[Freeciv-Dev] [patch #2288] Commandline option to load AI modules

2011-01-13 Thread Marko Lindqvist

Update of patch #2288 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2299] Modpack list

2011-01-13 Thread Marko Lindqvist

Update of patch #2299 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2297] Dummy threads

2011-01-13 Thread Marko Lindqvist

Update of patch #2297 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #19, bug #15805 (project freeciv):

nah, the custom xaw widget used does not support scaling bitmaps.
If you can help/guide me with the implementation of scrolling the city map, I
can reopen this defect.

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[Freeciv-Dev] [patch #2325] City types and specialization

2011-01-13 Thread anonymous

URL:
  http://gna.org/patch/?2325

 Summary: City types and specialization
 Project: Freeciv
Submitted by: None
Submitted on: Thu 13 Jan 2011 12:17:59 PM UTC
Category: ai
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: xfe...@gmail.com
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Attachment contains patches and short documentation of basic city
specialization mechanism for AI. Detailed description is inside PDF document,
here is only a short summary.

This improvement was coded during AI for Games classes in AGH University of
Science and Technology, Cracow, Poland and our lecturer is Bartosz Ziółko,
PhD.
Its aim is to provide city types and appropriate building sets for these
types. For example: city located in area with many shield production boost
tiles will become production city and above else will try to build
factories.
Our improvement has a lot space for improvements but first steps have been
made at least. :)

Piotr Nosek, xfe...@gmail.com
Kamil Burczyk, kamil.burc...@gmail.com



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---
Date: Thu 13 Jan 2011 12:17:59 PM UTC  Name:
Freeciv-city-specializations.tar.gz  Size: 80kB   By: None
Patches should be applied to freeciv 2.2.3
http://gna.org/patch/download.php?file_id=11836

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #20, patch #2061 (project freeciv):

somehow this seems to be a sprite loading issue with the xaw client.
With the amplio tile set its problem with the ocean.png
With trident tile set its problem with the units.png
We need to investigate this one, completely weird issue.

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[Freeciv-Dev] [bug #17475] SDL client compilation fails due to ensure_color() namespace conflict

2011-01-13 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #17475 (project freeciv):

Thanks for catching this. A similar fix is included in one of the following
patches of the mapimg metaticket (see patch #2061).

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Matthias Pfafferodt

Follow-up Comment #21, patch #2061 (project freeciv):

 havent tested it yet, and with patch 3 try to compile the sdl. 
 There might be issue with SDL client

Could it be bug #17475? Marko Lindqvist posted a bug fix for it. A similar
one is also include in this patch.

 somehow this seems to be a sprite loading issue with the xaw
 client. 
 With the amplio tile set its problem with the ocean.png 
 With trident tile set its problem with the units.png 
 We need to investigate this one, completely weird issue.

This are more informations than I got! Can I help finding the issue? I do
know nothing about xaw ...

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[Freeciv-Dev] [patch #1810] Add xz savegame compression support

2011-01-13 Thread Marko Lindqvist

Update of patch #1810 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2326] README.packaging update, AI modules Qt-client

2011-01-13 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2326

 Summary: README.packaging update, AI modules  Qt-client
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 13 Jan 2011 03:33:33 PM EET
Category: docs
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

Update README.packaging with information about loadable AI module support and
Qt-client. Also fix some typos and thinkos.



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File Attachments:


---
Date: Thu 13 Jan 2011 03:33:33 PM EET  Name: RMPdocAIMQt.diff  Size: 3kB  
By: cazfi

http://gna.org/patch/download.php?file_id=11837

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #22, patch #2061 (project freeciv):

We need to investigate the load_sprite function.
Its failing in that for the given sprites, I also have to see the changes
introduced in this patch set.
If you could commit the patch 03 would be great.
I will try to remove the patch 03 and test again.
Is this one dependent on patch 03?
I too dont know too much in details, I too am learning :)

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[Freeciv-Dev] [patch #2326] README.packaging update, AI modules Qt-client

2011-01-13 Thread Marko Lindqvist

Update of patch #2326 (project freeciv):

 Planned Release:   2.4.0 = 2.3.0, 2.4.0   


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[Freeciv-Dev] [patch #2271] [metaticket] Make it possible to use C++ widget set based gui

2011-01-13 Thread Marko Lindqvist

Update of patch #2271 (project freeciv):

  Status:None = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-13 Thread Marko Lindqvist

Update of patch #2284 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [bug #17380] Pathfinder bug when using enemy infrastructure is disabled

2011-01-13 Thread Marko Lindqvist

Update of bug #17380 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.

2011-01-13 Thread Marko Lindqvist

Update of bug #16788 (project freeciv):

 Planned Release:   2.3.0 = 2.2.5, 2.3.0   


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[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2011-01-13 Thread Marko Lindqvist

Follow-up Comment #4, bug #15090 (project freeciv):

 Nation legends should be updated as well.

Ok, but I'd rather do that as separate patch. Reasoning being that the real,
actual (or even 'universal') way of counting years (which is changed by this
patch) is separate thing from how individual nations handle their calendar.

So, would it be ok if I commit this patch as it is now, and leave this ticket
open for changing nation legends later (preferably by nations maintainer)?

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Matthias Pfafferodt

Follow-up Comment #23, patch #2061 (project freeciv):

I prefer to commit patch #2060, this patch and patch #2313 in one step as the
first two change a lot of capabilities (network, ruleset and tileset) and the
last one changes the capability strings.

Compiling with mapimg03 (patch #2060) should work. I did it just now and also
testet the xaw client. This is working! I will now at this patch ...

But there are some strange effect with this client:

* if the terrain relief option for the overview is toggled the main map is
not shown anymore
* the option page look strange
* after some testing the client crashed

Should I send bug reports for these?

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[Freeciv-Dev] [patch #1965] Verbose levelup

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #5, patch #1965 (project freeciv):

This can be commited

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Matthias Pfafferodt

Follow-up Comment #24, patch #2061 (project freeciv):

The function load_sprite() (in ./client/tilespec.c:1869) is used by all
clients. Also it is not modified by this patch and not called within the xaw
specific code. What could be the reason for this function to fail after the
patch?


# ./civ --gui xaw -t ./data/isotrident -d 4
[...]
4: New genhash table with 389 buckets
4: trying to load gfx file data/trident/units.png.
X Error of failed request:  BadDrawable (invalid Pixmap or Window parameter)
  Major opcode of failed request:  62 (X_CopyArea)
  Resource id in failed request:  0xb73db3b0
  Serial number of failed request:  4848
  Current serial number in output stream:  5427


I did some further investigation - the error seems to be located in
./client/gui-xaw/graphics.c:load_gfxfile() which is called shortly after the
log message. The attached crude patch adds some hints to the code. At the
moment I do not have the time for further investigations ...

(file #11840)
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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #25, patch #2061 (project freeciv):

for the terrain patch issues, attach the bug reports to the corresponding
patch. I shall look into them. I will try to fix those errors first. The
player colors patch will continously be tested

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #21, bug #15805 (project freeciv):

yup the city population which u see on the city while on map.
Not in the small people in the city dialog (They also represent it)
Since its working fine, we can keep this one closed :)

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[Freeciv-Dev] [patch #2327] Sinhala nation

2011-01-13 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2327

 Summary: Sinhala nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Thu 13 Jan 2011 09:36:21 AM PST
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Sinhalese kingdoms on Sri Lanka from 543 BCE up until colonial times.

Flag is PD image by Wikipedia user Uvants2
http://commons.wikimedia.org/wiki/File:King_of_Kandy.svg



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File Attachments:


---
Date: Thu 13 Jan 2011 09:36:21 AM PST  Name: sinhalese.ruleset  Size: 1kB  
By: dmarks

http://gna.org/patch/download.php?file_id=11841
---
Date: Thu 13 Jan 2011 09:36:21 AM PST  Name: sinhalese.svg  Size: 101kB   By:
dmarks

http://gna.org/patch/download.php?file_id=11842
---
Date: Thu 13 Jan 2011 09:36:21 AM PST  Name: lankese.ruleset.diff  Size: 853B
  By: dmarks

http://gna.org/patch/download.php?file_id=11843

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[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-13 Thread Vijay Kiran Kamuju

Follow-up Comment #6, bug #17456 (project freeciv):

I am saying is u might need to check xaw client too and if that works or not

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Re: [Freeciv-Dev] freeciv ai - question/ideas about development

2011-01-13 Thread Vijay Kiran Kamuju
Hi Mikhail,

Currently the ai code is being modularized to help writing custom ai modules.
As u stated that u wanted a no cheating gui.
If you can make a brief summary of how it can be acheived by looking
at current code.
It would act as guiding post for all who want to work on it.

Thanks,
Vijay
On 1/11/11, Mikhail Smirnov smart...@mail.ru wrote:

 good day
 i'm Mike, big fan of Civ since first days of Civ2. it's a big mystery for me
 why freeciv don't have nearly perfect ai after all. I read about problems
 with sudden disappear of main developer, and big caution about writing new
 ai from scratch.

 i agree that it's a big deal to make any ai, but if i constantly and easily
 win any kind and quantity of freeciv ai, i see no reason for carefull
 upgrading of old-time legacy. since i use several easy-programmable rules
 while playing, maybe someone can spend some time to program ai based on
 them? since i'm ex-programmer, i can easily understand in what terms i'd
 describe desired ai logic, i just have no time for coding.

 my goal is to make ideal no-cheating ai, since i saw no worthy one (ever!),
 and most of freeciv-fans are tough guys (i guess) there's no point in trying
 anything less. if we'll make it, it's possible to make easier levels
 (starting from ideal to easy, by downgrading, not by upgrading puny ai).

 this ai must use several layers of planning (starting from 1-2 strategic
 goals and then splitting them into more and more detailed goals/orders),
 casualties feedback, self-control (checking % of achieved inner goals).

 if anyone is interested, i'll be glad to help.

 best regards, Mike



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[Freeciv-Dev] [bug #14702] Building a city with multiple settlers on single tile

2011-01-13 Thread Marko Lindqvist

Update of bug #14702 (project freeciv):

  Status:None = Ready For Test 
 Planned Release:   2.3.0 = 2.2.5, 2.3.0   

___

Follow-up Comment #2:

Fix for S2_3. As this is less intrusive than I expected, I'll probably
backport to S2_2 too.

gtk-client tested, sdl and xaw clients compile but not tested, other clients
not touched.

(file #11844)
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[Freeciv-Dev] [bug #17478] Xaw: More units arrow not working

2011-01-13 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?17478

 Summary: Xaw: More units arrow not working
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 13 Jan 2011 08:52:48 PM EET
Category: client-xaw
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

In bug #17456 infyquest reports that more units arrow does not work on
xaw-client




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[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-13 Thread Marko Lindqvist

Follow-up Comment #7, bug #17456 (project freeciv):

As I said, it's separate issue and does not belong to this ticket. I opened
new one for it: bug #17478

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[Freeciv-Dev] [bug #14702] Building a city with multiple settlers on single tile

2011-01-13 Thread Marko Lindqvist

Follow-up Comment #3, bug #14702 (project freeciv):

S2_2 version

(file #11845)
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[Freeciv-Dev] 2.2.5

2011-01-13 Thread Marko Lindqvist
We seem  to be getting to zero 2.2.5 targeted bugs. Any plans to
release it soonish?

There is 8 open bugs targeted to 2.2.5, out of which 5 are Ready For
Test and 1 is In Progress (though nobody owns it??)


 - ML

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[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-13 Thread Marko Lindqvist

Follow-up Comment #4, bug #16710 (project freeciv):

In which case this is an error? Though I don't see what situation it would be
needed either.

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[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-13 Thread Marko Lindqvist

Follow-up Comment #5, bug #16710 (project freeciv):

 Though I don't see what situation it would be needed either.

In case of illegal savegame of course. This code probably prevents modified
savegame from crashing the server on some later phase.

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[Freeciv-Dev] [patch #2330] Friulian nation

2011-01-13 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2330

 Summary: Friulian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Thu 13 Jan 2011 09:23:32 PM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Friuli
flag slightly modified from Wikmedia Commons, main autor seems to be
DieBuche: http://commons.wikimedia.org/wiki/File:Bandiere_dal_Fri%C3%BBl.svg



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---
Date: Thu 13 Jan 2011 09:23:32 PM GMT  Name: friulian.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=11851
---
Date: Thu 13 Jan 2011 09:23:32 PM GMT  Name: friuli.svg  Size: 162kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=11852

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[Freeciv-Dev] [patch #2331] Antillian nation

2011-01-13 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2331

 Summary: Antillian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Thu 13 Jan 2011 09:26:03 PM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

The former Netherlands Antilles: Aruba, Bonaire, Curaçao, Saba, Saint
Eustatius and Saint Martin.

flag by myself



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File Attachments:


---
Date: Thu 13 Jan 2011 09:26:03 PM GMT  Name: antillian.ruleset  Size: 3kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=11853
---
Date: Thu 13 Jan 2011 09:26:03 PM GMT  Name: netherlands_antilles.svg  Size:
5kB   By: mixcoatl

http://gna.org/patch/download.php?file_id=11854

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[Freeciv-Dev] [patch #2332] Katanga

2011-01-13 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2332

 Summary: Katanga
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Thu 13 Jan 2011 09:43:01 PM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

State of Katanga, seceded from Congo 1960-1963, flag by users Lexicon and
Froztbyte at Wikimedia Commons:
http://commons.wikimedia.org/wiki/File:Flag_of_Katanga.svg



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File Attachments:


---
Date: Thu 13 Jan 2011 09:43:01 PM GMT  Name: katangan.ruleset  Size: 1kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=11855
---
Date: Thu 13 Jan 2011 09:43:01 PM GMT  Name: katanga.svg  Size: 3kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=11856

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[Freeciv-Dev] [patch #2332] Katangan nation

2011-01-13 Thread J.M. Maalderink

Update of patch #2332 (project freeciv):

 Summary: Katanga = Katangan nation


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[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers

2011-01-13 Thread Marko Lindqvist

Update of bug #16457 (project freeciv):

 Assigned to:None = cazfi  


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[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-13 Thread Marko Lindqvist

Update of bug #17456 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2183] Old Prussian nation

2011-01-13 Thread J.M. Maalderink

Follow-up Comment #4, patch #2183 (project freeciv):

Wouldn't it be better just to have them called Old Prussians? It is their
most common name after all... Or do we want to prevent having nations called
Old/Ancient/Modern Whatever?

Also maybe a few more cities would be nice.

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[Freeciv-Dev] [patch #2333] Update INSTALL with Qt client information

2011-01-13 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2333

 Summary: Update INSTALL with Qt client information
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Jan 2011 12:30:02 AM EET
Category: docs
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

This patch makes Qt client related updates to INSTALL.



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File Attachments:


---
Date: Fri 14 Jan 2011 12:30:02 AM EET  Name: QtINSTALLDoc.diff  Size: 1kB  
By: cazfi

http://gna.org/patch/download.php?file_id=11857

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[Freeciv-Dev] [patch #2183] Old Prussian nation

2011-01-13 Thread Daniel Markstedt

Follow-up Comment #5, patch #2183 (project freeciv):

I just don't like it but it's no big deal - just a semantic nitpick. :)

Another alternative would be Prusai from the Baltic (Lithuanian) term.

In Swedish, the Old Prussians are often referred to as pruser while
(German) Prussians are preussare, so I guess this is the source of my bias.

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[Freeciv-Dev] [bug #17470] set qt as maintained client

2011-01-13 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #17470 (project freeciv):

Ok, I was unsure as it is listed as maintained in the Configuration Summary.
I think one of these should be changed

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[Freeciv-Dev] [bug #17468] fix ghana ruleset

2011-01-13 Thread Matthias Pfafferodt

Update of bug #17468 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = mixcoatl   
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

fixed in svn18906 by mixcoatl (J.M. Maalderink)

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[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2011-01-13 Thread Matthias Pfafferodt

Update of bug #16413 (project freeciv):

 Assigned to:None = syntron


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Re: [Freeciv-Dev] 2.2.5

2011-01-13 Thread Matthias Pfafferodt
Am Donnerstag, 13. Januar 2011, 21:09:04 schrieb Marko Lindqvist:
 We seem  to be getting to zero 2.2.5 targeted bugs. Any plans to
 release it soonish?
 
 There is 8 open bugs targeted to 2.2.5, out of which 5 are Ready For
 Test and 1 is In Progress (though nobody owns it??)

This is my patch - I will recheck it on the weekend.

For bug #16957 a change of the default setting can be done - but is it a 
solution?

 
 
  - ML
 
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-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de

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