Re: [Flashcoders] Flash and iThingammybob
Can we keep the technicalities of iPhone SDK discussions on some Apple fanboi list please. On 20/04/2010 20:39, Paul Andrews wrote: On 20/04/2010 20:06, jonathan howe wrote: Paul, That's an interesting distinction. Does the agreement say you can't even test locally those kind of prototypes? I thought the blocking was just for distribution through the store. -jonathan As I understand it the new developer agreement makes you agree that as a licensed Apple developer you will not develop applications that include links to other libraries (or words to that effect). So it's a block on the use of the SDK. Of course, you can agree and still do it, but that's a violation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 21/04/2010 09:13, Glen Pike wrote: Can we keep the technicalities of iPhone SDK discussions on some Apple fanboi list please. No. I am actually looking to see if there is a loophole for using Flash on an iWhatever in a limited set of circumstances, either as prototyping tool or as a limited distribution application. I really don't know if an alternative open SDK yet exists or some kind of alternative open toolset exists that could make Adobes cross-compilation efforts at all usable. It's not about being a fanboi, it's about recognising the iWhatever as a commercial opportunity and trying to leverage flash with that. I don't like what Jobs has done, but it doesn't mean we can't be pragmatic and search out ways of using flash with the device particularly since adobe has gone to all that trouble. I'm just interested in seeing if Flash developers on the Mac know of alternative tooling that might make that route possible in a limited way. If you don't like the subject, don't read the thread. It is entirely relevant to Flash. Paul. On 20/04/2010 20:39, Paul Andrews wrote: On 20/04/2010 20:06, jonathan howe wrote: Paul, That's an interesting distinction. Does the agreement say you can't even test locally those kind of prototypes? I thought the blocking was just for distribution through the store. -jonathan As I understand it the new developer agreement makes you agree that as a licensed Apple developer you will not develop applications that include links to other libraries (or words to that effect). So it's a block on the use of the SDK. Of course, you can agree and still do it, but that's a violation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
Hi, Apologies if you thought I was calling you a fanboi - that was not the intention, but the endless discussion about the meaning of the iPhone SDK is better left to lawyers who can split legal hairs with surgical precision. For the rest of us a sensible way would be to think about the spirit of the SDK as Apple would intend it. Pragmatically, it's your phone, you can do what you like with it. If you break the SDK agreement, that's on your head. If you find a loophole in the SDK agreement, then you can exploit that, but if Apple don't like what you have done they will change the agreement and probably apply it retroactively. IMHO, Apple think the device is theirs, the developer tend to think the customer owns the device, but the power is in the hands of Apple and the market place. The customer just wants a pretty phone that does nice things well and I can sort of see Apple's point in wanting to control what goes on the device and gives the customer that impression, although I do take this with a big pinch of salt when the bottom line is money... There is a very good article I read at home - can post the URL later if you want, but basically it says you can do what you like with your phone, but you have to be prepared to accept the consequences of your actions if you go against what Apple intends you to do with it. I am sure if you exploited any loophole, Apple will close that too because the spirit of the SDK is to prevent anyone developing for the iPhone using tools other than the ones they intended. The power is in their hands and the only way it is going to be wrested from them is if people stop buying Apple products amd as much as I hate their stance and wish they would FOAD that ain't going to happen anytime soon. Glen On 21/04/2010 09:34, Paul Andrews wrote: On 21/04/2010 09:13, Glen Pike wrote: Can we keep the technicalities of iPhone SDK discussions on some Apple fanboi list please. No. I am actually looking to see if there is a loophole for using Flash on an iWhatever in a limited set of circumstances, either as prototyping tool or as a limited distribution application. I really don't know if an alternative open SDK yet exists or some kind of alternative open toolset exists that could make Adobes cross-compilation efforts at all usable. It's not about being a fanboi, it's about recognising the iWhatever as a commercial opportunity and trying to leverage flash with that. I don't like what Jobs has done, but it doesn't mean we can't be pragmatic and search out ways of using flash with the device particularly since adobe has gone to all that trouble. I'm just interested in seeing if Flash developers on the Mac know of alternative tooling that might make that route possible in a limited way. If you don't like the subject, don't read the thread. It is entirely relevant to Flash. Paul. On 20/04/2010 20:39, Paul Andrews wrote: On 20/04/2010 20:06, jonathan howe wrote: Paul, That's an interesting distinction. Does the agreement say you can't even test locally those kind of prototypes? I thought the blocking was just for distribution through the store. -jonathan As I understand it the new developer agreement makes you agree that as a licensed Apple developer you will not develop applications that include links to other libraries (or words to that effect). So it's a block on the use of the SDK. Of course, you can agree and still do it, but that's a violation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 21/04/2010 10:00, Glen Pike wrote: Hi, Apologies if you thought I was calling you a fanboi - that was not the intention, but the endless discussion about the meaning of the iPhone SDK is better left to lawyers who can split legal hairs with surgical precision. For the rest of us a sensible way would be to think about the spirit of the SDK as Apple would intend it. If I develop for windows or linux I have a choice of comilers and IDEs and I can get by without using Microsoft tooling. The main reason for my question was to investigate if an alternative development route avoiding the Apple tools had emerged. It looks like Apple have it completely locked down. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash and iThingammybob
The word from other cross-compilers is Apple says they are in compliance with the new terms, or the new terms won't be enforced, or something. Example: http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/ I believe that Corona will be fine, and we are committed to delivering the best tool for multi-platform game and app creation for Apple and Android devices, and we will continue to add new features to Corona and to make it better every time we put a new release out. I, along with my co-founder Walter Luh, have reached out to Apple both officially and unofficially, and we continue to do our diligence in regards to the new TOS. We have also been in touch with other companies that are in the same situation we are. To this day, Apple has never officially or unofficially mentioned anything to us regarding non-compliance. The fact that Apple approved several Corona powered apps for the grand opening of the iPad store on April 3rd reaffirms our belief that we continue to be compliant and offer tremendous value to the iPhone/iPad ecosystem _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: Wednesday, April 21, 2010 4:27 AM To: Flash Coders List Subject: Re: [Flashcoders] Flash and iThingammybob If I develop for windows or linux I have a choice of comilers and IDEs and I can get by without using Microsoft tooling. The main reason for my question was to investigate if an alternative development route avoiding the Apple tools had emerged. It looks like Apple have it completely locked down. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
Aka, selective enforcement is in full effect. On Wed, Apr 21, 2010 at 11:10 AM, Mattheis, Erik (MIN - WSW) ematth...@webershandwick.com wrote: The word from other cross-compilers is Apple says they are in compliance with the new terms, or the new terms won't be enforced, or something. Example: http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/ I believe that Corona will be fine, and we are committed to delivering the best tool for multi-platform game and app creation for Apple and Android devices, and we will continue to add new features to Corona and to make it better every time we put a new release out. I, along with my co-founder Walter Luh, have reached out to Apple both officially and unofficially, and we continue to do our diligence in regards to the new TOS. We have also been in touch with other companies that are in the same situation we are. To this day, Apple has never officially or unofficially mentioned anything to us regarding non-compliance. The fact that Apple approved several Corona powered apps for the grand opening of the iPad store on April 3rd reaffirms our belief that we continue to be compliant and offer tremendous value to the iPhone/iPad ecosystem ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
No. I am actually looking to see if there is a loophole for using Flash on an iWhatever in a limited set of circumstances, either as prototyping tool or as a limited distribution application. I really don't know if an alternative open SDK yet exists or some kind of alternative open toolset exists that could make Adobes cross-compilation efforts at all usable. It appears that Adobe is pulling their iPxx tools: http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/ Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 21/04/2010 17:25, Dave Watts wrote: No. I am actually looking to see if there is a loophole for using Flash on an iWhatever in a limited set of circumstances, either as prototyping tool or as a limited distribution application. I really don't know if an alternative open SDK yet exists or some kind of alternative open toolset exists that could make Adobes cross-compilation efforts at all usable. It appears that Adobe is pulling their iPxx tools: http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/ Thanks Dave. I guess that's the final nail in that coffin. Paul Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash and iThingammybob
Before anyone gets excited, I don't wish to re-ignite the Jobs/Apple hatemail (please pick another thread to manifest your anger) - just a question about the Apple development stranglehold. Even if the output from Adobes Flash-Apple conversion doesn't result in an officially sanctioned app that can be sold via the appstore, is there still an internal route to deployment perhaps as a company internal app that isn't sold to Joe public. How exactly is the stranglehold enforced besides the appstore and official developer agreements? I'm just curious about the potential use of the conversion for prototypes or niche uses. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
I believe you just can't sell the app on the appstore. You can export and add it to any iPhone, its just against their SDK to sell it on iTunes. --Original Message-- From: Paul Andrews Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Flash and iThingammybob Sent: Apr 20, 2010 7:26 AM Before anyone gets excited, I don't wish to re-ignite the Jobs/Apple hatemail (please pick another thread to manifest your anger) - just a question about the Apple development stranglehold. Even if the output from Adobes Flash-Apple conversion doesn't result in an officially sanctioned app that can be sold via the appstore, is there still an internal route to deployment perhaps as a company internal app that isn't sold to Joe public. How exactly is the stranglehold enforced besides the appstore and official developer agreements? I'm just curious about the potential use of the conversion for prototypes or niche uses. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
Come to think of it, I wonder if you could just make a website for support and download of your app. Sell it on the site via Paypal or a shopping cart. Can Apple prevent developers from doing this? Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com -Original Message- From: Nathan Mynarcik nat...@mynarcik.com Date: Tue, 20 Apr 2010 12:38:41 To: Flash Coders Listflashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash and iThingammybob I believe you just can't sell the app on the appstore. You can export and add it to any iPhone, its just against their SDK to sell it on iTunes. --Original Message-- From: Paul Andrews Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Flash and iThingammybob Sent: Apr 20, 2010 7:26 AM Before anyone gets excited, I don't wish to re-ignite the Jobs/Apple hatemail (please pick another thread to manifest your anger) - just a question about the Apple development stranglehold. Even if the output from Adobes Flash-Apple conversion doesn't result in an officially sanctioned app that can be sold via the appstore, is there still an internal route to deployment perhaps as a company internal app that isn't sold to Joe public. How exactly is the stranglehold enforced besides the appstore and official developer agreements? I'm just curious about the potential use of the conversion for prototypes or niche uses. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
pretty sure you can't do that On 20 April 2010 14:46, Nathan Mynarcik nat...@mynarcik.com wrote: Come to think of it, I wonder if you could just make a website for support and download of your app. Sell it on the site via Paypal or a shopping cart. Can Apple prevent developers from doing this? Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com -Original Message- From: Nathan Mynarcik nat...@mynarcik.com Date: Tue, 20 Apr 2010 12:38:41 To: Flash Coders Listflashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash and iThingammybob I believe you just can't sell the app on the appstore. You can export and add it to any iPhone, its just against their SDK to sell it on iTunes. --Original Message-- From: Paul Andrews Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Flash and iThingammybob Sent: Apr 20, 2010 7:26 AM Before anyone gets excited, I don't wish to re-ignite the Jobs/Apple hatemail (please pick another thread to manifest your anger) - just a question about the Apple development stranglehold. Even if the output from Adobes Flash-Apple conversion doesn't result in an officially sanctioned app that can be sold via the appstore, is there still an internal route to deployment perhaps as a company internal app that isn't sold to Joe public. How exactly is the stranglehold enforced besides the appstore and official developer agreements? I'm just curious about the potential use of the conversion for prototypes or niche uses. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 20/04/2010 13:46, Nathan Mynarcik wrote: Come to think of it, I wonder if you could just make a website for support and download of your app. Sell it on the site via Paypal or a shopping cart. Can Apple prevent developers from doing this? Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com I think there's a problem in the last stage of the deployment - you need a Mac + the development SDK licence now forbids the use of foreign libraries and hooks, so I think that's the official gotcha. I'm curious if there's a deployment method that bypasses the official SDK. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
If the Agreement doesnt currently prevent it, you can be quite certain a couple sentences would be added in a hurry to make sure it does. .m On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com wrote: Come to think of it, I wonder if you could just make a website for support and download of your app. Sell it on the site via Paypal or a shopping cart. Can Apple prevent developers from doing this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
There is an enterprise version of the SDK that allows app distribution via your own servers (effectively replacing the app store). We looked at this for a state agency wanting to distribute apps to their employees. http://developer.apple.com/programs/iphone/enterprise/ The Ad Hoc distribution of the individual SDK allows 100 people to use the application. I don't know much about this, but apparently it can be done via email or whatever. I'm not entirely sure how they limit you to 100 people (http://developer.apple.com/programs/iphone/distribute.html) Jer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
They would have to be jailbreaked (jailbroken?) iPhones to run that. All apps require a digital certificate, which is managed through their developer program to be loaded onto the phone and run. The type of certificate controls whether how they can be distributed. Non store-distributed apps are restricted to 100 phones. -jonathan On Tue, Apr 20, 2010 at 9:06 AM, Matt S. mattsp...@gmail.com wrote: If the Agreement doesnt currently prevent it, you can be quite certain a couple sentences would be added in a hurry to make sure it does. .m On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com wrote: Come to think of it, I wonder if you could just make a website for support and download of your app. Sell it on the site via Paypal or a shopping cart. Can Apple prevent developers from doing this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
any developer can add an app to their phone through the compilation options from xcode using the sdk but there's no way i know of rolling this out to the public. i think for what you want, going through the cydia ( http://www.appsafari.com/software/5325/cydia/) store on jailbroken phones / pods is the way to go a On 20 April 2010 14:38, jonathan howe jonathangh...@gmail.com wrote: They would have to be jailbreaked (jailbroken?) iPhones to run that. All apps require a digital certificate, which is managed through their developer program to be loaded onto the phone and run. The type of certificate controls whether how they can be distributed. Non store-distributed apps are restricted to 100 phones. -jonathan On Tue, Apr 20, 2010 at 9:06 AM, Matt S. mattsp...@gmail.com wrote: If the Agreement doesnt currently prevent it, you can be quite certain a couple sentences would be added in a hurry to make sure it does. .m On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com wrote: Come to think of it, I wonder if you could just make a website for support and download of your app. Sell it on the site via Paypal or a shopping cart. Can Apple prevent developers from doing this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
note: to roll out an app to your dev handset requires a 100$ iphone developer license On 20 April 2010 15:00, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: any developer can add an app to their phone through the compilation options from xcode using the sdk but there's no way i know of rolling this out to the public. i think for what you want, going through the cydia ( http://www.appsafari.com/software/5325/cydia/) store on jailbroken phones / pods is the way to go a On 20 April 2010 14:38, jonathan howe jonathangh...@gmail.com wrote: They would have to be jailbreaked (jailbroken?) iPhones to run that. All apps require a digital certificate, which is managed through their developer program to be loaded onto the phone and run. The type of certificate controls whether how they can be distributed. Non store-distributed apps are restricted to 100 phones. -jonathan On Tue, Apr 20, 2010 at 9:06 AM, Matt S. mattsp...@gmail.com wrote: If the Agreement doesnt currently prevent it, you can be quite certain a couple sentences would be added in a hurry to make sure it does. .m On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com wrote: Come to think of it, I wonder if you could just make a website for support and download of your app. Sell it on the site via Paypal or a shopping cart. Can Apple prevent developers from doing this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 20/04/2010 15:00, allandt bik-elliott (thefieldcomic.com) wrote: any developer can add an app to their phone through the compilation options from xcode using the sdk but there's no way i know of rolling this out to the public. i think for what you want, going through the cydia ( http://www.appsafari.com/software/5325/cydia/) store on jailbroken phones / pods is the way to go a I wouldn't consider an App that could only be run on a Jailbroken phone. The new official SDK prevents usage of the Adobe conversion (the developer licence forbids it). I'm surprised there isn't an alternative cross-compiler out there that bypasses all this stuff. I guess it's a matter of time. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote: note: to roll out an app to your dev handset requires a 100$ iphone developer license Which now forbids you to use the Adobe cross compiler. You have to agree to those terms. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
sure but you can compile to your own handset for testing as much as you like - it just won't get through the appstore approval process On 20 April 2010 15:24, Paul Andrews p...@ipauland.com wrote: On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote: note: to roll out an app to your dev handset requires a 100$ iphone developer license Which now forbids you to use the Adobe cross compiler. You have to agree to those terms. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote: sure but you can compile to your own handset for testing as much as you like - it just won't get through the appstore approval process testing isn't much use to me. I can't build software for internal use at a company on the basis of using a development environment where I am in breach of the licensing agreement. I can't go demonstrating software prototypes and have companies ask me about how they were developed only to have to explain that my working practices are based on broken agreements. On 20 April 2010 15:24, Paul Andrewsp...@ipauland.com wrote: On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote: note: to roll out an app to your dev handset requires a 100$ iphone developer license Which now forbids you to use the Adobe cross compiler. You have to agree to those terms. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
that's the problem with apple's closed system - it's their way or the high way android supports both models - you can put your software in their appstore or provide a direct link on the net a On 20 April 2010 15:46, Paul Andrews p...@ipauland.com wrote: On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote: sure but you can compile to your own handset for testing as much as you like - it just won't get through the appstore approval process testing isn't much use to me. I can't build software for internal use at a company on the basis of using a development environment where I am in breach of the licensing agreement. I can't go demonstrating software prototypes and have companies ask me about how they were developed only to have to explain that my working practices are based on broken agreements. On 20 April 2010 15:24, Paul Andrewsp...@ipauland.com wrote: On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote: note: to roll out an app to your dev handset requires a 100$ iphone developer license Which now forbids you to use the Adobe cross compiler. You have to agree to those terms. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
Paul, That's an interesting distinction. Does the agreement say you can't even test locally those kind of prototypes? I thought the blocking was just for distribution through the store. -jonathan On Tue, Apr 20, 2010 at 10:57 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: that's the problem with apple's closed system - it's their way or the high way android supports both models - you can put your software in their appstore or provide a direct link on the net a On 20 April 2010 15:46, Paul Andrews p...@ipauland.com wrote: On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote: sure but you can compile to your own handset for testing as much as you like - it just won't get through the appstore approval process testing isn't much use to me. I can't build software for internal use at a company on the basis of using a development environment where I am in breach of the licensing agreement. I can't go demonstrating software prototypes and have companies ask me about how they were developed only to have to explain that my working practices are based on broken agreements. On 20 April 2010 15:24, Paul Andrewsp...@ipauland.com wrote: On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote: note: to roll out an app to your dev handset requires a 100$ iphone developer license Which now forbids you to use the Adobe cross compiler. You have to agree to those terms. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
The Testing install on a provisioned device is also time limited. ( I bring this up because my touch just informed me I had 30 days before my Client's app provision expired ). Jer On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote: sure but you can compile to your own handset for testing as much as you like - it just won't get through the appstore approval process ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 20/04/2010 20:06, jonathan howe wrote: Paul, That's an interesting distinction. Does the agreement say you can't even test locally those kind of prototypes? I thought the blocking was just for distribution through the store. -jonathan As I understand it the new developer agreement makes you agree that as a licensed Apple developer you will not develop applications that include links to other libraries (or words to that effect). So it's a block on the use of the SDK. Of course, you can agree and still do it, but that's a violation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders