Re: [Freeciv-Dev] (PR#40853) Freeciv crash
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 I put the new package at http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg looks like ftp.freeciv.org is not responding anymore. cheers françois Le 24 août 09 à 20:37, François Marlier a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 I got a 2.1.9 SDL version running, just need to bundle it, will then send it asap cheers, françois Le 17 août 09 à 17:47, Ben a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 Hi Daniel, I'd love to test the 2.1.9, unfortunately, the last precompiled package for MacOSX is 2.1.6. Should I open a bug about that ? Regards, Benoit On Sun, Aug 16, 2009 at 16:46, Daniel Markstedtmarkst...@gmail.com wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 Hi Benoit, Thanks for the crash report. However, this bug tracker has now been closed. If you can still reproduce the problem in version 2.1.9, please go here to report the bug: https://gna.org/bugs/?func=additemgroup=freeciv Regards, Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40853) Freeciv crash
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 I got a 2.1.9 SDL version running, just need to bundle it, will then send it asap cheers, françois Le 17 août 09 à 17:47, Ben a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 Hi Daniel, I'd love to test the 2.1.9, unfortunately, the last precompiled package for MacOSX is 2.1.6. Should I open a bug about that ? Regards, Benoit On Sun, Aug 16, 2009 at 16:46, Daniel Markstedtmarkst...@gmail.com wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 Hi Benoit, Thanks for the crash report. However, this bug tracker has now been closed. If you can still reproduce the problem in version 2.1.9, please go here to report the bug: https://gna.org/bugs/?func=additemgroup=freeciv Regards, Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40515) Windows Vista x64 running client 2.1.99 built on 25/09/2008 unable to load save file
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515 Leading space in a Posix path item without escaping maybe? Le 3 oct. 08 à 22:19, Dennis d'Entremont a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515 This transaction appears to have no content It's on my desktop using the software version 2.1.99 built on 25/09/2008 (just upgraded from version 2.1.99 built a year earlier which worked). My desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running at 2.21 GHz. I was playing along fine and then saved my game, exited the program, and later tried to load the save game and got the following message. A screenshot of the error has been attached. -- Dennis d'Entremont IT Professional CNA, MCP, A+, ITIL LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont http://www.techalpha.net - Tech Alpha Computer Forums http://epcsolutions.ca - EasyPC Solutions http://eComStation.ca - Your Canadian Source for eCS and OS/2 Software! http://Haikuware.com - Software for Haiku http://Haiku-OS.org - Haiku Operating System It's on my desktop using the software version 2.1.99 built on 25/09/2008 (just upgraded from version 2.1.99 built a year earlier which worked). My desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running at 2.21 GHz. I was playing along fine and then saved my game, exited the program, and later tried to load the save game and got the following message. A screenshot of the error has been attached. -- Dennis d'Entremont IT Professional CNA, MCP, A+, ITIL LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont http://www.techalpha.net - Tech Alpha Computer Forums http://epcsolutions.ca - EasyPC Solutions http://eComStation.ca - Your Canadian Source for eCS and OS/2 Software! http://Haikuware.com - Software for Haiku http://Haiku-OS.org - Haiku Operating System yet-another-freeciv- error.jpg___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev Leading space in a Posix path item without escaping maybe?Le 3 oct. 08 à 22:19, Dennis d'Entremont a écrit :URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515 >This transaction appears to have no contentIt's on my desktop using the software version 2.1.99 built on 25/09/2008(just upgraded from version 2.1.99 built a year earlier which worked). Mydesktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running at 2.21GHz.I was playing along fine and then saved my game, exited the program, andlater tried to load the save game and got the following message. Ascreenshot of the error has been attached.-- Dennis d'EntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremonthttp://www.techalpha.net - Tech Alpha Computer Forumshttp://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!http://Haikuware.com - Software for Haikuhttp://Haiku-OS.org - Haiku Operating SystemIt's on my desktop using the software version 2.1.99 built on 25/09/2008 (just upgraded from version 2.1.99 built a year earlier which worked). My desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running at 2.21 GHz. I was playing along fine and then saved my game, exited the program, and later tried to load the save game and got the following message. A screenshot of the error has been attached. -- Dennis d'EntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremont http://www.techalpha.net - Tech Alpha Computer Forumshttp://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software! http://Haikuware.com - Software for Haikuhttp://Haiku-OS.org - Haiku Operating System yet-another-freeciv-error.jpg>___Freeciv-dev mailing listFreeciv-dev@gna.orghttps://mail.gna.org/listinfo/freeciv-dev___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40497) No ingame help in sdl lient
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40497 Hello Alex, Buildings and Wonder help are available through option(alt)-click in city production on Mac. Not sure what is the correct key combinaison on other platforms but it should be there. Francois Le 20 sept. 08 à 02:53, Dirt Dawg a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40497 This transaction appears to have no content Hi. I built the Freeciv 2.1.6 sdl client on Hardy Ubuntu last night. However, I cannot find any way to access the ingame help files. If I middle-click a unit, I can view that unit's civilpedia page, but cannot find ingame information concerning buildings, technology, etc. I am not familiar with the sdl client so I'm not sure where the help button would normally be. I was asked by someone on the #freeciv irc to write a bug report to this email address. I have included a screenshot. Please let me know if I am missing something obvious. Thank you, Alex Hi. I built the Freeciv 2.1.6 sdl client on Hardy Ubuntu last night. However, I cannot find any way to access the ingame help files. If I middle-click a unit, I can view that unit's civilpedia page, but cannot find ingame information concerning buildings, technology, etc. I am not familiar with the sdl client so I'm not sure where the help button would normally be. I was asked by someone on the #freeciv irc to write a bug report to this email address. I have included a screenshot. Please let me know if I am missing something obvious. Thank you, Alex freeciv-screen.png___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40489) animated png?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40489 Maybe some of you have already seen these http://labs.mozilla.com/2007/08/better-animations-in-firefox-3/ http://littlesvr.ca/apng/ apng extended libpng with backward compatibilty to allow animated png. It's just a matter of patching libpng. Maybe this could be of interrest to smoothly animate some tiles (like water) without eating too much CPU/GPU ressources? Francois ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 Hello, a new OSX SDL version is available here : ftp://ftp.freeciv.org//pub/freeciv/incoming/Freeciv_2.1.6_RC2_OSX_SDL_UB.dmg I made an announcement in the forum. Here are the fix/changes : -Added correct CAPSTRINGs so network play should now work as expected. -As the SDL version of Freeciv was first aimed at small screen devices, I'd felt free to relocate the Message widget in this new version as well as making it auto resizing in between the minimap widget and the unit info widget. This means, the first time you start the game, the Message will fit according to the screen resolution, giving you more reading outputs. I have yet to fix it to auto resize when you change the screen resolution while in game (you'll have to save, quit and relaunch for the Message widget to resize according to the new screen resolution when you change it when the game allready started, for now). -I removed the Message widget label bar, finding it useless. This also allows to give more outputs. -I also changed the Message widget colors to a more readable one. Yellow was not imho really readable on land tiles… Due to the fact I choose a dark translucent background (making the widget less intrusive) for the Message widget background, I had to create two more colors for other types of messages to avoid changing ALL the game texts to a fainted color (by default, some outputs are colored with the main text color). In the end you'll now see 4 different colors in the Message widget: -fainted yellow which shows clickable messages/your civ turn report. -medium gold which shows clickable messages once beeing clicked. -redish shows other civs reports and possibly other things. -blueish shows yet to find other infos. -If you have a previous install of Freeciv OSX SDL, your ~/Documents/ Freeciv folder will be renamed to ~/Documents/Freeciv_backup to avoid troubles and allow you to put back saves and other changes you could have done. You can then erase it safely. This is just a transitional workaround until I find a better workaround for updating datas through the OSX package installer. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 Sure, I'll do it (indeed there is the GNU diff in OSX), thanks for the link, I'll check it. Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier: -As the SDL version of Freeciv was first aimed at small screen devices, I'd felt free to relocate the Message widget in this new version as well as making it auto resizing in between the minimap widget and the unit info widget. This means, the first time you start the game, the Message will fit according to the screen resolution, giving you more reading outputs. I have yet to fix it to auto resize when you change the screen resolution while in game (you'll have to save, quit and relaunch for the Message widget to resize according to the new screen resolution when you change it when the game allready started, for now). -I removed the Message widget label bar, finding it useless. This also allows to give more outputs. -I also changed the Message widget colors to a more readable one. Yellow was not imho really readable on land tiles… Due to the fact I choose a dark translucent background (making the widget less intrusive) for the Message widget background, I had to create two more colors for other types of messages to avoid changing ALL the game texts to a fainted color (by default, some outputs are colored with the main text color). In the end you'll now see 4 different colors in the Message widget: -fainted yellow which shows clickable messages/your civ turn report. -medium gold which shows clickable messages once beeing clicked. -redish shows other civs reports and possibly other things. -blueish shows yet to find other infos. Way to go Francois! Would you mind posting your changes to the source code as patch/diff file as well? If you don't know how you can read on http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an equivalent of the diff tool on the Mac). That way your changes on the interface could be adopted by the SDL client regardless of the platform it is compiled for. Greetings, Nico ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 Patches and a new background png file. Sorry I did comment some stuffs the C++ way, I'll clean code if I had to submit again. Also it lacks conditionals for SMALL_SCREEN devices to not break GUI on these. freeciv_sdl_message_widget_colors.patch Description: Binary data freeciv_sdl_message_widget.patch Description: Binary data inline: bg3.png Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier: -As the SDL version of Freeciv was first aimed at small screen devices, I'd felt free to relocate the Message widget in this new version as well as making it auto resizing in between the minimap widget and the unit info widget. This means, the first time you start the game, the Message will fit according to the screen resolution, giving you more reading outputs. I have yet to fix it to auto resize when you change the screen resolution while in game (you'll have to save, quit and relaunch for the Message widget to resize according to the new screen resolution when you change it when the game allready started, for now). -I removed the Message widget label bar, finding it useless. This also allows to give more outputs. -I also changed the Message widget colors to a more readable one. Yellow was not imho really readable on land tiles… Due to the fact I choose a dark translucent background (making the widget less intrusive) for the Message widget background, I had to create two more colors for other types of messages to avoid changing ALL the game texts to a fainted color (by default, some outputs are colored with the main text color). In the end you'll now see 4 different colors in the Message widget: -fainted yellow which shows clickable messages/your civ turn report. -medium gold which shows clickable messages once beeing clicked. -redish shows other civs reports and possibly other things. -blueish shows yet to find other infos. Way to go Francois! Would you mind posting your changes to the source code as patch/diff file as well? If you don't know how you can read on http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an equivalent of the diff tool on the Mac). That way your changes on the interface could be adopted by the SDL client regardless of the platform it is compiled for. Greetings, Nico ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40454) how to contribute port
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40454 Hello, may one of you be kind enough to point me to where and how (if there is an how) to up the new OSX SDL port? Localization is still broken but I'm working on it. cheers, Francois ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40443) [Freeciv-Port] 2.1.6 OSX SDL
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443 Responding to myself... Le 17 août 08 à 01:03, François Marlier a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443 Just a few things though, I have no clue how to define NETWORK_CAPSTRING_MANDATORY and NETWORK_CAPSTRING_OPTIONAL so I both set these to for now. Found in 'version.in', I tried setting NETWORK_CAPSTRING_MANDATORY to +2.1g and OPTIONAL to but doing will break 'Start New Game' and 'Load Game' functionnalities. What should I do? Also what is that GGZ network thing? I left them undef, if some of you can provide some basic #define values (or hints on places I can lurk to get those, Makefile.in maybe?) so I can test that GGZ thing with that port, I'm sure it will be a major improvement (is the old game tracker dead or? I can't join it). Is GGZ, GTK only for now or can it be used with SDL? Oh, and if I can put right values for NEXT_STABLE_VERSION and RELEASE_MONTH or would it be overkill? Found in 'version.in', so is now fixed. cheers, Francois And... one day I'll have that gettext nls thing working! I got rid of the embed gettext 0.17 framework and compiled with provided intl, I also discovered that it needs charset.alias directory as LIBDIR... one day... This broken nsl really annoyed me, I did some progress (I guess). I generated .mo files with a recursive script using gettetxt 'msgfmt' command (basicaly doing a 'msgfmt $datadir/locale/$language_prefix/ LC_MESSAGES/freeciv.mo $filename.po'). PACKAGE is defined to freeciv so I guess Set the right environment value for LC_MESSAGES (fr_FR.ISO8859-1) on my box. Took correct locale.alias from the X11 install on my box. Generated charset.alias (though it created only a * UTF-8 line, so I changed it to * ISO-8859-1) because OS wide /usr/lib/charset.alias was empty (is it safe to leave it empty?). Put charset.alias and locale.alias in the locale folder and defined LIBDIR, LOCALDIR and LOCALE_ALIAS_PATH to $path_to_data_folder/locale Still no go... Now I'm wondering if 'plural.y' has to be compiled (In case it has to be compiled by it's own I already know I have to use bison instead of yacc to fix a '%pure_parser' syntax error) or the plural.c (line 20): #line 1 plural.y is making some kind of inclusion so 'plural.y' doesn't have to be marked for compilation? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40443) [Freeciv-Port] 2.1.6 OSX SDL
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443 Hello, I have a new OSX version in the hood ^^ You all done a marvelous job, a long list of hacks I had to perform previously are now gone! And guess what? File loading is working great! 2.1.6 looks like a great version! Just a few things though, I have no clue how to define NETWORK_CAPSTRING_MANDATORY and NETWORK_CAPSTRING_OPTIONAL so I both set these to for now. Also what is that GGZ network thing? I left them undef, if some of you can provide some basic #define values (or hints on places I can lurk to get those, Makefile.in maybe?) so I can test that GGZ thing with that port, I'm sure it will be a major improvement (is the old game tracker dead or? I can't join it). Oh, and if I can put right values for NEXT_STABLE_VERSION and RELEASE_MONTH or would it be overkill? cheers, Francois P-S : I built it against 10.2 so maybe there are chances it will run on Jaguar and Panther, it's running ok on Tiger MacIntel for now. I didn't test it yet on PPC but I'll be able to do it later this week. I can't tell for Leopard (if someone has spare 10.5 box send it to me :P). And... one day I'll have that gettext nls thing working! I got rid of the embed gettext 0.17 framework and compiled with provided intl, I also discovered that it needs charset.alias directory as LIBDIR... one day... ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 Hello, Can someone please clarify this : do I need to compile provided sources in the intl folder if I already use GNU gettext ? As I'm building with a non standard configure what are others configure.h define do I need except #define ENABLE_NLS 1 for localization ? TIA Francois Le 25 déc. 07 à 23:13, François Marlier a écrit : -how localization is performed through gettext http://freeciv.wikia.com/wiki/Localization Thanks, I'll have a look at this ;) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 Le 26 déc. 07 à 02:18, William Allen Simpson a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 François Marlier wrote: Seems the /load command doesn't look in the same folder/directory than the /save command, I'm wondering why. Sounds like a bug. Only things I changed about this are : in connectdlg_common line 236 : /* argv[argc++] = ~/.freeciv/saves; */ /* OSX SDL UB */ argv[argc++] = ~/Documents/Freeciv/saves; and add this to config.h just in case : #define FREECIV_PATH ~/Documents/Freeciv/data, ~/Documents/ Freeciv/saves, ~/Documents/Freeciv/locale it works ok for saving files, but when loading files full path is needed. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 I tried to use the intl provided code and it appears that retval always return C (I traced retval value at different area in the code), doing a 'locale' in shell outputs this : $ locale LANG=fr_FR.UTF-8 LC_COLLATE=fr_FR.UTF-8 LC_CTYPE=fr_FR.UTF-8 LC_MESSAGES=fr_FR.UTF-8 LC_MONETARY=fr_FR.UTF-8 LC_NUMERIC=fr_FR.UTF-8 LC_TIME=fr_FR.UTF-8 LC_ALL=fr_FR.UTF-8 So something I can't identify is wrong. I'll try with a gettext-runtime framework using Nathan's .mo files.. Le 26 déc. 07 à 11:57, François Marlier a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 Hello, Can someone please clarify this : do I need to compile provided sources in the intl folder if I already use GNU gettext ? As I'm building with a non standard configure what are others configure.h define do I need except #define ENABLE_NLS 1 for localization ? TIA Francois Le 25 déc. 07 à 23:13, François Marlier a écrit : -how localization is performed through gettext http://freeciv.wikia.com/wiki/Localization Thanks, I'll have a look at this ;) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 Le 25 déc. 07 à 22:54, William Allen Simpson a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 Francois Marlier wrote: If someone could point me to docs about : -the load routine and how it manages path to saved files. ? Seems the /load command doesn't look in the same folder/directory than the /save command, I'm wondering why. -how localization is performed through gettext http://freeciv.wikia.com/wiki/Localization Thanks, I'll have a look at this ;) (sorry for previous ticket and message, seems I'm pretty clumsy ^^) Merged. Thanks I thought that I should have to post about port release in gna and not in rt list ^^ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39986) [Freeciv-Release] 2.1.1 OSX SDL UB
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 Hello list and merry Christmas to all ! I just uploaded a new version in incoming just in time to see the release news for 2.1.2 oO Anyway, load game is working (still not perfect, I need to find and understand how to default load path to the right folder and why it is not the same than the one for save game...). Cheers, F. Marlier ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#37063) Readline on macosx
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37063 I got a non tested working GNU readline framework (no need of fink or darwin ports) that compile fine with freeciv if someone is interrested. Let me know where to send it. cheers Francois Le 24 sept. 07 à 10:22, Erik Johansson a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=37063 [cproc - Wed Feb 28 01:14:16 2007]: [emj - Di 27. Feb 2007, 12:08:14]: [emj - Tir. 27. Feb. 2007 11:25:54]: _rl_forced_update_display _history_truncate_file stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared (first use in this function) s anyone has a good solution? It's a questiong wether you think this version readline is useable, and if anyone know what is used on other *BSD than MacOSX? readline 5.1 was reported to work a while ago: http://forum.freeciv.org/viewtopic.php?t=1524 Great thread but that will include GNU readline *I think*, not the one included in MacOSX. The full help for compiling the SVN version with fink on MacOSX is doing this: export CFLAGS=-I/sw/include export LDFLAGS=-L/sw/lib export CXXFLAGS=$CFLAGS export CPPFLAGS=$CXXFLAGS export ACLOCAL_FLAGS=-I /sw/share/aclocal export PKG_CONFIG_PATH=/sw/lib/pkgconfig export MACOSX_DEPLOYMENT_TARGET=10.4 . /sw/bin/init.sh But this still doesn't solve using another type of readline.. I'm closing this bug now. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39670) Rethinking the SDL Client's Citydialog
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670 Looks just great Daniel ! The SDL windows and dialog panels are confined looking because they were made to work on PDA and small screen devices (that's what I've been told). Le 5 sept. 07 à 09:56, Daniel Markstedt a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670 The SDL client's city dialog is very cramped IMO. Especially the city map is squeezed into its little box and doesn't look good at all with many tilesets (with Amplio it's very small and difficult to read and with Trident it overflows its boundaries.) Therefore I suggest breaking up the various panels that make up the dialog and spread them around a complete world view with the city in focus. Attached is a (very quick and dirty) mockup of how it could look. Such a dialog would make it easier to manage workers on the fields, as well as giving a better overview of the surroundings even when in the city dialog. Civ2: Test of Time has a similar setup. See this screenshot for example: http://users.tpg.com.au/jpwbeest/images/CityScreen.png ~Daniel sdl_cityscreen_mockup.jpg ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39428) [gui-sdl] crash when entering city production dialog
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39428 Maybe you should make a diff with 2.1.0b4 I have no such bug on the Cocoa SDL client. Also check headers include order it made a huge difference for me.. Le 3 juil. 07 à 04:43, Daniel Markstedt a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=39428 S2_1 r13041 on MacOSX 10.3.9: To reproduce, join a new server, start the game, find a city, enter the city dialog, click the 'Change Production' button, crash! ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39403) BUG: 2.1.0b4 CPPFLAGS ignored and other makefile oddities
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39403 should be related to the untraditional approach of Apple gcc/cc the -traditional-cpp or -no-cpp-precomp tell to use the not hacked by Apple gcc version, hence using -no-cpp-precomp in CC should allow you to use CPPFLAGS then... well, maybe... Le 19 juin 07 à 01:18, William Allen Simpson a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=39403 Must be using old instructions. Found some newer ones at: http://freeciv.wikia.com/wiki/Install-MacOSX There, it specifies putting them all in the CC variable: export CC=gcc -no-cpp-precomp -I/opt/local/include -L/opt/local/ lib Not traditional, but that works (at least it compiles with only warnings). Still, CFLAGS and CPPFLAGS are the traditional method, and something is definitely wrong with the configure I found PR#35785, so it's a relatively new problem, but it's been reported before. http://bugs.freeciv.org/Ticket/Display.html?id=35785 Also, note that the -W options appear twice on each command line. Very odd! Who's the configure/makefile expert for the project? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev