Re: [Flightgear-devel] Bug: Faulty configure check for svn_client.h

2009-02-27 Thread AnMaster
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Martin Spott wrote:
 AnMaster wrote:
 
 Should I forward the mail directly to you?
 
 No, cutting out the section in question would be entirely sufficient.
 Search the text file for the same string:
 
 checking for svn_client.h... no
 
   and look at, well, probably half a dozend lines that follow,
 
   Martin.
That is what I did. I got several thousand lines in that section alone

Will mail it directly.

Regards,
Arvid Norlander
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[Flightgear-devel] Bug: Sound only on one ear (FlightGear currently unusable with headphones)

2009-02-26 Thread AnMaster
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Hello,

I'm using earphones and noticed the current CVS HEAD is unusable. In cockpit of
several aircrafts (possibly all but only tried C172, Bo105, A10 and Lightning
yet) I only get any sound at all on the left ear. Very irritating when using
earphones (I have no speakers, so that is not a possible workaround for now.)

Further:
* In tower view I only get sound on the right ear.
* In Helicopter view, Chase view and Model view it depends on what direction
  I'm looking at the aircraft:
  * Behind tail: Left ear only
  * In front of nose: Right ear only
  * Either side: Both ears
* In fly by view:
  * Ahead of aircraft: Right ear
  * Aircraft just passing: Both ears.
  * Behind aircraft: Left ear


Right now this makes it very hard to fly in flightgear with headphones. I guess
it would work ok with mono speakers.

Flightgear and simgear are both CVS HEAD as of today.
OpenAL-Soft 1.6.372 (my distro doesn't provide the reference implementation any
more, so not an option).
Linux tux.lan 2.6.27-gentoo-r8-1 #1 Sat Jan 31 04:55:36 CET 2009 x86_64 AMD
Sempron(tm) Processor 3300+ AuthenticAMD GNU/Linux


I don't know if this is a FlightGear or OpenAL bug, and don't know how to find
out. I didn't notice issues in other programs using OpenAL though so...

Regards,
Arvid Norlander
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Re: [Flightgear-devel] Bug: Faulty configure check for svn_client.h

2009-02-26 Thread AnMaster
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I sent a reply but got Message body is too big: 93978 bytes with a limit of 40
KB. There were several thousands of lines with error from various svn 
headers.

Should I forward the mail directly to you?

Regards,
Arvid Norlander

Martin Spott wrote:
 AnMaster wrote:

 checking for svn_client.h... no

 However the header does exist, as /usr/include/subversion-1/svn_client.h

 I guess a fix for configure is needed.

 How does the detailed output in 'config.log' look like, any hint in
 there ?

   Martin.
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Re: [Flightgear-devel] Multiple IO

2008-08-06 Thread AnMaster
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It should also be possible to use some daemon talking to FlightGear using TCP 
or UDP and
then get that daemon to talk to the USB device. On Linux try using libusb, I 
assume
something similar exists for Windows.

Regards,
Arvid

Curtis Olson wrote:
| On Tue, Aug 5, 2008 at 8:17 AM, Nurten Rende wrote:
|
|  I am new to Flight Gear.  I would like to connect more than one device to
| Flight Gear and run it in almost a real time environment under Windows XP (I
| am a hobbyist trying to make my own toy plane). Does Flight Gear support
| simultaneous multi serial Input Output ports and USB connections? If not how
| do I do that? What parameters do I need to pass to FlightGear or where about
| do I need to modify the code to enable flight gear to do so? I will
| appreciate a reply for a direction or a hint.
|
|
| Hi Nurten,
|
| FlightGear definitely supports multiple concurrent IO connections.  There is
| a slightly complex, but pretty flexible mechanism for specifying an IO
| channel, what type of communcation will get sent over it, which direction,
| and at what rate.  Look for a file called README.io that briefly explains
| much of this.  In addition, there is a generic protocol where you can
| create an xml file specifying exactly what data values you wish to send
| across your IO channel.  We don't have generic USB support, but if you
| have a Serial - USB device that looks like a com port on the computer side,
| then that should work without any problem ... just be careful which com port
| your usb device gets assigned to.
|
| Regards,
|
| Curt.
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Re: [Flightgear-devel] Terrasync mirror short on disk space

2008-06-28 Thread AnMaster
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I'm not sure how to extract that from the logs. The server in question hosts a 
lot of
other stuff that use a lot of bw so just looking at stats for the server would 
not help.

/Arvid Norlander

Sven Almgren wrote:
| How much data/trafic are we talking about? I might be able to host
| something...
|
| /Sven
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[Flightgear-devel] Terrasync mirror short on disk space

2008-06-27 Thread AnMaster
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Hello everyone,

Sadly I'm unsure how long I will be able to keep my terrasync mirror up, atm 
I'm dropping
mirroring of 0.9.10 scenery due to disk space (only keeping 1.0.0 scenery). I 
see that on
the other hand Curt's server only mirrors Scenery-0.9.8 and Scenery-0.9.10. 
Confusing.

In any case I have to stop mirroring more than just one scenery version right 
now (don't
have time to wait for opinions on what one, sorry), and have thus selected 1.0 
scenery.

Regards,
Arvid Norlander
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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-26 Thread AnMaster
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I found such a case near Göteborg in Sweden:
57*28 41.8N  11*51 56.1E is what the HUD show when I'm above it.

Regards,
Arvid Norlander

Ralf Gerlich wrote:
| Hi!
|
| Jocelyn Couetdic wrote:
| I hope you'll find without too much trouble the bug behind all this.
|
| Thank you for your reports. As reported, I have already found the
| problem and now I am searching for a fix. However, these reports will
| also help me find out whether my fix - once implemented - is successful,
| so keep reporting, I am collecting them.
|
| Cheers,
| Ralf
|
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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-26 Thread AnMaster
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And some more very close:
57*48 08.2N  11*39 55.6E
58*15 49.1N  11*20 47.2E
58*40 10.7N  11*06 54.9E

And I can see another one ahead, but I don't have time to list more than these.

Another kind of bug maybe is around 59*15 14.6N 10*33 07.1E, the scenery look 
very
rectangular here but the areas seem to have a few islands in them. Still it 
looks quite
weird and not correct as far as I can see

In general, the whole Swedish scenery (or at least the parts I looked at, which 
is
following a track from ESSA - ESOE - ESGG and then following the coast north 
of ESGG a
bit) look crap in 1.0 scenery.

Regards,
Arvid Norlander

AnMaster wrote:
| I found such a case near Göteborg in Sweden:
| 57*28 41.8N  11*51 56.1E is what the HUD show when I'm above it.
|
| Regards,
| Arvid Norlander
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[Flightgear-devel] fg tracker broken? Does not log flights from mpserver02

2008-03-24 Thread AnMaster
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It seems fg tracker no longer tracks mpserver02 at least. My log there show no 
flights
done since March 1 and I did several today (March 24) and last week. I'm not 
sure who
exactly to contact for this so I'm sending the mail to -devel, hoping someone 
that can fix
it reads this mail.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread AnMaster
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It does indeed look like 0.9.8 had best coast line. Why is it so much worse in 
more recent
scenery? Wouldn't it be possible to get the same good coastline as in 0.9.8?

Regards,

Arvid Norlander

gerard robin wrote:
| On jeu 20 mars 2008, gerard robin wrote:
| On jeu 20 mars 2008, Alex Romosan wrote:
| Ralf Gerlich [EMAIL PROTECTED] writes:
| Scenery V1.0.0 has been built using VMAP0 landmass and shoreline data.
| scenery v0.9.8 was also built with the vmap0 landmass and shoreline
| data.
|
| looking at:
| http://mapserver.flightgear.org/openlayers_sfobay.html?zoom=13lat=37.862
| 84 lon=-122.28796layers=B0TFFTFTT (this is the bay area). i am not
| really sure how to interpret the
| colours but if you look at the berkeley coastline in v1.0.0 you'll see
| that the berkeley marina is missing, big chunks of alameda are also
| missing, and so on. on the above map it looks like the actual coast is
| outlined in a red line, then there is some white (same as the water)
| and then there are the red and green chunks (which is the scenery in
| v1.0.0). the berkeley marina is present in 0.9.8 (but it disappeared
| in subsequent scenery releases). something is wrong (and it's been
| wrong for a long time). it will be interesting to compare the current
| algorithm with the one used to generate the coastline in 0.9.8 to try
| to understand why all these things have disappeared.
|
| --alex--
| Hello,
|
| Regarding Hong-KongLat 22.296  deg and Lon 113.898 here are snapshots:
|
| That one from mapserver.flightgear.org
|
| http://pagesperso-orange.fr/GRTux/mapserver.flightgear.org_Hong-Kong.jpg
|
| That one with 0.9.8 scenery
| http://pagesperso-orange.fr/GRTux/Scenery-0.9.8_Hong-Kong.jpg
|
| And That one with 1.00 scenery
| http://pagesperso-orange.fr/GRTux/Scenery-1.00_Hong-Kong.jpg
|
| You could notice that  apt VHHH is now , not an island but on full ground
| area
|
| Cheers
|
| And with 0.9.10 which is not so good than 0.9.8 about Hong Kong bay (we don't
| see it here), but in any case better than 1.00
|
| http://pagesperso-orange.fr/GRTux/Scenery-0.9.9_Hong-Kong.jpg
|
|
|
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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread AnMaster
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Curtis Olson wrote:
| On Fri, Mar 21, 2008 at 11:00 AM, AnMaster wrote:
|
| -BEGIN PGP SIGNED MESSAGE-
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|
| It does indeed look like 0.9.8 had best coast line. Why is it so much
| worse in more recent
| scenery? Wouldn't it be possible to get the same good coastline as in
| 0.9.8?
|
|
| As with anything, it's not quite that simple.  The GHSSH coastline database
| (used in 0.9.8) is indeed more accurate for ocean coastlines.  However, for
| any inland fresh water, it is much worse/less detailed than vmap0.  So in
| 0.9.8 we used GHSSH for coastlines and VMAP0 for lakes  rivers.
|
| However, we found that there were major discrepancies between the two
| databases. For instance, lake washington near seattle is classified as lake
| by GHSSH and ocean by vmap0, so it simply did not appear in 0.9.8.
| Similarly there were things that were classified as ocean by GHSSH and lake
| by vmap0 so they were both drawn on top of each other.
|
| The decision was made to go with vmap0 entirely.  We gave up accuracy around
| the coast lines, but we gained a much more consistent picture of the world
| ... with no major missing bits and no overlapping sections.
|
| Originally we only used GHSSH defined waterways, but this let to major
| problems, like the great lakes only being half defined (i.e. the canadian
| side of the lakes was not mapped so there was only land there.)  And
| strangely, some Canadian's complained about that! :-) So we went to the
| mixed GHSSH-Ocean/VMAP0-fresh-water scheme, but people complained about the
| missing water that fell in the gaps between both dataset classifications.
| So then we went to vmap0, but now people are complaining about less detailed
| coast lines!
|
| What combination should we try next? :-)
Good question, I guess combining them and manually fixing the problems would be 
too much
work. I got no really good solution. But the current coastlines are very bad in 
many cases.

What about only using GHSSH for those coastlines around continents? With that I 
mean coast
line  around, say, North and south America, Europe/Africa/Asia (that, apart 
from the Suez
channel, are connected), Australia and any islands, and simply discard any 
coastlines
inside these blocks and use vmap0 there. That is: don't trust how vmap0/GHSSH 
classify
the data. Would that be feasible?


Regards,

Arvid Norlander
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Re: [Flightgear-devel] Patch for Saitek Pro-Flight-Rudder-Pedals under Windows XP

2008-02-28 Thread AnMaster
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I don't have time to debug this, but this patch broke the rudder pedals under 
Linux and
FreeBSD (I run both OS) for me. Rudder no longer works. Toe brakes still work. 
The axis is
axis 2 according to js_demo.

Regards,

Arvid Norlander

Sven Almgren wrote:
 Saitek Pro-Flight-Rudder-Pedals's name differs in windows from linux,
 and the axis for the rudder is 3, not 2... assumes Mac uses same channel
 as windows, but could be wrong... linux is set to channel 2, and windows
 and mac is set to 3
 
 I include both the bziped and the plain file, not sure if I have to use
 bz as diffs are small (used ../../../../source/scripts/tools/fg-submit
 to create it)
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Re: [Flightgear-devel] Patch for Saitek Pro-Flight-Rudder-Pedals under Windows XP

2008-02-28 Thread AnMaster
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I found the problem, the tag linux should be changed to unix. Don't we 
have a DTD
or XML Schema to test these things? And don't people proof read and test before 
committing?

Regards,

Arvid Norlander

AnMaster wrote:
 I don't have time to debug this, but this patch broke the rudder pedals under 
 Linux and
 FreeBSD (I run both OS) for me. Rudder no longer works. Toe brakes still 
 work. The axis is
 axis 2 according to js_demo.
 
 Regards,
 
 Arvid Norlander
 
 Sven Almgren wrote:
 Saitek Pro-Flight-Rudder-Pedals's name differs in windows from linux,
 and the axis for the rudder is 3, not 2... assumes Mac uses same channel
 as windows, but could be wrong... linux is set to channel 2, and windows
 and mac is set to 3
 
 I include both the bziped and the plain file, not sure if I have to use
 bz as diffs are small (used ../../../../source/scripts/tools/fg-submit
 to create it)
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Re: [Flightgear-devel] MP forest fire model?

2008-02-26 Thread AnMaster
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George Patterson wrote:
 Not a bad idea.. but don't we need water bombing aircraft first in
 order to put out the fires?
 (unless you are happy to wait for the wind to change direction which
 means that the fire burns itself out.)
 
 
 Just carrying this idea on a bit further.
 
 Regards
 
 
 George

The Catalina-OSG aircraft can dump water. Of course you would need to export 
that over mp
as well (so some changes to it are required).

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Scenery pager Compilation error

2008-02-10 Thread AnMaster
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Durk Talsma wrote:
 Hi all,
 
 I'm getting the following compilation error, using today's cvs version of 
 OSG, 
 SimGear, and FlightGear. Any clue as to what might be going on?
 
 Cheers,
 Durk
CVS of OSG? They changed to SVN a long time ago. That could possibly be the 
problem?

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Air Traffic Control (ATC). Fixing bugs and adding new features.

2008-01-19 Thread AnMaster
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First: Please don't hijack a thread like you did. Most clients that allow 
displaying threaded view
of messages don't base it on subject but on other, normally hidden headers 
(that are more reliable
normally, unless someone hijack the thread like you did). So when you created 
this message by
hitting reply to Re: [Flightgear-devel] valgrind: diff no 1 you mess up that 
thread sort.

Just hit the button/menu option/whatever to create a new mail and put in the 
address of the mailing
list in to.

Regards,

Arvid Norlander

Daniyar Atadjanov wrote:
 Hi,
 
 i'm newbie in FG development (just subscribed to this mailing list) and in 
 C/C++ programming, but i'm interested in making 
 FG's ATC more usefull and realistic.
 
 I learned the code and read comments in /src/ATC/* files and have some ideas 
 about adding new interesting features to FG's 
 ATC.
 
 This (attached) diff fixes only two (little) bugs in Tower-ATC:
 
1. Sometimes ATC tells you to follow yourself when you report Downwind, 
 like: GFS, number two, follow GFS on 
 base/final/other leg.
2. When ATC tells you to go around because of traffic, but that traffic is 
 you!
 
 
 My ideas (something of this i already wrote and there's a code):
 
1. Requesting weather codition in airport. Some airports don't have ATIS, 
 so you can ask ATC: Please advise weather 
 condition and ATC answers: active runway, wind heading and speed, 
 visibility, QFE...
2. When aircraft requests landing, pilot says: for full stop with ATIS, 
 but in reallife he must say: information 
 Bravo/Charlie/Delta/etc. I added this changes to FG.
3. Now ATC knows only two answers when requesting landing: report 
 straight-in and report downwind. What about other 
 legs, turns and vectoring? Like: Turn left heading 120 degrees until 
 advised or Turn right heading 10 degrees for landing 
 runway 28R, report final ?
4. Then i added some checkings of landing gear position and when reporting 
 final pilot can say: Gear down, ready to 
 land.
5. If you forgot gear on final, ATC can report you: Your landing gear 
 appears up.
 
 But this is a very little changes. What about other new feature to make ATC 
 more realistic?
 
 Please tell your ideas and advices about adding changes to ATC. What would 
 you like to see in FG's ATC?
 
 Thank you and sorry for my bad English :)
 
 Best,
 Daniyar
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Re: [Flightgear-devel] vsi-6 / Aerostar changes

2008-01-17 Thread AnMaster
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Stefan Seifert wrote:
 Curtis Olson wrote:
 
 Don't bother listening to Melchior, he's busy coming up with absurdly long
 strings of obscure unix commands that are just a huge waste of time to
 type.  You can do the same check with this much simpler command and save 26
 key strokes (if you start in the aircraft directory):

 find . -name \*.xml -exec grep -l vsi-3d {} \;
 
 Well, just for completeness and because Melchior doesn't like -exec:
 find . -name \*.xml | xargs grep vsi-3d
 does the job just as well and is even simpler to type ;)
 grep -R would be even shorter, but does search all files including
 textures and models.
 
At least with (recent?) GNU find you could also use:

find . -name \*.xml -exec grep -l vsi-3d '{}' +

The difference against the version using ; is that the ;-version will invoke 
grep once for each
found file, while the +-version will invoke like with as many arguments in 
one go that is
possible. For more details see find(1), section ACTIONS on systems with GNU 
userland.

Another reason why to not use the xargs version is that filenames can contain 
spaces and/or
newlines. If you want to use xargs then at least do:
find . -name \*.xml -print0 | xargs -0 grep vsi-3d
This will cause the delimiter to be a null char that is not valid in filenames.
This works on systems with GNU userland, but not on, for example, FreeBSD.

While newlines in filenames is not likely a problem for flightgear, it is in 
some situations.
Consider this script to clean old files from /tmp:
find /tmp -atime 5 | xargs rm -f

Now consider a file named (\n to show where the newline is): 
foo\n/etc/passwd. Yes that is a valid
filename. With the above find command, that would remove /etc/passwd. However 
on systems with GNU
userland it is possible to do:
find /tmp -atime 5 -print0 | xargs -0 rm -f
That command would not remove /etc/passwd.

However, an ever better solution, at least with GNU find, may be:
find /tmp -atime 5 -delete
;P

Regards,

Arvid Norlander
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Re: [Flightgear-devel] BUG(?) with broken artificial horizon in c172p

2008-01-16 Thread AnMaster
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Jon Stockill wrote:
 AnMaster wrote:
 After a report from a windows user about broken artificial horizon after a 
 roll in c172p and
 SenecaII (using 1.0), I tried this. I do not know if it is a feature or a 
 bug, but after a roll in
 c172p the artificial horizon is indeed no longer correct, but pointing some 
 30 degrees bank to
 either side as upwards. I can reproduce this with c172p cvs version in both 
 plib and osg branches. I
 did not manage to reproduce it using SenecaII, but maybe it changed since 
 1.0 release.
 
 This sounds like a toppled gyro to me - does it slowly right itself if 
 you maintain level flight?
 
 Jon

Indeed it does reset, after about 10 minutes flying.

So intended feature then?

Regards,

Arvid Norlander
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[Flightgear-devel] BUG(?) with broken artificial horizon in c172p

2008-01-16 Thread AnMaster
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After a report from a windows user about broken artificial horizon after a roll 
in c172p and
SenecaII (using 1.0), I tried this. I do not know if it is a feature or a bug, 
but after a roll in
c172p the artificial horizon is indeed no longer correct, but pointing some 30 
degrees bank to
either side as upwards. I can reproduce this with c172p cvs version in both 
plib and osg branches. I
did not manage to reproduce it using SenecaII, but maybe it changed since 1.0 
release.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] BUG: FG HEAD fails to compile after recent changes to configure.ac (reverting fixes it)

2008-01-12 Thread AnMaster
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This does NOT solve it:

from configure after update to your patched version:
checking for osg/Version... yes
checking for osgViewerGetVersion in -losgViewer... no
checking for osgGAGetVersion in -losgGA... no
checking for osgTextGetVersion in -losgText... no
checking for osgUtilGetVersion in -losgUtil... no
checking for osgDBGetVersion in -losgDB... no
checking for osgSimGetVersion in -losgSim... no
checking for osgGetVersion in -losg... no
checking for OpenThreadsGetVersion in -lOpenThreads... no

Later:
g++  -pipe -march=k8 -O2 -I/home/arvid/local/flightgear-osg -D_REENTRANT  
-Wl,-O1,--hash-style=both
- -L/home/arvid/local/flightgear-osg/lib -L/usr/X11R6/lib -L/usr/local/lib -o 
calc_loc calc_loc.o
- -lsgmath -lsgdebug -lsgmisc -lz -ldl -lm  -losgFX
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: 
warning:
libosgUtil.so.27, needed by /home/arvid/local/flightgear-osg/lib/libosgFX.so, 
not found (try using
- -rpath or -rpath-link)
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: 
warning:
libosgDB.so.27, needed by /home/arvid/local/flightgear-osg/lib/libosgFX.so, not 
found (try using
- -rpath or -rpath-link)
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: 
warning:
libosg.so.27, needed by /home/arvid/local/flightgear-osg/lib/libosgFX.so, not 
found (try using
- -rpath or -rpath-link)
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: 
warning:
libOpenThreads.so.9, needed by 
/home/arvid/local/flightgear-osg/lib/libosgFX.so, not found (try
using -rpath or -rpath-link)
calc_loc.o: In function `main':
calc_loc.cxx:(.text+0x21a): undefined reference to `SGGeodesy::direct(SGGeod 
const, double, double,
SGGeod, double)'
calc_loc.cxx:(.text+0x32f): undefined reference to `SGGeodesy::inverse(SGGeod 
const, SGGeod const,
double, double, double)'
calc_loc.cxx:(.text+0x3b2): undefined reference to `SGGeodesy::direct(SGGeod 
const, double, double,
SGGeod, double)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::NodeVisitor::~NodeVisitor()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::TexEnvCombine::TexEnvCombine()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Group::removeChildren(unsigned int, unsigned int)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::VertexProgram::VertexProgram()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::TexEnvCombine::setOperand1_RGB(int)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Group::releaseGLObjects(osg::State*) const'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to 
`virtual thunk to
osg::NodeVisitor::~NodeVisitor()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osgUtil::CubeMapGenerator::generateMap(bool)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Group::insertChild(unsigned int, osg::Node*)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Material::setEmission(osg::Material::Face, osg::Vec4f const)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Material::setSpecular(osg::Material::Face, osg::Vec4f const)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to 
`typeinfo for osg::Group'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Texture::setWrap(osg::Texture::WrapParameter, osg::Texture::WrapMode)'
[and a lot more of that]

For now I'll revert again.

Regards,

Arvid Norlander


Curtis Olson wrote:
 I just committed a patch that should fix this configure.ac problem.  Guys,
 it looks like no one tested this patch before committing it, or didn't look
 close enough at the result.  It doesn't bother me that mistakes happen once
 in a while ... this is the dev tree after all, but it makes me nervous ...
 this wasn't a typo or inadvertant bug, it was a clear misunderstanding of
 the automake/autoconf system ... and it's hard to imagine this was ever
 tested, otherwise it should have been clear that it didn't do what was
 intended.  Anyway, it should now be fixed, so on with life ... :-)
 
 Curt.
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Re: [Flightgear-devel] BUG: FG HEAD fails to compile after recent changes to configure.ac (reverting fixes it)

2008-01-12 Thread AnMaster
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After talking to AndersG on IRC I tried rebuilding from a clean checkout, same 
result but earlier:

checking osg/Version usability... yes
checking osg/Version presence... yes
checking for osg/Version... yes
checking for osgViewerGetVersion in -losgViewer... no
checking for osgGAGetVersion in -losgGA... no
checking for osgTextGetVersion in -losgText... no
checking for osgUtilGetVersion in -losgUtil... no
checking for osgDBGetVersion in -losgDB... no
checking for osgSimGetVersion in -losgSim... no
checking for osgGetVersion in -losg... no
checking for OpenThreadsGetVersion in -lOpenThreads... no

$ make
Making all in tests
make[1]: Entering directory `/mnt/src/arvid/flightgear/source-head/tests'
gcc -DHAVE_CONFIG_H -I. -I../src/Include   
-I/home/arvid/local/flightgear-osg/include
- -I/usr/X11R6/include  -pipe -march=k8 -O2 -D_REENTRANT -MT est-epsilon.o -MD 
-MP -MF
.deps/est-epsilon.Tpo -c -o est-epsilon.o est-epsilon.c
mv -f .deps/est-epsilon.Tpo .deps/est-epsilon.Po
gcc  -pipe -march=k8 -O2 -D_REENTRANT -L/home/arvid/local/flightgear-osg/lib 
-L/usr/X11R6/lib
- -L/usr/local/lib -o est-epsilon est-epsilon.o -lglut -lGLU -lGL -lXmu -lXt 
-lSM -lICE -lXi -lXext
- -lX11 -ldl -lm  -losgFX
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: 
warning:
libosgUtil.so.27, needed by /home/arvid/local/flightgear-osg/lib/libosgFX.so, 
not found (try using
- -rpath or -rpath-link)
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: 
warning:
libosgDB.so.27, needed by /home/arvid/local/flightgear-osg/lib/libosgFX.so, not 
found (try using
- -rpath or -rpath-link)
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: 
warning:
libosg.so.27, needed by /home/arvid/local/flightgear-osg/lib/libosgFX.so, not 
found (try using
- -rpath or -rpath-link)
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: 
warning:
libOpenThreads.so.9, needed by 
/home/arvid/local/flightgear-osg/lib/libosgFX.so, not found (try
using -rpath or -rpath-link)
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::NodeVisitor::~NodeVisitor()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::TexEnvCombine::TexEnvCombine()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Group::removeChildren(unsigned int, unsigned int)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::VertexProgram::VertexProgram()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::TexEnvCombine::setOperand1_RGB(int)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Group::releaseGLObjects(osg::State*) const'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to 
`virtual thunk to
osg::NodeVisitor::~NodeVisitor()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osgUtil::CubeMapGenerator::generateMap(bool)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Group::insertChild(unsigned int, osg::Node*)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Material::setEmission(osg::Material::Face, osg::Vec4f const)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Material::setSpecular(osg::Material::Face, osg::Vec4f const)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to 
`typeinfo for osg::Group'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Texture::setWrap(osg::Texture::WrapParameter, osg::Texture::WrapMode)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Group::traverse(osg::NodeVisitor)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Texture::setFilter(osg::Texture::FilterParameter, 
osg::Texture::FilterMode)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to 
`osg::Matrixd::makeIdentity()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::NodeVisitor::NodeVisitor(osg::NodeVisitor::TraversalMode)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::PolygonMode::PolygonMode()'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Shader::Shader(osg::Shader::Type, std::basic_stringchar, 
std::char_traitschar,
std::allocatorchar  const)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Referenced::deleteUsingDeleteHandler() const'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::Group::resizeGLObjectBuffers(unsigned int)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::TexEnv::TexEnv(osg::TexEnv::Mode)'
/home/arvid/local/flightgear-osg/lib/libosgFX.so: undefined reference to
`osg::TexEnvCombine::setSource0_RGB(int)'

[Flightgear-devel] BUG: FG HEAD fails to compile after recent changes to configure.ac (reverting fixes it)

2008-01-11 Thread AnMaster
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Thanks to timoore on IRC for helping find the cause of this.

It seems that a recent checkin broke the build system if osg is installed in a 
custom location.
- --with-osg=/home/anmaster/local/flightgear-osg in my case.

I got this from configure:
checking osg/Version usability... yes
checking osg/Version presence... yes
checking for osg/Version... yes
./configure: line 11740: USE_OSGDEBUG: command not found
checking for osgViewerGetVersion in -losgViewer... no
checking for osgGAGetVersion in -losgGA... no
checking for osgTextGetVersion in -losgText... no
checking for osgUtilGetVersion in -losgUtil... no
checking for osgDBGetVersion in -losgDB... no
checking for osgSimGetVersion in -losgSim... no
checking for osgGetVersion in -losg... no
checking for OpenThreadsGetVersion in -lOpenThreads... no

but configure finished successfully.

But then I got this at the final linking of the binary:
../../src/Main/libMain.a(renderer.o): In function 
`fgDumpTerrainBranchToFile(char const*)':
renderer.cxx:(.text+0x2bb): undefined reference to 
`osgDB::Registry::instance(bool)'
renderer.cxx:(.text+0x2cd): undefined reference to 
`osgDB::writeNodeFile(osg::Node const,
std::basic_stringchar, std::char_traitschar, std::allocatorchar  const, 
osgDB::
ReaderWriter::Options const*)'
../../src/Main/libMain.a(renderer.o): In function `fgDumpSceneGraphToFile(char 
const*)':
renderer.cxx:(.text+0x380): undefined reference to 
`osgDB::Registry::instance(bool)'
renderer.cxx:(.text+0x392): undefined reference to 
`osgDB::writeNodeFile(osg::Node const,
std::basic_stringchar, std::char_traitschar, std::allocatorchar  const, 
osgDB::
ReaderWriter::Options const*)'
../../src/Main/libMain.a(renderer.o): In function `fgDumpNodeToFile(osg::Node*, 
char const*)':
renderer.cxx:(.text+0x439): undefined reference to 
`osgDB::Registry::instance(bool)'
renderer.cxx:(.text+0x44b): undefined reference to 
`osgDB::writeNodeFile(osg::Node const,
std::basic_stringchar, std::char_traitschar, std::allocatorchar  const, 
osgDB::
ReaderWriter::Options const*)'
../../src/Main/libMain.a(renderer.o): In function `FGRenderer::update(bool)':
renderer.cxx:(.text+0x7a5): undefined reference to 
`osg::FrameStamp::setCalendarTime(tm const)'
../../src/Main/libMain.a(renderer.o): In function 
`__static_initialization_and_destruction_0(int, int)':

And about 6000 lines more like that...

After reverting according to timoore's instructions:
timoore cvs update -r1.125 configure.ac
timoore cvs update -r1.79 src/Main/Makefile.am
and re-running autogen.sh
the building works again.


Regards,

Arvid Norlander



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Re: [Flightgear-devel] BUG: FG HEAD fails to compile after recent changes to configure.ac (reverting fixes it)

2008-01-11 Thread AnMaster
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Curtis Olson wrote:
 Are you building on the Mac OSX platform?
 
No. On Gentoo Linux (x86_64)

Regards,

Arvid Norlander
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Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme

2008-01-07 Thread AnMaster
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Curtis Olson wrote:
 My gut feeling is that once you get up (or down) into the latittudes where
 the tiles get significantly skinny, the resolution of the available data
 drops of significantly.  We really don't have a per-tile triangle budget
 anyway.  The only place where I see this making a difference is the
 concentration of terrain elevation points would increase, but this is up in
 an area where we only have very low res terrain data anyway.  SRTM drops out
 beyond +/- 60 degrees latitude.
Yes and that is a considerable problems for Sweden and Canada as shown on these 
screenshots of Atlas:

Sweden: Notice the area without elevation data (in which I live...)
http://pics.ww.com/v/AnMaster/fgfs/bugs/fgfs-altproblem.png.html

And this one is just strange (North Canada):
http://pics.ww.com/v/AnMaster/fgfs/bugs/fgfs-altproblem-canada.png.html


Could you maybe use some other data for this area to make it at least possible 
to fly a bit in these
areas. Patch up the areas where STRM is lacking with something else instead.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] BUG report: MP chat on screen messages broken in harrier

2008-01-06 Thread AnMaster
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Csaba Halasz wrote:
 On Jan 5, 2008 11:46 AM, AnMaster [EMAIL PROTECTED] wrote:
 Nasal runtime error: No such member: trim
   at /home/anmaster/src/flightgear/data/Nasal/screen.nas, line 99

 This happens with both osg and plib branches, and it only happens in harrier.
 
 Apparently another case of missing var keyword. Try attached patch.
 
This patch works for me.

Can you get it committed?

Regards,

Arvid Norlander
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Re: [Flightgear-devel] apt.dat tower altitude question (possible bug?) - patch

2008-01-06 Thread AnMaster
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Curtis Olson wrote:
 On Jan 5, 2008 8:56 PM, Csaba Halasz  wrote:
 
 Hi!

 I have changed Tiago's patch somewhat, it now iterates over all the
 ground layers.
 Debug output looks like this for KSFO:

 Found tower ground layer at 124.323ft, material unnamed
 Found tower ground layer at 114.536ft, material unnamed
 Found tower ground layer at 82.3405ft, material unnamed
 Found tower ground layer at 42.9577ft, material unnamed
 Found tower ground layer at 5.36808ft, material pc_tiedown
 Setting tower viewpoint altitude 112.368

 I was hoping to find a layer like Grass or Ground somewhere, but
 no. So for now, the code picks the lowest layer, which might not work
 if the tower is sunk into the ground as other objects frequently are.
 I tested LHBP and that worked (even had grass material).

 Also attached is a patch to apt.dat (gunzip, patch, gzip) that updates
 KSFO and KNID tower viewpoint based on the scenery.
 I am not sure we can trust the tower position in apt.dat, since the
 elevation values are frequently obvious nonsense (500 for KSFO and 0
 for KNID).

 Please comment.
 
 
 Isn't the airport altitude also reported in the same file?
 
 We should be able to set the tower altitude in MSL to apt_alt + tower_alt.
 It seems like extreme overkill to actually query the ground elevation.
 
 Regards,
 
 Curt.
 

However the airport altitude seldom matches the scenery. While this is a pitty, 
what would users
notice most:

* Tower view is calculated from scenery, so it any tower building placed on the 
terrain in scenery.
* Tower view is calculated from entry in apt.dat that is likely not the same as 
the scenery, tower
view may end up above tower, or below tower (or even below ground)

Since the elevation values are way off as Jester mentioned, I think basing it 
on scenery is best.
However the airport altitude should probably be corrected as well.


Regards,

Arvid Norlander
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Re: [Flightgear-devel] view options

2008-01-05 Thread AnMaster
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Maik Justus wrote:
 Hi Arvid,
 AnMaster schrieb am 04.01.2008 23:13:
 My resoltion is 1400x1280,
 not 4:3 nor 16:9 ?
20 1400x1280 TFT. I got no idea what format it is, but the monitor works well 
for me.
The screen area of the monitor is about 30.5 cm high and 41 cm wide (+/- a few 
millimeters).
 but you also have to consider window borders. Not sure how large they
 are, however the screenshots I took at www.flightgear.org (A10-KNID-01 for 
 example), were in
 maximized window. Should be possible to calculate from that.
   
 I think the borders have only very small effect to the calculation. Just 
 try a fov of  47.5 (if your resolution is 1400x1280).
Will try that.

Regards,

Arvid Norlander
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[Flightgear-devel] BUG report: MP chat on screen messages broken in harrier

2008-01-05 Thread AnMaster
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When using --aircraft=harrier mp chat messages doesn't show up on screen, 
however festival still
speaks them. Each time I get one of the mp chat messages while flying harrier, 
I get this error
output on the console:
Nasal runtime error: No such member: trim
  at /home/anmaster/src/flightgear/data/Nasal/screen.nas, line 99
  called from: /home/anmaster/src/flightgear/data/Nasal/screen.nas, line 267
  called from: /home/anmaster/src/flightgear/data/Nasal/screen.nas, line 305
  called from: /home/anmaster/src/flightgear/data/Nasal/globals.nas, line 79

This happens with both osg and plib branches, and it only happens in harrier.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] view options

2008-01-04 Thread AnMaster
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How does this work with windowed mode (that I always use, as maximized window, 
still showing the 64
pixels high KDE taskbar at the bottom, and window edges). My monitor is 4:3, 
but the window isn't.

Regards,

Arvid Norlander

Maik Justus wrote:
 Hi,
 Maik Justus schrieb am 26.12.2007 20:38:
 Hi Syd,

 what's about an algorithm, which checks the ratio of the screen and
 sets fow to 55 for 4:3 screens and 70 for 16:9 screens? (55 / 70 = 
 (4/3) / (16/9) )

 Maik
 P.S.:
 for non-physicists:
 (55 / 73,333 =  (4/3) / (16/9) )

   
 Meanwhile I have a new computer wit 16:9 screen and the same problem.
 I've modified the calculation in viewer.cxx as mentioned above. Syd,
 please check, if this would work for you. Then we can think about, how
 to implement that in a clean way (maybe we need an FG_SCALING_HEIGHT
 case?). The patch is for the osg-branch, but it works with the plib
 branch, too (maybe some lines offset).
 
 Maik
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Re: [Flightgear-devel] view options

2008-01-04 Thread AnMaster
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My resoltion is 1400x1280, but you also have to consider window borders. Not 
sure how large they
are, however the screenshots I took at www.flightgear.org (A10-KNID-01 for 
example), were in
maximized window. Should be possible to calculate from that.

Other than that I think Alex Bory's suggestion was very good.

Regards,

Arvid Norlander


Maik Justus wrote:
 Hi,
 it takes into account the aspect ratio of the window. If it is 4:3 
 everything is unchanged. If it is larger (e.g. 1024:704) you will get a 
 higher field of view. Maybe you can try the patch (or set fov to 
 55/(4/3)*(1024/704) = 60 in the property tree: 
 /sim/current-view/field-of-view) and check, if it is noticeable, and if 
 yes: if it is better or worse than the 55. (replace 1024 and 704=768-64 
 with your resolution)
 
 Maik

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Re: [Flightgear-devel] New Map-overlay for mpmap

2007-12-25 Thread AnMaster
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It seems like all the modes are overlayed with the map though, like the old 
hybrid mode (that seems
gone). I miss the mode without all the labels and road lines on it. :/

Regards,

Arvid Norlander

Gijs de Rooy wrote:
 Hi,
  
 First to all of you: a very Merry Christmas and a nice 2008!
  
 As you may noticed, there's a new overlay on the google maps 
 (see http://maps.google.com) it's called Terrain. I thought it
 may be nice for us, pilots, to have this layer in the mpmap to.
 That's because you can see actually mountains wich will be very
 usefull I think.
 
 Cheers,
 Gijs
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Re: [Flightgear-devel] The north pole is gone

2007-12-24 Thread AnMaster
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Maik Justus wrote:
 Hi Gerard,
 gerard robin schrieb am 24.12.2007 01:14:
 BTW: i could not use the c172 because mine makes difference between  water 
 and 
 solid

 Cheers

   
 Yes, all YASim aircrafts do. But while the default scenery looks like 
 water it is marked as solid. Therfore you can land on water everywhere 
 you have no scenery  installed.
That sounds strange, you would be unable to land with a float plane on sea 
tiles then?

And when I started with A-6E once where I laked scenery, I was unable to take 
off, because the
aircraft had crashed into the water.

Regards,

Arvid Norlander
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[Flightgear-devel] Fgtracker broken for mpserv02?

2007-12-23 Thread AnMaster
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It seems like fgtracker no longer registers flights on mpserv02, is it broken.

http://fgfs.i-net.hu/modules/fgtracker/?FUNCT=FLIGHTSCALLSIGN=AMaster doesn't 
show any flights
since December 15, and I have done several on 02.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] The north pole is gone

2007-12-23 Thread AnMaster
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fg never worked well around the poles, iirc with fg/osg you get a crash at 
south poles. Also we lack
scenery for the poles. Any scenery south or north of a certain point that is.

How did you take off from the water btw?

Regards,

Arvid Norlander

Torsten Dreyer wrote:
 Hi,
 
 just launched a current cvs build with
 ./fgfs --aircraft=c172p --start-date-sys=2007:06:21:12:00:00 --lat=89.0 
 --lon=10
 As expected, the cessna sat on the water since there is no scenery installed.
 After takeoff, when flying a few miles to the north, the water vanishes and 
 there is nothing than some mystical white mist. 
 Screenshot: http://www.t3r.de/fg/end-of-the-world.jpg
 Trying to land on what's supposed to be sea level, the aircraft does not 
 descend below 0ft, but it accelerates with throttle idle to unlimited.
 
 Anybody else observing this? Whats going on here?
 
 Torsten
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[Flightgear-devel] CVS server problems

2007-12-23 Thread AnMaster
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Currently I'm unable to reach the cvs server and some other people on IRC 
confirmed this.

It seems like both cvs and terrasync/scenery server is down (apart from my 
terrasync mirror, it is up).

Regards,

Arvid Norlander
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Re: [Flightgear-devel] The north pole is gone

2007-12-23 Thread AnMaster
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Torsten Dreyer wrote:
 fg never worked well around the poles, iirc with fg/osg you get a crash at
 south poles. Also we lack scenery for the poles. Any scenery south or north
 of a certain point that is.
 Oh - no rich-people-cocktail-party with a helicopter at the north-pole.
Heh? What did you plan?!

 How did you take off from the water btw?
 Normal takeoff: full throttle, rotate at 60 and go.
Ah it is JSBSim then?

Yasim would had crashed.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-20 Thread AnMaster
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I tried doing this but I couldn't get it to work. How do you set a trace with 
it?

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 * Georg Vollnhals -- Wednesday 19 December 2007:
 You asked on the FG forum for driving cars. I made an example a long
 time ago with a driving truck on the EDDW airport.
 
 BTW: the ufo does since a while export flightplans. You just
 select an arbitrary object, set a trace with it, and press
 the 'n'-key. Final adjustments have to be done manually, of
 course. Setting a snowplow route with that should be a matter
 of minutes.  :-)
 
 m.
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Re: [Flightgear-devel] repeatable keys

2007-12-20 Thread AnMaster
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Indeed AltGr is broken with SDL last I tried (Swedish keyboard here) so I
recommend glut in that case until the osgviewer input works nicely.

