[Flashcoders] NOOBed - wtf basic procedural tween skipping
hey gang i have no idea what's going on here - http://lab.freestyleinteractive.com/jared/wtf/ this is a basic tween, clip.x+=20 or whatever. It's totally skipping/chugging? what is up with that? doing a motion tween looks fine, it's just when it's procedural that it's funky. We started noticing it on a project, now it's killing me - has it always been there? jeez. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NOOBed - wtf basic procedural tween skipping
yup, pretty much always been there, depends on your actual framerate. to make it smooth you'll have to do something timebased to calculate the position... On 29 September 2010 18:45, jared stanley jared.stan...@gmail.com wrote: hey gang i have no idea what's going on here - http://lab.freestyleinteractive.com/jared/wtf/ this is a basic tween, clip.x+=20 or whatever. It's totally skipping/chugging? what is up with that? doing a motion tween looks fine, it's just when it's procedural that it's funky. We started noticing it on a project, now it's killing me - has it always been there? jeez. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NOOBed - wtf basic procedural tween skipping
Up the frame rate and lower the x position update or use a tweening class. For the most part I don't really see any skipping/chugging. On Wed, Sep 29, 2010 at 9:45 AM, jared stanley jared.stan...@gmail.comwrote: hey gang i have no idea what's going on here - http://lab.freestyleinteractive.com/jared/wtf/ this is a basic tween, clip.x+=20 or whatever. It's totally skipping/chugging? what is up with that? doing a motion tween looks fine, it's just when it's procedural that it's funky. We started noticing it on a project, now it's killing me - has it always been there? jeez. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NOOBed - wtf basic procedural tween skipping
This is going to sound abrupt but have you ever heard of a tweening engine? http://www.greensock.com/tweenlite/ On Wed, Sep 29, 2010 at 10:02 AM, Bob Wohl bob.w...@gmail.com wrote: Up the frame rate and lower the x position update or use a tweening class. For the most part I don't really see any skipping/chugging. On Wed, Sep 29, 2010 at 9:45 AM, jared stanley jared.stan...@gmail.com wrote: hey gang i have no idea what's going on here - http://lab.freestyleinteractive.com/jared/wtf/ this is a basic tween, clip.x+=20 or whatever. It's totally skipping/chugging? what is up with that? doing a motion tween looks fine, it's just when it's procedural that it's funky. We started noticing it on a project, now it's killing me - has it always been there? jeez. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NOOBed - wtf basic procedural tween skipping
he did say in the original post that a motion tween was smooth! On 29 September 2010 19:25, Taka Kojima t...@gigafied.com wrote: This is going to sound abrupt but have you ever heard of a tweening engine? http://www.greensock.com/tweenlite/ On Wed, Sep 29, 2010 at 10:02 AM, Bob Wohl bob.w...@gmail.com wrote: Up the frame rate and lower the x position update or use a tweening class. For the most part I don't really see any skipping/chugging. On Wed, Sep 29, 2010 at 9:45 AM, jared stanley jared.stan...@gmail.com wrote: hey gang i have no idea what's going on here - http://lab.freestyleinteractive.com/jared/wtf/ this is a basic tween, clip.x+=20 or whatever. It's totally skipping/chugging? what is up with that? doing a motion tween looks fine, it's just when it's procedural that it's funky. We started noticing it on a project, now it's killing me - has it always been there? jeez. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NOOBed - wtf basic procedural tween skipping
i'm not looking for a way to tween things, i'm looking for an explanation on why this happens? i've never noticed it but it must be this framerate+velocity range or something thanks for your input! On Wed, Sep 29, 2010 at 10:48 AM, tom rhodes tom.rho...@gmail.com wrote: he did say in the original post that a motion tween was smooth! On 29 September 2010 19:25, Taka Kojima t...@gigafied.com wrote: This is going to sound abrupt but have you ever heard of a tweening engine? http://www.greensock.com/tweenlite/ On Wed, Sep 29, 2010 at 10:02 AM, Bob Wohl bob.w...@gmail.com wrote: Up the frame rate and lower the x position update or use a tweening class. For the most part I don't really see any skipping/chugging. On Wed, Sep 29, 2010 at 9:45 AM, jared stanley jared.stan...@gmail.com wrote: hey gang i have no idea what's going on here - http://lab.freestyleinteractive.com/jared/wtf/ this is a basic tween, clip.x+=20 or whatever. It's totally skipping/chugging? what is up with that? doing a motion tween looks fine, it's just when it's procedural that it's funky. We started noticing it on a project, now it's killing me - has it always been there? jeez. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NOOBed - wtf basic procedural tween skipping
We, almost everyone here, feel deeply sorry for what you are observing. As Thom said, we ve all been on /that/ path some for years now anyway, this might help you understand what is going on with Flash Player engine http://www.craftymind.com/2008/04/18/updated-elastic-racetrack-for-flash-9-and-avm2/ Then, there are techniques that could come up with better results (like using bitmaps, working with PixelBender, all kind of hacky flashy hacks). hth, Cedric i'm not looking for a way to tween things, i'm looking for an explanation on why this happens? i've never noticed it but it must be this framerate+velocity range or something thanks for your input! On Wed, Sep 29, 2010 at 10:48 AM, tom rhodes tom.rho...@gmail.com wrote: he did say in the original post that a motion tween was smooth! On 29 September 2010 19:25, Taka Kojima t...@gigafied.com wrote: This is going to sound abrupt but have you ever heard of a tweening engine? http://www.greensock.com/tweenlite/ On Wed, Sep 29, 2010 at 10:02 AM, Bob Wohl bob.w...@gmail.com wrote: Up the frame rate and lower the x position update or use a tweening class. For the most part I don't really see any skipping/chugging. On Wed, Sep 29, 2010 at 9:45 AM, jared stanley jared.stan...@gmail.com wrote: hey gang i have no idea what's going on here - http://lab.freestyleinteractive.com/jared/wtf/ this is a basic tween, clip.x+=20 or whatever. It's totally skipping/chugging? what is up with that? doing a motion tween looks fine, it's just when it's procedural that it's funky. We started noticing it on a project, now it's killing me - has it always been there? jeez. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FLV audio doesn't stop
Weird issue, I seem to remember a bug similar to this in Flash player 9 where audio does not get released from memory, but I thought I read it had been fixed in Flash player 10. Yet, we are seeing this problem in flash player 10,1,xx I am playing a series of flv videos. Each video is placed inside a class that extends sprite. When the user clicks a button, there is code to remove the sprite that contains the video and any listeners associated with it, create a new sprite with a new movie. I'm doing all the right things to wait for the video to load before playing, etc. This works great locally - video gets removed, new one plays. However, when viewing my app online, sometimes (not always) when the user clicks the button, the new video plays as it should, but the audio from the previous video that was removed continues to play. I can't seem to track down why this is happening or how to fix. Anyone encounter this before and have any good fixes or workaround? Thanks. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FLV audio doesn't stop
Hi Jason, How are you removing the video? Are you closing the NetStream and setting it to null for performance, please check. In my case that solved this problem as far as I remember. -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* On Thu, Sep 30, 2010 at 7:32 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Weird issue, I seem to remember a bug similar to this in Flash player 9 where audio does not get released from memory, but I thought I read it had been fixed in Flash player 10. Yet, we are seeing this problem in flash player 10,1,xx I am playing a series of flv videos. Each video is placed inside a class that extends sprite. When the user clicks a button, there is code to remove the sprite that contains the video and any listeners associated with it, create a new sprite with a new movie. I'm doing all the right things to wait for the video to load before playing, etc. This works great locally - video gets removed, new one plays. However, when viewing my app online, sometimes (not always) when the user clicks the button, the new video plays as it should, but the audio from the previous video that was removed continues to play. I can't seem to track down why this is happening or how to fix. Anyone encounter this before and have any good fixes or workaround? Thanks. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FLV audio doesn't stop
Hmm, thanks. I'm not using Netstream, I'm using an Actionscript-created instance of the flvplaybackcomponent. Jason Merrill Instructional Technology Architect Bank of America Global Learning -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Deepanjan Das Sent: Wednesday, September 29, 2010 10:36 PM To: Flash Coders List Subject: Re: [Flashcoders] FLV audio doesn't stop Hi Jason, How are you removing the video? Are you closing the NetStream and setting it to null for performance, please check. In my case that solved this problem as far as I remember. -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* On Thu, Sep 30, 2010 at 7:32 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Weird issue, I seem to remember a bug similar to this in Flash player 9 where audio does not get released from memory, but I thought I read it had been fixed in Flash player 10. Yet, we are seeing this problem in flash player 10,1,xx I am playing a series of flv videos. Each video is placed inside a class that extends sprite. When the user clicks a button, there is code to remove the sprite that contains the video and any listeners associated with it, create a new sprite with a new movie. I'm doing all the right things to wait for the video to load before playing, etc. This works great locally - video gets removed, new one plays. However, when viewing my app online, sometimes (not always) when the user clicks the button, the new video plays as it should, but the audio from the previous video that was removed continues to play. I can't seem to track down why this is happening or how to fix. Anyone encounter this before and have any good fixes or workaround? Thanks. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FLV audio doesn't stop
I have encountered this as well with an e-Learning Flash Course I did last year. I read somewhere that unloadAndStop() was suppose to work when unloading the current swf/flv. I think this is a Flash 10 only method. Perhaps this might fix your issue? On Wed, Sep 29, 2010 at 10:02 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Weird issue, I seem to remember a bug similar to this in Flash player 9 where audio does not get released from memory, but I thought I read it had been fixed in Flash player 10. Yet, we are seeing this problem in flash player 10,1,xx I am playing a series of flv videos. Each video is placed inside a class that extends sprite. When the user clicks a button, there is code to remove the sprite that contains the video and any listeners associated with it, create a new sprite with a new movie. I'm doing all the right things to wait for the video to load before playing, etc. This works great locally - video gets removed, new one plays. However, when viewing my app online, sometimes (not always) when the user clicks the button, the new video plays as it should, but the audio from the previous video that was removed continues to play. I can't seem to track down why this is happening or how to fix. Anyone encounter this before and have any good fixes or workaround? Thanks. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FLV audio doesn't stop
Hi, I am also using the FLVPlayback Component, but accessed the NetStream from the component to close it: this.video.getVideoPlayer(0).close(); this.video.getVideoPlayer(0).netStream.close(); -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* On Thu, Sep 30, 2010 at 8:11 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Hmm, thanks. I'm not using Netstream, I'm using an Actionscript-created instance of the flvplaybackcomponent. Jason Merrill Instructional Technology Architect Bank of America Global Learning -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto: flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Deepanjan Das Sent: Wednesday, September 29, 2010 10:36 PM To: Flash Coders List Subject: Re: [Flashcoders] FLV audio doesn't stop Hi Jason, How are you removing the video? Are you closing the NetStream and setting it to null for performance, please check. In my case that solved this problem as far as I remember. -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* On Thu, Sep 30, 2010 at 7:32 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Weird issue, I seem to remember a bug similar to this in Flash player 9 where audio does not get released from memory, but I thought I read it had been fixed in Flash player 10. Yet, we are seeing this problem in flash player 10,1,xx I am playing a series of flv videos. Each video is placed inside a class that extends sprite. When the user clicks a button, there is code to remove the sprite that contains the video and any listeners associated with it, create a new sprite with a new movie. I'm doing all the right things to wait for the video to load before playing, etc. This works great locally - video gets removed, new one plays. However, when viewing my app online, sometimes (not always) when the user clicks the button, the new video plays as it should, but the audio from the previous video that was removed continues to play. I can't seem to track down why this is happening or how to fix. Anyone encounter this before and have any good fixes or workaround? Thanks. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FLV audio doesn't stop
Hi Jason, I believe you have to initiate the FLV to actually stop before unloading. IE: myVideo.stop(); myVideo.removeListeners(); //then unload or load a new video. I had this situation with a video player that played multiple videos and stopping the video before I loaded another one did the trick. Just remember to unload any listeners for cuepoints and such from the previous video before loading the new one or leaving the area. HTH, Best, Karl On Sep 29, 2010, at 9:49 PM, Deepanjan Das wrote: Hi, I am also using the FLVPlayback Component, but accessed the NetStream from the component to close it: this.video.getVideoPlayer(0).close(); this.video.getVideoPlayer(0).netStream.close(); -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* On Thu, Sep 30, 2010 at 8:11 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Hmm, thanks. I'm not using Netstream, I'm using an Actionscript- created instance of the flvplaybackcomponent. Jason Merrill Instructional Technology Architect Bank of America Global Learning -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto: flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Deepanjan Das Sent: Wednesday, September 29, 2010 10:36 PM To: Flash Coders List Subject: Re: [Flashcoders] FLV audio doesn't stop Hi Jason, How are you removing the video? Are you closing the NetStream and setting it to null for performance, please check. In my case that solved this problem as far as I remember. -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* On Thu, Sep 30, 2010 at 7:32 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Weird issue, I seem to remember a bug similar to this in Flash player 9 where audio does not get released from memory, but I thought I read it had been fixed in Flash player 10. Yet, we are seeing this problem in flash player 10,1,xx I am playing a series of flv videos. Each video is placed inside a class that extends sprite. When the user clicks a button, there is code to remove the sprite that contains the video and any listeners associated with it, create a new sprite with a new movie. I'm doing all the right things to wait for the video to load before playing, etc. This works great locally - video gets removed, new one plays. However, when viewing my app online, sometimes (not always) when the user clicks the button, the new video plays as it should, but the audio from the previous video that was removed continues to play. I can't seem to track down why this is happening or how to fix. Anyone encounter this before and have any good fixes or workaround? Thanks. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders