Re: [Freeciv-Dev] (PR#40853) Freeciv crash

2009-09-01 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 

I put the new package at 
http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg
looks like ftp.freeciv.org is not responding anymore.

cheers

françois

Le 24 août 09 à 20:37, François Marlier a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 

 I got a 2.1.9 SDL version running, just need to bundle it, will then
 send it asap

 cheers,

 françois

 Le 17 août 09 à 17:47, Ben a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 

 Hi Daniel,

 I'd love to test the 2.1.9, unfortunately, the last precompiled
 package for MacOSX is 2.1.6. Should I open a bug about that ?

 Regards,
 Benoit

 On Sun, Aug 16, 2009 at 16:46, Daniel Markstedtmarkst...@gmail.com
 wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 

 Hi Benoit,

 Thanks for the crash report. However, this bug tracker has now been
 closed. If you can still reproduce the problem in version 2.1.9,
 please
 go here to report the bug:

 https://gna.org/bugs/?func=additemgroup=freeciv

 Regards,

 Daniel





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Re: [Freeciv-Dev] (PR#40853) Freeciv crash

2009-08-24 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 

I got a 2.1.9 SDL version running, just need to bundle it, will then  
send it asap

cheers,

françois

Le 17 août 09 à 17:47, Ben a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 

 Hi Daniel,

 I'd love to test the 2.1.9, unfortunately, the last precompiled
 package for MacOSX is 2.1.6. Should I open a bug about that ?

 Regards,
 Benoit

 On Sun, Aug 16, 2009 at 16:46, Daniel Markstedtmarkst...@gmail.com  
 wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 

 Hi Benoit,

 Thanks for the crash report. However, this bug tracker has now been
 closed. If you can still reproduce the problem in version 2.1.9,  
 please
 go here to report the bug:

 https://gna.org/bugs/?func=additemgroup=freeciv

 Regards,

 Daniel





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Re: [Freeciv-Dev] (PR#40515) Windows Vista x64 running client 2.1.99 built on 25/09/2008 unable to load save file

2008-10-04 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515 

Leading space in a Posix path item without escaping maybe?

Le 3 oct. 08 à 22:19, Dennis d'Entremont a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515 

 This transaction appears to have no content
 It's on my desktop using the software version 2.1.99 built on  
 25/09/2008
 (just upgraded from version 2.1.99 built a year earlier which  
 worked). My
 desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running  
 at 2.21
 GHz.

 I was playing along fine and then saved my game, exited the program,  
 and
 later tried to load the save game and got the following message. A
 screenshot of the error has been attached.


 -- 
 Dennis d'Entremont
 IT Professional CNA, MCP, A+, ITIL
 LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
 http://www.techalpha.net - Tech Alpha Computer Forums
 http://epcsolutions.ca - EasyPC Solutions
 http://eComStation.ca - Your Canadian Source for eCS and OS/2  
 Software!
 http://Haikuware.com - Software for Haiku
 http://Haiku-OS.org - Haiku Operating System
 It's on my desktop using the software version 2.1.99 built on  
 25/09/2008 (just upgraded from version 2.1.99 built a year earlier  
 which worked). My desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon  
 64 X2 CPU running at 2.21 GHz.

 I was playing along fine and then saved my game, exited the program,  
 and later tried to load the save game and got the following message.  
 A screenshot of the error has been attached.


 -- 
 Dennis d'Entremont
 IT Professional CNA, MCP, A+, ITIL
 LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
 http://www.techalpha.net - Tech Alpha Computer Forums
 http://epcsolutions.ca - EasyPC Solutions
 http://eComStation.ca - Your Canadian Source for eCS and OS/2  
 Software!
 http://Haikuware.com - Software for Haiku
 http://Haiku-OS.org - Haiku Operating System
 yet-another-freeciv- 
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Leading space in a Posix path item without escaping maybe?Le 3 oct. 08 à 22:19, Dennis d'Entremont a écrit :URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515 >This transaction appears to have no contentIt's on my desktop using the software version 2.1.99 built on 25/09/2008(just upgraded from version 2.1.99 built a year earlier which worked). Mydesktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running at 2.21GHz.I was playing along fine and then saved my game, exited the program, andlater tried to load the save game and got the following message. Ascreenshot of the error has been attached.-- Dennis d'EntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremonthttp://www.techalpha.net - Tech Alpha Computer Forumshttp://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!http://Haikuware.com - Software for Haikuhttp://Haiku-OS.org - Haiku Operating SystemIt's on my desktop using the software version 2.1.99 built on 25/09/2008 (just upgraded from version 2.1.99 built a year earlier which worked). My desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running at 2.21 GHz.   I was playing along fine and then saved my game, exited the program, and later tried to load the save game and got the following message. A screenshot of the error has been attached.  -- Dennis d'EntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremont http://www.techalpha.net - Tech Alpha Computer Forumshttp://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software! http://Haikuware.com - Software for Haikuhttp://Haiku-OS.org - Haiku Operating System  yet-another-freeciv-error.jpg>___Freeciv-dev mailing listFreeciv-dev@gna.orghttps://mail.gna.org/listinfo/freeciv-dev___
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Re: [Freeciv-Dev] (PR#40497) No ingame help in sdl lient

2008-09-20 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40497 

Hello Alex,

Buildings and Wonder help are available through option(alt)-click  in  
city production on Mac. Not sure what is the correct key combinaison  
on other platforms but it should be there.

Francois

Le 20 sept. 08 à 02:53, Dirt Dawg a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40497 

 This transaction appears to have no content
 Hi. I built the Freeciv 2.1.6 sdl client on Hardy Ubuntu last night.
 However, I cannot find any way to access the ingame help files. If I
 middle-click a unit, I can view that unit's civilpedia page, but  
 cannot
 find ingame information concerning buildings, technology, etc.

 I am not familiar with the sdl client so I'm not sure where the help  
 button
 would normally be. I was asked by someone on the #freeciv irc to  
 write a bug
 report to this email address. I have included a screenshot. Please  
 let me
 know if I am missing something obvious.

 Thank you,
   Alex
 Hi. I built the Freeciv 2.1.6 sdl client on Hardy Ubuntu last night.  
 However, I cannot find any way to access the ingame help files. If I  
 middle-click a unit, I can view that unit's civilpedia page, but  
 cannot find ingame information concerning buildings, technology, etc.

 I am not familiar with the sdl client so I'm not sure where the help  
 button would normally be. I was asked by someone on the #freeciv irc  
 to write a bug report to this email address. I have included a  
 screenshot. Please let me know if I am missing something obvious.

 Thank you,
Alex
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[Freeciv-Dev] (PR#40489) animated png?

2008-09-15 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40489 

Maybe some of you have already seen these
http://labs.mozilla.com/2007/08/better-animations-in-firefox-3/
http://littlesvr.ca/apng/
apng extended libpng with backward compatibilty to allow animated png.
It's just a matter of patching libpng.
Maybe this could be of interrest to smoothly animate some tiles (like  
water) without eating too much CPU/GPU ressources?

Francois



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[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 

Hello,

a new OSX SDL version is available here : 
ftp://ftp.freeciv.org//pub/freeciv/incoming/Freeciv_2.1.6_RC2_OSX_SDL_UB.dmg

I made an announcement in the forum.

Here are the fix/changes :

-Added correct CAPSTRINGs so network play should now work as expected.

-As the SDL version of Freeciv was first aimed at small screen  
devices, I'd felt free to relocate the Message widget in this new  
version as well as making it auto resizing in between the minimap  
widget and the unit info widget. This means, the first time you start  
the game, the Message will fit according to the screen resolution,  
giving you more reading outputs. I have yet to fix it to auto resize  
when you change the screen resolution while in game (you'll have to  
save, quit and relaunch for the Message widget to resize according to  
the new screen resolution when you change it when the game allready  
started, for now).

-I removed the Message widget label bar, finding it useless. This also  
allows to give more outputs.

-I also changed the Message widget colors to a more readable one.  
Yellow was not imho really readable on land tiles… Due to the fact I  
choose a dark translucent background (making the widget less  
intrusive) for the Message widget background, I had to create two more  
colors for other types of messages to avoid changing ALL the game  
texts to a fainted color (by default, some outputs are colored with  
the main text color). In the end you'll now see 4 different colors in  
the Message widget:
-fainted yellow which shows clickable messages/your civ turn report.
-medium gold which shows clickable messages once beeing clicked.
-redish shows other civs reports and possibly other things.
-blueish shows yet to find other infos.

-If you have a previous install of Freeciv OSX SDL, your ~/Documents/ 
Freeciv folder will be renamed to ~/Documents/Freeciv_backup to avoid  
troubles and allow you to put back saves and other changes you could  
have done. You can then erase it safely. This is just a transitional  
workaround until I find a better workaround for updating datas through  
the OSX package installer.



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Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 

Sure, I'll do it (indeed there is the GNU diff in OSX), thanks for the  
link, I'll check it.

Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 

 Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier:
 -As the SDL version of Freeciv was first aimed at small screen
 devices, I'd felt free to relocate the Message widget in this new
 version as well as making it auto resizing in between the minimap
 widget and the unit info widget. This means, the first time you start
 the game, the Message will fit according to the screen resolution,
 giving you more reading outputs. I have yet to fix it to auto resize
 when you change the screen resolution while in game (you'll have to
 save, quit and relaunch for the Message widget to resize according to
 the new screen resolution when you change it when the game allready
 started, for now).

 -I removed the Message widget label bar, finding it useless. This  
 also
 allows to give more outputs.

 -I also changed the Message widget colors to a more readable one.
 Yellow was not imho really readable on land tiles… Due to the fact I
 choose a dark translucent background (making the widget less
 intrusive) for the Message widget background, I had to create two  
 more
 colors for other types of messages to avoid changing ALL the game
 texts to a fainted color (by default, some outputs are colored with
 the main text color). In the end you'll now see 4 different colors in
 the Message widget:
 -fainted yellow which shows clickable messages/your civ turn report.
 -medium gold which shows clickable messages once beeing clicked.
 -redish shows other civs reports and possibly other things.
 -blueish shows yet to find other infos.

 Way to go Francois!
 Would you mind posting your changes to the source code as patch/diff  
 file as
 well? If you don't know how you can read on
 http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an  
 equivalent
 of the diff tool on the Mac). That way your changes on the interface  
 could be
 adopted by the SDL client regardless of the platform it is compiled  
 for.

 Greetings,
 Nico






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Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 

Patches and a new background png file.
Sorry I did comment some stuffs the C++ way, I'll clean code if I had  
to submit again.
Also it lacks conditionals for SMALL_SCREEN devices to not break GUI  
on these.




freeciv_sdl_message_widget_colors.patch
Description: Binary data


freeciv_sdl_message_widget.patch
Description: Binary data

inline: bg3.png
Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 

 Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier:
 -As the SDL version of Freeciv was first aimed at small screen
 devices, I'd felt free to relocate the Message widget in this new
 version as well as making it auto resizing in between the minimap
 widget and the unit info widget. This means, the first time you start
 the game, the Message will fit according to the screen resolution,
 giving you more reading outputs. I have yet to fix it to auto resize
 when you change the screen resolution while in game (you'll have to
 save, quit and relaunch for the Message widget to resize according to
 the new screen resolution when you change it when the game allready
 started, for now).

 -I removed the Message widget label bar, finding it useless. This  
 also
 allows to give more outputs.

 -I also changed the Message widget colors to a more readable one.
 Yellow was not imho really readable on land tiles… Due to the fact I
 choose a dark translucent background (making the widget less
 intrusive) for the Message widget background, I had to create two  
 more
 colors for other types of messages to avoid changing ALL the game
 texts to a fainted color (by default, some outputs are colored with
 the main text color). In the end you'll now see 4 different colors in
 the Message widget:
 -fainted yellow which shows clickable messages/your civ turn report.
 -medium gold which shows clickable messages once beeing clicked.
 -redish shows other civs reports and possibly other things.
 -blueish shows yet to find other infos.

 Way to go Francois!
 Would you mind posting your changes to the source code as patch/diff  
 file as
 well? If you don't know how you can read on
 http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an  
 equivalent
 of the diff tool on the Mac). That way your changes on the interface  
 could be
 adopted by the SDL client regardless of the platform it is compiled  
 for.