Regards,

Arvid Norlander

Cédric Lucantis wrote:
 Hi,
 
 I'd like to know if the 'repeatable' flag in the key bindings is
 supposed to work ?
 Yes, but only with SDL. It does (AFAIK) not yet work with
 osgViewer, and it will probably never work with glut.
 ok it works, thanks for the tip, but now I have a bigger problem ;)
 It concerns keys using the alt-gr modifier (and sometimes some other
 modifiers) : when not repeatable, those only work the first time you
 press them and then get 'stuck' and never work again.
 
 hum, sorry to insist, but am I the only one to have this problem ? 
 Doesn't sound like a trivial bug... I'm using SDL now and with all 
 default settings (and a french keyboard) many of my flight commands are 
 just unusable (maybe this does not happen with us/uk keyboard as these 
 don't have so many non-ascii keys? Do they have an alt-gr modifier?)
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Re: [Flightgear-devel] FGCOM bug: Call rejected by remote

2007-12-19 Thread AnMaster
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Holger Wirtz wrote:
 Hi Arvid,
 No, yes, no... yes it's a kind of bug. I had such things not in mind as
 I wrote fgcom. There should be a feature that allows to use the echo box
 even if you are authenticated to the server but this works only as
 guest. I will fix this soon. Than I have to setup asterisk to create
 conferences for _every_ frequency. That maybe working but I have to
 think about problems with this...
 
 Regards, Holger
 
Nice. But do fgcom make a difference between the same frequency used for, lets
say, an airport in Sweden and one in US? Or if you use it in any place just
outside the range of that airport?

Regards,

Arvid Norlander
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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-19 Thread AnMaster
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Yes much easier to see what is happening.:D

Regards,

Arvid Norlander

gerard robin wrote:
 On mer 19 décembre 2007, gerard robin wrote:
 On mer 19 décembre 2007, AnMaster wrote:
 Hm another issue: in S-51-on_carrier one of the aircrafts in the
 background seems partly below deck?
 Hello, Arvid
 If you want i can UP the elevator.   :)

 Cheers
 
 I have just added a new snapshot with the same scenery, 
 the diff:
 The Corsair is now on the front deck elevator.
 
 This could avoid any misunderstanding.
 
 http://pagesperso-orange.fr/GRTux/S-51-on_carrier_2.jpg
 
 BTW: every snapshots links remains here 
 http://pagesperso-orange.fr/GRTux/
 I had only to remove Blackbird-aar_3.jpg (was not significant and not 
 selected) in order to get space.
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Re: [Flightgear-devel] Performance issues in Win32

2007-12-19 Thread AnMaster
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I don't know where it is on windows but on Linux there is an xml in
$HOME/.fgfs/autosave.xml and for each aircraft $HOME/.fgfs/aircraft-data/*.xml.

Regards,

Arvid Norlander

Shad Young wrote:
 Hi all,
 
 Again not sure if I should post this to the users list.
 
 I have been experimenting with the latest FG 1.0.0 on Win32 (XP SP2) and 
 am having some rather significant frame dropping.
 
 FPS on or near the ground at San Fran in all AC often results in long 
 pauses and jumps, with regular stutters. FPS are all over the map, from 
 60fps to 1 frame every couple of seconds.
 
 I am using a Dual Core FX60, 2 Gig DDR, with an NV8800GTX.
 
 Are there specific tweaks that can be made, or are there some settings 
 that should be turned off? I have tried to reset to default but then FG 
 launcher seems to crash.
 
 I tried to remove FG using the uninstall program and then cleaning out 
 the registry, deleting the folder etc, but it seems to be keeping the 
 settings that I had with FG 0.9.10 (is there an INI somewhere other than 
 in the FG folder in Program Files?)
 
 TIA
 Shad
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Re: [Flightgear-devel] Aircraft downloads page update

2007-12-18 Thread AnMaster
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I agree, aircrafts without 3D models should not be included (apart from
psedo-aircrafts like ATC and MIBS that aren't meant to have 3D models).

Regards,

Arvid Norlander

Fabian Grodek wrote:
 The download page contains other aircrafts with no 3D models:
 1. F-15 (NOT F-15C)
 2. Marchetti
 3. X-24B
 4. Shuttle
 Their FDM are present.
 I particularly like to have the FDM of these aircraft available, but, at
 least for the JSBSim models (X24B and Shuttle), they can be (and indeed
 are) are available from JSBSim CVS, which is a natural place to look for
 them.
 This would probably be a new discussion: whether to include or not aircraft
 without 3D models in the aircraft download page. I vote for NO.
 
 Fabian
 
 On 12/17/07, Maik Justus [EMAIL PROTECTED] wrote:
 Hi Curt,

 could you please delete the as350 and the bell206 from the download
 page? Both have no 3D-model and a very poor FDM.

 The hornet and the fk9mk2 are done by Emmanuel Baranger (3D) and me (FDM).

 Melchior: Whats about changing the bo105 status from beta to production?

 Best regards,
 Maik

 Curtis Olson schrieb am 17.12.2007 21:25:
 Hi,

 I have updated the aircraft downloads page with all the lastest
 versions of the available (CVS) aircraft.  Many of the new ones do not
 have a thumbnail image for the web page, and a few of them have been
 copied from other aircraft and are incorrect.  It would be great if
 people could grab a quick preview image and submit/commit it for the
 aircraft that don't yet have one.

 http://www.flightgear.org/Downloads/aircraft/

 Thanks,

 Curt.
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[Flightgear-devel] FGCOM bug: Call rejected by remote

2007-12-18 Thread AnMaster
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When I select a frequency that is not a tower freq for any nearby airport I
always get Call rejected by remote. That is wrong, I should be able to use any
frequency anywhere and talk to any aircraft within range. There is no airport
out over the Atlantic for example. There are a lot of places with no airport in
range, yet I should be able to talk to other aircrafts within range of my radio,
and only those.

Regards,

Arvid Norlander
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[Flightgear-devel] Bugs with recent CVS HEAD (osg)

2007-12-18 Thread AnMaster
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When starting lightning using fg/osg HEAD today I got some odd z-fightning
issues with the squadron markings in external view. Command line used was:
- --enable-real-weather-fetch --prop:sim/traffic-manager/enabled=0
- --aircraft=lightning --airport=LSTZ

See the screenshots:
http://rage.kuonet.org/~anmaster/flightgear/screenshots/bugs/osg-head-20071218/fgfs-screen-063.png
and
http://rage.kuonet.org/~anmaster/flightgear/screenshots/bugs/osg-head-20071218/fgfs-screen-064.png


Also about 10% of the times I start flightgear I end up starting below terrain
and falling.

Regards,

Arvid Norlander
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[Flightgear-devel] MP chat BUGs

2007-12-18 Thread AnMaster
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Using the new feature that allows pre-made lines to be said using the - key is
often impossible:
For example when I was on an approach to runway 28R of KSFO it suggested an
airport that was behind me, though closer. Screenshot:

Much better would be getting the closest airport with a matching tower frequency
than just using the nearest airport.

Screenshot of the above mentioned approach:
http://rage.kuonet.org/~anmaster/flightgear/screenshots/bugs/mp-chat-20071218/fgfs-screen-010.png

As a result this function is unusable in areas with many close airport (like
around KSFO, the default airport)
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Re: [Flightgear-devel] FGCOM bug: Call rejected by remote

2007-12-18 Thread AnMaster
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So when will this be fixed. Considering the type of flights I normally make I
really need this feature. For example I was planning cross atlantic flight with
in air refueling over mp using fgcom but until this BUG is fixed that is not
possible. Because I consider it a bug.

Regards,

Arvid Norlander

Csaba Halász wrote:
 On Dec 18, 2007 5:36 PM, AnMaster [EMAIL PROTECTED] wrote:
 When I select a frequency that is not a tower freq for any nearby airport I
 always get Call rejected by remote. That is wrong, I should be able to use 
 any
 frequency anywhere and talk to any aircraft within range. There is no airport
 out over the Atlantic for example. There are a lot of places with no airport 
 in
 range, yet I should be able to talk to other aircrafts within range of my 
 radio,
 and only those.
 
 Yes, the design of fgcom doesn't support that at the moment. That is
 not a bug, but a limitation.
 Currently fgcom is mostly usable for fixed position ATC.
 
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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread AnMaster
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The Aerostar-700-KSFO-01 should not be included it shows some ILS thing in the
water, looks bad.

Regards,

Arvid Norlander

Curtis Olson wrote:
 Here is a prototype for the v1.0 Gallery:
 
 http://baron.flightgear.org/~curt/tmp/v1.0/
 
 I've taken the best of the pictures that were submitted on the mailing list
 and organized and arranged them.
 
 Here are a few things that jump out at me:
 
 1. The big commercial jets with glass cockpits seem very under represented.
 
 2. It would be nice to have a couple more interior shots showing some of our
 full 3d, fully operational cockpits.
 
 3. A few of the pictures are really great, but some of them could be
 improved upon.  There's no time limit for sending me better images that
 could either be added to the page, or replace an existing image. (Our
 primary goal is to show our best side here, if someone's image is removed or
 replaced, please don't be upset!)
 
 4. Do we have a nice outside view of a glider or two?
 
 5. Can someone send an image of the osprey with it's rotors all folded up?
 
 6. The aspect ratios on these images are all over the map which makes the
 page look really sloppy.  I would like to standardize on a 1.333 aspect
 ratio (1024x768 or 1600x1200, but not 1280x1024).  Would it be possible to
 find a volunteer willing to crop the original images so they all have a
 matching aspect ratio and thus line up on the page?  I can send you the raw
 images or provide a place for easy download (like right here:
 http://baron.flightgear.org/~curt/tmp/v1.0/Source/)
 
 7. The thumbnails and larger versions of the images are all autogenerated
 via a script so we have some control over the styling of the page, but there
 are limits.  Mostly I'd like to focus on expanding our set of quality
 pictures and we can worry about page layout details a little later.
 
 Thanks,
 
 Curt.
 
 
 
 
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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread AnMaster
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Hash: SHA512

Hm another issue: in S-51-on_carrier one of the aircrafts in the background
seems partly below deck?

Also I see jpeg artifacts even in the largest version, I would suggest that the
full versions are either done in png or highest quality jpeg.

Also some of the full sized pngs load faster than the medium sized jpgs (example
dhc2F-CYDL-07). Odd. I used optipng -o 7 on all my pngs before uploading them.

Regards,

Arvid Norlander

AnMaster wrote:
 The Aerostar-700-KSFO-01 should not be included it shows some ILS thing in the
 water, looks bad.
 
 Regards,
 
 Arvid Norlander
 
 Curtis Olson wrote:
 Here is a prototype for the v1.0 Gallery:
 
 http://baron.flightgear.org/~curt/tmp/v1.0/
 
 I've taken the best of the pictures that were submitted on the mailing list
 and organized and arranged them.
 
 Here are a few things that jump out at me:
 
 1. The big commercial jets with glass cockpits seem very under represented.
 
 2. It would be nice to have a couple more interior shots showing some of our
 full 3d, fully operational cockpits.
 
 3. A few of the pictures are really great, but some of them could be
 improved upon.  There's no time limit for sending me better images that
 could either be added to the page, or replace an existing image. (Our
 primary goal is to show our best side here, if someone's image is removed or
 replaced, please don't be upset!)
 
 4. Do we have a nice outside view of a glider or two?
 
 5. Can someone send an image of the osprey with it's rotors all folded up?
 
 6. The aspect ratios on these images are all over the map which makes the
 page look really sloppy.  I would like to standardize on a 1.333 aspect
 ratio (1024x768 or 1600x1200, but not 1280x1024).  Would it be possible to
 find a volunteer willing to crop the original images so they all have a
 matching aspect ratio and thus line up on the page?  I can send you the raw
 images or provide a place for easy download (like right here:
 http://baron.flightgear.org/~curt/tmp/v1.0/Source/)
 
 7. The thumbnails and larger versions of the images are all autogenerated
 via a script so we have some control over the styling of the page, but there
 are limits.  Mostly I'd like to focus on expanding our set of quality
 pictures and we can worry about page layout details a little later.
 
 Thanks,
 
 Curt.
 
 
 
 
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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I'll see what I can do today or tomorrow.

Regards,

Arvid Norlander

Curtis Olson wrote:
 Ok, I'll remove that, but I'd be happy to add back in some other Aerostar
 picture if it was submitted.
 
 Curt.
 
 
 On Dec 18, 2007 6:26 PM, AnMaster  wrote:
 
 The Aerostar-700-KSFO-01 should not be included it shows some ILS thing in
 the
 water, looks bad.
 
 Regards,
 
 Arvid Norlander
 
 Curtis Olson wrote:
 Here is a prototype for the v1.0 Gallery:

 
 http://baron.flightgear.org/~curt/tmp/v1.0/http://baron.flightgear.org/%7Ecurt/tmp/v1.0/

 I've taken the best of the pictures that were submitted on the mailing
 list
 and organized and arranged them.

 Here are a few things that jump out at me:

 1. The big commercial jets with glass cockpits seem very under
 represented.
 2. It would be nice to have a couple more interior shots showing some of
 our
 full 3d, fully operational cockpits.

 3. A few of the pictures are really great, but some of them could be
 improved upon.  There's no time limit for sending me better images that
 could either be added to the page, or replace an existing image. (Our
 primary goal is to show our best side here, if someone's image is
 removed or
 replaced, please don't be upset!)

 4. Do we have a nice outside view of a glider or two?

 5. Can someone send an image of the osprey with it's rotors all folded
 up?
 6. The aspect ratios on these images are all over the map which makes
 the
 page look really sloppy.  I would like to standardize on a 1.333 aspect
 ratio (1024x768 or 1600x1200, but not 1280x1024).  Would it be possible
 to
 find a volunteer willing to crop the original images so they all have a
 matching aspect ratio and thus line up on the page?  I can send you the
 raw
 images or provide a place for easy download (like right here:
 http://baron.flightgear.org/~curt/tmp/v1.0/Source/http://baron.flightgear.org/%7Ecurt/tmp/v1.0/Source/
 )
 7. The thumbnails and larger versions of the images are all
 autogenerated
 via a script so we have some control over the styling of the page, but
 there
 are limits.  Mostly I'd like to focus on expanding our set of quality
 pictures and we can worry about page layout details a little later.

 Thanks,

 Curt.


 


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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Here are 3:
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-02.png
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-03.png
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-04.png

I had real weather fetch and real time, very nice time of day. These are
pre-compressed as before and use same stuff in nvidia-settings.

Regards,

Arvid Norlander

AnMaster wrote:
 I'll see what I can do today or tomorrow.
 
 Regards,
 
 Arvid Norlander
 
 Curtis Olson wrote:
 Ok, I'll remove that, but I'd be happy to add back in some other Aerostar
 picture if it was submitted.
 
 Curt.
 
 
 On Dec 18, 2007 6:26 PM, AnMaster  wrote:
 
 The Aerostar-700-KSFO-01 should not be included it shows some ILS thing in
 the
 water, looks bad.
 
 Regards,
 
 Arvid Norlander
 
 Curtis Olson wrote:
 Here is a prototype for the v1.0 Gallery:

 
 http://baron.flightgear.org/~curt/tmp/v1.0/http://baron.flightgear.org/%7Ecurt/tmp/v1.0/

 I've taken the best of the pictures that were submitted on the mailing
 list
 and organized and arranged them.

 Here are a few things that jump out at me:

 1. The big commercial jets with glass cockpits seem very under
 represented.
 2. It would be nice to have a couple more interior shots showing some of
 our
 full 3d, fully operational cockpits.

 3. A few of the pictures are really great, but some of them could be
 improved upon.  There's no time limit for sending me better images that
 could either be added to the page, or replace an existing image. (Our
 primary goal is to show our best side here, if someone's image is
 removed or
 replaced, please don't be upset!)

 4. Do we have a nice outside view of a glider or two?

 5. Can someone send an image of the osprey with it's rotors all folded
 up?
 6. The aspect ratios on these images are all over the map which makes
 the
 page look really sloppy.  I would like to standardize on a 1.333 aspect
 ratio (1024x768 or 1600x1200, but not 1280x1024).  Would it be possible
 to
 find a volunteer willing to crop the original images so they all have a
 matching aspect ratio and thus line up on the page?  I can send you the
 raw
 images or provide a place for easy download (like right here:
 http://baron.flightgear.org/~curt/tmp/v1.0/Source/http://baron.flightgear.org/%7Ecurt/tmp/v1.0/Source/
 )
 7. The thumbnails and larger versions of the images are all
 autogenerated
 via a script so we have some control over the styling of the page, but
 there
 are limits.  Mostly I'd like to focus on expanding our set of quality
 pictures and we can worry about page layout details a little later.

 Thanks,

 Curt.


 


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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread AnMaster
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What about:
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-05.png


Regards,

Arvid Norlander

Curtis Olson wrote:
 On Dec 18, 2007 7:09 PM, AnMaster  wrote:
 Here are 3:

 http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-02.pnghttp://rage.kuonet.org/%7Eanmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-02.png

 http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-03.pnghttp://rage.kuonet.org/%7Eanmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-03.png

 http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-04.pnghttp://rage.kuonet.org/%7Eanmaster/flightgear/screenshots/1.0/Areostar-700-KSFO-04.png

 I had real weather fetch and real time, very nice time of day. These are
 pre-compressed as before and use same stuff in nvidia-settings.
 
 
 Melchior commented that low light and dark screen shots just don't come out
 looking all that great in thumbnails and smaller versions.  We have quite a
 few darker shots already.  I'd like to find something that is more towards
 the middle of the day so that everything is brighter.
 
 Thanks,
 
 Curt.
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
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Csaba Halász wrote:
 On Dec 16, 2007 12:39 AM, alexis bory [EMAIL PROTECTED] wrote:
 if this can help AnMaster, pictures marked from 0 to 3 from
 http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/
 
 Okay, I'll just list the ones I graded with a 3 ;)
 
 A-10-KNID-01.png (the rwy edge is somewhat jagged, is that really 
 antialiased?)
Yes it is. I don't know why the edge looks like that.
 A-6E-Nimitz-01.png (wouldn't mind if the Nimitz was a little closer)
Well the water texture attached to the Nimitz is quite low res, if I'm closer it
looks jagged around the edges.
 Seahawk-Foch-01.png
 Seahawk-SeaVixen-Nimitz-01.png
 V22-Osprey-KSFO-01.png (definitely need a picture of V22, this is the
 better of the two)
 dhc2F-CYDL-02.png (I'd welcome a nicer background scenery though)
 dhc2F-CYDL-07.png (I love this one: the lighting, the mountains, and
 the star/planet)
Thanks

Regards,

Arvid Norlander
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Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-16 Thread AnMaster
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Worse is that the lamposts look like crap during dawn and dusk, they are just
black rectangles with a white pattern on then.

Regards,

Arvid Norlander

Morten Oesterlund Joergensen wrote:
 On Sat, 2007-12-15 at 19:59 -0600, Curtis Olson wrote:
 But now I am concerned that all these missing light models are now
 placed incorrectly around the SFO area (or at least are not aligned
 properly with the terminal building) and I'm also concerned that these
 lights are not appropriate for SFO in the first place.  It's a very
 nice model, but I don't think SFO has this style of lighting where
 these lights are placed. 
 
 I added those lights to FlightGear Scenery Database months ago. I am not
 sure if it was legal, but I did my best to find the lights on Google
 Maps, often identified using their shadows. I then centered the view
 around each one and copied the coordinate link, which FGFSDB takes as
 input. I am not sure if Google Maps' coordinates was that precise, but I
 just thought it was better than nothing.
 I would not be surprised if Google Maps' imagery has changed since then.
 I just took a look at some of the lights and I was not able to see those
 anymore on the images.
 I have not seen that model used anywhere around KSFO before I added the
 objects.
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
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How did you do the banner? the model in fg doesn't seem to have a banner when I
look.

Regards,

Arvid Norlander

Torsten Dreyer wrote:
 I have one, too
 And one more, showing the Dragonfly microlight towing the FlightGear banner
 at Lelystad, EHLE.
 It has some nice shadows and shows our perfect implementation of the
 flatness of the Netherlands (sorry, Durk and Gijs ;-)
 
 Oups - forgot the link. Here it is:
 http://www.t3r.de/fg/screenshots/Dragonfly-TowingBannerEHLE.jpg
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
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There is also an undoccuemnted key binding (in aircraft help) that I found
looking in -set.xml file: o - drops banner. However it drops banner even if no
banner is picked up. Bug?

Regards,
Arvid Norlander

Torsten Dreyer wrote:
 How did you do the banner? the model in fg doesn't seem to have a banner
 when I look.
 Hehe - of course not. You don't get it for free, you have to pick it up in 
 flight!
 
 First you need the latest CVS version (last modification was 5 weeks ago). 
 Next, a little configuration file is needed as described in
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Dragonfly
 
 If you want to cheat, you can set /sim/model/banner-on-hook to true and you 
 have your banner - but thats really unfair!
 
 Enjoy, Torsten
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
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Why is there a black area at the bottom of each picture? If you want to hide FPS
counter just turn it off in Rendering Options under View menu.

Regards,

Arvid Norlander

Heiko Schulz wrote:
 Some more from me:
 
 http://www.hoerbird.net/page-0016.htm
 Really nice textures - I didn't try the photorealistic
 one yet!
 
 http://www.hoerbird.net/page-0017.htm
 And a very nice cockpit too!
 
 http://www.hoerbird.net/page-0018.htm
 For showing tutorial feature
 
 http://www.hoerbird.net/page-0019.htm
 
 http://www.hoerbird.net/page-0020.htm
 
 Regards
 HHS
 
 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html
 
 
__ Ihr erstes Fernweh? Wo gibt es den 
 schönsten Strand? www.yahoo.de/clever
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
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Another thing: those hangars at that airport, when I flew there (terrasync
scenery) I couldn't find them?

Regards,

Arvid Norlander

Torsten Dreyer wrote:
 Am Sonntag, 16. Dezember 2007 18:11 schrieb AnMaster:
 There is also an undoccuemnted key binding (in aircraft help) that I found
 looking in -set.xml file: o - drops banner. However it drops banner even if
 no banner is picked up. Bug?
 Oups - yes. Will fix both. Thanks for the hint.
 
 Torsten
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Christian Mayer wrote:
 AnMaster schrieb:
 All screenshots have been looselessly compressed with optipng before 
 uploading
 (http://optipng.sourceforge.net/) at max level.
 
 I don't think that screenshots need a lossles compression. JPG is
 optimized for photograph-like images, so it works well for our
 screenshots. And even a few JPG artifacts wouldn't matter as people know
 that that's a JPG feature and not a FGFS fault.
 
 Also I think your screenshot file size is too large. When people have to
 wait too long to see an image they'll skip it and perhaps might leave
 the web page. This is especially sad as many people are only looking at
 the screenshots first and then are looking for the rest, so we'll loose
 these customers forever... :(
 
 My suggestion: do a JPG compression with roughly 80% - and hope that the
 full screenshot won't be much bigger than 100 KB then. If it's much
 bigger try a different screen resolution and/or a higher JPG compression.
Well if they get used for anything official whoever does it can recompress them.
 And maybe create a thumbnail or whatever.
 
 About the image size: people are looking at the screenshots with their
 web browser. So there are window borders, menus, navigation bar, etc.
 pp. that also have to fit on the monitor. And it's quite bad if the
 customer has to scroll to see the full beauty of our screenshots. And
 not every customer has a screen resolution of at least 1400x1050 (or
 even better).
1400x1280, 20 here :)
 I'd aim for a full screen browser window on a screen with a resolution
 of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
 roughly a resolution of about 1200x800 (or 1000x600).
Heh, will think of that next time.
 
 Anyway: nice screenshots!
Thanks
 
 CU,
 Christian
 
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Re: [Flightgear-devel] Bleriot - Sopwith Camel?

2007-12-15 Thread AnMaster
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It is still broken in plib, the windscreen is not transparent like in osg.

Regards,

A. Norlander

Vivian Meazza wrote:
 Durk 
 
 Sent: 13 December 2007 22:34
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Bleriot - Sopwith Camel?


 On Thursday 13 December 2007 23:13, Vivian Meazza wrote:
 If Durk can give us a little time?

 Sure, no problem.

  
 OK - I've fixed the main issue - the control stick - in cvs. Now for the
 minor ones.
 
 V.
 
 
 
 
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Re: [Flightgear-devel] Missing file in cvs for dhc2F

2007-12-15 Thread AnMaster
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This happens for dhc2W too and as it (IIRC) was one of the planes suggested for
the release this should be fixed as soon as possible!

Regards,

Arvid Norlander

AnMaster wrote:
 Run fgfs with --aircraft=dhc2F :
 Error reading default aircraft: Failed to open file
  at /mnt/flightgear/data/Aircraft/dhc2/dhc2-base.xml
 
 And indeed that file is missing in cvs.
 
 Regards,
 
 Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Stefan Seifert wrote:
 Christian Mayer wrote:
 About the image size: people are looking at the screenshots with their
 web browser. So there are window borders, menus, navigation bar, etc.
 pp. that also have to fit on the monitor. And it's quite bad if the
 customer has to scroll to see the full beauty of our screenshots. And
 not every customer has a screen resolution of at least 1400x1050 (or
 even better).
 
 That's why usually galleries create a smaller version of the picture for
 immediate consumption (like 640x480) and link to the full version, which
 might even be the PNG, as the user already expects longer loading time.
Indeed (I'm currently compressing 18 new screeenshots, mostly of A-10 because it
looks so good with shadows, and optipng isn't fast, about 1-2 minutes for each
picture). It usually brings the image size down with something like 8-12 %
however. For example (output from a bash script, that I made, that runs 
optipng):
A-10-KNID-02.png : 477316
Output file size = 415936 bytes (61380 bytes = 12.86% decrease)

 
 I'd aim for a full screen browser window on a screen with a resolution
 of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
 roughly a resolution of about 1200x800 (or 1000x600).
 
 Images may be resized anyway, so it seems to be the best idea to use the
 largest resolution possible for screen shots. Scaling down then would
 even improve quality by reducing aliasing.
Also I notice that if I resize the fgfs window to be smaller while flying A-10
or any other aircraft with the heat haze animation while the engine is running I
get odd graphical artifacts instead of the heat haze, restoring the window size
to same as before fixes it.
 
 Nine
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Right. Some more screenshots uploaded to
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0

New:
* A-10-KNID-02.png to A-10-KNID-18.png
* SopwithCamel-001.png

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Well I wanted to show the runway lights or aircraft lights in some of my
screenshots. Hard to do that at noon. :P

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 - dark screenshots should be avoided, as they likely look bad
   on cheap and/or badly adjusted/adjustable monitors. I have that
   problem with mine, and that wouldn't be a good reason, but I
   also know that others have them. If you don't have anything to
   hide, use daylight!  :-}
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AnMaster
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IIRC the Beaver was included. But as I mentioned before ([Flightgear-devel]
Missing file in cvs for dhc2F) it is broken. My mail seems to have been 
ignored.

Regards,

Arvid Norlander

Durk Talsma wrote:
 Hi all,
 
 I just finished creating the release and placed the tar files on my server. 
 Due to the capacity limitations of my own server, I'm not providing a 
 download link here. They will hopefully shortly be transfered to the mirrors, 
 shortly. I've also given the people involved in building the windows and mac 
 binaries access to these files, so hopefully, these versions will also appear 
 soon.
 
 Cheers,
 Durk
 
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AnMaster
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Yes but tar ball have been made while blocker bugs still existed. If we had a
real bug tracker this could have been avoided. Durk Talsma would have seen that
there was a bug marked as blocker then and could have waited until it was fixed.
But as it is now with just this mailing list, it is hard to keep track of bugs.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 * AnMaster -- Saturday 15 December 2007:
 IIRC the Beaver was included. But as I mentioned before
 ([Flightgear-devel] Missing file in cvs for dhc2F) it is
 broken. My mail seems to have been ignored. 
 
