[flashcoders] Change Scrollbar in ComboBox
Hi, i need to skin combobox for my project (deadline is today :) ) and I need change scrollbarin very specific way.. can some one gimme advice.. here is description http://www.franto.com/blog2/change-scrollbar-in-v2-combobox Thanks many times -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Problem with video chat on FMS
Hi all, i got problem with video chat application on FMS (Flash media server 2) all is descirbed here http://www.franto.com/blog2/problem-with-video-chat-please-help please help me find solution, i got deadline tommorow :))) Thanks a lot in advance - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flex2 application HorizontalList with varying mx:text width
Hi all, I know, this is Flash coders list, but many of you are working or jsut trying with new Flex2. i got 2 problems: 1) higer priority: I got HorizontalList with dataProvider which contains some Strings which can have varying length and I need to create itemRenderer (mx:Text, mx:Laberl, whatever) which can render this strings but space between strings must be same So it should be varying width of mx:text component in List Till now I didnt find anything in Flex2 help... Please help, if you know some workaround, it would be great I have to do it today :)) 2) lower priority: I need hand cursor on mx:text (fake button) i've turn on buttonMode=true butit doesn't work Thank you all in advance -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] video.google.com API
Hi list, is there API for video.google.com. Till now I didnt find any, but maybe there is anything i dont know I jsut want to make Flex2 app.. search for videos on video.google.com till now i dont know way...URLLoader returns some strange error, i will try URLStream, but maybe there is nicer way with some API Thanks for your help -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Zinc project - open Form multiple times
Hi, is it possible to open 1 Form multiple times? or should I create same Form as many times as I need? since, there is only Form.Show() I think I'm allowed to open it just 1 time... or is there any other solution how can i open child (new transparent flash) window in Zinc? thanks -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] transparent background in Projector (Screenweaver)
just let you know, i've got solution! problem was, that my flash movie was big (whole screen) and recreating dynamic mask was problem. Even commercial projectors was running full CPU... but i've made flash movie just as big as insect is, and instead of moving insect movieclip, i move projector window, and just animate and rotate insect movieclip Result: 0 to 2% CPU :) thank all for help On 6/26/06, franto [EMAIL PROTECTED] wrote: ok Steven, thanks for you help, i will try, i just used ScreenWeaver because it's opensource, and it has version for Eclipse, that's very nice I will try mProjector tommorow and let you know Thanks Franto On 6/26/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: I think the problem is creating dynamic mask (flash with desktop), but I dont know how to fix it. Should I use other projector then Screenweaver? You should absolutely use a different projector than Screenweaver. Screenweaver has always had FAR worse performance than any other wrapper, especially when it comes to transparency. mProjector is hands down the best performing (and easiest to code against) 3rd party wrapper on the market. If it has all the features you need, you should go with it. If not, SWF Studio is a good alternative. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] transparent background in Projector (Screenweaver)
Hi all, i've made projector (walking insect) with transparent background, and it's killing all my CPU. there is 3 pieces of them, i've tried just 3 squares and it is the same, i can see on my comp redrawing sprites and have 50% CPU (dual processor, 2 GHZ) on other computers, redrawing is not visible, but 100% CPU (or 50% for dual) I think the problem is creating dynamic mask (flash with desktop), but I dont know how to fix it. Should I use other projector then Screenweaver? Btw, i found same problem with some GameHouse game, when it was in fullscreen, all was right, but when i switch off fullscreen and game was in transparent rectangle (desktop was visible outside the game), mouse was flickering, CPU full, i almost cant do anything but another games was ok after switching off fullscreen, so this can be problem with some settings maybe... i dont know, maybe some games was Shockwave, some Flash, really dont know, but I think 3 movings squares on desktop should not take 100% CPU Can someone advice me, what's is the problem? Thanks many time... -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] transparent background in Projector (Screenweaver)
Hi all, i've made projector (walking insect) with transparent background, and it's killing all my CPU. there is 3 pieces of them, i've tried just 3 squares and it is the same, i can see on my comp redrawing sprites and have 50% CPU (dual processor, 2 GHZ) on other computers, redrawing is not visible, but 100% CPU (or 50% for dual) I think the problem is creating dynamic mask (flash with desktop), but I dont know how to fix it. Should I use other projector then Screenweaver? Btw, i found same problem with some GameHouse game, when it was in fullscreen, all was right, but when i switch off fullscreen and game was in transparent rectangle (desktop was visible outside the game), mouse was flickering, CPU full, i almost cant do anything but another games was ok after switching off fullscreen, so this can be problem with some settings maybe... i dont know, maybe some games was Shockwave, some Flash, really dont know, but I think 3 movings squares on desktop should not take 100% CPU Can someone advice me, what's is the problem? Thanks many time... -- - Franto http://blog.franto.com http://www.flashcoders.sk -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Transparent background in projector (Screenweaver)
Hi all, i've made projector (walking insect) with transparent background, and it's killing all my CPU. there is 3 pieces of them, i've tried just 3 squares and it is the same, i can see on my comp redrawing sprites and have 50% CPU (dual processor, 2 GHZ) on other computers, redrawing is not visible, but 100% CPU (or 50% for dual) I think the problem is creating dynamic mask (flash with desktop), but I dont know how to fix it. Should I use other projector then Screenweaver? Btw, i found same problem with some GameHouse game, when it was in fullscreen, all was right, but when i switch off fullscreen and game was in transparent rectangle (desktop was visible outside the game), mouse was flickering, CPU full, i almost cant do anything but another games was ok after switching off fullscreen, so this can be problem with some settings maybe... i dont know, maybe some games was Shockwave, some Flash, really dont know, but I think 3 movings squares on desktop should not take 100% CPU Can someone advice me, what's is the problem? Thanks many time.. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Transparent background in projector (Screenweaver)
Hi Ian, thanks, i know, that i will not see my message, but after each email I've sent, there is notification, that email is not received because of wrong email address :(( i do not know why, because all the time i'm using this address, and everytime everything works... So i thought that there is some strange problem with list (no incomming emails for list) but now i can see new messages, so i've posted message againbut still i have same response...wrong emailso I apologize for inconvience... if someone know, what's the silution of my problem..let me know Thank you On 6/26/06, Ian Thomas [EMAIL PROTECTED] wrote: Hi Franto, That's the fourth time I've had your email... Gmail doesn't automatically tag your outgoing mail, and ignores it when it arrives back at your mailbox - so you won't necessarily see it against a Flashcoders tag. It _has_ been sent, tho' - just look at your Sent mailbox. HTH, Ian On 6/26/06, franto [EMAIL PROTECTED] wrote: Hi all, i've made projector (walking insect) with transparent background, and it's killing all my CPU. there is 3 pieces of them, i've tried just 3 squares and it is the same, i can see on my comp redrawing sprites and have 50% CPU (dual processor, 2 GHZ) on other computers, redrawing is not visible, but 100% CPU (or 50% for dual) I think the problem is creating dynamic mask (flash with desktop), but I dont know how to fix it. Should I use other projector then Screenweaver? Btw, i found same problem with some GameHouse game, when it was in fullscreen, all was right, but when i switch off fullscreen and game was in transparent rectangle (desktop was visible outside the game), mouse was flickering, CPU full, i almost cant do anything but another games was ok after switching off fullscreen, so this can be problem with some settings maybe... i dont know, maybe some games was Shockwave, some Flash, really dont know, but I think 3 movings squares on desktop should not take 100% CPU Can someone advice me, what's is the problem? Thanks many time.. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Transparent background in projector (Screenweaver)
Oh ok, already i found out that as well :)) But anyway, thanks at least for your help. I'm trying to get solution on my blog too http://www.franto.com/blog2/transparent-background-in-projector-screenweaver Franto On 6/26/06, Ian Thomas [EMAIL PROTECTED] wrote: Hi Franto, I think it's just someone on the list whose email is now invalid - I'm getting the same error when I post. I'm afraid I can't help with the original problem! Ian On 6/26/06, franto [EMAIL PROTECTED] wrote: Hi Ian, thanks, i know, that i will not see my message, but after each email I've sent, there is notification, that email is not received because of wrong email address :(( i do not know why, because all the time i'm using this address, and everytime everything works... So i thought that there is some strange problem with list (no incomming emails for list) but now i can see new messages, so i've posted message againbut still i have same response...wrong emailso I apologize for inconvience... if someone know, what's the silution of my problem..let me know Thank you ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Physics Engine?
it was discussed last wekk or 2 weeks ago, try to search in archives. There were another engine (at least 1:) On 6/22/06, Ian Thomas [EMAIL PROTECTED] wrote: Hi folks, Does anyone know if there's an Actionscript (preferably AS2) physics engine out there other than Flade? Thanks, Ian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Physics Engine
http://www.osflash.org/flade On 6/13/06, iestyn lloyd [EMAIL PROTECTED] wrote: On 6/13/06, Oliver Lecher [EMAIL PROTECTED] wrote: Hi, i am looking for a free flash physics engine. Something like this? http://www.harveycartel.org/metanet/tutorials/diagrams/tutB_demo04.html http://www.harveycartel.org/metanet/tutorials.html scroll down for source ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Tufat.com Datagrid
Hey, I need datagrid where can i change row height for each row, height can vary for each row. I just found Tufat's datagrid for 5 USD, but today his site doesnt work for me http://www.tufat.com/datagrid.php is that site working, does someone knows, where can i get this component, or similar (i have to have possibility change height for each row) ? I need it ASAP, today is best, for my customer Thanks for advices -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] RowHeight of DataGrid or CellRenderer
Hi list, I didnt do anything with DataGrid or CellRenderer till now, so i need little help I make DataGrid, parse XML data and display them in DG. but in description column, i got text, which can be short or longer is it possible to change row height of given row for datagrid to write whole description to row (for longer description there must be 2 rows for that item (hopefully it's clear), or it must be CellRenderer? Till now, i can change only rowHeight for all rows from DataGrid 2nd problem - I need print this DataGrid, I can do this with PrintJob class, but in a case that that list is longer 2 or more pages, i want print it in a way - header list footer - header list footer - etc... must i create own Movieclip for each page, or does it exists easier solution? Thank for your help - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Best application for notifier (aka Gmail)
Hi list, does anyone know, which application is best for creating flash application (projector) which run in systray and from time to time notify user about something. (like Gmail notifier) is it possible? I know Zinc can make projector whichcan be ran in systray, but dont know, if i can add some items to menu on icon in systray, and if i can popup some window when i want to notify Thanks for your help - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MXNA posts feeder - Flex application
Hey, it looks nice, i was starting play with Flex2 yesterday, and it's really great. I want make such application as you did :) hehe, im late it's nice, till now i got one comment: when i read article and there is more... it is opened in same window. I preffer new window, because then i have to start our app again and it takes same time to load feed list Best regards, Franto On 4/6/06, matti bar zeev [EMAIL PROTECTED] wrote: Hey List, Just wanted to get feedbacks on a small application I did using the last version of Flex Builder 2.0 It's a posts feeder, using MXNA WebSevices, and will keep user updated only on new posts arrival. You will need the last version of the player (beta 2) you can see it here: http://www.flashoo.co.il/matti/webServices.swf thnx for your time. Flashmattic ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ribbon effect
is this suitable? http://www.franto.com/blog2/as3-cloth-simulation-verlet-algorithm On 4/3/06, Benjamin Dobler [EMAIL PROTECTED] wrote: Hey, can someone hook me up with some math, ideas or code on how to create the famous natzke/yugop ribbon effect? Something like: http://yugop.com/ver3/index.asp?id=32 (I know it`s director but natzke did the same in flash). Any input welcome Thanx benz RichApps.de RIA Development Benjamin Dobler web: | http://www.richapps.de http://www.richapps.de mail: | mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Falling leafs
is this ok? http://www.franto.com/particle/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Falling leafs
it's particle class, all depends on settings :) On 4/3/06, Ron Wheeler [EMAIL PROTECTED] wrote: If you just want something simple you can find examples of snow done with a scrolling image. Not very realistic. You want to look at particle generators for a more realistic effect. Ron Daniel Cascais wrote: I've seen a lot of apps like this, very popular in christmas time (with falling snow) I'm sure Robert Penner has an example somewhere. You can also try Ultrashock.com. On 4/3/06, Eskil Janson [EMAIL PROTECTED] wrote: Hi! I have a customer who wants falling leafs or herbs (small jpg:s ) to fall in the foreground of a larger picture. Anyone who has done this, and fells like sharing a few lines? I don't really need advice on how to solve the problems involved, think I could figure something out, but i feel lazy, and not in the mood of reinventing the weel... thanks /Eskil ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] WebService - Linux
Hello, I'd like to know if it is needed something in system installed (problem is in Linux) to run webServices i got Flash example with webServices which works on Windows, Linux with many stuff installed, but on some Linux with few things installed, it doesnt work. Sorry, i'm not LinuxMan ;) ii can't tell you more, but it's seems, that there must be something (library or what) to got webServices functional. We have dumped connection to server with webService, and it connect to webService, even something was returned, but in Flash no responce was received. Does anyone know something concerning this? Thank you - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Problem with MXNA
Hey all, i know this is specific question, maybe not best here, but i dont know, who should i ask :) from certain time (i guess upgrading my Wordpress to 2.0.1) MXNA cannot include my posts from my blog http://www.franto.com/blog2 in its aggregator Do not know why, it check my fee here: http://www.franto.com/blog2/category/flash/feed I think all is correct, i can manually ping MXNA, nothing does anyone has same problem? Thank you Franto ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem with MXNA
ok Darron, thanks On 3/10/06, Darron J. Schall [EMAIL PROTECTED] wrote: franto wrote: does anyone has same problem? For MXNA-specific questions, you should send an email to [EMAIL PROTECTED] -d ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing external content to acces local content
yes, system.security.allowDomain works, i just have same problem today, and it's helped me On 3/6/06, Scott Fanetti [EMAIL PROTECTED] wrote: Use system.security.allowDomain(http://192.168.1.1;) allowinsecuredomain simply lets Flash allow a domain that is insecure to be loaded and executed if it is being served from a secure domain. Put system.security.allowDomain into your loader movie. Make sure your loader movie is running locally with filesystem and network access. Read the Flash security whitepaper for more - if you google it, you will find it. Tom Versweyveld wrote: I'm trying to allow an swf (loaded from a testing server), to access the global scope in an swf running in authoring, but I keep getting: *** Security Sandbox Violation *** SecurityDomain 'http://192.168.1.1/someflash.swf' tried to access incompatible context 'file:///C|//iloaded someflash.swf' I fiddled around with the local playback security-publish settings, added C:\ in the online Global Security Settings Panel, and also tried adding System.security.allowInsecureDomain in as, but nada...any clues anyone? The problem occurs with fp7-8... Grtz, Tom ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] WebService - simple example
Hello, i'm trying to make my 1st WebService, but im looking for simple example... i've found this: http://www.macromedia.com/devnet/flash/articles/mxna_sample.html looding content from MXNA, but there are 2 problems, - in that page, content never loaded in FF flash 8 playe - there is link for MXNA ActionScript 2.0 Library (http://www.markme.com/mxna/tools.cfm#a3) but it seems broken. Does anyone has downloaded already MXNA ActionScript 2.0 Library? is it possible for sharing? Or does anyone have simple working example with any WebService? Thanks - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Audio Chat
just FYI free flash video audio chat :) http://www.franto.com/blog2/free-flash-webchat-for-your-site On 2/7/06, Ramon Tayag [EMAIL PROTECTED] wrote: Hi everyone, I want to know how feasible it would be to create voice chat in Flash. What would you need to receive, as back end, the microphone sound of the users? A Java server? Thanks, -- Ramon Miguel M. Tayag ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
Yes, that's true, but then someone without MTASC cannot compile (it will not work), so if my customer will want sources and want to compile it, it will be problem :) On 3 Feb 2006 06:40:47 -, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I do something similar in my arp extensions to force command classes defined in an xml document to be loaded at runtime. I use the -pack feature of mtasc that forces classes from a package into your swf. so if you wanted force all the classes in com.bluetube.command into your swf you would pass -pack com\bluetube\command to mtasc. I hate having to put a dummy constructor or fluff in the code to make it work, I prefer the mtasc approach. Grant. - Original Message - From: Cdric_Muller [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: 2/2/06 7:18 AM Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem but please, remember that this is a Flash Hack with a lot of whack and crack :) you're welcome! cedric This works Cedric, thank you very much :) All of you On 2/2/06, Cédric Muller wrote: in your .as file (main class, or classesManger,...) you can simply put references to the classes you will/should use ... I did it once the following way: /** * setPackagesToImport * fake method, never gets called. just here for 'import' + reference purposes * */ private function setPackagesToImport ():Void { sk.sowhat.linuxPlayer. ScreenEffects; sk.sowhat.linuxPlayer.ScreenVideo; sk.sowhat.linuxPlayer.Screen; sk.sowhat.linuxPlayer.HelperFunctions; // and so on ... } with such, you assure yourself that Flash will include the classes . not very official, nor clean, but really worked for me (as I had to reference the classes paths through xml) cedric Yes it works var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with no import) this is not problem but i create instance dynamicly, i got string in XML sk.sowhat.linuxPlayer.play4dogs.Test and i need create instance, but application doesnt know which classes will be instantiated, so i cannot create instance of all possible class in initialize phase of application On 2/2/06, franto wrote: but Ian, why it find other classes, i dont instantiate any of class, that code you can see in email is everything, and it has found 15 classes, but 3 doesnt find Classes found: 15 Classes not found: 3 Why? On 2/2/06, Ian Thomas wrote: Hi Franto, As far as I understand it, 'import' isn't enough to get a class compiled into your .swf. The line: import sk.sowhat.linuxPlayer.play4dogs.Test; just tells the compiler that any mention of the word Test in your code will refer to that class. If the class isn't compiled into the SWF, ClassFinder won't find it. You actually need to access or instantiate the class somewhere in the code to make Flash include it. From memory I think just referring to the class constructor is enough e.g. import sk.sowhat.linuxPlayer.play4dogs.Test; var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere later in the code I also have a vague memory that you might be able to force MTASC to include classes, but not being a user of MTASC (yet!) I'm not certain on that one. HTH, Ian P.S. You may just get away with import sk.sowhat.linuxPlayer.play4dogs.Test; sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash includes the code I seem to remember reading that somewhere... although syntactically it's odd. On 2/2/06, franto wrote: Can someone explain me this? Im using mx.utils.ClassFinder.findClass to find class and make instance from it but some classes it cant find, it's not just problem of mx.utils.ClassFinder.findClass im using another way to create dynamic class (as I wrote yesterday to the list) but same classes are not found e.g sk.sowhat.linuxPlayer.play4dogs.Test but when I create instance in this way new sk.sowhat.linuxPlayer.play4dogs.Test() it is created!!! Can someone tell me why? I try all I know, add imports and such but nothing help me. Im stuck on this for 8 hours now :( and i have to find solution Please help :) Maybe you can try it on your own projects, if it will find your classes Thank you ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] mx.utils.ClassFinder.findClass problem
Can someone explain me this? Im using mx.utils.ClassFinder.findClass to find class and make instance from it but some classes it cant find, it's not just problem of mx.utils.ClassFinder.findClass im using another way to create dynamic class (as I wrote yesterday to the list) but same classes are not found e.g sk.sowhat.linuxPlayer.play4dogs.Test but when I create instance in this way new sk.sowhat.linuxPlayer.play4dogs.Test() it is created!!! Can someone tell me why? I try all I know, add imports and such but nothing help me. Im stuck on this for 8 hours now :( and i have to find solution Please help :) Maybe you can try it on your own projects, if it will find your classes Thank you import sk.sowhat.linuxPlayer.Application; import sk.sowhat.linuxPlayer.play4horses.*; import sk.sowhat.linuxPlayer.Screen; var c = [] c.push(sk.sowhat.linuxPlayer.Application) c.push(sk.sowhat.linuxPlayer.HelperFunctions) c.push(sk.sowhat.linuxPlayer.Screen) c.push(com.franto.ria.screen.Screen) c.push(sk.sowhat.linuxPlayer.ScreenEffects) c.push(sk.sowhat.linuxPlayer.ScreenInfoBanner) c.push(sk.sowhat.linuxPlayer.ScreenVideo) c.push(sk.sowhat.linuxPlayer.play4horses.Application) c.push(sk.sowhat.linuxPlayer.play4horses.ScreenInfoBanner) c.push(sk.sowhat.linuxPlayer.play4horses.ScreenSingle) c.push(sk.sowhat.linuxPlayer.play4horses.ScreenAds) c.push(sk.sowhat.linuxPlayer.play4horses.ScreenMultiBets) c.push(sk.sowhat.linuxPlayer.play4horses.ScreenManager) c.push(sk.sowhat.linuxPlayer.play4dogs.Application) c.push(sk.sowhat.linuxPlayer.play4dogs.Test) c.push(sk.sowhat.linuxPlayer.play4dogs.ScreenInfoBanner) c.push(sk.sowhat.linuxPlayer.play4dogs.ScreenManager) new sk.sowhat.linuxPlayer.play4dogs.Test(); for (var i in c) { screenClass = c[i]; var newClass:Function = mx.utils.ClassFinder.findClass(screenClass); if (newClass == undefined) { trace(new class[+screenClass+]: + newClass); } } Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
but Ian, why it find other classes, i dont instantiate any of class, that code you can see in email is everything, and it has found 15 classes, but 3 doesnt find Classes found: 15 Classes not found: 3 Why? On 2/2/06, Ian Thomas [EMAIL PROTECTED] wrote: Hi Franto, As far as I understand it, 'import' isn't enough to get a class compiled into your .swf. The line: import sk.sowhat.linuxPlayer.play4dogs.Test; just tells the compiler that any mention of the word Test in your code will refer to that class. If the class isn't compiled into the SWF, ClassFinder won't find it. You actually need to access or instantiate the class somewhere in the code to make Flash include it. From memory I think just referring to the class constructor is enough e.g. import sk.sowhat.linuxPlayer.play4dogs.Test; var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere later in the code I also have a vague memory that you might be able to force MTASC to include classes, but not being a user of MTASC (yet!) I'm not certain on that one. HTH, Ian P.S. You may just get away with import sk.sowhat.linuxPlayer.play4dogs.Test; sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash includes the code I seem to remember reading that somewhere... although syntactically it's odd. On 2/2/06, franto [EMAIL PROTECTED] wrote: Can someone explain me this? Im using mx.utils.ClassFinder.findClass to find class and make instance from it but some classes it cant find, it's not just problem of mx.utils.ClassFinder.findClass im using another way to create dynamic class (as I wrote yesterday to the list) but same classes are not found e.g sk.sowhat.linuxPlayer.play4dogs.Test but when I create instance in this way new sk.sowhat.linuxPlayer.play4dogs.Test() it is created!!! Can someone tell me why? I try all I know, add imports and such but nothing help me. Im stuck on this for 8 hours now :( and i have to find solution Please help :) Maybe you can try it on your own projects, if it will find your classes Thank you ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
