Re: [Audyssey] lone wolf challenge
Hi Charles, I have completed all 17 missions without the deckgun including 15. It is a matter of getting in to the correct position to torpedo the water plant. Charles Rivard wrote: Have you completed all 17 missions that come with Lone Wolf without using the deck gun other than mission 15, in which you do have to use it on the water plant?? I think it is possible. Now, have you successfully completed all 17 missions using the gun only?? I don't think that can be done. shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] what is monkey business?
Hi, No Monkey Business is not a side-scroller. Monkey Business is a First Person Shooter as is explained on the web site. As far as Mario Brothers they are nothing alike. In Mario you mainly are moving in two directions left or right with Mario mainly moving right through the world. However, he does from time to time jump on to blocks, and falls down holes, etc, but for the most part always moving right in one direction. Brandon armstrong wrote: ok monkey business is a game in which you have to catch monkeys to get from level to level. Monkey business is a side scroller and it works like a mario brothers game. Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] what is monkey business?
Hi Brandon, Slight correction. In actuality Monkey Business is not fully 3D. It is really only a 2D game with some areas made to seam 3D as I understand it. Brandon Cole wrote: Monkey business is actually a fully 3d game, not a side scroller. You can find it at, http://www.draconisentertainment.com And may I plug the current audio trailer up there? I recorded it, you see. Haha. Listen, and enjoy. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lone wolf challenge
Hi, You shouldn't have to do anything with them. You just follow the shore until you get to the cave, navigate around the mines, and in to the cave. John wrote: Nope, that's where I am having trubel. I cant blow up the clifs or what ever de heck ya have to do with them. need tec support? Pleas email: [EMAIL PROTECTED] And I will get back to you as soon as possable. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monkey Business
Hi, The latest Monkey Business is free to registered players. You don't need to pay for it. Samuel Wilkins wrote: Because I don't want to have to pay for it when I have already paid for it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Online games and muds
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf HI ari Phil vlasek from PCS games is now developing a game called sarah and the castle of witchcraft and wizardry which is directly based on harry potter. You can find a public beta version at www.pcsgames.net which will allow you to play in the ground floor, dungins and basement levels for 20 minutes. hth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: 22 September 2006 09:36 PM To: Gamers Discussion list Subject: [Audyssey] Online games and muds Hi all, I have two questions about online gaming: 1. I'd please like to know where I can find more accessible online games, however, not RPG fantasy types, more realistic simulations of real life managemaet, like hattrick and battrick, which are sports, are their other games where you manage and build up things, and where you don't need to be at your computer at a given time to play? For example, are their business management online games, or empire management games (but not fantasy), or some more cool sports management ones? 2. This is for my friend, who I was talking to today. I know their's been much discussion on the list about fantasy and harry potter games, but since I'm not into that stuff I didn't read the emails. Someone had a link to an accessible online harry potter game, where is it? Thanks Ari Team: uninspiring batting. Cricket has never been so much fun! www.battrick.org ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the winged imp in sryth
You can find Sryth at www.sryth.com. That's SRYTH with a Y. You create your free acccount and then you can start creating characters. If you like what's available in the free section ofthe game you may want to consider buying a subscribtion, which for twenty dollars a year is pretty darn god considering all the material you then have access to, and there's a lot. Subscribing gives you access to all current and future content for the amount of time that you're subscribed for. And the best part? There's no downloading! You just play ith your web browser and screen reader. The gamemaster (we at the Sryth forums affectionately refer to him as the GM or sometimes His Royal Gmness), is also very helpful and extremely committed to making his game more accessible. If you join you'll find a pretty friendly little ommunity there. I'm on the forums a lot. Any posts from Paladin are from me. It ain't pretty when the pretty leaves you with no place to go. From: Kerry Calderon [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] the winged imp in sryth Date: Tue, 26 Sep 2006 23:40:38 -0400 where could i find this game? and is it a text game? just wondering. take care - Original Message - From: kevin and emma [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Thursday, September 21, 2006 1:10 PM Subject: [Audyssey] the winged imp in sryth hi, how do i kill the winged imp in the daggerstower adventure? everytime i attack him, he runs away! kevin (lord L) Civilization exists by geological consent, subject to change without notice. - will durant email/msn: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Be seen and heard with Windows Live Messenger and Microsoft LifeCams http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://www.microsoft.com/hardware/digitalcommunication/default.mspx?locale=en-ussource=hmtagline ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Online games and muds
Hi Nicol, I am sorry but because of a hacker crashing my web site I have had to take down the Sarah game and all my other game files temporarily until I can have a way to prevent this from happening. sincerely, Phil Vlasak [EMAIL PROTECTED] - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 5:46 AM Subject: Re: [Audyssey] Online games and muds HI ari Phil vlasek from PCS games is now developing a game called sarah and the castle of witchcraft and wizardry which is directly based on harry potter. You can find a public beta version at www.pcsgames.net which will allow you to play in the ground floor, dungins and basement levels for 20 minutes. hth ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Online games and muds
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I'm also burning of curiosity to try out that beta version of sarah. If you still have the file can't you send it to my address at [EMAIL PROTECTED] Sorry, I forgot about your mail that your website is down. It would be much appreciated if you can send the beta version of sarah to me. Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phil Vlasak Sent: 27 September 2006 01:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Online games and muds Hi Nicol, I am sorry but because of a hacker crashing my web site I have had to take down the Sarah game and all my other game files temporarily until I can have a way to prevent this from happening. sincerely, Phil Vlasak [EMAIL PROTECTED] - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 5:46 AM Subject: Re: [Audyssey] Online games and muds HI ari Phil vlasek from PCS games is now developing a game called sarah and the castle of witchcraft and wizardry which is directly based on harry potter. You can find a public beta version at www.pcsgames.net which will allow you to play in the ground floor, dungins and basement levels for 20 minutes. hth ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Another Monkey Business Problem
The problem is you did not read the web site instructions smile. It clearly says that if your copy of Monkey Business is the older one which came on cd then you need to simply ask for a registration key which you will get provided they can verify you purchased the product. * Samuel Wilkins [EMAIL PROTECTED] [060926 11:17]: I have another Monkey Business problem. I installed the latest version but it is asking for my registration key. I bought my copy on a CD from ESP Softworks and there isn't a registration key on the CD. What is the problem? -- And it came to pass, that as soon as he had made an end of offering the burnt offering, behold, Samuel came; and Saul went out to meet him, that he might salute him. -- 1 Samuel 13:10 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lone wolf challenge
Wow. Gotta try it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 26, 2006 10:19 AM Subject: Re: [Audyssey] lone wolf challenge Hi Charles, I have completed all 17 missions without the deckgun including 15. It is a matter of getting in to the correct position to torpedo the water plant. Charles Rivard wrote: Have you completed all 17 missions that come with Lone Wolf without using the deck gun other than mission 15, in which you do have to use it on the water plant?? I think it is possible. Now, have you successfully completed all 17 missions using the gun only?? I don't think that can be done. shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] what is monkey business?
I don't know. It seems awfully 3d, but you could be right. However, I definitely wouldn't classify it as a first person shooter. The only shooting's in the Old West Town and at the end. First person adventure game might be a more accurate description. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 26, 2006 12:55 PM Subject: Re: [Audyssey] what is monkey business? Hi Brandon, Slight correction. In actuality Monkey Business is not fully 3D. It is really only a 2D game with some areas made to seam 3D as I understand it. Brandon Cole wrote: Monkey business is actually a fully 3d game, not a side scroller. You can find it at, http://www.draconisentertainment.com And may I plug the current audio trailer up there? I recorded it, you see. Haha. Listen, and enjoy. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Fw: [Blind] Fw: Israel-made devices get blind into gaming action
- Original Message - From: J volschenk [EMAIL PROTECTED] To: National Accessibility Portal mailing list with topics focusedonaccessibility for users with visual disabilities. [EMAIL PROTECTED] Sent: Wednesday, September 27, 2006 5:17 PM Subject: [Blind] Fw: Israel-made devices get blind into gaming action - Original Message - From: Ricky Lomey [EMAIL PROTECTED] To: undisclosed-recipients: Sent: Wednesday, September 27, 2006 11:31 AM Subject: Fw: Israel-made devices get blind into gaming action Friday January 30, 2004 Israel-made devices get blind into gaming action by michele chabin correspondent jerusalem | Two children sit in front of a monitor and enthusiastically play a computer game called Hidden Bombs. Each player imagines himself on a ship being tossed by high seas, surrounded by mines. To survive, the players must locate the mines as quickly as possible. If they make the wrong move, they are told, the mines will detonate. Hidden Bombs is just like any computer game, but with a crucial difference: It is user-friendly for both blind and sighted people. The computer game, which is part of a series of educational software programs developed by the Israeli company Virtouch, provides a wealth of tactile and audio clues that level the playing field for blind competitors. The Jerusalem-based company specializes in educational hardware and software for the blind and visually challenged. The mouse it invented, called the VTPlayer, utilizes an embedded tactile display that helps users read information on the screen through their fingertips. In the October issue of Braille Forum, Arie Gamliel, one of the VTPlayer's blind testers, wrote that the VRPlayer looks almost exactly like the average computer mouse. It has two tactile displays on top, each consisting of 16 vibrating pins. There are four controls or buttons, two on each side. It includes all of the functions of a regular Windows mouse in addition to its unique capabilities as a tactical, immersive, multimedia device. In his review, Gamliel, a Jerusalemite who lost his sight shortly after birth, said that the device is easy to install on any computer. You plug it into a USB port, install the software and away you go. All of the games are designed from the ground up to serve a cognitive role. In playing them, he said, the child gains skills in terms of understanding spatial relationships, tactile differentiation, a sense of relative direction, comprehension of braille symbols, developing a mental 'picture' of complexity and so on. Gamliel said that schools and educational facilities serving blind kids should seriously consider purchasing the product, despite its $695 price tag. That's much less than many common Playstations on the market, he noted. While Virtouch is of course a business, Arnold Roth, Virtouch's CEO, insists that those involved in the venture have a mission above and beyond the bottom line. I feel a real affinity for the products, says Roth, the father of a blind child as well as several sighted children. This company was founded to help meet the needs of blind children, and we've expanded our scope to blind adults as well. Founded in the mid-'90s, Virtouch is the brainchild of Roman Gouzman, a cognitive psychologist from the former Soviet Union. Gouzman assembled a team of software and hardware developers and actively sought input from the blind, including many children. Roth says that there is a high degree of loneliness and separation in the lives of many blind people. Our goal is to build cultural bridges between blind and sighted children, between siblings or schoolmates. I frankly don't know of any other solution that allows [the blind] to be both educated and socially connected at the same time. Virtouch also offers several programs to help a child learn braille, as well as tactile maps of the United States and Europe. Many think that braille for the blind is like motherhood and apple pie, Roth says. In fact, it's losing ground in the U.S. There is too much easy availability of audio, on the radio and via the Internet. We're in danger of producing a generation of illiterate blind people. One entry in Virtouch's Braille Adventure Series enables players to visit an amusement park where they must pick the correct braille symbols from a moving conveyor belt. Each Braille Adventure game includes a teacher mode, which allows the instructor to modify the games features to match an individual student's progress. A soon-to-be released title called Crazy Biker is a simulation game in which the player assumes the role of a motorcycle rider who needs to react to threats and opportunities. As you explore the tactile map of the United States, the pins of the mouse suddenly jump up when you touch a border. When the mouse hits the ocean, the
Re: [Audyssey] lone wolf challenge
Yeah, it is very tricky. Come to think of it I should try it again myself. Charles Rivard wrote: Wow. Gotta try it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Aircraft simulator we can use
I have recently been learning how to fly a Microsoft Excel-based flight simulator that an air combat gamer by the name of Dean Essig wrote to facilitate the playing of air-to-air engagements in the World War I and II eras, with a few extensions to the Korean War. I was initially excited to hear about such a creature because I thought it might provide some accessibility in an otherwise grim part of the gaming world. After two weeks of evaluation I can report that if one is willing to invest a little time, and one is at least a moderately good Excel user, this simulator is completely accessible. The other requirement is a well-developed sense of spacial relations as you need to translate heading, pitch and roll expressed in degrees to a representation of the aircraft's attitude. The simulation consists of a core flight engine, the worksheet that does all the calculations for the control inputs you provide and several files that contain specific flight characteristic and armament data for over 200 aircraft ranging from the biplane fighters of WWI to most of the active service fighters and several bombers of WWII, plus a few early jets. You provide four control inputs, two for stick position in an x-y plane which in turn translates to roll and pitch controls, throttle setting and rudder position. You have limits on where these can be set, based on the aircraft's speed and the G-loading you have put on the wings and the pilot. To date, I have flown a duel between a Spitfire and a BF-109, a bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might have been part of the morning of June 4, 1942 over Midway Island, a four-on-four melee of Wildcats vs zeros that took place in the China Theater in late 1941, an attack by 2 FW-190A4s against a wounded B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2 MiG--15s. In each case, the simulation correctly showed up the differences in aircraft performance, firepower and toughness, the 109 couldn't turn with the spit, the zeros can outturn anything in the early war American arsenal, the thunderbolt is deadly if it gets a clean shot in, and I have ripped the wings off a saber by pulling an 11-G maneuver. Now, before one gets excited, the simulation provides good information about each individual plane's flight path. Using it to play an actual engagement without using some sort of map board is a far more difficult exercise that requires the ability to construct a moderately complex simulation in Excel or some other such tool. I have cobbled together things that work for me but aren't ready for prime time yet. My next project is to fly a squadron of 12 lightnings in a free-for-all with 12 FW-190s, and to create for it an engine to handle the mechanics of actually tracking 24 aircraft, computing the shot possibilities and giving info about relative pitch and bearings for one aircraft to another to allow for intelligent flying. This is no small project, but should end up with a game of high complexity but manageable data loading that others might be interested in playing. If I do it correctly, it should be scalable to combats of an arbitrary size, though the sheer weight of data will become overwhelming long before the theoretical limit of several thousand aircraft would be reached. I don't envision flying more than squadron vs squadron engagements myself. Sadly, the files aren't available on the web, or at least the web site that I was originally directed to didn't have them available. I am willing to email them to other interested parties who may have other ideas on how to turn the excellent modeling of aircraft flight into a usable game engine. Dean flew his aircraft on a hex grid, but provided the facility to track aircraft in Cartesian coordinates. I have fixed a few small bugs in these calculations and they now function correctly. I have asked Dean, and he enthusiastically gave me his permission to spread this simulator among my fellow blind gamers. He was extremely helpful in my learning how to fly the thing. As a pay-it-forward, and since I may now actually know it better than he does (it's an old project for him) I will provide support on an as-I-can basis for anyone who is interested. It is my hope that if I or someone else develops a useful way of taking the output data of the simulator into a tracking worksheet, we will be able to play engagements over email, and possibly even run actual missions with several players each controlling one or a small group of aircraft. As I said, the learning curve is fairly steep and a good knowledge of trigonometry would be a useful asset for any fellow designers, but once the combat simulation portion is done, I think it would highly reward many people who would like to take the role of Ken Taylor and George Welch, or the other four Wildcat pilots who managed to take off on the morning of December 7, 1941, or that of the
Re: [Audyssey] Aircraft simulator we can use
This is *not* a real-time game. It is at its core an Excel spreadsheet with formulae that convert the state vector of an aircraft, expressed as coordinates, roll, pitch and heading to a new state vector based on control inputs. Do not expect an immersive multi-sensory experience here, unless like me, you have a good imagination. If you're still interested, I will be glad to email the files to you. Christopher Bartlett At 10:38 AM 9/27/2006, you wrote: hi criss where can i get this cool game, and does it work with windows xp and have sounds to it? Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
Hi Chris, Please send me some copies. Perhaps once my USA Games work load lightens I can make it in to an awesome World War II flight sim game for all of us. In any case I would like to try out this Excel flight game since I love flight sim games anyway. Please, send stuff to [EMAIL PROTECTED] Christopher Bartlett wrote: I have recently been learning how to fly a Microsoft Excel-based flight simulator that an air combat gamer by the name of Dean Essig wrote to facilitate the playing of air-to-air engagements in the World War I and II eras, with a few extensions to the Korean War. I was initially excited to hear about such a creature because I thought it might provide some accessibility in an otherwise grim part of the gaming world. After two weeks of evaluation I can report that if one is willing to invest a little time, and one is at least a moderately good Excel user, this simulator is completely accessible. The other requirement is a well-developed sense of spacial relations as you need to translate heading, pitch and roll expressed in degrees to a representation of the aircraft's attitude. The simulation consists of a core flight engine, the worksheet that does all the calculations for the control inputs you provide and several files that contain specific flight characteristic and armament data for over 200 aircraft ranging from the biplane fighters of WWI to most of the active service fighters and several bombers of WWII, plus a few early jets. You provide four control inputs, two for stick position in an x-y plane which in turn translates to roll and pitch controls, throttle setting and rudder position. You have limits on where these can be set, based on the aircraft's speed and the G-loading you have put on the wings and the pilot. To date, I have flown a duel between a Spitfire and a BF-109, a bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might have been part of the morning of June 4, 1942 over Midway Island, a four-on-four melee of Wildcats vs zeros that took place in the China Theater in late 1941, an attack by 2 FW-190A4s against a wounded B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2 MiG--15s. In each case, the simulation correctly showed up the differences in aircraft performance, firepower and toughness, the 109 couldn't turn with the spit, the zeros can outturn anything in the early war American arsenal, the thunderbolt is deadly if it gets a clean shot in, and I have ripped the wings off a saber by pulling an 11-G maneuver. Now, before one gets excited, the simulation provides good information about each individual plane's flight path. Using it to play an actual engagement without using some sort of map board is a far more difficult exercise that requires the ability to construct a moderately complex simulation in Excel or some other such tool. I have cobbled together things that work for me but aren't ready for prime time yet. My next project is to fly a squadron of 12 lightnings in a free-for-all with 12 FW-190s, and to create for it an engine to handle the mechanics of actually tracking 24 aircraft, computing the shot possibilities and giving info about relative pitch and bearings for one aircraft to another to allow for intelligent flying. This is no small project, but should end up with a game of high complexity but manageable data loading that others might be interested in playing. If I do it correctly, it should be scalable to combats of an arbitrary size, though the sheer weight of data will become overwhelming long before the theoretical limit of several thousand aircraft would be reached. I don't envision flying more than squadron vs squadron engagements myself. Sadly, the files aren't available on the web, or at least the web site that I was originally directed to didn't have them available. I am willing to email them to other interested parties who may have other ideas on how to turn the excellent modeling of aircraft flight into a usable game engine. Dean flew his aircraft on a hex grid, but provided the facility to track aircraft in Cartesian coordinates. I have fixed a few small bugs in these calculations and they now function correctly. I have asked Dean, and he enthusiastically gave me his permission to spread this simulator among my fellow blind gamers. He was extremely helpful in my learning how to fly the thing. As a pay-it-forward, and since I may now actually know it better than he does (it's an old project for him) I will provide support on an as-I-can basis for anyone who is interested. It is my hope that if I or someone else develops a useful way of taking the output data of the simulator into a tracking worksheet, we will be able to play engagements over email, and possibly even run actual missions with several players each controlling one or a small group of aircraft.
[Audyssey] Another Monkey Business Problem
I sorted out the problem with the key, but now I have another problem which is when I walk on level 1, the footsteps don't sound like they should when I walk, they sound like I have tiny shoes on and they should sound like the #professor's footsteps and when I am on the ledges level, I don't hear the sound of the ledge crumbling when I should. I have the game on low. What is happening? Also, I can't jump the third acid pit. Why is that? Samuel Wilkins Email [EMAIL PROTECTED] Skype Cleverclogs6953 MSN Instant Messenger [EMAIL PROTECTED] A O L Instant Messenger Samuel4851 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] (long): Example narrative, hypothetical Japanese invasion scenario.
Lt. David Sawyer was leading Taco flight, a flight of newly-deployed p40-q *1 Skyhawks on a combat air patrol over the invasion fleet that lay off the southern coast of Kyushu. *2. His was one of several flights designated to cover the transports and protect them from kamikaze attacks. It was November 1945 and the kamikaze weapon was the most effective anti-invasion shipping weapon the Japanese had left, what with the total destruction of their navy earlier in the year, and the severe attrition of experienced pilots that had drained their once-vaunted air force of most of its effectiveness. Still, the Divine Wind pilots, often boys of fifteen or sixteen with just enough stick-and-rudder time to take off and fly straight and level could still bring great destruction to the Allied transport fleet that lay at anchor off the invasion beaches. Sawyer knew that this was to be a day of maximum effort, so, for the first hour and a half of his patrol, he and the other three pilots of his flight kept circling and watching. At 10:38 hours, Lt. Jg. Brad Correy reported engine difficulties and aborted to the carrier Wasp from which they had taken off. That was the trouble with new aircraft, their service rate wasn't as good until they'd had a while to break in. The Skyhawk was an advanced design based on the venerable Wildcat, with which most of the U.S. Navy had begun the war. It was a hundred knots faster and could climb and turn with the zero. It didn't have quite the power of the Corsair or the sheer speed of the Hellcat, but it could outturn either aircraft. They were orbiting the transport USS Minerva at a distance of two miles and at an altitude of 12,000 feet when Lt. JG. Phil Katesby sang out, bogeys, four bogeys 10 o'clock low! And there they were, four Oscars, strung out in a line northwest of the ship and beginning to turn in and dive. Sawyer's flight had a massive height advantage, but whereas in an ordinary bounce, this would have been a bonus, now it made Sawyer nervous, for the Oscars were far closer to the Minerva than he was. The intercept would be tricky and at high speed. He only hoped that the nature of the Japanese attack would make it possible for his boys to line up their shots. *3 quickly. Calling to his flight to follow him down, he through his P40 into a rolling, diving turn. Over the next thirty seconds or so, the Japanese aircraft grew larger through his windscreen as he kept his nose on the lead aircraft. They took a curving path and spread out so as to attack the ship from three sides at once. The Minerva was unarmed and anchored a sitting duck of a target. Out of the corner of his eye, he saw that his number three, Lt. JG. Mario Felini, a freshly minted pilot with the polish still bright on his wings had overcontrolled his aircraft and gotten himself into a spin. Sawyer swore softly and prayed the kid would remember how to recover. He and Katesby swept in on the port quarter of the lead two Oscars, which didn't maneuver to avoid the shots. Knowing he'd have only one shot, Sawyer lined up the lead Oscar and fired a single two-second burst from his 6 .50 caliber machine guns. he saw multiple strikes on the fuselage and the Oscar heeled over to starboard and cart-wheeled into the sea four hundred feet below. *4 Sawyer hauled back on his stick and the world went gray around him as the g-forces mounted to over 6. Katesby called that he had exploded the second Oscar, but where was Felini? Felini recovered at less than five hundred feet and turned back into the fray, in time to see the third Oscar miss its dive and crash into the sea sixty feet in front of the bow of the Minerva. Seeing the fourth Oscar, he sawed his rudder hard right, trying to line up a shot, but his airspeed was very low from the stall/spin, and the nose of his aircraft came around too slow. Just as he squeezed the trigger, the fourth Oscar struck the Minerva amidships. There was a massive secondary explosion as burning fuel touched off stacked ammunition, and the ship disappeared in a globe of vivid flame as Felini fought to control his aircraft in the crazy air that came with the shock wave. It was a sad Taco Flight that landed on the Wasp later to hear that loss of life on the Minerva had been total. notes: 1. The p40-Q was a prototype that came out in 1945 but was not put into production. It shared (and may have provided) some of the design advances that went into the P51 Mustang. Unlike its early war predecessors, it could fly with the best the Japanese had to offer. 2. This scenario was set in a hypothetical invasion of Japan by the U.S. in a world where the atomic bomb did not come into being until after WWII. The invasion would have taken place in November 1945 and the probable landing site would have been Kyushu, the southernmost Japanese home island, to set up for the main event on Honshu later. 3. Because
Re: [Audyssey] Aircraft simulator we can use
Hi Chris, I'd still like the file please, can't wait to have a try. Thanks Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
Hi Christopher, from Ron and Leader Dog Boz. Where could one find this game? I have tried out grid games in the past and found them not to be to blind friendly. But I am a NASA nut and would love to learn to fly a shuttle or a plain. If it sounds interesting I'll give it a try. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: gamers-audyssey.org gamers@audyssey.org Sent: Wednesday, September 27, 2006 1:27 PM Subject: [Audyssey] Aircraft simulator we can use I have recently been learning how to fly a Microsoft Excel-based flight simulator that an air combat gamer by the name of Dean Essig wrote to facilitate the playing of air-to-air engagements in the World War I and II eras, with a few extensions to the Korean War. I was initially excited to hear about such a creature because I thought it might provide some accessibility in an otherwise grim part of the gaming world. After two weeks of evaluation I can report that if one is willing to invest a little time, and one is at least a moderately good Excel user, this simulator is completely accessible. The other requirement is a well-developed sense of spacial relations as you need to translate heading, pitch and roll expressed in degrees to a representation of the aircraft's attitude. The simulation consists of a core flight engine, the worksheet that does all the calculations for the control inputs you provide and several files that contain specific flight characteristic and armament data for over 200 aircraft ranging from the biplane fighters of WWI to most of the active service fighters and several bombers of WWII, plus a few early jets. You provide four control inputs, two for stick position in an x-y plane which in turn translates to roll and pitch controls, throttle setting and rudder position. You have limits on where these can be set, based on the aircraft's speed and the G-loading you have put on the wings and the pilot. To date, I have flown a duel between a Spitfire and a BF-109, a bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might have been part of the morning of June 4, 1942 over Midway Island, a four-on-four melee of Wildcats vs zeros that took place in the China Theater in late 1941, an attack by 2 FW-190A4s against a wounded B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2 MiG--15s. In each case, the simulation correctly showed up the differences in aircraft performance, firepower and toughness, the 109 couldn't turn with the spit, the zeros can outturn anything in the early war American arsenal, the thunderbolt is deadly if it gets a clean shot in, and I have ripped the wings off a saber by pulling an 11-G maneuver. Now, before one gets excited, the simulation provides good information about each individual plane's flight path. Using it to play an actual engagement without using some sort of map board is a far more difficult exercise that requires the ability to construct a moderately complex simulation in Excel or some other such tool. I have cobbled together things that work for me but aren't ready for prime time yet. My next project is to fly a squadron of 12 lightnings in a free-for-all with 12 FW-190s, and to create for it an engine to handle the mechanics of actually tracking 24 aircraft, computing the shot possibilities and giving info about relative pitch and bearings for one aircraft to another to allow for intelligent flying. This is no small project, but should end up with a game of high complexity but manageable data loading that others might be interested in playing. If I do it correctly, it should be scalable to combats of an arbitrary size, though the sheer weight of data will become overwhelming long before the theoretical limit of several thousand aircraft would be reached. I don't envision flying more than squadron vs squadron engagements myself. Sadly, the files aren't available on the web, or at least the web site that I was originally directed to didn't have them available. I am willing to email them to other interested parties who may have other ideas on how to turn the excellent modeling of aircraft flight into a usable game engine. Dean flew his aircraft on a hex grid, but provided the facility to track aircraft in Cartesian coordinates. I have fixed a few small bugs in these calculations and they now function correctly. I have asked Dean, and he enthusiastically gave me his permission to spread this simulator among my fellow blind gamers. He was extremely helpful in my learning how to fly the thing. As a pay-it-forward, and since I may now actually know it better than he does (it's an old project for him) I will provide support on an as-I-can basis for anyone who is interested. It is my hope that if I or someone else develops a useful way of taking the output data of the simulator into a
Re: [Audyssey] Aircraft simulator we can use
Hey Tom, from Ron and Boz. What about just a flight simulator? I mean you would have to go through all of the detailed check lists that you need to go through before even taxing down the runway and so on. Say start from a single engine and then go up to the big boys. But also learn to launch and land from an aircraft carrier and of course you need to throw in the shuttle program as well. You would think there would be some way of converting this to work with JFW or something like that. Also there's a coolprogram I wished was blind friendly. Now what was it called? It was something on the lines of flight-x, and if I rember correctly? The web address was with the dash www.flight-x.com If I were sighted, I would be in the cocpit learnight to fly and I would try for the space shuttle program. Just something to think about. Ron who would love to be the first blind astronot onspace station Alpha. The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 2:13 PM Subject: Re: [Audyssey] Aircraft simulator we can use Hi Chris, Please send me some copies. Perhaps once my USA Games work load lightens I can make it in to an awesome World War II flight sim game for all of us. In any case I would like to try out this Excel flight game since I love flight sim games anyway. Please, send stuff to [EMAIL PROTECTED] Christopher Bartlett wrote: I have recently been learning how to fly a Microsoft Excel-based flight simulator that an air combat gamer by the name of Dean Essig wrote to facilitate the playing of air-to-air engagements in the World War I and II eras, with a few extensions to the Korean War. I was initially excited to hear about such a creature because I thought it might provide some accessibility in an otherwise grim part of the gaming world. After two weeks of evaluation I can report that if one is willing to invest a little time, and one is at least a moderately good Excel user, this simulator is completely accessible. The other requirement is a well-developed sense of spacial relations as you need to translate heading, pitch and roll expressed in degrees to a representation of the aircraft's attitude. The simulation consists of a core flight engine, the worksheet that does all the calculations for the control inputs you provide and several files that contain specific flight characteristic and armament data for over 200 aircraft ranging from the biplane fighters of WWI to most of the active service fighters and several bombers of WWII, plus a few early jets. You provide four control inputs, two for stick position in an x-y plane which in turn translates to roll and pitch controls, throttle setting and rudder position. You have limits on where these can be set, based on the aircraft's speed and the G-loading you have put on the wings and the pilot. To date, I have flown a duel between a Spitfire and a BF-109, a bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might have been part of the morning of June 4, 1942 over Midway Island, a four-on-four melee of Wildcats vs zeros that took place in the China Theater in late 1941, an attack by 2 FW-190A4s against a wounded B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2 MiG--15s. In each case, the simulation correctly showed up the differences in aircraft performance, firepower and toughness, the 109 couldn't turn with the spit, the zeros can outturn anything in the early war American arsenal, the thunderbolt is deadly if it gets a clean shot in, and I have ripped the wings off a saber by pulling an 11-G maneuver. Now, before one gets excited, the simulation provides good information about each individual plane's flight path. Using it to play an actual engagement without using some sort of map board is a far more difficult exercise that requires the ability to construct a moderately complex simulation in Excel or some other such tool. I have cobbled together things that work for me but aren't ready for prime time yet. My next project is to fly a squadron of 12 lightnings in a free-for-all with 12 FW-190s, and to create for it an engine to handle the mechanics of actually tracking 24 aircraft, computing the shot possibilities and giving info about relative pitch and bearings for one aircraft to another to allow for intelligent flying. This is no small project, but should end up with a game of high complexity but manageable data loading that others might be interested in playing. If I do it correctly, it should be scalable to combats of an arbitrary size, though the sheer weight of data will become overwhelming long before the theoretical limit of several thousand aircraft would be reached. I don't envision flying more than squadron vs squadron engagements myself. Sadly, the files aren't available on
Re: [Audyssey] Aircraft simulator we can use
Aircraft sym sounds cool is it accessible jamie - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 7:40 PM Subject: Re: [Audyssey] Aircraft simulator we can use Hi Christopher, from Ron and Leader Dog Boz. Where could one find this game? I have tried out grid games in the past and found them not to be to blind friendly. But I am a NASA nut and would love to learn to fly a shuttle or a plain. If it sounds interesting I'll give it a try. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: gamers-audyssey.org gamers@audyssey.org Sent: Wednesday, September 27, 2006 1:27 PM Subject: [Audyssey] Aircraft simulator we can use I have recently been learning how to fly a Microsoft Excel-based flight simulator that an air combat gamer by the name of Dean Essig wrote to facilitate the playing of air-to-air engagements in the World War I and II eras, with a few extensions to the Korean War. I was initially excited to hear about such a creature because I thought it might provide some accessibility in an otherwise grim part of the gaming world. After two weeks of evaluation I can report that if one is willing to invest a little time, and one is at least a moderately good Excel user, this simulator is completely accessible. The other requirement is a well-developed sense of spacial relations as you need to translate heading, pitch and roll expressed in degrees to a representation of the aircraft's attitude. The simulation consists of a core flight engine, the worksheet that does all the calculations for the control inputs you provide and several files that contain specific flight characteristic and armament data for over 200 aircraft ranging from the biplane fighters of WWI to most of the active service fighters and several bombers of WWII, plus a few early jets. You provide four control inputs, two for stick position in an x-y plane which in turn translates to roll and pitch controls, throttle setting and rudder position. You have limits on where these can be set, based on the aircraft's speed and the G-loading you have put on the wings and the pilot. To date, I have flown a duel between a Spitfire and a BF-109, a bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might have been part of the morning of June 4, 1942 over Midway Island, a four-on-four melee of Wildcats vs zeros that took place in the China Theater in late 1941, an attack by 2 FW-190A4s against a wounded B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2 MiG--15s. In each case, the simulation correctly showed up the differences in aircraft performance, firepower and toughness, the 109 couldn't turn with the spit, the zeros can outturn anything in the early war American arsenal, the thunderbolt is deadly if it gets a clean shot in, and I have ripped the wings off a saber by pulling an 11-G maneuver. Now, before one gets excited, the simulation provides good information about each individual plane's flight path. Using it to play an actual engagement without using some sort of map board is a far more difficult exercise that requires the ability to construct a moderately complex simulation in Excel or some other such tool. I have cobbled together things that work for me but aren't ready for prime time yet. My next project is to fly a squadron of 12 lightnings in a free-for-all with 12 FW-190s, and to create for it an engine to handle the mechanics of actually tracking 24 aircraft, computing the shot possibilities and giving info about relative pitch and bearings for one aircraft to another to allow for intelligent flying. This is no small project, but should end up with a game of high complexity but manageable data loading that others might be interested in playing. If I do it correctly, it should be scalable to combats of an arbitrary size, though the sheer weight of data will become overwhelming long before the theoretical limit of several thousand aircraft would be reached. I don't envision flying more than squadron vs squadron engagements myself. Sadly, the files aren't available on the web, or at least the web site that I was originally directed to didn't have them available. I am willing to email them to other interested parties who may have other ideas on how to turn the excellent modeling of aircraft flight into a usable game engine. Dean flew his aircraft on a hex grid, but provided the facility to track aircraft in Cartesian coordinates. I have fixed a few small bugs in these calculations and they now function correctly. I have asked Dean, and he enthusiastically gave me his permission to spread this simulator among my fellow blind gamers. He was extremely helpful in my learning how to fly the thing. As a pay-it-forward,
Re: [Audyssey] Aircraft simulator we can use
Well Jamy. If you read your mail? You know as much as I do on the proposile of the game. Sorry I couldn't be of more help. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: jamie coady [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 3:24 PM Subject: Re: [Audyssey] Aircraft simulator we can use Aircraft sym sounds cool is it accessible jamie - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 7:40 PM Subject: Re: [Audyssey] Aircraft simulator we can use Hi Christopher, from Ron and Leader Dog Boz. Where could one find this game? I have tried out grid games in the past and found them not to be to blind friendly. But I am a NASA nut and would love to learn to fly a shuttle or a plain. If it sounds interesting I'll give it a try. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: gamers-audyssey.org gamers@audyssey.org Sent: Wednesday, September 27, 2006 1:27 PM Subject: [Audyssey] Aircraft simulator we can use I have recently been learning how to fly a Microsoft Excel-based flight simulator that an air combat gamer by the name of Dean Essig wrote to facilitate the playing of air-to-air engagements in the World War I and II eras, with a few extensions to the Korean War. I was initially excited to hear about such a creature because I thought it might provide some accessibility in an otherwise grim part of the gaming world. After two weeks of evaluation I can report that if one is willing to invest a little time, and one is at least a moderately good Excel user, this simulator is completely accessible. The other requirement is a well-developed sense of spacial relations as you need to translate heading, pitch and roll expressed in degrees to a representation of the aircraft's attitude. The simulation consists of a core flight engine, the worksheet that does all the calculations for the control inputs you provide and several files that contain specific flight characteristic and armament data for over 200 aircraft ranging from the biplane fighters of WWI to most of the active service fighters and several bombers of WWII, plus a few early jets. You provide four control inputs, two for stick position in an x-y plane which in turn translates to roll and pitch controls, throttle setting and rudder position. You have limits on where these can be set, based on the aircraft's speed and the G-loading you have put on the wings and the pilot. To date, I have flown a duel between a Spitfire and a BF-109, a bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might have been part of the morning of June 4, 1942 over Midway Island, a four-on-four melee of Wildcats vs zeros that took place in the China Theater in late 1941, an attack by 2 FW-190A4s against a wounded B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2 MiG--15s. In each case, the simulation correctly showed up the differences in aircraft performance, firepower and toughness, the 109 couldn't turn with the spit, the zeros can outturn anything in the early war American arsenal, the thunderbolt is deadly if it gets a clean shot in, and I have ripped the wings off a saber by pulling an 11-G maneuver. Now, before one gets excited, the simulation provides good information about each individual plane's flight path. Using it to play an actual engagement without using some sort of map board is a far more difficult exercise that requires the ability to construct a moderately complex simulation in Excel or some other such tool. I have cobbled together things that work for me but aren't ready for prime time yet. My next project is to fly a squadron of 12 lightnings in a free-for-all with 12 FW-190s, and to create for it an engine to handle the mechanics of actually tracking 24 aircraft, computing the shot possibilities and giving info about relative pitch and bearings for one aircraft to another to allow for intelligent flying. This is no small project, but should end up with a game of high complexity but manageable data loading that others might be interested in playing. If I do it correctly, it should be scalable to combats of an arbitrary size, though the sheer weight of data will become overwhelming long before the theoretical limit of several thousand aircraft would be reached. I don't envision flying more than squadron vs squadron engagements myself. Sadly, the files aren't available on the web, or at least the web site that I was originally directed to didn't have them available. I am willing to email them to other interested parties who may have other ideas on how to turn the excellent modeling of aircraft flight into a usable game
Re: [Audyssey] achaea alias, triggers and sound packs for gmud
What is Achaea? - Original Message - From: CRISTINE SHADE [EMAIL PROTECTED] To: gamers gamers@audyssey.org Sent: Tuesday, September 26, 2006 1:00 PM Subject: [Audyssey] achaea alias, triggers and sound packs for gmud Hello all, This is Scott. Msn has my account in my wifes name. I have a question. Has anyone designed a set of aliases, and sound packs for achaea for gmud? If so, what kind of character was it for? Also, wasn't there a way to use zmud with jfw? I'm thinking a long time ago, someone wrote an article showing how this was possible. I'd like to try zmud againe, but I don't know how workable its going to be. Most muds are calling for compression so I'm looking for a workable client that will give the compression and ease of configuration. I'd like to try monkeyterm for this, but don't know if it supports compression, and there is no actual online documentation for it anymore. A lot of the sound packs call for some scripting in monkeyterm that I'm not totally comfortable with yet, though it does make a mud beautiful to play if you can make it work with that client. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
how does this game work, do you play it in excell? I am still intrested in this game. Brandon - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 1:21 PM Subject: Re: [Audyssey] Aircraft simulator we can use This is *not* a real-time game. It is at its core an Excel spreadsheet with formulae that convert the state vector of an aircraft, expressed as coordinates, roll, pitch and heading to a new state vector based on control inputs. Do not expect an immersive multi-sensory experience here, unless like me, you have a good imagination. If you're still interested, I will be glad to email the files to you. Christopher Bartlett At 10:38 AM 9/27/2006, you wrote: hi criss where can i get this cool game, and does it work with windows xp and have sounds to it? Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
Ya know, sometimes I wonder why I write long, explanatory emails if folk aren't going to read them. I'm sorry if that comes of snarky, but did I fail to make clear either in my first email, or in the second response that this is an *excel-based* simulation? Microsoft Excel is completely accessible, at least through JFW, and I assume through the other screen readers out there. In that sense, it is completely accessible to those with sufficient skill to use Excel at I'd say an intermediate level. Christopher Bartlett, over being snarky now. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
The aircraft simulator presents you with information covering the state of the aircraft, plus the predicted state the aircraft will be in if controls are left at their current settings. There are four cells into which you type your control inputs. After that, you execute a macro I've written to calculate the changed effects of the new control settings, copy the values into the present column and recalculate the future values two seconds (one control cycle or turn) later. So you play the game by altering the four control values to respond to your aircraft's current heading, pitch and roll, as well as impending stall or spin conditions. I'm in the process of putting together a tutorial for blind players to supplement the useful but incomplete documentation that came with the original files. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lone wolf challenge
To tell ya the truth, I can never get anything targeted with the deck gun. need tec support? Pleas email: [EMAIL PROTECTED] And I will get back to you as soon as possable. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 26, 2006 11:19 AM Subject: Re: [Audyssey] lone wolf challenge Hi Charles, I have completed all 17 missions without the deckgun including 15. It is a matter of getting in to the correct position to torpedo the water plant. Charles Rivard wrote: Have you completed all 17 missions that come with Lone Wolf without using the deck gun other than mission 15, in which you do have to use it on the water plant?? I think it is possible. Now, have you successfully completed all 17 missions using the gun only?? I don't think that can be done. shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.2.1/279 - Release Date: 3/10/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
I for one, misunderstood you then. Because I thought you were used excel as an example of the type of grid layout type game it is. I'm not trying to be nasty. smile Jen K --- Christopher Bartlett [EMAIL PROTECTED] wrote: Ya know, sometimes I wonder why I write long, explanatory emails if folk aren't going to read them. I'm sorry if that comes of snarky, but did I fail to make clear either in my first email, or in the second response that this is an *excel-based* simulation? Microsoft Excel is completely accessible, at least through JFW, and I assume through the other screen readers out there. In that sense, it is completely accessible to those with sufficient skill to use Excel at I'd say an intermediate level. Christopher Bartlett, over being snarky now. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
Very good post here. One thing I'd like to add is folks, please reply to Chris personally if you want the files. Requests for files on the list are not welcome. Many thanks. * Christopher Bartlett [EMAIL PROTECTED] [060927 12:35]: This is *not* a real-time game. It is at its core an Excel spreadsheet with formulae that convert the state vector of an aircraft, expressed as coordinates, roll, pitch and heading to a new state vector based on control inputs. Do not expect an immersive multi-sensory experience here, unless like me, you have a good imagination. If you're still interested, I will be glad to email the files to you. -- And to offer a sacrifice according to that which is said in the law of the Lord, A pair of turtledoves, or two young pigeons. -- Luke 2:24 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
At 04:12 PM 9/27/2006, you wrote: I for one, misunderstood you then. Because I thought you were used excel as an example of the type of grid layout type game it is. I'm not trying to be nasty. smile All right, I'm confused by that, but I'll write it off to differing communications styles. By excel-based, I mean the creator set it up in Excel, using the formula feature to run his aerodynamic equations. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
yeah I got it now, I guess I was just having a duh moment, lol Jen K --- Christopher Bartlett [EMAIL PROTECTED] wrote: At 04:12 PM 9/27/2006, you wrote: I for one, misunderstood you then. Because I thought you were used excel as an example of the type of grid layout type game it is. I'm not trying to be nasty. smile All right, I'm confused by that, but I'll write it off to differing communications styles. By excel-based, I mean the creator set it up in Excel, using the formula feature to run his aerodynamic equations. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] (long): Example narrative, hypothetical Japanese invasion scenario.
Hi Christopher, I am curious as to what the spread sheet output actually reads like. Is it like this? time: 12:13:45 your craft: Type p40-q altitude: 12,000 feet Degrees from level: 0 Heading: 45 Speed: 200 mph Enemy craft1: type: Oscar altitude: 6,000 feet Degrees from level: 45 Heading: 295 Speed: 300 mph ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monopoly version 7
Hi, I have put a new file up on my web site. It is Monopoly version 7. File name winpoly7.exe file size 643k. You will find it on my free windows sapi5 text to speech games page. In version 7 I fixed many bugs, such as the auction option in a resumed game, the recognition of a monopoly after an auction, there are no more houses on the railroads or utilities when selling houses etc. I also added features such as the f2 key will toggle the playing of music while your piece is moving, the f3 key will toggle the speaking of a property color during buying and selling houses, mortgaging and un mortgaging properties, checking assets etc. Also the tilde key will now adjust the rate of the speech rather than the control key. BFN Jim C. E. O. Kitchen's Inc. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Fw: [Blind] Fw: Israel-made devices get blind into gaming action
Wow--I want one! Oooo--I'm so envious... Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, September 27, 2006 12:47 PM Subject: [Audyssey] Fw: [Blind] Fw: Israel-made devices get blind into gaming action - Original Message - From: J volschenk [EMAIL PROTECTED] To: National Accessibility Portal mailing list with topics focusedonaccessibility for users with visual disabilities. [EMAIL PROTECTED] Sent: Wednesday, September 27, 2006 5:17 PM Subject: [Blind] Fw: Israel-made devices get blind into gaming action - Original Message - From: Ricky Lomey [EMAIL PROTECTED] To: undisclosed-recipients: Sent: Wednesday, September 27, 2006 11:31 AM Subject: Fw: Israel-made devices get blind into gaming action Friday January 30, 2004 Israel-made devices get blind into gaming action by michele chabin correspondent jerusalem | Two children sit in front of a monitor and enthusiastically play a computer game called Hidden Bombs. Each player imagines himself on a ship being tossed by high seas, surrounded by mines. To survive, the players must locate the mines as quickly as possible. If they make the wrong move, they are told, the mines will detonate. Hidden Bombs is just like any computer game, but with a crucial difference: It is user-friendly for both blind and sighted people. The computer game, which is part of a series of educational software programs developed by the Israeli company Virtouch, provides a wealth of tactile and audio clues that level the playing field for blind competitors. The Jerusalem-based company specializes in educational hardware and software for the blind and visually challenged. The mouse it invented, called the VTPlayer, utilizes an embedded tactile display that helps users read information on the screen through their fingertips. In the October issue of Braille Forum, Arie Gamliel, one of the VTPlayer's blind testers, wrote that the VRPlayer looks almost exactly like the average computer mouse. It has two tactile displays on top, each consisting of 16 vibrating pins. There are four controls or buttons, two on each side. It includes all of the functions of a regular Windows mouse in addition to its unique capabilities as a tactical, immersive, multimedia device. In his review, Gamliel, a Jerusalemite who lost his sight shortly after birth, said that the device is easy to install on any computer. You plug it into a USB port, install the software and away you go. All of the games are designed from the ground up to serve a cognitive role. In playing them, he said, the child gains skills in terms of understanding spatial relationships, tactile differentiation, a sense of relative direction, comprehension of braille symbols, developing a mental 'picture' of complexity and so on. Gamliel said that schools and educational facilities serving blind kids should seriously consider purchasing the product, despite its $695 price tag. That's much less than many common Playstations on the market, he noted. While Virtouch is of course a business, Arnold Roth, Virtouch's CEO, insists that those involved in the venture have a mission above and beyond the bottom line. I feel a real affinity for the products, says Roth, the father of a blind child as well as several sighted children. This company was founded to help meet the needs of blind children, and we've expanded our scope to blind adults as well. Founded in the mid-'90s, Virtouch is the brainchild of Roman Gouzman, a cognitive psychologist from the former Soviet Union. Gouzman assembled a team of software and hardware developers and actively sought input from the blind, including many children. Roth says that there is a high degree of loneliness and separation in the lives of many blind people. Our goal is to build cultural bridges between blind and sighted children, between siblings or schoolmates. I frankly don't know of any other solution that allows [the blind] to be both educated and socially connected at the same time. Virtouch also offers several programs to help a child learn braille, as well as tactile maps of the United States and Europe. Many think that braille for the blind is like motherhood and apple pie, Roth says. In fact, it's losing ground in the U.S. There is too much easy availability of audio, on the radio and via the Internet. We're in danger of producing a generation of illiterate blind people. One entry in Virtouch's Braille Adventure Series enables players to visit an amusement park where they must pick the correct braille symbols from a moving conveyor belt. Each Braille Adventure game includes a teacher
Re: [Audyssey] Aircraft simulator we can use
Are there any excel games that would be easier to learn--I am not familiar with Excel yet and would have to learn it first. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 2:28 PM Subject: Re: [Audyssey] Aircraft simulator we can use Hi Chris, I'd still like the file please, can't wait to have a try. Thanks Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.12.8/455 - Release Date: 9/22/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
So if it's played through excel, can you play it on the pac mate using pocket excel maybe? - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 5:17 PM Subject: Re: [Audyssey] Aircraft simulator we can use Ya know, sometimes I wonder why I write long, explanatory emails if folk aren't going to read them. I'm sorry if that comes of snarky, but did I fail to make clear either in my first email, or in the second response that this is an *excel-based* simulation? Microsoft Excel is completely accessible, at least through JFW, and I assume through the other screen readers out there. In that sense, it is completely accessible to those with sufficient skill to use Excel at I'd say an intermediate level. Christopher Bartlett, over being snarky now. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Aircraft simulator we can use
Who was I supposed to send my request for the files too? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ken the Crazy Sent: Wednesday, September 27, 2006 10:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] Aircraft simulator we can use Are there any excel games that would be easier to learn--I am not familiar with Excel yet and would have to learn it first. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 27, 2006 2:28 PM Subject: Re: [Audyssey] Aircraft simulator we can use Hi Chris, I'd still like the file please, can't wait to have a try. Thanks Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.12.8/455 - Release Date: 9/22/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.