 That's bad, indeed. The whole aircraft should get thrown out.
 There's a file in the seahawk missing, too ...
 
 m.
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AnMaster
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Melchior FRANZ wrote:
 * AnMaster -- Saturday 15 December 2007:
 Yes but tar ball have been made [...]
 
 But they aren't released. Can still be fixed.
Indeed.

 
 I'd revert the last changes to the dhc2F that broke it.
 The manual seems to have changed after the packaging, too,
 and there certainly was a reason for the changes.
 
 Let's not make v1.0 the worst fgfs release ever.

But wouldn't setting up a real bug tracker be a good idea?

I'd suggest using mantis, it works well. I used it myself for the supertux
project that I'm a developer of. Bugzilla is a pain to setup (and it is overkill
and often confusing) and trac just lacks a lot of features. So mantis seems 
best.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Well I uploaded quite a few new screenshots to
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/
also I removed some that had flaws in them.

Feel free to use any for the official website. They are dual licensed under GPL
2 or later and CC-by-sa-3.0 (http://creativecommons.org/licenses/by-sa/3.0/).

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AnMaster
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Vivian Meazza wrote:
 And there is a major issue with the chrome shader in the Camel - seems as if
 it makes the windscreen opaque in some systems - but not here.
 
 Vivian 
 
Both me and AJ had that problem.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Very nice!
Have you commited the nicer parachutes to cvs? I would like to try some
screenshots with them too. :) Also where is that screenshot taken? What is the
local airport?

Regards,

Arvid Norlander

gerard robin wrote:
 On sam 15 décembre 2007, gerard robin wrote:
 On sam 15 décembre 2007, Heiko Schulz wrote:
 ..and a pity that the parachutes are nor really
 round...

 but this are the shots are needed!

 Regards
 HHS
 --- AJ MacLeod [EMAIL PROTECTED]

 schrieb:
 On Saturday 15 December 2007 14:34:19 gerard robin

 wrote:
 This could give an idea for an other snapshot.
 http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg

 Nice dramatic shot (the sky especially) - pity about
 the sharp flat top to the
 3d clouds to the right :-\

 Cheers,

 AJ
 We know the problem about the clouds , Harald explained us the difficulty.

 About parachutes it is easier to solve = more poly, i must try it

 Cheers
 
 An other one , without the sharp flat top to the clouds , and with 
 parachutes more realistic.
 
 Anti-aliasing , Anisotropic Filter, Texture Sharpening, 1800X1440 (available 
 if necessary .ppm format)
 
 http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg
 
 Regards
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Curtis Olson wrote:
 I'm still playing catchup after being gone all week so I've missed a lot of
 the contributions people have posted here.  I am hoping that someone on the
 list here would be willing to glean through all the screenshot contributions
 and try to assemble maybe 10-20 of the very best ... that show a variety of
 interesting aircraft in their best light, that show a variety of terrain and
 environments and weather.  I agree that night shots seem to not work as well
 ... point lights get lost when images are resized, etc.  But some of the
 most compelling images I've seen have come when the sun is low in the sky,
 so having one or two dusk/dawn images would be good in my opinion.  And of
 course, if we can cleverly show features and details in the process that is
 also a great thing.  Gerards shot of the parachute drop is great because it
 shows off our dynamic submodel feature which might not be matched in
 capability by other simulators.
 
 So if we can get a volunteer to assemble the best of the best submissions
 here, I can put them on the web site with thumbnails.  In addition, each
 image can have a caption if we want to point out a few special details for
 the visitors to look for.
 
 Regards,
 
 Curt.


Indeed, however I'm biased here as I provided a lot of screenshots myself
(compressing some more at the moment of dhc2F)

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Curtis Olson wrote:
 On Dec 15, 2007 4:26 PM, AnMaster  wrote:
 
 Indeed, however I'm biased here as I provided a lot of screenshots myself
 (compressing some more at the moment of dhc2F)
 
 
 It sounds to me like you have just volunteered.  And if no one else
 volunteers to help assemble the final screen shots, then no one else will be
 able to legitimately complain about your choices. :-)
Well sadly I won't have time either, busy until Monday evening.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
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Some questions:

* What resolution should be used? I normally run with maximized window. For true
full screen my monitor produces 1400x1280 however. However I don't like full 
screen.

* I can run with 2x antialias in real time (the max in nvidia settings, 16x, is
insanely slow). Should I use the snapshot way with 16x antialias?

* Should I enable Anisotropic Filtering?

* What about the texture sharpening feature?

Normally I fly with 2x antialias, 2x Anisotropic Filtering, texture 
sharpening on.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...
 
 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)
 
 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.
 
 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.
 
 
 
 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).
 
 Now I turn on full anti-aliasing, and run fgfs again with
 
   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml
 
 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.
 
 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.
 
   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
 m.
 
 
 
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
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This may be a duplicated, didn't manage to get through first time.


Some questions:

* What resolution should be used? I normally run with maximized window. For true
full screen my monitor produces 1400x1280 however. However I don't like full 
screen.

* I can run with 2x antialias in real time (the max in nvidia settings, 16x, is
insanely slow). Should I use the snapshot way with 16x antialias?

* Should I enable Anisotropic Filtering?

* What about the texture sharpening feature?

Normally I fly with 2x antialias, 2x Anisotropic Filtering, texture 
sharpening on.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...

 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)

 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.

 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.



 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).

 Now I turn on full anti-aliasing, and run fgfs again with

   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml

 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.

 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.

   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]

 m.


 

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
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Hash: SHA512

I made some screenshots of A-10, A-6E, Lightning and Concorde. I uploaded them
to http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/ I might add more
if I get time.

The settings using in nvidia-settings:
Antialias: 4x, 9-tap Gaussian
Anisotropic Filtering: 8x
Texture Sharpening: Yes

All screenshots have been looselessly compressed with optipng before uploading
(http://optipng.sourceforge.net/) at max level.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...
 
 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)
 
 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.
 
 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.
 
 
 
 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).
 
 Now I turn on full anti-aliasing, and run fgfs again with
 
   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml
 
 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.
 
 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.
 
   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
 m.
 
 
 
 
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Re: [Flightgear-devel] [OT] Asterisk-1.4 Debian packages? Where to find?

2007-12-13 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I hope this won't stop non-debian users again?

By the way I notice you keep a compiled fgcom in svn of fgcom, however that
cause problems for 64-bit users. When we run make the svn one gets overwritten
(of course). But when the fgcom executable in svn is updated svn will of course
generate a collision. I find it rather pointless to keep a binary in the svn and
it is irritating having to clean up the conflicts all the time. If you added it
by mistake I'd suggest svn help propset: svn:ignore - A newline separated
list of file patterns to ignore.

/A. Norlander

Holger Wirtz wrote:
 Hi all,
 
 some kind of off-topic, but perhaps someone has an answer:
 I need to install Asterisk-1.4 for fgcom because the conference
 application (app_meetme.so) has the facility to mute all other users in
 a conference when one user is talking (first come - first serve). Thats
 more like radio communication (ok not really but better than a full
 duplex conference).
 
 I would like to try this but I won't compile the whole Asterisk package
 to avoid problems with the actually installed packages. But I cannot
 find such a packe for Debian _etch_. Does anyone have an entry for
 sources.list or a place where I can download the deb-package?
 
 Thanks, Holger
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Re: [Flightgear-devel] CVS: data/Airports apt.dat.gz,1.7,1.8

2007-12-13 Thread AnMaster
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Melchior FRANZ wrote:
 Modified Files:
  apt.dat.gz 
 Log Message:
 [...]
 Move/rotate Half Moon Bay (KHAF) taxiways to fit the realigned runway.
 
 Sorry, but that doesn't cut it. I've seen *many* runways where the
 visuals and the runway data aren't aligned. This fix is only
 KHAF-tutorial cosmetics.
 
 There are only two possibilities:
 - revert the old files (apt.dat.gz, and nav.dat.gz as well?)
 - generate and ship new scenery with v1.0
 
 Well, there's also
 - make FlightGear v1.0 the ultimate fgfs embarrassment (for which
   0-9/11 would have been a far better name  :-}
 
 m.
 
How long does scenery generation take? Because we really NEED it before release.

/A. Norlander
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[Flightgear-devel] BUG(S) with new(?) KSFO scenery in cvs

2007-12-13 Thread AnMaster
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I was flying at dawn in the new KSFO scenery in cvs. In general it looks nice
but the new lamp posts around KSFO look very odd at dawn. They are just black
boxes with some white patterns on then. Also I noted quite a few items out in
the water near runway 10L: Some lampposts and some rotating cisterns or 
something.

Further away (37*48 56.5N, -122*18 37.8W is what HUD said for ufo, should the
- really be there? Another bug?) there are some cranes out in the water.

Over all this new scenery is much nicer than before though. Some objects now out
in water should be adjusted mainly

Regards,

Arvid Norlander
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Re: [Flightgear-devel] CVS: data/Airports apt.dat.gz,1.7,1.8

2007-12-13 Thread AnMaster
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Durk Talsma wrote:
 On Thursday 13 December 2007 19:02, AnMaster wrote:
 Melchior FRANZ wrote:
 Modified Files:
apt.dat.gz
 Log Message:
 [...]

 Move/rotate Half Moon Bay (KHAF) taxiways to fit the realigned runway.
 Sorry, but that doesn't cut it. I've seen *many* runways where the
 visuals and the runway data aren't aligned. This fix is only
 KHAF-tutorial cosmetics.

 There are only two possibilities:
 - revert the old files (apt.dat.gz, and nav.dat.gz as well?)
 - generate and ship new scenery with v1.0

 Well, there's also
 - make FlightGear v1.0 the ultimate fgfs embarrassment (for which
   0-9/11 would have been a far better name  :-}

 m.
 My understanding is that a full world-wide scenery rebuild is taking place 
 right now, courtesy of the Custom Scenery Project. The purpose of the rebuild 
 is mainly to incorporate the latest apt.dat modifications and the latest 
 commits to the object database. Resolution of the scenery should be 
 approximately the same as the current scenery, but using the latest 
 improvements to terragear, recently made by Ralf Gerlich. 
 
Nice. Where can I get this scenery? As I run a terrasync mirror I need to be
able to download it to the server before the release to avoid problems. I guess
I would need about a day or so to download the new scenery to the server.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] BUG(S) with new(?) KSFO scenery in cvs

2007-12-13 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Morten Oesterlund Joergensen wrote:
 On Thu, 2007-12-13 at 19:39 +0100, AnMaster wrote:
 Also I noted quite a few items out in
 the water near runway 10L: Some lampposts and some rotating cisterns or 
 something.

 Further away (37*48 56.5N, -122*18 37.8W is what HUD said for ufo, should the
 - really be there? Another bug?) there are some cranes out in the water.

 Over all this new scenery is much nicer than before though. Some objects now 
 out
 in water should be adjusted mainly
 
 It sounds like some of the shared objects, I added to FlightGear Scenery
 Database months ago. I am quite sure that they are placed correctly, but
 that the terrain is wrong.
 
In either case they look bad where in the water. ;)

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Bleriot - Sopwith Camel?

2007-12-13 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
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Sounds good.

Durk Talsma wrote:
 Gentlemen,
 
 In light of some recently uncovered problems related to the bleriot, how 
 about 
 making a last minute decision to replace it with the sopwith camel? The 
 bleriot seemed to be a nice touch, as it was the oldest aircraft next to the 
 WrightFlyer. The sopwith, while being slightly newer and a few MBs larger 
 than the bleriot, seems to be a lot more mature. 
 
 I just checked the aircraft, and can confirm that it doesn't segfault by 
 switching on aircraft shadows.
 
 Cheers,
 Durk
 
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[Flightgear-devel] SHOW BLOCKING BUG in new scenery

2007-12-13 Thread AnMaster
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With the updated scenery for KSFO start with --aircraft=Catalina-OSG, you will
end up several feet above water and fall down, crashing. The starting place
(anchor place?) should be adjusted to work.

Regards,

Arvid Norlander
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[Flightgear-devel] Updated Saitek X52 Pro joystick config

2007-12-12 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Attached is an updated version (as a diff against cvs) of the Saitek X52 Pro
Flight Control System joystick config I made. I hope this can get into cvs
before release.

Regards,

Arvid Norlander
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Index: X52-pro.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/X52-pro.xml,v
retrieving revision 1.1
diff -u -p -r1.1 X52-pro.xml
--- X52-pro.xml 4 Dec 2007 12:36:51 -   1.1
+++ X52-pro.xml 12 Dec 2007 21:41:45 -
@@ -3,7 +3,7 @@
   Based on X52.xml and Aviator.xml
   Modified by Arvid Norlander; 2007-12-03
 
-  This file is released under the GPL license.
+  This file is released under the GPL license version 2 or later.
 --
 
 !--
@@ -13,7 +13,8 @@ Common Axis/Buttons
  + Bottom stick hat:View directions (Increase/Decrease visibility 
 Zoom In/Out when shifted)
  + Throttle foreside hat:   Up/down: View cycles (Shift: flaps up/down). 
Left/right: Rudder trim
  + Throttle slider: Boost Control (if available)
- + Tirgger: Apply all brakes
+ + Trigger: Apply all brakes
+ + Trigger (fully pressed): Fire weapons
  + Fire button: Toggle parking brake
  + Stick button A:Gear up (Shift: gear down)
  + Stick button B:HUD master switch
@@ -22,33 +23,41 @@ Common Axis/Buttons
  + Throttle button D: Right brake
  + Throttle button E: Left brake
  + Throttle button i: PTT (Push to talk, for fgcom)
- + Throttle mouse button:   Start Selected Engine(s)
  + T1/T2:   Hook up/down (Increase/Decrease spoilers when 
shifted)
  + T3/T4:   Increase/Decrease slats
  + T5/T6:   Increase/Decrease Speedbrake 
(Increase/Decrease magneto when shifted)
 
+The modes below has been selected to provide generic functions even if there is
+no specific support for the current aircraft. Mode 3 is likely best if there is
+support for the aircraft in question.
+
 Mode 1: Propeller Aircraft
  + Top rotary dial: Mixture
  + Bottom rotary dial:  Prop Advance
- + Throttle mouse button:   Start Selected Engine(s)
 
 Mode 2: Jet Aircraft
  + Top rotary dial: Carb Heat
 
-Mode 3: Not implemented yet
+Mode 3: Aircraft specific.
+ Harrier:
+ + Throttle:
+   * Bottom rotary dial   Thrust vector
+ Lightning:
+ + Throttle:
+   * Shifted DBraking chute
 
 Linux Axis Numbers (no idea about window/mac ones, and they are not same as 
plain X52 axis numbers on linux at least):
-  0 Roll (positive == right)
-  1 Pitch (positive == down/back/nose-up)
-  2 Throttle (positive == back/down/idle)
-  3 Bottom rotary dial on the throttle (positive == CW)
-  4 Top rotary dial on the throttle (positive == CCW)
+  0 Roll ... (positive == right)
+  1 Pitch .. (positive == 
down/back/nose-up)
+  2 Throttle ... (positive == 
back/down/idle)
+  3 Bottom rotary dial on the throttle ... (positive == CW)
+  4 Top rotary dial on the throttle .. (positive == CCW)
   5 Rocker switch (rudder control) on the throttle (positive == right)
-  6 Slider on the throttle (positive == forward)
-  7 Lower right hat horizontal axis (positive == right)
-  8 Lower right hat vertical axis (positive == down (Mac positive is UP))
-  9 Mouse Y (positive = up)
-  10Mouse X (positive = right)
+  6 Slider on the throttle . (positive == forward)
+  7 Lower right hat horizontal axis  (positive == right)
+  8 Lower right hat vertical axis .. (positive == down)
+  9 Mouse Y (positive = up) (Please don't use this, some of us want to 
map this to mouse in X)
+  10Mouse X (positive = right)  (Please don't use this, some of us want to 
map this to mouse in X)
 
 Button Numbers (Probably identical b/w Linux/Windows/Mac):
  0  Trigger (half pressed)
@@ -65,7 +74,8 @@ Button Numbers (Probably identical b/w L
 11  T4
 12  T5
 13  T6
-15  Throttle mouse switch
+14  Trigger (fully pressed)
+15  Throttle mouse switch (Please don't use this, some of us want to map this 
to mouse in X)
 16  Throttle forefinger wheel scroll down
 17  Throttle forefinger wheel scroll up
 18  Throttle forefinger wheel click
@@ -89,6 +99,7 @@ Button Numbers (Probably identical b/w L
 36  MFD-select wheel below MFD up
 37  MFD-select wheel below MFD down
 38  MFD-select wheel below MFD click
+
 $Id: X52-pro.xml,v 1.1 2007-12-04 12:36:51 mfranz Exp $
 --
 PropertyList
@@ -109,6 +120,11 @@ 

Re: [Flightgear-devel] Release issue: apt.dat and scenery version

2007-12-12 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Yes this is very serious, for example the c172p start up tutorial placed me on
the side of the runway. And I have seen quite a few affected airports (don't
remember names sadly).

/A. Norlander

Melchior FRANZ wrote:
 * Stuart Buchanan -- Wednesday 12 December 2007:
 attempting to start at Half-Moon Bay (KHAF) will place you off one
 side of the runway in the grass 
 
 This version mismatch also very likely breaks ILS approaches
 to lots of runways. (And more importantly: it breaks the glide
 slope tunnel visualization. ;-)
 
 m.

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Re: [Flightgear-devel] b1900d startup

2007-12-11 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

SydSandy wrote:
 On Mon, 10 Dec 2007 23:01:39 -0600
 Robert Black [EMAIL PROTECTED] wrote:
 
 On Monday 10 December 2007 07:44:27 pm SydSandy wrote:
 I think I finally found out why the b1900d is still running at startup...
 The condition lever is set to 1 in the TurbineEngine.cpp file , so it
 appears to override anything in the set file. Ive forced it to 0 in the
 system.nas file during fdm initialization , but then you hear the engines
 shutting down Anyone know of a way to override the engine condition
 property ?
 And while I'm on the subject of YASim , is there a way to increase reverse
 thrust effectiveness ? Cheers
 I was flying a jet and trying to find the reverse thruster key combo's by 
 looking through the docs and never did find it. It might be a good idea for 
 that to be in the aircraft help file of all the planes that have thrust 
 reversers.  
 
 The only aircraft I did that have reversers are the Cessna Citations , and I 
 use the Delete key to toggle reverse thrust ... I'm not sure what other 
 aircraft use ..
 Cheers
   
 
How does one map it to joystick correctly? I didn't find anything in
controls.nas or aircraft.nas for it


/AnMaster
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Re: [Flightgear-devel] B1900d engine sounds

2007-12-09 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Will Harrison wrote:
 I had noticed the problem with the engine sounds a couple weeks ago, but now
 I have all the sounds again after a cvs update. I haven't noticed any issues
 with the avionics. You have to flip a switch to turn them on, maybe you just
 didn't notice it?

At least earlier it was a problem related to an empty directory that cvs
removed. It was needed by the b1900d. The empty directory in question is
Liveries, I placed a placeholder file in it locally. Probably some files
should actually go into it or it shouldn't be needed.

/A. Norlander
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[Flightgear-devel] [Fwd: Re: Harrier patch for fgfs!]

2007-12-09 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I asked the original author of the harrier model if he was ok with my patch to
make the trust vector show up over MP.

Below is his reply (the mailing list didn't like when I attached it so I just
pasted his reply below, but if you want I could send the attached letter
directly to you).

Regards,

Arvid Norlander


- From - Sat Dec  8 23:51:06 2007
From: Steve Havlir [EMAIL PROTECTED]
Subject: Re: Harrier patch for fgfs! [Fwd: Re: [Flightgear-devel]
 multiplayer generic properties]
Message-Id: [EMAIL PROTECTED]
Date: Sat,  8 Dec 2007 16:41:54 -0600 (CST)

I do not have a problem with someone making commits to the Harrier, as long as
it works :-)
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Re: [Flightgear-devel] B1900d engine sounds

2007-12-09 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

SydSandy wrote:
 On Sun, 09 Dec 2007 12:02:45 +0100
 AnMaster [EMAIL PROTECTED] wrote:
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512

 Will Harrison wrote:
 I had noticed the problem with the engine sounds a couple weeks ago, but now
 I have all the sounds again after a cvs update. I haven't noticed any issues
 with the avionics. You have to flip a switch to turn them on, maybe you just
 didn't notice it?
 At least earlier it was a problem related to an empty directory that cvs
 removed. It was needed by the b1900d. The empty directory in question is
 Liveries, I placed a placeholder file in it locally. Probably some files
 should actually go into it or it shouldn't be needed.

 
 No, the liveries are now in Models/Liveries , to stay consistant with other 
 models .But for some reason I can't remove empty folders from CVS ...
  Cheers
 SydSandy [EMAIL PROTECTED]
 
Still removing that emtpy folder cause engines sounds to get lost here.

/A. Norlander
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Re: [Flightgear-devel] Google Earth scenery

2007-12-09 Thread AnMaster
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Gijs de Rooy wrote:
 Hi,
  
 I know there was/is a discussion about using real photo's as FlightGear 
 textures.
 Google Earth was one of the softwares that are usable for our scenery.
 We know the pictures are copyrighted, but we may use them in FlightGear 
 because:
  
 - FlightGear is non commercial software (non paid).
  
 And when we read this Google-quote we got the idea we may use the pics...
  
 You can personally use an image from the application (for example on your 
 website, 
 on a blog or in a word document) as long as you preserve the copyrights and 
 attributions 
 including the Google logo attribution. However, you cannot sell these to 
 others, provide 
 them as part of a service, or use them in a commercial product such as a book 
 or TV 
 show without first getting a rights clearance from Google.

As you can sell GPL software (for example sell CDs with it on) google's license
would not be GPL compatible I belive. But I'm not a lawyer.
  
 My English is not perfect so I may read these sentences on a wrong way. Please
 tell me if so.
  
 After all we just need someone who write Google to ask permission.
 Here's the aplication form: 
 http://services.google.com/permissions/application :)
 
 Cheers,
 Gijs
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[Flightgear-devel] Patch for Harrier: making it's thrust vector work over mp

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
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As the /sim/multiplayer/generic/float[0] to /sim/multiplayer/generic/float[9]
were recently added I decided to make use of this to make the nozzles of the
harrier correctly show the current thrust vector over multiplayer.

Attached is a patch to do this.

Also attached is mpsend.nas that should be placed in DATA/Aircraft/harrier/
(where DATA is the data checkout). As any Nasal subdirectory wasn't used before
I decided to follow the current standard for the harrier.

I have tested that the patch works as it should both locally and over mp.

Regards,

Arvid Norlander
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? harrier-thrust-vector.patch
? mpsend.nas
Index: harrier-set.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/harrier/harrier-set.xml,v
retrieving revision 1.9
diff -u -p -r1.9 harrier-set.xml
--- harrier-set.xml 16 Jun 2007 00:48:31 -  1.9
+++ harrier-set.xml 8 Dec 2007 11:41:27 -
@@ -274,6 +274,18 @@
 hud
   fileAircraft/harrier/Panel/Hud/hud.nas/file
 /hud
+mpsend
+  fileAircraft/harrier/mpsend.nas/file
+/mpsend
   /nasal
-  
+
+  !-- Extra properties for MP --
+  sim n=0
+multiplay
+  generic
+!-- Thrust vector --
+float n=0 type=double0.0/float
+  /generic
+/multiplay
+  /sim
 /PropertyList
Index: Models/harrier-model.xml
===
RCS file: 
/var/cvs/FlightGear-0.9/data/Aircraft/harrier/Models/harrier-model.xml,v
retrieving revision 1.3
diff -u -p -r1.3 harrier-model.xml
--- Models/harrier-model.xml24 Aug 2006 22:29:17 -  1.3
+++ Models/harrier-model.xml8 Dec 2007 11:41:28 -
@@ -460,7 +460,7 @@
typerotate/type
object-nameLFNozzle/object-name
object-nameRFNozzle/object-name  
-   property/controls/engines/engine/mixture/property
+   propertysim/multiplay/generic/float[0]/property
factor-100/factor
offset-deg98/offset-deg
center
@@ -478,7 +478,7 @@
typerotate/type
object-nameLRNozzle/object-name
object-nameRRNozzle/object-name  
-   property/controls/engines/engine/mixture/property
+   propertysim/multiplay/generic/float[0]/property
factor-100/factor
offset-deg98/offset-deg
center
@@ -608,7 +608,7 @@
animation
typerotate/type
object-nameVectorLever/object-name   
-   propertycontrols/engines/engine/mixture/property
+   propertysim/multiplay/generic/float[0]/property
factor45/factor
offset-deg-25/offset-deg
center
@@ -631,7 +631,7 @@
condition
or
equals
-   
property/sim/weight[7]/selected/property
+   
propertysim/weight[7]/selected/property
valueRefueling Boom Attached/value
/equals
not
@@ -667,7 +667,7 @@
object-nameintakeDoor/object-name   
condition   
greater-than
-   
property/controls/engines/engine/mixture/property
+   
propertysim/multiplay/generic/float[0]/property
value0.7/value
/greater-than
/condition
# This file is used to copy some properties to send over mp.


# Copy the thrust vectory to a property that can be sent over MP.
setlistener(/controls/engines/engine/mixture, func(n) {
setprop(/sim/multiplay/generic/float[0], n.getValue());
});-
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Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread AnMaster
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Yes, I already made a patch (see [Flightgear-devel] Patch for Harrier: making
it's thrust vector work over mp) for the harrier that makes use of this :)

And I can think of several other aircrafts that could make use of this. For
example position lights/anti-collision lights of some aircrafts. Would make
formation flying in the dark over mp simpler.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 After Maik has clued me up about multiplayer properties -- that
 only those are transmitted, which actually exist at init time
 (which is why they need to be defined in the *-set.xml file),
 it was time to add some generic properties for internal communication.
 That is: properties which aren't dedicated to a particular
 function, but can be used by an aircraft to send data to its
 mirror instances over MP.
 
 There are for now:
   /sim/multiplay/generic/string[0-9]
   /sim/multiplay/generic/float[0-9]
   /sim/multiplay/generic/int[0-9]
 
 Of course, this should be used sparingly. If you need to transmit
 a path, don't transmit the full path, but only the parts that are
 really necessary. For example, the bo105 will only transmit foo,
 when it actually means Aircraft/bo105/Models/Variants/foo.xml.
 The prefix and the .xml postfix will be stripped. There's still
 the possibility to transmit ../../foo if for some reason I want
 to refer to a file elsewhere. (I didn't add double/long/bool, as
 they would be transmitted as float/int/int, anyway.)
 
 In one of the next protocol revisions, we won't have to transmit
 these single-shot properties in every package (, I hope :-). 
 
 m.  
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[Flightgear-devel] Patch for issue with tu154 over mp

2007-12-08 Thread AnMaster
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If you see a tu154 multiplayer from your own aircraft's cockpit view it will
lack fuselage, if you change to external view you will see the fuselage. This
was caused by tu154 using absolute property paths. Here is a patch to fix this.


Regards,

Arvid Norlander
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Index: Models/main-ai.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/tu154/Models/main-ai.xml,v
retrieving revision 1.1
diff -u -p -r1.1 main-ai.xml
--- Models/main-ai.xml  1 Jul 2004 14:09:32 -   1.1
+++ Models/main-ai.xml  8 Dec 2007 10:43:14 -
@@ -6,7 +6,7 @@
  animation
   typerotate/type
   object-nameball/object-name
-  property/orientation/roll-deg/property
+  propertyorientation/roll-deg/property
   center
x-m-0.042/x-m
y-m0/y-m
@@ -22,7 +22,7 @@
  animation
   typerotate/type
   object-nameball/object-name
-  property/orientation/pitch-deg/property
+  propertyorientation/pitch-deg/property
   center
x-m-0.042/x-m
y-m0/y-m
@@ -38,7 +38,7 @@
  animation
   typerotate/type
   object-namerollarrow/object-name
-  property/orientation/roll-deg/property
+  propertyorientation/roll-deg/property
   axis
x1/x
y0/y
Index: Models/rud1.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/tu154/Models/rud1.xml,v
retrieving revision 1.1
diff -u -p -r1.1 rud1.xml
--- Models/rud1.xml 1 Jul 2004 14:09:32 -   1.1
+++ Models/rud1.xml 8 Dec 2007 10:43:14 -
@@ -7,7 +7,7 @@
  animation
   typerotate/type
   object-namerud/object-name
-  property/controls/engines/engine[0]/throttle/property
+  propertycontrols/engines/engine[0]/throttle/property
   factor36/factor
   axis
x0/x
Index: Models/rud2.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/tu154/Models/rud2.xml,v
retrieving revision 1.1
diff -u -p -r1.1 rud2.xml
--- Models/rud2.xml 1 Jul 2004 14:09:32 -   1.1
+++ Models/rud2.xml 8 Dec 2007 10:43:14 -
@@ -7,7 +7,7 @@
  animation
   typerotate/type
   object-namerud/object-name
-  property/controls/engines/engine[1]/throttle/property
+  propertycontrols/engines/engine[1]/throttle/property
   factor36/factor
   axis
x0/x
Index: Models/rud3.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/tu154/Models/rud3.xml,v
retrieving revision 1.1
diff -u -p -r1.1 rud3.xml
--- Models/rud3.xml 1 Jul 2004 14:09:32 -   1.1
+++ Models/rud3.xml 8 Dec 2007 10:43:14 -
@@ -7,7 +7,7 @@
  animation
   typerotate/type
   object-namerud/object-name
-  property/controls/engines/engine[2]/throttle/property
+  propertycontrols/engines/engine[2]/throttle/property
   factor36/factor
   axis
x0/x
Index: Models/tu154B.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/tu154/Models/tu154B.xml,v
retrieving revision 1.4
diff -u -p -r1.4 tu154B.xml
--- Models/tu154B.xml   10 Jul 2007 17:10:46 -  1.4
+++ Models/tu154B.xml   8 Dec 2007 10:43:15 -
@@ -35,7 +35,7 @@ Tupolev 154B-2 model/animation config.
   condition
not
 equals
- property/sim/current-view/view-number/property
+ propertysim/current-view/view-number/property
  value0/value
 /equals
/not
@@ -1930,7 +1930,7 @@ Tupolev 154B-2 model/animation config.
   typeselect/type
   object-nameBeaconFlasher/object-name
   condition
-   property/controls/lighting/beacon/property
+   propertycontrols/lighting/beacon/property
   /condition
  /animation
 
@@ -1940,7 +1940,7 @@ Tupolev 154B-2 model/animation config.
   object-nameRightNavLightOff/object-name
   condition
not
-property/controls/lighting/nav-lights/property
+propertycontrols/lighting/nav-lights/property
/not
   /condition
  /animation
@@ -1950,7 +1950,7 @@ Tupolev 154B-2 model/animation config.
   object-nameLeftNavLightOn/object-name
   object-nameRightNavLightOn/object-name
   condition
-property/controls/lighting/nav-lights/property
+propertycontrols/lighting/nav-lights/property
   /condition
  /animation
 
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[Flightgear-devel] Catalina problems

2007-12-08 Thread AnMaster
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Today I tried --aircraft=Catalina-OSG with OSG, I had not used it for a few
weeks. However I ended up in an aircraft without textures and these errors in
the console.

osgDB ac3d reader: could not find texture btextu99.rgb
osgDB ac3d reader: could not find texture F4U7-PanelFond.rgb
osgDB ac3d reader: could not find texture Ailes.rgb
osgDB ac3d reader: could not find texture QueueDG.rgb
osgDB ac3d reader: could not find texture Capot-moteur.rgb
osgDB ac3d reader: could not find texture Nez.rgb
osgDB ac3d reader: could not find texture alt3d-cadran.rgb
osgDB ac3d reader: could not find texture hi3d-cadran.rgb
osgDB ac3d reader: could not find texture par3d-cadran.rgb
osgDB ac3d reader: could not find texture Jaune-noir.rgb
osgDB ac3d reader: could not find texture rpm.rgb
osgDB ac3d reader: could not find texture asi2-nord.rgb
osgDB ac3d reader: could not find texture blanc-rouge.rgb
osgDB ac3d reader: could not find texture AISpherev2.rgb
osgDB ac3d reader: could not find texture attitude5.rgb
osgDB ac3d reader: could not find texture digit.rgb
osgDB ac3d reader: could not find texture minus.rgb
osgDB ac3d reader: could not find texture alt3d-cadran.rgb
osgDB ac3d reader: could not find texture digit-r.rgb
osgDB ac3d reader: could not find texture Jaune-noir.rgb
osgDB ac3d reader: could not find texture mp-osi.rgb
osgDB ac3d reader: could not find texture turn3d-niveau.rgb
osgDB ac3d reader: could not find texture hi3d-cadran.rgb
osgDB ac3d reader: could not find texture hi3d-fond.rgb
osgDB ac3d reader: could not find texture blanc-rouge.rgb
osgDB ac3d reader: could not find texture vsi-6.rgb
osgDB ac3d reader: could not find texture F4U7-Moteur-huile-temp.rgb
osgDB ac3d reader: could not find texture F4U7-Moteur-fuel-press.rgb
osgDB ac3d reader: could not find texture F4U7-Moteur-oil-press.rgb
osgDB ac3d reader: could not find texture tank-pby_lo.rgb
osgDB ac3d reader: could not find texture blanc-rouge.rgb
osgDB ac3d reader: could not find texture textupilote.rgb
osgDB ac3d reader: could not find texture face.rgb
osgDB ac3d reader: could not find texture Pilote-Casque.rgb
osgDB ac3d reader: could not find texture F4U7-Moteur.rgb
osgDB ac3d reader: could not find texture p38-prop1.rgb
  Model Author:  Author Name
  Creation Date: Creation Date
  Version:   Version
  Description:   Models a PBY-5 and 6
Chat [*FGMS*] Welcome to hugin - Gothenburg, Sweden


But at lease some of these textures exist:
~/src/flightgear/data/Aircraft/PBY-Catalina $ find . -iname btextu99.rgb
./Models/Textures/texture-protcivil/btextu99.rgb


So what is going on. I'm using latest CVS source and data (CVS HEAD)


Regards

Arvid Norlander
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Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread AnMaster
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Vivian Meazza wrote:
 Anders has a really neat bit-mask utility which allows the transmission of
 up to 32 bools in one int property - much neater for light switches and the
 like.
 
 Vivian
 
 P.S. - by tradition we bottom-post on the devel list

However for those aircrafts that I considered for lights they were not on/off
but had birghtness setting too, check the A-10 and A-6E for example.

/AnMaster
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Re: [Flightgear-devel] Catalina problems

2007-12-08 Thread AnMaster
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gerard robin wrote:
 On sam 8 décembre 2007, you wrote:
 Today I tried --aircraft=Catalina-OSG with OSG, I had not used it for a few
 weeks. However I ended up in an aircraft without textures and these errors
 in the console.
 SNIP
 osgDB ac3d reader: could not find texture Pilote-Casque.rgb
 osgDB ac3d reader: could not find texture F4U7-Moteur.rgb
 osgDB ac3d reader: could not find texture p38-prop1.rgb
   Model Author:  Author Name
   Creation Date: Creation Date
   Version:   Version
   Description:   Models a PBY-5 and 6
 Chat [*FGMS*] Welcome to hugin - Gothenburg, Sweden


 But at lease some of these textures exist:
 ~/src/flightgear/data/Aircraft/PBY-Catalina $ find . -iname btextu99.rgb
 ./Models/Textures/texture-protcivil/btextu99.rgb


 So what is going on. I'm using latest CVS source and data (CVS HEAD)


 Regards

 Arvid Norlander
 
 To me working working right = FG_OSG  nov-29  built with OSG stable 2.2
I use FG_OSG CVS as of today with OSG stable 2.2.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] landing gear control

2007-12-07 Thread AnMaster
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Robert Black wrote:
 On Wednesday 05 December 2007 12:15:49 am SydSandy wrote:
 Ok I have another one 
  Can we add a /controls/gear/gear-lever-lock to prevent accidental 
 raising
 gear while on the ground , on aircraft that have this feature ? The key
 bindings can be over ridden , but there's also joystick configurations to
 consider , so the best place to add this would be the controls.nas routine
 itself... It could simply be added as a bool in the set file of any
 aircraft that needs it ... Cheers
 
 I like the way the Aerostar Super 700 handles the gear. It is one of the only 
 planes that does not crash you if you accidently raise the gear on the 
 ground. It is pretty disappointing to set everything up for a flight and then 
 hit the gear button on the joystick instead of flaps.
I don't think the lightning does either. May be because of needed voltage 
however.
/AnMaster
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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread AnMaster
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Wouldn't turning the turbulence down make other FDMs less realistic?

Also if JSBSim autopilots are affected, how come autolanding with Concorde while
turbulence is enabled (but no crosswind) works perfectly? Concorde uses JSBSim
after all...

/AnMaster

Melchior FRANZ wrote:
 * Laurence Vanek -- Friday 07 December 2007:
 Although I like realistic flight my ILS approaches we very unstable with 
 the turb values given in the Preferences.xml file [...]
 
 But, but ... some have just told us that we shouldn't make it too
 easy, or fgfs will be perceived as a toy. So I'd rather turn the
 values *up*.
 
 m.  :-P
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[Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread AnMaster
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I wanted a button to turn off/on HUD on my joystick so I took a look at the
keyboard binding for it:
 key n=104
  nameh/name
  descHUD Master Switch/desc
  binding
   commandnasal/command
   scriptaircraft.HUD.cycle_color()/script
  /binding
 /key

Now I tried to insert that in my joystick config:
!-- Button B --
button n=3
descHUD Master Switch/desc
binding
commandnasal/command
scriptaircraft.HUD.cycle_color()/script
/binding
/button

Yet I get this for button:
Nasal runtime error: No such member: HUD
  at /input/joysticks/js/button[3]/binding, line 1


While the keyboard binding works fine.


Any idea what could cause this?

By the way this problem happens in both osg and plib and it worked just 2 days
ago in both.

Regards,

AnMaster
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AnMaster
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Tatsuhiro Nishioka wrote:
 Hi there,
 
 On Dec 8, 2007, at 5:01 AM, SydSandy wrote:
 Quite a few of the aircraft currently use the following scale:

 - alpha
 - beta
 - early-production
 - production

 (snip)
 I agree with most of the discussion , but the above scale means  
 nothing to me , it doesn't give ME any indication of what I'm  
 downloading  it only means something from an authors point of  
 view , IMHO.
 Im trying to think as a user  :)
 I do agree that we need something more informative .
 
 
 
 What about the following perspectives?
 
 1. Flight model stability (at least flyable without easily noticeable  
 weird behaviors)
That would cause a lot of less experienced users to think ground loops with tail
dragers = weird behaviour. And even for experienced users, some plane had
weird behaviour in reality.

 2. 3D model completeness (at least shape is acceptable, textured, and  
 gears are animated)
That should be easier to check.

 3. Instruments completeness (it doesn't have to be 3D but should be  
 working properly, most of instruments should be implemented)
 4. Interior completeness (at least cockpit room, throttle, canopy are  
 implemented)
 
 We still need to know how to rate aircraft objectively using these  
 perspectives.
 
 Considering authenticity is a big problem to me. for 3D model,  
 Instruments and interior,
 some people can rate aircraft, but for Flight model, I have no idea  
 how to rate especially historical aircraft
 since there exists few data or aircraft itself.
Indeed.

However some issues are clear. Autopilot not working well (like altitude hold on
787) are very likely a problem in aircraft model for example and not a quirk
with the real aircraft.

/AnMaster

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AnMaster
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SydSandy wrote:
 On Fri, 7 Dec 2007 15:39:53 + (GMT)
 Stuart Buchanan [EMAIL PROTECTED] wrote:
 
 --- AJ MacLeod wrote:
 I agree that we need a better indication of state of completion for the 
 models on the downloads page, but as far as I can see it will have to be a 
 very basic overview.  I'm not a fan of simplistic star ratings, but if 
 the 
 stars are for degree of completion and every star has a well-defined 
 meaning, 
 the idea might well have some merit (merely as a rough indication of what 
 to 
 expect).
 Quite a few of the aircraft currently use the following scale:

 - alpha
 - beta
 - early-production
 - production

 which I think is fairly easy to understand for users, and fit in with the 
 basic
 software model of improvement over time. However, as others have pointed 
 out, we
 need a better definition for what each of these mean.

 
 I agree with most of the discussion , but the above scale means nothing to me 
 , it doesn't give ME any indication of what I'm downloading  it only 
 means something from an authors point of view , IMHO.
 Im trying to think as a user  :)
 I do agree that we need something more informative .
 Cheers
Just an idea:

A rating system for users. (Please rate this aircraft after you tried it for a
bit!) However we can't know how well the users know how it should be. Maybe we
should ask them if they are pilots/if the flew that aircraft in reality.




/AnMaster
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Re: [Flightgear-devel] X-52 Pro joystick configuration

2007-12-07 Thread AnMaster
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Tatsuhiro Nishioka wrote:
 Hi AnMaster,
 
 It seems better than mine to me. I'll test it with my X52 (not X52 pro  
 but it looks useful with X52 too).
Please note that the axis and button numbers differs between X52 and X52 Pro at
least if your config was correct for *nix.

Also I'm working on a use for the third mode (aircraft specific) as well as some
other features. The mouse button/axes I want to use in X11 to control the mouse
if possible, haven't got around to investigating if that is possible yet 
however.

If you want I can mail you my current config but it is not in a state to be put
in CVS currently.
 
 Thanks for your effort!!
 
 Tat
 
 On Dec 4, 2007, at 4:45 PM, AnMaster wrote:
 
 I have made a joystick config for Saitek X52 Pro: the axis numbers  
 and button
 numbers differ from the normal X52.
 
 This is an early version, I expect it to change as I find what is  
 useful and
 what isn't. If someone want to put it in CVS, the file is attached.
 
 Regards,
 
 AnMaster
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