Re: [Flightgear-devel] random cow objects
2006/11/16, Magus [EMAIL PROTECTED]: In some areas you're simply requested to do a low approach before the final landing - in order to scare the kettle on the runway off We don't have any unruly kitchen appliances here, but the livestock tends towards beefalow (Bison x Beef) rather than sheep. I see this almost my 2nd flight (guess where) http://img135.imageshack.us/img135/8718/fgfsscreen031hj1.jpg -- --- WBR, Vadym. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Mac OS X build for cvs-head - some weird behaviors
Hi, I'm catching up with you guys in Mac OS X build for cvs-head / OSG, and built it successfully. I did a test fly and I recognized some issues that are shown at wiki page (2x slower, no 3d clouds - even noisy clouds), which I guess it seems OK at this moment. The thing is there're some weird behaviors I've experienced like: - No HUD shows up when I press h or even directly execute hud- masterswitch at the nasal command menu. - I see some green/purple rectangles on runways - it disappears when I come closer. - No sun there - i guess I miss sun.rgba, this also happens on 0.9.10 Source files that I used were: FlightGear: cvs-head (as of yesterday) PLIB-1.8.4 OpenSceneGraph: CVS-20061113 SimGear: CVS-head (as of yesterday), which I check out with cvs - d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 co source data: 0.9.10 data I copied data/Huds/Default/default.xml to data/Huds/default.xml since fgfs complains it is missing. These behaviors are quite normal at this moment? Do I miss something, or totally screwed up with data? Thanks in advance, Tat - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OS X build for cvs-head - some weird behaviors
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tatsuhiro Nishioka wrote: Source files that I used were: FlightGear: cvs-head (as of yesterday) PLIB-1.8.4 OpenSceneGraph: CVS-20061113 SimGear: CVS-head (as of yesterday), which I check out with cvs - d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 co source data: 0.9.10 data Always use CVS data with CVS FlightGear. Otherwise you have to expect exactly the kind of problems that you're seeing, obfuscating the problems which result from new code. Nine -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.2 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFFXGAh1QuEJQQMVrgRAhwpAJ0TZ16gcazStSdGoo0cFdikgqR/8ACfTESa WoB3D7iNZ4xIIWJOYrIBK+8= =ccfr -END PGP SIGNATURE- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OS X build for cvs-head - some weird behaviors
Tatsuhiro Nishioka wrote: Source files that I used were: FlightGear: cvs-head (as of yesterday) PLIB-1.8.4 OpenSceneGraph: CVS-20061113 SimGear: CVS-head (as of yesterday), which I check out with cvs - d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 co source data: 0.9.10 data Always use CVS data with CVS FlightGear. Otherwise you have to expect exactly the kind of problems that you're seeing, obfuscating the problems which result from new code. Oops my wrong. I tried both 0.9.10 and cvs-head data. I tried the 0.9.10 since using cvs data, which I got as tarball at http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/? cvsroot=FlightGear-0.9only_with_tag=HEAD, resulting the same + some missing files, so I tried 0.9.10. Best, Tat - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OS X build for cvs-head - some weird behaviors
On Nov 16, 2006, at 4:57 AM, Stefan Seifert wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tatsuhiro Nishioka wrote: Source files that I used were: FlightGear: cvs-head (as of yesterday) PLIB-1.8.4 OpenSceneGraph: CVS-20061113 SimGear: CVS-head (as of yesterday), which I check out with cvs - d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 co source data: 0.9.10 data Always use CVS data with CVS FlightGear. Otherwise you have to expect exactly the kind of problems that you're seeing, obfuscating the problems which result from new code. Nine -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.2 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFFXGAh1QuEJQQMVrgRAhwpAJ0TZ16gcazStSdGoo0cFdikgqR/8ACfTESa WoB3D7iNZ4xIIWJOYrIBK+8= =ccfr -END PGP SIGNATURE- -- --- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php? page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- 西岡 竜大(Tatsuhiro Nishioka) Mail: [EMAIL PROTECTED] --- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] random cow objects
Vadym Kukhtin wrote: I see this almost my 2nd flight (guess where) http://img135.imageshack.us/img135/8718/fgfsscreen031hj1.jpg I wonder how tall a fence you need to keep them off the field? Josh - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OS X build for cvs-head - some weird behaviors
Oops my wrong. I tried both 0.9.10 and cvs-head data. I tried the 0.9.10 since using cvs data, which I got as tarball at http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/? cvsroot=FlightGear-0.9only_with_tag=HEAD, resulting the same + some missing files, so I tried 0.9.10. OKay, I fixed the problem. I just screwed up with cvs data. The data that I got via cvsweb was wrong. I should have checked out from cvs repository directly. Now, i checked it out and HUD comes up. I guess the sun is there but I can't find it. Sorry for bothoring. I still see the green/purple rectangles but these are the same in your environment, aren't these? Best, Tat - Tatsuhiro Nishioka Mail: [EMAIL PROTECTED] --- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New OSG version - new feedback
Hi, Well, I think the problem is based on OSG - Detlef's F4U has got the same problem. Greetings HHS --- Martin Spott [EMAIL PROTECTED] schrieb: Mathias Fr?hlich wrote: On Thursday 16 November 2006 00:34, Georg Vollnhals wrote: 2.b Mathias created a new FAA conform security aircraft. First prototype is the new Seneca version. No secrets, airport-security is fully satisfied. For further improvements of *your* a/c see prototype screenshots: http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-042.jpg http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-044.jpg :) Ok, noted. Wait, this might _not_ be an OSG issue. Earlier this month Torsten submitted a patch under the Subject Update for SenecaII Aircraft where he wrote: I have attached a small patch for the SenecaII aircraft implementing this (just the flashing, not the vertigo of course). It basically adds a semitransparent sphere-object with an emmissive surface around the aircraft that is only visible after sunset within clouds when the strobes flashes. Torsten's new SenecaII probably relies on this patch and therefore might get displayed semi-transparent because nobody cared about adding this patch to FlightGear CVS and the transparency is applied at any time, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Feedback Flightgear OSG for Microsoft
Hi, So, now I got the OSG-version from yesterday for microsoft compiled with WINCVS. What should I say which isn't said before - framerates about 10 % under the plib-version. But they are more stables than than the plib-version. I got the same problems heliflyer mentioned with the Seneca on the F4U. But now some problems I'm realy interested in: Regard this pic: http://hoerbird.ho.funpic.de/bilder/fgfs-osg.15.11.06.jpg The instruments of my EC 135 has a orientation problem - it seems that y-axis and x-axis are interchanged. The point of view (pilots view) lies higher than on the plib. http://hoerbird.ho.funpic.de/bilder/fgfs-osg.15.11.06.3.jpg I noticed some artifacts - some not corrected meshes? Well, great work you did Mathias! I I see the examples on the OSG-website I'm really looking forward to Flightgear in some years - If we beaten out MSFS? Greets HHS P.S. I hope to get the EC 135 in CVS soon - only the rotor animation and some small details has to be fixed. ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Feedback Flightgear OSG for Microsoft
Hi, So, now I got the OSG-version from yesterday for microsoft compiled with WINCVS. What should I say which isn't said before - framerates about 10 % under the plib-version. But they are more stables than than the plib-version. I got the same problems heliflyer mentioned with the Seneca on the F4U. But now some problems I'm realy interested in: Regard this pic: http://hoerbird.ho.funpic.de/bilder/fgfs-osg.15.11.06.jpg The instruments of my EC 135 has a orientation problem - it seems that y-axis and x-axis are interchanged. The point of view (pilots view) lies higher than on the plib. http://hoerbird.ho.funpic.de/bilder/fgfs-osg.15.11.06.3.jpg I noticed some artifacts - some not corrected meshes? Well, great work you did Mathias! I I see the examples on the OSG-website I'm really looking forward to Flightgear in some years - If we beaten out MSFS? Greets HHS P.S. I hope to get the EC 135 in CVS soon - only the rotor animation and some small details has to be fixed. ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fg crashes sometimes (probabl y in groundnetwork.cxx )
Hi Maik, It looks like I completely overlooked your message yesterday. I've been playing with your idea a bit. Some more comments below. On Wednesday 15 November 2006 19:53, Maik Justus wrote: Hi, I built a version with debug info only for this file and got, as expected, normal performance. The problem is in line 807: if (i != current) I have not much experience with overloaded comparators, but it seems to me, that not the pointers are compared in this case, but the complete That is not what is supposed to happen: I'm not comparing whether the two objects the iterators are pointing to are identical or not, but whether the two iterators themselves are pointing to the same object. 'current' is pointing to a valid object (which is established at the beginning of the function, and i is also pointing to a valid object (because it iterates between towerController-getActiveTraffic().begin(); and towerController-getActiveTraffic().end() the overloaded object comparison would be something like: if ((*current) == (*i)) I've added a bool operator == (const FGTrafficRecord right) const {return id == right.id;} as you suggested, and added a few debug warning messages to it to see whether it got called, which it didn't. So, I'm pretty sure that the code above is actually just comparing whether the two iterators are pointing to the same object or not. structure. But current holds an invalid pointer in its structure: (((*(current)._Myptr).runway))._Bx I did find out that I never assigned a value to runway, in case of traffic that is on the ground network (whereas I do assign a runway for traffic that is waiting for take-off). I don't know how this can happen, that the string runway contains a invalid pointer, but this seems to cause the crash. Maybe another pointer writing on this pointer? Or did you copy the address of this FGTrafficRecord (or of the string runway) and call the destructor? Hmm, no, not likely: I'm not acessing the runway string other than by copying a value into it. So assuming stl string has a correct copy constructor, this should work out okay. For performance reason I would suggest to add an operator == to class FGTrafficRecord, esp.: bool operator == (const FGTrafficRecord right) const {return id == right.id;} if id is sufficient to compare two FGTrafficRecords. Yes, that would be sufficient, is you were comparing objects, but here is really is only comparing pointers. Still, the code still seems to crash on your system. so something's gotta be wrong. Cheers, Durk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New OSG version - new feedback
Hi all, just to explain that it is a bad day today to answer to your replies - I had to work for 15 hours today, just coming home and still on duty (on call) for the night until tomorrow, the mobile phone is my enemy now! So in short: 1. ghost aircraft As also HHS pointed out, this must be an OSG problem. I downloaded Torsten's new Seneca II version, just 2 (?) days old, and installed for the FG-OSG version and the FG-PLIB version. The plilb version shows the normal Seneca, only OSG displays the ghost aircraft. 2. OSG crash KSFO I should have been more precise. I saw at least one aircraft *taxiing* pretty nice in KSFO - had not seen this before. May be this is due to the fact I did not fly from/to KSFO the last time very often - more European airports. I do not mean that 737 taking off and then flying to the left from your runway startposition. 3. Durk I am pretty helpless with that backtracing stuff and gdb and ... (sorry, pretty new on Linux) but I hope I have some time this weekend to give it a try if I can find some manual/help how to do that. Regards Georg - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OS X build for cvs-head - some weird behaviors
From: Tatsuhiro Nishioka Hi, I'm catching up with you guys in Mac OS X build for cvs-head / OSG, and built it successfully. I did a test fly and I recognized some issues that are shown at wiki page (2x slower, no 3d clouds - even noisy clouds), which I guess it seems OK at this moment. Hi Tat, Any chance of getting a current (as in tiger+) howto on building cvs under osX? Or even better, a wiki entry? Thanks, Jim -- Jim Wilson Kelco Industries PO Box 160 Milbridge, ME 04658 207-546-7989 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] random cow objects
On Nov 16, 2006, at 4:15 PM, flightgear-devel- [EMAIL PROTECTED] wrote: Georg Vollnhals wrote: http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-042.jpg http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-044.jpg When you crash the bo105, you get a cow. When you crash the seneca, you get a ghost plane. Josh OK, looks like I completely misunderstood (mac os x fgfs commandline won't build until I can clear some disk space and my cygwin machine won't even power up at the moment), so I haven't been following as closely as I should... 8-( Here I though we had AI large mammals. It still might be a good thing to simulate some large mammals for takeoffs/landings and taxi. A plane I was on in Atlanta (hartsfield) once nearly hit a baggage truck that cut across the taxiway without stopping while we were taxiing to the gate. Yet another possible thing to emulate -- baggage trucks (or trailers whatever they're called). ;-) thanks, and sorry for the noise! Lou, I'm not sure how high the fence was. I have this vague memory that maybe a fallen tree had knocked some of it down, but can't remember. 8-( Ima - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OS X universal binary package for 0.9.10
From: Tatsuhiro Nishioka So here's the question. Any suggestion about the place I can post it? Should or Could I join the FG Mac OS X project? Is it just about storing a single file ? I also need (and want) to release the patches and Xcode project files for this because I really want to keep Arthur's effort alive. But It takes a bit because I don't have enough time right now. So at this moment, I need somewhere to put this one big file. Can you just do a cvs diff -u and post it along with the project files? Rather than the big file? Best, Jim -- Jim Wilson Kelco Industries PO Box 160 Milbridge, ME 04658 207-546-7989 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Last new OSG version - better framerates
Mathias Fröhlich wrote It would still be interesting why we get consistently bad performance reports on win32 and most unix users report equal to much better performance... It certainly would. My system comprises a P4 2.8 with .5 Gb RAM and a recently purchased nVidia FX 6200 with 256 Mb of VRAM. Where previously I saw 80 - 100 fps with the Cessna I now see 40 - 65. If I use a really demanding model like the Sea Vixen it is interesting that the degradation seems to be proportionately less: 35-55 down to 25-45. Of as much concern is the frame rate is the wild fluctuations down to 1. In particular the external views of the as seem to be more downgraded than cockpit view. Olaf's recent update to the MSVC8 project files gave us a few more frames. So perhaps we are seeing a difference caused by the compiler optimisation? I notice that the loading of the scenery files takes a lot longer than with plib, and also that scenery seems to reduce the frame rate more than it used to. I wonder if this could be a fruitful area for investigation? Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OS X build for cvs-head - some weird behaviors
Hi Jim, I'm making diff + Xcode project files (only project files, which does't contain any source files) for both 0.9.10 release and cvs-head (as of yesterday). I'm willing to write a document how to build 0.9.10 / cvs-head. I can post those files and docs on Mac OS X FlightGear site and/or FlightGear Wiki page. Cleaning up the Xcode project files may take a bit more, so give me a bit more of time ;-) Best, Tat On Nov 16, 2006, at 2:25 PM, Jim Wilson wrote: From: Tatsuhiro Nishioka Hi, I'm catching up with you guys in Mac OS X build for cvs-head / OSG, and built it successfully. I did a test fly and I recognized some issues that are shown at wiki page (2x slower, no 3d clouds - even noisy clouds), which I guess it seems OK at this moment. Hi Tat, Any chance of getting a current (as in tiger+) howto on building cvs under osX? Or even better, a wiki entry? Thanks, Jim -- Jim Wilson Kelco Industries PO Box 160 Milbridge, ME 04658 207-546-7989 -- --- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php? page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- Tatsuhiro Nishioka Mail: [EMAIL PROTECTED] --- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG-plib on NVIDIA Linux driver 9629
Can't reproduce this problem under FG-osg either. Unless I've screwed something up, this morning I got the same issue with FG-osg as well. Anyone using NVIDIA 9629 can test this? Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG-osg instruments(?) issue
Hi, I noticed 3D cockpit instruments (I tried C172p's and 747's) seems to be scaled depending on the size of the window. This is most obvious if I change the FOV to the maximum (120) using the 'X' key. If I resize FG's window so that its width is much larger than its height (say, 1024x100), instruments all become a fat oval shape. Then if I resize the window the other way (say 100x910), instruments become narrower. Screenshots: http://pigeond.net/~pigeon/fg-osg-fat-window.png http://pigeond.net/~pigeon/fg-osg-thin-window.png I've added this to the OSG wiki bug list as well. Thanks. Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG-plib on NVIDIA Linux driver 9629
Hi, confirmed. I got this artefacts too. But this happens since today after I have recompiled everything (FlightGear-, SimGear-CVS and PLIB-SVN from 16 November, as the new OSG version of Mathias). Matthias On Friday 17 November 2006 00:14, Pigeon wrote: Can't reproduce this problem under FG-osg either. Unless I've screwed something up, this morning I got the same issue with FG-osg as well. Anyone using NVIDIA 9629 can test this? Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )
Hi Durk, while trying to analyze the crash I got to the conviction, that the call stack is wrong and points not to the right position (there are some inconsistencies in the call stack). I think this is due to the missing debug information in the system libraries. I try to get the error with the debug version over night. Maik Durk Talsma schrieb am 16.11.2006 22:16: Hi Maik, It looks like I completely overlooked your message yesterday. I've been playing with your idea a bit. Some more comments below. On Wednesday 15 November 2006 19:53, Maik Justus wrote: Hi, I built a version with debug info only for this file and got, as expected, normal performance. The problem is in line 807: if (i != current) I have not much experience with overloaded comparators, but it seems to me, that not the pointers are compared in this case, but the complete That is not what is supposed to happen: I'm not comparing whether the two objects the iterators are pointing to are identical or not, but whether the two iterators themselves are pointing to the same object. 'current' is pointing to a valid object (which is established at the beginning of the function, and i is also pointing to a valid object (because it iterates between towerController-getActiveTraffic().begin(); and towerController-getActiveTraffic().end() the overloaded object comparison would be something like: if ((*current) == (*i)) I've added a bool operator == (const FGTrafficRecord right) const {return id == right.id;} as you suggested, and added a few debug warning messages to it to see whether it got called, which it didn't. So, I'm pretty sure that the code above is actually just comparing whether the two iterators are pointing to the same object or not. structure. But current holds an invalid pointer in its structure: (((*(current)._Myptr).runway))._Bx I did find out that I never assigned a value to runway, in case of traffic that is on the ground network (whereas I do assign a runway for traffic that is waiting for take-off). I don't know how this can happen, that the string runway contains a invalid pointer, but this seems to cause the crash. Maybe another pointer writing on this pointer? Or did you copy the address of this FGTrafficRecord (or of the string runway) and call the destructor? Hmm, no, not likely: I'm not acessing the runway string other than by copying a value into it. So assuming stl string has a correct copy constructor, this should work out okay. For performance reason I would suggest to add an operator == to class FGTrafficRecord, esp.: bool operator == (const FGTrafficRecord right) const {return id == right.id;} if id is sufficient to compare two FGTrafficRecords. Yes, that would be sufficient, is you were comparing objects, but here is really is only comparing pointers. Still, the code still seems to crash on your system. so something's gotta be wrong. Cheers, Durk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG build errors
Hi I have checked out the latest CVS version of OpenSceneGraph and am having compilation issues. I have built the latest CVS versions of OpenThreads and Producer successfully, however when I build OSG, I get the following error. I am running Slamd64, an x86_64 version of Slackware, with 2.6.16.29 SMP Linux kernel, with GCC-3.4.6 . I am not familiar at all with the code, and hence I appreciate any pointers provided to fix this issue. This is my first time running FlightGear. Thanks in advance, --Vikas g++ -O2 -W -Wall -fPIC -pipe -DOSGPRODUCER_LIBRARY -I../../../include -I/usr/X11R6/include -c ../ViewerEventHandler.cpp g++ -O2 -W -Wall -fPIC -pipe -DOSGPRODUCER_LIBRARY -I../../../include -I/usr/X11R6/include -c ../Viewer.cpp g++ -O2 -W -Wall -fPIC -pipe -DOSGPRODUCER_LIBRARY -I../../../include -I/usr/X11R6/include -c ../Version.cpp g++ -O2 -L/usr/X11R6/lib64 -L../../../lib/Linux64 -shared KeyboardMouseCallback.o GraphicsContextImplementation.o OsgCameraGroup.o OsgSceneHandler.o ViewerEventHandler.o Viewer.o Version.o -lstdc++ -lProducer -lGLU -lGL -losgText -losgGA -losgUtil -losgDB -losg -lOpenThreads -o libosgProducer.so `.gnu.linkonce.t._ZN7osgUtil10Statistics3endEv' referenced in section `.rodata' of ViewerEventHandler.o: defined in discarded section `.gnu.linkonce.t._ZN7osgUtil10Statistics3endEv' of ViewerEventHandler.o `.gnu.linkonce.t._ZN7osgUtil10Statistics12drawElementsEjiPKj' referenced in section `.rodata' of ViewerEventHandler.o: defined in discarded section `.gnu.linkonce.t._ZN7osgUtil10Statistics12drawElementsEjiPKj' of ViewerEventHandler.o `.gnu.linkonce.t._ZN7osgUtil10Statistics12drawElementsEjiPKt' referenced in section `.rodata' of ViewerEventHandler.o: defined in discarded section `.gnu.linkonce.t._ZN7osgUtil10Statistics12drawElementsEjiPKt' of ViewerEventHandler.o `.gnu.linkonce.t._ZN7osgUtil10Statistics12drawElementsEjiPKh' referenced in section `.rodata' of ViewerEventHandler.o: defined in discarded section `.gnu.linkonce.t._ZN7osgUtil10Statistics12drawElementsEjiPKh' of ViewerEventHandler.o `.gnu.linkonce.t._ZN7osgUtil10Statistics10drawArraysEjii' referenced in section `.rodata' of ViewerEventHandler.o: defined in discarded section `.gnu.linkonce.t._ZN7osgUtil10Statistics10drawArraysEjii' of ViewerEventHandler.o collect2: ld returned 1 exit status gmake[3]: *** [libosgProducer.so] Error 1 gmake[3]: Leaving directory `/mnt/extra/FLIGHTGEAR/OpenSceneGraph/OpenSceneGraph/src/osgProducer/Linux64.Opt' gmake[2]: *** [libosgProducer.so.opt] Error 2 gmake[2]: Leaving directory `/mnt/extra/FLIGHTGEAR/OpenSceneGraph/OpenSceneGraph/src/osgProducer' gmake[1]: *** [default] Error 1 gmake[1]: Leaving directory `/mnt/extra/FLIGHTGEAR/OpenSceneGraph/OpenSceneGraph/src' gmake: *** [default] Error 1 -- http://www.vikaskumar.org/ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
So my questions: 1. Am I right to be concerned about this? Yes. Contact eBay immediately. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
Curtis Olson wrote: Someone just directed me to the following ebay vendor selling FlightGear. http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0QQitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem At first glance I thought, no big deal, just another person selling a distribution of FlightGear. But wait a second: this person is selling it as a digital download. So they are charging people money for the right to download flightgear, when they could just as easily (well a lot more easily) download it for free. The more I think about it, the more I have a problem with this. If they were selling FlightGear on CD, or on floppies, or on reels of tape, or punch cards, or even printed versions of the source code, I would have absolutely no problem. That is specifically allowed for in the GPL, and the vendor can set whatever price they want. But here they are not selling anything. Can we call what they are selling a distribution? The rights to download something that is already available for free download? So my questions: 1. Am I right to be concerned about this? 2. Is there any outright GPL violation going on here? 3. If there is a GPL violation, how should we go about addressing it (and legitimate, legal methods only please.) Thanks, Interesting question... There is another ebay type out here in Murietta, CA doing the same thing I saw the other day. What caught my eye was one of the screen shots we posted showing the OTW of the 747 sim over Oakland. It was like where have I seen that before and how did it wind up on ebay??? Some of the claims are a bit misleading by the seller; e.g the shot of the photo-realistic approach into San Jose. It looks like some of the text and material was lifted directly from the website, pics and all. I guess if some folks are foolish enough to fall for such a scheme we can't prevent stupidity. There were several instances of the article' for sale but I don't recall any serious bidders; bids I saw were stuck at $0.99 and number of bidders was at 0. Rather than any legal steps, perhaps posting a few messages advising bidders that the software is free and can be down loaded at the FG website or any number of mirrors might put an end to it all. Legal steps cost money and no guarantees. Plus this bloke is in Australia. And this is listed as a digital item and the ebay definition is worth looking at. Pony up the bucks and you might get the FlightGear URL as the place to go for the download. P T Barnum is alive and well in the 21st Century Regards John W. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
Whether it violates the GPL is a matter for discussion. IMHO, it's skirting pretty close to the line. I didn't see any notice of the GPL or some of the finer points of it, in the offering. I believe that should be plainly visible. More concerning to me is that the offering is misleading, and from my reading may violate some of eBay's policies. I find this kind of thing distasteful, but more importantly it seems to be preying on unsuspecting buyers. I would recommend that eBay be notified and let them decide if it violates their own policies. Their ruling may preclude the need for an immediate response from the FlightGear developer community. Jon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Chris Metzler Sent: Thursday, November 16, 2006 11:37 PM To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] GPL Violation? On Thu, 16 Nov 2006 22:02:22 -0600 Curtis Olson wrote: So my questions: 1. Am I right to be concerned about this? I dunno -- that's a personal question. But . . . 2. Is there any outright GPL violation going on here? . . .this is the real question, and my answer is I don't see anything in this advert/auction that clearly indicates there's a GPL violation going on. I don't know of any reason why they can't charge for a download. The GPL certainly allows it -- it says any medium, and not any *physical* medium.. The Kompany makes some of its money that way. However, it's definitely distributing flightgear, which means they have to make source available -- either 1) accompanying the object code, 2) in the form of a standing (for at least 3 years) written offer to provide source code on physical media, for which they can charge no more than the cost of duplication and shipping, or 3) pointing the user at how *they* got source code -- the latter only allowed for noncommercial distribution, which doesn't seem to apply here. Also, the GPL has to accompany it, and they can't put any additional constraints on the people that download it from them, beyond those of the GPL. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Thu, 16 Nov 2006 22:11:43 -0600, Jon wrote in message [EMAIL PROTECTED]: So my questions: 1. Am I right to be concerned about this? Yes. Contact eBay immediately. ..and http://groklaw.net/ , _after_ we hear they got him. ;o) ..OT: can you guys confirm Groklaw.net's IP? I only get timeout's, but I can surf everywhere else, including groklaw thru _other_ proxies. ;oD [EMAIL PROTECTED]:/tmp $ dig groklaw.net ; DiG 9.3.2-P1 groklaw.net ;; global options: printcmd ;; Got answer: ;; -HEADER- opcode: QUERY, status: NOERROR, id: 9306 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;groklaw.net. IN A ;; ANSWER SECTION: groklaw.net.54638 IN A 152.46.7.81 ;; Query time: 6 msec ;; SERVER: 192.168.1.1#53(192.168.1.1) ;; WHEN: Fri Nov 17 06:12:51 2006 ;; MSG SIZE rcvd: 45 [EMAIL PROTECTED]:/tmp $ dig -x 152.46.7.81 ; DiG 9.3.2-P1 -x 152.46.7.81 ;; global options: printcmd ;; Got answer: ;; -HEADER- opcode: QUERY, status: NXDOMAIN, id: 27101 ;; flags: qr aa ra; QUERY: 1, ANSWER: 0, AUTHORITY: 1, ADDITIONAL: 0 ;; QUESTION SECTION: ;81.7.46.152.in-addr.arpa. IN PTR ;; AUTHORITY SECTION: 46.152.in-addr.arpa.3600IN SOA ncnoc.ncren.net. hostmaster.ncre n.net. 2006111300 14400 3600 1209600 3600 ;; Query time: 140 msec ;; SERVER: 192.168.1.1#53(192.168.1.1) ;; WHEN: Fri Nov 17 06:13:05 2006 ;; MSG SIZE rcvd: 104 [EMAIL PROTECTED]:/tmp $ ..I get ditto timeouts for http://www.ashleysmark.com/vortex.htm, I suspect a Wintendo nameserver -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Thu, 16 Nov 2006 22:02:22 -0600, Curtis wrote in message [EMAIL PROTECTED]: Someone just directed me to the following ebay vendor selling FlightGear. http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0QQitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem At first glance I thought, no big deal, just another person selling a distribution of FlightGear. But wait a second: this person is selling it as a digital download. So they are charging people money for the right to download flightgear, when they could just as easily (well a lot more easily) download it for free. The more I think about it, the more I have a problem with this. If they were selling FlightGear on CD, or on floppies, or on reels of tape, or punch cards, or even printed versions of the source code, I would have absolutely no problem. That is specifically allowed for in the GPL, and the vendor can set whatever price they want. But here they are not selling anything. Can we call what they are selling a distribution? The rights to download something that is already available for free download? So my questions: 1. Am I right to be concerned about this? ..Jon put it brilliantly. Also have Paypal, FBI etc seize whatever they can. 2. Is there any outright GPL violation going on here? ..yup, and it's not only FG, chk his feedback page, has 52 positive feedbacks and is located in the US and sells his varez in Australia. _No_ mention of the GPL on his pages. Classic SW piracy. Since 1998. http://contact.ebay.com.au/ws/eBayISAPI.dll?ReturnUserIdHistoryrequested=redlinedit 3. If there is a GPL violation, how should we go about addressing it (and legitimate, legal methods only please.) ..http://gpl-violations.org/ and http://gnumonks.org/~laforge/weblog/linux/gpl-violations/ ..the timing today suggest's we chk with Harald Welte for advice, he _has_ got a few GPL court kills on his score board. ;o) ..and http://groklaw.net/ , _after_ we hear they got him. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Thu, 16 Nov 2006 23:36:20 -0600 Jon S. Berndt wrote: Whether it violates the GPL is a matter for discussion. IMHO, it's skirting pretty close to the line. What are the specific subsections of the GPL that look to you like they may be being violated here? What is the line that it's close to? I didn't see any notice of the GPL or some of the finer points of it, in the offering. I believe that should be plainly visible. It has to accompany the software; there's nothing in the GPL that indicates it has to accompany the *advertising* for the software. More concerning to me is that the offering is misleading, *That* may be; I was purely answering from the context of Curt's questions about the GPL. and from my reading may violate some of eBay's policies. Yeah, I know next to nothing about those, so next to nothing about whether that's so. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Thu, 16 Nov 2006 23:36:20 -0600, Jon wrote in message [EMAIL PROTECTED]: Whether it violates the GPL is a matter for discussion. IMHO, it's skirting pretty close to the line. I didn't see any notice of the GPL or some of the finer points of it, in the offering. I believe that should be plainly visible. More concerning to me is that the offering is misleading, and from my reading may violate some of eBay's policies. I find this kind of thing distasteful, but more importantly it seems to be preying on unsuspecting buyers. ..in courts, this is known as fraud, and copyright infringement: http://gpl-violations.org/ and http://gnumonks.org/~laforge/weblog/linux/gpl-violations/ ..I recommend we get advice from Harald, he has practical experience that I have only read about on Groklaw, and I'm too damned tired now, but I would litigate in Utah or some other copyright loving US state if this perp is or get's near the US. I would recommend that eBay be notified and let them decide if it violates their own policies. Their ruling may preclude the need for an immediate response from the FlightGear developer community. ..this case is well past GPL Violation, and fraud. http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0QQitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem states New Unregistered 100% Legal, Not OEM, Not Trial instead of GPL. Further, http://search.ebay.com.au/_W0QQsassZredlineditQQhtZ-1 lists 16 other digital items, http://pages.ebay.com.au/help/buy/contextual/digital-item.html ..he is no newbie. Logo looks familiar: ;o) http://contact.ebay.com.au/ws/eBayISAPI.dll?ReturnUserIdHistoryrequested=redlinedit eBay Member User ID History The box below contains the User IDs that this member has used on eBay. User ID:Effective Date End Date redlinedit 27-Mar-05 Present knightrule 14-Aug-98 27-Mar-05 http://www.redlinedit.com/ Compare http://www.redlinedit.com/services.html and http://www.redlinedit.com/faq.html ;o) http://www.redlinedit.com/links.html http://www.maryland-business-directory.com/company-home-maryland/redlined-it-112801.html [EMAIL PROTECTED]:/tmp $ dig www.redlinedit.com ; DiG 9.3.2-P1 www.redlinedit.com ;; global options: printcmd ;; Got answer: ;; -HEADER- opcode: QUERY, status: NOERROR, id: 63366 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;www.redlinedit.com.IN A ;; ANSWER SECTION: www.redlinedit.com. 16 IN A 69.251.111.183 ;; Query time: 6 msec ;; SERVER: 192.168.1.1#53(192.168.1.1) ;; WHEN: Fri Nov 17 07:26:22 2006 ;; MSG SIZE rcvd: 52 [EMAIL PROTECTED]:/tmp $ dig redlinedit.com ; DiG 9.3.2-P1 redlinedit.com ;; global options: printcmd ;; Got answer: ;; -HEADER- opcode: QUERY, status: NOERROR, id: 200 ;; flags: qr aa ra; QUERY: 1, ANSWER: 1, AUTHORITY: 5, ADDITIONAL: 0 ;; QUESTION SECTION: ;redlinedit.com.IN A ;; ANSWER SECTION: redlinedit.com. 60 IN A 69.251.111.183 ;; AUTHORITY SECTION: redlinedit.com. 86400 IN NS ns3.no-ip.com. redlinedit.com. 86400 IN NS ns4.no-ip.com. redlinedit.com. 86400 IN NS ns5.no-ip.com. redlinedit.com. 86400 IN NS ns1.no-ip.com. redlinedit.com. 86400 IN NS ns2.no-ip.com. ;; Query time: 145 msec ;; SERVER: 192.168.1.1#53(192.168.1.1) ;; WHEN: Fri Nov 17 07:26:28 2006 ;; MSG SIZE rcvd: 144 [EMAIL PROTECTED]:/tmp $ dig -x 69.251.111.183 ; DiG 9.3.2-P1 -x 69.251.111.183 ;; global options: printcmd ;; Got answer: ;; -HEADER- opcode: QUERY, status: NOERROR, id: 65208 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;183.111.251.69.in-addr.arpa. IN PTR ;; ANSWER SECTION: 183.111.251.69.in-addr.arpa. 86400 IN PTR c-69-251-111-183.hsd1.md.comcast.net. ;; Query time: 131 msec ;; SERVER: 192.168.1.1#53(192.168.1.1) ;; WHEN: Fri Nov 17 07:26:43 2006 ;; MSG SIZE rcvd: 95 -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPL Violation?
On Fri, 17 Nov 2006 08:02:10 +0100 Arnt Karlsen wrote: ..in courts, this is known as fraud, and copyright infringement: You do harm to the cause of free software by throwing accusations like this around without backing them up. Again, please be specific: what specific subsections of the GPL do you claim are be violated here, and how? ..I recommend we get advice from Harald, he has practical experience that I have only read about on Groklaw, and I'm too damned tired now, but I would litigate in Utah or some other copyright loving US state if this perp is or get's near the US. This perp. You are now referring to this person as having violated the law. Please substantiate this claim -- otherwise you, too, are a perp. Again, if you can substantiate your accusations of copyright infringement here, please do. Otherwise, you do harm to the very cause you keep claiming you support. I can introduce you to numerous potential (but not actual) users and developers of free software who do not take free software seriously, and thus choose to not use it or to not develop it, because of uncertainty about copyright. For this reason, it is *crucial* that accusations of GPL violations not be tossed around carelessly -- doing so supports an atmosphere of uncertainty that makes it even less likely that folks will want anything to do with free software. If you want to help free software, go after someone 100% full-bore if they have indeed violated the GPL -- but only if you're sure that they've done so. By your attitude and words here, you're apparently sure they've done so. So what's your evidence, and to what subsections of the GPL does it apply? ..this case is well past GPL Violation, and fraud. http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0QQitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem states New Unregistered 100% Legal, Not OEM, Not Trial instead of GPL. What subsection of the GPL requires that advertisements for re-distributions of the product include the fact that the software is covered by the GPL in the advertising itself? Thanks in advance. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel