Re: [Flashcoders] all useless: removeMovieClip, destroyObject, DepthManager.setDepthTo

2008-09-03 Thread Jon Bradley


On Sep 3, 2008, at 2:16 PM, Mendelsohn, Michael wrote:

I can't seem to figure out in AS2 how to get V2 components off the
stage.  I've tried destroyObject, removeMovieClip and even used the
DepthManager class to try to get the depth within range to be removed.
It's showing as -32000.

Any ideas how to get the movieClip off the stage?


This might help.

http://board.flashkit.com/board/showthread.php?t=702902

I have never used DepthManager and createClassObjectAtDepth, or  
createClassObject ... mainly because they suck. So, I've never had a  
problem because I've always just casted any v2 component as a  
MovieClip in any AS2 class (I never needed code completion on them).


good luck with that one.

- jon
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Re: [Flashcoders] Dynamic Scrollable textfield

2008-09-04 Thread Jon Bradley


On Sep 4, 2008, at 12:50 PM, Lehr, Theodore M (N-SGIS) wrote:


Thanks, but I am talking about having it scroll, not just be
multilined... Ideally, I would like to do it as simple as a div  
does in

html (style=overflow:auto; height:400px;) is there a simple way like
this in as?


TextFieldInstance.scroll

and

TextFieldInstance.maxscroll

Only works if the field is set to multLine. You need to generate your  
own scrollbars, or if using AS2 link a UIScrollBar instance to it (or  
use a TextArea component).


You don't get any automatic scrollbars with text fields in Flash,  
only text fields themselves. For anything with scrollbars you need to  
use components.


cheers,

Jon

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Re: [Flashcoders] TextArea class properties

2008-09-09 Thread Jon Bradley

On Sep 9, 2008, at 12:05 PM, Merrill, Jason wrote:


Have you tried selectable = false?


I think it might be:

textAreaInstance.enabled = false;

Getting rid of the focus rect is generally a separate issue though,  
but when the component 'enabled' property is set to false, the focus  
rect shouldn't show.


- jon


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Re: [Flashcoders] Zipping in AS3

2008-09-24 Thread Jon Bradley


On Sep 24, 2008, at 9:57 AM, Claus Wahlers wrote:

Hey Claus, one of the reasons I can't use it is because of its  
inability

to work with a .zip file created on Mac OSX.


AS3 Zip from nochump avoids the alder32 issue by implementing the  
deflate() mechanism in software.


http://nochump.com/blog/?p=15

It's not as fast as the native bytearray methods though (which only  
works in AIR anyway).


The only thing you might have to deal with is re-writing the parsing  
routines so that you don't get a script timeout error on large zip  
archives. I had to do this recently for a project.


- jon
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Re: [Flashcoders] LMS -- Moodle

2008-10-17 Thread Jon Bradley


On Oct 17, 2008, at 11:42 AM, Cor wrote:

Can anyone tell me how to read and write to Moodle (SCORM 2004 3e  
edition)??


Every hint is welcome!


What are you trying to do?

Moodle is just a CMS system at it's core. What do you want to write  
back to Moodle?


If it's test results and whatnot:

http://docs.moodle.org/en/Flash_module

As far as any API, I can't really offer any suggestions. See if there  
is any API plugin available to read-write additional content to it.


- j
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Re: [Flashcoders] LMS -- Moodle

2008-10-17 Thread Jon Bradley


On Oct 17, 2008, at 2:10 PM, Cor wrote:


Just a CMS???
I thought it is L(C)MS.
The main thing we are looking for is a LMS.


Itis an LMS - but it's still a content management system.

Either way, you just need to figure out how to communicate to Moodle  
to do what you want to do, if it's not something already out of the box.


It can take Flash modules, and the link I provided shows you how to  
pass data to the system through a custom PHP script. If it's not  
provided, you'll have to write your own server code to do what you need.


Look at the Moodle site and see what you can find out.

- j


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Re: [Flashcoders] Flex Builder: AS Application files outside of /src root?

2008-11-04 Thread Jon Bradley

Hmm I haven't had the time to check this one.

But, content in the src folder doesn't need to be 'added' as an  
individual source path to your application. So, for other application  
files (AS) you may want to add explicitly the source path of it's  
parent folder to the project properties (ie, src/com/yourcompany/ 
applicationname/). Then, you might be able to add that file as a  
separate application.


Otherwise, I'm not 100% certain.

- jon

On Nov 4, 2008, at 7:13 AM, Henry Cooke wrote:


Something that's been bugging me for a while: why can only AS files in
the root of a Flex Builder project's source folder be nominated as an
application?

Like, I've got a bunch of classes all neatly packaged up in packages
inside /src, but in the Project / Properties / Actionscript Properties
dialog, upon clicking Add, these files do not appear in the tree
view of possible files to add.