Yes it works var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with no import) this is not problem but i create instance dynamicly, i got string in XML sk.sowhat.linuxPlayer.play4dogs.Test and i need create instance, but application doesnt know which classes will be instantiated, so i cannot create instance of all possible class in initialize phase of application On 2/2/06, franto [EMAIL PROTECTED] wrote: but Ian, why it find other classes, i dont instantiate any of class, that code you can see in email is everything, and it has found 15 classes, but 3 doesnt find Classes found: 15 Classes not found: 3 Why? On 2/2/06, Ian Thomas [EMAIL PROTECTED] wrote: Hi Franto, As far as I understand it, 'import' isn't enough to get a class compiled into your .swf. The line: import sk.sowhat.linuxPlayer.play4dogs.Test; just tells the compiler that any mention of the word Test in your code will refer to that class. If the class isn't compiled into the SWF, ClassFinder won't find it. You actually need to access or instantiate the class somewhere in the code to make Flash include it. From memory I think just referring to the class constructor is enough e.g. import sk.sowhat.linuxPlayer.play4dogs.Test; var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere later in the code I also have a vague memory that you might be able to force MTASC to include classes, but not being a user of MTASC (yet!) I'm not certain on that one. HTH, Ian P.S. You may just get away with import sk.sowhat.linuxPlayer.play4dogs.Test; sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash includes the code I seem to remember reading that somewhere... although syntactically it's odd. On 2/2/06, franto [EMAIL PROTECTED] wrote: Can someone explain me this? Im using mx.utils.ClassFinder.findClass to find class and make instance from it but some classes it cant find, it's not just problem of mx.utils.ClassFinder.findClass im using another way to create dynamic class (as I wrote yesterday to the list) but same classes are not found e.g sk.sowhat.linuxPlayer.play4dogs.Test but when I create instance in this way new sk.sowhat.linuxPlayer.play4dogs.Test() it is created!!! Can someone tell me why? I try all I know, add imports and such but nothing help me. Im stuck on this for 8 hours now :( and i have to find solution Please help :) Maybe you can try it on your own projects, if it will find your classes Thank you ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
yes, new class[sk.sowhat.linuxPlayer.play4dogs.ScreenManager]: undefined new class[sk.sowhat.linuxPlayer.play4horses.ScreenSingle]: undefined new class[sk.sowhat.linuxPlayer.Screen]: undefined Classes found: 15 Classes not found: 3 I try to look into that classes, but i dont find nothing strange On 2/2/06, Cédric Muller [EMAIL PROTECTED] wrote: do you know which ones weren't found (the 3 classes) ? but Ian, why it find other classes, i dont instantiate any of class, that code you can see in email is everything, and it has found 15 classes, but 3 doesnt find Classes found: 15 Classes not found: 3 Why? On 2/2/06, Ian Thomas [EMAIL PROTECTED] wrote: Hi Franto, As far as I understand it, 'import' isn't enough to get a class compiled into your .swf. The line: import sk.sowhat.linuxPlayer.play4dogs.Test; just tells the compiler that any mention of the word Test in your code will refer to that class. If the class isn't compiled into the SWF, ClassFinder won't find it. You actually need to access or instantiate the class somewhere in the code to make Flash include it. From memory I think just referring to the class constructor is enough e.g. import sk.sowhat.linuxPlayer.play4dogs.Test; var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere later in the code I also have a vague memory that you might be able to force MTASC to include classes, but not being a user of MTASC (yet!) I'm not certain on that one. HTH, Ian P.S. You may just get away with import sk.sowhat.linuxPlayer.play4dogs.Test; sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash includes the code I seem to remember reading that somewhere... although syntactically it's odd. On 2/2/06, franto [EMAIL PROTECTED] wrote: Can someone explain me this? Im using mx.utils.ClassFinder.findClass to find class and make instance from it but some classes it cant find, it's not just problem of mx.utils.ClassFinder.findClass im using another way to create dynamic class (as I wrote yesterday to the list) but same classes are not found e.g sk.sowhat.linuxPlayer.play4dogs.Test but when I create instance in this way new sk.sowhat.linuxPlayer.play4dogs.Test() it is created!!! Can someone tell me why? I try all I know, add imports and such but nothing help me. Im stuck on this for 8 hours now :( and i have to find solution Please help :) Maybe you can try it on your own projects, if it will find your classes Thank you ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -- -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
This works Cedric, thank you very much :) All of you On 2/2/06, Cédric Muller [EMAIL PROTECTED] wrote: in your .as file (main class, or classesManger,...) you can simply put references to the classes you will/should use ... I did it once the following way: /** * setPackagesToImport * fake method, never gets called. just here for 'import' + reference purposes * */ private function setPackagesToImport ():Void { sk.sowhat.linuxPlayer. ScreenEffects; sk.sowhat.linuxPlayer.ScreenVideo; sk.sowhat.linuxPlayer.Screen; sk.sowhat.linuxPlayer.HelperFunctions; // and so on ... } with such, you assure yourself that Flash will include the classes . not very official, nor clean, but really worked for me (as I had to reference the classes paths through xml) cedric Yes it works var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with no import) this is not problem but i create instance dynamicly, i got string in XML sk.sowhat.linuxPlayer.play4dogs.Test and i need create instance, but application doesnt know which classes will be instantiated, so i cannot create instance of all possible class in initialize phase of application On 2/2/06, franto [EMAIL PROTECTED] wrote: but Ian, why it find other classes, i dont instantiate any of class, that code you can see in email is everything, and it has found 15 classes, but 3 doesnt find Classes found: 15 Classes not found: 3 Why? On 2/2/06, Ian Thomas [EMAIL PROTECTED] wrote: Hi Franto, As far as I understand it, 'import' isn't enough to get a class compiled into your .swf. The line: import sk.sowhat.linuxPlayer.play4dogs.Test; just tells the compiler that any mention of the word Test in your code will refer to that class. If the class isn't compiled into the SWF, ClassFinder won't find it. You actually need to access or instantiate the class somewhere in the code to make Flash include it. From memory I think just referring to the class constructor is enough e.g. import sk.sowhat.linuxPlayer.play4dogs.Test; var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere later in the code I also have a vague memory that you might be able to force MTASC to include classes, but not being a user of MTASC (yet!) I'm not certain on that one. HTH, Ian P.S. You may just get away with import sk.sowhat.linuxPlayer.play4dogs.Test; sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash includes the code I seem to remember reading that somewhere... although syntactically it's odd. On 2/2/06, franto [EMAIL PROTECTED] wrote: Can someone explain me this? Im using mx.utils.ClassFinder.findClass to find class and make instance from it but some classes it cant find, it's not just problem of mx.utils.ClassFinder.findClass im using another way to create dynamic class (as I wrote yesterday to the list) but same classes are not found e.g sk.sowhat.linuxPlayer.play4dogs.Test but when I create instance in this way new sk.sowhat.linuxPlayer.play4dogs.Test() it is created!!! Can someone tell me why? I try all I know, add imports and such but nothing help me. Im stuck on this for 8 hours now :( and i have to find solution Please help :) Maybe you can try it on your own projects, if it will find your classes Thank you ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - - --- Franto http://blog.franto.com http://www.flashcoders.sk -- -- -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash 8 CPU test script
As far as I know, new VM is in AS3.0 in Flash player 8.5... am I right? On 2/2/06, Bart Wttewaall [EMAIL PROTECTED] wrote: Hi list, I'd like to be able to tell if the user's cpu is up for a heavy load of animations, filters and flv's with alphachannel. I remember a post about how the Flash 8 VM had been drastically rewritten so that cpu-usage and garbage collection acted in a whole new manner. In Flash 7 I'd write a method that would do some heavy math and return the time it took. However I'm not sure if the results in Flash 8 would be reliable, with the new VM and all. Your thoughts please.. Bart ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ConvolutionFilter performance
: Does anyone know which is faster; a blurring one-pass convolution filter or a blurfilter? Or are they just 2 sides to the same story? I need a high performance blur operation for depth of field.. Cheers, - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ConvolutionFilter performance
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Duguid Sent: 30 January 2006 22:44 To: Flashcoders mailing list Subject: Re: [Flashcoders] ConvolutionFilter performance Mike, do you have an example of this? My current test shows the opposite - that convolution is proving more cpu intensive than blurfilter? Mike Mountain [EMAIL PROTECTED] wrote: In my tests convolution filter was much faster than a blurfilter. But it's an easy one to swap oout and test for yourself... Andreas R�nning [EMAIL PROTECTED] wrote: Does anyone know which is faster; a blurring one-pass convolution filter or a blurfilter? Or are they just 2 sides to the same story? I need a high performance blur operation for depth of field.. Cheers, - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -- -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ConvolutionFilter performance
