Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Roberto Inzerillo
 Parking brake is just a on/off flag (1bit).

 Well, right, but not totally. I've seen aircrafts accepting a double
 value, and I'd like to make it consistent. Intermediate values make
 sense here since it's a lever that moves along a path (or at least
 rotates around a hinge). It's not a two positions switch. Anyway,
 that's not the point, I'm just disgressing :-)

 ..I've seen levers 'n pedals used on parking brakes, if you set
 it slowly enough, they go click click click click, just count
 the clicks. ;o)

That's good information :-)

A detail to Torsten: how does the SenecaII Parking brake moves along 
its path in real life? Does it click like an old car parking brake or 
does it slide smoothly?

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg

How a parking brake on small aircraft works:
There is a hydraulic line between the brake cylinders at the pedals ('toe 
brakes'). The hydraulic pressure pushes pistons in the brake saddle (aircraft 
fixed) against the brake disk on the wheels.
In this line there is a valve that can block this line effectively keeping the 
hydraulic pressure on the brake saddle pistons although the pilot releases the 
toe brakes.
This valve is usually actuated by a so-called Bowden cable. The pilot only sees 
the bowden cable knob which he has to pull to close the parking brake valve. Of 
course the valve needs to be kept in the closed position, so the Bowden cable 
needs to be able to keep its position. To do this there are two types, both 
have a typical travel of around 100mm (4inches):
1. with a knob: push the knob on the centre of the Bowden cable handle to move 
the cable freely, release the knob to fix it
2. with friction: the friction is high enough to keep its position in any case, 
often there is the clicking noise when moved.

So the parking brake will have two effective settings: open and closed. Any 
position in between will mean the valve is partially open and therefore the 
parking brake is ineffective. So apply brake pressure, pull Bowden cable out 
fully and this will keep your plane from slowly rolling into an other rather 
expensive object.

Cheers 

Eric  


 Date: Fri, 9 Mar 2012 10:57:18 +0100
 From: rob...@gmx.net
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Double Input Resolution?
 
  Parking brake is just a on/off flag (1bit).
 
  Well, right, but not totally. I've seen aircrafts accepting a double
  value, and I'd like to make it consistent. Intermediate values make
  sense here since it's a lever that moves along a path (or at least
  rotates around a hinge). It's not a two positions switch. Anyway,
  that's not the point, I'm just disgressing :-)
 
  ..I've seen levers 'n pedals used on parking brakes, if you set
  it slowly enough, they go click click click click, just count
  the clicks. ;o)
 
 That's good information :-)
 
 A detail to Torsten: how does the SenecaII Parking brake moves along 
 its path in real life? Does it click like an old car parking brake or 
 does it slide smoothly?
 
 --
 Virtualization  Cloud Management Using Capacity Planning
 Cloud computing makes use of virtualization - but cloud computing 
 also focuses on allowing computing to be delivered as a service.
 http://www.accelacomm.com/jaw/sfnl/114/51521223/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
  --
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote:

 How a parking brake on small aircraft works:

Well, from my experience I'd say there are almost as many different
types of small-aircraft parking brakes as there are different
manufacturers.  I remember having flown at least six different types of
small aircraft by three different manufacturers and in these aircraft
you'll find three or four different implementations (depending on how
close you look at the details) of a parking brake.
I'm really talking about different techniques, not just different
designs or positions of a parking brake handle.  The only thing these
aircraft had in common is that the brake discs (one or two maybe even
had drums) are being operated hydraulically.  Some very light aircraft
or microlites are having the discs/drums operated directly by the
Bowden cable without hydraulic transmission.

Therefore, if you're aiming at defining a general rule for mapping
small aircraft parking brakes, make it as flexible as possible.

 So the parking brake will have two effective settings: open and
 closed.

Indeed, that's true for _some_ of the small aircraft, but it's untrue
for some other very popular types.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg

Agreed, but the as you are saying, the brake is hydraulic and therefore there 
will always be a valve that traps the hydraulic fluid and keeps the pressure on 
the brake pistons. This valve will always only be fully closed in the end 
position (Just as a tip if you will be using a 'double'). This is standard on 
_most_ small aircraft as there is only one predominant supplier for wheels and 
brakes for small aircraft. The implementation may be different, the equipment 
is the same on every single aircraft.  

BTW when I say small aircraft I mean Part 23 aircraft, excluding anything 
bigger then a six-seat single turboprop.

Cheers,

Eric



 To: flightgear-devel@lists.sourceforge.net
 From: martin.sp...@mgras.net
 Date: Fri, 9 Mar 2012 11:22:38 +
 Subject: Re: [Flightgear-devel] Double Input Resolution?
 
 Eric van den Berg wrote:
 
  How a parking brake on small aircraft works:
 
 Well, from my experience I'd say there are almost as many different
 types of small-aircraft parking brakes as there are different
 manufacturers.  I remember having flown at least six different types of
 small aircraft by three different manufacturers and in these aircraft
 you'll find three or four different implementations (depending on how
 close you look at the details) of a parking brake.
 I'm really talking about different techniques, not just different
 designs or positions of a parking brake handle.  The only thing these
 aircraft had in common is that the brake discs (one or two maybe even
 had drums) are being operated hydraulically.  Some very light aircraft
 or microlites are having the discs/drums operated directly by the
 Bowden cable without hydraulic transmission.
 
 Therefore, if you're aiming at defining a general rule for mapping
 small aircraft parking brakes, make it as flexible as possible.
 
  So the parking brake will have two effective settings: open and
  closed.
 
 Indeed, that's true for _some_ of the small aircraft, but it's untrue
 for some other very popular types.
 
 Cheers,
   Martin.
 -- 
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
 --
 Virtualization  Cloud Management Using Capacity Planning
 Cloud computing makes use of virtualization - but cloud computing 
 also focuses on allowing computing to be delivered as a service.
 http://www.accelacomm.com/jaw/sfnl/114/51521223/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
  --
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Stefan Seifert
On Friday 09 March 2012 13:27:19 Eric van den Berg wrote:
 Agreed, but the as you are saying, the brake is hydraulic and therefore
 there will always be a valve that traps the hydraulic fluid and keeps the
 pressure on the brake pistons. This valve will always only be fully closed
 in the end position (Just as a tip if you will be using a 'double'). This
 is standard on _most_ small aircraft as there is only one predominant
 supplier for wheels and brakes for small aircraft. The implementation may
 be different, the equipment is the same on every single aircraft.

Most gliders I've flown do not even use hydraulics for brakes. And the parking 
brake often is nothing more than some hook or lever which can be used to lock 
the brake lever. But it's still a 0 or 1 thing. The brakes either are locked 
or not. Of course, full brake may still not be enough to keep the aircraft in 
place or not even to prevent it from taking off...

Stefan

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote:

 Agreed, but the as you are saying, the brake is hydraulic and
 therefore there will always be a valve that traps the hydraulic fluid

No.

At least the older C172's  are having mechanically operated parking
brake levers which apply force onto the same hydraulic master cylinders
as the pedals do.  The DR300's and maybe even the very early DR400's
are using the same principle and, as far as I remember, that's quite
similar on the C150's and PA28's (the DR300 doesn't have toe brakes at
all ).
Thus all their parking brakes are featuring an analogue characteristic.

The modern DR400's are having a parking brake valve according to your
explanation and our old C175 has a mechanical ! arrestor on the
hydraulic master cylinders.

Did I forget one ?  Maybe.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg










I see, I am sure there are more. I must admit I am more familiar with aircraft 
that are a bit more modern then the models you mention. But I do know (I just 
had a look) that an old PA28-200 has a seperate, parallel cylinder with a 
handle in the middle console and a knob to fix it.
Using the master cylinder (or a seperate one) is not a very smart thing to do 
as they are notoriously leaky. I guess that is why newer aircraft designs use a 
seperate brake valve...

But I would say a 'double' property is appropriate and the characteristic 
depends on the individual aircraft. 

Cheers,

Eric

BTW Stefan: FAR/JAR/CS23 requires that the brakes are able to keep the (braked) 
wheels from turning with engine at take-off power. It does not require to hold 
the aircraft at its position (thus slipping is allowed).

 To: flightgear-devel@lists.sourceforge.net
 From: martin.sp...@mgras.net
 Date: Fri, 9 Mar 2012 12:46:25 +
 Subject: Re: [Flightgear-devel] Double Input Resolution?
 
 Eric van den Berg wrote:
 
  Agreed, but the as you are saying, the brake is hydraulic and
  therefore there will always be a valve that traps the hydraulic fluid
 
 No.
 
 At least the older C172's  are having mechanically operated parking
 brake levers which apply force onto the same hydraulic master cylinders
 as the pedals do.  The DR300's and maybe even the very early DR400's
 are using the same principle and, as far as I remember, that's quite
 similar on the C150's and PA28's (the DR300 doesn't have toe brakes at
 all ).
 Thus all their parking brakes are featuring an analogue characteristic.
 
 The modern DR400's are having a parking brake valve according to your
 explanation and our old C175 has a mechanical ! arrestor on the
 hydraulic master cylinders.
 
 Did I forget one ?  Maybe.
 
 Cheers,
   Martin.
 -- 
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
 --
 Virtualization  Cloud Management Using Capacity Planning
 Cloud computing makes use of virtualization - but cloud computing 
 also focuses on allowing computing to be delivered as a service.
 http://www.accelacomm.com/jaw/sfnl/114/51521223/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel



  --
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote:

 I see, I am sure there are more. I must admit I am more familiar with
 aircraft that are a bit more modern then the models you mention.

I've flown at least two rather modern aircraft (different types) but I
still prefer the aged ones for their style and atmosphere - and for
their charter rates  :-)

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Roberto Inzerillo
How could I think that parking brakes would have been such a hot topic??!! :-)

Anyway, I appreciate the long detailed point of views. It's clear to me I have 
to be generic enough with this input device.
Well, it's going to stay as a 'double' but not a 24bit resolution anyway!


-- 
Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir
belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-08 Thread Stuart Buchanan
On Wed, Mar 7, 2012 at 6:48 PM, Gene Buckle wrote:
 Scratch building hall effect sensor input assemblies is very, very easy.
 See here: http://www.simpits.org/geneb/?p=299

 Here's a more detailed how-to that I posted:
 http://simhq.com/forum/ubbthreads.php/topics/3225807/DIY_hall_sensor.html#Post3225807

 I've been told by a guy that built a set of these for his cockpit that he
 gets a wider voltage range by using a single magnet instead of an opposed
 pair.  I haven't had a chance to try that idea myself however.

That's a very neat solution. Makes me want to create a throttle
quadrant from scratch
just to get the chance to try it out.

Only question is whether to make a generic one, or build a North
American T-6/P51-D style
console and add trim controls as well

-Stuart

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-08 Thread Arnt Karlsen
On Wed, 07 Mar 2012 20:41:56 +0100, Roberto wrote in message 
4f57ba04.2080...@gmx.net:

 
  Parking brake is just a on/off flag (1bit).
 
 Well, right, but not totally. I've seen aircrafts accepting a double 
 value, and I'd like to make it consistent. Intermediate values make 
 sense here since it's a lever that moves along a path (or at least 
 rotates around a hinge). It's not a two positions switch. Anyway,
 that's not the point, I'm just disgressing :-)

..I've seen levers 'n pedals used on parking brakes, if you set 
it slowly enough, they go click click click click, just count 
the clicks. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Torsten Dreyer
Am 07.03.2012 18:14, schrieb Roberto Inzerillo:
 Hi everybody,
   it's a few weeks I'm dealing with a few analog to digital converters, I'm 
 using them to convert external analog signals and use them as inputs to 
 FlightGear controls.

 I'm wondering which resolution is best when dealing with properties of type 
 double. My analog values get converted to digital ones before being fed to 
 FGFS. I see FGFS likes doubles, that's ok, I am converting those digital 
 inputs to appropriate double values.

 I'm talking about stuff like /controls/flight/aileron or 
 /controls/engines/enigne/throttle.

 I'll try and be as precise as possible with my hardware so that I get 
 reliable/stable/consistent readings to feed to FGFS, I'm getting closer to 
 make rid of any unwanted highres noise, still I am going to deal with 8, 10 
 or 12-bit resolution digital values. That may be too much and useless. I'd 
 like to crop them down to more reasonable resolution if possible/usefull.

 I see FGFS keyboard/mouse interface uses 7/8bit resolution. I'd like to know 
 if someone can help me figuring out what input resolution should I use for:
 /controls/flight/aileron
 /controls/flight/aileron-trim
 /controls/flight/elevator
 /controls/flight/elevator-trim
 /controls/flight/rudder
 /controls/flight/rudder-trim
 /controls/gear/brake-parking
 /controls/engines/enigne/throttle
 /controls/engines/engine/cowl-flaps-norm
 /controls/engines/engine/propeller-pitch

 I'd prefer keep using 8bit resolution (cheap and reliable solution). I'm open 
 to use 10bit resolution if usefull. I'm willing to go with a 12bit resolution 
 input only if _really_ needed. That's how I see it now.

 I don't want to discard usefull information, nor I want to use useless 
 over-precise values. I'm looking for a reasonable compromise here, but I 
 don't know the internals of FGFS.

 Cheers,
Roberto


Hi Roberto,

for my poor mens procedure trainer, I use 10bit for the flight controls 
and found 8bit by far to coarse. Currently I use 8bits for the toe 
breaks and the engine controls and see some jitter at times. I'll use 
10bit when I update the firmware the next time. Parking brake is just a 
on/off flag (1bit).

HTH

Torsten


--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Gene Buckle
On Wed, 7 Mar 2012, Roberto Inzerillo wrote:

 I see FGFS keyboard/mouse interface uses 7/8bit resolution. I'd like to 
 know if someone can help me figuring out what input resolution should I 
 use for: /controls/flight/aileron /controls/flight/aileron-trim 
 /controls/flight/elevator /controls/flight/elevator-trim 
 /controls/flight/rudder /controls/flight/rudder-trim 
 /controls/gear/brake-parking /controls/engines/enigne/throttle 
 /controls/engines/engine/cowl-flaps-norm 
 /controls/engines/engine/propeller-pitch

Roberto, the _minium_ ADC resolution I'd use is 10 bit with 12 bit being 
preferred.

8 bit is just too coarse to give a good result.

g.

-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Collimated or Go Home.
Some people collect things for a hobby.  Geeks collect hobbies.

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Buying desktop hardware and installing a server OS doesn't make a
server-class system any more than sitting in a puddle makes you a duck.
[Cipher in a.s.r]

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread castle . 64
Hi, 

I've been using 12 bit resolution. Need it since I'm also operating with a 
control force loading system and autopilot. If you go to 12 bits suggest you 
get some high res, multi-turn pots or some other systems (like magnetic) to 
give you the precision that warrants 12 bits. If you're using low cost single 
270 degree turn pots, might as well stick with a lower bit resolution. 

Incidentially, those same 12 bits boards are used to fly the Global Observer 
UAV built by AeroVironment, so I guess they're good enough ;-) 

Think of it this way, determine the angular travel of your control stick; for 
8bits divide by 256; for 12 bits divide by 4096. That defines the resoluion., 
i.e. degrees per bit. So then you have to decide how good is your sensor in 
defining the control stick location. If you can't sense 4096 discrete positions 
your wasting time and money using 12 bits. 

Regards 
John 

- Original Message -
From: Roberto Inzerillo rob...@gmx.net 
To: flightgear-devel@lists.sourceforge.net 
Sent: Wednesday, March 7, 2012 10:14:44 AM 
Subject: [Flightgear-devel] Double Input Resolution? 

Hi everybody, 
it's a few weeks I'm dealing with a few analog to digital converters, I'm using 
them to convert external analog signals and use them as inputs to FlightGear 
controls. 

I'm wondering which resolution is best when dealing with properties of type 
double. My analog values get converted to digital ones before being fed to 
FGFS. I see FGFS likes doubles, that's ok, I am converting those digital inputs 
to appropriate double values. 

I'm talking about stuff like /controls/flight/aileron or 
/controls/engines/enigne/throttle. 

I'll try and be as precise as possible with my hardware so that I get 
reliable/stable/consistent readings to feed to FGFS, I'm getting closer to make 
rid of any unwanted highres noise, still I am going to deal with 8, 10 or 
12-bit resolution digital values. That may be too much and useless. I'd like to 
crop them down to more reasonable resolution if possible/usefull. 

I see FGFS keyboard/mouse interface uses 7/8bit resolution. I'd like to know if 
someone can help me figuring out what input resolution should I use for: 
/controls/flight/aileron 
/controls/flight/aileron-trim 
/controls/flight/elevator 
/controls/flight/elevator-trim 
/controls/flight/rudder 
/controls/flight/rudder-trim 
/controls/gear/brake-parking 
/controls/engines/enigne/throttle 
/controls/engines/engine/cowl-flaps-norm 
/controls/engines/engine/propeller-pitch 

I'd prefer keep using 8bit resolution (cheap and reliable solution). I'm open 
to use 10bit resolution if usefull. I'm willing to go with a 12bit resolution 
input only if _really_ needed. That's how I see it now. 

I don't want to discard usefull information, nor I want to use useless 
over-precise values. I'm looking for a reasonable compromise here, but I don't 
know the internals of FGFS. 

Cheers, 
Roberto 


-- 
Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir 
belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de 

-- 
Virtualization  Cloud Management Using Capacity Planning 
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service. 
http://www.accelacomm.com/jaw/sfnl/114/51521223/ 
___ 
Flightgear-devel mailing list 
Flightgear-devel@lists.sourceforge.net 
https://lists.sourceforge.net/lists/listinfo/flightgear-devel 
--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Roberto Inzerillo

 Parking brake is just a on/off flag (1bit).

Well, right, but not totally. I've seen aircrafts accepting a double 
value, and I'd like to make it consistent. Intermediate values make 
sense here since it's a lever that moves along a path (or at least 
rotates around a hinge). It's not a two positions switch. Anyway, that's 
not the point, I'm just disgressing :-)




--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Martin Spott
Roberto Inzerillo wrote:

 Well, right, but not totally. I've seen aircrafts accepting a double 
 value, and I'd like to make it consistent. Intermediate values make 
 sense here since it's a lever that moves along a path (or at least 
 rotates around a hinge). It's not a two positions switch.

The ancient C175 for example and the more recent DR400 are having a
knob which arrests the toe brakes in the current position upon pulling
- on the C175 via a mechanical link, on the DR400 it's a hydraulic
valve.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Gene Buckle
On Wed, 7 Mar 2012, castle...@comcast.net wrote:

 Hi,

 I've been using 12 bit resolution. Need it since I'm also operating with 
 a control force loading system and autopilot. If you go to 12 bits 
 suggest you get some high res, multi-turn pots or some other systems 
 (like magnetic) to give you the precision that warrants 12 bits. If 
 you're using low cost single 270 degree turn pots, might as well stick 
 with a lower bit resolution.

Scratch building hall effect sensor input assemblies is very, very easy.
See here: http://www.simpits.org/geneb/?p=299

Here's a more detailed how-to that I posted:
http://simhq.com/forum/ubbthreads.php/topics/3225807/DIY_hall_sensor.html#Post3225807

I've been told by a guy that built a set of these for his cockpit that he 
gets a wider voltage range by using a single magnet instead of an opposed 
pair.  I haven't had a chance to try that idea myself however.

g.


-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Collimated or Go Home.
Some people collect things for a hobby.  Geeks collect hobbies.

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Buying desktop hardware and installing a server OS doesn't make a
server-class system any more than sitting in a puddle makes you a duck.
[Cipher in a.s.r]

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Roberto Inzerillo
 Think of it this way, determine the angular travel of your control
 stick; for 8bits divide by 256; for 12 bits divide by 4096. That defines
 the resoluion., i.e. degrees per bit. So then you have to decide how
 good is your sensor in defining the control stick location. If you can't
 sense 4096 discrete positions your wasting time and money using 12 bits.

Well, I'll choose the proper sensor depending on the expected resolution 
(but not only!), no doubt about that. The method used to measure this 
value has its role too.

I've read a good deal about hall sensors for high res sensors (I already 
started investigating those one too).

You see I try and choose considering various factors here; FGFS needs 
are a part of this decision process. There's costs, easy of usage, and 
reliability also.

I'd like to know what FGFS developers think it has to be expected from a 
decent input device, the other aspects are up to me.

Torsten's right when it says the Parking Brake needs only 1bit 
resolution. He's got a valid point: it's his point of view :-)

I'm not using a joystick since I installed Windows7 so I can't see 
what's the default input res used by FGFS with a Joystick. Could someone 
help me there?
That's the res people using FGFS are generally expecting for basic 
elevator/aileron/rudder actions. And I guess it's enough for them. I 
wonder if more is needed.

Then again, engine controls may work flawless with an 8bit res input. 
Anybody thinks a 10bit res is needed here?

I'm not talking about what people are currently doing (I'd go with 24bit 
on everything ... joking!), I'm asking about reasons (technical aspects, 
facts) that can help me decide for high-res against low-res.
That would help me a lot in making good choices with respect to what 
FGFS is expecting from an input device.


--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Torsten Dreyer
Am 07.03.2012 20:59, schrieb Roberto Inzerillo:
 I'm not talking about what people are currently doing (I'd go with 24bit
 on everything ... joking!), I'm asking about reasons (technical aspects,
 facts) that can help me decide for high-res against low-res.
 That would help me a lot in making good choices with respect to what
 FGFS is expecting from an input device.

I can tell you from experience with many users during our LinuxTag and 
FSweekend presentations that you need
- for throttle: 1 bit (full/idle)
- for Mixture: 1 bit(full rich/cutoff)
- for RPM: allway full (constant)

Flight controls depend on user experience:
first time user: 2 bit (full-left, more-or-less-centered, full-right)
space cadets (those, who always know better): 32bit is not enough.

;-)

Torsten


--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Roberto Inzerillo

 I can tell you from experience with many users during our LinuxTag and
 FSweekend presentations that you need
 - for throttle: 1 bit (full/idle)
 - for Mixture: 1 bit(full rich/cutoff)
 - for RPM: allway full (constant)

:D :D :D :D :D

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Curtis Olson
On Wed, Mar 7, 2012 at 2:46 PM, Torsten Dreyer tors...@t3r.de wrote:

 I can tell you from experience with many users during our LinuxTag and
 FSweekend presentations that you need
 - for throttle: 1 bit (full/idle)
 - for Mixture: 1 bit(full rich/cutoff)
 - for RPM: allway full (constant)

 Flight controls depend on user experience:
 first time user: 2 bit (full-left, more-or-less-centered, full-right)
 space cadets (those, who always know better): 32bit is not enough.

 ;-)


Well said Thorsten, and make your controls and switches out of titanium or
steel -- it's amazing how much damage a 7 year old can do when he doesn't
realize the control or switch only goes so far and then is supposed to stop.

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread TDO Brandano

If you plan to do any formation flight, then you need all the resolution you 
can get from engine controls. 
Anyway, I would try to dimension the resolution on the minimum amount of play 
that can be obtained on the controls. 
Just build one sensor and edit the input file so that you can map it to a 
different channel every time, then check the FGFS property it is mapped to and 
see if you can hold it to a set value and move it smoothly between the extremes.

Alessandro

 Date: Wed, 7 Mar 2012 20:59:18 +0100
 From: rob...@gmx.net
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Double Input Resolution?
 
  Think of it this way, determine the angular travel of your control
  stick; for 8bits divide by 256; for 12 bits divide by 4096. That defines
  the resoluion., i.e. degrees per bit. So then you have to decide how
  good is your sensor in defining the control stick location. If you can't
  sense 4096 discrete positions your wasting time and money using 12 bits.
 
 Well, I'll choose the proper sensor depending on the expected resolution 
 (but not only!), no doubt about that. The method used to measure this 
 value has its role too.
 
 I've read a good deal about hall sensors for high res sensors (I already 
 started investigating those one too).
 
 You see I try and choose considering various factors here; FGFS needs 
 are a part of this decision process. There's costs, easy of usage, and 
 reliability also.
 
 I'd like to know what FGFS developers think it has to be expected from a 
 decent input device, the other aspects are up to me.
 
 Torsten's right when it says the Parking Brake needs only 1bit 
 resolution. He's got a valid point: it's his point of view :-)
 
 I'm not using a joystick since I installed Windows7 so I can't see 
 what's the default input res used by FGFS with a Joystick. Could someone 
 help me there?
 That's the res people using FGFS are generally expecting for basic 
 elevator/aileron/rudder actions. And I guess it's enough for them. I 
 wonder if more is needed.
 
 Then again, engine controls may work flawless with an 8bit res input. 
 Anybody thinks a 10bit res is needed here?
 
 I'm not talking about what people are currently doing (I'd go with 24bit 
 on everything ... joking!), I'm asking about reasons (technical aspects, 
 facts) that can help me decide for high-res against low-res.
 That would help me a lot in making good choices with respect to what 
 FGFS is expecting from an input device.
 
 
 --
 Virtualization  Cloud Management Using Capacity Planning
 Cloud computing makes use of virtualization - but cloud computing 
 also focuses on allowing computing to be delivered as a service.
 http://www.accelacomm.com/jaw/sfnl/114/51521223/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
  --
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel