[Freeciv-Dev] [bug #20026] Utility function to render possibly-fractional fractional MP as text
Update of bug #20026 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20026 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20026] Utility function to render possibly-fractional fractional MP as text
Follow-up Comment #6, bug #20026 (project freeciv): It probably doesn't affect how you implement this version [...] It's another argument for centralising it in the first place, though. ___ Reply to this item at: http://gna.org/bugs/?20026 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19851] Help: not enough info on unit veteran levels
Update of bug #19851 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19851 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20022] Spy escape chance veteran effect still hardcoded
Update of bug #20022 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20022 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20023] Don't display veteran level for units with only one, or NoVeteran units
Update of bug #20023 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20023 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17679] Autogenerated helptext speaks about veterancy levels though ruleset defines none
Update of bug #17679 (project freeciv): Status:None = Fixed Assigned to:None = jtn Open/Closed:Open = Closed Operating System:None = Any Planned Release: = 2.4.0,2.5.0 ___ Follow-up Comment #2: The issues in this ticket are fixed by a combination of the fixes for bug #19851 and bug #20023. ___ Reply to this item at: http://gna.org/bugs/?17679 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19991] mali.ruleset conflicts_with itself
Update of bug #19991 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19991 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19992] When loading rulesets, warn about nations whose conflicts_with/civilwar lists contain themselves
Update of bug #19992 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19992 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19854] Z key does not work
Update of bug #19854 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19854 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3482] Remove init_government from individual civ1/civ2 nations
Update of patch #3482 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3482 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3461] Disallow establishing trade routes with zero % trade income completely
Update of patch #3461 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3461 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3465] Add comments, quotation, for AC_DEFINEs
Update of patch #3465 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3465 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3417] Configure check for Qt version
Follow-up Comment #6, patch #3417 (project freeciv): With new client written from scratch we have an good opportunity to do things in a new way compared to existing clients. From the talks in several forums, one thing that always comes up, is how freeciv's 2D sprites based graphics turn most users out, only some playing for nostalgic reasons (freeciv is like games were in my childhood). So I could consider even 5.0 as minimum Qt requirement once it (Qt5) comes out. Reason being that Qt3D will be part (not just extension) of it http://labs.qt.nokia.com/2012/04/11/qt-3d-and-qt5-qt4-news-and-releases/ Maybe it would be useful for us? ___ Reply to this item at: http://gna.org/patch/?3417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3417] Configure check for Qt version
Follow-up Comment #7, patch #3417 (project freeciv): Also, how is compatibility between major Qt versions? If we develop Qt4 client, will it work in Qt5 too? It makes no sense to develop Qt4-only client when world starts to move to Qt5. ___ Reply to this item at: http://gna.org/patch/?3417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3417] Configure check for Qt version
Follow-up Comment #8, patch #3417 (project freeciv): Yeah, qt5 should be fully compatible with qt4, there is no much changes, btw there should be easy switch to openGL rendering instead X11 ( in qt4 ) but I doubt if there would be any benefits from it, seems both are accelerated by hardware, no idea how under windows. On other hand I've read that sdl 2.0 is coming http://www.phoronix.com/scan.php?page=news_itempx=MTE0MDU ___ Reply to this item at: http://gna.org/patch/?3417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3316] Celtic nation
Update of patch #3316 (project freeciv): Assigned to:None = jtn ___ Follow-up Comment #5: Patch still contains a FIXME for attribution. If I don't hear back about that, I'll redraw it myself from scratch using the SVG at above link [...] I've now done this; result attached. Should be pretty much indistinguishable from before except that it's now known to be made of only certified organic kosher ingredients. That said, I noticed that the previous image had a transparent background, which presumably explains why the colours out of convert_png were a bit wonky. The new version suffers from neither issue. Also, I forgot to add celtic.ruleset to POTFILES.in. I plan to commit this after 24h (so that I can then get the Core nation set in too). (file #16334, file #16335) ___ Additional Item Attachment: File name: trunk-S2_4-celtic-nation-bis.patch Size:20 KB File name: celtic.svg Size:11 KB ___ Reply to this item at: http://gna.org/patch/?3316 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3316] Celtic nation
Follow-up Comment #6, patch #3316 (project freeciv): Now we have a proper Celtic nation, consideration should be given to whether the Celtic nation in data/civ2/nations.ruleset should be updated to match -- currently it's based on our Britons. Yes please do replace it. That Celtic nation was just a quick 'hack' I made when putting together the ruleset specific nationsets a while ago. ___ Reply to this item at: http://gna.org/patch/?3316 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3432] Core nation group
Follow-up Comment #14, patch #3432 (project freeciv): As all nations still live in same .po file, maybe you should add at TRANS comment next to each core nation legend so translators could search for those. I was thinking that we'd split the po-file soon enough (although not for beta1). However, since I've had to reset the clock on the Celtic patch anyway, I've updated this one to include the comments for now. They'll probably come out again if/when the po-file is split. I'll consider this updated patch ripe for commit within 24h. (file #16336, file #16337) ___ Additional Item Attachment: File name: trunk-core-nations-p3449-4.patch Size:29 KB File name: S2_4-core-nations-p3449-4.patch Size:29 KB ___ Reply to this item at: http://gna.org/patch/?3432 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3316] Celtic nation
Follow-up Comment #7, patch #3316 (project freeciv): Attached patch to apply on top of the previous one updates civ2's legend, cities, flag, and leader titles. (file #16338) ___ Additional Item Attachment: File name: trunk-S2_4-civ2-celtic.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?3316 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20037] Pauses/hangs at game end related to sound plugin
URL: http://gna.org/bugs/?20037 Summary: Pauses/hangs at game end related to sound plugin Project: Freeciv Submitted by: jtn Submitted on: Tue Aug 7 20:29:03 2012 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: For a while I've noticed that the Freeciv clients take ~2 seconds from my telling them to quit to the window actually going away, but hadn't investigated it. Today I ended up in a situation where two users were logged in to the same machine, and one had grabbed the sound capability (a paused web video), such that the other user couldn't make sounds. In this situation, freeciv-gtk2 hangs indefinitely on quit (S2_3, S2_4, trunk). Adding debug narrowed the hang down to the shutdown() call in client/audio.c:audio_shutdown(). Other apps cope gracefully with this (admittedly rare) situation, so probably we can do better too. This prompted me to investigate the area, and I found client/audio_sdl.c:my_stop() does this: /* fade out over 2 sec */ Mix_FadeOutMusic(2000); Which almost certainly explains the pause in the more common situation. Using -P none got rid of the pause. I'm using the freesounds soundset, which has a looping music_start, but that's not playing by the time I quit. Changing to stdsounds (which has no looping sounds/music), the issue is still there. Unsorted thoughts: * The user probably doesn't care about waiting for a nice fade-out when they've told the game to quit. * If I quit in the pregame, when music is playing, I don't get a fade-out anyway; the music suddenly stops, then the program pauses for 2s, then quits. * Perhaps the 2000ms wait could be conditionalised on whether there's actually something playing. ___ Reply to this item at: http://gna.org/bugs/?20037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20037] Pauses/hangs on client quit related to sound plugin
Update of bug #20037 (project freeciv): Summary: Pauses/hangs at game end related to sound plugin = Pauses/hangs on client quit related to sound plugin ___ Reply to this item at: http://gna.org/bugs/?20037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20037] Pauses/hangs on client quit related to sound plugin
Follow-up Comment #1, bug #20037 (project freeciv): Also bug #15473 ___ Reply to this item at: http://gna.org/bugs/?20037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20005] Compile time decided database.lua location Windows installations
Follow-up Comment #4, bug #20005 (project freeciv): What's the working dir when running official Installer builds? Working dir is the install root. database.lua is in etc/freeciv relative to install root. ___ Reply to this item at: http://gna.org/bugs/?20005 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20005] Compile time decided database.lua location Windows installations
Follow-up Comment #5, bug #20005 (project freeciv): Then could we use something like attached (at the moment untested) patch? Not sure about trying to rush this to beta1... (file #16340) ___ Additional Item Attachment: File name: WinConfPath.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?20005 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20037] Pauses/hangs on client quit related to sound plugin
Follow-up Comment #2, bug #20037 (project freeciv): Hm. The hanging issue there was limited to connecting to an external server. I found my issue when spawning a new game from the client (internal server), starting it, and immediately quitting. I don't think I tried quitting from the start page (before any kind of network connection is attempted). ___ Reply to this item at: http://gna.org/bugs/?20037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18993] Bug in swiss.ruleset?
Update of bug #18993 (project freeciv): Severity: 3 - Normal = 2 - Minor Status:None = Confirmed Assigned to:None = mixcoatl ___ Follow-up Comment #3: This is an old leftover from back when naming of the flag files/definitions wasn't as consistent. Jos, I'll leave it up to you whether you want to rename the flag files or not. ___ Reply to this item at: http://gna.org/bugs/?18993 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev