Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-27 Thread LeeE
On Tuesday 27 January 2009, Rob Shearman, Jr. wrote:
> Hello --
>
> Cruising at FL300 yesterday, and FL310 today, in the
> Citation-Bravo, I notice what looks like a scenery tile loading
> problem (see the so-named screenshots below, and notice the white
> areas near the horizon).  However, cruising along, I expected to
> steadily get closer to the "edge" of the "tile" shown there, and
> eventually see the next one pop into place -- but it seemed more
> like the "edges" were not moving, even though the cloud cover
> texture (and presumably the ground below) were scrolling past at
> a reasonable rate.
>
> This is using Fred's Win32 build from 2009-01-11, and data from
> same date.  3D clouds NOT enabled, and METAR as shown in the
> third shot.
>
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view&c
>urrent=tile-loading-prob-1.jpg
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view&c
>urrent=tile-loading-prob-2.jpg
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view&c
>urrent=tile-loading-prob-3.jpg
>
>
> Ground speed was something like 340-350 knots, if that matters to
> anyone.
>
> Cheers,
> -R.
>  Robert M. Shearman, Jr.
> Transit Operations Supervisor,
> University of Maryland Department of Transportation
> also known as rm...@umd.edu

I was only able to get a quick glimpse of those screen shots before 
a pop-up appeared and obscured the image, and there's no way I'm 
going to click on anything in an unsolicited pop-up.

>From what I could see though, it looks like one of the problems I 
reported nearly a year ago, back in Feb 2008.  I haven't seen 
anything go through on cvs that seems to address it so I'm not 
surprised that it's still there.  The perhaps the fact that 
seemingly few people suffer from it indicates a local problem.

Either that, or most people are using an unfeasibly low visibility 
range.

LeeE

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Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-27 Thread Michael D. Smith
Martin Spott wrote:
> Hi Rob,
>
> "Rob Shearman, Jr." wrote:
>
>   
>> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo,
>> I notice what looks like a scenery tile loading problem (see the
>> so-named screenshots below, and notice the white areas near the
>> horizon).
>> 
>
> Just a few guesses: Did you install the Scenery tiles by hand, do you
> use TerraSync (via SVN), did you make sure that all the required
> Scenery is actually installed properly, did you succeed in repeating
> this effect at least once ?
>
> Cheers,
>   Martin.
>   
I don't use TerraSync and the tiles load once you fly over them. I have 
1.0 scenery still but has happened with 0.9.10 and 1.0.1. It happens 
often, sometimes high FLs and every once in a while it happens flying 
low (>5,000).

-- 
Michael Smith  (mdsmith2)


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Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-27 Thread Martin Spott
Hi Rob,

"Rob Shearman, Jr." wrote:

> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo,
> I notice what looks like a scenery tile loading problem (see the
> so-named screenshots below, and notice the white areas near the
> horizon).

Just a few guesses: Did you install the Scenery tiles by hand, do you
use TerraSync (via SVN), did you make sure that all the required
Scenery is actually installed properly, did you succeed in repeating
this effect at least once ?

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] engine reconfiguration?

2009-01-27 Thread John Denker
This morning I did a git-pull and make.

I observe that the new version executes in 855 megabytes under 
conditions where the previous version from a week or two ago 
executed in only 450 megabytes.

That seems kinda extravagant.

Is everybody else seeing the same thing?

Specifically I'm talking about the number reported by top(1)
in the VIRT column.  Other tools report slightly different
numbers.

This is with Debian etch, 32-bit pentium.


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Re: [Flightgear-devel] v1.9 screenshots

2009-01-27 Thread Nicolas Quijano
Hi all, ex-subscriber back in the fray : it's been years, and my hat off to
all involved for the leaps and bounds in bringing FGFS so far from its
humble beginnings :)

In answer to Curt's request for screenies, I have set up a public web album
on my Picassa page where I'll be uploading screenshots, both of "eye
candy/PR nature" and to illustrate problems (might put the latter in a
Glitch subfolder, or somesuch)
All the screenshots (by default, my uploaded pictures are NOT) will be under
the Creative Commons license so feel free to use them :) (remix, commercial
use, share alike are the conditions/rights)

http://picasaweb.google.ca/noxiousnic/FlightGear

Not much yet, but I'll be uploading regularly. Not sure if I'll keep
uploading full size images, as they eat up space quite fast. We'll see :)
Cheers, and happy flying to all !
Nic

On Mon, Jan 26, 2009 at 3:11 PM, syd adams  wrote:

> another clue is the C-FGFS on the side of the cessna :)
>
>
>
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Re: [Flightgear-devel] SimGear --build= options?

2009-01-27 Thread dave perry
Csaba Halász wrote:
> On Tue, Jan 27, 2009 at 7:10 PM, dave perry  wrote:
>   
>> Sorry, I did not say in the body of the note that the configure error
>> occurs when building SimGear.
>> 
>
> configure should be able to figure out --build by itself. Look into
> config.log and the configure script itself to check why it fails.
> Also, the verbatim error message would help.
>
>   
I had copied the SimGear from a non 64 bit machine.  A clean SimGear cvs 
co solved the issue.

Thanks,
Dave

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Re: [Flightgear-devel] SimGear --build= options?

2009-01-27 Thread Csaba Halász
On Tue, Jan 27, 2009 at 7:10 PM, dave perry  wrote:
>
> Sorry, I did not say in the body of the note that the configure error
> occurs when building SimGear.

configure should be able to figure out --build by itself. Look into
config.log and the configure script itself to check why it fails.
Also, the verbatim error message would help.

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Re: [Flightgear-devel] SimGear --build= options?

2009-01-27 Thread dave perry
dave perry wrote:
> I am trying to build cvs fgfs on a new notebook  running Fedora10 
> x86_64.  I am getting a configure error w/o --build specified.  What 
> should I specifiy for --build=?.
>
> The processors - Intel(R) Core(tm)2 Duo processor T5800.
>
> - Dave P.
>
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>   
Sorry, I did not say in the body of the note that the configure error 
occurs when building SimGear.

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[Flightgear-devel] SimGear --build= options?

2009-01-27 Thread dave perry
I am trying to build cvs fgfs on a new notebook  running Fedora10 
x86_64.  I am getting a configure error w/o --build specified.  What 
should I specifiy for --build=?.

The processors - Intel(R) Core(tm)2 Duo processor T5800.

- Dave P.

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Re: [Flightgear-devel] engine reconfiguration?

2009-01-27 Thread Ron Jensen
On Tue, 2009-01-27 at 08:56 -0700, John Denker wrote:
[SNIP]
> The c++ code to implement this exists, too.  It's only a few lines
> of code.

If you think you have better code, submit it.


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[Flightgear-devel] engine reconfiguration?

2009-01-27 Thread John Denker
On 01/27/2009 12:15 AM, Martin Spott wrote:

>> Alright, I've updated JSBSim now, including a number of engine files. 
>> The following files might need some attention though, since they are not 
>> in JSBSim CVS:
> 
> Mmmmh, did you make a plan to take care for those models whose authors
> don't regularly read this list ?

That seems like a reasonable question.


I have some related questions.

For one thing, in a Real World C182 at 2000 feet, at economy cruise
with 18" MAP and 2100 RPM, the engine puts out 45% of rated power
with a BSFC of 0.445 ± 0.010 lb/hp.hr or thereabouts.  See e.g. the 
power setting table on page 5-17 of the POH.

So the question is, why does the FlightGear model c182rg, with the
new FGPiston, put out only 25% of rated power under the given
conditions.  And why is the BSFC up around 0.7?

Pilots tend to notice when the power output is too low by almost
a factor of 2, and when they can only fly 2/3rds as far as expected 
on a given amount of fuel.



The deeper question is, why are we playing whack-a-mole in 
FGPiston.cpp?  That is, what's the point of replacing one wildly 
unphysical throttle model with another?  Why not do it right?
 -- The old model was messed up with regard to power and RPM.
 -- The new model is messed up with regard to MAP and fuel flow.

This suggests it may be a bit premature to run around changing
all the .xml configuration files for the FG aircraft.


Again:  What's the point of replacing one wildly unphysical model 
with another ... especially given that a well-founded throttle
model _that agrees closely with Lycoming factory data_ was worked
out some time ago.
  http://www.av8n.com/fly/engine.htm

The c++ code to implement this exists, too.  It's only a few lines
of code.


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Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-27 Thread Michael D. Smith
Frederic Bouvier wrote:
> Hi Curt & Rob,
>
> Not sure that the edge is a tile edge. I could be a cloud layer edge. I don't 
> recall we extend cloud layers to the extents of the loaded terrain.
>
> -Fred
>
> - "Curtis Olson" a écrit :
>
>   
>> Hi Rob,
>>
>> It appears that the code that computes how many rings of tiles to load
>> is perhaps not doing that correctly any more? Originally the code
>> would ensure that enough tiles were loaded to cover the visibility
>> range so that the end of the world would blend seamlessly into the fox
>> color which matched the base of the sky color and you didn't see these
>> artifacts.
>>
>> Regards,
>>
>> Curt.
>>
>>
>>
>> On Tue, Jan 27, 2009 at 6:50 AM, Rob Shearman, Jr. wrote:
>>
>>
>>
>>
>> Hello --
>>
>> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I
>> notice what looks like a scenery tile loading problem (see the
>> so-named screenshots below, and notice the white areas near the
>> horizon). However, cruising along, I expected to steadily get closer
>> to the "edge" of the "tile" shown there, and eventually see the next
>> one pop into place -- but it seemed more like the "edges" were not
>> moving, even though the cloud cover texture (and presumably the ground
>> below) were scrolling past at a reasonable rate.
>>
>> This is using Fred's Win32 build from 2009-01-11, and data from same
>> date. 3D clouds NOT enabled, and METAR as shown in the third shot.
>>
>> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-1.jpg
>> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-2.jpg
>> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-3.jpg
>>
>>
>> Ground speed was something like 340-350 knots, if that matters to
>> anyone.
>>
>> Cheers,
>> -R.
>> Robert M. Shearman, Jr.
>> Transit Operations Supervisor,
>> University of Maryland Department of Transportation
>> also known as rm...@umd.edu
>>
>> --
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>>
>>
>>
>> --
>> Curtis Olson: http://baron.flightgear.org/~curt/
>>
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>
>   
I have the same thing and the terrain does the same thing (big holes in 
the ground on clear days)

Michael Smith 


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Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-27 Thread Frederic Bouvier
Hi Curt & Rob,

Not sure that the edge is a tile edge. I could be a cloud layer edge. I don't 
recall we extend cloud layers to the extents of the loaded terrain.

-Fred

- "Curtis Olson" a écrit :

> Hi Rob,
> 
> It appears that the code that computes how many rings of tiles to load
> is perhaps not doing that correctly any more? Originally the code
> would ensure that enough tiles were loaded to cover the visibility
> range so that the end of the world would blend seamlessly into the fox
> color which matched the base of the sky color and you didn't see these
> artifacts.
> 
> Regards,
> 
> Curt.
> 
> 
> 
> On Tue, Jan 27, 2009 at 6:50 AM, Rob Shearman, Jr. wrote:
> 
> 
> 
> 
> Hello --
> 
> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I
> notice what looks like a scenery tile loading problem (see the
> so-named screenshots below, and notice the white areas near the
> horizon). However, cruising along, I expected to steadily get closer
> to the "edge" of the "tile" shown there, and eventually see the next
> one pop into place -- but it seemed more like the "edges" were not
> moving, even though the cloud cover texture (and presumably the ground
> below) were scrolling past at a reasonable rate.
> 
> This is using Fred's Win32 build from 2009-01-11, and data from same
> date. 3D clouds NOT enabled, and METAR as shown in the third shot.
> 
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-1.jpg
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-2.jpg
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-3.jpg
> 
> 
> Ground speed was something like 340-350 knots, if that matters to
> anyone.
> 
> Cheers,
> -R.
> Robert M. Shearman, Jr.
> Transit Operations Supervisor,
> University of Maryland Department of Transportation
> also known as rm...@umd.edu
> 
> --
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> 
> 
> 
> --
> Curtis Olson: http://baron.flightgear.org/~curt/
> 
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-- 
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http://my.fotolia.com/frfoto/  Photo gallery - album photo
http://fgsd.sourceforge.net/   FlightGear Scenery Designer


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Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-27 Thread Curtis Olson
Hi Rob,

It appears that the code that computes how many rings of tiles to load is
perhaps not doing that correctly any more?  Originally the code would ensure
that enough tiles were loaded to cover the visibility range so that the end
of the world would blend seamlessly into the fox color which matched the
base of the sky color and you didn't see these artifacts.

Regards,

Curt.


On Tue, Jan 27, 2009 at 6:50 AM, Rob Shearman, Jr. wrote:

> Hello --
>
> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I
> notice what looks like a scenery tile loading problem (see the so-named
> screenshots below, and notice the white areas near the horizon).  However,
> cruising along, I expected to steadily get closer to the "edge" of the
> "tile" shown there, and eventually see the next one pop into place -- but it
> seemed more like the "edges" were not moving, even though the cloud cover
> texture (and presumably the ground below) were scrolling past at a
> reasonable rate.
>
> This is using Fred's Win32 build from 2009-01-11, and data from same date.
> 3D clouds NOT enabled, and METAR as shown in the third shot.
>
>
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-1.jpg
>
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-2.jpg
>
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-3.jpg
>
> Ground speed was something like 340-350 knots, if that matters to anyone.
>
> Cheers,
> -R.
>
> Robert M. Shearman, Jr.
> Transit Operations Supervisor,
> University of Maryland Department of Transportation
> also known as rm...@umd.edu
>
>
>
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>


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[Flightgear-devel] Bug report: Tile loading problem?

2009-01-27 Thread Rob Shearman, Jr.
Hello --

Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I notice 
what looks like a scenery tile loading problem (see the so-named screenshots 
below, and notice the white areas near the horizon).  However, cruising along, 
I expected to steadily get closer to the "edge" of the "tile" shown there, and 
eventually see the next one pop into place -- but it seemed more like the 
"edges" were not moving, even though the cloud cover texture (and presumably 
the ground below) were scrolling past at a reasonable rate.

This is using Fred's Win32 build from 2009-01-11, and data from same date.  3D 
clouds NOT enabled, and METAR as shown in the third shot.

http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-1.jpg
http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-2.jpg
http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-3.jpg


Ground speed was something like 340-350 knots, if that matters to anyone.

Cheers,
-R.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] FlightGear 1.9.1

2009-01-27 Thread Vivian Meazza
Csaba Halász

> 
> On Tue, Jan 27, 2009 at 3:44 AM, Ron Jensen  wrote:
> >
> > A simple onespeed supercharger example is shown below:
> >   1   
> >  8.15 
> >   1900
> > 2600   
> >   0 
> 
> >From an xml standpoint, all those 1s look horrible (I mean
> ratedboost1, ratedpower1, etc).
> Is it too late to do away with them?
> I would suggest something like:
> 
> 
> 
> 8.15
> 1900
> 2600
> 0
> 
> 
> 
> 
> 
> 
> I am saying this without any knowledge of the existing conventions and
> compatibility issues, so feel free to ignore it :)
> 

You are conflating 2 issues here: a 2 speed supercharger is _not_ the same
thing as a 2 stage supercharger. 2 speeds means that there is a gear change
mechanism with makes the supercharger spin at different speeds relative to
the engine rpm. 2 stage means that there are 2 compressors (stages) in
series - the output of the first is the input of the second. A supercharger
can be any combination of stages and speeds, and not limited to just 2: 3
stages/speeds were built.

Vivian



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