[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2008-03-02 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-24_10:30:59 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/bluebird/bluebird-base.xml

Stuart ANDREASON: update


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-24_10:31:02 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/bluebird/Models/bluebird-plib.xml
/var/cvs/FlightGear-0.9/data/Aircraft/bluebird/Models/bluebird6.ac

Stuart ANDREASON: update


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-24_10:31:04 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/bluebird/Models/hotspot-collective.xml

Stuart ANDREASON: update


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-24_20:17:46 (sydadams)
/var/cvs/FlightGear-0.9/data/Aircraft/dhc6/Models/Instruments/ammeter.ac
/var/cvs/FlightGear-0.9/data/Aircraft/dhc6/Models/Instruments/ammeter.xml

system updates ... generators show a load ...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-25_17:01:36 (tat)
/var/cvs/FlightGear-0.9/data/Aircraft/A6M2/A6M2-base.xml
/var/cvs/FlightGear-0.9/data/Aircraft/A6M2/A6M2-jsbsim-test-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/A6M2/A6M2-jsbsim-test.xml

Added: JSBSim experimental files for an old constant speed propeller 
(*-test*.xml)
Modified: Reorganied -set.xml using A6M2-base.xml
Modified: engine and prop config of JSBSim version for accurate power/thrust
Modified: Some objects are added to the cockpit - a6m2.ac
Modified: initial fuel pressure to 36 (psi)
Fixed: FO-psi to show accurate fuel pressure
Fixed: AMC was not properly working in jwarbirds.nas


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-25_17:01:37 (tat)
/var/cvs/FlightGear-0.9/data/Aircraft/A6M2/Engines/CS-40B-test.xml
/var/cvs/FlightGear-0.9/data/Aircraft/A6M2/Engines/Sakae-Type12-test.xml

Added: JSBSim experimental files for an old constant speed propeller 
(*-test*.xml)
Modified: Reorganied -set.xml using A6M2-base.xml
Modified: engine and prop config of JSBSim version for accurate power/thrust
Modified: Some objects are added to the cockpit - a6m2.ac
Modified: initial fuel pressure to 36 (psi)
Fixed: FO-psi to show accurate fuel pressure
Fixed: AMC was not properly working in jwarbirds.nas


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-27_11:58:38 (mfranz)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/Pro-Flight-Rudder-Pedals.xml

Sven ALMGREN:

Saitek Pro-Flight-Rudder-Pedals's name differs in windows from linux,
and the axis for the rudder is 3, not 2... assumes Mac uses same channel
as windows, but could be wrong... linux is set to channel 2, and windows
and mac is set to 3


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_02:56:21 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/seahawk-2tanks-set.xml

Add 2 tank variant


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_02:58:46 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/seahawk-3d-model-2t.xml

Add 2 tank variant


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_03:01:45 (vmmeazza)
/var/cvs/FlightGear-0.9/data/AI/droptank_demo.xml

Add 2 tank variant


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_03:11:23 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/seahawk-submodels3.xml

Add 2 tank variant


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_07:16:12 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/f-14b-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/f-14b-yasim.xml

- Enrique: Improvement of the FDM.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_07:23:10 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Models/common.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Models/f14.ac

- Enrique: tests on textures.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_07:23:12 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Models/side1.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Models/side2.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Models/topbottom1.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Models/topbottom2.rgb

- Enrique: tests on textures.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_07:25:45 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Nasal/SAS.nas
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Nasal/engines.nas
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Nasal/f-14b.nas

- Enrique: Improvement of the FDM, SAS based on Nasal.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_07:27:58 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Attic/f-14-AFCS.xml

- Enrique: Renamed in f-14b-AFCS.xml


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-02-28_07:49:41 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/f-14b-AFCS.xml

- Enrique: renamed f-14-AFCS.xml in 

Re: [Flightgear-devel] wiki mess (was: Re: livery handling ( MP updates))

2008-03-02 Thread Gijs de Rooy
Hello,
 
 EG. I have just made a small edit to the front page which was to remove a 
 fixed width of 500 pixels which messes up the page on a narrow screen or 
 browser width.
 
Ok, I didn't test it on a smaller screen. Thanks for editing!
 Melchior, which page would you call the page that need to be edited first. I 
 agree though that the front page is too wordy for example duplicate links to 
 Portal:User and Portal:Developer.
 
What do you mean with that last sentence? 
I've already displaced almost all the links on the
main page to the two portals. Is that okay?
 
Cheers,
Gijs
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Re: [Flightgear-devel] wiki mess (was: Re: livery handling ( MP updates)

2008-03-02 Thread George Patterson
On Sun, Mar 2, 2008 at 10:21 PM, Gijs de Rooy [EMAIL PROTECTED] wrote:

 Hello,

   EG. I have just made a small edit to the front page which was to
  remove a fixed width of 500 pixels which messes up the page on a
  narrow screen or browser width.

  Ok, I didn't test it on a smaller screen. Thanks for editing!


  Melchior, which page would you call the page that need to be edited
  first. I agree though that the front page is too wordy for example
  duplicate links to Portal:User and Portal:Developer.

  What do you mean with that last sentence?
  I've already displaced almost all the links on the
  main page to the two portals. Is that okay?

The two portals are listed twice.
once to the left of the heading saying Welcome to... The other
instance is listed under Please choose a portal. My preference is to
lose them from the top as its less to read before the main text of the
page.

George

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Re: [Flightgear-devel] wiki mess (was: Re: livery handling ( MP updates)

2008-03-02 Thread Gijs de Rooy
 The two portals are listed twice. once to the left of the heading saying 
 Welcome to... The other instance is listed under Please choose a portal. 
 My preference is to lose them from the top as its less to read before the 
 main text of the page.
 
Yes, first i've put them in top, but it's not very prominent. So i've put them
in the main text. But it's okay if you remove them. 
 
btw, Are there any more portals we could have? Maybey one for aircraft(makers),
scenery etc.?
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Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread LeeE
On Saturday 01 March 2008 23:57, Jeff Koppe wrote:
  - Original Message -
  From: LeeE [EMAIL PROTECTED]
  To: FlightGear developers discussions
  flightgear-devel@lists.sourceforge.net Subject: Re:
  [Flightgear-devel] Request for Blender tutorials Date: Sat, 1
  Mar 2008 18:35:24 +
 
 
 
  I guess that if you start learning 3D on Blender things make
  sense but if you've come from any other 3D package it seems
  impossible to get to grips with and very counter-intuitive.
 
  LeeE

 I'd have to agree with you on that. I'm not sure if they cover UV
 mapping yet but I found the http://blenderunderground.com/
 tutorials pretty helpful. If you're not opposed to using a
 proprietary Windows solution I've always been fond of Ultimate
 Unwrap (http://www.unwrap3d.com/). I just never seem to find
 enough time to wrap my head around Blender.

 What? Someone's used my obj-ac Ruby script? I'm psyched!

 --jeff

Thanks for the link - heh - found yet another reference to the 
BioRUST UV mapping tutorial:)

I don't have a problem with proprietary s/w but I haven't got a 
windows m/c to run it on.

Gradually making some progress with Blender though.

LeeE

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Re: [Flightgear-devel] wiki mess (was: Re: livery handling ( MP updates))

2008-03-02 Thread Melchior FRANZ
* George Patterson -- Sunday 02 March 2008:
 I second Heiko's comments, if no one improves something, how does it
 supposed to get better?

You miss the point. I'm not going to (1) write code, to (2) document
it, *and* to (3) fix the wiki page that other people have turned into
a mess. (2) isn't fun, but it needs to be done. But before I invest
time in (3) I rather use that for more of (1).  :-P

m.

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Re: [Flightgear-devel] wiki mess (was: Re: livery handling ( MP updates))

2008-03-02 Thread George Patterson
On Sun, Mar 2, 2008 at 11:31 PM, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * George Patterson -- Sunday 02 March 2008:

  I second Heiko's comments, if no one improves something, how does it
   supposed to get better?

  You miss the point. I'm not going to (1) write code, to (2) document
  it, *and* to (3) fix the wiki page that other people have turned into
  a mess. (2) isn't fun, but it needs to be done. But before I invest
  time in (3) I rather use that for more of (1).  :-P

  m.

I'm happy to help maintain the docs in the wiki where I can. :-) Also
Sometimes those that have not written the code can write better user
documentation as they are not viewing the feature the back end the
technology used.

I guess I'll wait a few days until Gijs de Rooy (wiki user: gijs)
completes his version and take it from there. Personally, the number
of links on front page is not user friendly with some of the sections
should be moved to sub pages.

G.

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Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread Melchior FRANZ
* LeeE -- Sunday 02 March 2008:
 Gradually making some progress with Blender though.

BTW: I just wrote a simple script that packs manually UV mapped
objects onto a texture square. I'll publish it as soon as it's
ready (later today :-).

Works like this:
- map all objects individually, choosing the best unwrapping
  method for the object and the ideal mapping size
- select all objects that you want to map on one texture
  (e.g. by selecting one, and choosing Select-Linked-Material
  for all fuselage objects)
- call the script: this packs the maps of all selected objects
  on a square and scales them up as much as possible using the
  same factor
- export to SVG (I need yet to rewrite the SVG exporter --
  the included one isn't good enough :-)

m.

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Re: [Flightgear-devel] wiki mess (was: Re: liv ery handling ( MP updates ))

2008-03-02 Thread Torsten Dreyer
Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy:
 You could start with editing if you want. I'm done for now.
May I say that after not visiting the wiki site for a while my first 
impression on the new look was: ***whow*** it looks much better than before!

Thanks for the improvement!

TOrsten

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Re: [Flightgear-devel] wiki mess

2008-03-02 Thread Georg Vollnhals
Torsten Dreyer schrieb:
 Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy:
   
 You could start with editing if you want. I'm done for now.
 
 May I say that after not visiting the wiki site for a while my first 
 impression on the new look was: ***whow*** it looks much better than before!

 Thanks for the improvement!

 TOrsten

   
Torsten's post made me also look at the new FG wiki and it really not
only looks much better but is more user-friendly.
This must have been a lot of hard work, as nobody likes to clean up the
kitchen, therefore thank you very much for all who did it (first Gijs de
Rooy, but also George Patterson, ?)

Georg EDDW

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Re: [Flightgear-devel] wiki mess

2008-03-02 Thread Melchior FRANZ
* Georg Vollnhals -- Sunday 02 March 2008:
 Torsten's post made me also look at the new FG wiki and it really not
 only looks much better but is more user-friendly.

Yes, indeed. Nice work. What's left to do is to remove such pages:

  
http://wiki.flightgear.org/flightgear_wiki/index.php?title=FlightGear-Points_of_Interest
  http://wiki.flightgear.org/flightgear_wiki/index.php?title=Adding_features

Those who know how to fill in the contents are certainly clever
enough to create the page if necessary. Such skeletons are IMHO
silly and frustrating. Needless clicks and page loading, only to
see that there's *nothing*. Of course, it's a different matter
if someone writes, let's say, a page about FDMs, fills in the
JSBSim part, and adds only section headers for YASim, UIUC, etc.
But headings *only* are bad.

m.

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[Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Hi all,

there has been a heavy storm (to hurricane) situation here in Northern
Europe during the last days.

A Lufthansa A 320 touched! the runway with one winglet (damaged) in the
final phase of the landing when not only executing a crosswind landing
but getting into a heavy unexpected gust.

The chief pilot of LH applauded the crew for their professional
reaction. He said the regularly training of exactly such events paid off.

The aircraft could land safely on another runway, some passengers felt
really bad and came near to tears.

Here is the video-link:

http://www.liveleak.com/view?i=ddb_1204404185

Georg EDDW

BTW: is there any possibility to load a special METAR situation into
FlightGear?
Is a METAR file of this time (EDDH, Saturday 01.Febr.2008, 14:00)
available anywhere?

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[Flightgear-devel] PNG files in CVS repository

2008-03-02 Thread Frederic Bouvier
Now that PNG files are inserted in the CVS repository, I would like to
point out that these files should be inserted as Binary files. Some,
that are already there, are considered as text files, with LF expanded
to CRLF for Windows users, and are corrupted. One example is
data/Aircraft/bo105/Models/Textures/empty.png

I tried to change its binary status but :

cvs admin -kb -- empty.png (in directory
I:\Devel\fgfsbase\Aircraft\bo105\Models\Textures\)
RCS file:
/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/Textures/empty.png,v
cvs [admin aborted]: could not open lock file
`/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/Textures/,empty.png,':
Permission denied

or :

cvs admin -kb -- oebh.png (in directory
I:\Devel\fgfsbase\Aircraft\bo105\Models\Textures\Emblems)
RCS file:
/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/Textures/Emblems/oebh.png,v
cvs [admin aborted]: could not open lock file
`/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/Textures/Emblems/,oebh.png,':
Permission denied

So I would like owners to change the status themselves.

On a more general note, it seems that every new directory in the CVS
repository has permition problems that need to be fixed manually.

I changed CVSROOT/cvswrappers to set binary attribute to future png
additions. In the meantime, current files need to be fixed manually.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Ralf Gerlich
Hi!

Georg Vollnhals wrote:
 A Lufthansa A 320 touched! the runway with one winglet (damaged) in the
 final phase of the landing when not only executing a crosswind landing
 but getting into a heavy unexpected gust.

Looks like a horrible situation I would wish never to get into, neither
as a pilot nor as a passenger.

 BTW: is there any possibility to load a special METAR situation into
 FlightGear?

You can use the metar-tool (included in FlightGear) to determine the
command line settings based on a METAR message.

 Is a METAR file of this time (EDDH, Saturday 01.Febr.2008, 14:00)
 available anywhere?

According to http://adds.aviationweather.gov/metars/index.php these were
the METARs for EDDH around that time:

EDDH 011450Z 29027G40KT 8000 BKN035 07/01 Q0991 TEMPO 30035G55KT
EDDH 011420Z 29029G43KT 8000 -SHRA BKN029 07/02 Q0990 TEMPO 30035G55KT
EDDH 011350Z 29030G44KT 8000 BKN029 BKN120 07/02 Q0989 TEMPO 30035G55KT
4000 SHRA BKN008
EDDH 011320Z 29029G44KT 8000 -SHRA BKN023 07/03 Q0987 TEMPO 4000 SHRA BKN008
EDDH 011250Z 30030G49KT 8000 FEW015 BKN020 08/04 Q0986 TEMPO 4000 SHRA
BKN008
EDDH 011220Z 29028G48KT 9000 -SHRA FEW011 BKN014 07/05 Q0984 TEMPO
29035G55KT 4000 SHRA BKN008

Temporary gusts up to 55 knots...nothing more to say about that...

Cheers,
Ralf

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Re: [Flightgear-devel] PNG files in CVS repository

2008-03-02 Thread Melchior FRANZ
* Frederic Bouvier -- Sunday 02 March 2008:
 So I would like owners to change the status themselves.

Done for the bo105 files.



 On a more general note, it seems that every new directory in the CVS
 repository has permition problems that need to be fixed manually.

Yes, that's annoying. A new dir gets the permissions of the creator,
and nobody else can commit anything in them.

m.

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[Flightgear-devel] [PREVIEW] Nellis AFB (KLSV)

2008-03-02 Thread alexis bory
hi,

I just can't wait it to be finished (one or two more weeks), here is a 
preview of Nellis AFB (KLSV).

http://croo.murgl.org/fgfs/scenery/KLSV-page/index.html

Alexis

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Re: [Flightgear-devel] [PREVIEW] Nellis AFB (KLSV)

2008-03-02 Thread Ron Jensen
On Sun, 2008-03-02 at 18:40 +0100, alexis bory wrote:
 hi,
 
 I just can't wait it to be finished (one or two more weeks), here is a 
 preview of Nellis AFB (KLSV).
 
 http://croo.murgl.org/fgfs/scenery/KLSV-page/index.html
 
 Alexis

Looks really good!  And brings back some memories, on the little apron
where the kc135s are parked I once stood between an F-4G and an F-4N,
both running engines in full afterburner!

Ron



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Re: [Flightgear-devel] PNG files in CVS repository

2008-03-02 Thread Frederic Bouvier
Melchior FRANZ a écrit :
 * Frederic Bouvier -- Sunday 02 March 2008:
   
 So I would like owners to change the status themselves.
 

 Done for the bo105 files.
   

I managed to fix all other png files located under aircrafts

There are still some thumbnail.jpg in some directories that need to be 
fixed too.

-Fred


-- 
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http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] tree problems ...

2008-03-02 Thread Stuart Buchanan
--- SydSandy wrote:
 I know the differences between tree species , LeeE ,thats not the problem ...
  if I set a certain tree texture for a terrain type ... for example , I have  
 2
 meter high shrub trees for the ShrubCover/ShrubGrassCover/ScrubCover. When I
 fly over the area , it is covered by mixed forest...  I few south 
 and there are shrub cover trees on a DeciduousNeedleCover material patch. The
 ground texture changes accordingly , just not the tree textures ... and yet I
 see tree sizes change correctly at the material boundaries  
 
 I hadn't reaaly noticed this effect until I started flying around and checking
 terrain using geod.info 
 so didn't expect it to jump out at anyone else 

Sorry for the delay in replying, I've been away ski-touring all week, so haven't
been on email.

Though I've still to look at the code in detail, I'm almost certain that this
will be a bug in my tree shader code. I suspect that the same tree texture strip
is being used for all the trees on a tile/quad.

Could you give me a starting lon/lat and a flightplan that shows the problem?

-Stuart




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Re: [Flightgear-devel] [PREVIEW] Nellis AFB (KLSV)

2008-03-02 Thread Chris Metzler
On Sun, 02 Mar 2008 18:40:43 +0100
alexis bory wrote:

 hi,
 
 I just can't wait it to be finished (one or two more weeks), here is a 
 preview of Nellis AFB (KLSV).
 
 http://croo.murgl.org/fgfs/scenery/KLSV-page/index.html

This is gorgeous stuff.  Were you stationed there?  Went there for an
air show?  If neither, where have you been getting the images/information
to model the places you've worked on?

Cheers,

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 02 March 2008:
 BTW: I just wrote a simple script that packs manually UV mapped
 objects onto a texture square.

That's committed now under ./utils/Modeller/uv_pack.py. 
Follow the instructions in the file, and please report problems.
It turns an empty texture in something like this:

 http://members.aon.at/mfranz/uvmap.jpg  [19.0 kB]

You see a colored rectangle for every mapping. Unfortunately,
it's ATM moment not possible to show all mappings -- you have to
select them to get them displayed. There still a lot of free
room, but I don't think that's bad. One always needs room to
add new mappings later, anyway.  :-)

m.

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Re: [Flightgear-devel] tree problems ...

2008-03-02 Thread SydSandy
On Sun, 2 Mar 2008 18:00:46 + (GMT)
Stuart Buchanan [EMAIL PROTECTED] wrote:

 --- SydSandy wrote:
  I know the differences between tree species , LeeE ,thats not the problem 
  ...
   if I set a certain tree texture for a terrain type ... for example , I 
  have  2
  meter high shrub trees for the ShrubCover/ShrubGrassCover/ScrubCover. 
  When I
  fly over the area , it is covered by mixed forest...  I few south 
  and there are shrub cover trees on a DeciduousNeedleCover material patch. 
  The
  ground texture changes accordingly , just not the tree textures ... and yet 
  I
  see tree sizes change correctly at the material boundaries  
  
  I hadn't reaaly noticed this effect until I started flying around and 
  checking
  terrain using geod.info 
  so didn't expect it to jump out at anyone else 
 
 Sorry for the delay in replying, I've been away ski-touring all week, so 
 haven't
 been on email.
 
 Though I've still to look at the code in detail, I'm almost certain that this
 will be a bug in my tree shader code. I suspect that the same tree texture 
 strip
 is being used for all the trees on a tile/quad.
 
 Could you give me a starting lon/lat and a flightplan that shows the problem?
 
 -Stuart


Hi Stuart,
  The most noticeable strange behaviour is south of KSFO , along the coast ... 
you can see changes in tree size and density at material borders , so that 
seems to work properly , but the selected tree texture seems wrong in places ...
Cheers 

-- 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] electrical updates to kt70.xml break it

2008-03-02 Thread dave perry
Ron Jensen wrote:
 On Sat, 2008-03-01 at 20:37 -0700, dave perry wrote:
   
 I just noticed that the recent electrical updates to the kt170.xml 
 submitted by Ron Jenson make the kt70 bright white if the instrument 
 lights are turned on in the pa24-250 and the pa28-161.  This is because 
 the material animation factor should be between 0 and 1 and this change 
 makes it equal to the output voltage from the buss (usually either 14 or 
 28 volts in most light AC). 
 factor-propsystems/electrical/outputs/instrument-lights/factor-prop
 This saturates the material red, green, blue values.
 
snip

 Ron, is there a reason this needed to be changed for the kt70?
 

 Hi Dave,

 The change was to make the KT-70 only work when the electrical system
 was turned on.  The old setting of /controls/lighting/panel-norm was
 wrong, and needed to be changed to something based on the electical
 system.
   
In all the electrical systems I have done, bus_volts is always the 
voltage that results when a switch connects the item to a bus.  That way 
I can model the impact of the loads when the bus is supplied only by the 
battery.  That is, if the pilot sits on the ramp with all the lights on 
and the radios on, etc., then the battery will slowly discharge and the 
voltage  on the bus will slowly drop.  If I need to have a normalized 
value for a material animation, I normalize it in nasal and do a setprop 
for the normalized value.  Before your change, that was

setprop(/controls/lighting/panel-norm, bus_volts * 0.071428571 *
(1.0 - factor));

where the term (1.0-factor) implements the dimmer.  That was so I would 
not have to change the kt70.xml file.  All the other panel objects 
illuminated by the instrument lights have their material factor 
controlled by

setprop(/sim/model/material/instruments/factor, bus_volts *
0.071428571 * (1.0 - factor));

Notice that, either way, this means that the instrument lights will also 
slowly get dimmer as the loads discharges the battery.  The number 
0.071428571 is 1/14 and normalizes for the maximum voltage.
 The electrical systems I use normalize the property
 systems/electrical/outputs/instrument-lights.  
   
By normalizing the /system/electrical/output/... property, the battery 
discharge is no longer  going to dim the instrument lights.

 I didn't realize you were using the KT70 or I would have verifed it
 worked on your planes, too.

 I don't like the property /sim/model/material/instruments/factor.  I
 feel its in the wrong place, and isn't well named, and using both
 systems/electrical/outputs/instrument-lights and
 sim/model/material/instruments/factor is redundant.
   
It is not redundant if you are trying to model a battery that can 
discharge which is the nature of real batteries.  The fact that we need 
to normalize is an artifact of the material animation implementation, 
not a property of the electrical system.  Using two properties here lets 
the battery, switches, load impact, and dimmers all be realistically 
taken into account. The artifact created by our implementation of 
material animation is then accommodated by the 
sim/model/material/instruments/factor. Normalizing 
/system/electrical/outputs/instrument-lights to a number between 0 and 1 
means is is no longer an electrical output.  It is in fact a model 
material factor.
 A grep thru CVS show there are only 5 aircraft
 using /sim/model/material/instruments/factor now.

 Most aircraft are using some variant of
 systems/electrical/outputs/instrument-lights.  I'd like to use that as a
 normalized value to allow instruments to just work regardless of the
 system voltage modelled.

 What should be the standard for instrument lighting properties?

 Ron
   
Ron,
I am not sure what the standard should be.  I just went through the 
Instruments-3d sub folders and (if I counted correctly) 24 of them use

sim/model/material/instruments/factor

while 10 use

systems/electrical/outputs/instrument-lights

to change the emission material properties.  The remainder do not adjust 
the material properties.

I gave my reasons for having a factor that represents the voltage 
separate from the normalized factor for the emission material property. 

I just looked at pa24-electrical.nas and I believe I can model the 
desired switch, dimmer, and battery discharge dimming using either 
approach. But I find it distasteful to assign a material factor between 
0 and 1 to a property in
/systems/electrical/output/... .

What do the rest of the team think?  Am I just being pedantic?

- Dave


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Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread LeeE
On Sunday 02 March 2008 13:21, Melchior FRANZ wrote:
 * LeeE -- Sunday 02 March 2008:
  Gradually making some progress with Blender though.

 BTW: I just wrote a simple script that packs manually UV mapped
 objects onto a texture square. I'll publish it as soon as it's
 ready (later today :-).

 Works like this:
 - map all objects individually, choosing the best unwrapping
   method for the object and the ideal mapping size
 - select all objects that you want to map on one texture
   (e.g. by selecting one, and choosing Select-Linked-Material
   for all fuselage objects)
 - call the script: this packs the maps of all selected objects
   on a square and scales them up as much as possible using the
   same factor
 - export to SVG (I need yet to rewrite the SVG exporter --
   the included one isn't good enough :-)

 m.

This just for entertainment:)

I thought I'd mostly cracked it earlier today.

Working on the YF-23 and using the upper fuselage/wing surface 
object I managed to produce a wire-frame type texture template from 
the unwrap that looked reasonable, with no overlaps etc, by saving 
the UV unwrap layout to a .tga.  Then I coloured in some of the 
polys and added some reference lines to the .tga texture, saved it 
as .rgb and, back in Blender, applied it to the model.  I then 
saved it as .ac and when I loaded it into AC3D to check that the 
texture had 'stuck' it looked fine:)

It was only when I started work on the proper texture and came to 
mirror one side of the fuselage nacelle colouring to the other that 
I realised that not only was the unwrap rotated slightly but it was 
also very slightly banana shaped - the centerline was actually 
curved - lol:)

I guessed that this was because there was no defined 
axis/edge/vertex starting datum/origin and the unwrap has to start 
somewhere, so I defined a seam down the centerline to set a 
starting datum/origin.  This split the unwrap into two halves, 
which I expected, but both were still rotated a little bit and the 
left side was very slightly longer than the right side - doh!

You've just got to laugh sometimes:)

On a more serious note, does anyone know if any of the object 
formats supported by FG support multiple textures?  For example, 
would any of them allow me to apply an overall base texture, using 
one projection, say top-view orthographic, and then apply smaller 
finite scope texture patches using different projections e.g. 
side-view ortho?  This is more like the way I'm used to applying 
textures in 3D but the .ac format doesn't allow this.  I had a look 
through the OSG wiki but couldn't find any basic object format 
specs/features.

I haven't tried it yet, but can anyone tell me if it's possible to 
apply multiple textures in this way in Blender, and then 'bake' it 
all into a single uv unwrap texture?

LeeE

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Re: [Flightgear-devel] ***SPAM*** Re: [PREVIEW] Nellis AFB (KLSV)

2008-03-02 Thread alexis bory
Chris Metzler wrote:
  On Sun, 02 Mar 2008 18:40:43 +0100 alexis bory wrote:
  hi,
 
  I just can't wait it to be finished (one or two more weeks), here
  is a preview of Nellis AFB (KLSV).
 
  http://croo.murgl.org/fgfs/scenery/KLSV-page/index.html

  This is gorgeous stuff.  Were you stationed there?  Went there for an
  air show?  If neither, where have you been getting the
  images/information to model the places you've worked on?

Hi Chris,

... And now the price for having the best pictures of Nellis is awarded 
to ...

  Microsoft !

Thank you Mister Bill !

http://maps.live.com/default.aspx?v=2cp=q183035dc7n3style=olvl=2scene=5065706#JnE9eXAubmVsbGlzK2FmYiU3ZXNzdC4wJTdlcGcuMSZiYj0zNi4yMzE3NTMxNTcxMTY0JTdlLTExNS4wNDc0NDI3Mzc3OTklN2UzNi4yMjkwNzY4OTMzMDM2JTdlLTExNS4wNDk5MDY0NTA5Nzk=

Some other pictures are gathered here and there on the web.

Well, I'd like (plan) to go there for an air show (or the rest of my 
life), but for now I'm still living in south of France.

Alexis



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Re: [Flightgear-devel] electrical updates to kt70.xml break it

2008-03-02 Thread Ron Jensen
On Sun, 2008-03-02 at 14:01 -0700, dave perry wrote:
 Ron Jensen wrote:
  On Sat, 2008-03-01 at 20:37 -0700, dave perry wrote:
  
 snip

 In all the electrical systems I have done, bus_volts is always the 
 voltage that results when a switch connects the item to a bus.  That way 
 I can model the impact of the loads when the bus is supplied only by the 
 battery.  That is, if the pilot sits on the ramp with all the lights on 
 and the radios on, etc., then the battery will slowly discharge and the 
 voltage  on the bus will slowly drop.  If I need to have a normalized 
 value for a material animation, I normalize it in nasal and do a setprop 
 for the normalized value.  Before your change, that was
 
 setprop(/controls/lighting/panel-norm, bus_volts * 0.071428571 *
 (1.0 - factor));
 
 where the term (1.0-factor) implements the dimmer.  That was so I would 
 not have to change the kt70.xml file.

My point was factor should be /controls/lighting/panel-norm.  That is,
this property controls the intesity of the lighting.  It is the knob.

So we would have 
setprop(/systems/electrical/outputs/instrument-lights, bus_volts * 
1/MAX_BUS_VOLT * getprop(/controls/lighting/panel-norm));


   All the other panel objects 
 illuminated by the instrument lights have their material factor 
 controlled by
 
 setprop(/sim/model/material/instruments/factor, bus_volts *
 0.071428571 * (1.0 - factor));
 
 Notice that, either way, this means that the instrument lights will also 
 slowly get dimmer as the loads discharges the battery.  The number 
 0.071428571 is 1/14 and normalizes for the maximum voltage.
  The electrical systems I use normalize the property
  systems/electrical/outputs/instrument-lights.  

 By normalizing the /system/electrical/output/... property, the battery 
 discharge is no longer  going to dim the instrument lights.

That is not correct.  In my formula above, and your instruments
using /sim/model/instruments/factor, the properties are normalized.

  I didn't realize you were using the KT70 or I would have verifed it
  worked on your planes, too.
 
  I don't like the property /sim/model/material/instruments/factor.  I
  feel its in the wrong place, and isn't well named, and using both
  systems/electrical/outputs/instrument-lights and
  sim/model/material/instruments/factor is redundant.

 It is not redundant if you are trying to model a battery that can 
 discharge which is the nature of real batteries.  The fact that we need 
 to normalize is an artifact of the material animation implementation, 
 not a property of the electrical system.  Using two properties here lets 
 the battery, switches, load impact, and dimmers all be realistically 
 taken into account. The artifact created by our implementation of 
 material animation is then accommodated by the 
 sim/model/material/instruments/factor. Normalizing 
 /system/electrical/outputs/instrument-lights to a number between 0 and 1 
 means is is no longer an electrical output.  It is in fact a model 
 material factor.
  A grep thru CVS show there are only 5 aircraft
  using /sim/model/material/instruments/factor now.
 
  Most aircraft are using some variant of
  systems/electrical/outputs/instrument-lights.  I'd like to use that as a
  normalized value to allow instruments to just work regardless of the
  system voltage modelled.
 
  What should be the standard for instrument lighting properties?
 I am not sure what the standard should be.  I just went through the 
 Instruments-3d sub folders and (if I counted correctly) 24 of them use
 
 sim/model/material/instruments/factor
 
 while 10 use
 
 systems/electrical/outputs/instrument-lights
 
 to change the emission material properties.  The remainder do not adjust 
 the material properties.
 
 I gave my reasons for having a factor that represents the voltage 
 separate from the normalized factor for the emission material property. 
 
 I just looked at pa24-electrical.nas and I believe I can model the 
 desired switch, dimmer, and battery discharge dimming using either 
 approach. But I find it distasteful to assign a material factor between 
 0 and 1 to a property in
 /systems/electrical/output/... .
 
 What do the rest of the team think?  Am I just being pedantic?
 
 - Dave

Perhaps we could settle on 
/system/electrical/outputs/instrument-lights-norm?

Ron



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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Heiko Schulz
Hi,


 
 BTW: is there any possibility to load a special
 METAR situation into
 FlightGear?
 Is a METAR file of this time (EDDH, Saturday
 01.Febr.2008, 14:00)
 available anywhere?
 

I noticed it too, and followed a discussion at
www.flightsimulation.ch about.

I flew at this day too in FGFS but there was something
important thing missing, which was in reality the
cause of this incident: turbulences and gusts! 

In FGFS with real weather fetch there is a homogeneous
wind. O.k., I can set the turbulences manually, but
then I have no METAR-Datas. 

Regards
HHS


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Re: [Flightgear-devel] electrical updates to kt70.xml break it

2008-03-02 Thread SydSandy
On Sun, 02 Mar 2008 15:04:45 -0700
Ron Jensen [EMAIL PROTECTED] wrote:

 
 On Sun, 2008-03-02 at 14:01 -0700, dave perry wrote:
  Ron Jensen wrote:
   On Sat, 2008-03-01 at 20:37 -0700, dave perry wrote:
   
  By normalizing the /system/electrical/output/... property, the battery 
  discharge is no longer  going to dim the instrument lights.


I have no problem dimming the instrument-lights , based on percent of max 
voltage * dimmer factor ...  I use :
setprop(outPut~instrument-lights,((bus_volts * bus_norm) * INSTR_DIMMER) * 
srvc); 
works fine for me ...


 
 That is not correct.  In my formula above, and your instruments
 using /sim/model/instruments/factor, the properties are normalized.
  
  What do the rest of the team think?  Am I just being pedantic?
  
  - Dave
 
 Perhaps we could settle on 
 /system/electrical/outputs/instrument-lights-norm?
 
 Ron

I personally dont see why you need to know the exact voltage for light 
intensity ... but I'll go with instrument-lights-norm if it makes everyone 
happy.And it makes a lot more sense to make it a part of the electrical system 
than a separate /sim/model/property for every dimmer switch ...
Cheers 
-- 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] wiki mess

2008-03-02 Thread Ampere K.
On March 2, 2008 10:53:48 am Georg Vollnhals wrote:
 Torsten Dreyer schrieb:
  Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy:
  You could start with editing if you want. I'm done for now.
 
  May I say that after not visiting the wiki site for a while my first
  impression on the new look was: ***whow*** it looks much better than
  before!
 
  Thanks for the improvement!
 
  TOrsten

It didn't look too bad before either until someone added a third column.

Anyway, this new look is a great improvement indeed.  Thank you!



Ampere

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Ralf Gerlich schrieb:
Hi Ralf,

first thank you for your reply and the hints .. and that you corrected
the wrong date I gave. Of course it was MARCH, 1 and not February :-/

I did not know the metar tool until now and tried to find out more
about how to use it. There is a little help displayed when you start it
without any parameters and all the stuff like ./metar -c eddw or
./metar -c eddw -r eddw works fine. Nice tool!

But despite searching the docs, the wiki and via Google I could not find
any other documentation how to use it together with FlightGear.

I want to start FlightGear with a given, older METAR string to have that
special weather condition using this metar tool like your proposal.
But as constructs like

./fgfs metar -c  'SampleMet.txt' manymore FG-Params

failed I tried something more simple like

./fgfs metar -c eddw manymore FG-Params

like the help sample

$fgfs  `metar -e 183 -c loww`

but this all does not work. I tried a lot of thinkable variations, but
no luck.

So I have to ask:
1. Is the use of the metar tool really the only option to get an old
METAR string into FlightGear?
2. How do I use it correctly as a Start-Parameter for FlightGear?

Of course, there is the possibility to copy the FG-Parameter-Output of
metar -c eddw and paste it into my special starter program. But this
seems a little too complicated if one wants to set some SPECIAL Metar
conditions from a METAR archive.

Anyway, thankyou for your help to point to the metar tool and the link
for getting some prior METARs.

Georg EDDW

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Heiko Schulz schrieb:
 I flew at this day too in FGFS but there was something
 important thing missing, which was in reality the
 cause of this incident: turbulences and gusts! 

 In FGFS with real weather fetch there is a homogeneous
 wind. O.k., I can set the turbulences manually, but
 then I have no METAR-Datas. 

 Regards
 HHS


   
Hi Heiko,

good point!

This has to be checked. If turbulences really are not carried from METAR
to FlightGear weather, then this is a real bug.

Hopefully a developer reads your message and is interested in FG weather
stuff :-)

Georg EDDW

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 * Georg Vollnhals -- Monday 03 March 2008:
   
 $fgfs  `metar -e 183 -c loww`
 

 Note that these are *backticks*, not single quotes (apostrophes).
 On bash shells you can also write it as

   $ fgfs $(metar -e 183 -c loww)



   
 1. Is the use of the metar tool really the only option to get an old
 METAR string into FlightGear?
 

 There's no property or command line option for that AFAIK, but you
 can use metar for that, too. Just use it first to get the metar
 string:

   $ metar -v eddf # v ... verbose
   ...
   INPUT: 2008/03/02 22:50
   EDDF 022250Z 24012KT  -RA FEW020 BKN032 10/09 Q1010 NOSIG


 Then call metar and fgfs with that:

   $ fgfs  `metar -e 183 -c EDDF 022250Z 24012KT  -RA FEW020 BKN032 10/09 
 Q1010 NOSIG`

 metar doesn't only fetch metar data, but also parses what you feed
 it to.

 It's annoying that one has to specify the airport elevation for
 the cloud layers to be at the right altitudes, but I didn't want
 to query the apt.dat DB for metar. It was only meant to be a
 simple test app for simgear's METAR parser.

 m.

   
Thank you Melchior, I'll try it with more knowledge :-)
When searching for more documentation I read about your metar proxy ...
long ago.
I think this was the predecessor of the actual metar tool and the METAR
capabilities of FG.
Georg

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Heiko Schulz schrieb:
 Here is a pic of the incident:

 http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg

 Regards
 HHS

   

Thank you.
This is clear proof how much chance had a hand in this - beside pilot's
skills.
Georg


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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Melchior FRANZ
* Georg Vollnhals -- Monday 03 March 2008:
 When searching for more documentation I read about your metar proxy ...
 long ago.
 I think this was the predecessor of the actual metar tool and the METAR
 capabilities of FG.

No. A perl script called metar was the predecessor. Then Erik
demanded that I rewrite it in C++ for simgear (we had a metar
parser before that, but it was imported from outside, very complex
and hard(er) to understand). I wrote the metar proxy later, after
someone asked for a built-in feature to replay old metar data.
I found that this was a bad idea, and that the already implemented
features could handle that already, if a fake NOAA server (the
proxy) would just return old data. (I think the metar proxy has
only one user, and it's not me. :-)

m. 

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Melchior FRANZ
* Georg Vollnhals -- Monday 03 March 2008:
 $fgfs  `metar -e 183 -c loww`

Note that these are *backticks*, not single quotes (apostrophes).
On bash shells you can also write it as

  $ fgfs $(metar -e 183 -c loww)



 1. Is the use of the metar tool really the only option to get an old
 METAR string into FlightGear?

There's no property or command line option for that AFAIK, but you
can use metar for that, too. Just use it first to get the metar
string:

  $ metar -v eddf # v ... verbose
  ...
  INPUT: 2008/03/02 22:50
  EDDF 022250Z 24012KT  -RA FEW020 BKN032 10/09 Q1010 NOSIG


Then call metar and fgfs with that:

  $ fgfs  `metar -e 183 -c EDDF 022250Z 24012KT  -RA FEW020 BKN032 10/09 
Q1010 NOSIG`

metar doesn't only fetch metar data, but also parses what you feed
it to.

It's annoying that one has to specify the airport elevation for
the cloud layers to be at the right altitudes, but I didn't want
to query the apt.dat DB for metar. It was only meant to be a
simple test app for simgear's METAR parser.

m.

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Re: [Flightgear-devel] wiki mess

2008-03-02 Thread Jon S. Berndt
 Yes, indeed. Nice work. What's left to do is to remove such pages:
 
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=FlightGear-
 Points_of_Interest
 
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Adding_featu
 res
 
 Those who know how to fill in the contents are certainly clever
 enough to create the page if necessary. Such skeletons are IMHO
 silly and frustrating. Needless clicks and page loading, only to
 see that there's *nothing*. Of course, it's a different matter
 if someone writes, let's say, a page about FDMs, fills in the
 JSBSim part, and adds only section headers for YASim, UIUC, etc.
 But headings *only* are bad.
 
 m.


I wish I had time to help out by adding stuff, but can't right now. However,
anyone can feel free to take what they want from the JSBSim web sit and add
the appropriate level of documentation on the FlightGear wiki. You can go to
any of these places for material:

www.jsbsim.org
http://jsbsim.sourceforge.net/wiki/ 
http://jsbsim.wiki.sourceforge.net/

I got tired of placing little bits and pieces of documentation here and
there, so I am writing a larger more complete document and will post that on
the JSBSim web site when that is done.

Jon



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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 ...

 Then call metar and fgfs with that:

   $ fgfs  `metar -e 183 -c EDDF 022250Z 24012KT  -RA FEW020 BKN032 10/09 
 Q1010 NOSIG`
 ...
   

Hi Melchior,
just for all those reading along I want to approve that your above hint
works for me.

Starting from the bin directory I tested with your modified line
./fgfs `./metar -e 6 -c EDDW 022250Z 06055KT 0500 +RA FEW020 BKN032
10/09 Q1010 NOSIG` --fg-scenery= ... and a lot more

I got the values in FlightGear.
Thank you
Georg

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Georg Vollnhals schrieb:
 Heiko Schulz schrieb:
   
 I flew at this day too in FGFS but there was something
 important thing missing, which was in reality the
 cause of this incident: turbulences and gusts! 

 In FGFS with real weather fetch there is a homogeneous
 wind. O.k., I can set the turbulences manually, but
 then I have no METAR-Datas. 

 Regards
 HHS


   
 
 Hi Heiko,

 good point!

 This has to be checked. If turbulences really are not carried from METAR
 to FlightGear weather, then this is a real bug.

 Hopefully a developer reads your message and is interested in FG weather
 stuff :-)

 Georg EDDW

   
Hello Heiko and all readers,

I am back again, having to add something.

When I looked at the METAR format I discovered that turbulences are not
described, only gusts (like 80/30G20 = wind from 80 deg, 30 knots
windspeed, gusts 20 knots).

So I am not sure how it is handled within FlightGear. We have that
turbulence slider in the weather menu and this value is not affected
by the METAR data (as you checked) - but how are gusts handled within
FlightGear?

Maybe someone with more knowledge than me can acknowledge that
tubulence and gusts are two different meteorological phenomenons and
should treated different in the sim???

Regards
Georg

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Heiko Schulz
Hi,


--- Georg Vollnhals [EMAIL PROTECTED] schrieb:


 Hello Heiko and all readers,
 
 I am back again, having to add something.
 
 When I looked at the METAR format I discovered that
 turbulences are not
 described, only gusts (like 80/30G20 = wind from 80
 deg, 30 knots
 windspeed, gusts 20 knots).
 
 So I am not sure how it is handled within
 FlightGear. We have that
 turbulence slider in the weather menu and this
 value is not affected
 by the METAR data (as you checked) - but how are
 gusts handled within
 FlightGear?
 
 Maybe someone with more knowledge than me can
 acknowledge that
 tubulence and gusts are two different
 meteorological phenomenons and
 should treated different in the sim???
 
 Regards
 Georg
 
Translation:
Turbulence = Turbulenz
gust = Böe

In the case of the LH A320 it was a sudden gust, but
it is difficult to say, because the turbulences of the
buildings around can cause a gust too.

But in FGFS we don't have a gust - it would be nice,
such like other weather phenomens affecting
aircrafts...

Why we don't use the Google summer camp? Would be a
chance...





still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] electrical updates to kt70.xml break it

2008-03-02 Thread Ron Jensen
On Sun, 2008-03-02 at 20:43 -0700, dave perry wrote:

 snip
  Perhaps we could settle on 
  /system/electrical/outputs/instrument-lights-norm?
 
  Ron
 
 

 This works for me in kt70.xml.  I will simply replace
 /controls/lighting/panel-norm  (the original property in kt70.xml) 
 with /system/electrical/outputs/instrument-lights-norm in the 
 pa24-electrical.nas and pa28-electrical.nas.  The changed kt70.xml uses 
 this as a material emission factor not an electrical output.  I will 
 still have
 /system/electrical/outputs/instrument-lights as the actual voltage.  
 This will allow for further model tweaks to account for wire IR drop or 
 what ever.  Sorry if this appears to be a nit and thanks for the 
 positive constructive tone of this exchange!
 
 - Dave


Thank you Dave,

Now we just need some one to commit then new kt70 changes...

The pa24 and pa28 are really nice aircraft, by the way.

Ron


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Re: [Flightgear-devel] I am going to terminate mpserver04 - new mpserver?

2008-03-02 Thread Holger Wirtz
Hi all,

On Fri, Feb 29, 2008 at 03:20:20PM +0100, Csaba Hal?sz wrote:
 On Fri, Feb 29, 2008 at 3:13 PM, tpalinkas [EMAIL PROTECTED] wrote:
 
   We at Allied-Visions GmbH are pondering running an mpserver on one of our
   servers (with 100 mbit access). We have a few questions regarding to
   mpservers:
 
   - is it useful for the community to have one more mpserver?
 
 If you can also run a map server that would be very nice, IMHO.

Can anyone tell me how much resources are needed?

mpserver: traffic usage (approx)? Perhaps someone has a MRTG/RRD
picture???

map server: how much storage is needed and how much traffic would be
created (approx.)?

Perhaps I have a wonderful solution for this but I need some numbers.
Also I need some arguments why this one should be run (perhaps with
scientific background (big projects with scientific background)).

Regards, Holger

-- 
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