) { this.yVel = (this.yVel+Math.random()*10)*-1; nextY = this.ymax-(nextY-this.ymax); } else if (nextYthis.ymin) { this.yVel = (this.yVel+Math.random()*10)*-1; nextY = this.ymin+(this.ymin-nextY); } this._x = nextX; this._y = nextY; onScreen.copyPixels(offScreen1, offScreen1.rectangle, zeroPoint); onScreen.applyFilter(offScreen1, offScreen1.rectangle, new Point(0, 0), sfilter); offScreen1.draw(_root, myMatrix, myColorTransform, blendMode, myRectangle, smooth); }; [/as] Although it may be something to do with the application of the filter Scuse the dodgy code - WIP. M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Duguid Sent: 30 January 2006 22:44 To: Flashcoders mailing list Subject: Re: [Flashcoders] ConvolutionFilter performance Mike, do you have an example of this? My current test shows the opposite - that convolution is proving more cpu intensive than blurfilter? Mike Mountain [EMAIL PROTECTED] wrote: In my tests convolution filter was much faster than a blurfilter. But it's an easy one to swap oout and test for yourself... Andreas R�nning [EMAIL PROTECTED] wrote: Does anyone know which is faster; a blurring one-pass convolution filter or a blurfilter? Or are they just 2 sides to the same story? I need a high performance blur operation for depth of field.. Cheers, - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- --- --- --- --- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - - --- Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ConvolutionFilter performance
nice example :)) maybe let the result textfield editable, to be able past results ;) blur: 12740 convo3x3 : 9092 convo5x5: 36517 uff no filter: 5634 it's very interesting topic, i will post in on my blog to have more results... can I? On 1/31/06, Mike Duguid [EMAIL PROTECTED] wrote: I've stuck another example here: http://www.flashcool.com/blur.html On the pc, as Mike said, convolution is faster, but if you need more than a subtle blur may not be what's required. On 1/30/06, Andreas Rønning [EMAIL PROTECTED] wrote: Does anyone know which is faster; a blurring one-pass convolution filter or a blurfilter? Or are they just 2 sides to the same story? I need a high performance blur operation for depth of field.. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ConvolutionFilter performance
but not on PC :)) On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote: In that test the convolution filter came out marginally faster than no filters at all! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Duguid Sent: 31 January 2006 13:05 To: Flashcoders mailing list Subject: Re: [Flashcoders] ConvolutionFilter performance I've stuck another example here: http://www.flashcool.com/blur.html On the pc, as Mike said, convolution is faster, but if you need more than a subtle blur may not be what's required. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ConvolutionFilter performance
and i got 2.8Ghx, 512MB Ram PC :) On 1/31/06, franto [EMAIL PROTECTED] wrote: but not on PC :)) On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote: In that test the convolution filter came out marginally faster than no filters at all! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Duguid Sent: 31 January 2006 13:05 To: Flashcoders mailing list Subject: Re: [Flashcoders] ConvolutionFilter performance I've stuck another example here: http://www.flashcool.com/blur.html On the pc, as Mike said, convolution is faster, but if you need more than a subtle blur may not be what's required. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ConvolutionFilter performance
so, please wrote the times, its really strange On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote: Yes - on my PC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of franto Sent: 31 January 2006 13:21 To: Flashcoders mailing list Subject: Re: [Flashcoders] ConvolutionFilter performance but not on PC :)) On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote: In that test the convolution filter came out marginally faster than no filters at all! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ConvolutionFilter performance
Firefox: blurFilter blur v convolution blur blur filter time : 9382 convolution 3x3 (not very blurry though) : 8037 convolution 5x5 (more blurry but still not very) : 36431 no filter : 5637 IE: blurFilter blur v convolution blur blur filter time : 5771 convolution 3x3 (not very blurry though) : 5625 convolution 5x5 (more blurry but still not very) : 31900 no filter : 5648 Flash IDE (120 FPS): blurFilter blur v convolution blur blur filter time : 4849 convolution 3x3 (not very blurry though) : 3556 convolution 5x5 (more blurry but still not very) : 32154 no filter : 2909 Flash IDE (30 FPS): blurFilter blur v convolution blur blur filter time : 12129 convolution 3x3 (not very blurry though) : 12139 convolution 5x5 (more blurry but still not very) : 32906 no filter : 1216 On 1/31/06, franto [EMAIL PROTECTED] wrote: so, please wrote the times, its really strange On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote: Yes - on my PC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of franto Sent: 31 January 2006 13:21 To: Flashcoders mailing list Subject: Re: [Flashcoders] ConvolutionFilter performance but not on PC :)) On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote: In that test the convolution filter came out marginally faster than no filters at all! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Dynamic class creation
Hi all, maybe it is easy, maybe not, but i cant figure it out now, and i need it :) when i got class e,gpkg1.pkg2.pkg3.className i can make new instance in this way new pkg1.pkg2.pkg3.className() but i want to make it from string this dont work of course _global['pkg1.pkg2.pkg3.className'](); but this work: _global['pkg1']['pkg2']['pkg3']['className'](); can this done automatcally? i want jsut read string from XML and create new class instance, but i cant do it now. Any help is appreciated :) - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamic class creation
thank you all, i've already made it! var str:String = 'test1.test2.ClassC'; var arr = str.split('.'); var variable = _global; for (var i=0;iarr.length;i++) { variable = variable[arr[i]]; trace(variable); } new variable(); On 1/30/06, Serge [EMAIL PROTECTED] wrote: import pkg1.pkg2.pkg3.* or import pkg1.* new pkg1.pkg2.pkg3.className(), sorry, should be: new className() make sure pkg1 has classes you would like to be compiled in swf or use exclude xml file On 1/30/06, franto [EMAIL PROTECTED] wrote: Hi all, maybe it is easy, maybe not, but i cant figure it out now, and i need it :) when i got class e,gpkg1.pkg2.pkg3.className i can make new instance in this way new pkg1.pkg2.pkg3.className() but i want to make it from string this dont work of course _global['pkg1.pkg2.pkg3.className'](); but this work: _global['pkg1']['pkg2']['pkg3']['className'](); can this done automatcally? i want jsut read string from XML and create new class instance, but i cant do it now. Any help is appreciated :) - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sandy 0.2, a 3D API for Flash
I'm interested for sure, working on Virtual world engine called FlashLIfe in AS3, but have no much free time, it wll be open source as well... Franto On 1/26/06, Paul Neave [EMAIL PROTECTED] wrote: I'd like to announce Sandy 0.2 on behalf of Thomas (aka Kiroukou) over at Media Box: http://sandy.media-box.net/ This is an amazing set of open source APIs for developers to create 3D models in Flash. More info here: http://sandy.media-box.net/blog/2006/01/20/sandy-02-a-brand-new-world/ Contribute and discuss on the forum here: http://sandy.media-box.net/forum/ I've had my nose in plenty of attempts to create a standardised 3D API for Flash for years, and this is by far the most appealing and exciting API yet. It's still in its early stages but already showing great promise. I've heard from Thomas that if there is enough interest, an AS3 version may be written for around the 0.4 release... but only if there's enough interest! Enjoy, Paul. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Stolen content
sure, you right, it was not my examples, it's content of my blog, link which i collected from many sites, digging, storing, writing then to the post, 1 update of post when I add 1 link last 30 mins, because there were many sites linking to that post I dont tell examples is mine... my Collected examples are not same as Collected my examples :) Hopefully you know what I mean Franto On 1/19/06, erixtekila [EMAIL PROTECTED] wrote: Le 19 janv. 06, à 11:50, franto a écrit : I just want to know, that there are such practics, i know you know :) but i hate it so just want to let you know thieves :) http://www.franto.com/blog2/stolen-content-collected-links-to- maelstrom-examples Well, franto, did you really said : my content ? It's sad, i've found my content on other sites. Do not know about other content, but it seems that my Collected links to Maelstrom examples I thought it was examples of the new features developped by others. Could you clarify a bit ? Thanks. --- erixtekila http://blog.v-i-a.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Stolen content
sure, but when you try to get visitors to your site and such, google penalize such sites, where same content is on many sites... from this post, my uniques visitors per day raise from 300 to 1700, post was viewed by more then 100 000 unique visitors (at least Wordpress admins tell me this :) and then I can pay my hosting from Google Adsense, you know, everything is worth something :) On 1/19/06, Nick Weekes [EMAIL PROTECTED] wrote: Yeah, looks like frantos links have been copied and pasted into other blogs. I can see the frustration, but it's a blog, not a commercial piece of software etc. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ramon Tayag Sent: 19 January 2006 13:00 To: Flashcoders mailing list Subject: Re: [Flashcoders] Stolen content Sorry I really don't understand what you mean.. Someone got your links? On 1/19/06, franto [EMAIL PROTECTED] wrote: sure, you right, it was not my examples, it's content of my blog, link which i collected from many sites, digging, storing, writing then to the post, 1 update of post when I add 1 link last 30 mins, because there were many sites linking to that post I dont tell examples is mine... my Collected examples are not same as Collected my examples :) Hopefully you know what I mean Franto On 1/19/06, erixtekila [EMAIL PROTECTED] wrote: Le 19 janv. 06, à 11:50, franto a écrit : I just want to know, that there are such practics, i know you know :) but i hate it so just want to let you know thieves :) http://www.franto.com/blog2/stolen-content-collected-links-to- maelstrom-examples Well, franto, did you really said : my content ? It's sad, i've found my content on other sites. Do not know about other content, but it seems that my Collected links to Maelstrom examples I thought it was examples of the new features developped by others. Could you clarify a bit ? Thanks. --- erixtekila http://blog.v-i-a.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Ramon Miguel M. Tayag ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Stolen content
Thanks John, this is I want to point out :) 1 of them thanks me and add links, at least one, and I thanks him Franto On 1/19/06, John Grden [EMAIL PROTECTED] wrote: commercial or not, it sucks to see people just copy and paste your efforts without at least saying Thank you or hey do you mind and giving at least a link back to where you got your information. It's obvious they were capitalizing on Franto's good work. I think that sucks personally. On 1/19/06, franto [EMAIL PROTECTED] wrote: sure, but when you try to get visitors to your site and such, google penalize such sites, where same content is on many sites... from this post, my uniques visitors per day raise from 300 to 1700, post was viewed by more then 100 000 unique visitors (at least Wordpress admins tell me this :) and then I can pay my hosting from Google Adsense, you know, everything is worth something :) On 1/19/06, Nick Weekes [EMAIL PROTECTED] wrote: Yeah, looks like frantos links have been copied and pasted into other blogs. I can see the frustration, but it's a blog, not a commercial piece of software etc. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ramon Tayag Sent: 19 January 2006 13:00 To: Flashcoders mailing list Subject: Re: [Flashcoders] Stolen content Sorry I really don't understand what you mean.. Someone got your links? On 1/19/06, franto [EMAIL PROTECTED] wrote: sure, you right, it was not my examples, it's content of my blog, link which i collected from many sites, digging, storing, writing then to the post, 1 update of post when I add 1 link last 30 mins, because there were many sites linking to that post I dont tell examples is mine... my Collected examples are not same as Collected my examples :) Hopefully you know what I mean Franto On 1/19/06, erixtekila [EMAIL PROTECTED] wrote: Le 19 janv. 06, à 11:50, franto a écrit : I just want to know, that there are such practics, i know you know :) but i hate it so just want to let you know thieves :) http://www.franto.com/blog2/stolen-content-collected-links-to- maelstrom-examples Well, franto, did you really said : my content ? It's sad, i've found my content on other sites. Do not know about other content, but it seems that my Collected links to Maelstrom examples I thought it was examples of the new features developped by others. Could you clarify a bit ? Thanks. --- erixtekila http://blog.v-i-a.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Ramon Miguel M. Tayag ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- John Grden - Blitz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Stolen content
sharing knowledge for sure, paying hosting is just second nice feature-to-have i dont want blame anyone, and i dont copy paste content... On 1/19/06, erixtekila [EMAIL PROTECTED] wrote: Le 19 janv. 06, à 14:16, franto a écrit : sure, but when you try to get visitors to your site and such, google penalize such sites, where same content is on many sites... from this post, my uniques visitors per day raise from 300 to 1700, post was viewed by more then 100 000 unique visitors (at least Wordpress admins tell me this :) and then I can pay my hosting from Google Adsense, you know, everything is worth something :) What was your real motivation making your collection : - sharing knowledge ? - relaying content ressources to get your hosting payed ? I get you : http://www.franto.com/blog2/flash-collections-for-you/ Thus, you can blame others that follow your way… --- erixtekila http://blog.v-i-a.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] easy to implement a* flash classes?
http://www.franto.com/blog2/as3-pathfinder-in-big-mazes examples and sources for as2 and as3 :) Enjoy On 1/12/06, Jim Armstrong [EMAIL PROTECTED] wrote: At 12:07 PM 1/12/2006 -0500, you wrote: can any one toss me links to the latest and greatest a* pathfinding examples that are easy to implement? Much appreciated. If memory serves, Jobe Makar has an implementation in his 'Flash MX Game Design Demystified' book. I think this question may have been asked a couple times before, so you might find some more information in the archives. Also, try the FlashGameCoders list. good luck! - jim 2112 FX :: Singularity [Business Intelligence][Custom Programming] Flash Math Blog :: www.2112fx.com/blog ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Still same problem with loads in Local
Hey Julian, when you load from Local, what does it means? Is it in Flash 8 player? or previous one? Your main movie is on local and you loadMovie from local? or main movie is on Internet? if yes, that's new Flash 8 security restrictions :( and I got no solution (just workaround with HTTP server) http://www.franto.com/blog2/flash8-security-problems http://www.franto.com/blog2/flash8-security-problems-still-no-solution but load local from local should not be problem On 1/13/06, julian atienza [EMAIL PROTECTED] wrote: Hello. I posted my problem several times two weeks ago. I haven't found a solution. The Scene: i'm programming a Projector-Flash Project that loads contents in local. It uses _levels, AS2, and a MovieClipLoader to load contents in each _level through navigation in the app. The Problem: when i Load the swf's in the appropiate _level, the previous _level goes frozen (even a simple animation of time to wait during load). I also tried a preloader technique in the swf that is being loaded with two scenes, but the animation of the first scene also is frozen until the complete load is made. I think the cause of the problem is the following reason: When i load in remote, there is a portion of memo/processor free. So i can make anything during this time. When i load in local, all the resources are taken to make the load, so anything is frozen till the load is complete. Can anybody solve this question? thank u in advance! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Linux player - which flash version
and it must be projector... On 1/9/06, franto [EMAIL PROTECTED] wrote: Hey list, i'm not linux guy, so please help me someone, which flash player version is currently running (stable) on Linux I need AS2 player and do not know much about Linux which will be on kiosks :)) I can see on macromedia site, that Flash 7 should be ok... and is it ok, test it on windows, and it should run on Linux, or should I rather test it on Linux? Thanks - Franto http://blog.franto.com http://www.flashcoders.sk -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Linux player - which flash version
sorry, do not know what's wine :)) and thanks for your help... On 1/9/06, Hubert Cumberdale [EMAIL PROTECTED] wrote: On 1/9/06, franto [EMAIL PROTECTED] wrote: and is it ok, test it on windows, and it should run on Linux, or should I rather test it on Linux? Flash 7 will be ok, but test it under linux! you can also try the plugin via wine (also flash 8) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Movieclip is created at the depth of -16383!
Negative depth have only movieclipse which are created on Stage not by AS... it's strange Franto On 1/5/06, Ramon Tayag [EMAIL PROTECTED] wrote: I need help.. no matter what I do, my movieclip, created using createEmptyMovieClip, is created at -16383. I originally used getNextHighestDepth, then changed it to a constant, like 2, 3.. 40, etc, but the mc, when I trace the depth, is -16383. Help? Thanks, -- Ramon Miguel M. Tayag ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Pathfinding
http://www.franto.com/blog2/as3-pathfinder-in-big-mazes with as2 and as3 sources, in as3 it's 100 times faster :) On 12/22/05, Alan MacDougall [EMAIL PROTECTED] wrote: Toon Van de Putte wrote: Does anyone have a good implementation of a pathfinding algorithm, preferably for a typical side scrolling adventure game type interface? If you're talking about a top-view grid-based game, like Legend of Zelda or something, I have some code that's directly applicable. Mail me at signal at alanmacdougall dot com and I'll send it. If not, look up an algorithm named A* (pronounced A-star) and code your own implementation -- here are a few links: A discussion of how the algorithm works, and why it's better than others http://theory.stanford.edu/~amitp/GameProgramming/ A very basic explanation of the algorithm's actual workings http://www.policyalmanac.org/games/aStarTutorial.htm An algorithm to figure out the set of possible destinations for a unit http://www.gamedev.net/reference/articles/article724.asp (I have a working Actionscript implementation of this too, if you'd like.) Alan MacDougall ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Franto's data loss
uff... yes, i'm on XP, i have to confes, i dont understand this much :) maybe someone in our company will :) but i have almost all data recevoered, or decompiled with ASV :) If I will try to rolling back system, and I've found something I will let you know Franto On 12/20/05, John Mark Hawley [EMAIL PROTECTED] wrote: If you're on WindowsXP, there's something funky with System Restore you might be able to exploit. Rolling back your system with System Restore is SUPPOSED to leave all your user data, files, etc. alone and only mess with the registry and related crud. However, I found on that, at least on my machine, ANYTHING IN A FOLDER NAMED 'com' GETS ROLLED BACK AS WELL. Since most *.as files are likely to be inside a 'com' folder, you might be able to get everything back. -- John Mark Hawley The Nilbog Group 773.968.4980 (cell) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Decompile swf to get your own classes
Julien, is it decompiler? or what? On 12/20/05, Julien Vignali [EMAIL PROTECTED] wrote: Franto, You may have a look also to KinesicFusion at www.kinesissoftware.com... It saves me several times ;-) Julien. franto a écrit : Thanks Campbell and John for your help sure, i've tried recovery software, today i will try another 2 softs, because 1st one, has predefined file types, and there is no .as, so it has recovered just few .as as TXT files, but my main classes are not recovered... i got ASV as well, and i will try it, Sothink decompiles classes to correct folder structure, hopefully ASV will does it in same way... I will try it now... I appreciate your help, guys Franto On 12/20/05, John Grden [EMAIL PROTECTED] wrote: Hey Franto, I'm not sure that ASV does it any better, but without a doubt, it's a MUCH stronger decompiler than Sothink (light years IMHO) www.buraks.com/asv/ It might not show you your classes any cleaner than SOThink, but it's worth a shot. I just looked at a couple of my SWF's and I could reconstruct the classes with out a problem from ASV's output. hth, John On 12/19/05, franto [EMAIL PROTECTED] wrote: HEEELP... today i lost my 1 year project, im totally dumb... i just move my project to my Eclipse worskpace directory, and then create Project with same name as folder i got all my work inside and guess what :( Eclipse, or FDT plugin, do not know which one, deleted all my files... 3GB of data, thousands of files :( I've recovered almost all now, but do not know why, my 15 classes, are not recovered :( just main 15 files from all of thousands files :( usre, i got backups, but older ones, and i think it will be no problem, but i'm in a hurry with project, you know, Xmas I've tried to decompile swf's with Sothink Decompiler, i got all my classes back, but in dirty way, awful variables names, and such stuff... Does anybody knows, if there is a way to get .as back in a way, they were before? And i got also .aso files for all my classes, so anoter question, is it possible to convert .aso files to origin .as files? Thank you all, please help me Sd Franto :( http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- John Grden - Blitz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Elastic ribbon
i just have this, but it's implemented in AS3 http://www.franto.com/blog2/as3-cloth-simulation-verlet-algorithm On 12/20/05, Serge Jespers [EMAIL PROTECTED] wrote: Sorry... had no intention of sending this 3 times... actually... I only sent it once... Must be a hick-up in the list I guess... So yeah... Still looking for input on this... Serge ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash webservice puzzle
it's hard to say, i think it depens of your 4 views :) can it be matematically told that you can assign ID to every seat by some math formulas? or you want just create your views after you will find a good way to populate them? (sorry for my english :) On 12/20/05, Jan Huzelius [EMAIL PROTECTED] wrote: Hi list, I'm creating a 2D football stadium in Flash (4 views) which will be populated with avatars/users from a .NET webservice. The football stadium is illustrated - it's not 3D. The avatars are simple animated MovieClips. Every section of the stadium has a stand with a certain number of seats. What's the most elegant or most scalable way to populate my stadium seats with a bunch of MovieClip avatars? Bearing in mind that a single avatar must be placed in the exact same seat everytime (no random seats). Any suggestions welcome. Thanks in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Decompile swf to get your own classes
HEEELP... today i lost my 1 year project, im totally dumb... i just move my project to my Eclipse worskpace directory, and then create Project with same name as folder i got all my work inside and guess what :( Eclipse, or FDT plugin, do not know which one, deleted all my files... 3GB of data, thousands of files :( I've recovered almost all now, but do not know why, my 15 classes, are not recovered :( just main 15 files from all of thousands files :( usre, i got backups, but older ones, and i think it will be no problem, but i'm in a hurry with project, you know, Xmas I've tried to decompile swf's with Sothink Decompiler, i got all my classes back, but in dirty way, awful variables names, and such stuff... Does anybody knows, if there is a way to get .as back in a way, they were before? And i got also .aso files for all my classes, so anoter question, is it possible to convert .aso files to origin .as files? Thank you all, please help me Sd Franto :( http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AI Personalities...
www.pandorabots.com On 11/30/05, Jos Yule [EMAIL PROTECTED] wrote: You might want to check out ALICE too: http://www.alicebot.org/ They have a language for creating your own 'chat' responses (AIML). I can't remember what it runs on anymore, but i played with it for a while and thought it was pretty cool. j -- Jos Yule Digital Hyakugei ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] water simulation
Hi, try to find in my flash 8 collection: http://www.franto.com/blog2/collected-links-to-maelstrom-examples or try my water with displacement filter http://www.franto.com/blog2/maelstrom-examples-water but this is not physics :) it's just visual effect of water On 11/29/05, Andy Johnston [EMAIL PROTECTED] wrote: Hey Miles, Thanks for that one, I have to admit twas a wee bit over my head, really need some working as2 code if anyone has anything similar. Thanks for the link though I will have a more in depth read when I got some time. Cheers Andy Andy, Didn't think this link would be much help. butthere's a quicktime animation at the end which demonstrates his equation, and there seems to be a slosh effect ... http://www.osc.edu/education/su_programs/si/si2005/projects/wave_motion/ Regards - Miles At 08:02 PM 11/28/2005, Andy Johnston wrote: Hi all, Looking for some actionscript to simulate a body of water that is contained in a rectangular box. Think cutting a swimming pool in half then shaking it from side to side. Anyone got some physics code that would generate a constrained sloshing around motion? any help or pointer mucho appreciated! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Install Flash player 8.5 for browsers
I've clicked on every file in Player folder, and it's working now and without reinstalling FB2 :) thanks On 11/28/05, Theodore E Patrick [EMAIL PROTECTED] wrote: In the Flex Builder 2 Alpha install, all player installers are within the directory: {FB2A1-INSTALLDIR}\Player\Version 8.5 alpha 1\Debug - ActiveX Installer - NS Installer - SAFlashPlayer.exe I also use Plug-in Switcher to manage all players on my systems. It is a great tool and makes testing and debugging in multiple players easy. http://www.kewbee.de/FlashPluginSwitcher/ Cheers, Ted ;) -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of franto Sent: Monday, November 28, 2005 9:46 AM To: Flashcoders mailing list Subject: [Flashcoders] Install Flash player 8.5 for browsers Hi, how can I install Flash player 8.5 for browsers. I know, it can be done when you are installing Flex Builder 2, but when I did it, i didn want to install player for browsers, just standalone, to have flash player 8 in browesers. But now I want to have 8.5 in browsers, but dunno how :( In flex builders 2 folder there is folder player, where are .exe for installing 8.5, but it seems it doesnt work :( I know that last possibility is reinstall FB2 , but I wantt to install 8.5 without this feature :) Thank for your advances... -- -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.7/182 - Release Date: 11/24/2005 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.7/182 - Release Date: 11/24/2005 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] parsing .3ds
Hi, just in case you've missed it in MXNA :) I've parsed .3ds fiel from 3D Max, a draw object in AS3 Octopus = about 16000 faces in 0.2 sec :) http://www.franto.com/blog2/as3-parsing-3ds-file-octopus Enjoy - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Distort bitmap in flash 8?
try search google distortImage flash some french made DistordImage class... it can be done byt Matrix math... also DisplacementMapFilter as well if you will not find anything, i can send you my soruces for this, I have made this already (going on lunch now :) maybe try www.senocular.com there as flash 8 examples and i think there is distortion with source :) I hope it helps Franto ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Distort bitmap in flash 8?
yes, this is the link I wanted to give you :) You're welcome. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] local swf access to network
As far as I know, you should be able to read data from network, if y ou run it locally. But this I've never tried. I have opposite problem. Load local file from network. Best luck Franto ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flex 2 for games?
It's hard to say, what is the best, but I'm really enjoy new AS3. I've started develop FlashLife engine in AS3 as open source project with my friends to learn AS3. I think this is the best way to learn it as Ted say. My experiences are, that is not hard to write AS3 projects when you know AS2, there is just few things you have to learn, specially DisplayList objects, how to add Sprites, Movieclips to Stage. But this you will learn in 1 or 2 projects you will try in new AS3. I think as well as Ted that this core will no be changed dramatically, if yes, changes will not be in a way, that you will have relearn AS3 again :) Only one disadvantage is, that projects which you will try to do now, you cannot use for your clients now :( But on the other side, when AS3 will be release public, you can have you AS3 project ready, and I think this is pretty cool :) This was just for AS3 projects, because i'm not Flex developer, I did not edit single MXML file till now :) Another 2 cents :) Franto ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flex 2 for games?
Well, i'm think that AS3 + lot of graphics assets is for Flash 9 :) Flex Builder 2 is not Flash 9 :) this is just tool for FLEX coders, and AS3 projects (but as well there is way to include graphics to swf) so you can make games there... Franto ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flex 2 for games?
just curios :) are we talking about some specific game? :) or just any game... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] potentially unsafe howto
do not know, if this is the problem I have, but there is some configuration files, which can be copy to certain folder on user file system, and should have similar functionality... but for me it doesnt working... try to look at my post, there are links: http://www.franto.com/blog2/flash8-security-problems I've spoken with Gilles Drieu from Macromedia at Spark, and he told me, that he can help to solve problem, so we will see, when I will have answer, I will let you know... So try configuration files... goold luck Franto ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Offline/Online Security in FP8
So it seems that John don't help beause of his time, so I will contact Macromedia support staff, because I need it... Does anybody have working solution now? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Offline/Online Security in FP8
Mike, i have exactly same problem, and do not know solution :( On 11/9/05, Bjorn Schultheiss [EMAIL PROTECTED] wrote: Without knowing the answer, have you tried System.security.allowDomain(http://localhost;); -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike West Sent: Wednesday, 9 November 2005 8:45 AM To: Flashcoders mailing list Subject: [Flashcoders] Offline/Online Security in FP8 Hello Flash Gurus... We've run into what seems to be a pretty big issue with Flash Player 8. We have an application (swf) that is loaded from our website and plays flv files from the client's CDROM. This worked fine in version 7, but is broken in version 8 due to the new security model. Has anyone run into this and if so, have you found out how to modify the security settings so that a website hosted swf can read flv's from a clients CDROM or hard drive? Thanks for the help. -Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Offline/Online Security in FP8
i have try it with MovieClipLoader and i have received onLoadError message loadListener.onLoadError() == errorCode: IllegalRequest httpStatus: 0 in test.swf, which I'm trying load from local is System.security.allowDomain(*) or System.security.allowDomain(http://localhost;); nothing works :( ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Offline/Online Security in FP8
i found topic on flashkit forum http://www.flashkit.com/board/showthread.php?t=653396 (nothings there, but maybe someone will post some solution) and I will write it on my blog http://blog.franto.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: 网易邮箱自动回复: Re: [Flashcoders] Offline/Online Security in FP8
uff, what's this? I cant read your font... is it chinese or japanese? On 11/9/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: 您发给我的信件已经收到。 网易163邮箱--专业电子邮局,2000M超大空间,支持超大附件,全国唯一24小时客户服务。 欢迎您来注册使用。网易126邮箱:http://www.126.com -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Offline/Online Security in FP8
Sure Jester, on blog there are 13 comments already after few minutes, if I will find solution, I will write you here ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Offline/Online Security in FP8
I've tried firefox and IE (8.5 player) but my co-worker is testing on 8 player On 11/9/05, JesterXL [EMAIL PROTECTED] wrote: What browser and what Flash Player version? - Original Message - From: franto [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, November 09, 2005 11:10 AM Subject: Re: [Flashcoders] Offline/Online Security in FP8 i have created cfg file as it was written in http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1610.html but still doesnt work :( ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Offline/Online Security in FP8
John Dowdell was asking exact question, what is problem here: http://www.franto.com/blog2/flash8-security-problems and i wrote question for him, so I hope he will answer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] lightbulb motion
Andreas I've ported your cloth to AS3 :) amazing :) http://www.franto.com/blog2/as3-cloth-simulation-verlet-algorithm On 11/3/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://www.thesundancekid.net/code/pendel/index.html http://www.thesundancekid.net/code/cloth/index.html fps is set too low (for some reason i can't remember now) which is why the movement looks a bit jerky. unfortunately i don't have the fla:s here in london but i built the code around a white paper from one of the coders who worked on the game Hitman. it was real easy to follow and if you just google for verlet hitman and perhaps something else, i'm sure you can find it too. i created a class around it in javascript a couple of years back and then later converted that to flash. /andreas Corban Baxter wrote: Hey guys I am trying to create an effect as if a light bulb is swaying from a string in the ceiling. Anyone know what the best approach would be to do something like this? Corban Baxter | rich media designer | www.funimation.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Load file from local path to swf which is on web
Hi, I've problem with loading swf from local path to swf on net. Example: you can swf on net somewhere and code inside is: mc = this.createEmptyMovieClip(content,100) mc.loadMovie(file://c:\test.swf) on local there si test.swf with code: System.security.allowDomain(*) This wirks in Flash7, but not in Flash 8. I was searching bit, and find such things: - http://www.macromedia.com/devnet/flash/articles/fplayer8_security.html Quotation from page: --- New Restrictions # Loading restrictions: SWF and HTML content from non-local URLs may no longer load any content (SWF, HTML, PNG, and so on) from local paths. - there is some security manager for flash 8 content http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager02.html i allow localhost, but it doesnt helps.. And I need to work this with manual allowing localhost (It's kiosk system, players can not set security settings for Flash player) Does anyone have working solution for this? Thanks many times... - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Load file from local path to swf which is on web
in Flash 7 it was MY local drive, not SERVER local drive... We had working example, which works in Flash7, but doesnt work in Flash8 On 11/4/05, PR Durand [EMAIL PROTECTED] wrote: Hi; Are your sure wether the mc.loadMovie(file://c:\test.swf) targets YOUR local drive or the SERVER local drive? PR franto a écrit : Hi, I've problem with loading swf from local path to swf on net. Example: you can swf on net somewhere and code inside is: mc = this.createEmptyMovieClip(content,100) mc.loadMovie(file://c:\test.swf) on local there si test.swf with code: System.security.allowDomain(*) This wirks in Flash7, but not in Flash 8. I was searching bit, and find such things: - http://www.macromedia.com/devnet/flash/articles/fplayer8_security.html Quotation from page: --- New Restrictions # Loading restrictions: SWF and HTML content from non-local URLs may no longer load any content (SWF, HTML, PNG, and so on) from local paths. - there is some security manager for flash 8 content http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager02.html i allow localhost, but it doesnt helps.. And I need to work this with manual allowing localhost (It's kiosk system, players can not set security settings for Flash player) Does anyone have working solution for this? Thanks many times... - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Install flash 8 player without user interactivity
Hi, is it possible to install Flash 8 player for browser (mainly IE) withou user interactivity? I need this on kiosk (SiteKiosk), there are many our kiosk in the world, and we need update to flash 8 player, but it must be done automatically without user interactivity? Does anyone know if this is possible? Thanks - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Install flash 8 player without user interactivity
it is on WAN, there is update script which runs automatically and can copy files so it is enough to copy ActiveX file to some specific folder, and it will be installed new player, that would be great... On 11/3/05, Mike Mountain [EMAIL PROTECTED] wrote: So many questions... Are they on a WAN? Are they switched on 24/7? Do they have a content delivery mechanism? You should be able to just drop in the ActiveX control in the relevant folder using the existing content delivery system over your kiosk WANbut as I don't know how you're managing the data on your kiosks...who can say. M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of franto Sent: 03 November 2005 11:56 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Install flash 8 player without user interactivity Hi, is it possible to install Flash 8 player for browser (mainly IE) withou user interactivity? I need this on kiosk (SiteKiosk), there are many our kiosk in the world, and we need update to flash 8 player, but it must be done automatically without user interactivity? Does anyone know if this is possible? Thanks -- -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Problem with Key class in Flash 8
it doesnt works in AS3 as well :( On 10/7/05, franto [EMAIL PROTECTED] wrote: Yea Alain, it works only in Flash 7, in Flash 8 it doesnt work... Nehal..is it working for you in Flash 8 as Alain wrote? down: 65 down: 67 down: 67 up: 65 = in Flash 8, this never happen down: 67 down: 67 up: 67 -- - Franto http://blog.franto.com http://www.flashcoders.sk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Problem with Key class in Flash 8
Yea Alain, it works only in Flash 7, in Flash 8 it doesnt work... Nehal..is it working for you in Flash 8 as Alain wrote? down: 65 down: 67 down: 67 up: 65 = in Flash 8, this never happen down: 67 down: 67 up: 67 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders