Re: [Flightgear-users] Query about Scenery Load

2004-11-24 Thread Boris Koenig
senthil kumar wrote:
Hai,
I am using flightgear-0.9.4. In code, I would like to change 
the location of Runway. How can I do it?
I am not sure whether I understood you correctly, but airports/runways
are not defined within FlightGear's source code: airports are placed
within the scenery which is then rendered within FlightGear - so
whenever you want to change the scenery you'd want to modify the
scenery and not FlightGear's source code - at least as long as your
desired modification is already supported ;-)

Boris

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Re: [Flightgear-users] ~

2004-11-04 Thread Boris Koenig
Erik Hofman wrote:
David Megginson wrote:
Erik can tell me what I mistranslated when he has a chance to reply.

Impressive, very well done!
I agree, how did David manage it that easily ?
I mean, obviously I was having more problems than David and it's
certainly more straight-forward to translate between  Dutch - German
(I guess Erik would second that) than it is doing the same for English
- Dutch: David, did you use an online translator, or do you know any
language that's close to dutch or did you really only guess by the
words and the syntax ?
-
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[Flightgear-users] Re: contacting a/c manufacturers to ask for their permission to use Perf. data within FlightGear

2004-11-02 Thread Boris Koenig
Ampere K. Hardraade wrote:
Perhaps I should just come to you for help in getting permission next time? =P
well, it should not be that difficult - asking alone doesn't hurt: I
think it depends only on the way how you ask questions ...
On a serious note, may be it will help if there is a person who can ask the 
aircraft manufacturers for data using FlightGear's name?
...for that purpose one could compose a general inquiry that serves as
boilerplate for specific manufacturers
Companies like Airbus and Boeing are giant coporation.  They probably don't 
have time reading E-mails sent by individuals (said so on their website too).  
By that remark they are trying to make clear that it is not a good idea
for individuals to try to contact Airbus/Boeing for every question that
comes  to their mind, and that makes of course sense - otherwise they
would  receive hundreds of such eMails each day ...
however an inquiry like the one above would certainly be something that
needs attention from Airbus, so it would ony depend on sending it to the
right people/department at Airbus/Boeing (etc.)
Additionally, you could make clear that you are contacting the
corresponding aircraft manufacturer on behalf of the FlightGear project,
describe the project, its background - its open source nature and they
are likely to listen.

I don't think the chance of me successfully obtaining data regarding their 
aircrafts will be too good.
I don't know - it really depends on the way how you are asking, in the
case  that I mentioned as an example I wasn't asking for freebie data
either, I was merely asking them for their permission to extract data
from purchased materials and use that ...
But you will really need to explain how the data is going to be used,
so you would for example need to explain FlightGear's modular
architecture and how various flight dynamic models can be fed with
such data to emulate an aircraft's flight characteristics.
So, it's probably prudent to split up your general inquiry into smaller
inquiries - ask them first whether they would be okay with FlightGear
developers using performance data from (old) AOMs that were - for
example - purchased on ebay ...
And then you can still later on ask them if they were also willing to
make the corresponding data directly available.
- which would of course require more efforts on their behalf -
generally, such companies  have often times a positive attitude to
inquiries of such type IF the only effort that is needed on their side
is giving permission ... as soon as you asking them to really spend time
on actually doing something for you, things are getting complicated.
Also, a key to your success might be to clearly state that your inquiry
is NOT urgent, that way they are more likely to actually look into it
and the possibilities they have to help you - after all you aren't
creating any revenue for the corresponding aircraft manufacturer and
there's certainly more important stuff they need to get back to.
So, in one of these cases it took 3 weeks before I received a
corresponding response - but at least I got what I needed ...
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Re: [Flightgear-users] Running FG with no GUI

2004-11-02 Thread Boris Koenig
Magdalena Bugajska wrote:
Is there a way to run FG without graphics?
You will need to provide more details about what it is
that you want to do, if you only need to have access to
a flight modelling application, you could decide to use
any of the FDMs that FlightGear uses.
Running FG itself without GUI isn't possible as far as I know -
simply because the GUI code is too tightly connected with all
the other code.
However, depending on what exactly you need to do you might
be able to disable the GUI output - if that's what you want
to do ...
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Re: [Flightgear-users] Problem with windows FlightGear v0.9.6

2004-11-01 Thread Boris Koenig
p.llosas wrote:
Hi,
Thanks for your reply.
Your trick to make the FlightGear v0.9.6 win32 executable work, by 
launching two applications works for me too. Why this happens it's 
really a mistery for me.
These descriptions sounded soo interesting that I just tried to run FG
under Windows myself: I didn't have any of the described problems, on
the other hand I was only using a version of Win2k - with the latest
service packs installed ...so I am not sure whether the described
behaviour might be specific to any particular version of windows -i.e.:
What versions are you using, is there anything else common with those
platforms where these problems occur ?
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Re: Proprietary information (was Re: [Flightgear-users] How to build a plane from scratch...)

2004-11-01 Thread Boris Koenig
David Megginson wrote:
On Mon, 01 Nov 2004 11:46:05 -0400, Enrique Vaamonde [EMAIL PROTECTED] wrote:

I understand the implications of using copyrighted or propietary
information to create a model, however I am just using this information
as reference for my work and intend to keep it that way.

That sounds entirely reasonable.
One could of course still contact Boeing/Airbus (or any other a/c
manufacturer for that matter) and ask them for their explicit permission
to use performance data (taken from the AOM) within FlightGear, I have 
also recently contacted a company and asked for a similar permission,
and it turned out not to be a problem at all ...

So, I would generally recommend not to be shy to ask - if you give a
general description of the project and needs, as well as possibly the
motivation for the inquiry you are unlikely to be rejected - at least
that's the experience that I have made.
Even though, asking for data to be made available under the GPL is a
whole different matter in most cases :-/

Boris
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Re: [Flightgear-users] Problem with windows FlightGear v0.9.6

2004-11-01 Thread Boris Koenig
p.llosas wrote:
There is no other particular hardware. I have installed many kinds of 
different software and I have never experienced this kind of behaviour.

Sorry if you mentioned this already somewhere, but: does this problem
also occur if you do not start FlightGear by using fgrun, but rather by
starting fgfs(.exe) directly ?
For example, what happens if you change to FlightGear's directory and
execute:
fgfs [enter]
(Just trying to figure out if this problem is specific to fgrun or also
happens with fgfs directly)
Thanks
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Re: [Flightgear-users] Problem with windows FlightGear v0.9.6

2004-11-01 Thread Boris Koenig
p.llosas wrote:
I've tried to run directly fgfs from cmd but unsuccessfully. I get the 
message:

Base package check failed ... Found version [none] at: \FlightGear
Please upgrade to version: 0.9.6
Hit a key to continue...
(I had defined manually the paths D:\Prog...\FlightGear; 
D:\Program..\FlightGear\bin\win32)
You'll have to manually specify the FlightGear environment variable
$FG_ROOT - pointing at the directory where your base package resides.
I think you can optionally also specify the base package location
by using a specific parameter for fgfs - something like:
fgfs --fg-root=C:\Programs\...\FlightGear
whereas the last parameter should be the location of your
base package
try using
fgfs --help --verbose
in order to get a comprehensive list of possible parameters.
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Re: [Flightgear-users] Impressive flying

2004-10-31 Thread Boris Koenig
Ampere K. Hardraade wrote:
We recall the famous Sioux City crash 
of a DC-10 (UAL Flight 232) in 1989 was flying that way and they barely made 
it to the runway, forget about go-arounds and safe landings.
In fact, that particular flight had kind of a significant influence on
the outcome of the events with said DHL flight in Iraq, the Captain of
the DHL flight remembered Cpt. Al Haynes' decision to use assymetric
thrust to control the aircraft (= gimli glider) - I seem to recall
to have read (about a year ago) that the DHL captain even attended a
specific presentation by Cpt. Al Haynes, where he spoke about the crash
and his experiences controlling an aircraft without hydraulics.
-
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Re: [Flightgear-users] Impressive flying

2004-10-31 Thread Boris Koenig
Boris Koenig wrote:
Ampere K. Hardraade wrote:
We recall the famous Sioux City crash of a DC-10 (UAL Flight 232) in 
1989 was flying that way and they barely made it to the runway, forget 
about go-arounds and safe landings.

[...] Al Haynes' decision to use assymetric  thrust to control the
 aircraft (= gimli glider)
Ooops, sorry: that () was the wrong one in this context - the
Gimli Glider was an another piece of impressive flying that ended in
Canada on a military airfield and not in Sioux City - but their problem
was also related to a loss of hydraulics, specifically because of a lack
of FUEL (metric conversion problems ...)
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Re: [Flightgear-users] Texture sizes (was Re: New Livery for 747)

2004-10-30 Thread Boris Koenig
Paul Surgeon wrote:
Hence the need for FlightGear to have a way of adjusting all these things 
(preferably from inside FG).
shouldn't be a problem to start using specific nodes within the property
tree for that case, it would probably not even be involved to first add
_support_ (only) for it - one could still adapt the corresponding
functions/methods laters to actually support more than what's currently
possible.
We cannot expect one size to fit all which is more or less what we do at the 
moment. Yes, there are a couple of things we can tweak at the moment such as 
the model density in the scenery based on distance.
About 6 weeks ago I did also make some very similar suggestions - mainly
about enabling the user to dynamically modify the complexity level of
the scenery, possibly even rule based - so that the complexity level is
(optionally) decreased at cruise altitude and increased at lower flight
levels or during an approach.
Basically, by implemeting such a mechanism one could also support to
allow users to create and use _profiles_ - something which is also
supported by FlightGear's commercial counterparts, like MS FS or
X-Plane, which both also allow dynamic modification of such parameters.
As much as everyone loves using the command line for setting parameters what 
happens when we can't pass enough parameters via command line because we hit 
the limit on how much the shell can handle?
On my Linux box it's not much of a problem but whats the limit in Windows?
Windows is indeed a bit picky about the length of command lines, however
there's still the fgfsrc.system file that could be used to theoretically
pass an abitrary amount of parameters to FG - but I still second what
you said: it would definitely be nice to be able to modify such
parameters at runtime/ on the fly :-)
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Re: [Flightgear-users] Win 32 executable

2004-10-25 Thread Boris Koenig
francisco.rinaldo1 wrote:
Hi, all
 
I´ve been succssesful in doing  a filghtgear cygwin executable.
Is it possible to make a win32 executable using cygwin?.
Actually, that's exactly what you did - with Cyg*win* ;-)
If you mean that you want to have a standalone exe, that does
not depend on Cygwin you'll need to use another compiler, however
not all compilers seem to be supported - that's probably also
what Vivian referred to.
If you have got access to any of the more recent MS VC++ version
(respectively .NET) you will probably be able to build FG, anyway.
The problem about using other compilers is mostly not only
certain features not being supported, but also getting the
makefile stuff ported ...
A project as large as FlightGear has dozens of Makefiles with
hundreds of different settings in them, so if you are going to
build FlightGear using an unsupported compiler, you'd essentially
have to take care of such subtleties by yourself.
But why do you want to build your own version ?
Why don't you use any of the pre-built packages ?
If it is because you want to make your own changes to the sources,
then using Cygwin should be perfectly okay ...
If it is the case could anyone give any tip?
Personally, I'd firstly try to use MingW32 - it's based on
GCC, but still a Windows compiler, however recent experiences
seem to have shown that there are some limitations that can turn
out to be a major hurdle ...
On the other hand, it's probably quite some time ago that someone
*really* tried it - maybe you are lucky and some of the former
problems are now vanished :-)
In any case keep us updated ;-)

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Re: [Flightgear-users] Re: approaching airport

2004-10-23 Thread Boris Koenig
John Pearson wrote:
using dme seems easy enough, but its a pain to have to open the internal
property browser and browse to /radios/dme to see the distance.
Well, normally, you'd simply set a nav radio to the correct frequency
and then check the DME readout - but if that's not an option for
whatever reason
you could either permanently poll that value automatically
and print its value to the console by running a simple nasal script,
or you could bind such a nasal statement to a specific menu item in
menubar.xml.
There are certainly more ideas, it really depends on what exactly
you want to do, and why.
However, usually I'd simply go for the nav radios
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Re: [Flightgear-users] Re: approaching airport

2004-10-23 Thread Boris Koenig
John Pearson wrote:
bah, nevermind... it only does it if i'm really close (i was going from
snohomish to seatac).
DMEs are certainly modelled to be as real as it gets, DMEs /
VORTACs and all other navaids do have a limited range in real life,
too - so depending on your exact needs you could do some great circle
calculation using the GPS coordinates from the property tree in order
to get the distance to an abitrary point on earth.
You could then display that value in the console, or directly within
FG ...
Maybe you can tell us in more detail what it is that you
want to do, we can certainly find an acceptable solution
for such an apparently trivial problem ;-)
-
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Re: [Flightgear-users] Re: approaching airport

2004-10-23 Thread Boris Koenig
John Pearson wrote:
How would I normally
determine the distance from a waypoint?
depends on the type of waypoint and the navigation equipment
in your aircraft, if it's a navaid such as a NDB or VOR you
could do some simple time/distance checks, e.g. by flying with
a 90 (45/30) degree relative bearing offset from an abitrary
navaid in order to see how many degrees bearing change (an angle)
will be covered in a certain amount of time - based on your
groundspeed you can calculate your distance to the corresponding
navaid.
A simple example: ( a bit tought without drawing ...)
  o magnetic heading = 035
  o relative bearing = 060
= the navaid is to your right side
= you correct your heading so that the rel. bearing becomes
   approx. 85 degrees, so you turn 20 degrees to the left
= then you note down the amount of time it takes until the
   relative bearing is increased to 095 degrees
based on the bearing change by 10 degrees you can do a
time/distance calculation, like:
(time to station in minutes) = (stopped time in sec) / (bearing change)
If it took 80 seconds for a 10 degree bearing change to take place
in the above example and we were travelling at a groundspeed of 120 kt
that would mean:
distance to station in minutes  = 80/10
distance to station in minutes  = 8
Which means, it would take 8 minutes at 120 kt to get to the station.
And that comes down to (120/60) *8 = 16 miles distance.
Hope everything's correct ...
How exactly you determine the bearing change depends however
on the type of navaid, or rather instrument that's in use -
an ADF or RMI is pretty straight forward, as the relative
bearing can be easily obtained, a VOR instrument is a bit
more involved, as you need to manually change the OBS.
If you can really easily determine the distance from a certain
waypoint depends also on the type of waypoint, so for example
nowadays many waypoints are not marked by conventional
intersection or merely navaids, but are rather determined by
imaginary fixes based on GPS coordinates.
So, you cannot really use any waypoint in a normal aircraft,
waypoints that are specific to GPS or RNAV equipment are mostly
meant to be used only by airliners that have the corresponding
systems ...
If you want to practice some of the basic stuff that can
also come in handy during your real flight training you
should google for instrument flight / instrument navigation
or instrument interpretation tutorials, some of the more advanced
tutorials like the ones at http://www.navfltsm.addr.com/index.htm
are pretty accurate if you take into account that they are actually
only meant to be used for gaming purposes.
But there are numerous other webpages and forums that offer such
tutorials, some of them run by aviation enthusiasts, others by
aviators themselves - for example, some very good stuff can be
found at: http://www.stoenworks.com/Aviation home page.html
(that webpage is run by a former commercial pilot, who's now
retired and seems to be really into flight simulators)
In order to visualize some of the illustrated techniques you could also
use a very popular free web applet:
http://www.visi.com/~mim/nav/
Also, if you are going to attend flight training, anyway you might
want to have a look at http:/www.pprune.org - where you can find
numerous professionals and thousands of archived postings which
cover pretty much any question topic that could come to your mind,
I'm sure you'll find it a very informative resource !


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Re: [Flightgear-users] Outa the box and outa sight

2004-10-20 Thread Boris Koenig
Innis Cunningham wrote:
Also thanks to those involved in the speed increase.Havn't seen frame rates
over 100 fps since 9.1.
Has anybody really been able to achieve a framerate of *100* FPS ??
I am a bit surprised - what kind of hardware is/was involved,
cause in one (gaming) machine I am using a very recent graphics
adapter that doesn't give me much more than 15-20 FPS with FG
if I am lucky.
Only an old ATI Rage 128 gives me a really playable framerate
(approx. twice that much), the only drawback being then is
that there are some graphical problems with that sort of card (as
previously reported  discussed on the devel list).
So if some of you really achieve that kind of framerate, I'd love
to hear what hardware you're using - or what else may be different
for your system (don't tell me now about wireframe mode, though)

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Re: [Flightgear-users] classifying development status of aircraft extending fgrun

2004-10-20 Thread Boris Koenig
Ampere K. Hardraade wrote:
On October 20, 2004 10:05 pm, Boris Koenig wrote:
Ampere K. Hardraade wrote:
One of the problems, as I pointed out earlier, is that the download size
of the base package is a bit on the huge size.
fully agreed, that's something most people seem to complain about - on
the other hand it's fairly small to be honest  - if you compare it to
other simulators like MSFS, X-Plane etc. - so having a full simulator
by downloading less than 100 MB data, sounds okay to me.

FlightGear targets people who want to get something for free, while MSFS and 
X-Plane target people who are willing to pay.  Therefore, you can't really 
compare FlightGear to the latters.
well, somehow you folks permanently try to convince me that you cannot
compare opensource projects with closed source projects - and on the
other hand exactly that is done all the time... if not by the developers
themselves (who nevertheless indicate to aim to outscore the commercial 
competitors one day) then by every new user who OF COURSE will make
comparisons with previous experiences.

On the other hand, you're of course true that the companies behind
products like MSFS or X-Plane *target* commercial users, I'd assume
that the non-commercial user community (=those who didn't pay) is
significant for either project, too - particularly for MSFS this is
very true.
For people who just want to check out FlightGear, their mentallity is to 
download the executable, run it for five minutes, and delete it if they are 
not sastisfy.
probably a good point, but then the whole process of compiling the thing
is even more problematic than the big download in the first place !?

If the download is too big, or the time for download takes too 
long, this group of people are going to get discourage, and FlightGear can 
potentially lose these new players as consequence.

Okay, then one would need to think about creating kind of a preview or
down-stripped version that contains only working stuff - preferably
with a certain scenery already available and a handful of finished
aircraft.
Something like this could probably result in a significantly smaller
package.

100MB is okay for me because I have broardband.  But even so, I still think 
the download is too big, because it still takes time and 90% of the aircrafts 
that it contains are aircrafts that I don't fly.
probably true, but one would need to determine what types of aircraft are
interesting for the majority of people/users AND what aircraft can
actually be used without problems - otherwise one might very end up
packaging only stuff that some of us think should be integrated and
leave out other aircraft that might appeal to others anyway.
[...] 
The patch doesn't really solve the issue: people still have to download the 
entire base package when they first run FlightGear.
That's of course true - and I didn't mean to imply anything else -
it's only meant to provide a viable alternative for those who
want to upgrade (or even down-grade)
Beside, how many players 
do you think actually know about the patch?
I am not sure about that, but I am confident that the patch
will be added as an option to the official FlightGear download page
as soon as there's been some experience made about the whole patching
thing.
We've talked about that already on the devel list.
And I can understand Erik's objection or rather fear that patching
might create a whole new bunch of problems the developers would then
might have to face every now and then.
On the other hand, the tardiff pages are quite extensive about the whole
patching process and it would not take very long to add some advise
about how to deal with unsuccessfully patched FlightGear base packages.
So, I am not sure if it's such a good idea to simply stop packaging
unfinished aircraft.

You are correct; as a modeller, I do want my aircrafts to appear in the base 
package so that people can appreciate my work.
That's what I figured, too
However, forcing them to download my aircraft(s) isn't right.
Well, I wouldn't call it forcing - the policy to integrate any new
aircraft seems to me rather like some sort of artifact from the
early beginnings where everybody was glad that a contribution was made -
and I understand that it's somehow tough to declare now certain
requirements in order for future aircraft to be considered for the base
package.
 It may even be counter productive, and
I certainly don't want that to happen.
yes, this is a bit of a two-sided problem - both scenarious could
probably become counter-productive.
An alternative is to set up a section at FlightGear.org for aircraft 
downloads.
I think it was Chris Metzler who brought up a similar idea some time
ago - to set up a webpage for additional FlightGear-related downloads,
which wouldn't necessarily have to consume Curt's resources - while all
this was back then about scenery in general, it's certainly something
that would fit together with some kind of Aircraft Repository - on
the other hand that idea

Re: [Flightgear-users] Flyable aircraft

2004-10-19 Thread Boris Koenig
Hi everybody !
Sorry to bring this up again - Just catching up on the hundreds of
postings on both lists ... and I wanted to add the following:
Jon Berndt wrote:
Yes, I've made an attempt in the JSBSim config file format to include a done-ness
specifier for the FDM:
Beta, Alpha, Release, UNRELEASEABLE, etc.  IMHO, probably ONLY Release models should 
be in
the base package.
I agree with much of what has been said so far - concerning the
reputation of FlightGear suffering from various incomplete
aircraft ... at times it's really hard to tell what's the cause
of a problem, whether it's your hardware, the simulator or a
particular aircraft ...
So, I like the above idea, even though I don't think that it's necessary 
to remove immature aircarft, rather one could try a compromise -
provide additional maturity flags within each aircraft's XML
definition file, for example:

experimental
pre-alpha
alpha
pre-beta
beta
okay/working
That way we would have one additional tag within the XML file, like:
maturityalpha/maturity
And would thereby enable the *user* to choose what kind of aircraft
he/she wants to use.
So, while the usual parameter
--show-aircraft
would currently display ALL available aircraft, we could have an
additional parameter like:
--min-maturity-level=beta
to return only those aircraft in the base package that match the
corresponding criteria.
This would of course only be optional - but I think it could really
reduce some of the frustration new users encounter when first trying
out FG.
So, one would end up having a definable maturity level for aircraft,
in order to address the issues concerning too much realism it
might be a good idea to also enable users to adjust the realism
level on demand - this is something that other simulators offer, too -
and it has been discussed on the devel list before ...
One could still ship ALL aircraft, but prevent new users from trying
unfinished aircraft and drawing false conclusions.
Probably, it would not even be a bad idea to make --show-aircraft return
by default only relatively mature aircraft instead of all the
experimental stuff that's in the base package ?
If that idea is accepted I would not mind taking care of the
corresponding changes that make FlightGear return only aircraft
meeting particular maturity requirements, frankly spoken simply
because I was going to change one or two similar things, anyway -
e.g. I wanted to be able to tell whether a particular aircraft is part
of the base package or not, that's why I suggested some time ago to
provide an additional tag for that purpose, too.

--
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Re: [Flightgear-users] Good Manual ?

2004-10-19 Thread Boris Koenig
Sorry, found another posting that I felt forced to comment on ;-)
Ampere K. Hardraade wrote:
Boris was writting a tutorial part of FlightGear, but there haven't been any 
word about it. http://flitetutor.sourceforge.net
Right, to some extent at least:
Josef won't find anything usable there - on the one hand because it
wasn't meant to become a tutorial in itself, rather it was supposed to
provide a general framework for tutorials/CBTs *WITHIN* FG, on the other
hand the actual coding - because it is done using Nasal, requires
various changes to the FlightGear sources itself (hooks-fgcommands),
so BEFORE much of the actual scripting stuff can be implemented, various
modifications within FG sources need to be finished, approved for 
committed to CVS.
So, yes: it's still something that I am working on every now and
then ;-)
Also, I haven't heard back from Erik concerning the patches that I sent
to him several weeks ago - so it's still also a matter of relying on the
grace of some people - which wouldn't be the case if one could simply
use a plugin-mechanism ;-) (I don't seem to get tired to mention this!)
Anyway, to provide some general info: I've made about a handful of
fgcommand additions, so that Nasal can now for example dynamically
modify the menubar, so this enables Nasal modules to self-register
themselves within the menubar - e.g. there's no need to manually
edit the menubar.xml file to add a certain command that's stored in
a particular Nasal module.
Rather, one would manipulate the menubar structure within the
property tree and and the run a fgcommand to make these changes
take effect based on what the fgcommand encounters in the prop tree.
Also, using these changes that export the menubar to the property tree
makes it possible to have different menubars loaded and enable/disable
these on demand, this would probably come in handy if FlightGear keeps
using plib for the GUI part, simply because plib doesn't yet feature
sub-menus and the FlightGear menus seem to be growing with every new
release, so using a simple nasal command one could change the menubar
on demand - as a workaround.
Additionally, loading/saving XML files using said new fgcommands is now
somewhat 'possible' using property tree nodes as either the source for
a new XML file or alternatively as a target (location) for a parsed XML
file - even though the saving part is still a but 'buggy' (doesn't work
in each case).
The scripting side of things (Nasal) is growing slowly, too - it's
currently a bit more than 30 kbytes of Nasal source ... (a lot of
comments, though) - mostly dynamically created  populated GUI elements
placed in functions.
Don't expect anything to be made available within the near future,
though - there isn't yet much logical functionality and it wouldn't work
without the new fgcommands in your version anyway - that's why I decided
not to use CVS or whatever at this stage ...
So even now it's essentially like working with two different
versions of  FG :-/
As soon as the basics have been completed and committed I am going to
make a preview available and update the webpage.
...don't hold your breath, though ;-)
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Re: [Flightgear-users] GPS DISREGARD LAST EMAIL

2004-09-28 Thread Boris Koenig
louis holleman wrote:
On 28 Sep 2004 at 13:14, Erik Hofman wrote:

You are aware of the fact that you need the base package matching the 
binary, don't you? If they don't match then don't expect too much help 
in solving the problems.

Erm, yes and no  like I said: running the 0.9.5a installer file appearently refused to 
install some needed files. The DOS box upon program launch told me  file missing  
but disappeared too quick for me to check out WHICH file.
try running the installer directly from a DOS prompt ?
The 0.9.4 installer did a good job, at least it gave me a running program.
so you used the old installer to mix the current executable file with
the old base-package ?

Now there raise two questions: can I run the 0.9.4 installer again and next change the 
fgfs.exe for the 0.9.6 one or does 0.9.6 require 0.9.5 to be installed previously?
these files should be self-contained - you do not need to have any
previous files, actually it should be preferable NOT TO have any old
files at all, indeed this may be your exact problem - at least the
base-package should be a problem then.
If so, I 
need to fetch a 0.9.5 installer which does a good job first. The one I got from the FG site 
didn't do a good job, and I've tried twice... (and let me make it clear that didn't do a 
good job resulted in a failing program. Nothing during installation told me something 
went wrong).
wow, that sounds indeed interesting ... if possible it would be useful
to have details about any errors that occur or where exactly the
installer stops doing the good job ;-)
Have you now also overwritten the old base-package with the latest one ?
What does you $FG_ROOT/data/VERSION file say ?
type $FG_ROOT/data/version
depending on whether you corrupted your current base package, I
would simply rename that directory and try to run a CLEAN install.
Probably you have all the files, anyway ?
So, try to rename the existing stuff, so that nothing gets deleted -
and then re-run the installation, so that it does a CLEAN install.
You might want to remove the binary manually.

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Re: [Flightgear-users] GPS DISREGARD LAST EMAIL

2004-09-28 Thread Boris Koenig
louis holleman wrote:
On 28 Sep 2004 at 15:40, Frederic Bouvier wrote:
 

I don't know when 0.9.6 will be out ( is it ready ? ) but here are some
guidelines if you want a proper system :
1. get the 0.9.6-pre1 base package at :
 ftp://ftp.flightgear.org/pub/fgfs/Shared/fgfs-base-0.9.6-pre1.tar.bz2
2. get the Win32 0.9.5 binaries at :
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.5-win32.zip
3. get the Win32 0.9.6-pre1 executable at :
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-pre1-win32.zip
Decompress 1. 2. and 3. ( in that order ) somewhere in order to reflect
your current flightgear tree. Then you will have all files in sync.
If you try to run the 0.9.6 executable with the 0.9.5, or worse 0.9.4,
base package, you are likely to encouter missing features that are
solely in the base package.


Fred, this is NOT what the main page on FG tells us. It tells us:
 [...]
These were not generic install instructions, Frederic simply
showed you a way to MANUALLY do what the installer would otherwise
(be supposed to) do ...
and this resulted in a failing program to run. To Boris: You might call this a 
silly way of expressing myself, but I call this an installer which won't do a good 
job. I cud also call it a wrecky installer.
Sorry, Louis: no offense intended - I was only asking WHERE exactly
something failed, I didn't mean to say you were using any silly
expression - and obviously something was really broken, so you're
phrasing was probably somewhat right, in that regard I would agree
that the installer didn't do a 'good job' - but my first impression
was indeed that you were mixing various packages ... and this would
provoke errors, I think.

Back to Fred. I followed your instructions. I extracted the whole bunch to 
D:/FlightGear, so my original installation onto C:/whatever/FlightGear would 
remain intact.
After running fgrun.exe I found that all airports for the scenery stuff I have 
downloaded for the first try, which is on C:  were listed too (and I didn't install 
them to the D: partition yet). I double checked, I did run 
D:/FlightGear/fgrun.exe.oh well.
This *could* be because of your environment variable ($FG_ROOT) still
pointing to the old location - you can verify this by running a simple
set in the console (cmd.exe) and look what it says - to make sure that
it points to the proper place you can simply overwrite that variable
manually by running
set FG_ROOT = D:\FlightGear\data ...
But to make this a permanent change you should modify the FG_ROOT
variable within the control panel or whereever you set it.
Tried the Piper J3: DOS box telling me something wrong with a nasal file? OK, 
that's different from my earlier tries, I will look into it.
Make sure that you are really using the proper (new) fgfs-base package
for your new version.
regards

Boris
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Re: [Flightgear-users] Re: at all helicopter enthusiasts1

2004-08-08 Thread Boris Koenig
Ron Lange wrote:
If someone interested in: The EC130 is almost finished. Now I going to 
make the interior and texture...
http://www.ron-lange.de/ec130_stage1.jpg
This looks really amazing Ron !
Did you have any previous 3D modelling experience, or even using Blender
in particular ?
-
Boris
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Re: [Flightgear-users] Cow Scenery - Feature Request v.2.0 ; -) (was: Reserve airstrips)

2004-08-08 Thread Boris Koenig
Arnt Karlsen wrote:
On Sun, 08 Aug 2004 17:36:05 +0200, Boris wrote in message 
[EMAIL PROTECTED]:


Chris Metzler wrote:
close up, however, we see that this cow is feeling a little
boxed-in: http://www.speakeasy.org/~cmetzler/cows4.jpg
well, Erik and his special relationship to animals ;-)
..naaa, you've never seen those wee 1 liter etc milk boxes in da shop?
They come from these boxy Dutch cows.  ;-)
Oh, I see  - sorry my fault !
If we now had a BugZilla running to collect bugs  feature requests
for FlightGear, I could now go ahead and requests cows to be running
away if I'am at low altitude passing them @ 300 KT - also, after
touchdown I'd love to be able to milk the cows !!
When are these features going to be implemented ?
P.S.: How about integrating squirrels and using the AI manager to
make the cows more intelligent !!
-
Boris
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Re: [Flightgear-users] Compling CVS

2004-08-03 Thread Boris Koenig
Brett I. Holcomb wrote:
This brings up a question.  Is this the best way to do this - simply put 
WANT_AUTOMAKE=1.7 in my build script or is there a better way to fix it.
I would guess it is the best way - don't know exactly, though.
But the other options that would come to my mind for a workaround
would involve using at least two different autotools versions during
packaging - one configuration set for old autotools and one for
the new stuff. Not really a good way ...
Actually two questions G - what makes autogen so touch about versions 
and what does it take to fix it?
I think, so far it doesn't really fix it, it's just that new
versions address design issues, particularly with the usage of
m4 macros etc. (like different macros using identical names) -
that's also the reason why you'd usually receive many warnings
when using a current autotools package with scripts that were
generated by older versions (and macro sets) - e.g. you get to
read numerous lines with stuff like
Warning: underquoted definition of...
So, what the autotools people finally want to achieve is to
unclutter all this stuff, without having colliding namespaces
anymore - but that takes of course some time.
The whole issue is quite frequently brought up on different
mailing lists, so maybe one could find some clarifying information
on the autotools webpage - or in the autotools online book
(http://sources.redhat.com/autobook/)

good luck


Boris

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Re: [Flightgear-users] FlightGear-0.9.5-pre3 base patch request

2004-07-29 Thread Boris Koenig
Hi, I've created a binary patch from pre2 - pre3 base package
based on the 1.11 cvs revision, it's available at (approx. 1 MB):
http://flitetutor.sourceforge.net/mlist/fgfs-base-0.9.5-pre2-TO-0.9.5-pre3.tgz
Hope it works - as it is based on the 1.11 CVS revision there was quite
a lot of cvs related stuff that probably did not exist in the
actual pre2-release, so I simply removed the CVS related folders -
if there are any problems, simply drop me a line - haven't yet deleted 
anything :-)

But talking of being lazy, instead of hacking a perl file together
it might have been a bit quicker to simply run a cvs update in your
FlightGear folder ...even as modem user this would certainly not have
taken much longer than 10 minutes I guess ;-) (okay, installing Cygwin
on Windows might have taken a bit longer though)
But on the other hand, that way more people - also those who
are not cvs - literate- can benefit from base package patches and
won't have to download 85+ megs just for some small patch.
Regarding your script, I noticed that it might be useful if it wasn't
a requirement to really untar all files within the archives to the
harddisk, afterall it's a folder with ~250 megs - just for the 
comparison process. So, maybe this should optionally also be based on
TWO archives to create the patch - having pretty much a standard diff
then :-) (possibly using pipes  extraction to STDOUT to save
disk space)

I am just mentioning this, because I originally intended to abuse
a sourceforge ssh account for downloading  building the patch files
(faster connection and probably also multi-CPU over there),
unfortunately sourceforge has a standard restriction of 100 MB for
their home folders, so that was not an option.
Talking of CVS, one might even extend your script in a way to
selectively create binary patches based on the latest CVS revision
and a set of custom  checksum files, that way it should be even for a
modem user quite feasible to create easily binary patches - without
the need for much diskspace or bandwidth.
Another small thing: the script seems to assume that every folder/file
that exists in the archive serving as patch basis also exists in the
updated version, hence you receive stat-errors if they don't exist.

Boris
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[Flightgear-users] Re: [Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-29 Thread Boris Koenig
Jim Wilson wrote:
Boris Koenig said:
But then, also not to have to rely on cvs-specific files which would not
necessarily be available in a release version and hence won't be
suitable to determine the base package version in general.
That's true.  You are probably just too late this time around.  
Well, to be honest - that was NOT my idea, I just also thought the idea
would be pretty good and didn't mind to create the requested patch.
The actual idea and patch-script come from Stewart Andreason on the
users mailing list:
His current patch script requires a (to be patched) version of the
FlightGear base root directory and an archive with an updated version
of that directory tree. It then creates a diff of these two trees and
that diff tree is then packaged into an archive - so you would normally
only have to untar that said diffed archive into your old base package
in order to obtain a recent base package.
While the script itself looks pretty good and does seem to work, there
are some minor things that could be improved, like being able to
either use another directory/archive as source/target. Also, it doesn't
yet seem to take those files/folders properly into account which need to
be removed/replaced from the old release.
 It is an interesting idea having release to release patch files,
 but I am not sure what would be involved.
Yes it could indeed turn out to be quite useful in general, one of
the easier ideas would be to have checksums for each file/folder
and simply store these checksums within a specific file in
FlightGear's data root directory.
This checksum file would then contain each folder/file (absolute
position) with the appropriate checksum.
A simple syntax might already be sufficient:
file:/data/aircraft/whatever.xml chk:0f32e4f8a97c (optionally also file 
size)

One would then use a shell script to take care of all changes within
the CVS, either that script is executed automatically after each
commit - or it is run by cron job.
It would then simply create a detailed checksum list for each
revision.
In order to update a release the patch script would merely have to
compare the local (old) copy of the checksums file with the latest
version of the base package, that way it could track down all necessary
changes.
So, in order to create a patch file one would mainly need to:
-   download specific files from cvs
-   remove/replace specific files
Basically, one would execute a stripped down cvs update -
but of course this could also be web-based or use the viewcgi
perl script to retrieve the files from CVS.
So, all (new/changed) downloaded files would then be put into a
corresponding patch archive.
Additionally that script should take two other things into
consideration, 1) all files/directories that should NOT be put
into the release patch (i.e. CVS stuff)
2) also those files/folders that don't reside in the data
repository, but also need to be updated/packaged into new
base releases (the documentation/manuals would be such a case,
cause they are stored separately).

--
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Re: [Flightgear-users] FlightGear-0.9.5-pre3 base patch request

2004-07-28 Thread Boris Koenig
Hi !
Just checked out your script - I wouldn't mind creating the binary
patch, but looking for the required pre2-base download on 
ftp.flightgear.org I couldn't find it anymore, if it's still there I
would need to know WHERE to look, otherwise Curt might put it there
again - or if anybody else still got the pre2-package, please tell me
where it's available.

I think the overall idea of providing binary patches for the base packages
is a pretty good one, using Stewart's script one could even automatize
building these patches and also offer these downloads on flightgear.org,
I agree that it would be pointless to have everybody download a 85 meg
file, just for some minor changes - so in the end, this might even
reduce the traffic for the flightgear.org webpage.
-
Boris
Stewart Andreason wrote:
Could someone help make an upgrade patch for fgfs-base?
I've posted a perl script at
http://www.geocities.com/sandreas41/corral9.html
to automate the sorting and binary diff work.
I admit, I'm lazy. I don't want to wait another 9 hours to download 
base-pre3 over modem speeds. I can't imagine the differences to be that 
big from pre2 to pre3.

Thanks
Stewart
--
Curtis L. Olson wrote:
Stewart Andreason wrote:
Hi Curtis,
Is there any way to get a patch.tar.gz of only the differences
from base-0.9.5-pre2 to pre3?

Perhaps you could ask on our mailing list.  
  If someone can come up with a pre2 - pre3 upgrade patch
I can post it on the ftp site.
Regards,
Curt.


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