Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Glen Pike
Can we keep the technicalities of iPhone SDK discussions on some Apple 
fanboi list please.


On 20/04/2010 20:39, Paul Andrews wrote:

On 20/04/2010 20:06, jonathan howe wrote:

Paul,

That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes? I thought the blocking was 
just for

distribution through the store.

-jonathan

As I understand it the new developer agreement makes you agree that as 
a licensed Apple developer you will not develop applications that 
include links to other libraries (or words to that effect). So it's a 
block on the use of the SDK. Of course, you can agree and still do it, 
but that's a violation.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Paul Andrews

On 21/04/2010 09:13, Glen Pike wrote:
Can we keep the technicalities of iPhone SDK discussions on some 
Apple fanboi list please.


No. I am actually looking to see if there is a loophole for using Flash 
on an iWhatever in a limited set of circumstances, either as prototyping 
tool or as a limited distribution application. I really don't know if an 
alternative open SDK yet exists or some kind of alternative open 
toolset exists that could make Adobes cross-compilation efforts at all 
usable.


It's not about being a fanboi, it's about recognising the iWhatever as a 
commercial opportunity and trying to leverage flash with that.


I don't like what Jobs has done, but it doesn't mean we can't be 
pragmatic and search out ways of using flash with the device 
particularly since adobe has gone to all that trouble.


I'm just interested in seeing if Flash developers on the Mac know of 
alternative tooling that might make that route possible in a limited way.


If you don't like the subject, don't read the thread. It is entirely 
relevant to Flash.


Paul.



On 20/04/2010 20:39, Paul Andrews wrote:

On 20/04/2010 20:06, jonathan howe wrote:

Paul,

That's an interesting distinction. Does the agreement say you can't 
even
test locally those kind of prototypes? I thought the blocking was 
just for

distribution through the store.

-jonathan

As I understand it the new developer agreement makes you agree that 
as a licensed Apple developer you will not develop applications that 
include links to other libraries (or words to that effect). So it's a 
block on the use of the SDK. Of course, you can agree and still do 
it, but that's a violation.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Glen Pike

Hi,

Apologies if you thought I was calling you a fanboi - that was not 
the intention, but the endless discussion about the meaning of the 
iPhone SDK is better left to lawyers who can split legal hairs with 
surgical precision.  For the rest of us a sensible way would be to think 
about the spirit of the SDK as Apple would intend it.


Pragmatically, it's your phone, you can do what you like with it.  If 
you break the SDK agreement, that's on your head.  If you find a 
loophole in the SDK agreement, then you can exploit that, but if Apple 
don't like what you have done they will change the agreement and 
probably apply it retroactively.


IMHO, Apple think the device is theirs, the developer tend to think the 
customer owns the device, but the power is in the hands of Apple and the 
market place.  The customer just wants a pretty phone that does nice 
things well and I can sort of see Apple's point in wanting to control 
what goes on the device and gives the customer that impression, although 
I do take this with a big pinch of salt when the bottom line is money...


There is a very good article I read at home - can post the URL later if 
you want, but basically it says you can do what you like with your 
phone, but you have to be prepared to accept the consequences of your 
actions if you go against what Apple intends you to do with it.


I am sure if you exploited any loophole, Apple will close that too 
because the spirit of the SDK is to prevent anyone developing for the 
iPhone using tools other than the ones they intended.  The power is in 
their hands and the only way it is going to be wrested from them is if 
people stop buying Apple products amd as much as I hate their stance and 
wish they would FOAD that ain't going to happen anytime soon.


Glen

On 21/04/2010 09:34, Paul Andrews wrote:

On 21/04/2010 09:13, Glen Pike wrote:
Can we keep the technicalities of iPhone SDK discussions on some 
Apple fanboi list please.


No. I am actually looking to see if there is a loophole for using 
Flash on an iWhatever in a limited set of circumstances, either as 
prototyping tool or as a limited distribution application. I really 
don't know if an alternative open SDK yet exists or some kind of 
alternative open toolset exists that could make Adobes 
cross-compilation efforts at all usable.


It's not about being a fanboi, it's about recognising the iWhatever as 
a commercial opportunity and trying to leverage flash with that.


I don't like what Jobs has done, but it doesn't mean we can't be 
pragmatic and search out ways of using flash with the device 
particularly since adobe has gone to all that trouble.


I'm just interested in seeing if Flash developers on the Mac know of 
alternative tooling that might make that route possible in a limited way.


If you don't like the subject, don't read the thread. It is entirely 
relevant to Flash.


Paul.



On 20/04/2010 20:39, Paul Andrews wrote:

On 20/04/2010 20:06, jonathan howe wrote:

Paul,

That's an interesting distinction. Does the agreement say you can't 
even
test locally those kind of prototypes? I thought the blocking was 
just for

distribution through the store.

-jonathan

As I understand it the new developer agreement makes you agree that 
as a licensed Apple developer you will not develop applications that 
include links to other libraries (or words to that effect). So it's 
a block on the use of the SDK. Of course, you can agree and still do 
it, but that's a violation.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Paul Andrews

On 21/04/2010 10:00, Glen Pike wrote:

Hi,

Apologies if you thought I was calling you a fanboi - that was not 
the intention, but the endless discussion about the meaning of the 
iPhone SDK is better left to lawyers who can split legal hairs with 
surgical precision.  For the rest of us a sensible way would be to 
think about the spirit of the SDK as Apple would intend it.


If I develop for windows or linux I have a choice of comilers and IDEs 
and I can get by without using Microsoft tooling. The main reason for my 
question was  to investigate if an alternative development route 
avoiding the Apple tools had emerged.


It looks like Apple have it completely locked down.
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RE: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Mattheis, Erik (MIN - WSW)
The word from other cross-compilers is Apple says they are in compliance with 
the new terms, or the new terms won't be enforced, or something. Example: 
http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/

I believe that Corona will be fine, and we are committed to delivering the 
best tool for multi-platform game and app creation for Apple and Android 
devices, and we will continue to add new features to Corona and to make it 
better every time we put a new release out.

I, along with my co-founder Walter Luh, have reached out to Apple both 
officially and unofficially, and we continue to do our diligence in regards to 
the new TOS. We have also been in touch with other companies that are in the 
same situation we are.

To this day, Apple has never officially or unofficially mentioned anything to 
us regarding non-compliance. The fact that Apple approved several Corona 
powered apps for the grand opening of the iPad store on April 3rd reaffirms our 
belief that we continue to be compliant and offer tremendous value to the 
iPhone/iPad ecosystem 

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: Wednesday, April 21, 2010 4:27 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash and iThingammybob

If I develop for windows or linux I have a choice of comilers and IDEs 
and I can get by without using Microsoft tooling. The main reason for my 
question was  to investigate if an alternative development route 
avoiding the Apple tools had emerged.

It looks like Apple have it completely locked down.
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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Matt S.
Aka, selective enforcement is in full effect.

On Wed, Apr 21, 2010 at 11:10 AM, Mattheis, Erik (MIN - WSW)
ematth...@webershandwick.com wrote:
 The word from other cross-compilers is Apple says they are in compliance with 
 the new terms, or the new terms won't be enforced, or something. Example: 
 http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/

 I believe that Corona will be fine, and we are committed to delivering the 
 best tool for multi-platform game and app creation for Apple and Android 
 devices, and we will continue to add new features to Corona and to make it 
 better every time we put a new release out.

 I, along with my co-founder Walter Luh, have reached out to Apple both 
 officially and unofficially, and we continue to do our diligence in regards 
 to the new TOS. We have also been in touch with other companies that are in 
 the same situation we are.

 To this day, Apple has never officially or unofficially mentioned anything 
 to us regarding non-compliance. The fact that Apple approved several Corona 
 powered apps for the grand opening of the iPad store on April 3rd reaffirms 
 our belief that we continue to be compliant and offer tremendous value to the 
 iPhone/iPad ecosystem 


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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Dave Watts
 No. I am actually looking to see if there is a loophole for using Flash on
 an iWhatever in a limited set of circumstances, either as prototyping tool
 or as a limited distribution application. I really don't know if an
 alternative open SDK yet exists or some kind of alternative open toolset
 exists that could make Adobes cross-compilation efforts at all usable.

It appears that Adobe is pulling their iPxx tools:
http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Paul Andrews

On 21/04/2010 17:25, Dave Watts wrote:

No. I am actually looking to see if there is a loophole for using Flash on
an iWhatever in a limited set of circumstances, either as prototyping tool
or as a limited distribution application. I really don't know if an
alternative open SDK yet exists or some kind of alternative open toolset
exists that could make Adobes cross-compilation efforts at all usable.
 

It appears that Adobe is pulling their iPxx tools:
http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/
   

Thanks Dave.

I guess that's the final nail in that coffin.

Paul

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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[Flashcoders] Flash and iThingammybob

2010-04-20 Thread Paul Andrews
Before anyone gets excited, I don't wish to re-ignite the Jobs/Apple 
hatemail (please pick another thread to manifest your anger) - just a 
question about the Apple development stranglehold.


Even if the output from Adobes Flash-Apple conversion doesn't result in 
an officially sanctioned app that can be sold via the appstore, is there 
still an internal route to deployment perhaps as a company internal 
app that isn't sold to Joe public. How exactly is the stranglehold 
enforced besides the appstore and official developer agreements?


I'm just curious about the potential use of the conversion for 
prototypes or niche uses.


Paul
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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Nathan Mynarcik
I believe you just can't sell the app on the appstore. You can export and add 
it to any iPhone, its just against their SDK to sell it on iTunes. 


--Original Message--
From: Paul Andrews
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] Flash and iThingammybob
Sent: Apr 20, 2010 7:26 AM

Before anyone gets excited, I don't wish to re-ignite the Jobs/Apple 
hatemail (please pick another thread to manifest your anger) - just a 
question about the Apple development stranglehold.

Even if the output from Adobes Flash-Apple conversion doesn't result in 
an officially sanctioned app that can be sold via the appstore, is there 
still an internal route to deployment perhaps as a company internal 
app that isn't sold to Joe public. How exactly is the stranglehold 
enforced besides the appstore and official developer agreements?

I'm just curious about the potential use of the conversion for 
prototypes or niche uses.

Paul
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nat...@mynarcik.com
254.749.2525
www.mynarcik.com

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Nathan Mynarcik
Come to think of it, I wonder if you could just make a website for support and 
download of your app. Sell it on the site via Paypal or a shopping cart. Can 
Apple prevent developers from doing this?
Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Nathan Mynarcik nat...@mynarcik.com
Date: Tue, 20 Apr 2010 12:38:41 
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash and iThingammybob

I believe you just can't sell the app on the appstore. You can export and add 
it to any iPhone, its just against their SDK to sell it on iTunes. 


--Original Message--
From: Paul Andrews
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] Flash and iThingammybob
Sent: Apr 20, 2010 7:26 AM

Before anyone gets excited, I don't wish to re-ignite the Jobs/Apple 
hatemail (please pick another thread to manifest your anger) - just a 
question about the Apple development stranglehold.

Even if the output from Adobes Flash-Apple conversion doesn't result in 
an officially sanctioned app that can be sold via the appstore, is there 
still an internal route to deployment perhaps as a company internal 
app that isn't sold to Joe public. How exactly is the stranglehold 
enforced besides the appstore and official developer agreements?

I'm just curious about the potential use of the conversion for 
prototypes or niche uses.

Paul
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nat...@mynarcik.com
254.749.2525
www.mynarcik.com

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread tom rhodes
pretty sure you can't do that


On 20 April 2010 14:46, Nathan Mynarcik nat...@mynarcik.com wrote:

 Come to think of it, I wonder if you could just make a website for support
 and download of your app. Sell it on the site via Paypal or a shopping cart.
 Can Apple prevent developers from doing this?
 Nathan Mynarcik
 Interactive Web Developer
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com

 -Original Message-
 From: Nathan Mynarcik nat...@mynarcik.com
 Date: Tue, 20 Apr 2010 12:38:41
 To: Flash Coders Listflashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Flash and iThingammybob

 I believe you just can't sell the app on the appstore. You can export and
 add it to any iPhone, its just against their SDK to sell it on iTunes.


 --Original Message--
 From: Paul Andrews
 Sender: flashcoders-boun...@chattyfig.figleaf.com
 To: Flash Coders List
 ReplyTo: Flash Coders List
 Subject: [Flashcoders] Flash and iThingammybob
 Sent: Apr 20, 2010 7:26 AM

 Before anyone gets excited, I don't wish to re-ignite the Jobs/Apple
 hatemail (please pick another thread to manifest your anger) - just a
 question about the Apple development stranglehold.

 Even if the output from Adobes Flash-Apple conversion doesn't result in
 an officially sanctioned app that can be sold via the appstore, is there
 still an internal route to deployment perhaps as a company internal
 app that isn't sold to Joe public. How exactly is the stranglehold
 enforced besides the appstore and official developer agreements?

 I'm just curious about the potential use of the conversion for
 prototypes or niche uses.

 Paul
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 Interactive Web Developer
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Paul Andrews

On 20/04/2010 13:46, Nathan Mynarcik wrote:

Come to think of it, I wonder if you could just make a website for support and 
download of your app. Sell it on the site via Paypal or a shopping cart. Can 
Apple prevent developers from doing this?
Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

   


I think there's a problem in the last stage of the deployment - you need 
a Mac + the development SDK licence now forbids the use of foreign 
libraries and hooks, so I think that's the official gotcha. I'm 
curious if there's a deployment method that bypasses the official SDK.


Paul
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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Matt S.
If the Agreement doesnt currently prevent it, you can be quite certain
a couple sentences would be added in a hurry to make sure it does.

.m

On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com wrote:
 Come to think of it, I wonder if you could just make a website for support 
 and download of your app. Sell it on the site via Paypal or a shopping cart. 
 Can Apple prevent developers from doing this?
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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Jer Brand
There is an enterprise version of the SDK that allows app distribution via
your own servers (effectively replacing the app store). We looked at this
for a state agency wanting to distribute apps to their employees.

http://developer.apple.com/programs/iphone/enterprise/

The Ad Hoc distribution of the individual SDK allows 100 people to use the
application. I don't know much about this, but apparently it can be done via
email or whatever. I'm not entirely sure how they limit you to 100 people
(http://developer.apple.com/programs/iphone/distribute.html)

Jer
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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread jonathan howe
They would have to be jailbreaked (jailbroken?) iPhones to run that. All
apps require a digital certificate, which is managed through their developer
program to be loaded onto the phone and run. The type of certificate
controls whether how they can be distributed. Non store-distributed apps are
restricted to 100 phones.

-jonathan



On Tue, Apr 20, 2010 at 9:06 AM, Matt S. mattsp...@gmail.com wrote:

 If the Agreement doesnt currently prevent it, you can be quite certain
 a couple sentences would be added in a hurry to make sure it does.

 .m

 On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com
 wrote:
  Come to think of it, I wonder if you could just make a website for
 support and download of your app. Sell it on the site via Paypal or a
 shopping cart. Can Apple prevent developers from doing this?
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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread allandt bik-elliott (thefieldcomic.com)
any developer can add an app to their phone through the compilation options
from xcode using the sdk but there's no way i know of rolling this out to
the public.

i think for what you want, going through the cydia (
http://www.appsafari.com/software/5325/cydia/) store on jailbroken phones /
pods is the way to go

a

On 20 April 2010 14:38, jonathan howe jonathangh...@gmail.com wrote:

 They would have to be jailbreaked (jailbroken?) iPhones to run that. All
 apps require a digital certificate, which is managed through their
 developer
 program to be loaded onto the phone and run. The type of certificate
 controls whether how they can be distributed. Non store-distributed apps
 are
 restricted to 100 phones.

 -jonathan



 On Tue, Apr 20, 2010 at 9:06 AM, Matt S. mattsp...@gmail.com wrote:

  If the Agreement doesnt currently prevent it, you can be quite certain
  a couple sentences would be added in a hurry to make sure it does.
 
  .m
 
  On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com
  wrote:
   Come to think of it, I wonder if you could just make a website for
  support and download of your app. Sell it on the site via Paypal or a
  shopping cart. Can Apple prevent developers from doing this?
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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread allandt bik-elliott (thefieldcomic.com)
note: to roll out an app to your dev handset requires a 100$
iphone developer license



On 20 April 2010 15:00, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 any developer can add an app to their phone through the compilation options
 from xcode using the sdk but there's no way i know of rolling this out to
 the public.

 i think for what you want, going through the cydia (
 http://www.appsafari.com/software/5325/cydia/) store on jailbroken phones
 / pods is the way to go

 a

 On 20 April 2010 14:38, jonathan howe jonathangh...@gmail.com wrote:

 They would have to be jailbreaked (jailbroken?) iPhones to run that. All
 apps require a digital certificate, which is managed through their
 developer
 program to be loaded onto the phone and run. The type of certificate
 controls whether how they can be distributed. Non store-distributed apps
 are
 restricted to 100 phones.

 -jonathan



 On Tue, Apr 20, 2010 at 9:06 AM, Matt S. mattsp...@gmail.com wrote:

  If the Agreement doesnt currently prevent it, you can be quite certain
  a couple sentences would be added in a hurry to make sure it does.
 
  .m
 
  On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com
  wrote:
   Come to think of it, I wonder if you could just make a website for
  support and download of your app. Sell it on the site via Paypal or a
  shopping cart. Can Apple prevent developers from doing this?
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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Paul Andrews

On 20/04/2010 15:00, allandt bik-elliott (thefieldcomic.com) wrote:

any developer can add an app to their phone through the compilation options
from xcode using the sdk but there's no way i know of rolling this out to
the public.

i think for what you want, going through the cydia (
http://www.appsafari.com/software/5325/cydia/) store on jailbroken phones /
pods is the way to go

a

   


I wouldn't consider an App that could only be run on a Jailbroken phone. 
The new official SDK prevents usage of the  Adobe conversion (the 
developer licence forbids it). I'm surprised there isn't an alternative 
cross-compiler out there that bypasses all this stuff. I guess it's a 
matter of time.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Paul Andrews

On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:

note: to roll out an app to your dev handset requires a 100$
iphone developer license
   
Which now forbids you to use the Adobe cross compiler. You have to agree 
to those terms.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread allandt bik-elliott (thefieldcomic.com)
sure but you can compile to your own handset for testing as much as you like
- it just won't get through the appstore approval process




On 20 April 2010 15:24, Paul Andrews p...@ipauland.com wrote:

 On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:

 note: to roll out an app to your dev handset requires a 100$
 iphone developer license


 Which now forbids you to use the Adobe cross compiler. You have to agree to
 those terms.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Paul Andrews

On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote:

sure but you can compile to your own handset for testing as much as you like
- it just won't get through the appstore approval process
   


testing isn't much use to me. I can't build software for internal use 
at a company on the basis of using a development environment where I am 
in breach of the licensing agreement. I can't go demonstrating software 
prototypes and have companies ask me about how they were developed only 
to have to explain that my working practices are based on broken agreements.



On 20 April 2010 15:24, Paul Andrewsp...@ipauland.com  wrote:

   

On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:

 

note: to roll out an app to your dev handset requires a 100$
iphone developer license


   

Which now forbids you to use the Adobe cross compiler. You have to agree to
those terms.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread allandt bik-elliott (thefieldcomic.com)
that's the problem with apple's closed system - it's their way or the high
way

android supports both models - you can put your software in their appstore
or provide a direct link on the net

a

On 20 April 2010 15:46, Paul Andrews p...@ipauland.com wrote:

 On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote:

 sure but you can compile to your own handset for testing as much as you
 like
 - it just won't get through the appstore approval process



 testing isn't much use to me. I can't build software for internal use at
 a company on the basis of using a development environment where I am in
 breach of the licensing agreement. I can't go demonstrating software
 prototypes and have companies ask me about how they were developed only to
 have to explain that my working practices are based on broken agreements.

  On 20 April 2010 15:24, Paul Andrewsp...@ipauland.com  wrote:



 On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:



 note: to roll out an app to your dev handset requires a 100$
 iphone developer license




 Which now forbids you to use the Adobe cross compiler. You have to agree
 to
 those terms.


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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread jonathan howe
Paul,

That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes? I thought the blocking was just for
distribution through the store.

-jonathan



On Tue, Apr 20, 2010 at 10:57 AM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 that's the problem with apple's closed system - it's their way or the high
 way

 android supports both models - you can put your software in their appstore
 or provide a direct link on the net

 a

 On 20 April 2010 15:46, Paul Andrews p...@ipauland.com wrote:

  On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote:
 
  sure but you can compile to your own handset for testing as much as you
  like
  - it just won't get through the appstore approval process
 
 
 
  testing isn't much use to me. I can't build software for internal use
 at
  a company on the basis of using a development environment where I am in
  breach of the licensing agreement. I can't go demonstrating software
  prototypes and have companies ask me about how they were developed only
 to
  have to explain that my working practices are based on broken agreements.
 
   On 20 April 2010 15:24, Paul Andrewsp...@ipauland.com  wrote:
 
 
 
  On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:
 
 
 
  note: to roll out an app to your dev handset requires a 100$
  iphone developer license
 
 
 
 
  Which now forbids you to use the Adobe cross compiler. You have to
 agree
  to
  those terms.
 
 
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-- 
-jonathan howe
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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Jer Brand
The Testing install on a provisioned device is also time limited.  ( I
bring this up because my touch just informed me I had 30 days before my
Client's app provision expired ).

Jer


On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote:

sure but you can compile to your own handset for testing as much as you like
 - it just won't get through the appstore approval process

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Paul Andrews

On 20/04/2010 20:06, jonathan howe wrote:

Paul,

That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes? I thought the blocking was just for
distribution through the store.

-jonathan

   
As I understand it the new developer agreement makes you agree that as a 
licensed Apple developer you will not develop applications that include 
links to other libraries (or words to that effect). So it's a block on 
the use of the SDK. Of course, you can agree and still do it, but that's 
a violation.

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