Re: [Flightgear-devel] Building FlightGear under Vista
Jon, - Jon S. Berndt a écrit : On Sat, 4 Sep 2010, Jon S. Berndt wrote: Which directory should one be under when they execute the git command? Hi, You should be in the directory where you want to have the fgdata directory, i.e. git creates fgdata in the current directory. Cloning will download about 2.5GB of data so it will take a good while. If gitorious is slow you can also clone from http://mapserver.flightgear.org/git/fgdata Is there anything that needs to be done afterwards when the data is all downloaded, or is FlightGear ready to run at that point? FlightGear should be ready to run at that point. Use the --fg-root=/path/to/fgdata argument to point FlightGear to the fgdata directory - it probably won't find it otherwise. Cheers, Anders Here's how I ran FlightGear, but it did not like the command: $ FlightGear/projects/VC90/Win32/Release/fgfs --fg-root=/home/jon/flightgear/fgdata/ Base package check failed ... Found version [none] at: /home/jon/flightgear/fgdata/ Please upgrade to version: 2.0.0 Hit a key to continue... I just downloaded the base package today as directed via git. What am I doing wrong? Start a Windows command prompt and the command line should be something like $ FlightGear/projects/VC90/Win32/Release/fgfs --fg-root=c:/cygwin/home/jon/flightgear/fgdata/ Anyway, you can use forward slash, but must have a drive letter at the start. Found version [none] means there is no base package at the path specified, more likely because the path is not understood -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)
-- From: James Turner zakal...@mac.com Sent: Monday, August 02, 2010 11:46 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info) I committed some code a few days ago, to change how aircraft data files are loaded - if you're running the latest code, you may have noticed the paths used for each data file are now logged. This is a transitional feature - it will help if someone reports problems with particular data files not being loaded; once the code has had sufficient testing, I'll remove or downgrade the message. The good news is, FG now supports --fg-aircraft=some/path/;another/path syntax for loading aircraft data; you should be able to place development aircraft or similar outside data/Aircraft and have everything work as expected (right now you still need to have an 'Aircraft' dir, so I do: --fg-aircraft=/foo/my-aircraft, and then have /foo/my-aircraft/Aircraft/MD-81/MD-81-set.xml, and so on). data/Aircraft is still checked as a location, too, of course - this keeps generic Aircraft resources (such as the standard AP) and shared instruments working, though these could also be located in a separate dir - the code check the current aircraft's direction, then the --fg-aircraft paths in order, and finally data/Aircraft. This will hopefully simplify life for aircraft developers, packagers and release maintainers in the near future, but in the short term it would be great if people could try the feature out, and report any issues or problems. BTW, the more verbose logging of file paths does reveal some latent places where a file was missing / not-found (including in the C172 effects files, due to a confused path), but this fact was not previous reported. James I am using the new Aircraft dirs for my current development. It certainly is very useful. However now that I have my cockpit layout nearly sorted out I have come across a problem, which can be duplicated using the existing Lightning (I am using the Lighning as a template for my own model) as follows: Copy the Lightning aircraft into the directory defined by --fg-aircaft, and rename or delete the original in FGROOT. Set --aircraft=lightning in system.fgfsrc and run fgfs. All runs until I attempt Auto Engine Start from the Lightning Configuration menu, when fgfs crashes. If I restore the original Lightning aircraft directory in FGROOT, even after starting up fgfs, but before attempting the engine start, everything runs OK. Hope this give you enough to go on. Regards Alan -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)
On 5 Sep 2010, at 11:29, Alan Teeder wrote: All runs until I attempt Auto Engine Start from the Lightning Configuration menu, when fgfs crashes. If I restore the original Lightning aircraft directory in FGROOT, even after starting up fgfs, but before attempting the engine start, everything runs OK. Hope this give you enough to go on. Ouch! This should be enough to reproduce, I'll post back here once I see what's going on. James -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Musings on the range animation
I've recently come across some interesting phenomenon with regard to the range animation. In the second generation of my cloud rendering system, every cloud in the system was rotated towards the viewer, and then shaded to invisible if it was more than 31 km away by the vertex shader. Since I generate clouds in 40x40 km tiles (to get a control scale for long-range weather patterns), this meant that when a new tile was created, typically more than 2/3 of the new clouds were out of visual range. I figured that it was quite inefficient to let the shader do all the matrix algebra to discover in the end that the cloud is too far away and shade it invisible. At this point all cloud models received a range animation with the idea that the shader should only do transformations for objects actually in visible range, leading to the 3rd generation of the system and a nice improvement in framerate. Recently, I changed to the 4th generation with a scheme that would write clouds only into the scenery when they are closer than a certain distance, i.e. an Nasal-based equivalent of the range animation. Since I don't particularly care if an object becomes visible at 31 km distance or at 28 km, as long as it's somewhere in that range, I implemented that as a loop which runs through all candidates at a leasurely pace, so typically a cloud is picked up 10 seconds or so after the range was reached. Since that made the range animation obsolete, I threw it out. And was surprised that my framerates increased by 50% (!). I don't know how the range animation is implemented, but I have the impression that it checks every object every frame. Which for most purposes isn't necessary and makes a huge difference if you have, say, 6000 objects. It pays off better if the object in question has a lot of vertices and is hence more demanding for the shader, so you may trade e.g. 40 vertex operations against a range check instead of just 4 with a cloudlet. But it seems to me there are situations where a 'sloppy' version of the range animation would use a lot less resources. I don't know how frequent range animations appear in static sceneries such as Paris or the detailed airport models - but it's something to keep in mind I guess. Cheers, * Thorsten -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
Start a Windows command prompt and the command line should be something like $ FlightGear/projects/VC90/Win32/Release/fgfs --fg- root=c:/cygwin/home/jon/flightgear/fgdata/ Anyway, you can use forward slash, but must have a drive letter at the start. Found version [none] means there is no base package at the path specified, more likely because the path is not understood -Fred That helped, but now I am getting different errors: --- start --- $ FlightGear/projects/VC90/Win32/Release/fgfs --fg-root=c:/cygwin/home/jon/flightgear/fgdata/ Processing command line arguments using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/c172-sound.xml using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/Models/c172p.xml Failed to load model: Failed to load 3D model: from:Aircraft/c172p/Models/c172p.xml ... --- end --- Yet all of the plugins are clearly accessible. For example, which osg2cpp Yields: /home/jon/flightgear/install/msvc90/OpenSceneGraph/bin/osg2cpp The cygwin bash command line recognizes the path, but it seems that FlightGear may not recognize the path. How does this work in Linux? Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
That helped, but now I am getting different errors: --- start --- $ FlightGear/projects/VC90/Win32/Release/fgfs --fg- root=c:/cygwin/home/jon/flightgear/fgdata/ Processing command line arguments using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/c172-sound.xml using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/Models/c172p.x ml Failed to load model: Failed to load 3D model: from:Aircraft/c172p/Models/c172p.xml ... --- end --- Yet all of the plugins are clearly accessible. For example, which osg2cpp Yields: /home/jon/flightgear/install/msvc90/OpenSceneGraph/bin/osg2cpp The cygwin bash command line recognizes the path, but it seems that FlightGear may not recognize the path. How does this work in Linux? Jon I even went to a Windows command shell and got the same results. What is FlightGear looking for, and why can it not find it? Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
try to remove the trailing slash, or use fgrun that is in the official 2.0.0 package -Fred - Jon S. Berndt jonsber...@comcast.net a écrit : That helped, but now I am getting different errors: --- start --- $ FlightGear/projects/VC90/Win32/Release/fgfs --fg- root=c:/cygwin/home/jon/flightgear/fgdata/ Processing command line arguments using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/c172-sound.xml using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/Models/c172p.x ml Failed to load model: Failed to load 3D model: from:Aircraft/c172p/Models/c172p.xml ... --- end --- Yet all of the plugins are clearly accessible. For example, which osg2cpp Yields: /home/jon/flightgear/install/msvc90/OpenSceneGraph/bin/osg2cpp The cygwin bash command line recognizes the path, but it seems that FlightGear may not recognize the path. How does this work in Linux? Jon I even went to a Windows command shell and got the same results. What is FlightGear looking for, and why can it not find it? Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
-- From: Jon S. Berndt jonsber...@comcast.net Sent: Sunday, September 05, 2010 1:27 PM To: 'FlightGear developers discussions' flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista That helped, but now I am getting different errors: --- start --- $ FlightGear/projects/VC90/Win32/Release/fgfs --fg- root=c:/cygwin/home/jon/flightgear/fgdata/ Processing command line arguments using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/c172-sound.xml using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/Models/c172p.x ml Failed to load model: Failed to load 3D model: from:Aircraft/c172p/Models/c172p.xml ... --- end --- Yet all of the plugins are clearly accessible. For example, which osg2cpp Yields: /home/jon/flightgear/install/msvc90/OpenSceneGraph/bin/osg2cpp The cygwin bash command line recognizes the path, but it seems that FlightGear may not recognize the path. How does this work in Linux? Jon Why are you using cygwin for this? FG builds well with XP and Vista in the Windows environment with Visual Studio Express 2008. See the instructions on the wiki at http://wiki.flightgear.org/index.php/Building_FlightGear_-_Windows which will give you a good start point. The biggest problem is with the 3rd party stuff, each of which (especially OpenSceneGraph) has its own 3rd party requirements. This is only relevant if you really MUST build your own to to date version of each and not rely on the distributions suggested in the Wiki. Also the 3rd part stuff keeps changing, so it is very difficult to be at the cutting edge. A Visual Studio 2010 build with fully up to date 3rd part stuff is possible - I have done it here, but at the moment it is not worth the hassle. -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Why are you using cygwin for this? Alan, I happily built FlightGear under MSVC, but much prefer the cygwin bash shell to cmd.exe. I am only running FlightGear under cygwin - not building it under cygwin. I should be able to do that. Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
From: Frederic Bouvier try to remove the trailing slash, or use fgrun that is in the official 2.0.0 package -Fred Still no joy. Where is the fgrun command located? Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
- Jon S. Berndt a écrit : From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Why are you using cygwin for this? Alan, I happily built FlightGear under MSVC, but much prefer the cygwin bash shell to cmd.exe. I am only running FlightGear under cygwin - not building it under cygwin. I should be able to do that. Maybe... Remember that the cygwin dll has special code to emulate an Unix filesystem under Windows, but this DLL is not included inside the MSVC build, so you can't express your path the unix way. The only exception is the forward slash that is recognized by the Microsoft C runtime -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
- Jon S. Berndt jonsber...@comcast.net a écrit : From: Frederic Bouvier try to remove the trailing slash, or use fgrun that is in the official 2.0.0 package -Fred Still no joy. Where is the fgrun command located? Download and install the official Win32 release It is also available here : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32 -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
I get the same problems in the windows command shell. What is it looking for?? -Original Message- From: Frederic Bouvier fredfgf...@free.fr Sent: Sunday, September 05, 2010 8:04 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista - Jon S. Berndt a écrit : From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Why are you using cygwin for this? Alan, I happily built FlightGear under MSVC, but much prefer the cygwin bash shell to cmd.exe. I am only running FlightGear under cygwin - not building it under cygwin. I should be able to do that. Maybe... Remember that the cygwin dll has special code to emulate an Unix filesystem under Windows, but this DLL is not included inside the MSVC build, so you can't express your path the unix way. The only exception is the forward slash that is recognized by the Microsoft C runtime -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
A PATH to OSG Binaries Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. -Fred - Jon S. Berndt jonsber...@comcast.net a écrit : I get the same problems in the windows command shell. What is it looking for?? -Original Message- From: Frederic Bouvier fredfgf...@free.fr Sent: Sunday, September 05, 2010 8:04 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista - Jon S. Berndt a écrit : From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Why are you using cygwin for this? Alan, I happily built FlightGear under MSVC, but much prefer the cygwin bash shell to cmd.exe. I am only running FlightGear under cygwin - not building it under cygwin. I should be able to do that. Maybe... Remember that the cygwin dll has special code to emulate an Unix filesystem under Windows, but this DLL is not included inside the MSVC build, so you can't express your path the unix way. The only exception is the forward slash that is recognized by the Microsoft C runtime -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
Your OSG library was not built with png and txf support? Alan -- From: Frederic Bouvier fredfgf...@free.fr Sent: Sunday, September 05, 2010 3:08 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista A PATH to OSG Binaries Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. -Fred - Jon S. Berndt jonsber...@comcast.net a écrit : I get the same problems in the windows command shell. What is it looking for?? -Original Message- From: Frederic Bouvier fredfgf...@free.fr Sent: Sunday, September 05, 2010 8:04 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista - Jon S. Berndt a écrit : From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Why are you using cygwin for this? Alan, I happily built FlightGear under MSVC, but much prefer the cygwin bash shell to cmd.exe. I am only running FlightGear under cygwin - not building it under cygwin. I should be able to do that. Maybe... Remember that the cygwin dll has special code to emulate an Unix filesystem under Windows, but this DLL is not included inside the MSVC build, so you can't express your path the unix way. The only exception is the forward slash that is recognized by the Microsoft C runtime -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
I did not build it. I installed it all according to the procedure (see earlier in this thread). I just built FlightGear. Would it work for me to simply copy all the needed files into the FlightGear executable directory? Jon -Original Message- From: Alan Teeder ajtee...@v-twin.org.uk Sent: Sunday, September 05, 2010 9:17 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista Your OSG library was not built with png and txf support? Alan -- From: Frederic Bouvier fredfgf...@free.fr Sent: Sunday, September 05, 2010 3:08 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista A PATH to OSG Binaries Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. -Fred - Jon S. Berndt jonsber...@comcast.net a écrit : I get the same problems in the windows command shell. What is it looking for?? -Original Message- From: Frederic Bouvier fredfgf...@free.fr Sent: Sunday, September 05, 2010 8:04 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista - Jon S. Berndt a écrit : From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Why are you using cygwin for this? Alan, I happily built FlightGear under MSVC, but much prefer the cygwin bash shell to cmd.exe. I am only running FlightGear under cygwin - not building it under cygwin. I should be able to do that. Maybe... Remember that the cygwin dll has special code to emulate an Unix filesystem under Windows, but this DLL is not included inside the MSVC build, so you can't express your path the unix way. The only exception is the forward slash that is recognized by the Microsoft C runtime -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev [The entire original message is not included] -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
-- From: Jon S. Berndt jonsber...@comcast.net Sent: Sunday, September 05, 2010 3:40 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista I did not build it. I installed it all according to the procedure (see earlier in this thread). I just built FlightGear. Would it work for me to simply copy all the needed files into the FlightGear executable directory? Jon -Original Message- From: Alan Teeder ajtee...@v-twin.org.uk Sent: Sunday, September 05, 2010 9:17 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista Your OSG library was not built with png and txf support? Alan -- From: Frederic Bouvier fredfgf...@free.fr Sent: Sunday, September 05, 2010 3:08 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista A PATH to OSG Binaries Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf. -Fred - Jon S. Berndt jonsber...@comcast.net a écrit : I get the same problems in the windows command shell. What is it looking for?? -Original Message- From: Frederic Bouvier fredfgf...@free.fr Sent: Sunday, September 05, 2010 8:04 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear under Vista - Jon S. Berndt a écrit : From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Why are you using cygwin for this? Alan, I happily built FlightGear under MSVC, but much prefer the cygwin bash shell to cmd.exe. I am only running FlightGear under cygwin - not building it under cygwin. I should be able to do that. Maybe... Remember that the cygwin dll has special code to emulate an Unix filesystem under Windows, but this DLL is not included inside the MSVC build, so you can't express your path the unix way. The only exception is the forward slash that is recognized by the Microsoft C runtime -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev [The entire original message is not included] -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I´m not sure with the cygwin distribution. When I built OSG (from the latest SVN ) using Cmake I did not include tiff libraries.
Re: [Flightgear-devel] Musings on the range animation
On Sun, Sep 5, 2010 at 7:01 AM, wrote: I've recently come across some interesting phenomenon with regard to the range animation. Hi Thorsten, One very generic comment about scene graphs is that typically, range animations (and scene culling in general) works best if you arrange your scene hierarchically. So instead of having 100 leaf nodes and each one of them requires a range test, arrange the objects in something like a quad tree, so larger sub-trees (with all the spatially related leaf nodes) can all be rejected together as a group. Tiling sounds like a good first step in that direction. Usually you don't need to create a very deep quad-tree to get near optimal results (and if you add too many more intermediate nodes, there will be some overhead in traversing all those extra scene elements.) Are you placing your range animation node above each tile or above each object in each tile? I suspect that some careful scene graph organization could yield better results than nasal ... but the same general principle applies either way ... avoiding wasted work is a key element of graphics optimization. Regards, Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Musings on the range animation
Hi Curt, Are you placing your range animation node above each tile or above each object in each tile? One has to work with the tools available - or write one's owns... with range animation I literally mean the xml-tag in the wrapper of a model: animation typerange/type min-m0/min-m max-m31000/max-m /animation Using that tool, you can't organize a scene in subnodes with models spawned from Nasal (or maybe you can and I just don't know how). I suspect that some careful scene graph organization could yield better results than nasal ... I have organized clouds in a quadtree structure I wrote for Nasal and in arrays when I need it for different purposes. For the problem at hand, I want to limit the amount of possible models written into the scenery (which is by far the slowest operation) - so the quadtree doesn't buy me much - in my scheme I have 10 range comparisons per frame (at the expense of not processing everything every frame - which I don't need anyway) - the quadtree would need much more (but would process everything every frame). I tend to use the quadtree representation for things which need to be fast, on a per-frame basis, and the array representation for things which can be slow and be dragged out over many frames. The quadtree isn't so good to solve slow problems - which, surprisingly, exist in rendering :-) * Thorsten -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
When I built OSG (from the latest SVN ) using Cmake I did not include tiff libraries. The net result was a similar error message to yours when I tried to use a tiff texture file. Also all my panels were white. I replaced the tiff file with a png equivalent (as used by many FG aircraft models) and both the error message disappeared and my cockpit textures re-appeared. Hence my reply. It may be that an OSG plugin may be the solution under Linux/Cygwin, but with Windows the option was required at OSG�s Cmake/compilation time . Alan OK, I tried this again under a Windows command window. Even after copying all of the dlls, etc., into the FlightGear executable directory, I still get tons of errors, until finally getting a core dump (see below). I do have all of the OSG DLLs, OpenAL, etc., which were installed during the process. I have a sneaking suspicion that somehow I do not have my paths (PATH environment variable, or whatever) set up correctly. Is there an easy way to check that? I do see that there is an osgPlugin-2.9.7/ subdirectory under the OpenSceneGraph/bin/ directory. Is that supposed to be in the PATH, as well? I added it, but it seemed to have no effect. Jon C:\cygwin\home\jon\flightgearFlightGear\projects\VC90\Win32\Release\fgfs --fg-root=c:\cygwin\home\jon\flightgear\fgdata Processing command line arguments using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/splash.png Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata/Fonts/Helvetica.txf. ... etc. ... using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/c172-sound.xml using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Models/c172p.xml Failed to load model: Failed to load 3D model: from:Aircraft/c172p/Models/c172p.xml Warning: Could not find plugin to read objects from file C:\cygwin\home\jon\flightgear\fgdata\Textures\Sky\overcast.png. ... etc. ... Warning: Could not find plugin to read objects from file C:\cygwin\home\jon\flightgear\fgdata\Textures\Sky\outer_halo.png. using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/generic-systems.xml using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/generic-vfr-panel.xml using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/panel-bg.rgb Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/panel-bg.rgb. using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/generic-panel-01.rgb ... etc. ... Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata/Fonts/typewriter.txf. using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Instruments/Textures/od_wxradar.rgb ... etc. ... init contrail *** NEW LOCATION *** Loading local weather routines... using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/liveries.nas ... etc. ... using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/ki266.nas KI266 dme indicator #0 initialized using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/c172-electrical.nas using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/kap140.nas using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/kr87.nas loading scenario 'nimitz_demo' creating 3D noise texture... DONE failed to load effect texture file C:\cygwin\home\jon\flightgear\fgdata\Textures\Terrain\water.png ... etc. ... failed to load effect texture file C:\cygwin\home\jon\flightgear\fgdata\Textures\Terrain\water-lake.png Failed to load model: Failed to load 3D model: from:Models/Maritime/Civilian/ContainerShip.xml Failed to load model: Failed to load 3D model: from:Models/Maritime/Civilian/SailBoatUnderSail.xml failed to load effect texture file C:\cygwin\home\jon\flightgear\fgdata\Textures\Trees\coniferous-summer.png Failed to load model: Failed to load 3D model: from:Models/Communications/radio-medium.xml failed to load effect texture file C:\cygwin\home\jon\flightgear\fgdata\Textures.high\Terrain\deciduous1.png ... etc. ... Failed to load object Models/Buildings/factory.ac *** segfault here *** -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
Please post the result of the set PATH command (under Windows prompt, not cygwin) As said in the updated instructions, you must also have the 3rdParty/bin directory in your path as well To diagnose DLL loading problems, Dependency Walker is your friend. -Fred Le 05/09/2010 18:04, Jon S. Berndt a écrit : When I built OSG (from the latest SVN ) using Cmake I did not include tiff libraries. The net result was a similar error message to yours when I tried to use a tiff texture file. Also all my panels were white. I replaced the tiff file with a png equivalent (as used by many FG aircraft models) and both the error message disappeared and my cockpit textures re-appeared. Hence my reply. It may be that an OSG plugin may be the solution under Linux/Cygwin, but with Windows the option was required at OSG�s Cmake/compilation time . Alan OK, I tried this again under a Windows command window. Even after copying all of the dlls, etc., into the FlightGear executable directory, I still get tons of errors, until finally getting a core dump (see below). I do have all of the OSG DLLs, OpenAL, etc., which were installed during the process. I have a sneaking suspicion that somehow I do not have my paths (PATH environment variable, or whatever) set up correctly. Is there an easy way to check that? I do see that there is an osgPlugin-2.9.7/ subdirectory under the OpenSceneGraph/bin/ directory. Is that supposed to be in the PATH, as well? I added it, but it seemed to have no effect. Jon C:\cygwin\home\jon\flightgearFlightGear\projects\VC90\Win32\Release\fgfs --fg-root=c:\cygwin\home\jon\flightgear\fgdata Processing command line arguments using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/splash.png Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/splash.png. Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata/Fonts/Helvetica.txf. ... etc. ... using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/c172-sound.xml using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Models/c172p.xml Failed to load model: Failed to load 3D model: from:Aircraft/c172p/Models/c172p.xml Warning: Could not find plugin to read objects from file C:\cygwin\home\jon\flightgear\fgdata\Textures\Sky\overcast.png. ... etc. ... Warning: Could not find plugin to read objects from file C:\cygwin\home\jon\flightgear\fgdata\Textures\Sky\outer_halo.png. using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/generic-systems.xml using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/generic-vfr-panel.xml using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/panel-bg.rgb Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/panel-bg.rgb. using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/generic-panel-01.rgb ... etc. ... Warning: Could not find plugin to read objects from file c:/cygwin/home/jon/flightgear/fgdata/Fonts/typewriter.txf. using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Instruments/Textures/od_wxradar.rgb ... etc. ... init contrail *** NEW LOCATION *** Loading local weather routines... using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/liveries.nas ... etc. ... using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/ki266.nas KI266 dme indicator #0 initialized using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/c172-electrical.nas using FG_ROOT for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/kap140.nas using aircraft-dir for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/kr87.nas loading scenario 'nimitz_demo' creating 3D noise texture... DONE failed to load effect texture file C:\cygwin\home\jon\flightgear\fgdata\Textures\Terrain\water.png ... etc. ... failed to load effect texture file C:\cygwin\home\jon\flightgear\fgdata\Textures\Terrain\water-lake.png Failed to load model: Failed to load 3D model: from:Models/Maritime/Civilian/ContainerShip.xml Failed to load model: Failed to load 3D model: from:Models/Maritime/Civilian/SailBoatUnderSail.xml failed to load effect texture file C:\cygwin\home\jon\flightgear\fgdata\Textures\Trees\coniferous-summer.png Failed to load model: Failed to load 3D model: from:Models/Communications/radio-medium.xml failed to load effect texture file C:\cygwin\home\jon\flightgear\fgdata\Textures.high\Terrain\deciduous1.png ... etc. ... Failed to load object Models/Buildings/factory.ac *** segfault here *** -- This
Re: [Flightgear-devel] Building FlightGear under Vista
From: Frederic Bouvier Please post the result of the set PATH command (under Windows prompt, not cygwin) As said in the updated instructions, you must also have the 3rdParty/bin directory in your path as well To diagnose DLL loading problems, Dependency Walker is your friend. -Fred Yes, 3rdParty/bin is there, too. This is my PATH C:\cygwin\home\jon\flightgearset PATH Path=%CommonProgramFiles%\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\Common Files\Roxio Shared\10.0\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\10.0\DLLShared\;C:\cygwin\usr\share\bin;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files\Common Files\Microsoft Shared\Windows Live;c:\cygwin\home\jon\flightgear\install\msvc90\OpenSceneGraph\bin;c:\cygwin\home\jon\flightgear\3rdParty\bin;C:\Program Files (x86)\Pinnacle\Shared files\;C:\Program Files (x86)\Pinnacle\Shared files\Filter I know it is set, now, too, because I can type in the name of executables in the relevant paths and the commands are found. It seems obvious to me, though, that if FlightGear cannot load png files, cannot load 3D files, and cannot find the audio device, that something more is wrong than simply not being able to find the PNG loader DLL. I followed the procedure exactly. :-( Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Musings on the range animation
On Sun, Sep 5, 2010 at 6:01 PM, thorsten.i.r...@jyu.fi wrote: Hi Curt, Are you placing your range animation node above each tile or above each object in each tile? One has to work with the tools available - or write one's owns... with range animation I literally mean the xml-tag in the wrapper of a model: There's an existing 3D cloud animation system which has had a lot of optimization work done on it. Have you looked at this at all? What could we do to integrate your work with that system? Tim typerange/type min-m0/min-m max-m31000/max-m /animation Using that tool, you can't organize a scene in subnodes with models spawned from Nasal (or maybe you can and I just don't know how). I suspect that some careful scene graph organization could yield better results than nasal ... I have organized clouds in a quadtree structure I wrote for Nasal and in arrays when I need it for different purposes. For the problem at hand, I want to limit the amount of possible models written into the scenery (which is by far the slowest operation) - so the quadtree doesn't buy me much - in my scheme I have 10 range comparisons per frame (at the expense of not processing everything every frame - which I don't need anyway) - the quadtree would need much more (but would process everything every frame). I tend to use the quadtree representation for things which need to be fast, on a per-frame basis, and the array representation for things which can be slow and be dragged out over many frames. The quadtree isn't so good to solve slow problems - which, surprisingly, exist in rendering :-) * Thorsten -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
Le 05/09/2010 18:24, Jon S. Berndt a écrit : From: Frederic Bouvier Please post the result of the set PATH command (under Windows prompt, not cygwin) As said in the updated instructions, you must also have the 3rdParty/bin directory in your path as well To diagnose DLL loading problems, Dependency Walker is your friend. -Fred Yes, 3rdParty/bin is there, too. This is my PATH C:\cygwin\home\jon\flightgearset PATH Path=%CommonProgramFiles%\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\Common Files\Roxio Shared\10.0\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\10.0\DLLShared\;C:\cygwin\usr\share\bin;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files\Common Files\Microsoft Shared\Windows Live;c:\cygwin\home\jon\flightgear\install\msvc90\OpenSceneGraph\bin;c:\cygwin\home\jon\flightgear\3rdParty\bin;C:\Program Files (x86)\Pinnacle\Shared files\;C:\Program Files (x86)\Pinnacle\Shared files\Filter I know it is set, now, too, because I can type in the name of executables in the relevant paths and the commands are found. It seems obvious to me, though, that if FlightGear cannot load png files, cannot load 3D files, and cannot find the audio device, that something more is wrong than simply not being able to find the PNG loader DLL. I followed the procedure exactly. :-( Jon So you should be able to run the command below : osgviewer c:\cygwin\home\jon\flightgear\fgdata\Aircraft\c172p\Models\c172p.ac BTW: I had several times issues with Cygwin setting odd permissions on files and directories that prevented me to remove files until I assigned ownership on the files and folders to my Windows account -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
From: Frederic Bouvier BTW: I had several times issues with Cygwin setting odd permissions on files and directories that prevented me to remove files until I assigned ownership on the files and folders to my Windows account -Fred Bingo! I had already set the permissions via, chmod 777 pathname/files for the two directories that you mentioned, but I also HAD to do this for the OpenSceneGraph/bin subdirectory, osgPlugins-2.9.7. Once I did that, everything works exactly as it should - even from the cygwin shell. Can you mention this in the procedure? Thanks, Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
Le 05/09/2010 18:54, Jon S. Berndt a écrit : From: Frederic Bouvier BTW: I had several times issues with Cygwin setting odd permissions on files and directories that prevented me to remove files until I assigned ownership on the files and folders to my Windows account -Fred Bingo! I had already set the permissions via, chmod 777 pathname/files for the two directories that you mentioned, but I also HAD to do this for the OpenSceneGraph/bin subdirectory, osgPlugins-2.9.7. Once I did that, everything works exactly as it should - even from the cygwin shell. Can you mention this in the procedure? To not use Cygwin ? ;-) -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
To not use Cygwin ? ;-) -Fred Heh. Almost. But, I can't stand the Windows command shell. I am still having a few minor issues, though. 1) The audio device is problematic: Error: Audio device not available, trying default Error: Default Audio device not available. 2) I'd like the aircraft to start up at the end of the runway, all ready for takeoff. Can I do that? 3) The propeller disk is white - not transparent, so I can't take off. Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
Le 05/09/2010 19:14, Jon S. Berndt a écrit : To not use Cygwin ? ;-) -Fred Heh. Almost. But, I can't stand the Windows command shell. I am still having a few minor issues, though. 1) The audio device is problematic: Error: Audio device not available, trying default Error: Default Audio device not available. Try to run 3rdparty/bin/OpenALwEAX.exe 2) I'd like the aircraft to start up at the end of the runway, all ready for takeoff. Can I do that? You need to press the 's' key to start the engine. There should be a property to have the engine started but I don't know which one. If you know it, you can start fgfs with the --prop:/property/to/start/engine=true 3) The propeller disk is white - not transparent, so I can't take off. Indeed ( http://frbouvi.free.fr/flightsim/c172p-white-disk.jpg ). Who commited c172p files lately ? -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
I am still having a few minor issues, though. 1) The audio device is problematic: Error: Audio device not available, trying default Error: Default Audio device not available. Try to run 3rdparty/bin/OpenALwEAX.exe Permission denied :-( Strange. That's probably what the problem is, but why would permission be denied? Thanks. Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
Le 05/09/2010 19:36, Jon S. Berndt a écrit : I am still having a few minor issues, though. 1) The audio device is problematic: Error: Audio device not available, trying default Error: Default Audio device not available. Try to run 3rdparty/bin/OpenALwEAX.exe Permission denied :-( Strange. That's probably what the problem is, but why would permission be denied? I can only repeat: your cygwin setup wrecked the vista permissions. Go in the explorer, open properties, go to security tabs, Advanced, Owner tabs and check the owner of the files and directories is really your Windows account, and not a cygwin account. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
I can only repeat: your cygwin setup wrecked the vista permissions. Go in the explorer, open properties, go to security tabs, Advanced, Owner tabs and check the owner of the files and directories is really your Windows account, and not a cygwin account. -Fred Already checked via cygwin *and* Windows explorer. Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
- Jon S. Berndt jonsber...@comcast.net a écrit : I can only repeat: your cygwin setup wrecked the vista permissions. Go in the explorer, open properties, go to security tabs, Advanced, Owner tabs and check the owner of the files and directories is really your Windows account, and not a cygwin account. -Fred Already checked via cygwin *and* Windows explorer. Alternatively, you can download and install http://connect.creativelabs.com/openal/Downloads/oalinst.zip -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
On Sun, Sep 5, 2010 at 6:30 PM, Frederic Bouvier wrote: 3) The propeller disk is white - not transparent, so I can't take off. Indeed ( http://frbouvi.free.fr/flightsim/c172p-white-disk.jpg ). Who commited c172p files lately ? Whoops! That was me not check-flying the aircraft properly before committing. I'll get it fixed shortly. -Stuart -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)
On Sunday 05 September 2010 05:26:33 James Turner wrote: On 5 Sep 2010, at 11:29, Alan Teeder wrote: All runs until I attempt Auto Engine Start from the Lightning Configuration menu, when fgfs crashes. If I restore the original Lightning aircraft directory in FGROOT, even after starting up fgfs, but before attempting the engine start, everything runs OK. Hope this give you enough to go on. Ouch! This should be enough to reproduce, I'll post back here once I see what's going on. James Hi James, I tried this feature yesterday... My $FG_ROOT is in the standard debian place (/usr/share/games/FlightGear), but I did not have the fokker100 aircraft installed in $FG_ROOT $fgfs --aircraft-dir=/home/jentron/fg/fgdata/Aircraft/fokker100 --aircraft=fokker100 Cannot find specified aircraft: fokker100 Config option parsing failed ... requires a valid fokker100 in $FG_ROOT and then will switch to the specified path for some things The -set file and everything it includes come from fgroot. So, I copied the -set file, and its includes to $FG_ROOT and tried again: loadxml: reading '/home/jentron/fg/fgdata/Aircraft/fokker100/Models/Liveries/KoreanAir.xml' denied (unauthorized access) Nasal is forbidden from reading outside of a few specified directories, so a modification (at least locally) to Nasal/IOrules is needed. I don't think it would be desirable to make $HOME globally readable. Looking at IOrules there is an $FG_AIRCRAFT. Should '--aircraft=' set that variable? Fatal error: Failed to load wav file: I/O error at /usr/share/games/FlightGear/Aircraft/fokker100/Sounds/altitude-10.wav -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)
Hi Ron, On Sunday, September 05, 2010 09:12:27 pm Ron Jensen wrote: $fgfs --aircraft-dir=/home/jentron/fg/fgdata/Aircraft/fokker100 --aircraft=fokker100 Cannot find specified aircraft: fokker100 Config option parsing failed ... The correct option is --fg-aircraft. --aircraft-dir is (presumably) an older option that is unrelated to the new aircraft infrastructure recently developed by James. I actually ran into the same issue earlier on. I can't recall what the original intention of the --aircraft-dir option was, and wonder whether it should be retained in the current code base. Cheers, Durk -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)
On Sunday 05 September 2010 13:26:45 Durk Talsma wrote: Hi Ron, The correct option is --fg-aircraft. --aircraft-dir is (presumably) an older option that is unrelated to the new aircraft infrastructure recently developed by James. I actually ran into the same issue earlier on. I can't recall what the original intention of the --aircraft-dir option was, and wonder whether it should be retained in the current code base. Cheers, Durk OK, I tried $fgfs --help --verbose That came up with --aircraft-dir but not --fg-aircraft. Thanks, Ron -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Musings on the range animation
thorsten.i.r...@jyu.fi wrote: One has to work with the tools available - or write one's owns... with range animation I literally mean the xml-tag in the wrapper of a model: animation typerange/type min-m0/min-m max-m31000/max-m /animation This reminds me that people found similar animation patterns for 'common' Scenery models to be pretty expensive as well. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building FlightGear under Vista
Whoops! That was me not check-flying the aircraft properly before committing. I'll get it fixed shortly. -Stuart How does one do updates via git? And how will we know when the propeller has been fixed? Jon -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] CameraGroup.cxx hack
I went through Readme.multiscreen Apparently FlightGear2.0.0 cannot have more than one camera group. But i need this. I think i might be able to achieve this if i modify the code in CameraGroup.cxx . Its a bit tough for me to understand though. Any help regarding how this Camera Group system in flightGear works out would be much appreciated. I need to be able to have more than one master camera so that i can change their views independently. I wont be needing any slave cameras. Thanks -- Rahul Roy Ph #: +917259516983 - -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel