[Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Chris Metzler

hi.  the radio towers introduced all over the place in the new scenery
build don't appear to be present in the copy of the default area that's
in CVS.  if i use the data rsync'd from Scenery-0.9.5 for the default
area, they're all over the place; but in the copy from CVS, they aren't.
is their use going to be rolled back?  or is the CVS scenery not yet
from the new build, and they'll be there later?  Just curious.

And while asking about the radio towers . . .my (perhaps wrong)
understanding is that they come from some sort of FAA obstruction
database; that's why some are at locations where large buildings
are located in real life.  Is that correct?  If so, why not use the
FCC's Antenna Structure Registration database (http://wireless.fcc.gov/antenna/) 
instead?

-c

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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Erik Hofman
Chris Metzler wrote:
hi.  the radio towers introduced all over the place in the new scenery
build don't appear to be present in the copy of the default area that's
in CVS.  if i use the data rsync'd from Scenery-0.9.5 for the default
area, they're all over the place; but in the copy from CVS, they aren't.
is their use going to be rolled back?  or is the CVS scenery not yet
from the new build, and they'll be there later?  Just curious.
The CVS included scenery is an updated version of the FlightGear-0.9.3 
scenery. It has to be updates at some time.

Erik
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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Chris Metzler wrote:
And while asking about the radio towers . . .my (perhaps wrong)
understanding is that they come from some sort of FAA obstruction
database; that's why some are at locations where large buildings
are located in real life.  Is that correct?  If so, why not use the
FCC's Antenna Structure Registration database (http://wireless.fcc.gov/antenna/) instead?
 

We are actually using the fcc database, however, many of these tall 
buildings and other tall objects have antennas mounted on the top ... 
there will need to be further work in this area ...

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Chris Metzler
On Tue, 15 Jun 2004 07:24:21 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
 Chris Metzler wrote:

 And while asking about the radio towers . . .my (perhaps wrong)
 understanding is that they come from some sort of FAA obstruction
 database; that's why some are at locations where large buildings
 are located in real life.  Is that correct?  If so, why not use the
 FCC's Antenna Structure Registration database
 (http://wireless.fcc.gov/antenna/) instead?
  

 
 We are actually using the fcc database, however, many of these tall 
 buildings and other tall objects have antennas mounted on the top ... 


OK, so to make sure I get it, I was incorrect about an FAA obstruction
database being used; you do use the FCC ASR database.  The correlation
with tall buildings is simply because some (most?) tall buildings have
antennae on the top.  Is this right?  If so, are their altitudes simply
set to ground level?  Are the antenna heights used determined by the
height of building + antenna?

How reliable are the latlong coordinates in this database?  I recently
modelled a 40-story building I wanted to put in its real-life location;
the latlong I'd dug up for the building didn't match any of the antenna
locations, so I didn't know what to substitute for.


 there will need to be further work in this area ...

What work have you already thought of that needs to be done?  I'm
trying to come up with scenery stuff to contribute these days; but I'm
also interested in hearing about problems that need to be solved that
don't involve lots of C++ coding (since I dunno how).

Presumably some of the work involves figuring out stuff like this:

http://www.speakeasy.org/~cmetzler/aerial_aerial.jpg

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Chris Metzler wrote:
OK, so to make sure I get it, I was incorrect about an FAA obstruction
database being used; you do use the FCC ASR database.  The correlation
with tall buildings is simply because some (most?) tall buildings have
antennae on the top.  Is this right?
Yes.
If so, are their altitudes simply
set to ground level?  Are the antenna heights used determined by the
height of building + antenna?
 

The FCC database reports ground level, elevation of the top of the 
tower, and height of the tower.  Usually these are self consistant.

How reliable are the latlong coordinates in this database?
I have no idea.  There does appear to be evidence of guessing and human 
error in the data.

I recently
modelled a 40-story building I wanted to put in its real-life location;
the latlong I'd dug up for the building didn't match any of the antenna
locations, so I didn't know what to substitute for.
 

You used to be online mapping services that would (directly or 
indirectly) get you the lat/lon of things on the image, but I think they 
realized the usefulness of this and I haven't found anything for free 
lately ... even mapquest seems to have gotten rid of their aerial photo 
feature.

If you live in the area you could drive over with a gps and survey the 
building yourself ... drive around the block a couple times and record 
the track?  Gps's don't work well in down town environments because the 
satellites are often obstructured, but maybe you can get lucky enough to 
get a decent idea of the location.

What work have you already thought of that needs to be done?  I'm
trying to come up with scenery stuff to contribute these days; but I'm
also interested in hearing about problems that need to be solved that
don't involve lots of C++ coding (since I dunno how).
Presumably some of the work involves figuring out stuff like this:
http://www.speakeasy.org/~cmetzler/aerial_aerial.jpg
 

Yes.  There are floating towers, there are extremely tall towers in the 
middle of some runway approaches, there are towers that have multiple 
antennas mounted to a single structure so you can have double towers on 
top of each other.  It would be nice to calculate a FG ground elevation 
for each tower so none of them are blatently floating.  There is a lot 
of sanity processing that needs to be done and perhaps some hand 
checking for blatent cases that interfere with runway approaches.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Josh Babcock
Curtis L. Olson wrote:
SNIP
You used to be online mapping services that would (directly or 
indirectly) get you the lat/lon of things on the image, but I think they 
realized the usefulness of this and I haven't found anything for free 
lately ... even mapquest seems to have gotten rid of their aerial photo 
feature.
SNIP
terragear.microsoft.com and seamless.usgs.gov both give .5 m color ortho photos 
for many major American cities, and I think 2m bw for the rest of the US.  You 
can get the lat/lon of the corners of the image from both, and both also tell 
you the scale of the image.  terraserver has a nicer interface, but seamless 
also has access to many other datasets like vector roads and land use.

I have a related problem, while we're on the subject.  I'm going to place a 
custom beacon at Andrews.  First, it's a military beacon so it has three lights, 
and second it sits directly on top of a water tower, which will be a separate 
model.  When I submit the taxiway data to Robin with the location of the beacon 
will this cause your generation scripts to place a standard beacon tower at the 
same spot?

Josh
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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Josh Babcock
Josh Babcock wrote:
Curtis L. Olson wrote:
SNIP
You used to be online mapping services that would (directly or 
indirectly) get you the lat/lon of things on the image, but I think 
they realized the usefulness of this and I haven't found anything for 
free lately ... even mapquest seems to have gotten rid of their aerial 
photo feature.
SNIP
terragear.microsoft.com and seamless.usgs.gov both give .5 m color ortho 
photos for many major American cities, and I think 2m bw for the rest of 
the US.  You can get the lat/lon of the corners of the image from both, 
and both also tell you the scale of the image.  terraserver has a nicer 
interface, but seamless also has access to many other datasets like 
vector roads and land use.

I have a related problem, while we're on the subject.  I'm going to 
place a custom beacon at Andrews.  First, it's a military beacon so it 
has three lights, and second it sits directly on top of a water tower, 
which will be a separate model.  When I submit the taxiway data to Robin 
with the location of the beacon will this cause your generation scripts 
to place a standard beacon tower at the same spot?

Josh
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Sorry, that's terraserver.microsoft.com.  Good thing I don't use TerraGen as 
well, I'd probably just start gibbering.

Josh
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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Chris Metzler
On Tue, 15 Jun 2004 10:41:04 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
I recently
modelled a 40-story building I wanted to put in its real-life location;
the latlong I'd dug up for the building didn't match any of the antenna
locations, so I didn't know what to substitute for.
 
 You used to be online mapping services that would (directly or 
 indirectly) get you the lat/lon of things on the image, but I think they
 
 realized the usefulness of this and I haven't found anything for free 
 lately ... even mapquest seems to have gotten rid of their aerial photo 
 feature.

Terraserver still has a lat/lon search function; so by repeated tweaking
you can get a value if you know a good approximate value to start with.
And in principle, you can get that from various places that do address
-- lat/lon lookups (MapQuest still has a page that does this).  The
problem is that they seldom all agree with each other.  Last week, I
used MapQuest and another similar service to look up my home address; the
coordinates the two of them gave me differed by a half a kilometer.  I
then put each of those coordinates into terraserver's geographic search;
I got images back which were about five kilometers from where I live.


 If you live in the area you could drive over with a gps and survey the 
 building yourself ... drive around the block a couple times and record 
 the track?  Gps's don't work well in down town environments because the 
 satellites are often obstructured, but maybe you can get lucky enough to
 get a decent idea of the location.

Yeah, it's my ex-home-town, so not so easy to check it out.  But I am
planning on using a gps for D.C.-area landmarks shortly.


 Yes.  There are floating towers, there are extremely tall towers in the 
 middle of some runway approaches, there are towers that have multiple 
 antennas mounted to a single structure so you can have double towers on 
 top of each other.  It would be nice to calculate a FG ground elevation 
 for each tower so none of them are blatently floating.  There is a lot 
 of sanity processing that needs to be done and perhaps some hand 
 checking for blatent cases that interfere with runway approaches.

Hmmm.  For comparing against ground level altitude, I'd naively think one
would need to look at the binary data for the terrain.  But for checking
for towers on top of each other, and for towers right along runway
approaches, I'd think that wouldn't be too hard to check.  I'm sure I
could in a shell script + add-ons, or maybe python.  It would take some
cleverness to keep it from taking forever to do, though.  I presume
that you just have some script that generates entries for the towers in
relevant .stg files?  Do you do anything to the FCC ASR .dat files
(CO.dat, RE.dat, etc.) or do you parse them directly?

-c

P.S.  Side question:  what would your opinion be as to the best way to
handle the National Mall, or NYC's Central Park, or any other large
green space in the middle of some other environment?  It seems like a
bad idea to create a 6000m x 800m plane in Blender and place that as
the Mall, for a number of reasons.  Can TerraGear be told to override
usage data and put grass within a region bounded by 3 or 4 locations?
(I guess this question may be better asked over in terragear-devel)
 

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As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Josh Babcock wrote:
terragear.microsoft.com and seamless.usgs.gov both give .5 m color 
ortho photos for many major American cities, and I think 2m bw for the 
rest of the US.  You can get the lat/lon of the corners of the image 
from both, and both also tell you the scale of the image.  terraserver 
has a nicer interface, but seamless also has access to many other 
datasets like vector roads and land use.

I have a related problem, while we're on the subject.  I'm going to 
place a custom beacon at Andrews.  First, it's a military beacon so it 
has three lights, and second it sits directly on top of a water tower, 
which will be a separate model.  When I submit the taxiway data to 
Robin with the location of the beacon will this cause your generation 
scripts to place a standard beacon tower at the same spot?

The airport generation scripts create a beacon if there is one in the 
datafile for that airport, yes.  Perhaps we need a way to provide a 
manually maintained exceptions list when building airports (and scenery).

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread David Megginson
Curtis L. Olson wrote:
The airport generation scripts create a beacon if there is one in the 
datafile for that airport, yes.  Perhaps we need a way to provide a 
manually maintained exceptions list when building airports (and scenery).
Didn't Robin's data originally contain a field specifying whether the 
default airport buildings (and presumably, the beacon) should be included?

Just as a point of amusement, I'll mention that beacons are sometimes a bit 
of a joke: they're often U/S, and even when they do work they're extremely 
difficult to see anywhere near civilization.  I'm having trouble remembering 
if I've ever managed to use a beacon to find an airport at night (the usual 
tricks, barring a GPS, are to line up on an approach for a bigger airport, 
or simply to key up the ARCAL and watch where the runway pop up for a 
smaller airport).

Now that I think about it, I might have seen the beacon for Smith's Falls 
(CYSH) once before I spotted the airport -- or does Smith's Falls have a beacon?

All the best,
David
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Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Josh Babcock
Curtis L. Olson wrote:
Josh Babcock wrote:
terragear.microsoft.com and seamless.usgs.gov both give .5 m color 
ortho photos for many major American cities, and I think 2m bw for the 
rest of the US.  You can get the lat/lon of the corners of the image 
from both, and both also tell you the scale of the image.  terraserver 
has a nicer interface, but seamless also has access to many other 
datasets like vector roads and land use.

I have a related problem, while we're on the subject.  I'm going to 
place a custom beacon at Andrews.  First, it's a military beacon so it 
has three lights, and second it sits directly on top of a water tower, 
which will be a separate model.  When I submit the taxiway data to 
Robin with the location of the beacon will this cause your generation 
scripts to place a standard beacon tower at the same spot?

The airport generation scripts create a beacon if there is one in the 
datafile for that airport, yes.  Perhaps we need a way to provide a 
manually maintained exceptions list when building airports (and scenery).

Curt.
Maybe if there is a user defined object whose name matches *beacon* within a 
certain radius of the airport center then automatic generation of a beacon could 
be suppressed.  The radius could be based on the length of the longest runway, 
or possibly there is some FAA rule about how close airport beacons can be to 
each other and still be considered different airports.  Anyway, the data should 
already be in whatever database you use to store custom scenery, it just takes 
some smart scripting to see it.

Josh
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