Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread allandt bik-elliott (thefieldcomic.com)
loved this post and think it will be a great discussion if some of the heavy
hitters on this list get involved

Unity is an amazing piece of tech and will be a big player in the future
(anyone who doesn't believe should spend an hour with cartoon network's
www.fusionfall.com)

Adobe has established itself as the de facto supplier of creative apps but
just like Quark did in print, it is definitely in danger of walling itself
into it's own garden and simply becoming irrelevant. It made a brilliant
strategic move (for itself, if not for the consumer) in buying macromedia
but doing so hasn't guaranteed it's future and I think it should be looking
for ways of being relevant on all platforms, despite the platform holder's
reservations.

What you have suggested for flash as a separate app in it's own right (being
launched by the browser, maybe on a click on a flash icon, much like youtube
is right now) would seem to be a brilliant idea. Flash is a bit of a
processor hog but without the encumbrance of the browser as well, it could
work really well on the iphone and not be too much of a drain.

Apple's main problem with flash, as with java, is that it won't allow other
development platforms onto it's hardware. It maintains that this is for
security reasons but I don't think that there is a dev out there that thinks
it's anything other than to stop people circumventing apple's appstore for
distribution. However, I think the argument that the web itself (as well as
unity) could be seen as a platform and was certainly sold as such by apple
originally as the iphone development environment before the appstore came
along is much more valid.

There can be no doubt that Apple will have to allow something of flash in
the future but until apple and adobe stop squabbling like kids in a
playground, that may be quite some way off, after the damage has been done

a

On Fri, Mar 20, 2009 at 11:59 AM, Romuald Quantin 
soundstep.mail...@googlemail.com wrote:

 Hi,

 Not sure that's really the right place for it, but... I'm wondering what
 are your thoughts about that.

 Which Flash Developer has never had a struggle with Flash Player
 performance and garbage collection?

 I'm not surprised apple doesn't want flash on their iPhone because of
 performance issues. You can say not it is not true, it is because of their
 PDF renderer, and they have a flash player running on the iPhone in their
 lab, blah blah. But the Flash Player is a slow virtual machine, isn't that
 right?

 Even AIR applications are always kind of slow, not as quick and reactive as
 a desktop application should be, and this because of the Flash Player. Just
 resizing a window, select text or other simple action is not as reactive a
 real desktop application should be.

 When I see what the Unity3D player (and very lightweight in terms of file
 size) can render, WOW. Yes the Flash Platform has wonderful tool and
 framework to create applications, but how long before someone is coming all
 these tools (such as AIR, the Flex framework, layouts and components)? Maybe
 Unity? Maybe another?

 On the iPhone you can't see a Flash site or a Unity3D site, if I'm not
 wrong unity has created a tool to convert Unity application to iPhone
 application (not web-based then), but... where the hell is that Flash Player
 converter to create iPhone application from AS code? What is Adobe doing
 about that? How can 35 people from Unity can be more reactive than Adobe?
 Does Adobe have a problem with the Flash virtual machine?

 With today's computer, how can a virtual machine be that slow? And I'm not
 talking about web-based application that can limited by the browser, but
 also AIR application.

 Even if Flash will be here for a great bunch of years, I don't see a real
 good future unless they re-write a real new Virtual Machine that is taking
 all the power you can use from a computer.

 If I'm not wrong Flash is running on Google Android phone? Is it working
 well?

 You might say I'm completely wrong, fine, I dont know everything. I'm just
 asking questions. I'm just wondering what's going because I have to struggle
 about Flash Player performance.

 What do you think? If the Flash Player a great virtual machine or will it
 be overwhelmed by other technologies if Adobe does not react? Is there
 something I'm missing? Flash Community is a wonderful one, I'd like to think
 the Flash Platform will evolve.

 Romu

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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Paul Andrews

Maybe Adobe will make their own A-Phone.

Research has shown that customers should have substantial space in their 
pocket once the money has been removed from their wallet to buy it.


Naturally, to get the optimum feature set you will need to buy the whole 
A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the 
A-Phone, further slimming the wallet. On the downside you will require a 
pocket a foot square to put it all in..  ;-)


- Original Message - 
From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, March 20, 2009 12:30 PM
Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance


loved this post and think it will be a great discussion if some of the 
heavy

hitters on this list get involved

Unity is an amazing piece of tech and will be a big player in the future
(anyone who doesn't believe should spend an hour with cartoon network's
www.fusionfall.com)

Adobe has established itself as the de facto supplier of creative apps but
just like Quark did in print, it is definitely in danger of walling itself
into it's own garden and simply becoming irrelevant. It made a brilliant
strategic move (for itself, if not for the consumer) in buying macromedia
but doing so hasn't guaranteed it's future and I think it should be 
looking

for ways of being relevant on all platforms, despite the platform holder's
reservations.

What you have suggested for flash as a separate app in it's own right 
(being
launched by the browser, maybe on a click on a flash icon, much like 
youtube

is right now) would seem to be a brilliant idea. Flash is a bit of a
processor hog but without the encumbrance of the browser as well, it could
work really well on the iphone and not be too much of a drain.

Apple's main problem with flash, as with java, is that it won't allow 
other

development platforms onto it's hardware. It maintains that this is for
security reasons but I don't think that there is a dev out there that 
thinks

it's anything other than to stop people circumventing apple's appstore for
distribution. However, I think the argument that the web itself (as well 
as

unity) could be seen as a platform and was certainly sold as such by apple
originally as the iphone development environment before the appstore came
along is much more valid.

There can be no doubt that Apple will have to allow something of flash in
the future but until apple and adobe stop squabbling like kids in a
playground, that may be quite some way off, after the damage has been done

a

On Fri, Mar 20, 2009 at 11:59 AM, Romuald Quantin 
soundstep.mail...@googlemail.com wrote:


Hi,

Not sure that's really the right place for it, but... I'm wondering what
are your thoughts about that.

Which Flash Developer has never had a struggle with Flash Player
performance and garbage collection?

I'm not surprised apple doesn't want flash on their iPhone because of
performance issues. You can say not it is not true, it is because of 
their

PDF renderer, and they have a flash player running on the iPhone in their
lab, blah blah. But the Flash Player is a slow virtual machine, isn't 
that

right?

Even AIR applications are always kind of slow, not as quick and reactive 
as
a desktop application should be, and this because of the Flash Player. 
Just
resizing a window, select text or other simple action is not as reactive 
a

real desktop application should be.

When I see what the Unity3D player (and very lightweight in terms of file
size) can render, WOW. Yes the Flash Platform has wonderful tool and
framework to create applications, but how long before someone is coming 
all
these tools (such as AIR, the Flex framework, layouts and components)? 
Maybe

Unity? Maybe another?

On the iPhone you can't see a Flash site or a Unity3D site, if I'm not
wrong unity has created a tool to convert Unity application to iPhone
application (not web-based then), but... where the hell is that Flash 
Player

converter to create iPhone application from AS code? What is Adobe doing
about that? How can 35 people from Unity can be more reactive than Adobe?
Does Adobe have a problem with the Flash virtual machine?

With today's computer, how can a virtual machine be that slow? And I'm 
not

talking about web-based application that can limited by the browser, but
also AIR application.

Even if Flash will be here for a great bunch of years, I don't see a real
good future unless they re-write a real new Virtual Machine that is 
taking

all the power you can use from a computer.

If I'm not wrong Flash is running on Google Android phone? Is it working
well?

You might say I'm completely wrong, fine, I dont know everything. I'm 
just
asking questions. I'm just wondering what's going because I have to 
struggle

about Flash Player performance.

What do you think? If the Flash Player a great virtual machine or will it
be overwhelmed by other technologies if Adobe does

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Glen Pike


Naturally, to get the optimum feature set you will need to buy the 
whole A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from 
the A-Phone, further slimming the wallet. On the downside you will 
require a pocket a foot square to put it all in..  ;-)
And another pocket a foot square for the hard disk needed to install all 
the common files...

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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
Disk space will be the least of all issues. What you say about Quark is
quite relevant. I would say it's already happening. I'd have never become a
developer if it weren't for the actionscript 1.0 on-ramp. But after 9 years,
I'm seriously considering a move to full time Unity development. There's no
reason at all that Unity can't experience the same ubiquity as the
flashplayer with a more seamless installer. Once macromedia started the
built in upgrading with fp v6, new version adoption sped up dramatically.
The recently released fp10 penetration numbers are impressive to say the
least.

More on point, the lack of flashplayer on iPhone is purely control and well
within Apple's rights. I support lawful profit security. But it does not
close the gate completely on porting actionscript/flex based apps to the
iPhone. Just yesterday I was reading
herehttp://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/about
C++ conversion. You all remember the Quake demo I'm sure. There's no
secret agreement between Unity and Apple that I know of, Unity has simply
created a great compiler for an already supported language. I think it's
quite possible to create a similar tool for actionscript and flex.

On Fri, Mar 20, 2009 at 10:04 AM, Glen Pike g...@engineeredarts.co.ukwrote:


  Naturally, to get the optimum feature set you will need to buy the whole
 A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the
 A-Phone, further slimming the wallet. On the downside you will require a
 pocket a foot square to put it all in..  ;-)

 And another pocket a foot square for the hard disk needed to install all
 the common files...

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
--Joel Stransky
stranskydesign.com
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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Taka Kojima
Unity is pretty kick-ass, but Unity != Flash

They serve two different purposes. Unity is a multiplatform game
development tool, whereas Flash is more encompassing -- i.e. it is not
strictly a gaming platform, in fact though it is used quite a bit for
online games, that is not its main purpose.

You can't build a website in Unity... therefore, the only real
semi-contender to Flash is Silverlight, I really don't think Flash is
in too much danger at the moment.



On Fri, Mar 20, 2009 at 11:32 AM, Joel Stransky
stranskydes...@gmail.com wrote:
 Disk space will be the least of all issues. What you say about Quark is
 quite relevant. I would say it's already happening. I'd have never become a
 developer if it weren't for the actionscript 1.0 on-ramp. But after 9 years,
 I'm seriously considering a move to full time Unity development. There's no
 reason at all that Unity can't experience the same ubiquity as the
 flashplayer with a more seamless installer. Once macromedia started the
 built in upgrading with fp v6, new version adoption sped up dramatically.
 The recently released fp10 penetration numbers are impressive to say the
 least.

 More on point, the lack of flashplayer on iPhone is purely control and well
 within Apple's rights. I support lawful profit security. But it does not
 close the gate completely on porting actionscript/flex based apps to the
 iPhone. Just yesterday I was reading
 herehttp://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/about
 C++ conversion. You all remember the Quake demo I'm sure. There's no
 secret agreement between Unity and Apple that I know of, Unity has simply
 created a great compiler for an already supported language. I think it's
 quite possible to create a similar tool for actionscript and flex.

 On Fri, Mar 20, 2009 at 10:04 AM, Glen Pike g...@engineeredarts.co.ukwrote:


  Naturally, to get the optimum feature set you will need to buy the whole
 A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the
 A-Phone, further slimming the wallet. On the downside you will require a
 pocket a foot square to put it all in..  ;-)

 And another pocket a foot square for the hard disk needed to install all
 the common files...

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




 --
 --Joel Stransky
 stranskydesign.com
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
I'm not suggesting Unity is a replacement for flash so much as that it's
worth having a viable market. I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.

On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:

 Unity is pretty kick-ass, but Unity != Flash

 They serve two different purposes. Unity is a multiplatform game
 development tool, whereas Flash is more encompassing -- i.e. it is not
 strictly a gaming platform, in fact though it is used quite a bit for
 online games, that is not its main purpose.

 You can't build a website in Unity... therefore, the only real
 semi-contender to Flash is Silverlight, I really don't think Flash is
 in too much danger at the moment.



 On Fri, Mar 20, 2009 at 11:32 AM, Joel Stransky
 stranskydes...@gmail.com wrote:
  Disk space will be the least of all issues. What you say about Quark is
  quite relevant. I would say it's already happening. I'd have never become
 a
  developer if it weren't for the actionscript 1.0 on-ramp. But after 9
 years,
  I'm seriously considering a move to full time Unity development. There's
 no
  reason at all that Unity can't experience the same ubiquity as the
  flashplayer with a more seamless installer. Once macromedia started the
  built in upgrading with fp v6, new version adoption sped up dramatically.
  The recently released fp10 penetration numbers are impressive to say the
  least.
 
  More on point, the lack of flashplayer on iPhone is purely control and
 well
  within Apple's rights. I support lawful profit security. But it does not
  close the gate completely on porting actionscript/flex based apps to the
  iPhone. Just yesterday I was reading
  here
 http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/
 about
  C++ conversion. You all remember the Quake demo I'm sure. There's no
  secret agreement between Unity and Apple that I know of, Unity has simply
  created a great compiler for an already supported language. I think it's
  quite possible to create a similar tool for actionscript and flex.
 
  On Fri, Mar 20, 2009 at 10:04 AM, Glen Pike g...@engineeredarts.co.uk
 wrote:
 
 
   Naturally, to get the optimum feature set you will need to buy the
 whole
  A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the
  A-Phone, further slimming the wallet. On the downside you will require
 a
  pocket a foot square to put it all in..  ;-)
 
  And another pocket a foot square for the hard disk needed to install all
  the common files...
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
  --
  --Joel Stransky
  stranskydesign.com
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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stranskydesign.com
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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Muzak

quote
Unity is a multiplatform game development tool
/quote

Banner ads, really??

I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.


That to me sounds like cramming a banner ad into the Quake engine.

One of the reasons Flash became so popular was because of its small filesize.
The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb.

I'm not surprised apple doesn't want flash on their iPhone because of 
performance issues. But the Flash Player is a slow virtual machine, 
isn't that right?


I'd say for a 1.5mb plugin its damn fast and it gets better with every version.

Yes the Flash Platform has wonderful tool 
and framework to create applications, but how long before someone is 
coming all these tools (such as AIR, the Flex framework, layouts and 
components)? Maybe Unity? Maybe another?


People have been saying this for years now, still have to see it happen.
Silverlight anyone??

Even if Flash will be here for a great bunch of years, I don't see a 
real good future unless they re-write a real new Virtual Machine that is 
taking all the power you can use from a computer.


At what cost?
I'm pretty sure this has nothing to do with Adobe not being able to write a 
decent VM.
Meaning, I'm sure they're capable of doing so, but at what cost? 
Well, for one, filesize comes to mind again.


Is there a market for Unity 3D? I'm sure there is and their demo site shows 
that as well.
Does this affect Adobe/Flash? I seriously doubt it. 
As Taka pointed out:

Unity is pretty kick-ass, but Unity != Flash

One is a game development platform, the other a rich (internet) application 
platform.

regards,
Muzak

- Original Message - 
From: Joel Stransky stranskydes...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, March 20, 2009 8:53 PM
Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance



I'm not suggesting Unity is a replacement for flash so much as that it's
worth having a viable market. I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.

On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:



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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky

 Banner ads, really??

Yeah banner ads. Or whatever the case may be. I don't just shell out flash
on a whim, only if it's the only platform that can achieve my clients needs.
We've always wanted a good 3d solution and even Anark guys are moving over
to Unity. Just saying it'd be nice to have that option should the need
arise.

On Fri, Mar 20, 2009 at 5:51 PM, Muzak p.ginnebe...@telenet.be wrote:

 quote
 Unity is a multiplatform game development tool
 /quote

 Banner ads, really??

 I'd like to be able to tell a client some day
 who has a banner campaign only capable in Unity that it has a large enough
 install base.


 That to me sounds like cramming a banner ad into the Quake engine.

 One of the reasons Flash became so popular was because of its small
 filesize.
 The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb.

  I'm not surprised apple doesn't want flash on their iPhone because of
 performance issues. But the Flash Player is a slow virtual machine, isn't
 that right?


 I'd say for a 1.5mb plugin its damn fast and it gets better with every
 version.

  Yes the Flash Platform has wonderful tool and framework to create
 applications, but how long before someone is coming all these tools (such as
 AIR, the Flex framework, layouts and components)? Maybe Unity? Maybe
 another?


 People have been saying this for years now, still have to see it happen.
 Silverlight anyone??

  Even if Flash will be here for a great bunch of years, I don't see a real
 good future unless they re-write a real new Virtual Machine that is taking
 all the power you can use from a computer.


 At what cost?
 I'm pretty sure this has nothing to do with Adobe not being able to write a
 decent VM.
 Meaning, I'm sure they're capable of doing so, but at what cost? Well, for
 one, filesize comes to mind again.

 Is there a market for Unity 3D? I'm sure there is and their demo site shows
 that as well.
 Does this affect Adobe/Flash? I seriously doubt it. As Taka pointed out:

 Unity is pretty kick-ass, but Unity != Flash

 One is a game development platform, the other a rich (internet) application
 platform.

 regards,
 Muzak

 - Original Message - From: Joel Stransky 
 stranskydes...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Friday, March 20, 2009 8:53 PM
 Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance


  I'm not suggesting Unity is a replacement for flash so much as that it's
 worth having a viable market. I'd like to be able to tell a client some
 day
 who has a banner campaign only capable in Unity that it has a large enough
 install base.

 On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:


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stranskydesign.com
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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Taka Kojima
Well, banner ads usually have a 50 k cap size limit, rich media
usually caps it at around 150-200k, I don't think you can even
accomplish what you want to accomplish with Unity within that size
limit anyways.

On Fri, Mar 20, 2009 at 3:27 PM, Joel Stransky stranskydes...@gmail.com wrote:

 Banner ads, really??

 Yeah banner ads. Or whatever the case may be. I don't just shell out flash
 on a whim, only if it's the only platform that can achieve my clients needs.
 We've always wanted a good 3d solution and even Anark guys are moving over
 to Unity. Just saying it'd be nice to have that option should the need
 arise.

 On Fri, Mar 20, 2009 at 5:51 PM, Muzak p.ginnebe...@telenet.be wrote:

 quote
 Unity is a multiplatform game development tool
 /quote

 Banner ads, really??

 I'd like to be able to tell a client some day
 who has a banner campaign only capable in Unity that it has a large enough
 install base.


 That to me sounds like cramming a banner ad into the Quake engine.

 One of the reasons Flash became so popular was because of its small
 filesize.
 The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb.

  I'm not surprised apple doesn't want flash on their iPhone because of
 performance issues. But the Flash Player is a slow virtual machine, isn't
 that right?


 I'd say for a 1.5mb plugin its damn fast and it gets better with every
 version.

  Yes the Flash Platform has wonderful tool and framework to create
 applications, but how long before someone is coming all these tools (such as
 AIR, the Flex framework, layouts and components)? Maybe Unity? Maybe
 another?


 People have been saying this for years now, still have to see it happen.
 Silverlight anyone??

  Even if Flash will be here for a great bunch of years, I don't see a real
 good future unless they re-write a real new Virtual Machine that is taking
 all the power you can use from a computer.


 At what cost?
 I'm pretty sure this has nothing to do with Adobe not being able to write a
 decent VM.
 Meaning, I'm sure they're capable of doing so, but at what cost? Well, for
 one, filesize comes to mind again.

 Is there a market for Unity 3D? I'm sure there is and their demo site shows
 that as well.
 Does this affect Adobe/Flash? I seriously doubt it. As Taka pointed out:

 Unity is pretty kick-ass, but Unity != Flash

 One is a game development platform, the other a rich (internet) application
 platform.

 regards,
 Muzak

 - Original Message - From: Joel Stransky 
 stranskydes...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Friday, March 20, 2009 8:53 PM
 Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance


  I'm not suggesting Unity is a replacement for flash so much as that it's
 worth having a viable market. I'd like to be able to tell a client some
 day
 who has a banner campaign only capable in Unity that it has a large enough
 install base.

 On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:


 ___
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 --
 --Joel Stransky
 stranskydesign.com
 ___
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