[Flightgear-devel] Screenshots about particles
Hi Lee, Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. Hi, Luca 6X velocizzare la tua navigazione a 56k? 6X Web Accelerator di Libero! Scaricalo su INTERNET GRATIS 6X http://www.libero.it ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Screenshots about particles
Luca wrote -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Luca Masera Sent: 26 January 2005 09:16 To: flightgear-devel Subject: [Flightgear-devel] Screenshots about particles Hi Lee, Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. He will put them on his website. Regards, Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Screenshots about particles
Vivian Meazza wrote: Luca wrote Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. He will put them on his website. And might he be willing to share the URL? Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Screenshots about particles
Erik wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Hofman Sent: 26 January 2005 09:49 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Screenshots about particles Vivian Meazza wrote: Luca wrote Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. He will put them on his website. And might he be willing to share the URL? He has, now that he has put them on his website. V. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Screenshots about particles
Vivian Meazza wrote: Erik wrote: Vivian Meazza wrote: Luca wrote Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. He will put them on his website. And might he be willing to share the URL? He has, now that he has put them on his website. Could you thank him for me? Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Screenshots about particles
Erik wrote: Vivian Meazza wrote: Erik wrote: Vivian Meazza wrote: Luca wrote Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. He will put them on his website. And might he be willing to share the URL? He has, now that he has put them on his website. Could you thank him for me? Will do :-) V. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] can 'dynamic' textures be disabled ???
Can I keep FG from going back into plib and fiddling with textures once the sim is up/initialized!? I'm using a custom texture that I created using OpenGL directly (instead of via plib) and I'm getting HOSED when FG decides to go load new textures (... or when it does whatever it does when it starts making calls to ssgLoadTextures, ssgMakeMipMaps, etc., after the sim is executing). AArrgh! Are there any reasons why plib wouldn't let me build/use my own textures? (... I posted a similar question on the plib-users list to see if I get any replies) Why does FG need to load anything once the sim is executing? Are textures not allocated/created by FG until they're needed? Can this 'load-it-as-you-go' behavior be replaced with a 'load-everything' approach? What are the consequences? Thanks, D ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: [Flightgear-users] Airports
On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote: Fred is pondering/working on a more optimal solution for the next release. There are a number of good ideas he can try so I'm sure he'll come up with something that works quite well. :-) Does fgrun scan the scenery directories everytime it is run?! Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] YASim prop thrust
Jim Wilson wrote: Speaking of which, in the prop config, what exactly do the cruise numbers do? If I'm not getting enough thrust still out of the prop, what should I mess with first? This is the black magic part, and could really use a redesign. The cruise pitch (the RPM and an airspeed) defines the point of maximum propeller efficiency. Anything faster or slower will be less power-efficient according to a curve I reverse-engineered out of a textbook. The cruise-power then defines the engine power needed at that speed. But that's for a fixed-pitch prop. For a variable one, it's only for the one point of the pitch multipler (which is allowed to go from 0.25 - 4.0). Which is basically useless, because the second the governor starts it pulls the multiplier off of the default value. The end result is that it's pretty much impossible to predict which part of the efficiency curve a variable pitch propeller will be operating under in practice. That's not a huge issue, I don't think, as the efficiency curve is pretty flat. But it does make the solution very sensitive to input values. The idea of using an efficiency curve to define the prop (instead of, say, a pitch value and takeoff thrust/power) has some merit, but it ended up being difficult to tune -- David M. has had trouble with getting the windmilling speed to be correct, for example, because that number (which is basically the same thing as pitch) is a derived value, not a core tunable. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Runway lighting
I played around with some runway lighting today to see if textured polygons are feasible. Here is what textured, billboard runway lights look like : http://surgdom.hollosite.com/flightgear/screenshots/index.html With 6 * 1 ft runways all in view at one time my frame rate dropped from 50 down to 20 FPS on an old Ti 4200. I think 6 * 1 ft runways should pretty much cater for any large airport. That's close to 5000 runway lights. This is just a hardcoded test to see what the performance impact is if one uses a brute force approach with zero performance enhancements. One could probably cull in between lights beyond certain distances which would help performance and look a bit better from a distance. Also I'm not sure what sort of impact billboarding and distance scaling has on performance - it would probably be faster if I had fixed polygons. If my Ti4200 can do the job then I'm sure newer video cards like the nVidia FX 5700 and up should handle these lights quite nicely. Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] can 'dynamic' textures be disabled ???
D Wysong wrote: I'm using a custom texture that I created using OpenGL directly (instead of via plib) and I'm getting HOSED when FG decides to go load new textures Are you sure you aren't picking texture names that collide with the SSG loader? If you use glGenTextures(), you should be safe. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [Flightgear-users] Airports
Quoting Paul Surgeon: On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote: Fred is pondering/working on a more optimal solution for the next release. There are a number of good ideas he can try so I'm sure he'll come up with something that works quite well. :-) Does fgrun scan the scenery directories everytime it is run?! Yes, and I hope to fix that soon. Still pondering. -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [Flightgear-users] Airports
Frederic Bouvier wrote: Quoting Paul Surgeon: On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote: Fred is pondering/working on a more optimal solution for the next release. There are a number of good ideas he can try so I'm sure he'll come up with something that works quite well. :-) Does fgrun scan the scenery directories everytime it is run?! Yes, and I hope to fix that soon. Still pondering. My vote is to just present the list of available airports from the apt.dat file with some sort of keyword filter/search mechanism. Optionally, you could test if the airport chosen by the user actually exists or is installed and produce a suitable warning message before placing them in the middle of an ocean. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [Flightgear-users] Airports
On Wednesday, 26 January 2005 20:28, Frederic Bouvier wrote: Quoting Paul Surgeon: On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote: Fred is pondering/working on a more optimal solution for the next release. There are a number of good ideas he can try so I'm sure he'll come up with something that works quite well. :-) Does fgrun scan the scenery directories everytime it is run?! Yes, and I hope to fix that soon. Still pondering. The approach I took for my airport selection code was : On first time startup, build a DB of installed airports and save to disk. Later on if the user installs more scenery they can click on the rebuild airport DB button. This way the loading is quick and one can filter out non-installed airports and/or flag them as not installed when displayed in a list. It works well for me but you maybe you can come up with a better approach. Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Screenshots about particles
On Wednesday 26 January 2005 09:59, Vivian Meazza wrote: Vivian Meazza wrote: Luca wrote -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Luca Masera Sent: 26 January 2005 09:16 To: flightgear-devel Subject: [Flightgear-devel] Screenshots about particles Hi Lee, Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. He will put them on his website. They are here: http://myweb.tiscali.co.uk/vmeazza/FlightGear/snapshot%20-%201 .jpg and http://myweb.tiscali.co.uk/vmeazza/FlightGear/snapshot%20-%202 .jpg Regards, Vivian Ta. Looks interesting - what's the performance hit and what attributes can be set for the particles? LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] How to convert from WGS84 coordinates?
Datum: WGS84 Projection: NUTM33 Coordinate top left x: 353620.2 y: 4225543.6 Coordinate bottom right x: 354212.2 y: 4225976.1 These are UTM North Zone 33 http://www.dmap.co.uk/utmworld.htm You probably will want to warp these into LatLon space http://www.remotesensing.org/gdal/gdal_utilities.html#gdalwarp I've found Geotrans Translator v.2.2.5 software; I tried using it for converting from WGS84/NUTM33 to WGS84/Geodetic coordinates and I had some not very good results. I don't know if I am making something wrong with that software or the starting coordinates are not accurate (although they should be :-) I'll investigate more and download GDAL too. Let's see. Do you know Geotrans too? Is it of any value? Roberto ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] How to convert from WGS84 coordinates?
Robicd writes: I've found Geotrans Translator v.2.2.5 software; I tried using it for converting from WGS84/NUTM33 to WGS84/Geodetic coordinates and I had some not very good results. I don't know if I am making something wrong with that software or the starting coordinates are not accurate (although they should be :-) I'll investigate more and download GDAL too. Let's see. Do you know Geotrans too? Is it of any value? If this is the NIMA Geotans tool, it is an excellent tool. Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] YASim prop thrust
Andy Ross said: Jim Wilson wrote: Speaking of which, in the prop config, what exactly do the cruise numbers do? If I'm not getting enough thrust still out of the prop, what should I mess with first? This is the black magic part, and could really use a redesign. The cruise pitch (the RPM and an airspeed) defines the point of maximum propeller efficiency. Anything faster or slower will be less power-efficient according to a curve I reverse-engineered out of a textbook. The cruise-power then defines the engine power needed at that speed. But that's for a fixed-pitch prop. For a variable one, it's only for the one point of the pitch multipler (which is allowed to go from 0.25 - 4.0). Which is basically useless, because the second the governor starts it pulls the multiplier off of the default value. The end result is that it's pretty much impossible to predict which part of the efficiency curve a variable pitch propeller will be operating under in practice. That's not a huge issue, I don't think, as the efficiency curve is pretty flat. But it does make the solution very sensitive to input values. The idea of using an efficiency curve to define the prop (instead of, say, a pitch value and takeoff thrust/power) has some merit, but it ended up being difficult to tune -- David M. has had trouble with getting the windmilling speed to be correct, for example, because that number (which is basically the same thing as pitch) is a derived value, not a core tunable. What should I look for then when mucking with the cruise numbers from the prop definition? Or is there some way to just remove them? I've tried to get a little more thrust of this prop and haven't had much luck. One thing that just occurred to me, does this formula make any assumption about the number of blades? The P51D prop has four blades and I'm not clear on how that is accounted for. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] YASim prop thrust
Jim Wilson wrote: What should I look for then when mucking with the cruise numbers from the prop definition? Or is there some way to just remove them? One thing to try would be to remove the variable pitch settings entirely and nail the prop down at your specified cruise setting (which should generally be low rpm, long range values). Verify that you get the desired performance in that configuration, then add the min/max settings back in to check that they don't break anything. Doing it this way, the variable pitch tuning shouldn't be far off from 1.0 in your cruise configuration. I've tried to get a little more thrust of this prop and haven't had much luck. One thing that just occurred to me, does this formula make any assumption about the number of blades? The P51D prop has four blades and I'm not clear on how that is accounted for. Doesn't matter. The big advantage to doing the modelling with an efficiency curve is that you don't worry about details like this. The engine provides input power, divide by current speed to get output thrust. Plausibly perfect performance in all conditions. But hard to tune. What thrust are you looking for, btw? You can get an actual value in pounds out of the property tree. With some unit conversions, you can multiply this by the true airspeed and divide by the engine power output to work backwards manually to an efficiency value (maybe a Nasal script would be good for this). If you are seeing something in the range of 75-85%, then your problem is more likely engine power than prop thrust. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [Flightgear-users] Airports
On Wed, 26 Jan 2005 12:56:23 -0600, Curtis wrote in message [EMAIL PROTECTED]: My vote is to just present the list of available airports from the apt.dat file with some sort of keyword filter/search mechanism. Optionally, you could test if the airport chosen by the user actually exists or is installed and produce a suitable warning message before placing them in the middle of an ocean. ..on icy waters frozen deep enough to carry the plane, take off is still possible in RL. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] ..Groklawyers warns GPL developers against Sun's OpenSolaris patents
Hi, ..this Groklaw thread suggests we cannot do a GPL port to Sun's new OpenSolaris, as we risk lawsuits: Hold yer horses Authored by: ctrawick on Wednesday, January 26 2005 @ 09:56 AM EST Don't go browsing uspto.gov quite yet. They do NOT appear to be actually releasing it to the FOSS community, despite the hype. And I quote: By releasing the OpenSolaris OS platform under the CDDL, the open source community will immediately gain access to 1,600 active Sun patents for all aspects of operating system technologies that encompass features ranging from kernel technology and file systems to network management, to name a few. If I'm correctly reading between the lines here, they're NOT opening up those patents to all FOSS. Only OpenSolaris (f)OSS. Until I see some sort of clarification out of our sometimes-friend Sun, I'm not touching this. IBM went a lot further by releasing a legally binding patent license laying out to the world the precise terms of use for their IP. I'll venture to demand that Sun do the same. Otherwise, this is no better than a bait-and-switch patent trap. Can you imagine one open source project suing another for IP infringement? Scary. http://www.groklaw.net/comment.php?mode=displaysid=2005012601161059title=Hold%20yer%20horsestype=articleorder=hideanonymous=0pid=266577#c266612 This is dangerous stuff Authored by: Ed Freesmeyer on Wednesday, January 26 2005 @ 10:35 AM EST I agree with the parent, but would go one step further. I'm reposting an observation that I also posted yesterday. Because Sun is not opening their patents to the entire open source community under any license, anyone who works on CDDL code and/or reviews the Sun patents is now tainted and opens their project/company up to willful patent infringement litagation as opposed to unknowing litagation. Unless you will be working on OpenSolaris exclusively for the rest of your career or expect to release all your future code under the CDDL exclusively, it would be smart to *NOT* read, review, or read reviews of any of Sun's so-called released patents in order to avoid willfull patent infringement charges that Sun is in no way prohibited from filing against any open source license but CDDL. THIS INCLUDES GPL !!! http://www.groklaw.net/comment.php?mode=displaysid=2005012601161059title=This+is+dangerous+stufftype=articleorder=hideanonymous=0pid=266612#c266653 ..more at: http://groklaw.net/article.php?story=20050126023359386 -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Updated P-51D flight model
There is an update P-51D flight model config in YASim. I've basically taken out stuff that doesn't work (e.g. faking the second stage boost) and have added the correct gear ratio, and made a few adjustments to make approaches a little more realistic. The aircraft may still be slightly underpowered but it should behave more reasonably than it was before. For those who want to try it a tip on ground handling: For takeoff, set the rpm (blue knob) all the way forward (max rpm). Set the throttle (with Boost) to about 3/4 (manifold pressure 45). As with any tail dragger, be ready with the rudder as soon as the tail lifts off. Once you are stable and just about to lift off, push the throttle forward to get maximum power at liftoff. I don't have a POH, but have seen varies anecdotes and a few pages from the manual. From what I've read this is pretty much the same with a real P-51D. You can easily lose control by giving it too much power to fast. That's why it's called a Mustang...it's a wild ride. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..Groklawyers warns GPL developers against Sun's
Arnt Karlsen wrote: ..this Groklaw thread suggests we cannot do a GPL port to Sun's new OpenSolaris, as we risk lawsuits: No, and the reason is stated here: Because Sun is not opening their patents to the entire open source community under any license, anyone who works on CDDL code and/or reviews the Sun patents is now tainted [...] Porting to OpenSolaris and working on OpenSolaris are two totally different topics. BTW: 1.) we get around 300 downloads of the Solaris package per _year_, 2.) I expect the sol8 package to run on sol9 and OpenSolaris as well. So why should be bother Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d