[Freeciv-Dev] [patch #2288] Commandline option to load AI modules
Update of patch #2288 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2288 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2299] Modpack list
Update of patch #2299 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2299 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2297] Dummy threads
Update of patch #2297 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2297 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #19, bug #15805 (project freeciv): nah, the custom xaw widget used does not support scaling bitmaps. If you can help/guide me with the implementation of scrolling the city map, I can reopen this defect. ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2325] City types and specialization
URL: http://gna.org/patch/?2325 Summary: City types and specialization Project: Freeciv Submitted by: None Submitted on: Thu 13 Jan 2011 12:17:59 PM UTC Category: ai Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: xfe...@gmail.com Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Attachment contains patches and short documentation of basic city specialization mechanism for AI. Detailed description is inside PDF document, here is only a short summary. This improvement was coded during AI for Games classes in AGH University of Science and Technology, Cracow, Poland and our lecturer is Bartosz Ziółko, PhD. Its aim is to provide city types and appropriate building sets for these types. For example: city located in area with many shield production boost tiles will become production city and above else will try to build factories. Our improvement has a lot space for improvements but first steps have been made at least. :) Piotr Nosek, xfe...@gmail.com Kamil Burczyk, kamil.burc...@gmail.com ___ File Attachments: --- Date: Thu 13 Jan 2011 12:17:59 PM UTC Name: Freeciv-city-specializations.tar.gz Size: 80kB By: None Patches should be applied to freeciv 2.2.3 http://gna.org/patch/download.php?file_id=11836 ___ Reply to this item at: http://gna.org/patch/?2325 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #20, patch #2061 (project freeciv): somehow this seems to be a sprite loading issue with the xaw client. With the amplio tile set its problem with the ocean.png With trident tile set its problem with the units.png We need to investigate this one, completely weird issue. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17475] SDL client compilation fails due to ensure_color() namespace conflict
Follow-up Comment #2, bug #17475 (project freeciv): Thanks for catching this. A similar fix is included in one of the following patches of the mapimg metaticket (see patch #2061). ___ Reply to this item at: http://gna.org/bugs/?17475 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #21, patch #2061 (project freeciv): havent tested it yet, and with patch 3 try to compile the sdl. There might be issue with SDL client Could it be bug #17475? Marko Lindqvist posted a bug fix for it. A similar one is also include in this patch. somehow this seems to be a sprite loading issue with the xaw client. With the amplio tile set its problem with the ocean.png With trident tile set its problem with the units.png We need to investigate this one, completely weird issue. This are more informations than I got! Can I help finding the issue? I do know nothing about xaw ... ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1810] Add xz savegame compression support
Update of patch #1810 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1810 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2326] README.packaging update, AI modules Qt-client
URL: http://gna.org/patch/?2326 Summary: README.packaging update, AI modules Qt-client Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 03:33:33 PM EET Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: Update README.packaging with information about loadable AI module support and Qt-client. Also fix some typos and thinkos. ___ File Attachments: --- Date: Thu 13 Jan 2011 03:33:33 PM EET Name: RMPdocAIMQt.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=11837 ___ Reply to this item at: http://gna.org/patch/?2326 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #22, patch #2061 (project freeciv): We need to investigate the load_sprite function. Its failing in that for the given sprites, I also have to see the changes introduced in this patch set. If you could commit the patch 03 would be great. I will try to remove the patch 03 and test again. Is this one dependent on patch 03? I too dont know too much in details, I too am learning :) ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2326] README.packaging update, AI modules Qt-client
Update of patch #2326 (project freeciv): Planned Release: 2.4.0 = 2.3.0, 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2326 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2271] [metaticket] Make it possible to use C++ widget set based gui
Update of patch #2271 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2271 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2284] Configure check for Qt
Update of patch #2284 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2284 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17380] Pathfinder bug when using enemy infrastructure is disabled
Update of bug #17380 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17380 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.
Update of bug #16788 (project freeciv): Planned Release: 2.3.0 = 2.2.5, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?16788 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE
Follow-up Comment #4, bug #15090 (project freeciv): Nation legends should be updated as well. Ok, but I'd rather do that as separate patch. Reasoning being that the real, actual (or even 'universal') way of counting years (which is changed by this patch) is separate thing from how individual nations handle their calendar. So, would it be ok if I commit this patch as it is now, and leave this ticket open for changing nation legends later (preferably by nations maintainer)? ___ Reply to this item at: http://gna.org/bugs/?15090 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #23, patch #2061 (project freeciv): I prefer to commit patch #2060, this patch and patch #2313 in one step as the first two change a lot of capabilities (network, ruleset and tileset) and the last one changes the capability strings. Compiling with mapimg03 (patch #2060) should work. I did it just now and also testet the xaw client. This is working! I will now at this patch ... But there are some strange effect with this client: * if the terrain relief option for the overview is toggled the main map is not shown anymore * the option page look strange * after some testing the client crashed Should I send bug reports for these? ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1965] Verbose levelup
Follow-up Comment #5, patch #1965 (project freeciv): This can be commited ___ Reply to this item at: http://gna.org/patch/?1965 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #24, patch #2061 (project freeciv): The function load_sprite() (in ./client/tilespec.c:1869) is used by all clients. Also it is not modified by this patch and not called within the xaw specific code. What could be the reason for this function to fail after the patch? # ./civ --gui xaw -t ./data/isotrident -d 4 [...] 4: New genhash table with 389 buckets 4: trying to load gfx file data/trident/units.png. X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 62 (X_CopyArea) Resource id in failed request: 0xb73db3b0 Serial number of failed request: 4848 Current serial number in output stream: 5427 I did some further investigation - the error seems to be located in ./client/gui-xaw/graphics.c:load_gfxfile() which is called shortly after the log message. The attached crude patch adds some hints to the code. At the moment I do not have the time for further investigations ... (file #11840) ___ Additional Item Attachment: File name: test-xaw-error.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset
Follow-up Comment #25, patch #2061 (project freeciv): for the terrain patch issues, attach the bug reports to the corresponding patch. I shall look into them. I will try to fix those errors first. The player colors patch will continously be tested ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #21, bug #15805 (project freeciv): yup the city population which u see on the city while on map. Not in the small people in the city dialog (They also represent it) Since its working fine, we can keep this one closed :) ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2327] Sinhala nation
URL: http://gna.org/patch/?2327 Summary: Sinhala nation Project: Freeciv Submitted by: dmarks Submitted on: Thu 13 Jan 2011 09:36:21 AM PST Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Sinhalese kingdoms on Sri Lanka from 543 BCE up until colonial times. Flag is PD image by Wikipedia user Uvants2 http://commons.wikimedia.org/wiki/File:King_of_Kandy.svg ___ File Attachments: --- Date: Thu 13 Jan 2011 09:36:21 AM PST Name: sinhalese.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=11841 --- Date: Thu 13 Jan 2011 09:36:21 AM PST Name: sinhalese.svg Size: 101kB By: dmarks http://gna.org/patch/download.php?file_id=11842 --- Date: Thu 13 Jan 2011 09:36:21 AM PST Name: lankese.ruleset.diff Size: 853B By: dmarks http://gna.org/patch/download.php?file_id=11843 ___ Reply to this item at: http://gna.org/patch/?2327 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17456] Stacked units indicator gone
Follow-up Comment #6, bug #17456 (project freeciv): I am saying is u might need to check xaw client too and if that works or not ___ Reply to this item at: http://gna.org/bugs/?17456 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] freeciv ai - question/ideas about development
Hi Mikhail, Currently the ai code is being modularized to help writing custom ai modules. As u stated that u wanted a no cheating gui. If you can make a brief summary of how it can be acheived by looking at current code. It would act as guiding post for all who want to work on it. Thanks, Vijay On 1/11/11, Mikhail Smirnov smart...@mail.ru wrote: good day i'm Mike, big fan of Civ since first days of Civ2. it's a big mystery for me why freeciv don't have nearly perfect ai after all. I read about problems with sudden disappear of main developer, and big caution about writing new ai from scratch. i agree that it's a big deal to make any ai, but if i constantly and easily win any kind and quantity of freeciv ai, i see no reason for carefull upgrading of old-time legacy. since i use several easy-programmable rules while playing, maybe someone can spend some time to program ai based on them? since i'm ex-programmer, i can easily understand in what terms i'd describe desired ai logic, i just have no time for coding. my goal is to make ideal no-cheating ai, since i saw no worthy one (ever!), and most of freeciv-fans are tough guys (i guess) there's no point in trying anything less. if we'll make it, it's possible to make easier levels (starting from ideal to easy, by downgrading, not by upgrading puny ai). this ai must use several layers of planning (starting from 1-2 strategic goals and then splitting them into more and more detailed goals/orders), casualties feedback, self-control (checking % of achieved inner goals). if anyone is interested, i'll be glad to help. best regards, Mike ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14702] Building a city with multiple settlers on single tile
Update of bug #14702 (project freeciv): Status:None = Ready For Test Planned Release: 2.3.0 = 2.2.5, 2.3.0 ___ Follow-up Comment #2: Fix for S2_3. As this is less intrusive than I expected, I'll probably backport to S2_2 too. gtk-client tested, sdl and xaw clients compile but not tested, other clients not touched. (file #11844) ___ Additional Item Attachment: File name: MultiSettlerCityBuild_14702.diff Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?14702 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17478] Xaw: More units arrow not working
URL: http://gna.org/bugs/?17478 Summary: Xaw: More units arrow not working Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 08:52:48 PM EET Category: client-xaw Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: In bug #17456 infyquest reports that more units arrow does not work on xaw-client ___ Reply to this item at: http://gna.org/bugs/?17478 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17456] Stacked units indicator gone
Follow-up Comment #7, bug #17456 (project freeciv): As I said, it's separate issue and does not belong to this ticket. I opened new one for it: bug #17478 ___ Reply to this item at: http://gna.org/bugs/?17456 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14702] Building a city with multiple settlers on single tile
Follow-up Comment #3, bug #14702 (project freeciv): S2_2 version (file #11845) ___ Additional Item Attachment: File name: MultiSettlerCityBuild-S2_2_14702.diff Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?14702 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] 2.2.5
We seem to be getting to zero 2.2.5 targeted bugs. Any plans to release it soonish? There is 8 open bugs targeted to 2.2.5, out of which 5 are Ready For Test and 1 is In Progress (though nobody owns it??) - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game
Follow-up Comment #4, bug #16710 (project freeciv): In which case this is an error? Though I don't see what situation it would be needed either. ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game
Follow-up Comment #5, bug #16710 (project freeciv): Though I don't see what situation it would be needed either. In case of illegal savegame of course. This code probably prevents modified savegame from crashing the server on some later phase. ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2330] Friulian nation
URL: http://gna.org/patch/?2330 Summary: Friulian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Thu 13 Jan 2011 09:23:32 PM GMT Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Friuli flag slightly modified from Wikmedia Commons, main autor seems to be DieBuche: http://commons.wikimedia.org/wiki/File:Bandiere_dal_Fri%C3%BBl.svg ___ File Attachments: --- Date: Thu 13 Jan 2011 09:23:32 PM GMT Name: friulian.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=11851 --- Date: Thu 13 Jan 2011 09:23:32 PM GMT Name: friuli.svg Size: 162kB By: mixcoatl http://gna.org/patch/download.php?file_id=11852 ___ Reply to this item at: http://gna.org/patch/?2330 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2331] Antillian nation
URL: http://gna.org/patch/?2331 Summary: Antillian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Thu 13 Jan 2011 09:26:03 PM GMT Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: The former Netherlands Antilles: Aruba, Bonaire, Curaçao, Saba, Saint Eustatius and Saint Martin. flag by myself ___ File Attachments: --- Date: Thu 13 Jan 2011 09:26:03 PM GMT Name: antillian.ruleset Size: 3kB By: mixcoatl http://gna.org/patch/download.php?file_id=11853 --- Date: Thu 13 Jan 2011 09:26:03 PM GMT Name: netherlands_antilles.svg Size: 5kB By: mixcoatl http://gna.org/patch/download.php?file_id=11854 ___ Reply to this item at: http://gna.org/patch/?2331 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2332] Katanga
URL: http://gna.org/patch/?2332 Summary: Katanga Project: Freeciv Submitted by: mixcoatl Submitted on: Thu 13 Jan 2011 09:43:01 PM GMT Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: State of Katanga, seceded from Congo 1960-1963, flag by users Lexicon and Froztbyte at Wikimedia Commons: http://commons.wikimedia.org/wiki/File:Flag_of_Katanga.svg ___ File Attachments: --- Date: Thu 13 Jan 2011 09:43:01 PM GMT Name: katangan.ruleset Size: 1kB By: mixcoatl http://gna.org/patch/download.php?file_id=11855 --- Date: Thu 13 Jan 2011 09:43:01 PM GMT Name: katanga.svg Size: 3kB By: mixcoatl http://gna.org/patch/download.php?file_id=11856 ___ Reply to this item at: http://gna.org/patch/?2332 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2332] Katangan nation
Update of patch #2332 (project freeciv): Summary: Katanga = Katangan nation ___ Reply to this item at: http://gna.org/patch/?2332 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers
Update of bug #16457 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?16457 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17456] Stacked units indicator gone
Update of bug #17456 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17456 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2183] Old Prussian nation
Follow-up Comment #4, patch #2183 (project freeciv): Wouldn't it be better just to have them called Old Prussians? It is their most common name after all... Or do we want to prevent having nations called Old/Ancient/Modern Whatever? Also maybe a few more cities would be nice. ___ Reply to this item at: http://gna.org/patch/?2183 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2333] Update INSTALL with Qt client information
URL: http://gna.org/patch/?2333 Summary: Update INSTALL with Qt client information Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Jan 2011 12:30:02 AM EET Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch makes Qt client related updates to INSTALL. ___ File Attachments: --- Date: Fri 14 Jan 2011 12:30:02 AM EET Name: QtINSTALLDoc.diff Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=11857 ___ Reply to this item at: http://gna.org/patch/?2333 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2183] Old Prussian nation
Follow-up Comment #5, patch #2183 (project freeciv): I just don't like it but it's no big deal - just a semantic nitpick. :) Another alternative would be Prusai from the Baltic (Lithuanian) term. In Swedish, the Old Prussians are often referred to as pruser while (German) Prussians are preussare, so I guess this is the source of my bias. ___ Reply to this item at: http://gna.org/patch/?2183 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17470] set qt as maintained client
Follow-up Comment #2, bug #17470 (project freeciv): Ok, I was unsure as it is listed as maintained in the Configuration Summary. I think one of these should be changed ___ Reply to this item at: http://gna.org/bugs/?17470 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17468] fix ghana ruleset
Update of bug #17468 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = mixcoatl Open/Closed:Open = Closed ___ Follow-up Comment #1: fixed in svn18906 by mixcoatl (J.M. Maalderink) ___ Reply to this item at: http://gna.org/bugs/?17468 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness
Update of bug #16413 (project freeciv): Assigned to:None = syntron ___ Reply to this item at: http://gna.org/bugs/?16413 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.2.5
Am Donnerstag, 13. Januar 2011, 21:09:04 schrieb Marko Lindqvist: We seem to be getting to zero 2.2.5 targeted bugs. Any plans to release it soonish? There is 8 open bugs targeted to 2.2.5, out of which 5 are Ready For Test and 1 is In Progress (though nobody owns it??) This is my patch - I will recheck it on the weekend. For bug #16957 a change of the default setting can be done - but is it a solution? - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev