It's just the mathematics of how vectors are managed and calculated (on CPU). 
There really is no comparison - vector graphics are convenient, not performant.

It's quite easy to look up online - or imagine watching your favorite movie on 
the big screen and it being all vector (it would never even run).


On Sep 17, 2012, at 4:35 PM, Henrik Andersson <> wrote:

> Jon Bradley skriver:
>> Of static art and of limiting complexity. The moment complex vectors are 
>> used, the data requirements balloon and once motion is taken into 
>> consideration (data for per-control point manipulation) the argument is far 
>> out the window.
>> Either way, it's a moot argument.
> Do you know of any studies about this? Because it would be interesting
> to see just how vector animation compares to traditional content.
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