[flashcoders] Change Scrollbar in ComboBox

2006-12-15 Thread franto

Hi,

i need to skin combobox for my project (deadline is today :) )
and I need change scrollbarin very specific way..
can some one gimme advice..

here is description
http://www.franto.com/blog2/change-scrollbar-in-v2-combobox

Thanks many times

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[Flashcoders] Problem with video chat on FMS

2006-09-14 Thread franto

Hi all,

i got problem with video chat application on FMS (Flash media server 2)
all is descirbed here
http://www.franto.com/blog2/problem-with-video-chat-please-help

please help me find solution, i got deadline tommorow :)))
Thanks a lot in advance

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[Flashcoders] Flex2 application HorizontalList with varying mx:text width

2006-07-17 Thread franto

Hi all,

I know, this is Flash coders list, but many of you are working or jsut
trying with new Flex2.

i got 2 problems:
1) higer priority:

I got HorizontalList with dataProvider which contains some Strings which can
have varying length
and I need to create itemRenderer (mx:Text, mx:Laberl, whatever) which can
render this strings but space between strings must be same

So it should be varying width of mx:text component in List
Till now I didnt find anything in Flex2 help... Please help, if you know
some workaround, it would be great
I have to do it today :))

2) lower priority:
I need hand cursor on mx:text (fake button)  i've turn on buttonMode=true
butit doesn't work

Thank you all in advance

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[Flashcoders] video.google.com API

2006-07-10 Thread franto

Hi list,

is there API for video.google.com. Till now I didnt find any, but maybe
there is anything i dont know
I jsut want to make Flex2 app.. search for videos on video.google.com

till now i dont know way...URLLoader returns some strange error, i will try
URLStream, but maybe there is nicer way with some API
Thanks for your help

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[Flashcoders] Zinc project - open Form multiple times

2006-06-29 Thread franto

Hi,

is it possible to open 1 Form multiple times? or should I create same Form
as many times as I need?
since, there is only Form.Show() I think I'm allowed to open it just 1
time...

or is there any other solution how can i open child (new transparent flash)
window in Zinc?

thanks

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Re: [Flashcoders] transparent background in Projector (Screenweaver)

2006-06-27 Thread franto

just let you know, i've got solution!

problem was, that my flash movie was big (whole screen) and recreating
dynamic mask was problem. Even commercial projectors was running full CPU...
but i've made flash movie just as big as insect is, and instead of moving
insect movieclip, i move projector window, and just animate and rotate
insect movieclip

Result: 0 to 2% CPU :)

thank all for help

On 6/26/06, franto [EMAIL PROTECTED] wrote:


ok Steven, thanks for you help, i will try, i just used ScreenWeaver
because it's opensource, and it has version for Eclipse, that's very nice

I will try mProjector tommorow and let you know
Thanks

Franto


On 6/26/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

  I think the problem is creating dynamic mask (flash with desktop), but
 I
  dont know how to fix it.
  Should I use other projector then Screenweaver?

 You should absolutely use a different projector than Screenweaver.
 Screenweaver has always had FAR worse performance than any other
 wrapper, especially when it comes to transparency.

 mProjector is hands down the best performing (and easiest to code
 against) 3rd party wrapper on the market.  If it has all the features
 you need, you should go with it.  If not, SWF Studio is a good
 alternative.
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[Flashcoders] transparent background in Projector (Screenweaver)

2006-06-26 Thread franto

Hi all,

i've made projector (walking insect) with transparent background, and it's
killing all my CPU. there is 3 pieces of them, i've tried just 3 squares
and it is the same, i can see on my comp redrawing sprites and have 50% CPU
(dual processor, 2 GHZ) on other computers, redrawing is not visible, but
100% CPU (or 50% for dual)

I think the problem is creating dynamic mask (flash with desktop), but I
dont know how to fix it.
Should I use other projector then Screenweaver?

Btw, i found same problem with some GameHouse game, when it was in
fullscreen, all was right, but when i switch off fullscreen
and game was in transparent rectangle (desktop was visible outside the
game), mouse was flickering, CPU full, i almost cant do anything
but another games was ok after switching off fullscreen, so this can be
problem with some settings maybe...
i dont know, maybe some games was Shockwave, some Flash, really dont know,
but I think 3 movings squares on desktop should not
take 100% CPU

Can someone advice me, what's is the problem?

Thanks many time...

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[Flashcoders] transparent background in Projector (Screenweaver)

2006-06-26 Thread franto

Hi all,

i've made projector (walking insect) with transparent background, and it's
killing all my CPU. there is 3 pieces of them, i've tried just 3 squares
and it is the same, i can see on my comp redrawing sprites and have 50% CPU
(dual processor, 2 GHZ) on other computers, redrawing is not visible, but
100% CPU (or 50% for dual)

I think the problem is creating dynamic mask (flash with desktop), but I
dont know how to fix it.
Should I use other projector then Screenweaver?

Btw, i found same problem with some GameHouse game, when it was in
fullscreen, all was right, but when i switch off fullscreen
and game was in transparent rectangle (desktop was visible outside the
game), mouse was flickering, CPU full, i almost cant do anything
but another games was ok after switching off fullscreen, so this can be
problem with some settings maybe...
i dont know, maybe some games was Shockwave, some Flash, really dont know,
but I think 3 movings squares on desktop should not
take 100% CPU

Can someone advice me, what's is the problem?

Thanks many time...

--
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Franto

http://blog.franto.com
http://www.flashcoders.sk


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[Flashcoders] Transparent background in projector (Screenweaver)

2006-06-26 Thread franto

Hi all,

i've made projector (walking insect) with transparent background, and it's
killing all my CPU. there is 3 pieces of them, i've tried just 3 squares
and it is the same, i can see on my comp redrawing sprites and have 50% CPU
(dual processor, 2 GHZ) on other computers, redrawing is not visible, but
100% CPU (or 50% for dual)

I think the problem is creating dynamic mask (flash with desktop), but I
dont know how to fix it.
Should I use other projector then Screenweaver?

Btw, i found same problem with some GameHouse game, when it was in
fullscreen, all was right, but when i switch off fullscreen
and game was in transparent rectangle (desktop was visible outside the
game), mouse was flickering, CPU full, i almost cant do anything
but another games was ok after switching off fullscreen, so this can be
problem with some settings maybe...
i dont know, maybe some games was Shockwave, some Flash, really dont know,
but I think 3 movings squares on desktop should not
take 100% CPU

Can someone advice me, what's is the problem?

Thanks many time..
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Re: [Flashcoders] Transparent background in projector (Screenweaver)

2006-06-26 Thread franto

Hi Ian,

thanks, i know, that i will not see my message, but after each email I've
sent, there is notification, that email is not received because of wrong
email address :(( i do not know why, because all the time i'm using this
address, and everytime everything works...

So i thought that there is some strange problem with list (no incomming
emails for list) but now i can see new messages, so i've posted message
againbut still i have same response...wrong emailso I apologize for
inconvience...

if someone know, what's the silution of my problem..let me know
Thank you

On 6/26/06, Ian Thomas [EMAIL PROTECTED] wrote:


Hi Franto,
  That's the fourth time I've had your email...

Gmail doesn't automatically tag your outgoing mail, and ignores it
when it arrives back at your mailbox - so you won't necessarily see it
against a Flashcoders tag. It _has_ been sent, tho' - just look at
your Sent mailbox.

HTH,
  Ian

On 6/26/06, franto [EMAIL PROTECTED] wrote:
 Hi all,

 i've made projector (walking insect) with transparent background, and
it's
 killing all my CPU. there is 3 pieces of them, i've tried just 3 squares
 and it is the same, i can see on my comp redrawing sprites and have 50%
CPU
 (dual processor, 2 GHZ) on other computers, redrawing is not visible,
but
 100% CPU (or 50% for dual)

 I think the problem is creating dynamic mask (flash with desktop), but I
 dont know how to fix it.
 Should I use other projector then Screenweaver?

 Btw, i found same problem with some GameHouse game, when it was in
 fullscreen, all was right, but when i switch off fullscreen
 and game was in transparent rectangle (desktop was visible outside the
 game), mouse was flickering, CPU full, i almost cant do anything
 but another games was ok after switching off fullscreen, so this can be
 problem with some settings maybe...
 i dont know, maybe some games was Shockwave, some Flash, really dont
know,
 but I think 3 movings squares on desktop should not
 take 100% CPU

 Can someone advice me, what's is the problem?

 Thanks many time..
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Re: [Flashcoders] Transparent background in projector (Screenweaver)

2006-06-26 Thread franto

Oh ok, already i found out that as well :))
But anyway, thanks at least for your help. I'm trying to get solution on my
blog too
http://www.franto.com/blog2/transparent-background-in-projector-screenweaver

Franto

On 6/26/06, Ian Thomas [EMAIL PROTECTED] wrote:


Hi Franto,
  I think it's just someone on the list whose email is now invalid -
I'm getting the same error when I post.

   I'm afraid I can't help with the original problem!

Ian

On 6/26/06, franto [EMAIL PROTECTED] wrote:
 Hi Ian,

 thanks, i know, that i will not see my message, but after each email
I've
 sent, there is notification, that email is not received because of wrong
 email address :(( i do not know why, because all the time i'm using this
 address, and everytime everything works...

 So i thought that there is some strange problem with list (no incomming
 emails for list) but now i can see new messages, so i've posted message
 againbut still i have same response...wrong emailso I apologize
for
 inconvience...

 if someone know, what's the silution of my problem..let me know
 Thank you
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Re: [Flashcoders] Physics Engine?

2006-06-23 Thread franto

it was discussed last wekk or 2 weeks ago, try to search in archives. There
were another engine (at least 1:)

On 6/22/06, Ian Thomas [EMAIL PROTECTED] wrote:


Hi folks,
  Does anyone know if there's an Actionscript (preferably AS2) physics
engine out there other than Flade?

Thanks,
  Ian
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Re: [Flashcoders] Flash Physics Engine

2006-06-13 Thread franto

http://www.osflash.org/flade

On 6/13/06, iestyn lloyd [EMAIL PROTECTED] wrote:


On 6/13/06, Oliver Lecher [EMAIL PROTECTED] wrote:
 Hi,

 i am looking for a free flash physics engine.



Something like this?

http://www.harveycartel.org/metanet/tutorials/diagrams/tutB_demo04.html
http://www.harveycartel.org/metanet/tutorials.html
scroll down for source
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[Flashcoders] Tufat.com Datagrid

2006-05-23 Thread franto

Hey,

I need datagrid where can i change row height for each row, height can vary
for each row.
I just found Tufat's datagrid for 5 USD, but today his site doesnt work for
me

http://www.tufat.com/datagrid.php

is that site working, does someone knows, where can i get this component, or
similar (i have to have possibility change height for each row) ?
I need it ASAP, today is best, for my customer

Thanks for advices



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[Flashcoders] RowHeight of DataGrid or CellRenderer

2006-05-16 Thread franto

Hi list,

I didnt do anything with DataGrid or CellRenderer till now, so i need little
help
I make DataGrid, parse XML data and display them in DG.

but in description column, i got text, which can be short or longer
is it possible to change row height of given row for datagrid to write whole
description to row (for longer description there must be 2 rows for that
item (hopefully it's clear), or it must be CellRenderer?
Till now, i can change only rowHeight for all rows from DataGrid

2nd problem - I need print this DataGrid, I can do this with PrintJob class,
but in a case
that that list is longer 2 or more pages, i want print it in a way
-
header

list

footer
-
header

list

footer
-
etc...


must i create own Movieclip for each page, or does it exists easier
solution?
Thank for your help

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[Flashcoders] Best application for notifier (aka Gmail)

2006-05-10 Thread franto

Hi list,

does anyone know, which application is best for creating flash application
(projector) which run in systray and from time to time notify user about
something.  (like Gmail notifier)
is it possible?

I know Zinc can make projector whichcan be ran in systray, but dont know, if
i can add some items to menu on icon in systray, and if i can popup some
window when i want to notify

Thanks for your help


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Re: [Flashcoders] MXNA posts feeder - Flex application

2006-04-06 Thread franto
Hey,

it looks nice, i was starting play with Flex2 yesterday, and it's really
great.
I want make such application as you did :) hehe, im late

it's nice, till now i got one comment:
when i read article and there is more...  it is opened in same window. I
preffer new window, because then i have to start our app again
and it takes same time to load feed list

Best regards,
Franto

On 4/6/06, matti bar zeev [EMAIL PROTECTED] wrote:

 Hey List,
 Just wanted to get feedbacks on a small application I did using the last
 version of Flex Builder 2.0
 It's a posts feeder, using MXNA WebSevices, and will keep user updated
 only
 on new posts arrival.
 You will need the last version of the player (beta 2)
 you can see it here: http://www.flashoo.co.il/matti/webServices.swf
 thnx for your time.

 Flashmattic


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Re: [Flashcoders] ribbon effect

2006-04-03 Thread franto
is this suitable?
http://www.franto.com/blog2/as3-cloth-simulation-verlet-algorithm


On 4/3/06, Benjamin Dobler [EMAIL PROTECTED] wrote:



 Hey,



 can someone hook me up with some math, ideas or code on how to create the
 famous natzke/yugop ribbon effect?

 Something like: http://yugop.com/ver3/index.asp?id=32  (I know it`s
 director
 but natzke did the same in flash).



 Any input welcome



 Thanx



 benz







 RichApps.de

 RIA Development



 Benjamin Dobler



 web:   |  http://www.richapps.de http://www.richapps.de

 mail:   |  mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]



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Re: [Flashcoders] Falling leafs

2006-04-03 Thread franto
is this ok?
http://www.franto.com/particle/
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Re: [Flashcoders] Falling leafs

2006-04-03 Thread franto
it's particle class, all depends on settings :)

On 4/3/06, Ron Wheeler [EMAIL PROTECTED] wrote:

 If you just want something simple you can find examples of snow done
 with a scrolling image. Not very realistic.
 You want to look at particle generators for a more realistic effect.

 Ron

 Daniel Cascais wrote:
  I've seen a lot of apps like this, very popular in christmas time
  (with falling snow) I'm sure Robert Penner has an example somewhere.
  You can also try Ultrashock.com.
 
  On 4/3/06, Eskil Janson [EMAIL PROTECTED] wrote:
 
  Hi!
 
  I have a customer who wants falling leafs or herbs (small jpg:s )  to
  fall in the foreground of a larger picture. Anyone who has done this,
  and fells like sharing a few lines?
 
  I don't really need advice on how to solve the problems involved, think
  I could figure something out, but i feel lazy, and not in the mood of
  reinventing the weel...
 
  thanks
 
  /Eskil
 
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[Flashcoders] WebService - Linux

2006-03-27 Thread franto
Hello,

I'd like to know if it is needed something in system installed (problem is
in Linux) to run webServices
i got Flash example with webServices which works on Windows, Linux with many
stuff installed, but on some Linux with few things installed, it doesnt
work.
Sorry, i'm not LinuxMan ;) ii can't tell you more, but it's seems, that
there must be something (library or what) to got webServices functional.

We have dumped connection to server with webService, and it connect to
webService, even something was returned, but in Flash no responce was
received.

Does anyone know something concerning this?

Thank you

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[Flashcoders] Problem with MXNA

2006-03-10 Thread franto
Hey all,

i know this is specific question, maybe not best here, but i dont know, who
should i ask :)

from certain time (i guess upgrading my Wordpress to 2.0.1) MXNA cannot
include my posts from my blog http://www.franto.com/blog2 in its aggregator
Do not know why, it check my fee here:
http://www.franto.com/blog2/category/flash/feed
I think all is correct, i can manually ping MXNA, nothing

does anyone has same problem?

Thank you
Franto
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Re: [Flashcoders] Problem with MXNA

2006-03-10 Thread franto
ok Darron, thanks

On 3/10/06, Darron J. Schall [EMAIL PROTECTED] wrote:

 franto wrote:
  does anyone has same problem?

 For MXNA-specific questions, you should send an email to [EMAIL PROTECTED]

 -d
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Re: [Flashcoders] allowing external content to acces local content

2006-03-06 Thread franto
yes, system.security.allowDomain works,
i just have same problem today, and it's helped me


On 3/6/06, Scott Fanetti [EMAIL PROTECTED] wrote:
 Use system.security.allowDomain(http://192.168.1.1;)

 allowinsecuredomain simply lets Flash allow a domain that is insecure to
 be loaded and executed if it is being served from a secure domain.  Put
 system.security.allowDomain into your loader movie.  Make sure your
 loader movie is running locally with filesystem and network access.

 Read the Flash security whitepaper for more - if you google it, you will
 find it.

 Tom Versweyveld wrote:
  I'm trying to allow an swf (loaded from a testing server), to access the
  global scope in an swf running in authoring, but I keep getting:
 
  *** Security Sandbox Violation ***
  SecurityDomain 'http://192.168.1.1/someflash.swf' tried to access
  incompatible context 'file:///C|//iloaded someflash.swf'
 
  I fiddled around with the local playback security-publish settings,
  added C:\ in the online Global Security Settings Panel, and also
  tried adding System.security.allowInsecureDomain in as, but nada...any
  clues anyone? The problem occurs with fp7-8...
 
  Grtz,
  Tom
 
 
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[Flashcoders] WebService - simple example

2006-02-23 Thread franto
Hello,

i'm trying to make my 1st WebService, but im looking for simple example...
i've found this:
http://www.macromedia.com/devnet/flash/articles/mxna_sample.html
looding content from MXNA, but there are 2 problems,

- in that page, content never loaded in FF flash 8 playe
- there is link for MXNA ActionScript 2.0 Library
(http://www.markme.com/mxna/tools.cfm#a3) but it seems broken. Does
anyone has downloaded already MXNA ActionScript 2.0 Library? is it
possible for sharing?

Or does anyone have simple working example with any WebService?

Thanks

-
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Re: [Flashcoders] Audio Chat

2006-02-07 Thread franto
just FYI free flash video audio chat :)
http://www.franto.com/blog2/free-flash-webchat-for-your-site


On 2/7/06, Ramon Tayag [EMAIL PROTECTED] wrote:
 Hi everyone,

 I want to know how feasible it would be to create voice chat in Flash.
  What would you need to receive, as back end, the microphone sound of
 the users?  A Java server?

 Thanks,
 --
 Ramon Miguel M. Tayag
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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-03 Thread franto
Yes, that's true, but then someone without MTASC cannot compile (it
will not work), so if my customer will want sources and want to
compile it, it will be problem :)

On 3 Feb 2006 06:40:47 -, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 I do something similar in my arp extensions to force command classes 
 defined in an xml document to be loaded at runtime.  I use the -pack feature 
 of mtasc that forces classes from a package into your swf.

 so if you wanted force all the classes in com.bluetube.command into your swf 
 you would pass
 -pack com\bluetube\command to mtasc.

 I hate having to put a dummy constructor or fluff in the code to make it 
 work, I prefer the mtasc approach.

 Grant.

 - Original Message -
 From: Cdric_Muller [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: 2/2/06 7:18 AM
 Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

  but please, remember that this is a Flash Hack with a lot of whack
  and crack :)
  you're welcome!
  cedric
 
   This works Cedric, thank you very much :)
   All of you
  
   On 2/2/06, Cédric Muller  wrote:
   in your .as file (main class, or classesManger,...) you can simply
   put references to the classes you will/should use ...
  
   I did it once the following way:
  
   /**
   *   setPackagesToImport
   *   fake method, never gets called. just here for 'import' +
   reference
   purposes
   *
   */
  
   private function setPackagesToImport ():Void {
   sk.sowhat.linuxPlayer. ScreenEffects;
   sk.sowhat.linuxPlayer.ScreenVideo;
   sk.sowhat.linuxPlayer.Screen;
   sk.sowhat.linuxPlayer.HelperFunctions;
   // and so on ...
   }
  
   with such, you assure yourself that Flash will include the
   classes . not very official, nor clean, but really worked for me
   (as I had to reference the classes paths through xml)
   cedric
  
   Yes it works
   var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
   no import)
  
   this is not problem
  
   but i create instance dynamicly, i got string in XML
   sk.sowhat.linuxPlayer.play4dogs.Test
   and i need create instance, but application doesnt know which
   classes
   will be instantiated, so i cannot create instance of all possible
   class in initialize phase of application
  
  
  
   On 2/2/06, franto  wrote:
   but Ian, why it find other classes, i dont instantiate any of
   class,
   that code you can see in email is everything, and it has found 15
   classes, but 3 doesnt find
  
   Classes found: 15
   Classes not found: 3
  
   Why?
  
   On 2/2/06, Ian Thomas  wrote:
   Hi Franto,
  
   As far as I understand it, 'import' isn't enough to get a class
   compiled
   into your .swf.
  
   The line:
   import sk.sowhat.linuxPlayer.play4dogs.Test;
   just tells the compiler that any mention of the word Test in your
   code will
   refer to that class.
  
   If the class isn't compiled into the SWF, ClassFinder won't find
   it. You
   actually need to access  or instantiate the class somewhere in
   the code to
   make Flash include it. From memory I think just referring to the
   class
   constructor is enough e.g.
  
   import sk.sowhat.linuxPlayer.play4dogs.Test;
  
   var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //
   somewhere
   later in the code
  
   I also have a vague memory that you might be able to force MTASC
   to include
   classes, but not being a user of MTASC (yet!) I'm not certain on
   that one.
  
   HTH,
 Ian
  
   P.S.
   You may just get away with
   import sk.sowhat.linuxPlayer.play4dogs.Test;
  
   sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the
   constructor, so Flash
   includes the code
  
   I seem to remember reading that somewhere... although
   syntactically it's
   odd.
  
   On 2/2/06, franto  wrote:
  
   Can someone explain me this?
   Im using mx.utils.ClassFinder.findClass to find class and make
   instance
   from it
   but some classes it cant find, it's not just problem of
   mx.utils.ClassFinder.findClass im using another way to create
   dynamic class (as I wrote yesterday to the list)
   but same classes are not found e.g
  
   sk.sowhat.linuxPlayer.play4dogs.Test
  
   but when I create instance in this way
  
   new sk.sowhat.linuxPlayer.play4dogs.Test()
  
   it is created!!! Can someone tell me why? I try all I know, add
   imports and such but nothing
   help me. Im stuck on this for 8 hours now :( and i have to find
   solution
  
   Please help :)
  
   Maybe you can try it on your own projects, if it will find your
   classes
  
   Thank you
  
  
  
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[Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
Can someone explain me this?
Im using mx.utils.ClassFinder.findClass to find class and make instance from it
but some classes it cant find, it's not just problem of
mx.utils.ClassFinder.findClass im using another way to create
dynamic class (as I wrote yesterday to the list)
but same classes are not found e.g

sk.sowhat.linuxPlayer.play4dogs.Test

but when I create instance in this way

new sk.sowhat.linuxPlayer.play4dogs.Test()

it is created!!! Can someone tell me why? I try all I know, add
imports and such but nothing
help me. Im stuck on this for 8 hours now :( and i have to find solution

Please help :)

Maybe you can try it on your own projects, if it will find your classes

Thank you



import sk.sowhat.linuxPlayer.Application;
import sk.sowhat.linuxPlayer.play4horses.*;
import sk.sowhat.linuxPlayer.Screen;


var c = []
c.push(sk.sowhat.linuxPlayer.Application)
c.push(sk.sowhat.linuxPlayer.HelperFunctions)
c.push(sk.sowhat.linuxPlayer.Screen)
c.push(com.franto.ria.screen.Screen)
c.push(sk.sowhat.linuxPlayer.ScreenEffects)
c.push(sk.sowhat.linuxPlayer.ScreenInfoBanner)
c.push(sk.sowhat.linuxPlayer.ScreenVideo)

c.push(sk.sowhat.linuxPlayer.play4horses.Application)
c.push(sk.sowhat.linuxPlayer.play4horses.ScreenInfoBanner)
c.push(sk.sowhat.linuxPlayer.play4horses.ScreenSingle)
c.push(sk.sowhat.linuxPlayer.play4horses.ScreenAds)
c.push(sk.sowhat.linuxPlayer.play4horses.ScreenMultiBets)
c.push(sk.sowhat.linuxPlayer.play4horses.ScreenManager)

c.push(sk.sowhat.linuxPlayer.play4dogs.Application)
c.push(sk.sowhat.linuxPlayer.play4dogs.Test)
c.push(sk.sowhat.linuxPlayer.play4dogs.ScreenInfoBanner)
c.push(sk.sowhat.linuxPlayer.play4dogs.ScreenManager)

new sk.sowhat.linuxPlayer.play4dogs.Test();

for (var i in c)
{
screenClass = c[i];
var newClass:Function = mx.utils.ClassFinder.findClass(screenClass);
if (newClass == undefined)
{
trace(new class[+screenClass+]:  + newClass);
}
}



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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
but Ian, why it find other classes, i dont instantiate any of class,
that code you can see in email is everything, and it has found 15
classes, but 3 doesnt find

Classes found: 15
Classes not found: 3

Why?

On 2/2/06, Ian Thomas [EMAIL PROTECTED] wrote:
 Hi Franto,

 As far as I understand it, 'import' isn't enough to get a class compiled
 into your .swf.

 The line:
 import sk.sowhat.linuxPlayer.play4dogs.Test;
 just tells the compiler that any mention of the word Test in your code will
 refer to that class.

 If the class isn't compiled into the SWF, ClassFinder won't find it. You
 actually need to access  or instantiate the class somewhere in the code to
 make Flash include it. From memory I think just referring to the class
 constructor is enough e.g.

 import sk.sowhat.linuxPlayer.play4dogs.Test;

 var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere
 later in the code

 I also have a vague memory that you might be able to force MTASC to include
 classes, but not being a user of MTASC (yet!) I'm not certain on that one.

 HTH,
   Ian

 P.S.
 You may just get away with
 import sk.sowhat.linuxPlayer.play4dogs.Test;

 sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash
 includes the code

 I seem to remember reading that somewhere... although syntactically it's
 odd.

 On 2/2/06, franto [EMAIL PROTECTED] wrote:
 
  Can someone explain me this?
  Im using mx.utils.ClassFinder.findClass to find class and make instance
  from it
  but some classes it cant find, it's not just problem of
  mx.utils.ClassFinder.findClass im using another way to create
  dynamic class (as I wrote yesterday to the list)
  but same classes are not found e.g
 
  sk.sowhat.linuxPlayer.play4dogs.Test
 
  but when I create instance in this way
 
  new sk.sowhat.linuxPlayer.play4dogs.Test()
 
  it is created!!! Can someone tell me why? I try all I know, add
  imports and such but nothing
  help me. Im stuck on this for 8 hours now :( and i have to find solution
 
  Please help :)
 
  Maybe you can try it on your own projects, if it will find your classes
 
  Thank you
 
 
 
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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
Yes it works
var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with no import)

this is not problem

but i create instance dynamicly, i got string in XML 
sk.sowhat.linuxPlayer.play4dogs.Test
and i need create instance, but application doesnt know which classes
will be instantiated, so i cannot create instance of all possible
class in initialize phase of application



On 2/2/06, franto [EMAIL PROTECTED] wrote:
 but Ian, why it find other classes, i dont instantiate any of class,
 that code you can see in email is everything, and it has found 15
 classes, but 3 doesnt find

 Classes found: 15
 Classes not found: 3

 Why?

 On 2/2/06, Ian Thomas [EMAIL PROTECTED] wrote:
  Hi Franto,
 
  As far as I understand it, 'import' isn't enough to get a class compiled
  into your .swf.
 
  The line:
  import sk.sowhat.linuxPlayer.play4dogs.Test;
  just tells the compiler that any mention of the word Test in your code will
  refer to that class.
 
  If the class isn't compiled into the SWF, ClassFinder won't find it. You
  actually need to access  or instantiate the class somewhere in the code to
  make Flash include it. From memory I think just referring to the class
  constructor is enough e.g.
 
  import sk.sowhat.linuxPlayer.play4dogs.Test;
 
  var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere
  later in the code
 
  I also have a vague memory that you might be able to force MTASC to include
  classes, but not being a user of MTASC (yet!) I'm not certain on that one.
 
  HTH,
Ian
 
  P.S.
  You may just get away with
  import sk.sowhat.linuxPlayer.play4dogs.Test;
 
  sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash
  includes the code
 
  I seem to remember reading that somewhere... although syntactically it's
  odd.
 
  On 2/2/06, franto [EMAIL PROTECTED] wrote:
  
   Can someone explain me this?
   Im using mx.utils.ClassFinder.findClass to find class and make instance
   from it
   but some classes it cant find, it's not just problem of
   mx.utils.ClassFinder.findClass im using another way to create
   dynamic class (as I wrote yesterday to the list)
   but same classes are not found e.g
  
   sk.sowhat.linuxPlayer.play4dogs.Test
  
   but when I create instance in this way
  
   new sk.sowhat.linuxPlayer.play4dogs.Test()
  
   it is created!!! Can someone tell me why? I try all I know, add
   imports and such but nothing
   help me. Im stuck on this for 8 hours now :( and i have to find solution
  
   Please help :)
  
   Maybe you can try it on your own projects, if it will find your classes
  
   Thank you
  
  
  
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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
yes,

new class[sk.sowhat.linuxPlayer.play4dogs.ScreenManager]: undefined
new class[sk.sowhat.linuxPlayer.play4horses.ScreenSingle]: undefined
new class[sk.sowhat.linuxPlayer.Screen]: undefined
Classes found: 15
Classes not found: 3

I try to look into that classes, but i dont find nothing strange


On 2/2/06, Cédric Muller [EMAIL PROTECTED] wrote:
 do you know which ones weren't found (the 3 classes) ?

  but Ian, why it find other classes, i dont instantiate any of class,
  that code you can see in email is everything, and it has found 15
  classes, but 3 doesnt find
 
  Classes found: 15
  Classes not found: 3
 
  Why?
 
  On 2/2/06, Ian Thomas [EMAIL PROTECTED] wrote:
  Hi Franto,
 
  As far as I understand it, 'import' isn't enough to get a class
  compiled
  into your .swf.
 
  The line:
  import sk.sowhat.linuxPlayer.play4dogs.Test;
  just tells the compiler that any mention of the word Test in your
  code will
  refer to that class.
 
  If the class isn't compiled into the SWF, ClassFinder won't find
  it. You
  actually need to access  or instantiate the class somewhere in the
  code to
  make Flash include it. From memory I think just referring to the
  class
  constructor is enough e.g.
 
  import sk.sowhat.linuxPlayer.play4dogs.Test;
 
  var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //
  somewhere
  later in the code
 
  I also have a vague memory that you might be able to force MTASC
  to include
  classes, but not being a user of MTASC (yet!) I'm not certain on
  that one.
 
  HTH,
Ian
 
  P.S.
  You may just get away with
  import sk.sowhat.linuxPlayer.play4dogs.Test;
 
  sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the
  constructor, so Flash
  includes the code
 
  I seem to remember reading that somewhere... although
  syntactically it's
  odd.
 
  On 2/2/06, franto [EMAIL PROTECTED] wrote:
 
  Can someone explain me this?
  Im using mx.utils.ClassFinder.findClass to find class and make
  instance
  from it
  but some classes it cant find, it's not just problem of
  mx.utils.ClassFinder.findClass im using another way to create
  dynamic class (as I wrote yesterday to the list)
  but same classes are not found e.g
 
  sk.sowhat.linuxPlayer.play4dogs.Test
 
  but when I create instance in this way
 
  new sk.sowhat.linuxPlayer.play4dogs.Test()
 
  it is created!!! Can someone tell me why? I try all I know, add
  imports and such but nothing
  help me. Im stuck on this for 8 hours now :( and i have to find
  solution
 
  Please help :)
 
  Maybe you can try it on your own projects, if it will find your
  classes
 
  Thank you
 
 
 
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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
This works Cedric, thank you very much :)
All of you

On 2/2/06, Cédric Muller [EMAIL PROTECTED] wrote:
 in your .as file (main class, or classesManger,...) you can simply
 put references to the classes you will/should use ...

 I did it once the following way:

 /**
 *   setPackagesToImport
 *   fake method, never gets called. just here for 'import' + reference
 purposes
 *
 */

 private function setPackagesToImport ():Void {
 sk.sowhat.linuxPlayer. ScreenEffects;
 sk.sowhat.linuxPlayer.ScreenVideo;
 sk.sowhat.linuxPlayer.Screen;
 sk.sowhat.linuxPlayer.HelperFunctions;
 // and so on ...
 }

 with such, you assure yourself that Flash will include the
 classes . not very official, nor clean, but really worked for me
 (as I had to reference the classes paths through xml)
 cedric

  Yes it works
  var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
  no import)
 
  this is not problem
 
  but i create instance dynamicly, i got string in XML
  sk.sowhat.linuxPlayer.play4dogs.Test
  and i need create instance, but application doesnt know which classes
  will be instantiated, so i cannot create instance of all possible
  class in initialize phase of application
 
 
 
  On 2/2/06, franto [EMAIL PROTECTED] wrote:
  but Ian, why it find other classes, i dont instantiate any of class,
  that code you can see in email is everything, and it has found 15
  classes, but 3 doesnt find
 
  Classes found: 15
  Classes not found: 3
 
  Why?
 
  On 2/2/06, Ian Thomas [EMAIL PROTECTED] wrote:
  Hi Franto,
 
  As far as I understand it, 'import' isn't enough to get a class
  compiled
  into your .swf.
 
  The line:
  import sk.sowhat.linuxPlayer.play4dogs.Test;
  just tells the compiler that any mention of the word Test in your
  code will
  refer to that class.
 
  If the class isn't compiled into the SWF, ClassFinder won't find
  it. You
  actually need to access  or instantiate the class somewhere in
  the code to
  make Flash include it. From memory I think just referring to the
  class
  constructor is enough e.g.
 
  import sk.sowhat.linuxPlayer.play4dogs.Test;
 
  var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //
  somewhere
  later in the code
 
  I also have a vague memory that you might be able to force MTASC
  to include
  classes, but not being a user of MTASC (yet!) I'm not certain on
  that one.
 
  HTH,
Ian
 
  P.S.
  You may just get away with
  import sk.sowhat.linuxPlayer.play4dogs.Test;
 
  sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the
  constructor, so Flash
  includes the code
 
  I seem to remember reading that somewhere... although
  syntactically it's
  odd.
 
  On 2/2/06, franto [EMAIL PROTECTED] wrote:
 
  Can someone explain me this?
  Im using mx.utils.ClassFinder.findClass to find class and make
  instance
  from it
  but some classes it cant find, it's not just problem of
  mx.utils.ClassFinder.findClass im using another way to create
  dynamic class (as I wrote yesterday to the list)
  but same classes are not found e.g
 
  sk.sowhat.linuxPlayer.play4dogs.Test
 
  but when I create instance in this way
 
  new sk.sowhat.linuxPlayer.play4dogs.Test()
 
  it is created!!! Can someone tell me why? I try all I know, add
  imports and such but nothing
  help me. Im stuck on this for 8 hours now :( and i have to find
  solution
 
  Please help :)
 
  Maybe you can try it on your own projects, if it will find your
  classes
 
  Thank you
 
 
 
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Re: [Flashcoders] Flash 8 CPU test script

2006-02-02 Thread franto
As far as I know, new VM is in AS3.0 in Flash player 8.5...

am I right?

On 2/2/06, Bart Wttewaall [EMAIL PROTECTED] wrote:
 Hi list,

 I'd like to be able to tell if the user's cpu is up for a heavy load
 of animations, filters and flv's with alphachannel. I remember a post
 about how the Flash 8 VM had been drastically rewritten so that
 cpu-usage and garbage collection acted in a whole new manner.

 In Flash 7 I'd write a method that would do some heavy math and return
 the time it took. However I'm not sure if the results in Flash 8 would
 be reliable, with the new VM and all.

 Your thoughts please..
 Bart
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
:
   Does anyone know which is faster; a blurring one-pass convolution
   filter or a blurfilter? Or are they just 2 sides to the
  same story? I
   need a high performance blur operation for depth of field..
  
   Cheers,
  
   - Andreas
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
 PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Mike Duguid
  Sent: 30 January 2006 22:44
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] ConvolutionFilter performance
 
  Mike, do you have an example of this? My current test shows
  the opposite - that convolution is proving more cpu intensive
  than blurfilter?
 
 
  Mike Mountain  [EMAIL PROTECTED] wrote:
  In my tests convolution filter was much faster than a blurfilter.
  But it's an easy one to swap oout and test for yourself...
 
 
  Andreas R�nning [EMAIL PROTECTED] wrote:
  Does anyone know which is faster; a blurring one-pass convolution
  filter or a blurfilter? Or are they just 2 sides to the
  same story? I
  need a high performance blur operation for depth of field..
 
  Cheers,
 
  - Andreas
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
) {
  this.yVel = (this.yVel+Math.random()*10)*-1;
  nextY = this.ymax-(nextY-this.ymax);
  } else if (nextYthis.ymin) {
  this.yVel = (this.yVel+Math.random()*10)*-1;
  nextY = this.ymin+(this.ymin-nextY);
  }
  this._x = nextX;
  this._y = nextY;
  onScreen.copyPixels(offScreen1, offScreen1.rectangle,
  zeroPoint);
  onScreen.applyFilter(offScreen1, offScreen1.rectangle, new
  Point(0, 0), sfilter);
  offScreen1.draw(_root, myMatrix, myColorTransform,
  blendMode, myRectangle, smooth);
  };
  [/as]
 
  Although it may be something to do with the application of the
  filter
 
  Scuse the dodgy code - WIP.
 
  M
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Mike Duguid
  Sent: 30 January 2006 22:44
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] ConvolutionFilter performance
 
  Mike, do you have an example of this? My current test shows
  the opposite - that convolution is proving more cpu intensive
  than blurfilter?
 
 
  Mike Mountain  [EMAIL PROTECTED] wrote:
  In my tests convolution filter was much faster than a
  blurfilter.
  But it's an easy one to swap oout and test for yourself...
 
 
  Andreas R�nning [EMAIL PROTECTED] wrote:
  Does anyone know which is faster; a blurring one-pass
  convolution
  filter or a blurfilter? Or are they just 2 sides to the
  same story? I
  need a high performance blur operation for depth of field..
 
  Cheers,
 
  - Andreas
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
nice example :)) maybe let the result textfield editable, to be able
past results ;)

blur: 12740
convo3x3 : 9092
convo5x5: 36517   uff
no filter: 5634

it's very interesting topic, i will post in on my blog to have more results...
can I?



On 1/31/06, Mike Duguid [EMAIL PROTECTED] wrote:
 I've stuck another example here: http://www.flashcool.com/blur.html
 On the pc, as Mike said, convolution is faster, but if you need more
 than a subtle blur may not be what's required.

 On 1/30/06, Andreas Rønning [EMAIL PROTECTED] wrote:
  Does anyone know which is faster; a blurring one-pass convolution filter
  or a blurfilter? Or are they just 2 sides to the same story? I need a
  high performance blur operation for depth of field..
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
but not on PC :))

On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote:
 In that test the convolution filter came out marginally faster than no
 filters at all!


  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Mike Duguid
  Sent: 31 January 2006 13:05
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] ConvolutionFilter performance
 
  I've stuck another example here: http://www.flashcool.com/blur.html
  On the pc, as Mike said, convolution is faster, but if you
  need more than a subtle blur may not be what's required.
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
and i got 2.8Ghx, 512MB Ram PC :)

On 1/31/06, franto [EMAIL PROTECTED] wrote:
 but not on PC :))

 On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote:
  In that test the convolution filter came out marginally faster than no
  filters at all!
 
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf
   Of Mike Duguid
   Sent: 31 January 2006 13:05
   To: Flashcoders mailing list
   Subject: Re: [Flashcoders] ConvolutionFilter performance
  
   I've stuck another example here: http://www.flashcool.com/blur.html
   On the pc, as Mike said, convolution is faster, but if you
   need more than a subtle blur may not be what's required.
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
so, please wrote the times, its really strange

On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote:
  Yes - on my PC.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of franto
  Sent: 31 January 2006 13:21
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] ConvolutionFilter performance
 
  but not on PC :))
 
  On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote:
   In that test the convolution filter came out marginally
  faster than no
   filters at all!
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
Firefox:

blurFilter blur v convolution blur
blur filter time : 9382
convolution 3x3 (not very blurry though) : 8037
convolution 5x5 (more blurry but still not very) : 36431
no filter : 5637

IE:

blurFilter blur v convolution blur
blur filter time : 5771
convolution 3x3 (not very blurry though) : 5625
convolution 5x5 (more blurry but still not very) : 31900
no filter : 5648

Flash IDE (120 FPS):

blurFilter blur v convolution blur
blur filter time : 4849
convolution 3x3 (not very blurry though) : 3556
convolution 5x5 (more blurry but still not very) : 32154
no filter : 2909


Flash IDE (30 FPS):

blurFilter blur v convolution blur
blur filter time : 12129
convolution 3x3 (not very blurry though) : 12139
convolution 5x5 (more blurry but still not very) : 32906
no filter : 1216


On 1/31/06, franto [EMAIL PROTECTED] wrote:
 so, please wrote the times, its really strange

 On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote:
   Yes - on my PC.
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of franto
   Sent: 31 January 2006 13:21
   To: Flashcoders mailing list
   Subject: Re: [Flashcoders] ConvolutionFilter performance
  
   but not on PC :))
  
   On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote:
In that test the convolution filter came out marginally
   faster than no
filters at all!
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[Flashcoders] Dynamic class creation

2006-01-30 Thread franto
Hi all,

maybe it is easy, maybe not, but i cant figure it out now, and i need it :)

when i got class e,gpkg1.pkg2.pkg3.className

i can make new instance in this way
new pkg1.pkg2.pkg3.className()

but i want to make it from string

this dont work of course
_global['pkg1.pkg2.pkg3.className']();

but this work:
_global['pkg1']['pkg2']['pkg3']['className']();

can this done automatcally? i want jsut read string from XML and
create new class instance,
but i cant do it now.
Any help is appreciated :)

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Re: [Flashcoders] Dynamic class creation

2006-01-30 Thread franto
thank you all, i've already made it!

var str:String = 'test1.test2.ClassC';
var arr = str.split('.');
var variable = _global;

for (var i=0;iarr.length;i++)
{
variable = variable[arr[i]];
trace(variable);
}
new variable();



On 1/30/06, Serge [EMAIL PROTECTED] wrote:

  import pkg1.pkg2.pkg3.*
 or
 import pkg1.*

   new pkg1.pkg2.pkg3.className(),
 sorry, should be:
 new className()

  make sure pkg1 has classes you would like to be compiled in swf or use
  exclude xml file



 On 1/30/06, franto [EMAIL PROTECTED] wrote:
  Hi all,
 
  maybe it is easy, maybe not, but i cant figure it out now, and i need it
  :)
 
  when i got class e,gpkg1.pkg2.pkg3.className
 
  i can make new instance in this way
  new pkg1.pkg2.pkg3.className()
 
  but i want to make it from string
 
  this dont work of course
  _global['pkg1.pkg2.pkg3.className']();
 
  but this work:
  _global['pkg1']['pkg2']['pkg3']['className']();
 
  can this done automatcally? i want jsut read string from XML and
  create new class instance,
  but i cant do it now.
  Any help is appreciated :)
 
  -
  Franto
 
  http://blog.franto.com
  http://www.flashcoders.sk
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Re: [Flashcoders] Sandy 0.2, a 3D API for Flash

2006-01-26 Thread franto
I'm interested for sure, working on Virtual world engine called
FlashLIfe in AS3, but have no much free time, it wll be open source as
well...
Franto

On 1/26/06, Paul Neave [EMAIL PROTECTED] wrote:
 I'd like to announce Sandy 0.2 on behalf of Thomas (aka Kiroukou) over
 at Media Box:

 http://sandy.media-box.net/

 This is an amazing set of open source APIs for developers to create 3D
 models in Flash.  More info here:
 http://sandy.media-box.net/blog/2006/01/20/sandy-02-a-brand-new-world/

 Contribute and discuss on the forum here: http://sandy.media-box.net/forum/

 I've had my nose in plenty of attempts to create a standardised 3D API
 for Flash for years, and this is by far the most appealing and
 exciting API yet.  It's still in its early stages but already showing
 great promise.  I've heard from Thomas that if there is enough
 interest, an AS3 version may be written for around the 0.4 release...
 but only if there's enough interest!

 Enjoy,
 Paul.
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Re: [Flashcoders] Stolen content

2006-01-19 Thread franto
sure, you right, it was not my examples,
it's content of my blog, link which i collected from many sites,
digging, storing, writing then to the post, 1 update of post when I
add 1 link last 30 mins, because there were many sites linking to that
post

I dont tell examples is mine...  my Collected examples are not same as
Collected my examples :)

Hopefully you know what I mean

Franto

On 1/19/06, erixtekila [EMAIL PROTECTED] wrote:

 Le 19 janv. 06, à 11:50, franto a écrit :

  I just want to know, that there are such practics, i know you know :)
  but i hate it
  so just want to let you know thieves :)
 
  http://www.franto.com/blog2/stolen-content-collected-links-to-
  maelstrom-examples


 Well, franto, did you really said : my content ?
 It's sad, i've found my content on other sites. Do not know about
 other content, but it seems that my Collected links to Maelstrom
 examples

 I thought it was examples of the new features developped by others.
 Could you clarify a bit ?

 Thanks.
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Re: [Flashcoders] Stolen content

2006-01-19 Thread franto
sure, but when you try to get visitors to your site and such, google
penalize such sites, where same content is on many sites...

from this post, my uniques visitors per day raise from 300 to 1700,
post was viewed by more then 100 000 unique visitors (at least
Wordpress admins tell me this :) and then I can pay my hosting from
Google Adsense, you know, everything is worth something :)


On 1/19/06, Nick Weekes [EMAIL PROTECTED] wrote:
 Yeah, looks like frantos links have been copied and pasted into other blogs.


 I can see the frustration, but it's a blog, not a commercial piece of
 software etc.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ramon Tayag
 Sent: 19 January 2006 13:00
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Stolen content

 Sorry I really don't understand what you mean..

 Someone got your links?

 On 1/19/06, franto [EMAIL PROTECTED] wrote:
  sure, you right, it was not my examples,
  it's content of my blog, link which i collected from many sites,
  digging, storing, writing then to the post, 1 update of post when I
  add 1 link last 30 mins, because there were many sites linking to that
  post
 
  I dont tell examples is mine...  my Collected examples are not same as
  Collected my examples :)
 
  Hopefully you know what I mean
 
  Franto
 
  On 1/19/06, erixtekila [EMAIL PROTECTED] wrote:
  
   Le 19 janv. 06, à 11:50, franto a écrit :
  
I just want to know, that there are such practics, i know you know :)
but i hate it
so just want to let you know thieves :)
   
http://www.franto.com/blog2/stolen-content-collected-links-to-
maelstrom-examples
  
  
   Well, franto, did you really said : my content ?
   It's sad, i've found my content on other sites. Do not know about
   other content, but it seems that my Collected links to Maelstrom
   examples
  
   I thought it was examples of the new features developped by others.
   Could you clarify a bit ?
  
   Thanks.
   ---
   erixtekila
   http://blog.v-i-a.net/
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Re: [Flashcoders] Stolen content

2006-01-19 Thread franto
Thanks John, this is I want to point out :)
1 of them thanks me and add links, at least one, and I thanks him

Franto

On 1/19/06, John Grden [EMAIL PROTECTED] wrote:
 commercial or not, it sucks to see people just copy and paste your efforts
 without at least saying Thank you or hey do you mind and giving at least
 a link back to where you got your information.

 It's obvious they were capitalizing on Franto's good work.  I think that
 sucks personally.

 On 1/19/06, franto [EMAIL PROTECTED] wrote:
 
  sure, but when you try to get visitors to your site and such, google
  penalize such sites, where same content is on many sites...
 
  from this post, my uniques visitors per day raise from 300 to 1700,
  post was viewed by more then 100 000 unique visitors (at least
  Wordpress admins tell me this :) and then I can pay my hosting from
  Google Adsense, you know, everything is worth something :)
 
 
  On 1/19/06, Nick Weekes [EMAIL PROTECTED] wrote:
   Yeah, looks like frantos links have been copied and pasted into other
  blogs.
  
  
   I can see the frustration, but it's a blog, not a commercial piece of
   software etc.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Ramon
  Tayag
   Sent: 19 January 2006 13:00
   To: Flashcoders mailing list
   Subject: Re: [Flashcoders] Stolen content
  
   Sorry I really don't understand what you mean..
  
   Someone got your links?
  
   On 1/19/06, franto [EMAIL PROTECTED] wrote:
sure, you right, it was not my examples,
it's content of my blog, link which i collected from many sites,
digging, storing, writing then to the post, 1 update of post when I
add 1 link last 30 mins, because there were many sites linking to that
post
   
I dont tell examples is mine...  my Collected examples are not same as
Collected my examples :)
   
Hopefully you know what I mean
   
Franto
   
On 1/19/06, erixtekila [EMAIL PROTECTED] wrote:

 Le 19 janv. 06, à 11:50, franto a écrit :

  I just want to know, that there are such practics, i know you know
  :)
  but i hate it
  so just want to let you know thieves :)
 
  http://www.franto.com/blog2/stolen-content-collected-links-to-
  maelstrom-examples


 Well, franto, did you really said : my content ?
 It's sad, i've found my content on other sites. Do not know about
 other content, but it seems that my Collected links to Maelstrom
 examples

 I thought it was examples of the new features developped by others.
 Could you clarify a bit ?

 Thanks.
 ---
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 http://blog.v-i-a.net/
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Re: [Flashcoders] Stolen content

2006-01-19 Thread franto
sharing knowledge for sure, paying hosting is just second nice feature-to-have
i dont want blame anyone, and i dont copy paste content...

On 1/19/06, erixtekila [EMAIL PROTECTED] wrote:

 Le 19 janv. 06, à 14:16, franto a écrit :

  sure, but when you try to get visitors to your site and such, google
  penalize such sites, where same content is on many sites...
 
  from this post, my uniques visitors per day raise from 300 to 1700,
  post was viewed by more then 100 000 unique visitors (at least
  Wordpress admins tell me this :) and then I can pay my hosting from
  Google Adsense, you know, everything is worth something :)

 What was your real motivation making your collection :
 - sharing knowledge ?
 - relaying content ressources to get your hosting payed ?

 I get you : http://www.franto.com/blog2/flash-collections-for-you/


 Thus, you can blame others that follow your way…
 ---
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Re: [Flashcoders] easy to implement a* flash classes?

2006-01-13 Thread franto
http://www.franto.com/blog2/as3-pathfinder-in-big-mazes

examples and sources for as2 and as3 :)
Enjoy


On 1/12/06, Jim Armstrong [EMAIL PROTECTED] wrote:
 At 12:07 PM 1/12/2006 -0500, you wrote:
 can any one toss me links to the latest and greatest a* pathfinding
 examples that
 are easy to implement? Much appreciated.

 If memory serves, Jobe Makar has an implementation in his 'Flash MX Game
 Design Demystified' book.  I think this question may have been asked a
 couple times before, so you might find some more information in the archives.

 Also, try the FlashGameCoders list.

 good luck!

 - jim


 
 2112 FX :: Singularity [Business Intelligence][Custom Programming]
 Flash Math Blog :: www.2112fx.com/blog


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Re: [Flashcoders] Still same problem with loads in Local

2006-01-13 Thread franto
Hey Julian,

when you load from Local, what does it means? Is it in Flash 8 player?
or previous one?

Your main movie is on local and you loadMovie from local? or main
movie is on Internet?
if yes, that's new Flash 8 security restrictions :( and I got no
solution (just workaround with HTTP server)

http://www.franto.com/blog2/flash8-security-problems
http://www.franto.com/blog2/flash8-security-problems-still-no-solution

but load local from local should not be problem

On 1/13/06, julian atienza [EMAIL PROTECTED] wrote:
 Hello. I posted my problem several times two weeks ago.

 I haven't found a solution.

 The Scene: i'm programming a Projector-Flash Project that loads contents in
 local. It uses _levels, AS2, and a MovieClipLoader to load contents in each
 _level through navigation in the app.

 The Problem: when i Load the swf's in the appropiate _level, the previous
 _level goes frozen (even a simple animation of time to wait during load).
 I also tried a preloader technique in the swf that is being loaded with two
 scenes, but the animation of the first scene also is frozen until the
 complete load is made.

 I think the cause of the problem is the following reason:
 When i load in remote, there is a portion of memo/processor free. So i can
 make anything during this time.
 When i load in local, all the resources are taken to make the load, so
 anything is frozen till the load is complete.


 Can anybody solve this question?

 thank u in advance!
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Re: [Flashcoders] Linux player - which flash version

2006-01-09 Thread franto
and it must be projector...


On 1/9/06, franto [EMAIL PROTECTED] wrote:
 Hey list,

 i'm not linux guy, so please help me someone, which flash player
 version is currently running (stable) on Linux

 I need AS2 player and do not know much about Linux which will be on kiosks :))
 I can see on macromedia site, that Flash 7 should be ok...

 and is it ok, test it on windows, and it should run on Linux, or
 should I rather test it on Linux?

 Thanks

 -
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Re: [Flashcoders] Linux player - which flash version

2006-01-09 Thread franto
sorry, do not know what's wine :))
and thanks for your help...


On 1/9/06, Hubert Cumberdale [EMAIL PROTECTED] wrote:
 On 1/9/06, franto [EMAIL PROTECTED] wrote:

  and is it ok, test it on windows, and it should run on Linux, or
  should I rather test it on Linux?

 Flash 7 will be ok, but test it under linux!

 you can also try the plugin via wine (also flash 8)
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Re: [Flashcoders] Movieclip is created at the depth of -16383!

2006-01-05 Thread franto
Negative depth have only movieclipse which are created on Stage not by AS...
it's strange

Franto

On 1/5/06, Ramon Tayag [EMAIL PROTECTED] wrote:
 I need help.. no matter what I do, my movieclip, created using
 createEmptyMovieClip, is created at -16383.

 I originally used getNextHighestDepth, then changed it to a constant,
 like 2, 3.. 40, etc, but the mc, when I trace the depth, is -16383.

 Help?

 Thanks,
 --
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Re: [Flashcoders] Pathfinding

2006-01-04 Thread franto
http://www.franto.com/blog2/as3-pathfinder-in-big-mazes

with as2 and as3 sources, in as3 it's 100 times faster :)


On 12/22/05, Alan MacDougall [EMAIL PROTECTED] wrote:
 Toon Van de Putte wrote:

 Does anyone have a good implementation of a pathfinding algorithm,
 preferably for a typical side scrolling adventure game type interface?
 
 
 If you're talking about a top-view grid-based game, like Legend of Zelda
 or something, I have some code that's directly applicable. Mail me at
 signal at alanmacdougall dot com and I'll send it. If not, look up an
 algorithm named A* (pronounced A-star) and code your own
 implementation -- here are a few links:

 A discussion of how the algorithm works, and why it's better than others
 http://theory.stanford.edu/~amitp/GameProgramming/

 A very basic explanation of the algorithm's actual workings
 http://www.policyalmanac.org/games/aStarTutorial.htm

 An algorithm to figure out the set of possible destinations for a unit
 http://www.gamedev.net/reference/articles/article724.asp

 (I have a working Actionscript implementation of this too, if you'd like.)

 Alan MacDougall
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Re: [Flashcoders] Franto's data loss

2005-12-21 Thread franto
uff...
yes, i'm on XP, i have to confes, i dont understand this much :) maybe
someone in our company will :) but i have almost all data recevoered,
or decompiled with ASV :)

If I will try to rolling back system, and I've found something I will
let  you know
Franto

On 12/20/05, John Mark Hawley [EMAIL PROTECTED] wrote:
 If you're on WindowsXP, there's something funky with System Restore you might 
 be able to exploit.

 Rolling back your system with System Restore is SUPPOSED to leave all your 
 user data, files, etc. alone and only mess with the registry and related 
 crud. However, I found on that, at least on my machine, ANYTHING IN A FOLDER 
 NAMED 'com' GETS ROLLED BACK AS WELL.

 Since most *.as files are likely to be inside a 'com' folder, you might be 
 able to get everything back.

 --
 John Mark Hawley
 The Nilbog Group
 773.968.4980 (cell)

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Re: [Flashcoders] Decompile swf to get your own classes

2005-12-20 Thread franto
Julien, is it decompiler? or what?

On 12/20/05, Julien Vignali [EMAIL PROTECTED] wrote:
 Franto,
 You may have a look also to KinesicFusion at www.kinesissoftware.com...
   It saves me several times ;-)

 Julien.

 franto a écrit :
  Thanks Campbell and John for your help
 
  sure, i've tried recovery software, today i will try another 2 softs,
  because 1st one, has predefined file types, and there is no .as, so it
  has recovered just few .as as TXT files, but my main classes are not
  recovered...
 
  i got ASV as well, and i will try it, Sothink decompiles classes to
  correct folder structure, hopefully ASV will does it in same way...
 
  I will try it now...
 
  I appreciate your help, guys
  Franto
 
  On 12/20/05, John Grden [EMAIL PROTECTED] wrote:
 
 Hey Franto, I'm not sure that ASV does it any better, but without a doubt,
 it's a MUCH stronger decompiler than Sothink (light years IMHO)
 
 www.buraks.com/asv/
 
 It might not show you your classes any cleaner than SOThink, but it's worth
 a shot.   I just looked at a couple of my SWF's and I could reconstruct the
 classes with out a problem from ASV's output.
 
 hth,
 
 John
 
 On 12/19/05, franto [EMAIL PROTECTED] wrote:
 
 HEEELP...
 
 today i lost my 1 year project, im totally dumb...
 
 i just move my project to my Eclipse worskpace directory, and then
 create Project with same name as folder i got all my work inside
 
 and guess what :(
 
 Eclipse, or FDT plugin, do not know which one, deleted all my files...
 
 3GB of data, thousands of files :(
 I've recovered almost all now, but do not know why, my 15 classes, are
 not recovered :(
 just main 15 files from all of thousands files :(
 
 usre, i got backups, but older ones, and i think it will be no
 problem, but i'm in a hurry with project, you know, Xmas
 
 I've tried to decompile swf's with Sothink Decompiler, i got all my
 classes back, but in dirty way, awful variables names, and such
 stuff...
 
 Does anybody knows, if there is a way to get .as back in a way, they
 were before?
 
 And i got also .aso files for all my classes, so anoter question, is
 it possible to convert .aso
 files to origin .as files?
 
 Thank you all, please help me
 
 
 Sd Franto :(
 
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 http://www.flashcoders.sk
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Re: [Flashcoders] Elastic ribbon

2005-12-20 Thread franto
i just have this, but it's implemented in AS3
http://www.franto.com/blog2/as3-cloth-simulation-verlet-algorithm


On 12/20/05, Serge Jespers [EMAIL PROTECTED] wrote:
 Sorry... had no intention of sending this 3 times... actually... I
 only sent it once... Must be a hick-up in the list I guess...
 So yeah... Still looking for input on this...

 Serge

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Re: [Flashcoders] Flash webservice puzzle

2005-12-20 Thread franto
it's hard to say, i think it depens of your 4 views :)
can it be matematically told that you can assign ID to every seat by
some math formulas?

or you want just create your views after you will find a good way to
populate them? (sorry for my english :)


On 12/20/05, Jan Huzelius [EMAIL PROTECTED] wrote:
 Hi list,

 I'm creating a 2D football stadium in Flash (4 views) which will be
 populated with avatars/users from a .NET webservice.

 The football stadium is illustrated - it's not 3D. The avatars are simple
 animated MovieClips.

 Every section of the stadium has a stand with a certain number of seats.

 What's the most elegant or most scalable way to populate my stadium seats
 with a bunch of MovieClip avatars?

 Bearing in mind that a single avatar must be placed in the exact same seat
 everytime (no random seats).

 Any suggestions welcome.

 Thanks in advance.
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[Flashcoders] Decompile swf to get your own classes

2005-12-19 Thread franto
HEEELP...

today i lost my 1 year project, im totally dumb...

i just move my project to my Eclipse worskpace directory, and then
create Project with same name as folder i got all my work inside

and guess what :(

Eclipse, or FDT plugin, do not know which one, deleted all my files...

3GB of data, thousands of files :(
I've recovered almost all now, but do not know why, my 15 classes, are
not recovered :(
just main 15 files from all of thousands files :(

usre, i got backups, but older ones, and i think it will be no
problem, but i'm in a hurry with project, you know, Xmas

I've tried to decompile swf's with Sothink Decompiler, i got all my
classes back, but in dirty way, awful variables names, and such
stuff...

Does anybody knows, if there is a way to get .as back in a way, they
were before?

And i got also .aso files for all my classes, so anoter question, is
it possible to convert .aso
files to origin .as files?

Thank you all, please help me


Sd Franto :(

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Re: [Flashcoders] AI Personalities...

2005-11-30 Thread franto
www.pandorabots.com

On 11/30/05, Jos Yule [EMAIL PROTECTED] wrote:
 You might want to check out ALICE too:

 http://www.alicebot.org/

 They have a language for creating your own 'chat' responses (AIML). I
 can't remember what it runs on anymore, but i played with it for a
 while and thought it was pretty cool.

 j
 --
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 Digital Hyakugei
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Re: [Flashcoders] water simulation

2005-11-29 Thread franto
Hi,

try to find in my flash 8 collection:
http://www.franto.com/blog2/collected-links-to-maelstrom-examples

or try my water with displacement filter
http://www.franto.com/blog2/maelstrom-examples-water

but this is not physics :) it's just visual effect of water



On 11/29/05, Andy Johnston [EMAIL PROTECTED] wrote:
 Hey Miles,

 Thanks for that one, I have to admit twas a wee bit over my head, really
 need some working as2 code if anyone has anything similar. Thanks for
 the link though I will have a more in depth read when I got some time.

 Cheers

 Andy

 
  Andy,
 
  Didn't think this link would be much help. butthere's a quicktime
  animation at the end which demonstrates his equation, and there seems
  to be a slosh effect ...
  http://www.osc.edu/education/su_programs/si/si2005/projects/wave_motion/
 
  Regards - Miles
 
  At 08:02 PM 11/28/2005, Andy Johnston wrote:
 
  Hi all,
 
  Looking for some actionscript to simulate a body of water that is
  contained in a rectangular box. Think cutting a swimming pool in half
  then shaking it from side to side. Anyone got some physics code that
  would generate a constrained sloshing around motion?
 
  any help or pointer mucho appreciated!
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Re: [Flashcoders] Install Flash player 8.5 for browsers

2005-11-28 Thread franto
I've clicked on every file in Player folder, and it's working now and
without reinstalling FB2 :)
thanks

On 11/28/05, Theodore E Patrick [EMAIL PROTECTED] wrote:
 In the Flex Builder 2 Alpha install, all player installers are within the
 directory:

 {FB2A1-INSTALLDIR}\Player\Version 8.5 alpha 1\Debug

 - ActiveX Installer
 - NS Installer
 - SAFlashPlayer.exe

 I also use Plug-in Switcher to manage all players on my systems. It is a
 great tool and makes testing and debugging in multiple players easy.

 http://www.kewbee.de/FlashPluginSwitcher/

 Cheers,

 Ted ;)



  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of franto
  Sent: Monday, November 28, 2005 9:46 AM
  To: Flashcoders mailing list
  Subject: [Flashcoders] Install Flash player 8.5 for browsers
 
  Hi,
 
  how can I install Flash player 8.5 for browsers. I know, it can be
  done when you are installing Flex Builder 2, but when I did it, i didn
  want to install player for browsers, just standalone, to have flash
  player 8 in browesers.
 
  But now I want to have 8.5 in browsers, but dunno how :( In flex
  builders 2 folder there is folder player, where are .exe for
  installing 8.5, but it seems it doesnt work :(
 
  I know that last possibility is reinstall FB2 , but I wantt to install
  8.5 without this feature :)
 
  Thank for your advances...
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[Flashcoders] parsing .3ds

2005-11-27 Thread franto
Hi,

just in case you've missed it in MXNA :)
I've parsed .3ds fiel from 3D Max, a draw object in AS3

Octopus = about 16000 faces in 0.2 sec :)
http://www.franto.com/blog2/as3-parsing-3ds-file-octopus

Enjoy
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Re: [Flashcoders] Distort bitmap in flash 8?

2005-11-24 Thread franto
try search google  distortImage flash
some french made DistordImage class...

it can be done byt Matrix math... also DisplacementMapFilter as well

if you will not find anything, i can send you my soruces for this, I
have made this already (going on lunch now :)

maybe try www.senocular.com there as flash 8 examples and i think
there is distortion with source :)

I hope it helps
Franto
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Re: [Flashcoders] Distort bitmap in flash 8?

2005-11-24 Thread franto
yes, this is the link I wanted to give you :)

You're welcome.
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Re: [Flashcoders] local swf access to network

2005-11-24 Thread franto
As far as I know, you should be able to read data from network, if y
ou run it  locally.
But this I've never tried. I have opposite problem. Load local file
from network.

Best luck
Franto
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Re: [Flashcoders] flex 2 for games?

2005-11-22 Thread franto
It's hard to say, what is the best, but I'm really enjoy new AS3. I've
started develop FlashLife engine in AS3 as open source project with
my friends to learn AS3. I think this is the best way to learn it as
Ted say.

My experiences are, that is not hard to write AS3 projects when you
know AS2, there is just few things you have to learn, specially
DisplayList objects, how to add Sprites, Movieclips to Stage. But this
you will learn in 1 or 2 projects you will try in new AS3.

I think as well as Ted that this core will no be changed dramatically,
if yes, changes will not be in a way, that you will have relearn AS3
again :)

Only one disadvantage is, that projects which you will try to do now,
you cannot use for your clients now :( But on the other side, when AS3
will be release public, you can have you AS3 project ready, and I
think this is pretty cool :)

This was just for AS3 projects, because i'm not Flex developer, I did
not edit single MXML file till now :)

Another 2 cents :)

Franto
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Re: [Flashcoders] flex 2 for games?

2005-11-22 Thread franto
Well, i'm think that AS3 + lot of graphics assets is for Flash 9 :)

Flex Builder 2 is not Flash 9 :)
this is just tool for FLEX coders, and AS3 projects
(but as well there is way to include graphics to swf) so you can make
games there...

Franto
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Re: [Flashcoders] flex 2 for games?

2005-11-22 Thread franto
just curios :) are we talking about some specific game? :) or just any game...
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Re: [Flashcoders] potentially unsafe howto

2005-11-21 Thread franto
do not know, if this is the problem I have, but there is some
configuration files, which can be copy to certain folder on user
file system, and should have similar functionality...

but for me it doesnt working...

try to look at my post, there are links:
http://www.franto.com/blog2/flash8-security-problems

I've spoken with Gilles Drieu from Macromedia at Spark, and he told
me, that he can help to solve problem, so we will see, when I will
have answer, I will let you know...

So try configuration files...

goold luck
Franto
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Re: [Flashcoders] Offline/Online Security in FP8

2005-11-11 Thread franto
So it seems that John don't help beause of his time, so I will contact
Macromedia support staff, because I need it...

Does anybody have working solution now?
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Re: [Flashcoders] Offline/Online Security in FP8

2005-11-09 Thread franto
Mike, i have exactly same problem, and do not know solution :(


On 11/9/05, Bjorn Schultheiss [EMAIL PROTECTED] wrote:
 Without knowing the answer, have you tried
 System.security.allowDomain(http://localhost;);

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike West
 Sent: Wednesday, 9 November 2005 8:45 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Offline/Online Security in FP8

 Hello Flash Gurus...

 We've run into what seems to be a pretty big issue with Flash Player 8.  We
 have an application (swf) that is loaded from our website and plays flv
 files from the client's CDROM.  This worked fine in version 7, but is broken
 in version 8 due to the new security model.  Has anyone run into this and if
 so, have you found out how to modify the security settings so that a website
 hosted swf can read flv's from a clients CDROM or hard drive?

 Thanks for the help.
 -Mike

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Re: [Flashcoders] Offline/Online Security in FP8

2005-11-09 Thread franto
i have try it with MovieClipLoader and i have received onLoadError message

 loadListener.onLoadError()
 ==
 errorCode: IllegalRequest
 httpStatus: 0

in test.swf, which I'm trying load from local is
System.security.allowDomain(*)
or
System.security.allowDomain(http://localhost;);

nothing works :(
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Re: [Flashcoders] Offline/Online Security in FP8

2005-11-09 Thread franto
i found topic on flashkit forum
http://www.flashkit.com/board/showthread.php?t=653396 (nothings there,
but maybe someone will post some solution) and I will write it on my
blog http://blog.franto.com
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Re: 网易邮箱自动回复: Re: [Flashcoders] Offline/Online Security in FP8

2005-11-09 Thread franto
uff, what's this? I cant read your font... is it chinese or japanese?


On 11/9/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 您发给我的信件已经收到。




 
 网易163邮箱--专业电子邮局,2000M超大空间,支持超大附件,全国唯一24小时客户服务。
 欢迎您来注册使用。网易126邮箱:http://www.126.com


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Re: [Flashcoders] Offline/Online Security in FP8

2005-11-09 Thread franto
Sure Jester, on blog there are 13 comments already after few minutes,
if I will find solution, I will write you here
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Re: [Flashcoders] Offline/Online Security in FP8

2005-11-09 Thread franto
I've tried firefox and IE (8.5 player) but my co-worker is testing on 8 player


On 11/9/05, JesterXL [EMAIL PROTECTED] wrote:
 What browser and what Flash Player version?

 - Original Message -
 From: franto [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, November 09, 2005 11:10 AM
 Subject: Re: [Flashcoders] Offline/Online Security in FP8


 i have created cfg file as it was written in
 http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1610.html

 but still doesnt work :(
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Re: [Flashcoders] Offline/Online Security in FP8

2005-11-09 Thread franto
John Dowdell was asking exact question, what is problem here:
http://www.franto.com/blog2/flash8-security-problems

and i wrote question for him, so I hope he will answer
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Re: [Flashcoders] lightbulb motion

2005-11-04 Thread franto
Andreas I've ported your cloth to AS3 :) amazing :)
http://www.franto.com/blog2/as3-cloth-simulation-verlet-algorithm

On 11/3/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 http://www.thesundancekid.net/code/pendel/index.html
 http://www.thesundancekid.net/code/cloth/index.html

 fps is set too low (for some reason i can't remember now) which is why
 the movement looks a bit jerky.

 unfortunately i don't have the fla:s here in london but i built the code
 around a white paper from one of the coders who worked on the game
 Hitman. it was real easy to follow and if you just google for verlet
 hitman and perhaps something else, i'm sure you can find it too. i
 created a class around it in javascript a couple of years back and then
 later converted that to flash.

 /andreas

 Corban Baxter wrote:
  Hey guys I am trying to create an effect as if a light bulb is swaying from 
  a string in the ceiling. Anyone know what the best approach would be to do 
  something like this?
 
  Corban Baxter  |  rich media designer  |  www.funimation.com
 
 
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[Flashcoders] Load file from local path to swf which is on web

2005-11-04 Thread franto
Hi,

I've problem with loading swf from local path to swf on net.
Example:
you can swf on net somewhere and code inside is:

mc = this.createEmptyMovieClip(content,100)
mc.loadMovie(file://c:\test.swf)

on local there si test.swf with code:

System.security.allowDomain(*)


This wirks in Flash7, but not in Flash 8. I was searching bit, and
find such things:

- http://www.macromedia.com/devnet/flash/articles/fplayer8_security.html

Quotation from page:
---
New Restrictions
# Loading restrictions: SWF and HTML content from non-local URLs may
no longer load any content (SWF, HTML, PNG, and so on) from local
paths.

- there is some security manager for flash 8 content
http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager02.html

i allow localhost, but it doesnt helps..

And I need to work this with manual allowing localhost (It's kiosk
system, players can not set security settings for Flash player)


Does anyone have working solution for this?
Thanks many times...

-
Franto

http://blog.franto.com
http://www.flashcoders.sk
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Re: [Flashcoders] Load file from local path to swf which is on web

2005-11-04 Thread franto
in Flash 7 it was MY local drive, not SERVER local drive...
We had working example, which works in Flash7, but doesnt work in Flash8


On 11/4/05, PR Durand [EMAIL PROTECTED] wrote:
 Hi;
 Are your sure wether the

 mc.loadMovie(file://c:\test.swf)

 targets YOUR local drive or the SERVER local drive?

 PR



 franto a écrit :

 Hi,
 
 I've problem with loading swf from local path to swf on net.
 Example:
 you can swf on net somewhere and code inside is:
 
 mc = this.createEmptyMovieClip(content,100)
 mc.loadMovie(file://c:\test.swf)
 
 on local there si test.swf with code:
 
 System.security.allowDomain(*)
 
 
 This wirks in Flash7, but not in Flash 8. I was searching bit, and
 find such things:
 
 - http://www.macromedia.com/devnet/flash/articles/fplayer8_security.html
 
 Quotation from page:
 ---
 New Restrictions
 # Loading restrictions: SWF and HTML content from non-local URLs may
 no longer load any content (SWF, HTML, PNG, and so on) from local
 paths.
 
 - there is some security manager for flash 8 content
 http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager02.html
 
 i allow localhost, but it doesnt helps..
 
 And I need to work this with manual allowing localhost (It's kiosk
 system, players can not set security settings for Flash player)
 
 
 Does anyone have working solution for this?
 Thanks many times...
 
 -
 Franto
 
 http://blog.franto.com
 http://www.flashcoders.sk
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[Flashcoders] Install flash 8 player without user interactivity

2005-11-03 Thread franto
Hi,

is it possible to install Flash 8 player for browser (mainly IE)
withou user interactivity?
I need this on kiosk (SiteKiosk), there are many our kiosk in the
world, and we need update to flash 8 player, but it must be done
automatically without user interactivity?
Does anyone know if this is possible?

Thanks
-
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Re: [Flashcoders] Install flash 8 player without user interactivity

2005-11-03 Thread franto
it is on WAN, there is update script which runs automatically and can copy files

so it is enough to copy ActiveX file to some specific folder, and it
will be installed new player, that would be great...

On 11/3/05, Mike Mountain [EMAIL PROTECTED] wrote:
 So many questions...

 Are they on a WAN?
 Are they switched on 24/7?
 Do they have a content delivery mechanism?

 You should be able to just drop in the ActiveX control in the relevant
 folder using the existing content delivery system over your kiosk
 WANbut as I don't know how you're managing the data on your
 kiosks...who can say.

 M

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of franto
  Sent: 03 November 2005 11:56
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] Install flash 8 player without user
  interactivity
 
  Hi,
 
  is it possible to install Flash 8 player for browser (mainly
  IE) withou user interactivity?
  I need this on kiosk (SiteKiosk), there are many our kiosk in
  the world, and we need update to flash 8 player, but it must
  be done automatically without user interactivity?
  Does anyone know if this is possible?
 
  Thanks
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  http://blog.franto.com
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Re: [Flashcoders] Problem with Key class in Flash 8

2005-10-28 Thread franto
it doesnt works in AS3 as well :(

On 10/7/05, franto [EMAIL PROTECTED] wrote:
 Yea Alain, it works only in Flash 7, in Flash 8 it doesnt work...

 Nehal..is it working for you in Flash 8 as Alain wrote?
  down: 65
  down: 67
  down: 67
  up: 65  = in Flash 8, this never happen
  down: 67
  down: 67
  up: 67



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Re: [Flashcoders] Problem with Key class in Flash 8

2005-10-07 Thread franto
Yea Alain, it works only in Flash 7, in Flash 8 it doesnt work...

Nehal..is it working for you in Flash 8 as Alain wrote?
 down: 65
 down: 67
 down: 67
 up: 65  = in Flash 8, this never happen
 down: 67
 down: 67
 up: 67
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