Re: [Flightgear-devel] Unable to view scenery in Flightgear

2009-10-30 Thread Statto Software
Jason,

It appears that because we would have to pass the license information on with 
your "derivative product" that scenery you create using the maps can't be used 
in the official FlightGear database. You could theoretically create it and 
distribute it yourself, but that's not the best option.

If you want to improve Sydney AND improve the FlightGear scenery, I would 
recommend downloading Landsat imagery and creating a custom shapefile. This 
doesn't fix elevation, but I don't know much about editing elevation data. 
Also, don't edit the existing vmap0 data - this can lead to problems - so 
create a new shapefile from scratch if you decide to try this approach and we 
can merge it in,

Cheers,
John

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Re: [Flightgear-devel] Unable to view scenery in Flightgear,

2009-10-30 Thread Jason Cox
Martin,
no sure if this license will be an issue but this is the free 250K
topo's from ga.gov.au




OSDM Single Deed of Licence for Australian Government Spatial Data
provided over the Internet
IMPORTANT NOTICE 

THIS IS A LEGAL AGREEMENT BETWEEN THE COMMONWEALTH OF AUSTRALIA,
REPRESENTED BY THE OFFICE OF SPATIAL DATA MANAGEMENT ('OSDM') AND YOU OR
THE ORGANISATION ON WHOSE BEHALF YOU ARE AUTHORISED TO ENTER THE LICENCE


Terms and Conditions
 1. Definitions:

In this Licence, unless the contrary intention appears: 
 a. "Licence" means this deed constituted by the Licensee
Details and these Terms and Conditions;
 b. "Data" means any spatial dataset produced by the
Commonwealth and listed in the Schedule to this deed;
 c. "Derivative Product" means a distinct product in which
the Data is altered, abridged or supplemented, and/or
which incorporates additional functionality;
 d. "End-user" means a third party to whom the Licensee (or
any sublicensee) supplies the Data or a Derivative
Product;
 e. "Intellectual Property" includes all copyright, and all
rights in relation to registered and unregistered
trademarks (including service marks), registered designs
and confidential information (including trade secrets
and know-how), and all other rights resulting from
intellectual activity in the industrial, scientific,
literary or artistic fields; and
 f. "Licensee" means you or the organisation named in the
Licensee Details.
 g. "Custodian Agency" the agency responsible for the
production of the dataset as specified in Schedule 1.
 h. "OSDM" means the Commonwealth of Australia, represented
by the Office of Spatial Data Management.

 2. Parties: This Licence constitutes a legal deed between OSDM and
the Licensee.

 3. Licensee Details: The Licensee warrants that the Licensee
Details provided are correct and complete. The Licensee must
promptly notify OSDM of any changes to the Licensee Details,
including changes to the contact email address provided.

 4. Grant of licence: OSDM grants the Licensee a royalty-free,
non-exclusive, non-transferable licence to: 
 a. use, reproduce, adapt, modify, commercially exploit and
communicate the Data (including by development and
distribution of a Derivative Product); and
 b. sublicense the Licensee's right to use, reproduce,
adapt, modify, commercially exploit and communicate the
Data, subject to the terms of this Licence.


 5. Access to Data: The Licensee must access the Data, including any
current updates to the Data, using a validated email address, or
any other authentication procedure as notified by OSDM from time
to time.

 6. End-user notices: The Licensee must include a notice in the
metadata supplied to End-users with the Data or Derivative
Product, to make End-users aware that the Data was sourced from
the Commonwealth and is used under licence and to disclose the
nature of any modification the Licensee has made to the Data.
The following copyright statement must be displayed with,
attached to or embodied in (in a reasonably prominent manner)
any Data or Derivative Product provided to an End-user:

 a. where the Data is provided in unaltered form:

© Commonwealth of Australia [insert year in which the
Data was published].

The Commonwealth gives no warranty regarding the Data's
accuracy, completeness, currency or suitability for any
particular purpose.

Visit the OSDM website (http://www.osdm.gov.au/) to
access the most current version of the Data.

 b. where a Derivative Product is provided, including any
digital publication:

This product (insert Derivative Product name)
incorporates Data which is

© Commonwealth of Australia [insert the year in which
the Data was published].

The Data has been used in (insert Derivative Product
name) with the permission of the Commonwealth. The
Commonwealth has not evaluated the Data as altered and
incorporated within (insert Derivative Product name),
and therefore gives no warranty regarding its

Re: [Flightgear-devel] Unable to view scenery in Flightgear,

2009-10-30 Thread Martin Spott
Jason Cox wrote:

> I used FGSD to move VMAP to what I had from a digitised map and I wrote
> a little script to pull the topo contours and change the elevations from
> a mapinfo file (plain text database).
> I guess now that I can do the land cover directly from my shapefiles all
> I need is to modify the elevations based on the shapefile topo data.

Yup, editing land cover shapefiles should be pretty straightforward -
at least several people are doing this, using QGIS, OpenJUMP or GRASS.

BTW, if the copyright of the map permits public dustribution of the
digitized data (I know, most maps don't), we'd be happy to include this
into our world coverage. Look here for one sample of digitized, well,
satellite imagery we're including into FlightGear's World Scenery:

  
http://mapserver.flightgear.org/map/?lon=-156.34932&lat=20.76679&zoom=11&layers=B00TTFFF

  or this one, just finished (thanks to John Holden and Chris
Schmitt):

  
http://mapserver.flightgear.org/map/?lon=-73.37928&lat=40.77091&zoom=10&layers=B00TTFFF

Editing elevation is much more difficult. In theory, you could edit the
SRTM raster input and hope that TerraGear will leave the most prominent
edits in place. The implementation of a TerraGear feature to override
the elevation raster from a set of elevation contour lines in a certain
area is still awaiting to happen.

Cheers,
Martin.
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--
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Re: [Flightgear-devel] Unable to view scenery in Flightgear,

2009-10-30 Thread Jason Cox
both.

I used FGSD to move VMAP to what I had from a digitised map and I wrote
a little script to pull the topo contours and change the elevations from
a mapinfo file (plain text database).
I guess now that I can do the land cover directly from my shapefiles all
I need is to modify the elevations based on the shapefile topo data.

Jason

On Fri, 2009-10-30 at 20:42 +, Martin Spott wrote:
> Hi Jason,
> 
> Jason Cox wrote:
> 
> > So what tools are availble now for scenery modification?
> 
> Would you like to edit the land cover polygon or the elevation data ?
> 
>   Martin.


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Re: [Flightgear-devel] Unable to view scenery in Flightgear,

2009-10-30 Thread Martin Spott
Hi Jason,

Jason Cox wrote:

> So what tools are availble now for scenery modification?

Would you like to edit the land cover polygon or the elevation data ?

Martin.
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
I would love to see that as well.
problem I have is that i used to use Fred's FGSD but it no longer works
on my gentoo 64 box and looks like development stopped a few years ago.
So what tools are availble now for scenery modification?


Jason

On Fri, 2009-10-30 at 22:25 +1100, Scott Hamilton wrote:
> On Fri, 2009-10-30 at 19:48 +1100, Jason Cox wrote:
> 
> Hi ya Jason,
> 
> 
>  I'd be very keen to see someone do Sydney, I think a lot of the
> terrain is a bit sharp, there is a 
>  weird 200ft ravine through the CBD that would make it difficult
> to place buildings on... 
> 
> 
>  S.
>  
> 
> > Ok now I am lost.
> > I just added another layer to the scenery and re-ran the script i use to
> > build the scenery and it works.
> > I now hve my high res coast and roads (just about to run residential
> > level osm) :)
> > 
> > Jason
> > PS once done I will throw it up on my server
> > 
> > On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote:
> > > Ron,
> > > I think that tile is actualy ocean.
> > > I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
> > > Default and other layers.
> > > 
> > > Is there a maximum number of elements to a file as this is some high
> > > resolution stuff I am trying to build
> > > 
> > > 
> > > Jason
> > > 
> > > 
> > > On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
> > > > Jason,
> > > > 
> > > > Newer versions of fgfs have a command line switch "--fgviewer" that will
> > > > show a tile to you without need of starting all the flightgear systems.
> > > > 
> > > >  $fgfs --fgviewer YGDH.btg.gz
> > > > 
> > > > What I am seeing is all your terrain is coming out flat and in sea/water
> > > > texture.  By zcatting one of you terrain files through strings:
> > > >  
> > > >  $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
> > > > 
> > > > The only texture listed is ocean.
> > > > 
> > > > Your missing something with the terragear build chain.
> > > > 
> > > > Ron
> > > > 
> > > > 
> > > > On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
> > > > > I forgot to say, a sample is available at
> > > > > http://globelock.mine.nu/YWLM.tgz
> > > > > 
> > > > > Jason
> > > > > 
> > > > > 
> > > > > On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
> > > > > > Hi everyone,
> > > > > > I have been generating Scenery now for a few days experimenting with
> > > > > > data sources along the way.
> > > > > > I currently have some scenery that shows as expected in atlas (area
> > > > > is
> > > > > > around YWLM).The coast and major roads show up correctly. The
> > > > > problem is
> > > > > > that when I start Flightgear using the scenery I just get an ocean
> > > > > > tile. 
> > > > > > 
> > > > > > I am not sure how to procced from here and any help would be greatly
> > > > > > appreciated.
> > > > > > 
> > > > > > Jason
> > > > 
> > > > 
> > > > --
> > > > Come build with us! The BlackBerry(R) Developer Conference in SF, CA
> > > > is the only developer event you need to attend this year. Jumpstart your
> > > > developing skills, take BlackBerry mobile applications to market and 
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> > > > ahead of the curve. Join us from November 9 - 12, 2009. Register now!
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> > > 
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Scott Hamilton
On Fri, 2009-10-30 at 19:48 +1100, Jason Cox wrote:

Hi ya Jason,


 I'd be very keen to see someone do Sydney, I think a lot of the
terrain is a bit sharp, there is a 
 weird 200ft ravine through the CBD that would make it difficult to
place buildings on... 


 S.
 


> Ok now I am lost.
> I just added another layer to the scenery and re-ran the script i use to
> build the scenery and it works.
> I now hve my high res coast and roads (just about to run residential
> level osm) :)
> 
> Jason
> PS once done I will throw it up on my server
> 
> On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote:
> > Ron,
> > I think that tile is actualy ocean.
> > I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
> > Default and other layers.
> > 
> > Is there a maximum number of elements to a file as this is some high
> > resolution stuff I am trying to build
> > 
> > 
> > Jason
> > 
> > 
> > On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
> > > Jason,
> > > 
> > > Newer versions of fgfs have a command line switch "--fgviewer" that will
> > > show a tile to you without need of starting all the flightgear systems.
> > > 
> > >  $fgfs --fgviewer YGDH.btg.gz
> > > 
> > > What I am seeing is all your terrain is coming out flat and in sea/water
> > > texture.  By zcatting one of you terrain files through strings:
> > >  
> > >  $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
> > > 
> > > The only texture listed is ocean.
> > > 
> > > Your missing something with the terragear build chain.
> > > 
> > > Ron
> > > 
> > > 
> > > On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
> > > > I forgot to say, a sample is available at
> > > > http://globelock.mine.nu/YWLM.tgz
> > > > 
> > > > Jason
> > > > 
> > > > 
> > > > On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
> > > > > Hi everyone,
> > > > > I have been generating Scenery now for a few days experimenting with
> > > > > data sources along the way.
> > > > > I currently have some scenery that shows as expected in atlas (area
> > > > is
> > > > > around YWLM).The coast and major roads show up correctly. The
> > > > problem is
> > > > > that when I start Flightgear using the scenery I just get an ocean
> > > > > tile. 
> > > > > 
> > > > > I am not sure how to procced from here and any help would be greatly
> > > > > appreciated.
> > > > > 
> > > > > Jason
> > > 
> > > 
> > > --
> > > Come build with us! The BlackBerry(R) Developer Conference in SF, CA
> > > is the only developer event you need to attend this year. Jumpstart your
> > > developing skills, take BlackBerry mobile applications to market and stay 
> > > ahead of the curve. Join us from November 9 - 12, 2009. Register now!
> > > http://p.sf.net/sfu/devconference
> > > ___
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> > > Flightgear-devel@lists.sourceforge.net
> > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
> > 
> > 
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
Ok now I am lost.
I just added another layer to the scenery and re-ran the script i use to
build the scenery and it works.
I now hve my high res coast and roads (just about to run residential
level osm) :)

Jason
PS once done I will throw it up on my server

On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote:
> Ron,
> I think that tile is actualy ocean.
> I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
> Default and other layers.
> 
> Is there a maximum number of elements to a file as this is some high
> resolution stuff I am trying to build
> 
> 
> Jason
> 
> 
> On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
> > Jason,
> > 
> > Newer versions of fgfs have a command line switch "--fgviewer" that will
> > show a tile to you without need of starting all the flightgear systems.
> > 
> >  $fgfs --fgviewer YGDH.btg.gz
> > 
> > What I am seeing is all your terrain is coming out flat and in sea/water
> > texture.  By zcatting one of you terrain files through strings:
> >  
> >  $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
> > 
> > The only texture listed is ocean.
> > 
> > Your missing something with the terragear build chain.
> > 
> > Ron
> > 
> > 
> > On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
> > > I forgot to say, a sample is available at
> > > http://globelock.mine.nu/YWLM.tgz
> > > 
> > > Jason
> > > 
> > > 
> > > On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
> > > > Hi everyone,
> > > > I have been generating Scenery now for a few days experimenting with
> > > > data sources along the way.
> > > > I currently have some scenery that shows as expected in atlas (area
> > > is
> > > > around YWLM).The coast and major roads show up correctly. The
> > > problem is
> > > > that when I start Flightgear using the scenery I just get an ocean
> > > > tile. 
> > > > 
> > > > I am not sure how to procced from here and any help would be greatly
> > > > appreciated.
> > > > 
> > > > Jason
> > 
> > 
> > --
> > Come build with us! The BlackBerry(R) Developer Conference in SF, CA
> > is the only developer event you need to attend this year. Jumpstart your
> > developing skills, take BlackBerry mobile applications to market and stay 
> > ahead of the curve. Join us from November 9 - 12, 2009. Register now!
> > http://p.sf.net/sfu/devconference
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> > Flightgear-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
> 
> 
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
Ron,
I think that tile is actualy ocean.
I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
Default and other layers.

Is there a maximum number of elements to a file as this is some high
resolution stuff I am trying to build


Jason


On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
> Jason,
> 
> Newer versions of fgfs have a command line switch "--fgviewer" that will
> show a tile to you without need of starting all the flightgear systems.
> 
>  $fgfs --fgviewer YGDH.btg.gz
> 
> What I am seeing is all your terrain is coming out flat and in sea/water
> texture.  By zcatting one of you terrain files through strings:
>  
>  $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
> 
> The only texture listed is ocean.
> 
> Your missing something with the terragear build chain.
> 
> Ron
> 
> 
> On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
> > I forgot to say, a sample is available at
> > http://globelock.mine.nu/YWLM.tgz
> > 
> > Jason
> > 
> > 
> > On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
> > > Hi everyone,
> > > I have been generating Scenery now for a few days experimenting with
> > > data sources along the way.
> > > I currently have some scenery that shows as expected in atlas (area
> > is
> > > around YWLM).The coast and major roads show up correctly. The
> > problem is
> > > that when I start Flightgear using the scenery I just get an ocean
> > > tile. 
> > > 
> > > I am not sure how to procced from here and any help would be greatly
> > > appreciated.
> > > 
> > > Jason
> 
> 
> --
> Come build with us! The BlackBerry(R) Developer Conference in SF, CA
> is the only developer event you need to attend this year. Jumpstart your
> developing skills, take BlackBerry mobile applications to market and stay 
> ahead of the curve. Join us from November 9 - 12, 2009. Register now!
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Ron Jensen
Jason,

Newer versions of fgfs have a command line switch "--fgviewer" that will
show a tile to you without need of starting all the flightgear systems.

 $fgfs --fgviewer YGDH.btg.gz

What I am seeing is all your terrain is coming out flat and in sea/water
texture.  By zcatting one of you terrain files through strings:
 
 $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings

The only texture listed is ocean.

Your missing something with the terragear build chain.

Ron


On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
> I forgot to say, a sample is available at
> http://globelock.mine.nu/YWLM.tgz
> 
> Jason
> 
> 
> On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
> > Hi everyone,
> > I have been generating Scenery now for a few days experimenting with
> > data sources along the way.
> > I currently have some scenery that shows as expected in atlas (area
> is
> > around YWLM).The coast and major roads show up correctly. The
> problem is
> > that when I start Flightgear using the scenery I just get an ocean
> > tile. 
> > 
> > I am not sure how to procced from here and any help would be greatly
> > appreciated.
> > 
> > Jason


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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Martin Spott
Jason Cox wrote:

> I currently have some scenery that shows as expected in atlas (area is
> around YWLM).The coast and major roads show up correctly. The problem is
> that when I start Flightgear using the scenery I just get an ocean
> tile. 

Might $FG_SCENERY need a fix ? Please post a sample to a public place,

Martin.
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Jason Cox
I forgot to say, a sample is available at
http://globelock.mine.nu/YWLM.tgz

Jason


On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
> Hi everyone,
> I have been generating Scenery now for a few days experimenting with
> data sources along the way.
> I currently have some scenery that shows as expected in atlas (area is
> around YWLM).The coast and major roads show up correctly. The problem is
> that when I start Flightgear using the scenery I just get an ocean
> tile. 
> 
> I am not sure how to procced from here and any help would be greatly
> appreciated.
> 
> Jason
> 
> 
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> Come build with us! The BlackBerry(R) Developer Conference in SF, CA
> is the only developer event you need to attend this year. Jumpstart your
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