Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Renk Thorsten
 1) What's the version number of the new release?
a) 2.8.0
b) 3.0.0

My impression is that it would be best to advertize Rembrandt as a new, 
exciting, but optional and stil experimental development. The reason is similar 
to what others have said - it seems to do really impressive things with light 
sources on some systems, it seems to make other systems really slow and it 
doesn't seem to be guaranteed to work everywhere.

Personally, I'm not using it since it makes my system just a bit too slow to 
enjoy and I can't really see how to port lightfield development to Rembrandt (I 
guess we're not quite there yet as far as infrastructure is concerned, and I'd 
have to learn a few things,  but also  if Rembrandt + lightfield becomes even 
20% slower than Rembrandt alone, then I can't fly it any more - Rembrandt costs 
me more than 50% of my framerate ). So personally, I really need it as 
optional, and I'd drop out of shader development if it weren't because if I 
can't enjoy it, I somehow lose the motivation to do it.

I have also continuing concerns with 'converting' things to Rembrandt - do they 
still work for non-Rembrandt? I know some people create optional Rembrandt and 
non-Rembrandt versions. I'd ask everyone who has no problems with Rembrandt to 
really be aware that there are people who can't run it on their hardware at all 
and that there are others who may not want to run it but may want to use 
Flightgear and their favourite planes nevertheless.

Going to a version 2.8 would really expose Rembrandt (lightfields, ...) to a 
larger user-base so that we can have a much better picture (via Forum response) 
where the issues are. I think overemphasizing exciting new features will 
backfire badly if there are issues. I'd really approach this with caution.

 Rembrandt has been around for quite a few months now,
 and the changes required to make an aircraft Rembrandt-compatible are
 pretty small, even if the changes to add proper lights are more involved.

 If I was being harsh I'd suggest that the aircraft maintainers should
 man up and do it.

Is the implication of this that Rembrandt is considered the default and 
aircraft maintainers are expected to switch? When did we make this decision? I 
know all people for whom Rembrandt runs well would like to see everything 
converted asap, but what for these where it really means a lot of performance 
drain? 

 2) Which aircraft do we ship in the base package?
a) just the c172
b) same as before
c) [name your preferred aircraft]

I like the DR-400 JSBSim very much - I seem to remember it was offered to the 
repository by the PAF hangar, I'm not sure if it ended up being committed. 
Anyway, I think it's a great plane, both in terms of the FDM and the visuals. 
Otherwise I'd like to see either the IAR-80 or the P-51D. There was also some 
work on the DHC6 - that's also a really popular plane - we might include that.


 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
a) yes
b) no

I would allow to commit aircraft freely up to the last point. It doesn't make 
any sense to restrict new commits as long as we don't have any effort in place 
to control quality of the aircraft which are already committed at least to the 
level where we make sure they run with the new version. We always seem to 
distribute some non-functional aircraft with a release, and as long as that is 
the case, what's the point in controlling what happens to new aircraft? Last 
minute changes are likely to be better than the non-functionals lying around.

I would perhaps make an exception for any aircraft in the base package - 
quality control for those should be better and there should be some time for 
testing them.

Cheers,

* Thorsten
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Re: [Flightgear-devel] Hawaii regional textures merge request

2012-06-08 Thread Renk Thorsten

Okay, I didn't get a message that this was merged, and despite the argument 
that there's need for a discussion of the regional texturing scheme there 
wasn't any discussion, so can I assume the subject isn't interesting at the 
moment, discontinue to try to come up with GPL compatible solutions (which is 
hard...) and just  continue my own texturing projects for my private amusement?

I don't have any issues with this not being merged, I just want to know.

* Thorsten
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Re: [Flightgear-devel] Hawaii regional textures merge request

2012-06-08 Thread ys
Hi Thorsten

Right, it doesn't look like it is worth to have a discussion about this and it 
was only me pointing this out. At the end I prefer to have your nice work in 
the repo and it's really not up to me to block anything. I'm just interested in 
this discussion and I remembered a lot of post about this topic earlier in 
flightgear development.

I would vote to merge it in as an another example of nice and working regional 
textures, and maybe new people interested in a new approach for scenery 
development will establish a real collaborative effort later, starting to 
discuss, design and code, bringing up new ideas and find a place to 
communicate. The devel-list seems to be the wrong place for such at the moment. 
That's why I started the devel-scenery list, but this is completely ignored 
too. The only working channel I see at the moment is IRC #fg_scenery.

Cheers, Yves




Am 08.06.2012 um 09:49 schrieb Renk Thorsten thorsten.i.r...@jyu.fi:

 
 Okay, I didn't get a message that this was merged, and despite the argument 
 that there's need for a discussion of the regional texturing scheme there 
 wasn't any discussion, so can I assume the subject isn't interesting at the 
 moment, discontinue to try to come up with GPL compatible solutions (which is 
 hard...) and just  continue my own texturing projects for my private 
 amusement?
 
 I don't have any issues with this not being merged, I just want to know.
 
 * Thorsten
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Stuart Buchanan
On Fri, Jun 8, 2012 at 8:35 AM, Renk Thorsten wrote:
 Personally, I'm not using it since it makes my system just a bit too slow to 
 enjoy and I can't really see how to port lightfield development to Rembrandt 
 (I guess we're not quite there yet as far as infrastructure is concerned, and 
 I'd have to learn a few things,  but also  if Rembrandt + lightfield becomes 
 even 20% slower than Rembrandt alone, then I can't fly it any more - 
 Rembrandt costs me more than 50% of my framerate ). So personally, I really 
 need it as optional, and I'd drop out of shader development if it weren't 
 because if I can't enjoy it, I somehow lose the motivation to do it.

I don't think anyone is suggesting making Rembrandt anything other
than optional, just like all the other graphical features we have.

 I have also continuing concerns with 'converting' things to Rembrandt - do 
 they still work for non-Rembrandt? I know some people create optional 
 Rembrandt and non-Rembrandt versions. I'd ask everyone who has no problems 
 with Rembrandt to really be aware that there are people who can't run it on 
 their hardware at all and that there are others who may not want to run it 
 but may want to use Flightgear and their favourite planes nevertheless.

Converting aircraft to Rembrandt will still mean that they work
perfectly well with non-Rembrandt.

Making an aircraft Rembrandt-compatible just involves marking
transparent surfaces as such, and has no effect on the non-Rembrandt
systems.

Adding Rembrandt lighting similarly can be done in such a way that
there is no effect on non-Rembrandt systems.  The c172p provides an
example of this.

There are only two areas where aircraft maintainers need to be careful IIRC:
- Some aircraft have textures with Ambient Occlusion baked into them.
Rembrandt provides its own ambient occlusion so the textures used for
a aircraft in Rembrandt should not have this included,.
- Some aircraft have shadows as additional models. They need to be
disabled when Rembrandt shadows are enabled.

 Is the implication of this that Rembrandt is considered the default and 
 aircraft maintainers are expected to switch? When did we make this decision? 
 I know all people for whom Rembrandt runs well would like to see everything 
 converted asap, but what for these where it really means a lot of performance 
 drain?

As mentioned above, it's not a question of switching. Rather it's
ensuring that aircraft are compatible by marking transparent surfaces.

-Stuart

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Re: [Flightgear-devel] Hawaii regional textures merge request

2012-06-08 Thread Stuart Buchanan
On Fri, Jun 8, 2012 at 8:49 AM, Renk Thorstenwrote:
 Okay, I didn't get a message that this was merged, and despite the argument 
 that there's need for a discussion of the regional texturing scheme there 
 wasn't any discussion, so can I assume the subject isn't interesting at the 
 moment, discontinue to try to come up with GPL compatible solutions (which is 
 hard...) and just  continue my own texturing projects for my private 
 amusement?

I'll look at merging this at some point during the weekend.

-Stuart

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[Flightgear-devel] Two issues: Shader control and turbulence

2012-06-08 Thread Renk Thorsten

Issue #1:

We finally found the reason why Heiko didn't get the lightfield scheme 
properly: 

/sim/rendering/shader-effects

is required to be true in skydome.eff but apparently not set any more by recent 
GIT, it was however leftover in my autosave, so I didn't notice anything. I can 
simply remove the condition, but the wider issue is:

Is there anyone who has the master plan of how we want to control what shaders 
are on and can tell me what property switches I should use and what not? or if 
such a document does not exist, could we create one? Because this is driving me 
nuts...

What I know is:

* there's a boolean /sim/rendering/shaders/skydome which I've been using to 
switch on the lightfield branch - at some point, the checkbox in the menu might 
be renamed into 'atmospheric light scattering effects' or so because it 
switches about 5 other shaders (clouds, rain layers, terrain, sea,...) on as 
well

* there are the float /sim/rendering/shaders/landmass , 
/sim/rendering/shaders/water, ... which correspond to the quality levels as 
selected in the shader menu

* there's the boolean Rembrandt master switch /sim/rendering/rembrandt/enabled

* there are switches for 3dclouds (not in the effect file) and random 
vegetation (in the effect file)

* currently there doesn't seem to be a generic all-shaders-off-no-exceptions 
switch, although I thought there was the intention to have one?

What do I do? Just use my own scheme to switch lightfields on when skydome is 
on, no other properties checked, tie skydome also to 
/sim/rendering/shaders/generic  0, tie to some yet unknown master switch? Who 
has a plan?

Issue #2:

Curt recently asked me about turbulence in Advanced Weather. I haven't had the 
time to test recently, but I think the same magnitude-norm of turbulence is 
still treated in a different way by YaSim and JSBSim (I noted that a while 
ago). I'm not saying any of these is wrong, but I'd like a situation in which 
the same magnitude implies the about the same amount of shaking independent of 
which FDM I use, and I really shouldn't code any FDM-dependent statements into 
Advanced Weather.

What's the current situation with turbulence? Has anyone looked into this, i.e. 
is it safe for me to code a bit more turbulence effects into Advanced Weather 
without making life for either YaSim or JSBSim very hard?

* Thorsten
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Geoff McLane
Hi,

FWIIW I would opt for version 2.8

Concerning Rembrandt, it does not work on either 
of my 2 ATI cards - Radeon HD 2600 XT, running Ubuntu 
64-bit, and Windows Vista 32-bit, and a Radeon HD 7700 
series, in Windows 7 64-bit. I think I have tried all 
the options mentioned here...

On the 2600 I usually see the corner buffer images, 
but no shadows. On the 7700 even no corner images, 
and after a certain time the card driver FAILS! I get 
a black screen, but thankfully it auto-recovers ;=()

Oh, and I get about a 50%+ drop in frame rate... and 
at low viewing angles get flashing lime green over 
the foreground...

So yes, for sure mention Rembrandt, but clearly mark it 
as in development ;=))

Is there a list anywhere of cards/drivers it DOES 
work on? If not too expensive maybe I would buy 
and try one ;=)) I seem to remember someone mentioning 
such a listing...

On converting a/c, as I think someone mentioned why 
or how can this be done if the results can not be 
seen on his system! Sort of chicken and egg story...

And for the 2.8 release, assume the MULTIPLE warnings 
will be 'removed', or suppressed, namely -

Failed to create beacon for unknown runway 'KONT 26L OM'
and about 28 more like this...

Image C:/FG/fgdata/Textures/Water/waves-ver10-nm.dds
uses compressed textures which cannot be supported on some systems.
Please decompress this texture for improved portability.
and about 6 more like this...

We should not need to air this dirty washing on a release 
product ;=))!

Regards,
Geoff.



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Re: [Flightgear-devel] Two issues: Shader control and turbulence

2012-06-08 Thread Emilian Huminiuc
On Friday 08 June 2012 09:53:58 Renk Thorsten wrote:
 tie to some yet unknown master switch?
 Who has a plan?

