[Freeciv-Dev] [patch #3561] Use grids for supported/present units (patch 27/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #1, patch #3561 (project freeciv):

A screenshot please.
I don't see that on trident, cimpletoon nor amplio2.

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[Freeciv-Dev] [patch #3564] Use grids in helpdlg (patch 28/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #1, patch #3564 (project freeciv):

Oops. I had that correct on S2_4 - not quite sure why wasn't that
cherry-picked there correctly.

Anyway, it seems to be just a matter of a single line.


(file #16764)
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[Freeciv-Dev] [bug #20291] Cannot finish compiling latest freeciv code

2012-11-16 Thread Roland Haeder
Follow-up Comment #2, bug #20291 (project freeciv):

gcc (Debian 4.7.2-4) 4.7.2
GNU ld (GNU Binutils for Debian) 2.22

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[Freeciv-Dev] [patch #3560] Use standard button interface (patch 21/60)

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #2, patch #3560 (project freeciv):

 As it's a standard button now, it follows the theme.

Uhm. Maybe the whole point of not having it as standard button earlier was
that it's better with glaring indicator of governor state. With this patch it
has just the text.

Can you list some pros (and cons) for this patch?

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[Freeciv-Dev] [patch #3561] Use grids for supported/present units (patch 27/60)

2012-11-16 Thread Marko Lindqvist
Update of patch #3561 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #2:

Turned out that it's not new with the 27/60 patch, but those areas are high in
current TRUNK already. I think it's the left side info panel where padding
between lines (and font size?) has increased and unit displays just fill equal
height. Attached screenshot is from current TRUNK r21993, without the patch.

So I guess this patch can go forward now (it's not making any new breakage),
but in the future: 1) Info panel size should be fixed. 2) Maybe units should
appear vertically centered to their area, while they now seem to be on top of
the area.



(file #16765)
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File name: gtk3citydlg.pngSize:239 KB


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[Freeciv-Dev] [patch #3559] Firepower1 combat bonus

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #1, patch #3559 (project freeciv):

- Rebased on top of patch #3562 to make it work with multiple AI types.

(file #16766)
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[Freeciv-Dev] [patch #3564] Use grids in helpdlg (patch 28/60)

2012-11-16 Thread Marko Lindqvist
Update of patch #3564 (project freeciv):

  Status:None = Ready For Test 


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[Freeciv-Dev] [patch #3565] Use grids in citydlg overview page (patch 29/60)

2012-11-16 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3565

 Summary: Use grids in citydlg overview page (patch 29/60)
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 17 Nov 2012 02:29:40 AM EET
Category: client-gtk-3.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

This ticket is about handling patch 29/60 (Use grids in citydlg overview page)
from Rafał Mużyło's patchset in patch #3469

Depends on patch #3561




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[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #55, patch #3469 (project freeciv):

29/60 raised as patch #3565 as it depends on patch #3561 and cannot be
committed yet. (I want to go though patches in this ticket in order so every
one is certainly handled)

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[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-16 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3566

 Summary: Use grids for worklists (patch 31/60)
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 17 Nov 2012 02:40:52 AM EET
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

This ticket is about handling patch 31/60 (Use grids for worklists) from
Rafał Mużyło's patchset in patch #3469

1. Put several items to city worklist
2. Select from the Source Tasks something that is *not* what city is currently
producing
3. Click Change Production
4. Notice how first item in worklist (=current production) does *not* change
as it should. Bug is just in that new production is not shown there, it does
change in reality, and is shown in ohter places




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[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #57, patch #3469 (project freeciv):

31/60 raised as patch #3566 for bug found in testing

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[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost

2012-11-16 Thread Marko Lindqvist
Update of bug #20221 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #1:

Patches

(file #16767, file #16768)
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Additional Item Attachment:

File name: UnitLostSignalAlways.patch Size:2 KB
File name: UnitLostSignalAlways-S2_3.patch Size:1 KB


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[Freeciv-Dev] [bug #20300] Units lost in paradrop do not count to score.units_lost

2012-11-16 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20300

 Summary: Units lost in paradrop do not count to
score.units_lost
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 17 Nov 2012 03:41:17 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.3, 2.4.0, 2.5.0

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Details:

Units lost when paradropped to non-native terrain or on enemy units are not
counted in score.units_lost.

Fix attached.

Note that units drowning with their transport are still not counted. That
belongs to bug #19821 (or some child of it)




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File Attachments:


---
Date: Sat 17 Nov 2012 03:41:17 AM EET  Name: ParadropUnitLostScore.patch 
Size: 978B   By: cazfi

http://gna.org/bugs/download.php?file_id=16769

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[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #1, patch #3566 (project freeciv):

Are you sure this patch plays a role here ? It shouldn't affect anything but
packing (and nothing in its content suggests it could).

While at the first I seem to have reproduced the problem, I've noticed a
warning in the terminal:
(freeciv-gtk3:4695): Gtk-CRITICAL **: gtk_tree_model_get_iter: assertion
`GTK_IS_TREE_MODEL (tree_model)' failed

I've restarted the client and this time I couldn't reproduce it...or at least
I don't think I did.

Anyway, this doesn't seem to be a problem with grids, but one somewhere along
GtkListStore/GtkTreeView line.

Though I'm not rejecting the possibility the problem lies within gtk itself.

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[Freeciv-Dev] [bug #20301] Not all lost units counted in score.units_lost

2012-11-16 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20301

 Summary: Not all lost units counted in score.units_lost
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 17 Nov 2012 04:30:21 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.3, 2.4.0, 2.5.0

___

Details:

bug #19821 point 4 is about units lost with their transport not being counted
in score.units_lost or score.units_killed. That's not the only place where
those counters are not properly increased. This ticket is about fixing all
cases.

Patch for S2_3 attached.
As S2_3 has no unit_loss_reason, patch for it is quite different from what
S2_4/TRUNK one will likely be.

This fixes following cases where units_lost was not increased though it
should:
- Units lost with their transport
- Units killed by hut barbarians
- Units killed by terrain changes
- Diplomats killed in fight against other diplomats
- Diplomats failing their mission (diplomats dying after succesfull mission
are not counted any more than are settlers founding cities or caravans
establishing traderoutes counted; they just perform their function)
- Units wiped from opponent terrain when entering peace

I consider inspection period of this S2_3 patch to begin now even though
S2_4/TRUNK patches are still missing (I may commit to S2_3 before other
branches)



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File Attachments:


---
Date: Sat 17 Nov 2012 04:30:21 AM EET  Name: UnitsLostScore-S2_3.patch  Size:
18kB   By: cazfi

http://gna.org/bugs/download.php?file_id=16770

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[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #4, bug #19821 (project freeciv):

4) is now bug #20301 concerning all cases where units_lost is not properly
increased.

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[Freeciv-Dev] [patch #3561] Use grids for supported/present units (patch 27/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #3, patch #3561 (project freeciv):

Ahthis thing.

IIRC, when combined with use grids in citydlg overview page patch, the size
goes back to something reasonable - all that's left is (a gap for) the
scrollbar.

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[Freeciv-Dev] [patch #3560] Use standard button interface (patch 21/60)

2012-11-16 Thread RafałMużyło
Follow-up Comment #3, patch #3560 (project freeciv):

Well, we could just set this to true in the theme.

Note, that there are other places already affected by this setting - that
screenshot in patch #3561 suggests you didn't notice that.

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[Freeciv-Dev] [bug #20301] Not all lost units counted in score.units_lost

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #1, bug #20301 (project freeciv):

TRUNK  S2_4 versions

(file #16771, file #16772)
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File name: UnitsLostScore-S2_4.patch  Size:20 KB


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[Freeciv-Dev] [bug #20301] Not all lost units counted in score.units_lost

2012-11-16 Thread Marko Lindqvist
Update of bug #20301 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #2:

 This ticket is about fixing all cases.

Err. All cases where wipe_unit() is called since this simply moves counting
inside wipe_unit().

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[Freeciv-Dev] [bug #20270] Exhausted icon always shown for move rate 0 unit

2012-11-16 Thread Marko Lindqvist
Update of bug #20270 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.3.3, 2.4.0, 2.5.0

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Follow-up Comment #1:

Fix

(file #16773, file #16774)
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File name: ZeroMoveNotExhausted.patch Size:1 KB
File name: ZeroMoveNotExhausted-S2_3.patch Size:1 KB


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[Freeciv-Dev] [patch #3567] Automatically focus to zero move_rate units too

2012-11-16 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3567

 Summary: Automatically focus to zero move_rate units too
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 17 Nov 2012 05:41:19 AM EET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.3, 2.4.0, 2.5.0

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Details:

Do not skip units with zero move_rate when changing focus units.



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File Attachments:


---
Date: Sat 17 Nov 2012 05:41:19 AM EET  Name: ZeroMoveFocus.patch  Size: 517B  
By: cazfi

http://gna.org/patch/download.php?file_id=16775

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[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #2, patch #3566 (project freeciv):

 Are you sure this patch plays a role here?

Well, as you found out that it's not happening reliably, it probably was
coincidence. It didn't happen before I applied the patch, it happened with the
patch, and again didn't happen once I reverted the patch.

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[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-16 Thread Marko Lindqvist
Follow-up Comment #3, patch #3566 (project freeciv):

I reproduced something similar (but without the assertion) without the patch,
so it's not new with the patch.

It seems that Change Production does not work after you have already done
one thing with the worklist. You can Change Production once succesfully,
if you do nothing else before.

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