Re: [Flightgear-devel] create craters and smoke effect

2004-07-31 Thread Boris Koenig
Arnt Karlsen wrote:
On Thu, 29 Jul 2004 13:13:20 +0200, Boris wrote in message 
[EMAIL PROTECTED]:
 Maybe that saves some time or at least keeps you from re-inventing
 the wheel ;-)
 ..maybe.  Executive summary  from http://www.phoenixosfs.org/  ;-)
BTW, interesting project but they don't seem to have written much
code yet, rather they seem to be considering using FlightGear
itself as backend for their combat simulator...on the other hand
their project might also be of interest to the original poster
exactly because of that !
And it was getting fun again:
 Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Donec
 molestie. Sed aliquam sem ut arcu. Phasellus sollicitudin. Vestibulum
 condimentum facilisis nulla. In hac habitasse platea dictumst. Nulla
 nonummy. Cras quis libero. Cras venenatis. Aliquam posuere lobortis
 pede. Nullam fringilla urna id leo. Praesent aliquet pretium erat.
 Praesent non odio.
 ..please weed out the dead stuff on posting,
Well, I *did* mention that I was merely looking for other projects
which already make use of the features that were requested, I mentioned
primarily bzflag - cause it is based on SimGear and all the other 
projects
were just hits whose descriptions sound as if they might be useful if
bzflag's sources alone should not be sufficient. Also, I did make
clear that some of these don't seem to be under active development,
amongst them a couple of projects which have concept docs anyway,
and that (= ideas) was it what the original poster asked for.

 or if you find anything useable in the dead projects cvs trees,
 point us to the good stuff.
I did not browse any CVS repositories, nor do I intend to do so now -
*if* there's interest in any of these project at all, that's certainly
rather a job for those who want to do the coding for that specific
project/feature addon.

Boris

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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Erik Hofman
Chris Metzler wrote:
I've been waiting to post this until after the release went out, hoping
there'd be more discussion when things were a tiny bit calmer . . .
Over time, various people have done a lot of work on ground structures,
etc., to add to the scenery for FlightGear.  Frederic's did a lot of work
on the bridges + downtown for SF; that's now distributed with the default
area scenery.  Franz Melchior did Vienna's Donaturm tower, complete with
Actually it's Melchior Franz.
ot agree with):
1.  It's probably *not* the best idea for it to all just get added into
the FlightGear scenery archives, to be there automatically when the
terrain for an area gets downloaded from scenery.flightgear.org or its
mirrors.  There are already people having a hard time with framerates
just with the structure in the default area.  I imagine a scenario
where a user fetches updated scenery files for an area they've been
flying around for a while, and discovers suddenly that it's unusable
now for them because of a recent addition of a bunch of framerate-
crushing eye candy.
I think that (now that we have a separate Objects directory) it is 
possible quite easily to add a command-line option to disable the static 
scenery objects.


So what we discussed was a webpage/site which would (eventually) do for
FlightGear what avsim.com/flightsim.com's file libraries do for MSFS.
At least at first, it'd provide upload/browse/download capability.
Eventually, it could also be a place to fetch useful scripts, programs,
scenery-making tutorials, etc.  It wouldn't necessarily require a chunk
of Curt's time or hardware; it need not even be in the flightgear.org
domain, although I think it'd be a good thing if it was (unfortunately,
scenery.flightgear.org is occupied, hehe).  Mat Churchill and I are
both enthusiastic about such a scenery website.
My personal opinion would be to get everything at one place, preferably 
(but not necessarily) in a separate CVS branch at flightgear.org just 
like the world wide scenery right now. That would be easiest for 
everybody (and provides mirror sites).

Erik
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[Flightgear-devel] Interesting 747 ground handling bug

2004-07-31 Thread Durk Talsma
Hi Guys,

Okay, here's an interesting take-off problem. 

Try running fgfs --airport=FHAW --aircraft=747

The runway has a pretty big slope and as soon as the nose wheel hits the 
sloping part, the FDM freezes.

Cheers,
Durk

P.S., running fgfs-0.9.5-pre3, base-0.9.5-pre3, and terrasync scenery download 
enabled.



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RE: [Flightgear-devel] create craters and smoke effect

2004-07-31 Thread Norman Vine
Boris Koenig writes:
 
  I mentioned
 primarily bzflag - cause it is based on SimGear

Hmm .. very interesting . 

as bzflag predates SimGear ...

could you please tell us your source of this information
as I didn't see any mention of SimGear in a quick perusal 
of the bzflag source code

Thanks

Norman

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Re: [Flightgear-devel] create craters and smoke effect

2004-07-31 Thread Boris Koenig
Norman Vine wrote:
Boris Koenig writes:
I mentioned
primarily bzflag - cause it is based on SimGear

Hmm .. very interesting . 

as bzflag predates SimGear ...
lol, don't tell me now that I was wrong ?
could you please tell us your source of this information
as I didn't see any mention of SimGear in a quick perusal 
of the bzflag source code
I didn't check the source code, it's just that I installed (compiled)
bzflag some time ago and was quite sure that SimGear was one of
the requirements for bzflag to run, don't know if I am confusing
things now, will have to check their webpage for that.
Sorry in advance if I should indeed be wrong, though.
(sometimes memory does not serve correctly ...)

---
Boris
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Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Ron Lange
hi all,
aborting means SIGABRT, IMHO. Unfortunately I've similar effects on my 
system, although they're appearing sporadic it is annoying. After 
several attempts fgfs starts then. I am not sure but it seems to be an 
issue in the FGAI. Just a guess.
Regards Ron

Here the gdb-backtrace:
Starting program: /usr/bin/fgfs
[New Thread 1024 (LWP 1692)]
Unknown runway code 08  passed to GetReverseRunwayNo(...)
Failed to find runway 08  at airport ETHB
[New Thread 2049 (LWP 1693)]
[New Thread 1026 (LWP 1694)]
Initializing OpenAL sound manager
[New Thread 2051 (LWP 1695)]
engines off
Program received signal SIGABRT, Aborted.
[Switching to Thread 1024 (LWP 1692)]
0x403fb861 in kill () from /lib/libc.so.6
(gdb) bt
#0  0x403fb861 in kill () from /lib/libc.so.6
#1  0x4003dacc in pthread_kill () from /lib/libpthread.so.0
#2  0x4003dfd6 in raise () from /lib/libpthread.so.0
#3  0x403fcc81 in abort () from /lib/libc.so.6
#4  0x400e8b58 in __default_terminate () from /usr/lib/libGLU.so.1
#5  0x400e8b7d in __terminate () from /usr/lib/libGLU.so.1
#6  0x400e9636 in throw_helper () from /usr/lib/libGLU.so.1
#7  0x400e9805 in __throw () from /usr/lib/libGLU.so.1
#8  0x0842ac65 in FGAISchedule::update (this=0xa555c08, now=1091246021)
 at Schedule.cxx:292
#9  0x084227e7 in FGTrafficManager::update (this=0xa548ef8,
 something=0.0549750003) at TrafficMgr.cxx:88
#10 0x084e275b in SGSubsystemGroup::Member::update (this=0x9b911d0,
 delta_time_sec=0.0549750003) at subsystem_mgr.cxx:225
#11 0x084e20a2 in SGSubsystemGroup::update (this=0x8a54a5c,
 delta_time_sec=0.0549750003) at subsystem_mgr.cxx:115
#12 0x084e2acc in SGSubsystemMgr::update (this=0x8a54a40,
 delta_time_sec=0.0549750003) at subsystem_mgr.cxx:278
#13 0x08053a48 in fgMainLoop () at main.cxx:1228
#14 0x0809f141 in GLUTidle () at fg_os.cxx:113
#15 0x4005a1c6 in idleWait () from /usr/lib/libglut.so.3
#16 0x08057603 in fgMainInit (argc=1, argv=0xb464) at main.cxx:1779
#17 0x0804febe in main (argc=1, argv=0xb464) at bootstrap.cxx:175
---Type return to continue, or q return to quit---
#18 0x403ea7ee in __libc_start_main () from /lib/libc.so.6

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Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Ron Lange
Hi Durk,
here are the requested informations:
fgfs-versions: FlightGear-0.9.5-pre2 / fgfs-base-0.9.5-pre2.tar.gz
starting time: between 10:00am and 1:00pm (noon here in germany, while 
my son's sleeping...;-)
ADEP: ETHB - Bückeburg, Germany (located in the e000n50 scenerey) with 
the Bo105
Regards
Ron

Durk Talsma schrieb:
On Saturday 31 July 2004 12:26, Ron Lange wrote:
 

did I say sporadic? I am just trying for 2 hours getting fgfs to
start...damn
Ron
   

 

#8  0x0842ac65 in FGAISchedule::update (this=0xa555c08, now=1091246021)
at Schedule.cxx:292
#9  0x084227e7 in FGTrafficManager::update (this=0xa548ef8,
something=0.0549750003) at TrafficMgr.cxx:88
 

Hm, this appears to be a problem that is not related to missing traffic 
files. I'm currently at a loss as to what may cause an abort here, but I'll 
try to have a look this evening when I have time...

In the mean time, can you please tell me:
1) What version you're using (release, cvs, and which base package?)
2) What time of the day you're starting filghtgear (simulated time that is).
3) What airport your starting from?
TIA,
Durk
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[Flightgear-devel] FlightGear v0.9.5

2004-07-31 Thread Erik Hofman
For what it's worth, FlightGear 0.9.5 for IRIX is available at:
http://www.1stweb.nl/~ehofman/fgfs/
Erik
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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Boris Koenig
Chris Metzler wrote:
[...] 
So what we discussed was a webpage/site which would (eventually) do for
FlightGear what avsim.com/flightsim.com's file libraries do for MSFS.
At least at first, it'd provide upload/browse/download capability.
Even though I agree with Erik that it would make sense to keep
everything in a central place I do also think that it should be
easily possible for the mentioned user contributions to be added
easily BY users - without the need for developers/project managers
to take care of such things.
So, I think the idea in general is pretty good, but regarding browser
based file uploads  there might be a problem when it comes to scenery
packages: these files are usually pretty large, so it would be more
realistic to provide anonymous FTP access for these uploads - also more
convenient, I wouldn't want to wait for a large file to upload via
browser without any status information at all...
Eventually, it could also be a place to fetch useful scripts, programs,
scenery-making tutorials, etc.  
As long as it would be running via some kind of CMS this would really
be an advantage, as it could become a central repository for
designers in general - be it scenery or aircraft. So that everybody
could easily make direct contributions.
Also, such a webpage could offer scenery download based not only
on certain clickable areas but really based on certain towns/airports
or even navaids.
This would merely be a cross lookup between the navaids file and
the actual scenery folders in order to determine which scenery
package needs to be picked for a certain town/airport or navaid.
One could even provide a flight plan in order to determine the
necessary scenery downloads, I am not sure if TerraGear is using
such an approach already, as I keep having problems with it ...
It wouldn't necessarily require a chunk of Curt's time or hardware;
No, as it sounds it would have the legitimation to become a separate
webpage if necessary, probably one could even use a sourceforge project
for that purpose...that way at least the resource problem would be
solved ;-)
it need not even be in the flightgear.org  domain, although I think
 it'd be a good thing if it was (unfortunately, scenery.flightgear.org
 is occupied, hehe).
Mat Churchill and I are both enthusiastic about such a scenery website.
actually, it's not long  ago that I sent an eMail to Curtis asking for
other additions to the original FlightGear page that I suggested.
I mentioned both of these already in previous postings on this
mailing list, unfortunately there were not any reactions to these
- absolutely contrary to the reactions to my usual posting ;-)
On the one hand I suggested installing a bugtracker script and on the
other hand a dynamic FAQ system.
I did offer to take care of the installation/setup etc. - so it would
not require much effort from other people in order to get these
things done.
So if Curtis should decide that he doesn't want to put something like
that on FlightGear.org I would love to join your efforts so that we
could put all these things on a different webpage, which should still be
linked to from FlightGear.org - Curtis could set up a specific
subdomain for exactly that purpose, so he would still keep his
recource usage low(er).
-
Boris

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Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Durk Talsma
Hi Ron,

That explains it: In version pre2, MD11 traffic is still generated, but the 
required aircraft is not included in the base package. Around the time one 
you're trying to start, one of the KLM MD11's starting from of heading for 
Asmterdam is probably causing trouble. Version pre3 has its own set of 
problems, but they should be fixed in the final release.

Cheers,
Durk

On Saturday 31 July 2004 13:16, Ron Lange wrote:
 Hi Durk,
 here are the requested informations:
 fgfs-versions: FlightGear-0.9.5-pre2 / fgfs-base-0.9.5-pre2.tar.gz
 starting time: between 10:00am and 1:00pm (noon here in germany, while
 my son's sleeping...;-)
 ADEP: ETHB - Bückeburg, Germany (located in the e000n50 scenerey) with
 the Bo105
 Regards
 Ron


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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-31 Thread Erik Hofman
Arnt Karlsen wrote:
On Wed, 28 Jul 2004 21:42:48 -0400, Ampere wrote in message 
[EMAIL PROTECTED]:

On July 28, 2004 03:06 pm, Jon S Berndt wrote:
So, from the point of view of the horizontal stabilizor, that pesky
downwash happens because wings really suck. ;-)
I guess that's one of the reasons why some planes use canards. =P
..that suck too.  ;-)
I think all aircraft suck. Only the ones that have a better design suck 
less.

Erik
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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-31 Thread Norman Vine
Erik Hofman writes:
 
 Arnt Karlsen wrote:
  On Wed, 28 Jul 2004 21:42:48 -0400, Ampere wrote in message 
  
 On July 28, 2004 03:06 pm, Jon S Berndt wrote:
 
 So, from the point of view of the horizontal stabilizor, that pesky
 downwash happens because wings really suck. ;-)
 
 I guess that's one of the reasons why some planes use canards. =P
  
  ..that suck too.  ;-)
 
 I think all aircraft suck. Only the ones that have a better design suck 
 less.

No No .. it's the earth that sucks as there is no gravity !

Norman

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Re: [Flightgear-devel] Interesting 747 ground handling bug

2004-07-31 Thread Josh Babcock
Durk Talsma wrote:
Hi Guys,
Okay, here's an interesting take-off problem. 

Try running fgfs --airport=FHAW --aircraft=747
The runway has a pretty big slope and as soon as the nose wheel hits the 
sloping part, the FDM freezes.

Cheers,
Durk
P.S., running fgfs-0.9.5-pre3, base-0.9.5-pre3, and terrasync scenery download 
enabled.


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You're jst bottoming out.  Happens at many airports.  The new scenery has much 
flatter runways, but many of the big ones are still not perfectly flat like I 
suspect they should be.
Josh

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Re: [Flightgear-devel] Data source battle?

2004-07-31 Thread Lee Elliott
On Friday 30 July 2004 23:19, John Wojnaroski wrote:
 When using real-time weather via the net and the native-ctrls interface to
 input control data to FG it appears both sources attempt to write to the
 environmental properties; this is most noticeable with the wind vector and
 discontinuities in the ground speed

 turning off the specific wind properties update in native-ctrls clears up
 the conflict but restricts wind updates to the real-time system.

 Has anyone experienced this problem?

 Regards
 John W.

This sounds like it may be at the bottom of some problems I've been having 
with weather.

I don't use real weather because most of my flying is to test the fdms I'm 
working on, so I want predictable and consistent weather.  What I'm 
experiencing though, is that on take-off, the wind and visibility settings 
are frequently incorrect for the altitude I'm at.

For example, sometimes instead of getting 3 kts over the runway at start-up 
it's 6 kts i.e. the next layer up.  Then sometimes, even if the ground layer 
is correct, as I gain altitude after take-off, instead of progressing through 
the different layers I'll get a jump as it skips a layer or two so I get 6000 
ft or 9000 ft settings at  1000 ft instead of the 3000 ft settings.

I can use the weather gui to correct this but I may need to click the 'Apply' 
button many times before the weather settings change.  Then to cap it all, 
when I then click 'OK' to close the gui, the weather sometimes reverts back 
to an incorrect setting.

LeeE

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RE: [Flightgear-devel] Data source battle?

2004-07-31 Thread Jon Berndt
 I don't use real weather because most of my flying is to test the fdms I'm
 working on,

Just so I am clear, when you say fdms are you referring to Flight Dynamics Model 
source
code, or are you referring to something I'd call an Aircraft Flight Model (AFM) or
Aircraft Flight Model Definition (AFMD). I don't mean to sound snobbish, but when I 
think
of FDM I think of math (equations of motion). The aircraft definition files - whether 
it
be a JSBSim aircraft definition file, a YASim one, or whatever - define the aircraft -
which the FDM code interprets and brings to life.

We've never really discussed terminology as far as I can remember, but maybe a
clarification would be good - if only so that my filter rules don't categorize messages
incorrectly. :-)

Jon


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Re: [Flightgear-devel] Data source battle?

2004-07-31 Thread Lee Elliott
On Saturday 31 July 2004 17:02, Jon Berndt wrote:
  I don't use real weather because most of my flying is to test the fdms
  I'm working on,

 Just so I am clear, when you say fdms are you referring to Flight
 Dynamics Model source code, or are you referring to something I'd call an
 Aircraft Flight Model (AFM) or Aircraft Flight Model Definition (AFMD). I
 don't mean to sound snobbish, but when I think of FDM I think of math
 (equations of motion). The aircraft definition files - whether it be a
 JSBSim aircraft definition file, a YASim one, or whatever - define the
 aircraft - which the FDM code interprets and brings to life.

 We've never really discussed terminology as far as I can remember, but
 maybe a clarification would be good - if only so that my filter rules don't
 categorize messages incorrectly. :-)

 Jon

Hello Jon,

I'm not referring to Flight Data Model source code but to the xml config for a 
particular aircraft - AFM/AFMD I guess.  I was using that terminology because 
I copied it from some existing stuff.

LeeE

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Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Ron Lange
Thank you Durk! I hope that someone is making a patch of the final base 
package soon...;-) then I'll get out of trouble.
Ron

Durk Talsma schrieb:
Hi Ron,
That explains it: In version pre2, MD11 traffic is still generated, but the 
required aircraft is not included in the base package. Around the time one 
you're trying to start, one of the KLM MD11's starting from of heading for 
Asmterdam is probably causing trouble. Version pre3 has its own set of 
problems, but they should be fixed in the final release.

Cheers,
Durk
On Saturday 31 July 2004 13:16, Ron Lange wrote:
 

Hi Durk,
here are the requested informations:
fgfs-versions: FlightGear-0.9.5-pre2 / fgfs-base-0.9.5-pre2.tar.gz
starting time: between 10:00am and 1:00pm (noon here in germany, while
my son's sleeping...;-)
ADEP: ETHB - Bückeburg, Germany (located in the e000n50 scenerey) with
the Bo105
Regards
Ron
   


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Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Boris Koenig
Ron Lange wrote:
Thank you Durk! I hope that someone is making a patch of the final base 
package soon...;-) 
Just to get this straight: you'd need a patch from pre2 - 0.9.5 ?
Is there anybody else who would like to see such a patch ?
Arnt, for which pre-version do you need a patch ?

Boris
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Re: [Flightgear-devel] Data source battle?

2004-07-31 Thread John Wojnaroski

- Original Message -
From: Lee Elliott [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Saturday, July 31, 2004 8:46 AM
Subject: Re: [Flightgear-devel] Data source battle?


 On Friday 30 July 2004 23:19, John Wojnaroski wrote:
  When using real-time weather via the net and the native-ctrls interface
to
  input control data to FG it appears both sources attempt to write to
the
  environmental properties; this is most noticeable with the wind vector
and
  discontinuities in the ground speed
 
  turning off the specific wind properties update in native-ctrls clears
up
  the conflict but restricts wind updates to the real-time system.
 
  Has anyone experienced this problem?
 
  Regards
  John W.

 This sounds like it may be at the bottom of some problems I've been having
 with weather.

The problem occurs when using the native-ctrls sockets and protocols to send
a control packet from the sim hardware to FG at a 24Hz rate. The
native-ctrls.cxx updates the property tree with the values in the packet
which may or may not be set by the sender. On the next frame, the real-time
weather kicks in until the next data packet arrives. If you need or want
only part of the packet you have to hack the code. There is a section of
code in native-ctrls.cxx around line #386 that updates the property tree
with the values in the received packet. Normally, this function should not
run unless you've enabled the native-ctrls protocol and socket.

Curtis posted an email about two months ago soliciting some ideas and
thoughts on the whole topic of the interface between the FDMs, FG, and the
network. Rework in that area would be a major effort. Especially if the idea
is to provide support for a network of machines running portions of a
simulator such as aircraft subsystems, displays, hardware driver interfaces,
FDMs, visual systems, etc

Regards
John W.


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Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Ron Lange
Dear Boris!
Just a patch chain (pre2-pre3-final) would be nice...
Regards
Ron
Boris Koenig schrieb:
Ron Lange wrote:
Thank you Durk! I hope that someone is making a patch of the final 
base package soon...;-) 

Just to get this straight: you'd need a patch from pre2 - 0.9.5 ?
Is there anybody else who would like to see such a patch ?
Arnt, for which pre-version do you need a patch ?

Boris
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Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Arnt Karlsen
On Sat, 31 Jul 2004 21:07:28 +0200, Ron wrote in message 
[EMAIL PROTECTED]:

 Boris Koenig schrieb:
 
  Ron Lange wrote:
 
   Thank you Durk! I hope that someone is making a patch of the final
   base package soon...;-) 
 
 
  Just to get this straight: you'd need a patch from pre2 - 0.9.5 ?
  Is there anybody else who would like to see such a patch ?
  Arnt, for which pre-version do you need a patch ?

..I don't.  ;-)   Just do as Ron says:

 Dear Boris!
 Just a patch chain (pre2-pre3-final) would be nice...
 Regards
 Ron
 

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-31 Thread Erik Hofman
Arnt Karlsen wrote:
Erik
(Ever used the bicycle to cycle up a steep hill?)
..is overhang steep enough? ;-)
On a bicycle?
Erik
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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Erik Hofman
Jon Stockill wrote:
Erik Hofman wrote:
My personal opinion would be to get everything at one place, 
preferably (but not necessarily) in a separate CVS branch at 
flightgear.org just like the world wide scenery right now. That would 
be easiest for everybody (and provides mirror sites).

That makes life very easy for us, but it's far from newbie friendly.
What's wrong with the way world wide terrain data can be downloaded for 
FlightGear right now?

Erik
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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Jon Stockill
Erik Hofman wrote:
Jon Stockill wrote:
Erik Hofman wrote:
My personal opinion would be to get everything at one place, 
preferably (but not necessarily) in a separate CVS branch at 
flightgear.org just like the world wide scenery right now. That would 
be easiest for everybody (and provides mirror sites).

That makes life very easy for us, but it's far from newbie friendly.
What's wrong with the way world wide terrain data can be downloaded for 
FlightGear right now?
Nothing at all - point and click is good, and makes is incredibly easy 
for anyone who can use a browser to get the scenery they want. Maybe I 
misunderstood what you meant - I thought you were talking about just 
having a cvs repository for all the extras, I'm thinking now you 
intended for it to be checked out onto a server in the same way as the 
website is - is that correct?

--
Jon Stockill
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Re: [Flightgear-devel] CVS - problem

2004-07-31 Thread Chris Metzler
On Sat, 31 Jul 2004 16:11:29 +0100
Vivian Meazza [EMAIL PROTECTED] wrote:

 
 I downloaded FGFS cvs this morning. There appears to be an error in
 gui.nas:
 
  166 if(cap   1) { continue; }
 
 I assume this to be a typo or corruption. I guess that it should be 
 
  166 if(cap = 0.1) { continue; }
 
 ISR this having been mentioned at some time. Even if this line is
 corrected, it doesn't seem to work with JBS models. Has an old version
 crept back in? Let's hope it's not in release 0.9.5, although it's not
 critical.

I have:

}# Hack, to ignore the ghost tanks created by the C++ code.
}if(cap  1) { continue; }
}
}title = tcell(fuelTable, text, i+1, 0);

that is,  1 rather than = 0.1.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-31 Thread Arnt Karlsen
On Sat, 31 Jul 2004 22:44:19 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
 Erik
 
 (Ever used the bicycle to cycle up a steep hill?)
  
  ..is overhang steep enough? ;-)
 
 On a bicycle?

..yup.  Classic case of _find_-a-way and stay-_off_-the-brakes 
to pull G's, but the 2 flat tires, sucked.  Gravel pit ridge race.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] FlightGear v0.9.5

2004-07-31 Thread Richard Keech
I'll have the Red Hat/Fedora packages available in the
next day or so.


On Sat, 2004-07-31 at 00:36, Curtis L. Olson wrote:
 The official v0.9.5 source tarball and base package is now up on the ftp 
 sites and I've updated the website as well.  I plan to email out an 
 official announcement later today, but I'd love to collect as many 
 pre-built packages as possible in advance.  So if you are one of our 
 package builders, please let me know as soon as you have v0.9.5 ready to 
 go and I will update the web site.
 
 Linux Slackware get's first prize this time around.  Jon is quick. :-)
 
 Thanks!
 
 Curt.


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RE: [Flightgear-devel] FlightGear v0.9.5

2004-07-31 Thread Jon Berndt
Did someone already do a CYgWin build?


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