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Re: [Flashcoders] Congratulations America.

2008-11-05 Thread Jon Bradley
Yea ... now we can all look forward to a re-incarnation of the  
Welfare State.


Yay.  :P

- jon


On Nov 5, 2008, at 3:57 AM, John McCormack wrote:


It's off topic, but it is a very special day.

You give us hope.
Hope that we can help each other.
This forum is also proof of that.

John


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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Jon Bradley


On Nov 14, 2008, at 2:28 AM, Carl Welch wrote:

Good point. I'd recommend using SlideShowPro. It's cheap ($29),  
looks slick, and you'll be done in no time - your client will be  
none the wiser and you'll be $350 richer.


http://slideshowpro.net/



At least there will be an email post in the public domain that shows  
exactly how not to rip off a client.


:P

- jb
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Jon Bradley


On Nov 14, 2008, at 9:30 AM, Eric E. Dolecki wrote:

Not sure thats really ripping them off considering they probably  
don't know

how to use the thing even if they bought it themselves.


Well, yea.

Charging setup, installation and customization of some store bought  
product is one thing. Just selling back with the minor effort it  
takes to add images to SlideShow Pro is dishonest.


- jb
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Jon Bradley


On Nov 14, 2008, at 12:27 PM, Carl Welch wrote:

using tools of the trade is far from ripping clients off.  
Ridiculous statement.



It's not ridiculous at all. Read my reply to my initial email where I  
elaborated a bit more.


The comment about a client being 'none the wiser' and the implication  
that you're just making the extra dough by handing off some crap  
someone else did is what's not cool.


The point was, if you're repackaging something that someone already  
did without any value add, then that's dishonest. Hands down, end of  
story.


- j
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Re: [Flashcoders] Re: A funny little hover problem with CSS

2008-12-16 Thread Jon Bradley


On Dec 14, 2008, at 8:04 PM, Ashim D'Silva wrote:

Right. I recreated everything slowly in a new file, introducing  
things one
by one and here's the culprit - Advanced Anti-Aliasing.Now I really  
would
like to use advanced, because text looks dramatically better, but  
there has

to be a solution, doesn't there?


The issue affects more than just static fields (with hovers). It  
dramatically affects applications where users are allowed to rotate  
and scale dynamic text fields. In that instance, the kerning, leading  
and character positions are offset and randomly jump around in value.  
The kerning is the worst - as a field is scaled the kerning will jump  
anywhere between 0-2 em on the characters ... randomly between each.


The only work around is to have the text field rotated by a small  
amount (0.01, for example). I submitted this bug to Adobe quite while  
back, along with the 'workaround.'


Sorry to be the bearer of bad news. At least you can give the  
rotation of the field a shot. You may need to use AS to set the  
rotation via a Matrix.


var m:Matrix = new Matrix();
m.rotate(0.01);
myTextfield.transform = m;

The rotaion might need to be tweaked a tad - I don't have my bug app  
open right now to check out the exact value that I ended up using.


- jon
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Re: [Flashcoders] Re: A funny little hover problem with CSS

2008-12-17 Thread Jon Bradley


On Dec 16, 2008, at 10:49 PM, Ashim D'Silva wrote:


I always round everything I place. That was one of the first things I
checked. Rotated bitmaps and text often have this problem, which is  
fair

enough because half pixels don't exist.


Actually, they do. The native coordinate space for Flash is a twip,  
which is 1/20th of a pixel. The rasterizer in Flash has to do some  
funky stuff anyway with rotated content.


There are some really annoying display bugs in Flash for this -  
consider a nice vector shape that's rotated through AS very, very  
slowly. You'll actually see it jump around when zoomed up. I  
discovered this one when rendering content for a 1080p animation  
project ... so annoying.


One of the most interesting tests  is to create a rounded rectangle  
and add a 1 pixel border line around it. Notice it looks funky and  
isn't smooth. Position the rounded rectangle on a half pixel (+0.5 on  
x and y). It's all nice and smooth again.


cheers,

jon

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Re: [Flashcoders] Re: A funny little hover problem with CSS

2008-12-17 Thread Jon Bradley
Mostly on rounded rectangles and things with arcs. Kinda limited but  
the rounded rectangle is a unique case because 1-pixel rounded rects  
have always been a problem.


Course, with the 0.5 rule, not so much (unless you're tweening).

best,

jon


On Dec 17, 2008, at 4:41 PM, Ashim D'Silva wrote:

Now that is odd. Is 0.5 the general rule to follow or is it simply  
different

for every object you put down?

2008/12/18 Jon Bradley jbrad...@postcentral.com

One of the most interesting tests  is to create a rounded  
rectangle and add
a 1 pixel border line around it. Notice it looks funky and isn't  
smooth.
Position the rounded rectangle on a half pixel (+0.5 on x and y).  
It's all

nice and smooth again.

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Re: [Flashcoders] Flash vs. Flex libraries

2008-12-23 Thread Jon Bradley


On Dec 23, 2008, at 5:10 PM, Jason Boyd wrote:


1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple
as adding source files and/or SWCs to an FLA project's classpath? And,
where are all these libraries (Windows XP or Vista)?


Yes.

http://labs.wichers.nu/2007/12/25/using-flex-compiled-code-within-flash/

Theoretically, you can use every Flex library and component within  
Flash. It's all SWF bytecode in the end. There are some tricks to  
placement of SWC files from the Flex library at the root of your  
source FLA to get it to recognize and compile the code.


It's just very awkward and very difficult to manage in any larger  
scale application.


I actually requested something on flexcoders quite a while back and  
'lo and behold the author of this blog responded and added some  
additional examples to his description of how to get the RPC classes  
in Flash.


http://labs.wichers.nu/2007/12/25/using-flex-compiled-code-within-flash/

There are a couple other posts on that blog that may help you along as  
well.


cheers,

jon

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Re: [Flashcoders] Runtime Font embedding

2010-02-11 Thread Jon Bradley
You can embed a range of characters through AS3. The unicodeRange  
property of the embed directive handles this.


[Embed(source='pathToFond', fontName='NameOfFont',  
unicodeRange='Range1Start-Range1End,, RangeNStart-RangeNEnd')]


- jon


On Feb 11, 2010, at 6:35 AM, Geografiek wrote:


Hi Glen,
I don't think it's possible to embed a range of characters through  
AS3.

It's all or nothing I'm afraid/
Willem van den Goorbergh

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Re: [Flashcoders] Has everyone seen this yet?

2010-02-16 Thread Jon Bradley

It's an Adobe AIR application running on an unknown tablet device.

It's not an iPad and has nothing to do with it. Someone made a mistake  
with the copy for the article.


FYI, it's not impossible to do this in other languages or  
environments. There are other, more powerful frameworks that are  
robust for UI development and multi-touch systems than Flash.



- jon


On Feb 16, 2010, at 7:55 PM, Ktu wrote:

Looks like a great example of how Flash with AIR can create  
experiences that

would otherwise be impossible. Too bad it will be on the iPad.


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Re: [Flashcoders] Has everyone seen this yet?

2010-02-16 Thread Jon Bradley
I think the statement was justified... this is Flashcoders. I just  
wanted to state that developing UIs like that isn't limited to Flash,  
that's all. :)


After doing more research, it's entirely possible that this is running  
on an iPad. We just can't tell from the video if that really is, in  
fact, the case. Whether or not it's an iPad though doesn't mean much  
in the context of the coolness of the application itself.


I think any technology could be used to develop an application like  
this - from WPF/SL, Flash to more complex environments using Cocoa,  
openFrameworks and .


That last comment though – whether or not it makes sense – is probably  
the largest unknown. I can see many reasons why choosing Cocoa would  
be better than choosing Flash, in the case of iPhone development. Or,  
in the case of a windows platform target, I can see reasons why WPF/SL  
or Surface would be chosen.


I think we're all past the question of 'what framework/kit/language  
can we do that in?' If given the time, we can do pretty much anything  
in any language.


I like to think that these days, it's the hardware that limits us.

- j



On Feb 16, 2010, at 9:47 PM, Ktu wrote:

My mistake for saying such a strong statement. Of course there are  
other
frameworks available to do the same thing. Glad its not actually an  
iPad.


I think I'm just glad to see Flash being used for more than just  
flashy
websites and games. Flash can do a lot more than I see it get credit  
for on
a day to day basis. (And I know flash is used for more than just  
websites.

I've developed quite a few things outside the website realm)

I would like to see it in my hands to evaluate the usability. In  
theory it
could be brilliant but yes, people will have to warm up to it, and  
it will

have to be standardized.

Strictly out of curiosity Jon, would anyone actually choose a  
different

framework to develop this type of application? Does it make sense
considering development life cycle and platform availability?

Ktu


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Re: [Flashcoders] @#$% New iPhone Developer Agr eement Bans the Use of Adobe’s Flash-to-iPhon e Compiler

2010-04-12 Thread Jon Bradley
I wouldn't call that amazing – I would call that whining. No offense  
to Lee, of course.


Although all of us would love to develop iPhone and iPad applications  
using the Flash platform, frankly that is not a proper methodology for  
developing for these systems, in my opinion.


Learn C, C++ or Objective-C. They are not that hard, you have much  
more control and you are not at the beck and call of a translation  
governed by something like LLVM, which you have no control over.


