he/she  
 really want to exit.  Upon clicking  “yes” the application and web browser 
 will close. 
 Therefore, when the user clicks on the Window “X” the flash  application 
 needs to detect this click.  
 Thanks, 
 Daniel Abramovich
 **A Good Credit Score is 700 or Above. See yours in just 2 easy 
 steps! 
 (http://pr.atwola.com/promoclk/100126575x1222846709x1201493018/aol?redir=http://www.freecreditreport.com/pm/default.aspx?sc=668072hmpgID=115bcd
 =JulystepsfooterNO115)
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Re: [Flashcoders] flash forms problem

2009-08-07 Thread Gustavo Duenas
Hi Leandro so getting rid of this part would be ok then and the error  
wouldn't appear again.




var loader:URLLoader=new URLLoader();

loader.dataFormat=URLLoaderDataFormat.VARIABLES;

   try
   {
   loader.load(request);
   }
   catch (error:Error)
   {
   trace('Unable to load requested  
document.');

   }


Gustavo


On Aug 7, 2009, at 7:23 AM, Leandro Ferreira wrote:

As far as I know, the loader.dataFormat refers to the loaded data,  
not the
one you are about to send. My guess is that the error is on trying  
to decode
the variables name/value pair on the loaded data (see that the  
error is

triggered by URLLoader/onComplete())



  Leandro Ferreira
Sent from Brasilia, DF, Brazil

On Fri, Aug 7, 2009 at 00:12, Gustavo Duenas 
gdue...@leftandrightsolutions.com wrote:


Hi coders, I have this code for a flash form


import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;

this.sent.addEventListener(MouseEvent.CLICK, sendMessage);

function sendMessage(e:Event):void
   {
   var variables:URLVariables=new URLVariables();
   variables.nombre=nombre.text;
   variables.email=email.text;
   variables.phone=phone.text;
   variables.address= address.text;
   variables.eventos=eventos.text;
   variables.details=details.text;



   var request:URLRequest=new URLRequest();
   request.url='sendMail.cfm';
   request.method=URLRequestMethod.POST;
   request.data=variables;

   var loader:URLLoader=new URLLoader();

loader.dataFormat=URLLoaderDataFormat.VARIABLES;

   try
   {
   loader.load(request);
   }
   catch (error:Error)
   {
   trace('Unable to load requested  
document.');

   }
   }

the fields are on the stage and those are input text.
when I click on the button,

 suddenly it sends this message Error: Error #2101: The String  
passed to

URLVariables.decode() must be a URL-encoded query string containing
name/value pairs.
   at Error$/throwError()
   at flash.net::URLVariables/decode()
   at flash.net::URLVariables()
   at flash.net::URLLoader/onComplete()


does anyone knows what this means?
help here pls.


Gustavo



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Re: [Flashcoders] flash forms problem

2009-08-07 Thread Leandro Ferreira
Getting rid of loader.dataFormat, that is.



  Leandro Ferreira


On Fri, Aug 7, 2009 at 20:27, Gustavo Duenas 
gdue...@leftandrightsolutions.com wrote:

 Hi Leandro so getting rid of this part would be ok then and the error
 wouldn't appear again.


  var loader:URLLoader=new URLLoader();
   loader.dataFormat=URLLoaderDataFormat.VARIABLES;
   try
   {
   loader.load(request);
   }
   catch (error:Error)
   {
   trace('Unable to load requested
 document.');
   }


 Gustavo



 On Aug 7, 2009, at 7:23 AM, Leandro Ferreira wrote:

  As far as I know, the loader.dataFormat refers to the loaded data, not the
 one you are about to send. My guess is that the error is on trying to
 decode
 the variables name/value pair on the loaded data (see that the error is
 triggered by URLLoader/onComplete())



  Leandro Ferreira
 Sent from Brasilia, DF, Brazil

 On Fri, Aug 7, 2009 at 00:12, Gustavo Duenas 
 gdue...@leftandrightsolutions.com wrote:

  Hi coders, I have this code for a flash form


 import flash.display.*;
 import flash.events.*;
 import flash.text.*;
 import flash.net.*;

 this.sent.addEventListener(MouseEvent.CLICK, sendMessage);

 function sendMessage(e:Event):void
   {
   var variables:URLVariables=new URLVariables();
   variables.nombre=nombre.text;
   variables.email=email.text;
   variables.phone=phone.text;
   variables.address= address.text;
   variables.eventos=eventos.text;
   variables.details=details.text;



   var request:URLRequest=new URLRequest();
   request.url='sendMail.cfm';
   request.method=URLRequestMethod.POST;
   request.data=variables;

   var loader:URLLoader=new URLLoader();
   loader.dataFormat=URLLoaderDataFormat.VARIABLES;
   try
   {
   loader.load(request);
   }
   catch (error:Error)
   {
   trace('Unable to load requested
 document.');
   }
   }

 the fields are on the stage and those are input text.
 when I click on the button,

  suddenly it sends this message Error: Error #2101: The String passed to
 URLVariables.decode() must be a URL-encoded query string containing
 name/value pairs.
   at Error$/throwError()
   at flash.net::URLVariables/decode()
   at flash.net::URLVariables()
   at flash.net::URLLoader/onComplete()


 does anyone knows what this means?
 help here pls.


 Gustavo



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