 Greetings,
 Nico



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[Freeciv-Dev] (PR#40454) how to contribute port

2008-08-20 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40454 

Hello,

may one of you be kind enough to point me to where and how (if there  
is an how) to up the new OSX SDL port?
Localization is still broken but I'm working on it.

cheers,

Francois



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Re: [Freeciv-Dev] (PR#40443) [Freeciv-Port] 2.1.6 OSX SDL

2008-08-18 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443 

Responding to myself...

Le 17 août 08 à 01:03, François Marlier a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443 

 Just a few things though, I have no clue how to define
 NETWORK_CAPSTRING_MANDATORY and NETWORK_CAPSTRING_OPTIONAL so I both
 set these to  for now.


Found in 'version.in', I tried setting NETWORK_CAPSTRING_MANDATORY to  
+2.1g and OPTIONAL to  but doing will break 'Start New Game' and  
'Load Game' functionnalities. What should I do?

 Also what is that GGZ network thing? I left them undef, if some of
 you can provide some basic #define values (or hints on places I can
 lurk to get those, Makefile.in maybe?) so I can test that GGZ thing
 with that port, I'm sure it will be a major improvement (is the old
 game tracker dead or? I can't join it).


Is GGZ, GTK only for now or can it be used with SDL?

 Oh, and if I can put right values for NEXT_STABLE_VERSION and
 RELEASE_MONTH or would it be overkill?


Found in 'version.in', so is now fixed.

 cheers,

 Francois

 And... one day I'll have that gettext nls thing working! I
 got rid of the embed gettext 0.17 framework and compiled with
 provided intl, I also discovered that it needs charset.alias
 directory as LIBDIR... one day...


This broken nsl really annoyed me, I did some progress (I guess).
I generated .mo files with a recursive script using gettetxt 'msgfmt'  
command (basicaly doing a 'msgfmt $datadir/locale/$language_prefix/ 
LC_MESSAGES/freeciv.mo $filename.po'). PACKAGE is defined to  
freeciv so I guess
Set the right environment value for LC_MESSAGES (fr_FR.ISO8859-1) on  
my box.
Took correct locale.alias from the X11 install on my box.
Generated charset.alias (though it created only a * UTF-8 line, so I  
changed it to * ISO-8859-1) because OS wide /usr/lib/charset.alias  
was empty (is it safe to leave it empty?).
Put charset.alias and locale.alias in the locale folder and defined  
LIBDIR, LOCALDIR and LOCALE_ALIAS_PATH to $path_to_data_folder/locale
Still no go...
Now I'm wondering if 'plural.y' has to be compiled (In case it has to  
be compiled by it's own I already know I have to use bison instead of  
yacc to fix a '%pure_parser' syntax error) or the plural.c (line 20):  
#line 1 plural.y is making some kind of inclusion so 'plural.y'  
doesn't have to be marked for compilation?


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[Freeciv-Dev] (PR#40443) [Freeciv-Port] 2.1.6 OSX SDL

2008-08-16 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443 

Hello,

I have a new OSX version in the hood ^^
You all done a marvelous job, a long list of hacks I had to perform  
previously are now gone!
And guess what? File loading is working great!
2.1.6 looks like a great version!

Just a few things though, I have no clue how to define  
NETWORK_CAPSTRING_MANDATORY and NETWORK_CAPSTRING_OPTIONAL so I both  
set these to  for now.

Also what is that GGZ network thing? I left them undef, if some of  
you can provide some basic #define values (or hints on places I can  
lurk to get those, Makefile.in maybe?) so I can test that GGZ thing  
with that port, I'm sure it will be a major improvement (is the old  
game tracker dead or? I can't join it).

Oh, and if I can put right values for NEXT_STABLE_VERSION and  
RELEASE_MONTH or would it be overkill?

cheers,

Francois

P-S : I built it against 10.2 so maybe there are chances it will run  
on Jaguar and Panther, it's running ok on Tiger MacIntel for now. I  
didn't test it yet on PPC but I'll be able to do it later this week.  
I can't tell for Leopard (if someone has spare 10.5 box send it to  
me :P). And... one day I'll have that gettext nls thing working! I  
got rid of the embed gettext 0.17 framework and compiled with  
provided intl, I also discovered that it needs charset.alias  
directory as LIBDIR... one day...



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Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)

2007-12-26 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 

Hello,

Can someone please clarify this : do I need to compile provided  
sources in the intl folder if I already use GNU gettext ?
As I'm building with a non standard configure what are others  
configure.h define do I need except #define ENABLE_NLS 1 for  
localization ?
TIA

Francois

Le 25 déc. 07 à 23:13, François Marlier a écrit :


 -how localization is performed through gettext

 http://freeciv.wikia.com/wiki/Localization

 Thanks, I'll have a look at this ;)



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Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)

2007-12-26 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 


Le 26 déc. 07 à 02:18, William Allen Simpson a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 

 François Marlier wrote:
 Seems the /load command doesn't look in the same folder/directory
 than the /save command, I'm wondering why.

 Sounds like a bug.

Only things I changed about this are :

in connectdlg_common line 236 :

   /* argv[argc++] = ~/.freeciv/saves; */
   /* OSX SDL UB */
   argv[argc++] = ~/Documents/Freeciv/saves;

and add this to config.h just in case :

  #define FREECIV_PATH ~/Documents/Freeciv/data, ~/Documents/ 
Freeciv/saves, ~/Documents/Freeciv/locale

it works ok for saving files, but when loading files full path is  
needed.



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Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)

2007-12-26 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 

I tried to use the intl provided code and it appears that retval  
always return C (I traced retval value at different area in the code),
doing a 'locale' in shell outputs this :

$ locale
LANG=fr_FR.UTF-8
LC_COLLATE=fr_FR.UTF-8
LC_CTYPE=fr_FR.UTF-8
LC_MESSAGES=fr_FR.UTF-8
LC_MONETARY=fr_FR.UTF-8
LC_NUMERIC=fr_FR.UTF-8
LC_TIME=fr_FR.UTF-8
LC_ALL=fr_FR.UTF-8

So something I can't identify is wrong.

I'll try with a gettext-runtime framework using Nathan's .mo files..

Le 26 déc. 07 à 11:57, François Marlier a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 

 Hello,

 Can someone please clarify this : do I need to compile provided
 sources in the intl folder if I already use GNU gettext ?
 As I'm building with a non standard configure what are others
 configure.h define do I need except #define ENABLE_NLS 1 for
 localization ?
 TIA

 Francois

 Le 25 déc. 07 à 23:13, François Marlier a écrit :


 -how localization is performed through gettext

 http://freeciv.wikia.com/wiki/Localization

 Thanks, I'll have a look at this ;)



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Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)

2007-12-25 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 


Le 25 déc. 07 à 22:54, William Allen Simpson a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 

 Francois Marlier wrote:
 If someone could point me to docs about :
 -the load routine and how it manages path to saved files.

 ?

Seems the /load command doesn't look in the same folder/directory  
than the /save command, I'm wondering why.


 -how localization is performed through gettext

 http://freeciv.wikia.com/wiki/Localization

Thanks, I'll have a look at this ;)



 (sorry for previous ticket and message, seems I'm pretty clumsy ^^)

 Merged.


Thanks I thought that I should have to post about port release in gna  
and not in rt list ^^




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[Freeciv-Dev] (PR#39986) [Freeciv-Release] 2.1.1 OSX SDL UB

2007-12-24 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986 

Hello list and merry Christmas to all !

I just uploaded a new version in incoming just in time to see the  
release news for 2.1.2 oO
Anyway, load game is working (still not perfect, I need to find and  
understand how to default load path to the right folder and why it is  
not the same than the one for save game...).

Cheers,

F. Marlier



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Re: [Freeciv-Dev] (PR#37063) Readline on macosx

2007-09-24 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=37063 

I got a non tested working GNU readline framework (no need of fink or  
darwin ports) that compile fine with freeciv if someone is interrested.
Let me know where to send it.

cheers

Francois

Le 24 sept. 07 à 10:22, Erik Johansson a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=37063 

 [cproc - Wed Feb 28 01:14:16 2007]:

 [emj - Di 27. Feb 2007, 12:08:14]:

 [emj - Tir. 27. Feb. 2007 11:25:54]:
 _rl_forced_update_display
 _history_truncate_file
 stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared
 (first use in this function)
 s

 anyone has a good solution?

 It's a questiong wether you think this version readline  is useable,
 and if anyone know what is
 used on other *BSD than MacOSX?



 readline 5.1 was reported to work a while ago:

 http://forum.freeciv.org/viewtopic.php?t=1524


 Great thread but that will include GNU readline *I think*, not the one
 included in MacOSX. The full help for compiling the SVN version with
 fink on MacOSX is doing this:

 export CFLAGS=-I/sw/include
 export LDFLAGS=-L/sw/lib
 export CXXFLAGS=$CFLAGS
 export CPPFLAGS=$CXXFLAGS
 export ACLOCAL_FLAGS=-I /sw/share/aclocal
 export PKG_CONFIG_PATH=/sw/lib/pkgconfig
 export MACOSX_DEPLOYMENT_TARGET=10.4

 . /sw/bin/init.sh

 But this still doesn't solve using another type of readline.. I'm
 closing this bug now.

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Re: [Freeciv-Dev] (PR#39670) Rethinking the SDL Client's Citydialog

2007-09-05 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670 

Looks just great Daniel !
The SDL windows and dialog panels are confined looking because they  
were made to work on PDA and small screen devices (that's what I've  
been told).

Le 5 sept. 07 à 09:56, Daniel Markstedt a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670 

 The SDL client's city dialog is very cramped IMO. Especially the city
 map is squeezed into its little box and doesn't look good at all with
 many tilesets (with Amplio it's very small and difficult to read and
 with Trident it overflows its boundaries.)

 Therefore I suggest breaking up the various panels that make up the
 dialog and spread them around a complete world view with the city in
 focus. Attached is a (very quick and dirty) mockup of how it could
 look.

 Such a dialog would make it easier to manage workers on the fields, as
 well as giving a better overview of the surroundings even when in the
 city dialog.

 Civ2: Test of Time has a similar setup. See this screenshot for
 example: http://users.tpg.com.au/jpwbeest/images/CityScreen.png

  ~Daniel

 sdl_cityscreen_mockup.jpg
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Re: [Freeciv-Dev] (PR#39428) [gui-sdl] crash when entering city production dialog

2007-07-03 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39428 

Maybe you should make a diff with 2.1.0b4 I have no such bug on the  
Cocoa SDL client.
Also check headers include order it made a huge difference for me..

Le 3 juil. 07 à 04:43, Daniel Markstedt a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39428 

 S2_1 r13041 on MacOSX 10.3.9:

 To reproduce, join a new server, start the game, find a city, enter
 the city dialog, click the 'Change Production' button, crash!

  ~Daniel



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Re: [Freeciv-Dev] (PR#39403) BUG: 2.1.0b4 CPPFLAGS ignored and other makefile oddities

2007-06-18 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39403 

should be related to the untraditional approach of Apple gcc/cc  
the -traditional-cpp or -no-cpp-precomp tell to use the not hacked  
by Apple gcc version, hence using -no-cpp-precomp in CC should allow  
you to use CPPFLAGS then... well, maybe...

Le 19 juin 07 à 01:18, William Allen Simpson a écrit :


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39403 

 Must be using old instructions.  Found some newer ones at:

http://freeciv.wikia.com/wiki/Install-MacOSX

 There, it specifies putting them all in the CC variable:

export CC=gcc -no-cpp-precomp -I/opt/local/include -L/opt/local/ 
 lib

 Not traditional, but that works (at least it compiles with only  
 warnings).

 Still, CFLAGS and CPPFLAGS are the traditional method, and  
 something is
 definitely wrong with the configure  I found PR#35785, so it's a
 relatively new problem, but it's been reported before.

http://bugs.freeciv.org/Ticket/Display.html?id=35785

 Also, note that the -W options appear twice on each command line.   
 Very odd!

 Who's the configure/makefile expert for the project?



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