- j


On Apr 12, 2010, at 5:00 AM, allandt bik-elliott (thefieldcomic.com)  
wrote:



thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888


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Re: [Flashcoders] @#$% New iPhone Developer Agr eement Bans the Use of Adobe’s Flash-to-iPhon e Compiler

2010-04-12 Thread Jon Bradley
I would never recommend an enterprise client to take that direction.  
Want to do a little game or don't care much about being able to debug,  
or have to rely on a middle-man? By all means that's fine but clients  
I deal with generally would not appreciate that direction.


This whole thing has nothing to do with Adobe. Too may folks are  
taking this personally. I guess I am not as passionate as others in  
the Flash community about this. I'll move along and develop however  
it's accepted. Again, it's their device and their platform.


Apple creates excellent consumer devices and is a market worth  
targeting, regardless of the limitations they impose. They are not  
standing alone in their decision to limit the way software is written  
for their devices. Blame them or not, they have the right to choose  
that path. Of course, they will also have to deal with the  
consequences of those decisions.


my 0.02.

- j

On Apr 12, 2010, at 11:45 AM, Glen Pike wrote:

IMHO, I don't think people have an issue with the correct  
methodology of making apps - if that were the case we might still be  
in the dark ages of development.  Flash gave and still gives a lot  
of people the power to develop ideas for programs quickly, without  
having to wade through rubbish like DirectX and other stuffy system  
API's.


If I want to develop crap applications for the app store, I should  
be able to do it in the language and on the system of my choice.


If I want to develop good applications for the app store, I should  
go and buy some books on the language and system of my choice, then  
develop aforementioned apps.



Your point about the compiler maybe true, but hey, there are plenty  
of people writing compilers out there.  Surely it's my choice  
whether I write something that runs like a snail and does not make  
any money.


Jon Bradley wrote:
I wouldn't call that amazing – I would call that whining. No  
offense to Lee, of course.


Although all of us would love to develop iPhone and iPad  
applications using the Flash platform, frankly that is not a proper  
methodology for developing for these systems, in my opinion.


Learn C, C++ or Objective-C. They are not that hard, you have much  
more control and you are not at the beck and call of a translation  
governed by something like LLVM, which you have no control over.


- j


On Apr 12, 2010, at 5:00 AM, allandt bik-elliott  
(thefieldcomic.com) wrote:



thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888


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Re: [Flashcoders] iPhone viable solutions???

2010-04-30 Thread Jon Bradley


On Apr 30, 2010, at 3:19 AM, Julio Protzek wrote:


HTML5 is less powerfull than Flash. But it is in the right way.
We will see Tweeners and TweenLites done for canvas in no time.  
Flash guys

can amuse with any technology.
Just give us some time :)



HTML 5 is s standard for describing content to be rendered in some  
runtime. It is not something that can be compared to Flash at this  
time. It may be compared to another specification, say the SWF format.


The combination of all browser technologies into one runtime is  
something that may be compared to Flash, but comparing HTML 5 and  
Flash is not applicable.


Fact remains:

There is no way today, or in the foreseeable future, to develop an  
application using HTML 5, CSS, Javascript or ANY combination of these  
technologies that can compare interactively or creatively to an  
application developed with Adobe tools.



- j

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Re: [Flashcoders] Flex generative art???

2010-06-11 Thread Jon Bradley
Canvas has a significant impact on performance if you allow the flex  
framework to do measuring and layout and style management. It is not  
ideal for generative art work that needs to have a high level of  
performance.


You can do it but you just need to override a whole bunch of methods  
to avoid measuring, layout and style changes.


There are also a few flex-like components for Flash that will provide  
some measure of layout capability for you (minimal comps is but one  
example).


- jon



On Jun 10, 2010, at 8:30 PM, Gerry Beauregard wrote:


Hi Jim,

I see no reason why Flex can't be used for interactive artwork.  The  
Canvas component in Flex is derived from Sprite, so anything that  
you would do in a Sprite can be done in a Canvas.


We've been using FlexBuilder 3 for development of everything at www.sonoport.com 
.  (I haven't upgraded to Flash Builder 4 yet). While we don't do  
generative visual art, some of what we do is pretty CPU-intensive,  
e.g. our time-stretcher/pitch-shifting (http://labs.sonoport.com/audiostretch/ 
).


We build a lot of the core audio processing stuff that's common  
across many of projects as SWCs (Flex Library Project) in  
FlexBuilder.  We then use use those SWCs either in Flex Projects  
or ActionScript Projects.   Either way, we get a SWF, and the  
performance of all the audio stuff is the same.


In our case, the choice of whether to use the Flex Project or  
ActionScript Project option is mainly dependent on whether we want  
to use all the controls that Flex provides, along with the  
convenience of the Design mode that makes it super-easy to specify  
the layout of those controls.


There is a bit of extra size overhead if you go with Flex.  A new  
Flex Project with no additional controls results in a 176KB swf  
(when you export a release build) , whereas an ActionScript  
Project is just 4KB.


Cheers,

-Gerry

The overhead

On 2010-06-11  , at 03:46 , Jim Andrews wrote:

I'm a bit confused as to how to proceed with Flash. I've been using  
Director for the last 11 years.


You can see the sort of (Director Shockwave) apps I like to create  
at http://vispo.com/dbcinema/sw/sw.htm and http://vispo.com/jig/arteroids/exe 
 . These apps contain menus, spin controls, drop-down menus, and  
similar types of controls, and generally lots of them. But they  
also contain, in the case of http://vispo.com/dbcinema/sw/sw.htm ,  
high-performance generative art. They're both very 'interactive  
interface' oriented and also very high-performance-art-oriented.  
Windowing, menuing, dialog boxes, and interactive controls are  
important to them. But so is lots of room for the art.


I don't really care about filesize being bulked up by Flex. High  
speed access is common, these days. But if Flex is slow in  
performance, that's the more important thing, to me. Is it? How is  
it in terms of speed?


How would you approach making the above sorts of apps in Flash?  
Would you create them as ActionScript projects or would you use Flex?


ja
http://vispo.com

- Original Message - From: Jer Brand thejhe...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 10, 2010 12:03 PM
Subject: Re: [Flashcoders] Flex generative art???


Flex is for RIA's and helps you with layouts and common controls  
and doesn't
really provide anything useful for generating art with either  
vectors or
drawing to a sprite. With the framework itself bulking up the size  
of your
swf and consuming additional resources, it's not really a good  
thing.


The generative art I typically use straight ActionScript with a  
library of
choice -- Hype (http://www.hypeframework.org/) being particularly  
awesome

for that kinda thing.

There's nothing stopping you from using Flex / Flash Builder as  
your editor
though. Just create an ActionScript or Flash Professional  
project.


If you're just looking for ActionScript generative art, I'm fairly  
partial

to http://levitated.net/


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Re: [Flashcoders] Apple changes their guidelines

2010-09-15 Thread Jon Bradley
LLVM.

On Sep 9, 2010, at 9:59 AM, allandt bik-elliott (thefieldcomic.com) wrote:

 how does cs5 generate files for iphone? Does it create a swf and then use a
 cocoa framework to make it work or does it transcode the file directly into
 objective c?
 
 suddenly looks very interesting again
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Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
Of static art and of limiting complexity. The moment complex vectors are used, 
the data requirements balloon and once motion is taken into consideration (data 
for per-control point manipulation) the argument is far out the window.

Either way, it's a moot argument.

-j

On Sep 17, 2012, at 4:13 PM, Henrik Andersson wrote:

 John McCormack skriver:
 One thing that Apple issue seemed to miss was that any significant
 download of pixels, no matter what the delivery language, is going to
 use a similar amount of battery life. So it really had little to do with
 Flash. More to do with control of the market.
 
 I beg to differ. Flash with the vector graphics is quite relevant since
 vector graphics can vastly reduce the transfer size for the art.
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Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
It's just the mathematics of how vectors are managed and calculated (on CPU). 
There really is no comparison - vector graphics are convenient, not performant.

It's quite easy to look up online - or imagine watching your favorite movie on 
the big screen and it being all vector (it would never even run).

-j


On Sep 17, 2012, at 4:35 PM, Henrik Andersson he...@henke37.cjb.net wrote:

 Jon Bradley skriver:
 Of static art and of limiting complexity. The moment complex vectors are 
 used, the data requirements balloon and once motion is taken into 
 consideration (data for per-control point manipulation) the argument is far 
 out the window.
 
 Either way, it's a moot argument.
 
 
 Do you know of any studies about this? Because it would be interesting
 to see just how vector animation compares to traditional content.
 
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Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
Just look up the storage and memory needs of a vector point (plus it's 
animation) and compare that to an RGB triplet.

It's pretty easy to find what you are looking for.

-j

On Sep 17, 2012, at 4:57 PM, Henrik Andersson he...@henke37.cjb.net wrote:

 Ross P. Sclafani skriver:
 http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html
 
 
 That discusses runtime performance, not how big the data is. And it does
 not provide any concrete research results. Just unscientific individual
 observations.
 
 I want concrete numbers that discuss how vector graphics impact the size
 of the animation.
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Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
You are right about this - it is situational. However, if one is concerned with 
performance and processor load, vectors fail at any mild level of complexity 
compared to bitmaps.

An image with irregular detail can still, most always (unless every pixel is 
different) be compressed down to a smaller form. It most certainly has less 
processor overhead (maybe not memory).

-j

On Sep 17, 2012, at 5:29 PM, Paul Andrews p...@ipauland.com wrote:

 On 17/09/2012 22:10, Jon Bradley wrote:
 Just look up the storage and memory needs of a vector point (plus it's 
 animation) and compare that to an RGB triplet.
 
 It's pretty easy to find what you are looking for.
 
 I don't think it's easy at all. A complex image with a lot of irregular 
 detail may require more vector data to represent than a bitmap. Similarly an 
 animation over multiple frames may require a lot of bitmaps to represent it, 
 but relatively few vectors, particularly with tweening.
 
 There is no absolute answer to the efficiency of vector representation versus 
 bitmaps - it depends on what is being represented.
 
 In general, many images can be represented with vector data more concisely 
 than bitmaps so vectors would be more compact.
 
 The problem of flash for mobile is as much about politics and protecting the 
 Apple appstore than anything else -it seems to me that flash was a threat by 
 allowing apps to be produced bypassing Apples appstore.
 
 Adobe has said for years that mobile platforms should use bitmaps to conserve 
 processor utilisation. The other real problem with flash is that some 
 developers use inefficient processing loops that eat up processing power - I 
 can often see it on my laptop when the fan suddenly kicks in after I've 
 launched a flash app.
 
 
 
 -j
 
 On Sep 17, 2012, at 4:57 PM, Henrik Andersson he...@henke37.cjb.net wrote:
 
 Ross P. Sclafani skriver:
 http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html
 
 That discusses runtime performance, not how big the data is. And it does
 not provide any concrete research results. Just unscientific individual
 observations.
 
 I want concrete numbers that discuss how vector graphics impact the size
 of the animation.
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Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Jon Bradley
Ooops...mis-quote. I didn't write that bit :)


On Sep 18, 2012, at 5:48 AM, Cédric Muller wrote:

 
 Jon Bradley wrote :
 The problem of flash for mobile is as much about politics and protecting 
 the Apple appstore than anything else -it seems to me that flash was a 
 threat by allowing apps to be produced bypassing Apples appstore.
 
 It is the problem of HTML5 too, since all these may happen in the browser, 
 they all bypass and gracefully skip the appstore model.
 I think the problem is the AppStore, and not the technology(ies). And you are 
 right, it has much to do with politics and moneymaking.
 
 Cedric


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Re: [Flashcoders] Re: OT: Interactive conferences (Merrill, Jason)

2013-01-24 Thread Jon Bradley
The Sencha stuff is certainly worth looking in to, considering previous 
Flex/Flash evangelists are on the Sencha team now. Of course, that's a larger 
framework that comes with certain expectations as opposed to understanding the 
underlying technology and learning needed to excel in that field.

Remix South, founded and organized by one of my colleagues may be of interest 
as well.  I'm not sure where you 
are located, Jason, but it might be of some value to connect with those that 
are converting from the Flash to web space. This conference, specifically, is 
growing rapidly and many of those attending came from the 'interactive 
designer' or 'interactive developer' space and are broadening their interests.

http://remixsouth.com/


BTW, I miss this list. I spent many years on flashcoders and flexcoders and 
have moved on. Sort of amazing to see that, one in a great while, there is 
still some activity here!

cheers,

jon bradley
cynergy. | Director, Research  Development
O:   585.563.2132M:  585.729.0837
@: jon.brad...@cynergy.com



On Jan 24, 2013, at 1:58 PM, Dave Watts wrote:

 Our key learning event for 2013 will be O'Reilly's Fluent Conference in San
 Francisco in May
 
 I'd second Fluent, based on feedback I got about the last one. I
 didn't attend myself, though.
 
 Once you have a specific toolset, you might find other, more directed,
 conferences. For example, we do a lot of stuff with Sencha (Touch,
 EXT-JS, EXT for GWT, Sencha Designer) and they have their own
 conference called, appropriately enough, SenchaCon. On an unrelated
 note, I recommend you check out Sencha Designer, which is shaping up
 to be a very nice tool.
 
 You might also want to check out Google I/O - although this is
 certainly not a JS conference, they do cover a lot of technologies
 that rely heavily on JS.
 
 Dave Watts, CTO, Fig Leaf Software
 http://www.figleaf.com/
 http://training.figleaf.com/
 
 Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
 GSA Schedule, and provides the highest caliber vendor-authorized
 instruction at our training centers, online, or onsite.
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Re: [Flashcoders] Adobe Flash future

2013-05-09 Thread Jon Bradley
Nice to see you're still lurking, mesh :)

CreateJS looks interesting and I've toyed with it a bit. Some of the new 
integration opportunities with Flash CC will be interesting to check out. 
However, it'll be primarily a toy and best for demo work until (and if) Adobe 
can create a clear professional solution for the development of creative 
application apps in HTML.

Edge tooling doesn't cut it for robust, performant and maintainable code – at 
least not even close to the same ballpark as those in the space had with 
Flex/Flash. There's some interesting things going on there though.

-j



On May 9, 2013, at 12:18 PM, Mike Chambers wrote:

 Check out CreateJS:
 
 http://www.createjs.com/
 
 Includes the ability to export from Flash Pro.
 
 mike chambers
 
 m...@adobe.com
 
 On May 8, 2013, at 8:30 AM, Liu, Peter p...@geico.com wrote:
 
 Why can't Adobe make HTML5 as one of the publishing options, then we can 
 continue to use Flash without the need to learn another program?
 
 
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Re: [Flashcoders] Adobe Flash future

2013-05-09 Thread Jon Bradley
Yea, that's why it's excellent for demoware. The suite clearly allows creatives 
to demonstrate work and it adds a fair amount of value to prototyping/demo work.

In the keynote, we saw Photoshop to Edge Reflow export – a very useful step to 
PS CC to export graphics quickly and have them in-place to being conceptual 
demo work. Not a single bit of that is production-worthy though – at least not 
the type of production work the company I work for does.

Of course, once you go to Edge Reflow, there's nothing about the code it uses 
and methodology that's implemented that's something I'd ever put in to 
production.

That said, these are all very new tools with a very high potential associated 
with them. I have my fingers crossed that Adobe will do their best for the web 
(HTML/CSS3/Shaders, etc.) that they did by advancing the state-of-the-art with 
Flash.

These are exciting times. Adobe needs to integrate Adobe Ideas into their CC 
products so that they, and ourselves, can see and feedback within the product 
where we, as users, see the value and opportunity.

-j


On May 9, 2013, at 12:42 PM, Weyert de Boer wrote:

 I think the main issue with EDGE is that it generates such big files. I 
 haven't been able to create a useful banner animation with it. Well, one that 
 meets the maximum file size for a HTML5 banner. Only the Edge script is 
 already bigger ;)
 
 Yes, I have to admit CreateJS looks promising.
 
 Thanks for the link Mike, it seems that CreateJS is definitely a step in
 the right direction.
 
 I'm still not sold on Adobe's EDGE suite though... I am afraid that I'll
 always be skeptical of generated HTML after seeing Dreamweaver's design
 view. I also know from experience that including Adobe Edge's javascript
 libraries in filesize sensitive contexts will really limit your options.
 These things make me worried that there may never be a competent,
 visual-based IDE for HTML... which would be a major step backwards from the
 glory days of Flash.
 
 
 
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Re: [Flashcoders] Mailing Lists and Tools

2013-05-23 Thread Jon Bradley
There are many better alternatives for professional coding that include 
automated building, unit testing, support for SCSS and LESS, grunt, etc. I 
wouldn't consider Dreamweaver a serious platform for building web applications. 
Useful for some, certainly, but there are many better options out there.

Probably the best for those that aren't vested in the Visual Studio platform:
http://www.jetbrains.com/idea/

Second best (by the same company):
http://www.jetbrains.com/webstorm/

For just text editor usage, for the most part:

http://www.sublimetext.com/
http://macrabbit.com/espresso/

I'd personally stay way away from Dreamweaver. It keeps you bound to a low 
quality workflow that's not scalable or efficient.

-j


On May 23, 2013, at 12:15 PM, Kenneth Kawamoto kennethkawam...@gmail.com 
wrote:

 I know it's a long tradition to laugh at Dreamweaver as substandard tool, but 
 I actually use it daily, for two reasons: 
 1. Comprehensive jQuery auto-completion/code-hint as well as PHP
 2. Built-in FTP  SVN client
 Obviously never touch the WYSIWYG editor.
 
 Please let me know if there are alternative with above equipped. I don't like 
 to be laughed at. But I know none.
 
 Kenneth Kawamoto
 http://www.materiaprima.co.uk/
 
 
 
 On 23 May 2013, at 16:17, James Merrill wrote:
 
 I've been moving to StackOverflow for questions, and Reddit's coding
 subreddits for general programming discussion  Here's a URL that bundles a
 bunch of good programming subreddits:
 http://www.reddit.com/r/webdev+web_design+html+css+programming+learnprogramming+design+ProgrammerHumor+html5
 
 As for an IDE, I would highly discourage you from using Dreamweaver. There
 are much better tools that are cheap/free. I am currently using Aptana,
 which is Eclipse based and contains tons of helpful features. I am moving
 towards using SublimeText as my primary IDE. It's extremely streamlined and
 elegant, and I highly suggest checking it out. Adobe has been working on an
 IDE called Brackets that looks pretty cool too.
 
 
 
 
 On Thu, May 23, 2013 at 11:06 AM, Kerry Thompson 
 al...@cyberiantiger.bizwrote:
 
 I've found Dreamweaver to be a good tool for HTML5. when you get JavaScript
 under your belt, take a look at JQuery. it will save you a lot of
 development time.
 
 Mailing lists are pretty quiet these days. I don't know where the
 programmers congregate, but my colleagues in the French Horn world have
 moved to a Facebook group.
 
 Cordially,
 
 Kerry Thompson
 On May 23, 2013 9:52 AM, Bryan Thompson br...@swfmagic.com wrote:
 
 I know many developers are migrating towards HTML5/CSS/JavaScript. Google
 reveals a multitude of results for mailing lists.  I hope to take
 advantage
 of the experience on this list to get some advice on good quality lists
 like
 this one.  I also would like recommendations for (Windows) IDE's for
 JavaScript, or general HTML5 development including all the supporting
 languages. I have Dreamweaver, but that seems a bit of overkill for a
 developer.
 
 Thanks in advance guys!
 
 
 
 Bryan Thompson
 
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Re: [Flashcoders] Mailing Lists and Tools

2013-05-23 Thread Jon Bradley
Need to step up to IntelliJ for that.


On May 23, 2013, at 6:23 PM, Kenneth Kawamoto kennethkawam...@gmail.com wrote:

 Webstorm doesn't support PHP :(
 
 Kenneth Kawamoto
 http://www.materiaprima.co.uk/
 
 
 
 
 On 23 May 2013, at 17:35, Jon Bradley wrote:
 
 There are many better alternatives for professional coding that include 
 automated building, unit testing, support for SCSS and LESS, grunt, etc. I 
 wouldn't consider Dreamweaver a serious platform for building web 
 applications. Useful for some, certainly, but there are many better options 
 out there.
 
 Probably the best for those that aren't vested in the Visual Studio platform:
 http://www.jetbrains.com/idea/
 
 Second best (by the same company):
 http://www.jetbrains.com/webstorm/
 
 For just text editor usage, for the most part:
 
 http://www.sublimetext.com/
 http://macrabbit.com/espresso/
 
 I'd personally stay way away from Dreamweaver. It keeps you bound to a low 
 quality workflow that's not scalable or efficient.
 
 -j
 
 
 On May 23, 2013, at 12:15 PM, Kenneth Kawamoto kennethkawam...@gmail.com 
 wrote:
 
 I know it's a long tradition to laugh at Dreamweaver as substandard tool, 
 but I actually use it daily, for two reasons:
 1. Comprehensive jQuery auto-completion/code-hint as well as PHP
 2. Built-in FTP  SVN client
 Obviously never touch the WYSIWYG editor.
 
 Please let me know if there are alternative with above equipped. I don't 
 like to be laughed at. But I know none.
 
 Kenneth Kawamoto
 http://www.materiaprima.co.uk/
 
 
 
 On 23 May 2013, at 16:17, James Merrill wrote:
 
 I've been moving to StackOverflow for questions, and Reddit's coding
 subreddits for general programming discussion  Here's a URL that bundles a
 bunch of good programming subreddits:
 http://www.reddit.com/r/webdev+web_design+html+css+programming+learnprogramming+design+ProgrammerHumor+html5
 
 As for an IDE, I would highly discourage you from using Dreamweaver. There
 are much better tools that are cheap/free. I am currently using Aptana,
 which is Eclipse based and contains tons of helpful features. I am moving
 towards using SublimeText as my primary IDE. It's extremely streamlined and
 elegant, and I highly suggest checking it out. Adobe has been working on an
 IDE called Brackets that looks pretty cool too.
 
 
 
 
 On Thu, May 23, 2013 at 11:06 AM, Kerry Thompson 
 al...@cyberiantiger.bizwrote:
 
 I've found Dreamweaver to be a good tool for HTML5. when you get 
 JavaScript
 under your belt, take a look at JQuery. it will save you a lot of
 development time.
 
 Mailing lists are pretty quiet these days. I don't know where the
 programmers congregate, but my colleagues in the French Horn world have
 moved to a Facebook group.
 
 Cordially,
 
 Kerry Thompson
 On May 23, 2013 9:52 AM, Bryan Thompson br...@swfmagic.com wrote:
 
 I know many developers are migrating towards HTML5/CSS/JavaScript. Google
 reveals a multitude of results for mailing lists.  I hope to take
 advantage
 of the experience on this list to get some advice on good quality lists
 like
 this one.  I also would like recommendations for (Windows) IDE's for
 JavaScript, or general HTML5 development including all the supporting
 languages. I have Dreamweaver, but that seems a bit of overkill for a
 developer.
 
 Thanks in advance guys!
 
 
 
 Bryan Thompson
 
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