Re: [Audyssey] star wars

2008-03-09 Thread Trouble
Well, if they wanted you bad enough. they can do a whole lot to you. 
depending on your age if under 18. They would go after your parents 
and if not. then any income you got they would grab part, take house 
if buying and generally screw your life financially. And forgot sense 
the government considers it a law. How about throwing you or your 
parents in jail.

At 12:19 AM 3/9/2008, you wrote:
hey,

you could also add a bunch of security to your website so lucas arts
couldn't access your site. but if it were me I myself would just make the
game and if Lucas arts would try sueing me they'd have no luck because what
are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it?
I'd just read the email and delete it and ignore it. or I would write back
saying, I will stop making star wars based games when you guys make your
games playable by blind people. and leave it at that and delete all further
emails from them.

Josh

- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 06, 2008 3:42 PM
Subject: Re: [Audyssey] star wars


  You have to understand that there are some legal issues involved in a game
  like that. Even if he released it as freeware there's a chance he could
  run
  into trouble with Lucas Arts. And they're nasty when it comes to
  copyrights.
  Time is an illusion, lunchtime doubly so.
  - Original Message -
  From: Mich [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, March 06, 2008 1:35 PM
  Subject: Re: [Audyssey] star wars
 
 
  hi tom please take up the star wars game when you get a spare minute
  since
  I
  personally would love to see that kind of a audio game. I remember
  playing
  the star wars game on the old apple 2 e. from Mich Verrier from New
  Liskeard
  Ontario Canada.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, March 06, 2008 1:02 PM
  Subject: Re: [Audyssey] star wars
 
 
  Hi,
  If you are talking about the demo I released a couple of years ago there
  were a lot of sound upgrades as well as lots of other changes. If and
  when I take up the project again I will be rewriting the game core in
  Java as to make it fully multiplatform.
 
 
 
  Ryan Chou wrote:
  yeah what about it
  I like it the way it was
  so please don't make any sound or music changes
 
 
 
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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
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[Audyssey] An Idea for a Project

2008-03-09 Thread kelby carlson
Dear List,

This is only an idea, but I'd really like input on this as it 
might end up involving the whole community's efforts.  I am 
thinking how cool it would be if the community began an online 
book that would basically span the history of accessible games.  
It would mostly be a compilation effort (probably from Audyssey), 
and would include history, theory, profiles of significant 
developers, and reviews of big games.  People could obviously 
write stuff for it that would be included.  I even thought of a 
title.  The Sound of the Screen: The Past, Present, and Future 
of Accessible Gaming, penned by the Audyssey Community.  What do 
you guys think of this? Maybe something we could all work on over 
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow 
for its swiftness, nor the warrior for his glory.  I love only 
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in 
flower, sometimes like a white daffadowndilly, small and slender 
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight, 
cold as frost in the stars.  Proud and far-off as a 
snow-mountain, and as merry as any lass   I ever saw with daisies 
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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http://www.usfamily.net/dsl.html - $19.99/mo! ---


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Re: [Audyssey] star wars

2008-03-09 Thread josh
Hi,

It would be cool if there were a company that would pay your fines for you. 
like you get a fine and you mail it to the company and they pay your fines 
for using your name after you sign a concent form.

Josh

- Original Message - 
From: Alex K [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 09, 2008 12:44 AM
Subject: Re: [Audyssey] star wars


 Hello,
 If indeed Lucas Arts did send a takedown notice, and you intentionally
 deleted or ignored it, a judge could rule that you were in contempt of
 court, and slap you with a fine or jail sentence.

 Unfortunately, copyright is a bit of a complicated subject. What is
 considered fair use? How does copyright law differ from country to 
 country?
 These are problems we need to solve in order for the audio games market to
 advance, if people want Star Wars/Star Trek/Mario-based games at least.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of josh
 Sent: Saturday, March 08, 2008 9:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars


 hey,

 you could also add a bunch of security to your website so lucas arts
 couldn't access your site. but if it were me I myself would just make the
 game and if Lucas arts would try sueing me they'd have no luck because 
 what
 are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it?
 I'd just read the email and delete it and ignore it. or I would write back
 saying, I will stop making star wars based games when you guys make your
 games playable by blind people. and leave it at that and delete all 
 further
 emails from them.

 Josh



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Re: [Audyssey] star wars

2008-03-09 Thread josh
I'm over 18, and I rent, i will never own a house. besides, before they'd 
put me in jail I would make sure to pass the game all around the internet to 
all the blind people. Even to people in the middle east and stuff. then they 
could do all they wanted but they could never fix the damage I had already 
done or they thought I had done. so ha ha to them!


- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 8:41 AM
Subject: Re: [Audyssey] star wars


 Well, if they wanted you bad enough. they can do a whole lot to you.
 depending on your age if under 18. They would go after your parents
 and if not. then any income you got they would grab part, take house
 if buying and generally screw your life financially. And forgot sense
 the government considers it a law. How about throwing you or your
 parents in jail.

 At 12:19 AM 3/9/2008, you wrote:
hey,

you could also add a bunch of security to your website so lucas arts
couldn't access your site. but if it were me I myself would just make the
game and if Lucas arts would try sueing me they'd have no luck because 
what
are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it?
I'd just read the email and delete it and ignore it. or I would write back
saying, I will stop making star wars based games when you guys make your
games playable by blind people. and leave it at that and delete all 
further
emails from them.

Josh

- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 06, 2008 3:42 PM
Subject: Re: [Audyssey] star wars


  You have to understand that there are some legal issues involved in a 
  game
  like that. Even if he released it as freeware there's a chance he could
  run
  into trouble with Lucas Arts. And they're nasty when it comes to
  copyrights.
  Time is an illusion, lunchtime doubly so.
  - Original Message -
  From: Mich [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, March 06, 2008 1:35 PM
  Subject: Re: [Audyssey] star wars
 
 
  hi tom please take up the star wars game when you get a spare minute
  since
  I
  personally would love to see that kind of a audio game. I remember
  playing
  the star wars game on the old apple 2 e. from Mich Verrier from New
  Liskeard
  Ontario Canada.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, March 06, 2008 1:02 PM
  Subject: Re: [Audyssey] star wars
 
 
  Hi,
  If you are talking about the demo I released a couple of years ago 
  there
  were a lot of sound upgrades as well as lots of other changes. If and
  when I take up the project again I will be rewriting the game core in
  Java as to make it fully multiplatform.
 
 
 
  Ryan Chou wrote:
  yeah what about it
  I like it the way it was
  so please don't make any sound or music changes
 
 
 
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 trouble
 Never offend people with style when you can offend them with substance.
 

Re: [Audyssey] Mario Game for the blind

2008-03-09 Thread constantine (on laptop)
Ergh, you can find one at http://www.dragonslayergames.net...many people 
have posted the link.

hth,
Tyler

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 07, 2008 10:36 PM
Subject: [Audyssey] Mario Game for the blind


 Hello; Listers, I have a question. Where can I find a Mario game that is 
 accessible. For My computer? Please write back.
 Jose Lomeli
 Email:
 [EMAIL PROTECTED]
 System:
 Microsoft Windows XP
 Home Edition
 Version 2002
 Service Pack 2
 Manufactured and supported by: Dell Latitude D630
 Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
 1.79 GHz, 0.99 GB of RAM
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread constantine (on laptop)
Hi

Go to
http://aarontech.randylaptop.com
also, I have some scripts that might work; a buffer of sorts; using control 
comma, control period and that sort of thing, you can move up and down as 
you would with the jaws cursor with sapi 5. Very neat, I found.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Greg [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, March 08, 2008 1:07 PM
Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to hear as
 well as see what she is doing is a big help.  My question is this does
 monkey term work with the built in sappi that comes with windows and if so
 where can she get it?  Also Where can she get info on the sappi that comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread aiden gardiner
it could be done with a plug in style i suppose. release the game, then 
release add ons which will install extra story lines and so forth. that way, 
you wouldn't have to bundle it all into one huge file.

aiden
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 5:47 AM
Subject: Re: [Audyssey] STFC 2 was LW sound packs?


 Hi,
 Ouch! That would be some really rough programming. There are lots of
 difference between the ships of each Star Trek series.
 Though, the idea of offering different ship classes would be
 interesting. Each class has it's own unique advantages and
 disadvantages. Each would offer a different tactical situation.
 For example, an Intrepid-Class starship, similar to Voyager, wouldn't
 carry a lot of firepower into battle so you would have to use the ships
 maneuverability and speed to good advantage. A ship like the
 Sovereign-Class, similar To Enterprise E, is slow for a ship but carries
 a lot of firepower onto the battle field. The Nebula-Class and
 Galaxy-Class ships fall somewhere in the middle of those extremes. The
 Defiant-Class carries firepower, speed, and invisibility to the
 battlefield making it an awesome tactical ship to command.


 aiden gardiner wrote:
 i think it would be good to develop a story line, say, for example, allow
 the player to choose which series they wanted to play in, and then let 
 the
 game adjust the missions accordingly.

 cheers



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Re: [Audyssey] A quick update was RE: people interested in accessiblegames?

2008-03-09 Thread constantine (on laptop)
Tom,

I urge you go check out
http://www.gamefaqs.com

what systems are you getting? 1 or 2? The sega cd 2 is much more popular. 
The saturn, one of my favorites, has hardly any accessible games, so I'm not 
sure why I like it so much. Though king of fighters isn't bad.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 08, 2008 6:43 PM
Subject: [Audyssey] A quick update was RE: people interested in 
accessiblegames?


 Hi all just wanted to say that I am still talking with a couple of these
 guys who have sega equipment for sale around here.  The one fellow has a
 package deal that comes with two systems and several controlers and
 several games and so forth so if I get that one I will probably sell one
 of them off to somebody.  Only bad thing is no cd drive, so I will be
 looking around for one of those.  They seem to be somewhat tough to find
 although I have seen a couple on ebay.  Anyhow will let everyone know
 what eventually happens and what games I wind up with so that I can
 hopefully get some advice as to how playable they are for us and which
 ones I should get rid of.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Wednesday, March 05, 2008 7:42 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] people interested in accessible games?


 Just so other people know, goatstore.org is a great place to get systems
 for
 very cheap prices- maybe even better than ebay, lol.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, March 05, 2008 9:37 PM
 Subject: Re: [Audyssey] people interested in accessible games?


 Hi Tyler and all.

 Ok sounds great I will be looking forward to it when you have the
 time. By the way am looking into a couple of Sega's that I saw on
 craigslist here in my area so have contacted those guys and we'll see
 I may have one fairly soon if I see them and One of the units looks in

 good shape and so on.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Monday, March 03, 2008 3:41 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] people interested in accessible games?


 I can try, I'm not sure when I'll have time to do the podcast, though,

 I

 have spring break at the end of march so that might be a posibility.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message -
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 02, 2008 2:58 PM
 Subject: Re: [Audyssey] people interested in accessible games?


 Hi Tyler sounds great.  I have not gotten into any of the newer
 game

 systems however as a lot of you know my whole initial gaming
 experience was on the old Atari computers and systems long before
 there was any such thing as accessible games.  It's not something
 that

 I am interested in sinking a whole lot of money into or anything but
 I

 may pick up either a Sega or one of the sony consoles if I find one
 cheap and can decide which would be best.  That might be something
 good to include in your podcast which consoles are good to start out
 with in your opinion and so forth.

 Good luck and keep us posted.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Saturday, March 01, 2008 11:32 AM
 To: Gamers Discussion list
 Subject: [Audyssey] people interested in accessible games?


 Hi all,

 I am curious to know if anyone out there would be interested in me
 doing a podcast on accessible games, and demonstrating a few? I'll be

 using an emulator, and for some reason the nintendo 64 emulator won't

 let me use the c button (I may have to experement with other
 emulators), so some things I may not be able to do.

 games I may show:
 cruis'n USA
 Cruis'n world and exotica
 sanfransisco rush
 sanfransisco rush 2049

Re: [Audyssey] A question about mud clients

2008-03-09 Thread constantine (on laptop)
Or you can go to
aarontech.randylaptop.com
and check his article out, imho its much better and more up to date.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Greg [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 08, 2008 5:01 PM
Subject: Re: [Audyssey] A question about mud clients


 Hello Michael,
 Go to www.randylaptop.com  and there is a section on muding.  In this
 section there is an article on MUSH client and the plugins you need to get
 it to work with JAWS, Window Eyes, or SAPPI.
 Hope this helps Greg
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Michael Maslo
 Sent: Saturday, March 08, 2008 3:59 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] A question about mud clients

 Liam:

 Where can I get all I need for mushclient from? I have moneky term right 
 now
 but would like to try it out. Where can I get all the plug ins from etc? 
 Is
 it free also?



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Liam Erven
 Sent: Saturday, March 08, 2008 2:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like 
 have

 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all major
 screen readers as well as sapi.  there is also another plugin for z mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to hear
 as
 well as see what she is doing is a big help.  My question is this does
 monkey term work with the built in sappi that comes with windows and 
 if
 so
 where can she get it?  Also Where can she get info on the sappi that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
 ---
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread constantine (on laptop)
I agree here. I prefer monkeyterms way of handling things. I really don't 
know why its getting bashed around here. It might be old, but some people 
are stil supporting it and adding new things to it.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 7:03 PM
Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of 
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all 
 major
 screen readers as well as sapi.  there is also another plugin for z 
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to hear
 as
 well as see what she is doing is a big help.  My question is this 
 does
 monkey term work with the built in sappi that comes with windows and
 if
 so
 where can she get it?  Also Where can she get info on the sappi that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] star wars

2008-03-09 Thread constantine (on laptop)
Um...I guess? But? this is getting seriously way off topic.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 9:03 AM
Subject: Re: [Audyssey] star wars


 Hi,

 It would be cool if there were a company that would pay your fines for 
 you.
 like you get a fine and you mail it to the company and they pay your fines
 for using your name after you sign a concent form.

 Josh

 - Original Message - 
 From: Alex K [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 09, 2008 12:44 AM
 Subject: Re: [Audyssey] star wars


 Hello,
 If indeed Lucas Arts did send a takedown notice, and you intentionally
 deleted or ignored it, a judge could rule that you were in contempt of
 court, and slap you with a fine or jail sentence.

 Unfortunately, copyright is a bit of a complicated subject. What is
 considered fair use? How does copyright law differ from country to
 country?
 These are problems we need to solve in order for the audio games market 
 to
 advance, if people want Star Wars/Star Trek/Mario-based games at least.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of josh
 Sent: Saturday, March 08, 2008 9:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars


 hey,

 you could also add a bunch of security to your website so lucas arts
 couldn't access your site. but if it were me I myself would just make the
 game and if Lucas arts would try sueing me they'd have no luck because
 what
 are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it?
 I'd just read the email and delete it and ignore it. or I would write 
 back
 saying, I will stop making star wars based games when you guys make your
 games playable by blind people. and leave it at that and delete all
 further
 emails from them.

 Josh



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 -- 
 No virus found in this incoming message.
 Checked by AVG.
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 09/03/2008 12:17 PM

 


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Re: [Audyssey] star wars

2008-03-09 Thread constantine (on laptop)
And so you'd be in jail for life? I'm sorry. I seriously don't agree to 
that, but anyway. This is really getting off topic.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 9:05 AM
Subject: Re: [Audyssey] star wars


 I'm over 18, and I rent, i will never own a house. besides, before they'd
 put me in jail I would make sure to pass the game all around the internet 
 to
 all the blind people. Even to people in the middle east and stuff. then 
 they
 could do all they wanted but they could never fix the damage I had already
 done or they thought I had done. so ha ha to them!


 - Original Message - 
 From: Trouble [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 8:41 AM
 Subject: Re: [Audyssey] star wars


 Well, if they wanted you bad enough. they can do a whole lot to you.
 depending on your age if under 18. They would go after your parents
 and if not. then any income you got they would grab part, take house
 if buying and generally screw your life financially. And forgot sense
 the government considers it a law. How about throwing you or your
 parents in jail.

 At 12:19 AM 3/9/2008, you wrote:
hey,

you could also add a bunch of security to your website so lucas arts
couldn't access your site. but if it were me I myself would just make the
game and if Lucas arts would try sueing me they'd have no luck because
what
are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it?
I'd just read the email and delete it and ignore it. or I would write 
back
saying, I will stop making star wars based games when you guys make your
games playable by blind people. and leave it at that and delete all
further
emails from them.

Josh

- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 06, 2008 3:42 PM
Subject: Re: [Audyssey] star wars


  You have to understand that there are some legal issues involved in a
  game
  like that. Even if he released it as freeware there's a chance he 
  could
  run
  into trouble with Lucas Arts. And they're nasty when it comes to
  copyrights.
  Time is an illusion, lunchtime doubly so.
  - Original Message -
  From: Mich [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, March 06, 2008 1:35 PM
  Subject: Re: [Audyssey] star wars
 
 
  hi tom please take up the star wars game when you get a spare minute
  since
  I
  personally would love to see that kind of a audio game. I remember
  playing
  the star wars game on the old apple 2 e. from Mich Verrier from New
  Liskeard
  Ontario Canada.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, March 06, 2008 1:02 PM
  Subject: Re: [Audyssey] star wars
 
 
  Hi,
  If you are talking about the demo I released a couple of years ago
  there
  were a lot of sound upgrades as well as lots of other changes. If 
  and
  when I take up the project again I will be rewriting the game core 
  in
  Java as to make it fully multiplatform.
 
 
 
  Ryan Chou wrote:
  yeah what about it
  I like it the way it was
  so please don't make any sound or music changes
 
 
 
  ---
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  the
  list,
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread Liam Erven
reasons why I hate monkey term.
1. it's unstable
2. it uses vb script, who's implamentation is less than stable.
3. it's not even supported by the author.
4. it's documentation is incomplete
5. it offers no way of adding triggers via command line.
6. one word.  vista.
7. it's programmed in visual basic.

give me more time, I can list more things I hate.  either way.  I think 
monkey term is a poor option for the future.

- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 12:15 PM
Subject: Re: [Audyssey] A question about mud clients


I agree here. I prefer monkeyterms way of handling things. I really don't
 know why its getting bashed around here. It might be old, but some people
 are stil supporting it and adding new things to it.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 7:03 PM
 Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to 
 load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all
 major
 screen readers as well as sapi.  there is also another plugin for z
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to 
 hear
 as
 well as see what she is doing is a big help.  My question is this
 does
 monkey term work with the built in sappi that comes with windows and
 if
 so
 where can she get it?  Also Where can she get info on the sappi that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 If you have any questions or concerns regarding the management of 
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread Tj
i think that the FMT sucks.  ALlong with all the other listed reasons.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 11:28 AM
Subject: Re: [Audyssey] A question about mud clients


 reasons why I hate monkey term.
 1. it's unstable
 2. it uses vb script, who's implamentation is less than stable.
 3. it's not even supported by the author.
 4. it's documentation is incomplete
 5. it offers no way of adding triggers via command line.
 6. one word.  vista.
 7. it's programmed in visual basic.

 give me more time, I can list more things I hate.  either way.  I think
 monkey term is a poor option for the future.

 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 12:15 PM
 Subject: Re: [Audyssey] A question about mud clients


I agree here. I prefer monkeyterms way of handling things. I really don't
 know why its getting bashed around here. It might be old, but some people
 are stil supporting it and adding new things to it.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 7:03 PM
 Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to
 load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all
 major
 screen readers as well as sapi.  there is also another plugin for z
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a 
 learning
 disability.  She is not blind but she told me that being able to
 hear
 as
 well as see what she is doing is a big help.  My question is this
 does
 monkey term work with the built in sappi that comes with windows 
 and
 if
 so
 where can she get it?  Also Where can she get info on the sappi 
 that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
 ---
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread Michael Maslo
What is compatible with vista?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tj
Sent: Sunday, March 09, 2008 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question about mud clients

i think that the FMT sucks.  ALlong with all the other listed reasons.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 11:28 AM
Subject: Re: [Audyssey] A question about mud clients


 reasons why I hate monkey term.
 1. it's unstable
 2. it uses vb script, who's implamentation is less than stable.
 3. it's not even supported by the author.
 4. it's documentation is incomplete
 5. it offers no way of adding triggers via command line.
 6. one word.  vista.
 7. it's programmed in visual basic.

 give me more time, I can list more things I hate.  either way.  I think
 monkey term is a poor option for the future.

 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 12:15 PM
 Subject: Re: [Audyssey] A question about mud clients


I agree here. I prefer monkeyterms way of handling things. I really don't
 know why its getting bashed around here. It might be old, but some people
 are stil supporting it and adding new things to it.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 7:03 PM
 Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to
 load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all
 major
 screen readers as well as sapi.  there is also another plugin for z
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a 
 learning
 disability.  She is not blind but she told me that being able to
 hear
 as
 well as see what she is doing is a big help.  My question is this
 does
 monkey term work with the built in sappi that comes with windows 
 and
 if
 so
 where can she get it?  Also Where can she get info on the sappi 
 that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Cara,
Well, the Lonewolf style of adding user missions is pretty simple. There 
are three sections of the mission script seperated by question marks. 
The first section deals with the mission orders. The second is the 
creation of special ships, weapons, etc. The third section deals with 
setting triggers, goto statements, backto statements, etc. Basicly, 
controlling the default locations and behaviors for things.
One thing needs to be kept in mind is that the  Lonewolf engine uses 
Sapi 5 so custom names for ships, islands, sectors, weapons, etc is all 
possible do to the fact all that info is piped either to a text box a 
screen reader can read or directly to Sapi.
However, now that I am porting everything to Java I have returned to the 
practice of using pre-recorded wav files to speak sections of text. That 
makes adding additional ships, stations, sectors, aliens, etc extremely 
difficult. I would have to have some sort of edit feature that would 
allow you to point to additional voice packs for missions, special 
weapons, alien ships, etc. Not an easy thing.
Cara, as you might recall on the game developers list I was discussing 
the problems with figuring out the play status on wav files. For MOTA I 
was planning on just putting the speech thread to sleep while speech 
file x is speaking to simulate normal speech. Well, that works if the 
files are going to be fixed. If some total newby comes along and wants 
to stick just any old wav file in it isn't going to work. The engine is 
going to go strait to heck and a handbasket. Of course, forcing me to 
implament a dataline line listener on every single clip in use. In that 
case something like JOAL might be a better solution.

Cara Quinn wrote:
Thomas, totally understand!  Out of curiosity, just because I don't  
 know how LW works, how is the mission creation set up so that users  
 can DIY?

RE: burnout, ya know, again, I completely understand!  Even with  
 the limited user base of JQ, I really wanted to finish it and sort of  
 move on as it were, but no dice!  Every time I turn around, it just  
 keeps hanging on and hanging on and hanging on!  lol!  I.E. the  
 install process won't work for someone, or there's an error introduced  
 due to updates in the AGRIP code, or someone wants a bunch of new  
 features etc…  smile

Now as much as I enjoyed creating that mod, and like it a whole  
 lot, there was definitely a time of burnout with it.  So now I sort of  
 want to just relax and let it go.

So with the kinds of projects you're working on and with the types  
 of correspondences you're getting as a matter of course, I can so  
 relate, and my heart goes out to you!  smile

 anyway, just my two cents, and have a terrific weekend!…  Go out and  
 HAVE SOME FUN!…

 Smiles,

 Cara  :)
   


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Dark,
Well, part of the problem is most people are unaware of some of the 
difficulties I am having in porting my games from C# .NET to Java. One 
of the issues that has come up is finding an equal sound library like 
DirectX Directsound. The library I am using rright now, 
javax.sound.sampled, works ok, but there is a rather difficult problem 
with getting the play status on any wav files. For the time being I have 
found a hot fix by putting the active thread to sleep which is speaking, 
but that requires the game to know how long the file is in milliseconds. 
That is ok for me since I can simply open it in Goldwave and get that 
information and punch it into the compiler. For a total outsider 
expanding sound packs would likely break my hot fix unless I do one of 
two things. Either I find a function to get the files length in MS, 
which I believe javax.sound.sampled can do, or I implament a load of 
line listeners to keep track of any and all playing wav files. Niether 
solution is impossible, but not going to happen for a while since I am 
still exploring and experimenting with different potential gaming 
libraries and solutions for Java.
I am certain I can give you 101 reasons why not to add a level editor, 
but above all is I have never written a game in Java before. I don't 
have the same experience with Java as I do with C# and Visual Basic 
which I still encounter on a daily basis. What programming in Java I 
have done in the passed has all been business oriented applications. As 
I think has been said before, writing an application for a business is 
not the same thing as writing a game. Smile


Dark wrote:
 Hi tom.

 well, it's obvious to me from the games and the frequency of the beta 
 releases just how much time and effort you put into things, and of course 
 you should both have a break and make certain your working on projects you 
 yourself feel happy with, not just pandering to everyone else's wishes, and 
 I do take the point about level editers being an especially tricky 
 proposition because of the user in put involved (particularly when you 
 factor in different people using different screen readers).

 For a trek game, I waas personally thinking again a parzing system similart 
 to lw, but instead of typing in mission or other text for in game events, 
 adding the name and location of appropriate sound files. But you are right 
 in that this could be complicated to the none-techy.

 All this being said though, I stil think some sort of level editer for a 
 complex game would do very well in the audio games community,  look 
 what's already been done with rail racer's track editer, and that with only 
 a few factors to play with.

 this is another reason I was so sad Agm didn't succeed.

 Of course, this isn't to say it should be you that creates the thing tom, 
 only that I'd like it done by someone, and the platform of a mission based 
 game in a complex universe could be a nice place to do it.

 Beware the Grue!

 Dark. 


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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread Charles Rivard
Good idea, and a very good source of info would be the former editor of 
Audyssey magazine.  HTH

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, March 09, 2008 7:29 AM
Subject: [Audyssey] An Idea for a Project


Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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http://www.usfamily.net/dsl.html - $19.99/mo! ---


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Thomas Ward
Hi,
Ok? Well, I am sorry to say but it would cost you more than you would 
ever get back then. As I understand the GMA terms of license if you pick 
the $2000 license you have unlimited distribution of games including 
free games. If you pick the $300 payment plan you would have to pay $300 
per year for the right to use the engine weather or not you sell 
anything. You see, not exactly affordable terms of use. It was in fact 
the main reason I strongly decided against using the GMA Engine for 
anything.
Perhaps, Phil, who uses the engine commercially can shed more light on 
his own agreement with David for use of the engine, but I don't exactly 
think Phil is doing it all for free. If my own quotes are anything to go 
by it is really an expensive software to invest in. It is cheaper and 
more practical to program your own engine sorry to say.

josh wrote:
 hey if I can save the money to get the engine. I will certainly make freebee 
 games to hand out.

 Josh
   


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Thomas Ward
Hi,
Well, unless you have some serious cash I doubt you can afford it. The 
trial version of the GMA Engine was $50 USD. If you wanted the unlimited 
user license was $2000. There are other payment plans such as $300 per 
year, or 25% of your game sales. At least that what was quoted to me two 
or three years ago. At any rate not something you can just buy and use 
for free games.It would have to be an investment for commercial game 
projects.

josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh
   


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Re: [Audyssey] star wars

2008-03-09 Thread Thomas Ward
Hi Josh,
Sigh... Blindness has nothing to do with it. The simple truth is there 
are legal laws, rules, that apply to everyone blind, deaf, black, white, 
etc regardless of race, gender, or handicap. The US copyright laws are 
just one of those things. Yes, at times the copyright laws are unfair, 
unjust, but then again often times laws are written with little thought 
put to the accessibility of the matter, and it has to be amended to 
include group x fairly into the law.
For example, before Public Law 9-22 it was a copyright violation to 
reprint articles, books, news papers, etc in braille or record them on 
record. Once congress realised how unfairly the copyright laws were 
treating blind Americans they passed Public Law 9-22 which states that 
any printed material be it articles, books, magazines, can be reprinted 
in braille, recorded on audio, etc provided it is in a specialised 
format for people with disabilities. That amended the copyright act so 
that aaccessible printed materials could always be redistributed fairly 
in some form of accessible format.
When it comes to games like Star Wars being made accessible there is no 
such exception in the copyright laws as yet. Accessibility is a slow and 
up hill battle that takes time and money to change. I have neither the 
time or the money to battle it out in court and have my case heard 
before the Supreme Court or Congress. Especially, since there  are so 
many other more pressing accessibility issues out there.
For example, why do I have to pay extra for a talking accessible 
Microwave? Why can't I just go to any appliance store, and buy a similar 
product with speech and other accessibility built in? Well, because 
there is no law that companies have to think about making microwaves, 
DVD recorders, televisions, etc accessible to the blind. To me we need 
to worry more about getting every day products accessible, really 
accessible, before we can think of entertainment products like games 
accessible.



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Re: [Audyssey] star wars

2008-03-09 Thread Thomas Ward
Hi Josh,
No offense, but you are treading in very deep waters. I don't know how 
old you are, but that kind of attitude doesn't apply in the real world. 
And if Lucas Arts wants to tell me to take down a certain game do to 
copyright infringement they have the legal right and power to do so. 
They can get a court order to have it taken down.
Here is a reality check. What happens If I fail to obey a court order, 
and tell the court to take a long walk off a short peer? The answer is 
simple. It is called contempt of court, and would either land my butt in 
jail, or I would walk out of court with a large fine I'd have to pay.


josh wrote:
 hey,

 you could also add a bunch of security to your website so lucas arts 
 couldn't access your site. but if it were me I myself would just make the 
 game and if Lucas arts would try sueing me they'd have no luck because what 
 are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it? 
 I'd just read the email and delete it and ignore it. or I would write back 
 saying, I will stop making star wars based games when you guys make your 
 games playable by blind people. and leave it at that and delete all further 
 emails from them.

 Josh
   


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Re: [Audyssey] star wars

2008-03-09 Thread Thomas Ward
Hi Alex,
All too true. Copyright law is a very tricky and complicated issue. 
Anyone who tels you it is easy or you can just ignore it must be living 
under a rock somewhere, or living in their own zone.
Most of the times you have to look between the lines and determine what 
can and can not be copyrighted. For example, an idea in of itself can 
not be copyrighted. You can actually write a similar story to one 
already in existance and copyright it provided the similarities are not 
exactly the same.
Some years ago there was a horror movie made called Child's Play. It 
featured the story about a evil man's spirit that took over the body of 
a doll which went around committing murders. Years later The Goose Bumps 
tv series featured a story with a doll which came to life, and went 
around attacking the members of the household and destroying property. 
It is clear both stories are similar, but were different enough in 
nature to both be original works of fiction while sharing the idea of a 
evil living doll in them.
So there is all kinds of different ways to read fair use into the 
copyright laws. On one hand there isn't any law saying you can not use 
someone elses ideas, but you can't copy it totally. You can't just 
create your own Child's Play story and name the doll Chucky and use the 
same characters, places, and exact same story. Though, you can create 
your own dall, give it a different setting, name, supporting characters, 
and do the same thing legally.

Alex K wrote:
 Hello,
 If indeed Lucas Arts did send a takedown notice, and you intentionally
 deleted or ignored it, a judge could rule that you were in contempt of
 court, and slap you with a fine or jail sentence. 

 Unfortunately, copyright is a bit of a complicated subject. What is
 considered fair use? How does copyright law differ from country to country?
 These are problems we need to solve in order for the audio games market to
 advance, if people want Star Wars/Star Trek/Mario-based games at least.

   


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread James Scholes
$2000? Sereously?
James Scholes
http://www.jamesscholes.com

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, March 09, 2008 8:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] star wars

2008-03-09 Thread josh
hey why not go to star-wars fan fiction websites and base the star wars game 
off of some idea n those stories?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] star wars


 Hi Alex,
 All too true. Copyright law is a very tricky and complicated issue.
 Anyone who tels you it is easy or you can just ignore it must be living
 under a rock somewhere, or living in their own zone.
 Most of the times you have to look between the lines and determine what
 can and can not be copyrighted. For example, an idea in of itself can
 not be copyrighted. You can actually write a similar story to one
 already in existance and copyright it provided the similarities are not
 exactly the same.
 Some years ago there was a horror movie made called Child's Play. It
 featured the story about a evil man's spirit that took over the body of
 a doll which went around committing murders. Years later The Goose Bumps
 tv series featured a story with a doll which came to life, and went
 around attacking the members of the household and destroying property.
 It is clear both stories are similar, but were different enough in
 nature to both be original works of fiction while sharing the idea of a
 evil living doll in them.
 So there is all kinds of different ways to read fair use into the
 copyright laws. On one hand there isn't any law saying you can not use
 someone elses ideas, but you can't copy it totally. You can't just
 create your own Child's Play story and name the doll Chucky and use the
 same characters, places, and exact same story. Though, you can create
 your own dall, give it a different setting, name, supporting characters,
 and do the same thing legally.

 Alex K wrote:
 Hello,
 If indeed Lucas Arts did send a takedown notice, and you intentionally
 deleted or ignored it, a judge could rule that you were in contempt of
 court, and slap you with a fine or jail sentence.

 Unfortunately, copyright is a bit of a complicated subject. What is
 considered fair use? How does copyright law differ from country to 
 country?
 These are problems we need to solve in order for the audio games market 
 to
 advance, if people want Star Wars/Star Trek/Mario-based games at least.




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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread shaun everiss
Well if we pulled all the history articles from audyssey we would have quite a 
load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey or part of 
audyssey.org, I mean lets face it all that exists up there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m. 10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it 
might end up involving the whole community's efforts.  I am 
thinking how cool it would be if the community began an online 
book that would basically span the history of accessible games.  
It would mostly be a compilation effort (probably from Audyssey), 
and would include history, theory, profiles of significant 
developers, and reviews of big games.  People could obviously 
write stuff for it that would be included.  I even thought of a 
title.  The Sound of the Screen: The Past, Present, and Future 
of Accessible Gaming, penned by the Audyssey Community.  What do 
you guys think of this? Maybe something we could all work on over 
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow 
for its swiftness, nor the warrior for his glory.  I love only 
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in 
flower, sometimes like a white daffadowndilly, small and slender 
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight, 
cold as frost in the stars.  Proud and far-off as a 
snow-mountain, and as merry as any lass   I ever saw with daisies 
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Thomas Ward
Hi James,
Yes. If you wanted an unlimited user license it was $2000. There were 
cheaper plans, but you had various restrictions involved in the 
different plans. The main restriction was you had to pay GMA royalties 
on anything you sold or pay a flat rate every year to keep using the 
engine. If you wanted the royalties waved you had to pay up front with 
the unlimited user license.

James Scholes wrote:
 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

   


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Re: [Audyssey] star wars

2008-03-09 Thread Thomas Ward
Hi Tyler,
They can't put you in jail for life over a copyright violation, but they 
certainly can find other ways to make your life miserable.

constantine (on laptop) wrote:
 And so you'd be in jail for life? I'm sorry. I seriously don't agree to 
 that, but anyway. This is really getting off topic.


 Have a good day from Tyler C. Wood!
   


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[Audyssey] Sryth newer adventures

2008-03-09 Thread Ron Schamerhorn
Hey all

  Wondering if anyone can aid me in what this adventure is about the egg, or 
the Sarngald Isle?  I've been wandering around and can't seem to locate much 
to nudge me in the right direction.  However I have seen the ring Mezyrl is 
offering if that's the beginning.

TIA
Ron


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Re: [Audyssey] A question about mud clients

2008-03-09 Thread shaun everiss
yeah.
I want to get mush to work at some point.
once the miriani scripts are writen for that mushclient and I know what I need 
loaded for it.
At 06:28 a.m. 10/03/2008, you wrote:
reasons why I hate monkey term.
1. it's unstable
2. it uses vb script, who's implamentation is less than stable.
3. it's not even supported by the author.
4. it's documentation is incomplete
5. it offers no way of adding triggers via command line.
6. one word.  vista.
7. it's programmed in visual basic.

give me more time, I can list more things I hate.  either way.  I think 
monkey term is a poor option for the future.

- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 12:15 PM
Subject: Re: [Audyssey] A question about mud clients


I agree here. I prefer monkeyterms way of handling things. I really don't
 know why its getting bashed around here. It might be old, but some people
 are stil supporting it and adding new things to it.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 7:03 PM
 Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to 
 load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all
 major
 screen readers as well as sapi.  there is also another plugin for z
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to 
 hear
 as
 well as see what she is doing is a big help.  My question is this
 does
 monkey term work with the built in sappi that comes with windows and
 if
 so
 where can she get it?  Also Where can she get info on the sappi that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
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You can make 

Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Phil Vlasak
Hi Tom,
A portion of each game sale of a game using the GMA engine goes to GMA.
 As the percentage is negotiable with GMA, it is something that I do not 
want to tell.
I can produce as many free games using the engine as I wish, but a one level 
limit is built into the engine and can not be removed.
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 3:07 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi,
 Ok? Well, I am sorry to say but it would cost you more than you would
 ever get back then. As I understand the GMA terms of license if you pick
 the $2000 license you have unlimited distribution of games including
 free games. If you pick the $300 payment plan you would have to pay $300
 per year for the right to use the engine weather or not you sell
 anything. You see, not exactly affordable terms of use. It was in fact
 the main reason I strongly decided against using the GMA Engine for
 anything.
 Perhaps, Phil, who uses the engine commercially can shed more light on
 his own agreement with David for use of the engine, but I don't exactly
 think Phil is doing it all for free. If my own quotes are anything to go
 by it is really an expensive software to invest in. It is cheaper and
 more practical to program your own engine sorry to say.


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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread shaun everiss
hmmm.
Oh well One of these days when I get the cash I may just get that.
wow thats a lot.
At 09:00 a.m. 10/03/2008, you wrote:
Hi,
Well, unless you have some serious cash I doubt you can afford it. The 
trial version of the GMA Engine was $50 USD. If you wanted the unlimited 
user license was $2000. There are other payment plans such as $300 per 
year, or 25% of your game sales. At least that what was quoted to me two 
or three years ago. At any rate not something you can just buy and use 
for free games.It would have to be an investment for commercial game 
projects.

josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh
   


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Re: [Audyssey] star wars

2008-03-09 Thread shaun everiss
well if  simular things could be a breach of copywrite then we wouldn't have 
music remixes of the same songs or revamping of other songs which I like.
At 10:00 a.m. 10/03/2008, you wrote:
hey why not go to star-wars fan fiction websites and base the star wars game 
off of some idea n those stories?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] star wars


 Hi Alex,
 All too true. Copyright law is a very tricky and complicated issue.
 Anyone who tels you it is easy or you can just ignore it must be living
 under a rock somewhere, or living in their own zone.
 Most of the times you have to look between the lines and determine what
 can and can not be copyrighted. For example, an idea in of itself can
 not be copyrighted. You can actually write a similar story to one
 already in existance and copyright it provided the similarities are not
 exactly the same.
 Some years ago there was a horror movie made called Child's Play. It
 featured the story about a evil man's spirit that took over the body of
 a doll which went around committing murders. Years later The Goose Bumps
 tv series featured a story with a doll which came to life, and went
 around attacking the members of the household and destroying property.
 It is clear both stories are similar, but were different enough in
 nature to both be original works of fiction while sharing the idea of a
 evil living doll in them.
 So there is all kinds of different ways to read fair use into the
 copyright laws. On one hand there isn't any law saying you can not use
 someone elses ideas, but you can't copy it totally. You can't just
 create your own Child's Play story and name the doll Chucky and use the
 same characters, places, and exact same story. Though, you can create
 your own dall, give it a different setting, name, supporting characters,
 and do the same thing legally.

 Alex K wrote:
 Hello,
 If indeed Lucas Arts did send a takedown notice, and you intentionally
 deleted or ignored it, a judge could rule that you were in contempt of
 court, and slap you with a fine or jail sentence.

 Unfortunately, copyright is a bit of a complicated subject. What is
 considered fair use? How does copyright law differ from country to 
 country?
 These are problems we need to solve in order for the audio games market 
 to
 advance, if people want Star Wars/Star Trek/Mario-based games at least.




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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread shaun everiss
Well tell me if you succeed tom.
I once decided to try to program with the vstudio express system.
one of the reasons I didn't decide to do this was the fact that space for the 
programs was in access of 2gb, and with resourcekits, etc that was atleast 
another 4.
And the time to load, Oh my gosh.
And access to things once loaded.
The java runtimes don't take much I don't think anyway as I use them all the 
time for things.
I don't think the rks and other things are all that much.
I have the accessbridge loaded, so maybe instead of 6gb I probably will only 
use 500mb or less on the installs.
At 08:05 a.m. 10/03/2008, you wrote:
Hi Dark,
Well, part of the problem is most people are unaware of some of the 
difficulties I am having in porting my games from C# .NET to Java. One 
of the issues that has come up is finding an equal sound library like 
DirectX Directsound. The library I am using rright now, 
javax.sound.sampled, works ok, but there is a rather difficult problem 
with getting the play status on any wav files. For the time being I have 
found a hot fix by putting the active thread to sleep which is speaking, 
but that requires the game to know how long the file is in milliseconds. 
That is ok for me since I can simply open it in Goldwave and get that 
information and punch it into the compiler. For a total outsider 
expanding sound packs would likely break my hot fix unless I do one of 
two things. Either I find a function to get the files length in MS, 
which I believe javax.sound.sampled can do, or I implament a load of 
line listeners to keep track of any and all playing wav files. Niether 
solution is impossible, but not going to happen for a while since I am 
still exploring and experimenting with different potential gaming 
libraries and solutions for Java.
I am certain I can give you 101 reasons why not to add a level editor, 
but above all is I have never written a game in Java before. I don't 
have the same experience with Java as I do with C# and Visual Basic 
which I still encounter on a daily basis. What programming in Java I 
have done in the passed has all been business oriented applications. As 
I think has been said before, writing an application for a business is 
not the same thing as writing a game. Smile


Dark wrote:
 Hi tom.

 well, it's obvious to me from the games and the frequency of the beta 
 releases just how much time and effort you put into things, and of course 
 you should both have a break and make certain your working on projects you 
 yourself feel happy with, not just pandering to everyone else's wishes, and 
 I do take the point about level editers being an especially tricky 
 proposition because of the user in put involved (particularly when you 
 factor in different people using different screen readers).

 For a trek game, I waas personally thinking again a parzing system similart 
 to lw, but instead of typing in mission or other text for in game events, 
 adding the name and location of appropriate sound files. But you are right 
 in that this could be complicated to the none-techy.

 All this being said though, I stil think some sort of level editer for a 
 complex game would do very well in the audio games community,  look 
 what's already been done with rail racer's track editer, and that with only 
 a few factors to play with.

 this is another reason I was so sad Agm didn't succeed.

 Of course, this isn't to say it should be you that creates the thing tom, 
 only that I'd like it done by someone, and the platform of a mission based 
 game in a complex universe could be a nice place to do it.

 Beware the Grue!

 Dark. 


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread shaun everiss
true tom.
However you also get evil races in drwho like the dalecs and well in trek the 
borg.
I always wandered what would happen  if first contact with us humans was with 
the borg.
That really would put a damper on things.
we would exist to a point, present day after which we would be borg.
If startrek was like that I think it would be quite  a short series.
At 10:07 a.m. 10/03/2008, you wrote:
Hi,
Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It 
makes sense that they would use 3d vectors in space since space is a 3d 
environment. Though, why earth would be 0, 0, 1 is beyond me. We are 
actually on the outer arm of the Milky Way galaxy, far from the center 
of our galaxy, which would assume to me that we should be on a point far 
away from 0, 0, 1.
However, then again we humans are such vain creatures, and have always 
desired to state that our world is at the center of the universe. Before 
the age of enlightenment religious groups such as the Catholic Church 
declared it was haracy to state the Earth was not the center of the 
universe. You would be put to death or torchered for merely suggesting 
that the Earth orbited the sun, and that our solar system was one of 
billions in a very large universe. Never mind the interesting question 
is their intelligent life beyond Earth?
That is actually one of the reasons I like Star Trek. It calls out to 
the intelectual in me. It is nice to think about what the human race 
could be like in three or four hundred years. Will, the human race 
destroy itself in some foolish war over greed, religion,  and power, or 
will mankind finally grow up and begin to answer the questions that have 
puzzled us for centuries. There is no question that the concepts of 
visitors from the stars or other planets goes way back into the deepest 
roots of human history. Yet, even today in 2008 the topic of aliens and 
UFOs is a hot topic with no conclusive results one way or another. 
Either you believe or you don't. It would be nice to find answers one 
way or the other though.

Stefen Hudson wrote:
 There are no terms. You will disarm all your weapons and escort us without 
 further diversion to sector 001, where we will begin assimilating your 
 culture and technology.
 Yet another example of named sectors.

   


---
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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Jeremy Gilley
if we have the $2,000, is this up for grabs currently?
Jeremy Gilley
If you are interested in making money while staying at home,
then please join me and my team at:
http://www.mypowermall.com/Biz/Home/115703

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:00 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] A question about mud clients

2008-03-09 Thread Stefen Hudson
Or maybe I gave up on it too easily. I just don't like how it calls external 
functions. In MT I can do
% play file.wav %
I can't do that in MushClient. I know you can use the Com Audio code in it 
though, so that's promising. Just need a way to invoke the code, then the 
Miriani sound pack can be ported to it...slowly but surely. Other than that, 
I like MushClient too.

--
From: constantine (on laptop) [EMAIL PROTECTED]
Sent: Sunday, March 09, 2008 10:15 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A question about mud clients

 I agree here. I prefer monkeyterms way of handling things. I really don't
 know why its getting bashed around here. It might be old, but some people
 are stil supporting it and adding new things to it.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 7:03 PM
 Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to 
 load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all
 major
 screen readers as well as sapi.  there is also another plugin for z
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to 
 hear
 as
 well as see what she is doing is a big help.  My question is this
 does
 monkey term work with the built in sappi that comes with windows and
 if
 so
 where can she get it?  Also Where can she get info on the sappi that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Stefen Hudson
That'd be an interesting game. You play as the Borg and attempt to 
assimilate every species you can.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Sunday, March 09, 2008 2:51 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] STFC 2 was LW sound packs?

 true tom.
 However you also get evil races in drwho like the dalecs and well in trek 
 the borg.
 I always wandered what would happen  if first contact with us humans was 
 with the borg.
 That really would put a damper on things.
 we would exist to a point, present day after which we would be borg.
 If startrek was like that I think it would be quite  a short series.
 At 10:07 a.m. 10/03/2008, you wrote:
Hi,
Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It
makes sense that they would use 3d vectors in space since space is a 3d
environment. Though, why earth would be 0, 0, 1 is beyond me. We are
actually on the outer arm of the Milky Way galaxy, far from the center
of our galaxy, which would assume to me that we should be on a point far
away from 0, 0, 1.
However, then again we humans are such vain creatures, and have always
desired to state that our world is at the center of the universe. Before
the age of enlightenment religious groups such as the Catholic Church
declared it was haracy to state the Earth was not the center of the
universe. You would be put to death or torchered for merely suggesting
that the Earth orbited the sun, and that our solar system was one of
billions in a very large universe. Never mind the interesting question
is their intelligent life beyond Earth?
That is actually one of the reasons I like Star Trek. It calls out to
the intelectual in me. It is nice to think about what the human race
could be like in three or four hundred years. Will, the human race
destroy itself in some foolish war over greed, religion,  and power, or
will mankind finally grow up and begin to answer the questions that have
puzzled us for centuries. There is no question that the concepts of
visitors from the stars or other planets goes way back into the deepest
roots of human history. Yet, even today in 2008 the topic of aliens and
UFOs is a hot topic with no conclusive results one way or another.
Either you believe or you don't. It would be nice to find answers one
way or the other though.

Stefen Hudson wrote:
 There are no terms. You will disarm all your weapons and escort us 
 without
 further diversion to sector 001, where we will begin assimilating your
 culture and technology.
 Yet another example of named sectors.




---
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Re: [Audyssey] re monkey Business

2008-03-09 Thread christopher huby
hi brian many thanks for the hints and tips very nice indeed. managed to
get to the olter now so making very good progress.

many thanks once again.

regards christopher huby.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan
Sent: 08 March 2008 23:19
To: Gamers Discussion list
Subject: Re: [Audyssey] re monkey Business


Here's a tip. Turn to the opposite direction from the one you're facing
when 
you enter. Now, press and hold the Control, Alt and Down keys. This
enables 
you to run backwards at a crouch. That's the best way to avoid the
arrows, 
which as I'm sure you've found out will kill you instantly. The same 
strategy applies for the next obstacle as well, although for that one
you 
may also have to do some sidestepping.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: christopher huby [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 08, 2008 4:05 PM
Subject: Re: [Audyssey] re monkey Business


 HI BRIAN AND ALL,

 MANY thanks for all your help I now have got to the torch lit hall 
 ways. need lots of look for that.

 thanks once again all.

 regards Christopher Huby.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan
 Sent: 08 March 2008 20:46
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Actually it's quite simple. The first two pits have a three-step mud 
 boundary before you fall in. The best way to do this is get right up 
 to the edge. Then hold down both the Control and Alt keys. Then tap 
 the Up arrow to
 jump Keep tapping it constantly. THis enables you to move while in the
 air.
 Keep doing this, that is holding down Alt and Control and tapping Up,
 until
 you hear Smith land on solid ground again. You hould have cleared the
 first
 pit. All the pits are the same except that the last two, and there are
 four
 in all, have a two-step metal boundary instead of three. So again, get
 right
 up to the edge and then, while holding COntrol and Alt, press the Up
 arrow
 to jump. Then, while in the air, tap the Up arrow to  move. Keep this
up

 until you hear yourself land.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 9:41 AM
 Subject: Re: [Audyssey] re monkey Business


 Hi Darren,

 many thanks for your reply could you tell me how I manage to 
 accomplish this please I have tried all kinds of ways of doing it.

 but all that seems to happen is I fall in to the pits.

 If you could help me I would be most grateful.

 regards

 Christopher Huby.

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Darren H
 Sent: 08 March 2008 10:55
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Hi

 Try running and jumping.

 A bit like doing the long jump.

 Darren
 - Original Message -
 From: christopher huby [EMAIL PROTECTED]
 To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion

 list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 10:06 AM
 Subject: [Audyssey] re monkey Business


 Hi all,

 can any one help me, I have played monkey business for quite a while
 now.

 but unfortunately I cant get passed the acid pits to the temple can 
 any one give me some help.

 I have tried jumping but still stay in the same place.

 can any one help.

 regards

 Christopher Huby.



 ---
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 [EMAIL PROTECTED] You can make changes or update your

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 All messages are archived and can be searched and read at 
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Re: [Audyssey] re monkey Business

2008-03-09 Thread aiden gardiner
How mutch do you have to pay to get a full coppy of monkey business?

Thanks

aiden
- Original Message - 
From: christopher huby [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 09, 2008 10:21 PM
Subject: Re: [Audyssey] re monkey Business


 hi brian many thanks for the hints and tips very nice indeed. managed to
 get to the olter now so making very good progress.

 many thanks once again.

 regards christopher huby.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan
 Sent: 08 March 2008 23:19
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Here's a tip. Turn to the opposite direction from the one you're facing
 when
 you enter. Now, press and hold the Control, Alt and Down keys. This
 enables
 you to run backwards at a crouch. That's the best way to avoid the
 arrows,
 which as I'm sure you've found out will kill you instantly. The same
 strategy applies for the next obstacle as well, although for that one
 you
 may also have to do some sidestepping.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 4:05 PM
 Subject: Re: [Audyssey] re monkey Business


 HI BRIAN AND ALL,

 MANY thanks for all your help I now have got to the torch lit hall
 ways. need lots of look for that.

 thanks once again all.

 regards Christopher Huby.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan
 Sent: 08 March 2008 20:46
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Actually it's quite simple. The first two pits have a three-step mud
 boundary before you fall in. The best way to do this is get right up
 to the edge. Then hold down both the Control and Alt keys. Then tap
 the Up arrow to
 jump Keep tapping it constantly. THis enables you to move while in the
 air.
 Keep doing this, that is holding down Alt and Control and tapping Up,
 until
 you hear Smith land on solid ground again. You hould have cleared the
 first
 pit. All the pits are the same except that the last two, and there are
 four
 in all, have a two-step metal boundary instead of three. So again, get
 right
 up to the edge and then, while holding COntrol and Alt, press the Up
 arrow
 to jump. Then, while in the air, tap the Up arrow to  move. Keep this
 up

 until you hear yourself land.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 9:41 AM
 Subject: Re: [Audyssey] re monkey Business


 Hi Darren,

 many thanks for your reply could you tell me how I manage to
 accomplish this please I have tried all kinds of ways of doing it.

 but all that seems to happen is I fall in to the pits.

 If you could help me I would be most grateful.

 regards

 Christopher Huby.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Darren H
 Sent: 08 March 2008 10:55
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Hi

 Try running and jumping.

 A bit like doing the long jump.

 Darren
 - Original Message -
 From: christopher huby [EMAIL PROTECTED]
 To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion

 list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 10:06 AM
 Subject: [Audyssey] re monkey Business


 Hi all,

 can any one help me, I have played monkey business for quite a while
 now.

 but unfortunately I cant get passed the acid pits to the temple can
 any one give me some help.

 I have tried jumping but still stay in the same place.

 can any one help.

 regards

 Christopher Huby.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED] You can make changes or update your

 subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of
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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Dark
Personally, I'd say the daleks could wipe the floor with the borg,  or 
indeed any other species, anytime, anywhere! I'd love a game where you 
played as the daleks exterminating your way across the universe.

Ex ter min ate! the Grue!

Dark. 


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Re: [Audyssey] A question about mud clients

2008-03-09 Thread Michael Maslo
Does mush client work in vista and how hard is it to learn to use?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Stefen Hudson
Sent: Sunday, March 09, 2008 5:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question about mud clients

Or maybe I gave up on it too easily. I just don't like how it calls external

functions. In MT I can do
% play file.wav %
I can't do that in MushClient. I know you can use the Com Audio code in it 
though, so that's promising. Just need a way to invoke the code, then the 
Miriani sound pack can be ported to it...slowly but surely. Other than that,

I like MushClient too.

--
From: constantine (on laptop) [EMAIL PROTECTED]
Sent: Sunday, March 09, 2008 10:15 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A question about mud clients

 I agree here. I prefer monkeyterms way of handling things. I really don't
 know why its getting bashed around here. It might be old, but some people
 are stil supporting it and adding new things to it.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 7:03 PM
 Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to 
 load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all
 major
 screen readers as well as sapi.  there is also another plugin for z
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to 
 hear
 as
 well as see what she is doing is a big help.  My question is this
 does
 monkey term work with the built in sappi that comes with windows and
 if
 so
 where can she get it?  Also Where can she get info on the sappi that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
 ---
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread Tj
I would be happy if someone ported the random stuff from miriani to MC.  I 
suck at code, so, I can't do anything.

I should try to learn.

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 09, 2008 5:20 PM
Subject: Re: [Audyssey] A question about mud clients


 Does mush client work in vista and how hard is it to learn to use?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Stefen Hudson
 Sent: Sunday, March 09, 2008 5:03 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A question about mud clients

 Or maybe I gave up on it too easily. I just don't like how it calls 
 external

 functions. In MT I can do
 % play file.wav %
 I can't do that in MushClient. I know you can use the Com Audio code in it
 though, so that's promising. Just need a way to invoke the code, then the
 Miriani sound pack can be ported to it...slowly but surely. Other than 
 that,

 I like MushClient too.

 --
 From: constantine (on laptop) [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 10:15 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I agree here. I prefer monkeyterms way of handling things. I really don't
 know why its getting bashed around here. It might be old, but some people
 are stil supporting it and adding new things to it.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 7:03 PM
 Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to
 load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all
 major
 screen readers as well as sapi.  there is also another plugin for z
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a 
 learning
 disability.  She is not blind but she told me that being able to
 hear
 as
 well as see what she is doing is a big help.  My question is this
 does
 monkey term work with the built in sappi that comes with windows 
 and
 if
 so
 where can she get it?  Also Where can she get info on the sappi 
 that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread Liam Erven
well.  I don't bother with miriani so it's up to someone else to write a 
soundpack for it.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:28 PM
Subject: Re: [Audyssey] A question about mud clients


 yeah.
 I want to get mush to work at some point.
 once the miriani scripts are writen for that mushclient and I know what I 
 need loaded for it.
 At 06:28 a.m. 10/03/2008, you wrote:
reasons why I hate monkey term.
1. it's unstable
2. it uses vb script, who's implamentation is less than stable.
3. it's not even supported by the author.
4. it's documentation is incomplete
5. it offers no way of adding triggers via command line.
6. one word.  vista.
7. it's programmed in visual basic.

give me more time, I can list more things I hate.  either way.  I think
monkey term is a poor option for the future.

- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 12:15 PM
Subject: Re: [Audyssey] A question about mud clients


I agree here. I prefer monkeyterms way of handling things. I really don't
 know why its getting bashed around here. It might be old, but some 
 people
 are stil supporting it and adding new things to it.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 7:03 PM
 Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending 
 mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to
 load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert 
 to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all
 major
 screen readers as well as sapi.  there is also another plugin for z
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a 
 learning
 disability.  She is not blind but she told me that being able to
 hear
 as
 well as see what she is doing is a big help.  My question is this
 does
 monkey term work with the built in sappi that comes with windows 
 and
 if
 so
 where can she get it?  Also Where can she get info on the sappi 
 that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread kelby carlson
possibly, but I was really thinking more of a book (possibly 
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow 
for its swiftness, nor the warrior for his glory.  I love only 
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in 
flower, sometimes like a white daffadowndilly, small and slender 
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight, 
cold as frost in the stars.  Proud and far-off as a 
snow-mountain, and as merry as any lass   I ever saw with daisies 
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would 
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey 
or part of audyssey.org, I mean lets face it all that exists up 
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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Re: [Audyssey] GMA Game Engine?

2008-03-09 Thread Thomas Ward
Hi Geremy,
Currently the GMA Engine is unavailable. Last I heard David Greenwood is 
upgrading it and may plan to make it available again once he finishes 
the upgrades. From what I have been given to understand when it was 
available to the public not a lot of people chose to invest in the engine.

Jeremy Gilley wrote:
 if we have the $2,000, is this up for grabs currently?
 Jeremy Gilley
 If you are interested in making money while staying at home,
 then please join me and my team at:
 http://www.mypowermall.com/Biz/Home/115703

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 4:00 PM
 Subject: Re: [Audyssey] GMA Game Engine?


   
 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 
 oh man now that sounds cool! I hope I can buy it someday.

 Josh

   
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Re: [Audyssey] re monkey Business

2008-03-09 Thread Charles Rivard
It's been so long ago, and I got it at a discount by preordering, that I 
don't remember the price for the game.  I do know, though, that it is worth 
the money in my opinion, and that you can find out all about it as well as 
getting a download from

www.draconisentertainment.com

HTH

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 3:36 PM
Subject: Re: [Audyssey] re monkey Business


 How mutch do you have to pay to get a full coppy of monkey business?

 Thanks

 aiden
 - Original Message - 
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 09, 2008 10:21 PM
 Subject: Re: [Audyssey] re monkey Business


 hi brian many thanks for the hints and tips very nice indeed. managed to
 get to the olter now so making very good progress.

 many thanks once again.

 regards christopher huby.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan
 Sent: 08 March 2008 23:19
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Here's a tip. Turn to the opposite direction from the one you're facing
 when
 you enter. Now, press and hold the Control, Alt and Down keys. This
 enables
 you to run backwards at a crouch. That's the best way to avoid the
 arrows,
 which as I'm sure you've found out will kill you instantly. The same
 strategy applies for the next obstacle as well, although for that one
 you
 may also have to do some sidestepping.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 4:05 PM
 Subject: Re: [Audyssey] re monkey Business


 HI BRIAN AND ALL,

 MANY thanks for all your help I now have got to the torch lit hall
 ways. need lots of look for that.

 thanks once again all.

 regards Christopher Huby.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan
 Sent: 08 March 2008 20:46
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Actually it's quite simple. The first two pits have a three-step mud
 boundary before you fall in. The best way to do this is get right up
 to the edge. Then hold down both the Control and Alt keys. Then tap
 the Up arrow to
 jump Keep tapping it constantly. THis enables you to move while in the
 air.
 Keep doing this, that is holding down Alt and Control and tapping Up,
 until
 you hear Smith land on solid ground again. You hould have cleared the
 first
 pit. All the pits are the same except that the last two, and there are
 four
 in all, have a two-step metal boundary instead of three. So again, get
 right
 up to the edge and then, while holding COntrol and Alt, press the Up
 arrow
 to jump. Then, while in the air, tap the Up arrow to  move. Keep this
 up

 until you hear yourself land.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 9:41 AM
 Subject: Re: [Audyssey] re monkey Business


 Hi Darren,

 many thanks for your reply could you tell me how I manage to
 accomplish this please I have tried all kinds of ways of doing it.

 but all that seems to happen is I fall in to the pits.

 If you could help me I would be most grateful.

 regards

 Christopher Huby.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Darren H
 Sent: 08 March 2008 10:55
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Hi

 Try running and jumping.

 A bit like doing the long jump.

 Darren
 - Original Message -
 From: christopher huby [EMAIL PROTECTED]
 To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion

 list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 10:06 AM
 Subject: [Audyssey] re monkey Business


 Hi all,

 can any one help me, I have played monkey business for quite a while
 now.

 but unfortunately I cant get passed the acid pits to the temple can
 any one give me some help.

 I have tried jumping but still stay in the same place.

 can any one help.

 regards

 Christopher Huby.



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 If you want to 

Re: [Audyssey] star wars

2008-03-09 Thread Thomas Ward
Hi Shaun,
The difference here is said remixes of songs ore remakes of songs are 
done with the copyright holders permission in most cases.
That doesn't apply if you are a garage band and go around to fairs, 
night clubs, etc playing music. That falls under the fair use, but you 
can't exactly cut a recording of your favorite hits and sell it without 
the copyright holders permission.

shaun everiss wrote:
 well if  simular things could be a breach of copywrite then we wouldn't have 
 music remixes of the same songs or revamping of other songs which I like.
   


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Shaun,
Well, the anser isn't that hard to figure out. In fact, the TNG series 
has already explored this possability a couple of times. In Star Trek 
First Contact the Borg attempted to go back in time and rewrite history 
by assimalating Earth before first contact. If you remember the seen 
where the Enterprise is caught in the temperal rift Data reports that 
Earth has aproximitly nine billion people all Borg. Then, Captain Picard 
realised what had just happened. The Borg had gone back in time and 
changed first contact. Since The Enterprise was caught up in the 
temperal rift they were not assimalated and were the only humans left in 
the galaxy to stop the Borg.
Then, there was the really cool two part epasode where Commander Data 
accidently got sent back to the 1880's. When Data arrives in the 1880's 
he discovers an enemy race of aliens attempting to take over 
Sanfransisco. He gets author's Jack London and Mark Twain to help him 
while the Enterprise crew try and return history back to normal.

shaun everiss wrote:
 true tom.
 However you also get evil races in drwho like the dalecs and well in trek the 
 borg.
 I always wandered what would happen  if first contact with us humans was with 
 the borg.
 That really would put a damper on things.
 we would exist to a point, present day after which we would be borg.
 If startrek was like that I think it would be quite  a short series.
   


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[Audyssey] my intro

2008-03-09 Thread aiden gardiner
Hello everyone,

i've sent several posts to this list, but in none of these have i introduced 
myself, and I feel it would be quite rood of me if i didn't do it soon, so here 
goes. 

My name is Aiden Gardiner. i am 17 years old. I live in Sunderland, located in 
the north-east of England. I only found out that there were games available for 
the blind a couple of years ago, and ever since then i've been hooked on them. 
I've played STFC, and I enjoyed it immensely, and i am a big fan of first 
person shooters.

Hope this introduction is adiquit

Aiden
MSN: [EMAIL PROTECTED] skype: littleg93 
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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Shaun,
That is true. Defiant depends heavily on it's foward pulse phasers to 
destroy or damage enemy vessels. However, there is a disadvantage with 
the Defiant's pulse phasers. The standard Type X phaser has a range of 
30 KM where the Defiant's phasers have a max range of 15 KM. 
However, short on range the pulse phaser has a heavier punch.
As for cloaking devices you have a very good point. That is one reason I 
would like to drop Defiant out of STFC 2. It is cool playing with, but 
is very very tricky to program around since there is no way for the game 
to keep track of the ship while it is invisible. If enemy ships are also 
cloaked it is difficult to set a trigger to have you find them unless 
you show them up as a sensor emmission that would only happen if they 
are traveling over warp 6.

shaun everiss wrote:
 well the defient relies mostly on its pulse cannons.
 ANd when I fight with that I always try to rely on the pulse cannons.
 However its not good with cloaked ships unless you can get it in a situation 
 where  it is not noticed on the first ship attack and you can get it in range.
   


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Dark,
Well, as for Bajor and the Bajoran system that planet has changed hands 
several times over the course of the Star Trek series. They were part of 
the Cardassian Union, then became an indipendant world, and eventually 
joined the Federation at the end of DS9 season 7. As you recall when 
Kira started Deep Space 9 she held the Bajoran melitia rank of Major. At 
the end of DS9 after Bajor joined the Federation against the dominion 
Kira's rank of Colonel was switch to a full fledged Federation Commander 
and was given Sisko's job as station commander.
Anyway, I do think the idea that creating a global starmap for STFC 2 
would be nice. In theory every mission should contain a planet Earth, 
Cardassia, Qo'nos, Romulus, etc even though you might not be traveling 
to those star systems or planets to carry out your mission.
Some starbases such as Earth Station Mckinley should also be universally 
accessible in the game, but other starbases can be added or removed 
based on specific missions. For example a research station along the 
Cardassian neutral zone lost communication 12 hours a go. Enterprise is 
sent in to investigate. Turns out Cardassian raiders raided the station 
and have stolen advanced weapons research being worked on at the 
station. That kind of station can be added or deleted where Earth 
Station Mckinley should stay since we know that that station exists even 
though the Enterprise doesn't go there every epasode. Not to mention you 
can always return there for repairs and resupplies just like the supply 
ships in LW.



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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Shaun,
Yes, there is a huge difference in the size of a Java development 
platform and a Microsoft.NEt development platform.
If you want to get everything for a full install of Microsoft's .NET 
development platform with DirectX you are talking around 500 MB for 
DirectX, 2 to 4 GB for the Windows Vista SDK, another 2 GB for the IDES, 
and
you are looking at a good 6 to 8 GB of space just to write one game. On 
todays hard drives that is doable, but is still very bloated and takes 
up way too much space for my liking.
If you wanted to go Java the Java 6 JDK and JRE is only 149 MB fully 
installed. There is an additional 92 MB for the Eclipse IDE, and around 
120 MB for the Java resource docs. Even ith extra plugins, libs, I 
suspect tops your typical Java development platform is around 500 MB. 
That sure beats 6 to 8 GB for a .NET development platform.
As for my issues with Java I am certain sooner or later I will work them 
out. The language is growing quite popular amung developers, and there 
is a rapidly growing amount of mainstream docs on using Java to power 
the next generation of web and PC based vidio games. Yes, there is also 
a Java book on games and smart phones as well.

shaun everiss wrote:
 Well tell me if you succeed tom.
 I once decided to try to program with the vstudio express system.
 one of the reasons I didn't decide to do this was the fact that space for the 
 programs was in access of 2gb, and with resourcekits, etc that was atleast 
 another 4.
 And the time to load, Oh my gosh.
 And access to things once loaded.
 The java runtimes don't take much I don't think anyway as I use them all the 
 time for things.
 I don't think the rks and other things are all that much.
 I have the accessbridge loaded, so maybe instead of 6gb I probably will only 
 use 500mb or less on the installs.
   


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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread Jose Lomeli
]
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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread Jose Lomeli
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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread shaun everiss
yeah defient is fun to play with so long as you are tracking your own uncloaked 
fleet or a uncloaked ship.
I use defient as a primary destroyer of cardations.
After that the only time it comes in handy is when I need the numbers for a 
mission and even then only if I am lucky can I use it.
If  however I am not then well.
Usually if it aint needed I just let it die after the last cardation is dead.
Another weird thing with stfc I notice is if I send a weaker ship that has 
basically nothing in to battle and a stronger ship it is good when its the 
weaker ship that cops it but not if its the strong ship.
also if both get wasted then that really sucks.
At 03:34 p.m. 10/03/2008, you wrote:
Hi Shaun,
That is true. Defiant depends heavily on it's foward pulse phasers to 
destroy or damage enemy vessels. However, there is a disadvantage with 
the Defiant's pulse phasers. The standard Type X phaser has a range of 
30 KM where the Defiant's phasers have a max range of 15 KM. 
However, short on range the pulse phaser has a heavier punch.
As for cloaking devices you have a very good point. That is one reason I 
would like to drop Defiant out of STFC 2. It is cool playing with, but 
is very very tricky to program around since there is no way for the game 
to keep track of the ship while it is invisible. If enemy ships are also 
cloaked it is difficult to set a trigger to have you find them unless 
you show them up as a sensor emmission that would only happen if they 
are traveling over warp 6.

shaun everiss wrote:
 well the defient relies mostly on its pulse cannons.
 ANd when I fight with that I always try to rely on the pulse cannons.
 However its not good with cloaked ships unless you can get it in a situation 
 where  it is not noticed on the first ship attack and you can get it in 
 range.
   


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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread shaun everiss
 Shakespeare




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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread shaun everiss
 of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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