 * Thorsten

There's no master switch anymore. There's a property that's checked by some 
nasal to set the quality of the shaders, but there's no master switch 
available for effects.

Regards,
Emilian

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Re: [Flightgear-devel] Two issues: Shader control and turbulence

2012-06-08 Thread Renk Thorsten
 The /sim/rendering/shader-effects property has been removed since before
 2.6.0, and IIRC it was properly announced on this list.

 I believe each of those properties was documented on  the
 wiki by Fred, and the major changes were announced on this list.

I don't mean to blame anyone for lack of documentation... If it's sufficiently 
clear to everyone but myself how our shader-control scheme works then I'll just 
remove the problematic condition and be done.

Thanks,

* Thorsten
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Re: [Flightgear-devel] Windows crash

2012-06-08 Thread Alan Teeder


From: Alan Teeder 
Sent: Tuesday, June 05, 2012 5:28 PM
To: Flightgear-devel@lists.sourceforge.net 
Subject: [Flightgear-devel] Windows crash

With the latest git FG is crashing whilst the splash screen is shown. I have 
tried with several aircraft including C172p
If  I revert the following all runs normally.

“commit 642735ab18421db87a07d6841dd720fd4615bfff
Author: Erik Hofman
Date: Wed May 30 08:39:04 2012 +0200
sync with JSB JSBSim CVS”

My configuration is MSVC 2008, 32bit build, Windows 7.

Unfortunately I have been unable to even start FG from a MSVC debug build, and 
the only clue I can give is that MSVC  reports that the crash is in free.c 
(part of MSVC)

Sorry for the report

Alan

--

This is not fixed by today´s patch
commit a237fa6a4c4de304223f36f2123a40cf51d0cf99
Author: ThorstenB
Date: Fri Jun 8 15:13:04 2012 +0200

Harald JOHNSEN: Prevent a crash during startup.


Alan


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Re: [Flightgear-devel] Windows crash

2012-06-08 Thread Frederic Bouvier
Does Jenkins build exhibit that problem ? 

Regards, 
-Fred 

- Mail original -

 De: Alan Teeder ajtee...@v-twin.org.uk
 À: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Envoyé: Vendredi 8 Juin 2012 17:51:18
 Objet: Re: [Flightgear-devel] Windows crash

 From: Alan Teeder
 Sent: Tuesday, June 05, 2012 5:28 PM
 To: Flightgear-devel@lists.sourceforge.net
 Subject: [Flightgear-devel] Windows crash

 With the latest git FG is crashing whilst the splash screen is shown.
 I have tried with several aircraft including C172p
 If I revert the following all runs normally.

 “commit 642735ab18421db87a07d6841dd720fd4615bfff
 Author: Erik Hofman
 Date: Wed May 30 08:39:04 2012 +0200
 sync with JSB JSBSim CVS”

 My configuration is MSVC 2008, 32bit build, Windows 7.

 Unfortunately I have been unable to even start FG from a MSVC debug
 build, and the only clue I can give is that MSVC reports that the
 crash is in free.c (part of MSVC)

 Sorry for the report

 Alan

 --

 This is not fixed by today´s patch
 commit a237fa6a4c4de304223f36f2123a40cf51d0cf99
 Author: ThorstenB
 Date: Fri Jun 8 15:13:04 2012 +0200

 Harald JOHNSEN: Prevent a crash during startup.

 Alan

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Re: [Flightgear-devel] Windows crash

2012-06-08 Thread Alan Teeder
Fred

The Jenkins build runs fine, have tested with several aircraft.

I am still using VS2008, with fgfs-win32-VS90-3rdParty+OSG-20110911.zip from 
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/old/.

I have tried a complete clean cmake and compile with the same results. 
Reverting the JSBsim update commit  clears the crash, which occurs just after 
“loading scenario ´nimitz_demo’” is reported, but before 
“/sim/signals/fdm-initialized” is reported. 

Alan

From: Frederic Bouvier 
Sent: Friday, June 08, 2012 5:32 PM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] Windows crash

Does Jenkins build exhibit that problem ?

Regards,
-Fred




  De: Alan Teeder ajtee...@v-twin.org.uk
  À: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
  Envoyé: Vendredi 8 Juin 2012 17:51:18
  Objet: Re: [Flightgear-devel] Windows crash




  From: Alan Teeder 
  Sent: Tuesday, June 05, 2012 5:28 PM
  To: Flightgear-devel@lists.sourceforge.net 
  Subject: [Flightgear-devel] Windows crash

  With the latest git FG is crashing whilst the splash screen is shown. I have 
tried with several aircraft including C172p
  If  I revert the following all runs normally.

  “commit 642735ab18421db87a07d6841dd720fd4615bfff
  Author: Erik Hofman
  Date: Wed May 30 08:39:04 2012 +0200
  sync with JSB JSBSim CVS”

  My configuration is MSVC 2008, 32bit build, Windows 7.

  Unfortunately I have been unable to even start FG from a MSVC debug build, 
and the only clue I can give is that MSVC  reports that the crash is in free.c 
(part of MSVC)

  Sorry for the report

  Alan

  --

  This is not fixed by today´s patch
  commit a237fa6a4c4de304223f36f2123a40cf51d0cf99
  Author: ThorstenB
  Date: Fri Jun 8 15:13:04 2012 +0200

  Harald JOHNSEN: Prevent a crash during startup.


  Alan




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Re: [Flightgear-devel] Windows crash

2012-06-08 Thread Frederic Bouvier
I had a startup crash on jsbsim just after the update. A clean solved the 
problem 

-Fred 

- Mail original -

 De: Alan Teeder ajtee...@v-twin.org.uk
 À: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Envoyé: Vendredi 8 Juin 2012 19:06:50
 Objet: Re: [Flightgear-devel] Windows crash

 Fred

 The Jenkins build runs fine, have tested with several aircraft.

 I am still using VS2008, with
 fgfs-win32-VS90-3rdParty+OSG-20110911.zip from
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/old/ .

 I have tried a complete clean cmake and compile with the same
 results. Reverting the JSBsim update commit clears the crash, which
 occurs just after “loading scenario ´nimitz_demo’” is reported, but
 before “/sim/signals/fdm-initialized” is reported.

 Alan

 From: Frederic Bouvier
 Sent: Friday, June 08, 2012 5:32 PM
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Windows crash

 Does Jenkins build exhibit that problem ?

 Regards,
 -Fred

 - Mail original -

  De: Alan Teeder ajtee...@v-twin.org.uk
 
  À: FlightGear developers discussions
  flightgear-devel@lists.sourceforge.net
 
  Envoyé: Vendredi 8 Juin 2012 17:51:18
 
  Objet: Re: [Flightgear-devel] Windows crash
 

  From: Alan Teeder
 
  Sent: Tuesday, June 05, 2012 5:28 PM
 
  To: Flightgear-devel@lists.sourceforge.net
 
  Subject: [Flightgear-devel] Windows crash
 

  With the latest git FG is crashing whilst the splash screen is
  shown.
  I have tried with several aircraft including C172p
 
  If I revert the following all runs normally.
 

  “commit 642735ab18421db87a07d6841dd720fd4615bfff
 
  Author: Erik Hofman
 
  Date: Wed May 30 08:39:04 2012 +0200
 
  sync with JSB JSBSim CVS”
 

  My configuration is MSVC 2008, 32bit build, Windows 7.
 

  Unfortunately I have been unable to even start FG from a MSVC debug
  build, and the only clue I can give is that MSVC reports that the
  crash is in free.c (part of MSVC)
 

  Sorry for the report
 

  Alan
 

  --
 

  This is not fixed by today´s patch
 
  commit a237fa6a4c4de304223f36f2123a40cf51d0cf99
 
  Author: ThorstenB
 
  Date: Fri Jun 8 15:13:04 2012 +0200
 

  Harald JOHNSEN: Prevent a crash during startup.
 

  Alan
 

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Torsten Dreyer
Thanks for all the replies,

summing all up, I end up with the following:

The summer release will become v2.8.0. Rembrandt is included but 
disabled by default and announced as an experimental but cool new feature.

We keep the current selection of base package aircraft for 2.8.0.

We keep last winter's aircraft commit policy (no feature freeze) for all 
aircraft but the base package's A/C selection.

Is that consensus?

Greetings,
Torsten


Am 02.06.2012 21:36, schrieb Torsten Dreyer:
 Hi,

 in just a bit more than two weeks from now we reach June, 17th,  marking
 the first milestone for the release of next FlightGear version: the
 feature freeze period.

 If you have some great and exciting new features for FlightGear on your
 local disc but not yet pushed the gitorious repository - now is the time!

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
 a) 2.8.0
 b) 3.0.0

 2) Which aircraft do we ship in the base package?
 a) just the c172
 b) same as before
 c) [name your preferred aircraft]

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
 a) yes
 b) no

 Regards,
 Torsten






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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Alexis Bory
Le 08/06/2012 20:39, Torsten Dreyer a écrit :
 Thanks for all the replies,

 summing all up, I end up with the following:

 The summer release will become v2.8.0. Rembrandt is included but
 disabled by default and announced as an experimental but cool new feature.

 We keep the current selection of base package aircraft for 2.8.0.

 We keep last winter's aircraft commit policy (no feature freeze) for all
 aircraft but the base package's A/C selection.

 Is that consensus?

Agreed on all 3 points.

Alexis


 Greetings,
 Torsten


 Am 02.06.2012 21:36, schrieb Torsten Dreyer:
 Hi,

 in just a bit more than two weeks from now we reach June, 17th,  marking
 the first milestone for the release of next FlightGear version: the
 feature freeze period.

 If you have some great and exciting new features for FlightGear on your
 local disc but not yet pushed the gitorious repository - now is the time!

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
  a) 2.8.0
  b) 3.0.0

 2) Which aircraft do we ship in the base package?
  a) just the c172
  b) same as before
  c) [name your preferred aircraft]

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
  a) yes
  b) no

 Regards,
 Torsten






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Re: [Flightgear-devel] FlightGear developers discussions flightgear-devel@lists.sourceforge.net

2012-06-08 Thread Vivian Meazza
Thorsten

 -Original Message-
 From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
 Sent: 26 May 2012 18:21
 To: FlightGear developers discussions
 Subject: [Flightgear-devel] FlightGear developers discussions
flightgear-
 de...@lists.sourceforge.net
 
  Done. Could do with some more refinement, but it works. If you input
  speed-kt, then position updates are ignored and positions are
  calculated from input speed and pitch. Here are the patches:
 
  http://dl.dropbox.com/u/57645542/0001-SG%20Make-Models-move-with-
 headi
  ng-and
  -speed.patch
  http://dl.dropbox.com/u/57645542/0001-FG-Make-models-move-with-
 heading
  -and-s
  peed.patch
  http://dl.dropbox.com/u/57645542/0002-FG-Calculate-horizontal-and-vert
  ical-s
  peeds.patch
 
  Next, I'm going to allow input of vertical and horizontal speeds (fps)
  as well.
 
  Seems to have very little impact on framerate, but it involves a for
  loop (and you know how much I like those), so there are limits.
 
 Great - thanks! I'm travelling at the moment, so I won't be able to look
into
 this until a week from now, but I'll test this as soon as I am back.
 
 We won't need it for many clouds (usually less than 10, for pure Cirrus
skies
 still less than 50), so I don't see any large number coming up (of course
there
 may be non-weather applications...)
 
 
 * Thorsten

The patches have been moved to

https://www.dropbox.com/home/Public/FG-Models-Movement

They are sequential so you will need to apply each in turn FG to Flightgear
SG to Simgear. I've tested as far as I am able - seem to work. I hope you
can make use of them.

Vivian



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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Curtis Olson
All sounds good from here, thanks for pulling lead on this Torsten!

On Fri, Jun 8, 2012 at 2:23 PM, Alexis Bory alexis.b...@gmail.com wrote:

 Le 08/06/2012 20:39, Torsten Dreyer a écrit :
  Thanks for all the replies,
 
  summing all up, I end up with the following:
 
  The summer release will become v2.8.0. Rembrandt is included but
  disabled by default and announced as an experimental but cool new
 feature.
 
  We keep the current selection of base package aircraft for 2.8.0.
 
  We keep last winter's aircraft commit policy (no feature freeze) for all
  aircraft but the base package's A/C selection.
 
  Is that consensus?

 Agreed on all 3 points.

 Alexis

 
  Greetings,
  Torsten
 
 
  Am 02.06.2012 21:36, schrieb Torsten Dreyer:
  Hi,
 
  in just a bit more than two weeks from now we reach June, 17th,  marking
  the first milestone for the release of next FlightGear version: the
  feature freeze period.
 
  If you have some great and exciting new features for FlightGear on your
  local disc but not yet pushed the gitorious repository - now is the
 time!
 
  Two questions have to be discussed and answered until the release
  branches get created on July, 17th:
 
  1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0
 
  2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]
 
  3) Should we keep last year's commit policy for aircraft during the
  feature freeze?
   a) yes
   b) no
 
  Regards,
  Torsten
 
 
 
 
 
 
 
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[Flightgear-devel] [PATCH] simgear: update .gitignore to include all current build results

2012-06-08 Thread Chris Forbes
simgear build off /next was leaving a bunch of untracked and unignored
files lying around. most of these are new binaries, but some are
intermediate files generated during the build.

updates .gitignore to ignore all of them.
---
 .gitignore |   16 
 1 file changed, 16 insertions(+)

diff --git a/.gitignore b/.gitignore
index a6fdabb..1a8431a 100644
--- a/.gitignore
+++ b/.gitignore
@@ -13,3 +13,19 @@ CTestTestfile.cmake
 install_manifest.txt
 build*
 Build
+DartConfiguration.tcl
+simgear/environment/test_metar
+simgear/io/httpget
+simgear/io/test_binobj
+simgear/io/test_http
+simgear/io/test_sock
+simgear/magvar/test_magvar
+simgear/math/geometry_test
+simgear/math/math_test
+simgear/misc/test_path
+simgear/misc/test_strings
+simgear/misc/test_tabbed_values
+simgear/props/test_propertyObject
+simgear/props/test_props
+simgear/scene/tgdb/BucketBoxTest
+simgear/xml/expat_config.h
-- 
1.7.10.4


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[Flightgear-devel] [PATCH] fg: update gitignore

2012-06-08 Thread Chris Forbes
Update .gitignore to ignore another build result
---
 .gitignore |1 +
 1 file changed, 1 insertion(+)

diff --git a/.gitignore b/.gitignore
index 8a18462..d8d0fd4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -15,3 +15,4 @@ CTestTestfile.cmake
 .kdev4
 *.kdev4
 *.pyc
+src/FDM/YASim/yasim-proptest
-- 
1.7.10.4


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[Flightgear-devel] [PATCH V2] fg: update gitignore

2012-06-08 Thread Chris Forbes
Update .gitignore to ignore another build result

V2: Ignore the install_manifest too.
---
 .gitignore |2 ++
 1 file changed, 2 insertions(+)

diff --git a/.gitignore b/.gitignore
index 8a18462..1524d4c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -15,3 +15,5 @@ CTestTestfile.cmake
 .kdev4
 *.kdev4
 *.pyc
+src/FDM/YASim/yasim-proptest
+install_manifest.txt
-- 
1.7.10.4


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