Re: [Audyssey] star wars
Well, if they wanted you bad enough. they can do a whole lot to you. depending on your age if under 18. They would go after your parents and if not. then any income you got they would grab part, take house if buying and generally screw your life financially. And forgot sense the government considers it a law. How about throwing you or your parents in jail. At 12:19 AM 3/9/2008, you wrote: hey, you could also add a bunch of security to your website so lucas arts couldn't access your site. but if it were me I myself would just make the game and if Lucas arts would try sueing me they'd have no luck because what are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it? I'd just read the email and delete it and ignore it. or I would write back saying, I will stop making star wars based games when you guys make your games playable by blind people. and leave it at that and delete all further emails from them. Josh - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 3:42 PM Subject: Re: [Audyssey] star wars You have to understand that there are some legal issues involved in a game like that. Even if he released it as freeware there's a chance he could run into trouble with Lucas Arts. And they're nasty when it comes to copyrights. Time is an illusion, lunchtime doubly so. - Original Message - From: Mich [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 1:35 PM Subject: Re: [Audyssey] star wars hi tom please take up the star wars game when you get a spare minute since I personally would love to see that kind of a audio game. I remember playing the star wars game on the old apple 2 e. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 1:02 PM Subject: Re: [Audyssey] star wars Hi, If you are talking about the demo I released a couple of years ago there were a lot of sound upgrades as well as lots of other changes. If and when I take up the project again I will be rewriting the game core in Java as to make it fully multiplatform. Ryan Chou wrote: yeah what about it I like it the way it was so please don't make any sound or music changes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL
[Audyssey] An Idea for a Project
Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
Hi, It would be cool if there were a company that would pay your fines for you. like you get a fine and you mail it to the company and they pay your fines for using your name after you sign a concent form. Josh - Original Message - From: Alex K [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 09, 2008 12:44 AM Subject: Re: [Audyssey] star wars Hello, If indeed Lucas Arts did send a takedown notice, and you intentionally deleted or ignored it, a judge could rule that you were in contempt of court, and slap you with a fine or jail sentence. Unfortunately, copyright is a bit of a complicated subject. What is considered fair use? How does copyright law differ from country to country? These are problems we need to solve in order for the audio games market to advance, if people want Star Wars/Star Trek/Mario-based games at least. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of josh Sent: Saturday, March 08, 2008 9:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars hey, you could also add a bunch of security to your website so lucas arts couldn't access your site. but if it were me I myself would just make the game and if Lucas arts would try sueing me they'd have no luck because what are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it? I'd just read the email and delete it and ignore it. or I would write back saying, I will stop making star wars based games when you guys make your games playable by blind people. and leave it at that and delete all further emails from them. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
I'm over 18, and I rent, i will never own a house. besides, before they'd put me in jail I would make sure to pass the game all around the internet to all the blind people. Even to people in the middle east and stuff. then they could do all they wanted but they could never fix the damage I had already done or they thought I had done. so ha ha to them! - Original Message - From: Trouble [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 8:41 AM Subject: Re: [Audyssey] star wars Well, if they wanted you bad enough. they can do a whole lot to you. depending on your age if under 18. They would go after your parents and if not. then any income you got they would grab part, take house if buying and generally screw your life financially. And forgot sense the government considers it a law. How about throwing you or your parents in jail. At 12:19 AM 3/9/2008, you wrote: hey, you could also add a bunch of security to your website so lucas arts couldn't access your site. but if it were me I myself would just make the game and if Lucas arts would try sueing me they'd have no luck because what are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it? I'd just read the email and delete it and ignore it. or I would write back saying, I will stop making star wars based games when you guys make your games playable by blind people. and leave it at that and delete all further emails from them. Josh - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 3:42 PM Subject: Re: [Audyssey] star wars You have to understand that there are some legal issues involved in a game like that. Even if he released it as freeware there's a chance he could run into trouble with Lucas Arts. And they're nasty when it comes to copyrights. Time is an illusion, lunchtime doubly so. - Original Message - From: Mich [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 1:35 PM Subject: Re: [Audyssey] star wars hi tom please take up the star wars game when you get a spare minute since I personally would love to see that kind of a audio game. I remember playing the star wars game on the old apple 2 e. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 1:02 PM Subject: Re: [Audyssey] star wars Hi, If you are talking about the demo I released a couple of years ago there were a lot of sound upgrades as well as lots of other changes. If and when I take up the project again I will be rewriting the game core in Java as to make it fully multiplatform. Ryan Chou wrote: yeah what about it I like it the way it was so please don't make any sound or music changes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Tim trouble Never offend people with style when you can offend them with substance.
Re: [Audyssey] Mario Game for the blind
Ergh, you can find one at http://www.dragonslayergames.net...many people have posted the link. hth, Tyler Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Jose Lomeli [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 07, 2008 10:36 PM Subject: [Audyssey] Mario Game for the blind Hello; Listers, I have a question. Where can I find a Mario game that is accessible. For My computer? Please write back. Jose Lomeli Email: [EMAIL PROTECTED] System: Microsoft Windows XP Home Edition Version 2002 Service Pack 2 Manufactured and supported by: Dell Latitude D630 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz 1.79 GHz, 0.99 GB of RAM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.518 / Virus Database: 269.21.7/1322 - Release Date: 09/03/2008 12:17 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about mud clients
Hi Go to http://aarontech.randylaptop.com also, I have some scripts that might work; a buffer of sorts; using control comma, control period and that sort of thing, you can move up and down as you would with the jaws cursor with sapi 5. Very neat, I found. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.518 / Virus Database: 269.21.7/1322 - Release Date: 09/03/2008 12:17 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
it could be done with a plug in style i suppose. release the game, then release add ons which will install extra story lines and so forth. that way, you wouldn't have to bundle it all into one huge file. aiden - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 5:47 AM Subject: Re: [Audyssey] STFC 2 was LW sound packs? Hi, Ouch! That would be some really rough programming. There are lots of difference between the ships of each Star Trek series. Though, the idea of offering different ship classes would be interesting. Each class has it's own unique advantages and disadvantages. Each would offer a different tactical situation. For example, an Intrepid-Class starship, similar to Voyager, wouldn't carry a lot of firepower into battle so you would have to use the ships maneuverability and speed to good advantage. A ship like the Sovereign-Class, similar To Enterprise E, is slow for a ship but carries a lot of firepower onto the battle field. The Nebula-Class and Galaxy-Class ships fall somewhere in the middle of those extremes. The Defiant-Class carries firepower, speed, and invisibility to the battlefield making it an awesome tactical ship to command. aiden gardiner wrote: i think it would be good to develop a story line, say, for example, allow the player to choose which series they wanted to play in, and then let the game adjust the missions accordingly. cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A quick update was RE: people interested in accessiblegames?
Tom, I urge you go check out http://www.gamefaqs.com what systems are you getting? 1 or 2? The sega cd 2 is much more popular. The saturn, one of my favorites, has hardly any accessible games, so I'm not sure why I like it so much. Though king of fighters isn't bad. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 6:43 PM Subject: [Audyssey] A quick update was RE: people interested in accessiblegames? Hi all just wanted to say that I am still talking with a couple of these guys who have sega equipment for sale around here. The one fellow has a package deal that comes with two systems and several controlers and several games and so forth so if I get that one I will probably sell one of them off to somebody. Only bad thing is no cd drive, so I will be looking around for one of those. They seem to be somewhat tough to find although I have seen a couple on ebay. Anyhow will let everyone know what eventually happens and what games I wind up with so that I can hopefully get some advice as to how playable they are for us and which ones I should get rid of. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Wednesday, March 05, 2008 7:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] people interested in accessible games? Just so other people know, goatstore.org is a great place to get systems for very cheap prices- maybe even better than ebay, lol. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 05, 2008 9:37 PM Subject: Re: [Audyssey] people interested in accessible games? Hi Tyler and all. Ok sounds great I will be looking forward to it when you have the time. By the way am looking into a couple of Sega's that I saw on craigslist here in my area so have contacted those guys and we'll see I may have one fairly soon if I see them and One of the units looks in good shape and so on. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Monday, March 03, 2008 3:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] people interested in accessible games? I can try, I'm not sure when I'll have time to do the podcast, though, I have spring break at the end of march so that might be a posibility. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 02, 2008 2:58 PM Subject: Re: [Audyssey] people interested in accessible games? Hi Tyler sounds great. I have not gotten into any of the newer game systems however as a lot of you know my whole initial gaming experience was on the old Atari computers and systems long before there was any such thing as accessible games. It's not something that I am interested in sinking a whole lot of money into or anything but I may pick up either a Sega or one of the sony consoles if I find one cheap and can decide which would be best. That might be something good to include in your podcast which consoles are good to start out with in your opinion and so forth. Good luck and keep us posted. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Saturday, March 01, 2008 11:32 AM To: Gamers Discussion list Subject: [Audyssey] people interested in accessible games? Hi all, I am curious to know if anyone out there would be interested in me doing a podcast on accessible games, and demonstrating a few? I'll be using an emulator, and for some reason the nintendo 64 emulator won't let me use the c button (I may have to experement with other emulators), so some things I may not be able to do. games I may show: cruis'n USA Cruis'n world and exotica sanfransisco rush sanfransisco rush 2049
Re: [Audyssey] A question about mud clients
Or you can go to aarontech.randylaptop.com and check his article out, imho its much better and more up to date. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Greg [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 5:01 PM Subject: Re: [Audyssey] A question about mud clients Hello Michael, Go to www.randylaptop.com and there is a section on muding. In this section there is an article on MUSH client and the plugins you need to get it to work with JAWS, Window Eyes, or SAPPI. Hope this helps Greg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Maslo Sent: Saturday, March 08, 2008 3:59 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] A question about mud clients Liam: Where can I get all I need for mushclient from? I have moneky term right now but would like to try it out. Where can I get all the plug ins from etc? Is it free also? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: Saturday, March 08, 2008 2:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] A question about mud clients
I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __
Re: [Audyssey] star wars
Um...I guess? But? this is getting seriously way off topic. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 9:03 AM Subject: Re: [Audyssey] star wars Hi, It would be cool if there were a company that would pay your fines for you. like you get a fine and you mail it to the company and they pay your fines for using your name after you sign a concent form. Josh - Original Message - From: Alex K [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 09, 2008 12:44 AM Subject: Re: [Audyssey] star wars Hello, If indeed Lucas Arts did send a takedown notice, and you intentionally deleted or ignored it, a judge could rule that you were in contempt of court, and slap you with a fine or jail sentence. Unfortunately, copyright is a bit of a complicated subject. What is considered fair use? How does copyright law differ from country to country? These are problems we need to solve in order for the audio games market to advance, if people want Star Wars/Star Trek/Mario-based games at least. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of josh Sent: Saturday, March 08, 2008 9:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars hey, you could also add a bunch of security to your website so lucas arts couldn't access your site. but if it were me I myself would just make the game and if Lucas arts would try sueing me they'd have no luck because what are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it? I'd just read the email and delete it and ignore it. or I would write back saying, I will stop making star wars based games when you guys make your games playable by blind people. and leave it at that and delete all further emails from them. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.518 / Virus Database: 269.21.7/1322 - Release Date: 09/03/2008 12:17 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
And so you'd be in jail for life? I'm sorry. I seriously don't agree to that, but anyway. This is really getting off topic. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 9:05 AM Subject: Re: [Audyssey] star wars I'm over 18, and I rent, i will never own a house. besides, before they'd put me in jail I would make sure to pass the game all around the internet to all the blind people. Even to people in the middle east and stuff. then they could do all they wanted but they could never fix the damage I had already done or they thought I had done. so ha ha to them! - Original Message - From: Trouble [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 8:41 AM Subject: Re: [Audyssey] star wars Well, if they wanted you bad enough. they can do a whole lot to you. depending on your age if under 18. They would go after your parents and if not. then any income you got they would grab part, take house if buying and generally screw your life financially. And forgot sense the government considers it a law. How about throwing you or your parents in jail. At 12:19 AM 3/9/2008, you wrote: hey, you could also add a bunch of security to your website so lucas arts couldn't access your site. but if it were me I myself would just make the game and if Lucas arts would try sueing me they'd have no luck because what are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it? I'd just read the email and delete it and ignore it. or I would write back saying, I will stop making star wars based games when you guys make your games playable by blind people. and leave it at that and delete all further emails from them. Josh - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 3:42 PM Subject: Re: [Audyssey] star wars You have to understand that there are some legal issues involved in a game like that. Even if he released it as freeware there's a chance he could run into trouble with Lucas Arts. And they're nasty when it comes to copyrights. Time is an illusion, lunchtime doubly so. - Original Message - From: Mich [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 1:35 PM Subject: Re: [Audyssey] star wars hi tom please take up the star wars game when you get a spare minute since I personally would love to see that kind of a audio game. I remember playing the star wars game on the old apple 2 e. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 1:02 PM Subject: Re: [Audyssey] star wars Hi, If you are talking about the demo I released a couple of years ago there were a lot of sound upgrades as well as lots of other changes. If and when I take up the project again I will be rewriting the game core in Java as to make it fully multiplatform. Ryan Chou wrote: yeah what about it I like it the way it was so please don't make any sound or music changes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding
Re: [Audyssey] A question about mud clients
reasons why I hate monkey term. 1. it's unstable 2. it uses vb script, who's implamentation is less than stable. 3. it's not even supported by the author. 4. it's documentation is incomplete 5. it offers no way of adding triggers via command line. 6. one word. vista. 7. it's programmed in visual basic. give me more time, I can list more things I hate. either way. I think monkey term is a poor option for the future. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 12:15 PM Subject: Re: [Audyssey] A question about mud clients I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] A question about mud clients
i think that the FMT sucks. ALlong with all the other listed reasons. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 11:28 AM Subject: Re: [Audyssey] A question about mud clients reasons why I hate monkey term. 1. it's unstable 2. it uses vb script, who's implamentation is less than stable. 3. it's not even supported by the author. 4. it's documentation is incomplete 5. it offers no way of adding triggers via command line. 6. one word. vista. 7. it's programmed in visual basic. give me more time, I can list more things I hate. either way. I think monkey term is a poor option for the future. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 12:15 PM Subject: Re: [Audyssey] A question about mud clients I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers
Re: [Audyssey] A question about mud clients
What is compatible with vista? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tj Sent: Sunday, March 09, 2008 12:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question about mud clients i think that the FMT sucks. ALlong with all the other listed reasons. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 11:28 AM Subject: Re: [Audyssey] A question about mud clients reasons why I hate monkey term. 1. it's unstable 2. it uses vb script, who's implamentation is less than stable. 3. it's not even supported by the author. 4. it's documentation is incomplete 5. it offers no way of adding triggers via command line. 6. one word. vista. 7. it's programmed in visual basic. give me more time, I can list more things I hate. either way. I think monkey term is a poor option for the future. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 12:15 PM Subject: Re: [Audyssey] A question about mud clients I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Cara, Well, the Lonewolf style of adding user missions is pretty simple. There are three sections of the mission script seperated by question marks. The first section deals with the mission orders. The second is the creation of special ships, weapons, etc. The third section deals with setting triggers, goto statements, backto statements, etc. Basicly, controlling the default locations and behaviors for things. One thing needs to be kept in mind is that the Lonewolf engine uses Sapi 5 so custom names for ships, islands, sectors, weapons, etc is all possible do to the fact all that info is piped either to a text box a screen reader can read or directly to Sapi. However, now that I am porting everything to Java I have returned to the practice of using pre-recorded wav files to speak sections of text. That makes adding additional ships, stations, sectors, aliens, etc extremely difficult. I would have to have some sort of edit feature that would allow you to point to additional voice packs for missions, special weapons, alien ships, etc. Not an easy thing. Cara, as you might recall on the game developers list I was discussing the problems with figuring out the play status on wav files. For MOTA I was planning on just putting the speech thread to sleep while speech file x is speaking to simulate normal speech. Well, that works if the files are going to be fixed. If some total newby comes along and wants to stick just any old wav file in it isn't going to work. The engine is going to go strait to heck and a handbasket. Of course, forcing me to implament a dataline line listener on every single clip in use. In that case something like JOAL might be a better solution. Cara Quinn wrote: Thomas, totally understand! Out of curiosity, just because I don't know how LW works, how is the mission creation set up so that users can DIY? RE: burnout, ya know, again, I completely understand! Even with the limited user base of JQ, I really wanted to finish it and sort of move on as it were, but no dice! Every time I turn around, it just keeps hanging on and hanging on and hanging on! lol! I.E. the install process won't work for someone, or there's an error introduced due to updates in the AGRIP code, or someone wants a bunch of new features etc… smile Now as much as I enjoyed creating that mod, and like it a whole lot, there was definitely a time of burnout with it. So now I sort of want to just relax and let it go. So with the kinds of projects you're working on and with the types of correspondences you're getting as a matter of course, I can so relate, and my heart goes out to you! smile anyway, just my two cents, and have a terrific weekend!… Go out and HAVE SOME FUN!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Dark, Well, part of the problem is most people are unaware of some of the difficulties I am having in porting my games from C# .NET to Java. One of the issues that has come up is finding an equal sound library like DirectX Directsound. The library I am using rright now, javax.sound.sampled, works ok, but there is a rather difficult problem with getting the play status on any wav files. For the time being I have found a hot fix by putting the active thread to sleep which is speaking, but that requires the game to know how long the file is in milliseconds. That is ok for me since I can simply open it in Goldwave and get that information and punch it into the compiler. For a total outsider expanding sound packs would likely break my hot fix unless I do one of two things. Either I find a function to get the files length in MS, which I believe javax.sound.sampled can do, or I implament a load of line listeners to keep track of any and all playing wav files. Niether solution is impossible, but not going to happen for a while since I am still exploring and experimenting with different potential gaming libraries and solutions for Java. I am certain I can give you 101 reasons why not to add a level editor, but above all is I have never written a game in Java before. I don't have the same experience with Java as I do with C# and Visual Basic which I still encounter on a daily basis. What programming in Java I have done in the passed has all been business oriented applications. As I think has been said before, writing an application for a business is not the same thing as writing a game. Smile Dark wrote: Hi tom. well, it's obvious to me from the games and the frequency of the beta releases just how much time and effort you put into things, and of course you should both have a break and make certain your working on projects you yourself feel happy with, not just pandering to everyone else's wishes, and I do take the point about level editers being an especially tricky proposition because of the user in put involved (particularly when you factor in different people using different screen readers). For a trek game, I waas personally thinking again a parzing system similart to lw, but instead of typing in mission or other text for in game events, adding the name and location of appropriate sound files. But you are right in that this could be complicated to the none-techy. All this being said though, I stil think some sort of level editer for a complex game would do very well in the audio games community, look what's already been done with rail racer's track editer, and that with only a few factors to play with. this is another reason I was so sad Agm didn't succeed. Of course, this isn't to say it should be you that creates the thing tom, only that I'd like it done by someone, and the platform of a mission based game in a complex universe could be a nice place to do it. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
Good idea, and a very good source of info would be the former editor of Audyssey magazine. HTH -- Only two defining forces have ever offered to die for you, Jesus Christ, and the American Soldier. - Original Message - From: kelby carlson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, March 09, 2008 7:29 AM Subject: [Audyssey] An Idea for a Project Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi, Ok? Well, I am sorry to say but it would cost you more than you would ever get back then. As I understand the GMA terms of license if you pick the $2000 license you have unlimited distribution of games including free games. If you pick the $300 payment plan you would have to pay $300 per year for the right to use the engine weather or not you sell anything. You see, not exactly affordable terms of use. It was in fact the main reason I strongly decided against using the GMA Engine for anything. Perhaps, Phil, who uses the engine commercially can shed more light on his own agreement with David for use of the engine, but I don't exactly think Phil is doing it all for free. If my own quotes are anything to go by it is really an expensive software to invest in. It is cheaper and more practical to program your own engine sorry to say. josh wrote: hey if I can save the money to get the engine. I will certainly make freebee games to hand out. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
Hi Josh, Sigh... Blindness has nothing to do with it. The simple truth is there are legal laws, rules, that apply to everyone blind, deaf, black, white, etc regardless of race, gender, or handicap. The US copyright laws are just one of those things. Yes, at times the copyright laws are unfair, unjust, but then again often times laws are written with little thought put to the accessibility of the matter, and it has to be amended to include group x fairly into the law. For example, before Public Law 9-22 it was a copyright violation to reprint articles, books, news papers, etc in braille or record them on record. Once congress realised how unfairly the copyright laws were treating blind Americans they passed Public Law 9-22 which states that any printed material be it articles, books, magazines, can be reprinted in braille, recorded on audio, etc provided it is in a specialised format for people with disabilities. That amended the copyright act so that aaccessible printed materials could always be redistributed fairly in some form of accessible format. When it comes to games like Star Wars being made accessible there is no such exception in the copyright laws as yet. Accessibility is a slow and up hill battle that takes time and money to change. I have neither the time or the money to battle it out in court and have my case heard before the Supreme Court or Congress. Especially, since there are so many other more pressing accessibility issues out there. For example, why do I have to pay extra for a talking accessible Microwave? Why can't I just go to any appliance store, and buy a similar product with speech and other accessibility built in? Well, because there is no law that companies have to think about making microwaves, DVD recorders, televisions, etc accessible to the blind. To me we need to worry more about getting every day products accessible, really accessible, before we can think of entertainment products like games accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
Hi Josh, No offense, but you are treading in very deep waters. I don't know how old you are, but that kind of attitude doesn't apply in the real world. And if Lucas Arts wants to tell me to take down a certain game do to copyright infringement they have the legal right and power to do so. They can get a court order to have it taken down. Here is a reality check. What happens If I fail to obey a court order, and tell the court to take a long walk off a short peer? The answer is simple. It is called contempt of court, and would either land my butt in jail, or I would walk out of court with a large fine I'd have to pay. josh wrote: hey, you could also add a bunch of security to your website so lucas arts couldn't access your site. but if it were me I myself would just make the game and if Lucas arts would try sueing me they'd have no luck because what are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it? I'd just read the email and delete it and ignore it. or I would write back saying, I will stop making star wars based games when you guys make your games playable by blind people. and leave it at that and delete all further emails from them. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
Hi Alex, All too true. Copyright law is a very tricky and complicated issue. Anyone who tels you it is easy or you can just ignore it must be living under a rock somewhere, or living in their own zone. Most of the times you have to look between the lines and determine what can and can not be copyrighted. For example, an idea in of itself can not be copyrighted. You can actually write a similar story to one already in existance and copyright it provided the similarities are not exactly the same. Some years ago there was a horror movie made called Child's Play. It featured the story about a evil man's spirit that took over the body of a doll which went around committing murders. Years later The Goose Bumps tv series featured a story with a doll which came to life, and went around attacking the members of the household and destroying property. It is clear both stories are similar, but were different enough in nature to both be original works of fiction while sharing the idea of a evil living doll in them. So there is all kinds of different ways to read fair use into the copyright laws. On one hand there isn't any law saying you can not use someone elses ideas, but you can't copy it totally. You can't just create your own Child's Play story and name the doll Chucky and use the same characters, places, and exact same story. Though, you can create your own dall, give it a different setting, name, supporting characters, and do the same thing legally. Alex K wrote: Hello, If indeed Lucas Arts did send a takedown notice, and you intentionally deleted or ignored it, a judge could rule that you were in contempt of court, and slap you with a fine or jail sentence. Unfortunately, copyright is a bit of a complicated subject. What is considered fair use? How does copyright law differ from country to country? These are problems we need to solve in order for the audio games market to advance, if people want Star Wars/Star Trek/Mario-based games at least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
$2000? Sereously? James Scholes http://www.jamesscholes.com -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 8:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
hey why not go to star-wars fan fiction websites and base the star wars game off of some idea n those stories? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:49 PM Subject: Re: [Audyssey] star wars Hi Alex, All too true. Copyright law is a very tricky and complicated issue. Anyone who tels you it is easy or you can just ignore it must be living under a rock somewhere, or living in their own zone. Most of the times you have to look between the lines and determine what can and can not be copyrighted. For example, an idea in of itself can not be copyrighted. You can actually write a similar story to one already in existance and copyright it provided the similarities are not exactly the same. Some years ago there was a horror movie made called Child's Play. It featured the story about a evil man's spirit that took over the body of a doll which went around committing murders. Years later The Goose Bumps tv series featured a story with a doll which came to life, and went around attacking the members of the household and destroying property. It is clear both stories are similar, but were different enough in nature to both be original works of fiction while sharing the idea of a evil living doll in them. So there is all kinds of different ways to read fair use into the copyright laws. On one hand there isn't any law saying you can not use someone elses ideas, but you can't copy it totally. You can't just create your own Child's Play story and name the doll Chucky and use the same characters, places, and exact same story. Though, you can create your own dall, give it a different setting, name, supporting characters, and do the same thing legally. Alex K wrote: Hello, If indeed Lucas Arts did send a takedown notice, and you intentionally deleted or ignored it, a judge could rule that you were in contempt of court, and slap you with a fine or jail sentence. Unfortunately, copyright is a bit of a complicated subject. What is considered fair use? How does copyright law differ from country to country? These are problems we need to solve in order for the audio games market to advance, if people want Star Wars/Star Trek/Mario-based games at least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi James, Yes. If you wanted an unlimited user license it was $2000. There were cheaper plans, but you had various restrictions involved in the different plans. The main restriction was you had to pay GMA royalties on anything you sold or pay a flat rate every year to keep using the engine. If you wanted the royalties waved you had to pay up front with the unlimited user license. James Scholes wrote: $2000? Sereously? James Scholes http://www.jamesscholes.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
Hi Tyler, They can't put you in jail for life over a copyright violation, but they certainly can find other ways to make your life miserable. constantine (on laptop) wrote: And so you'd be in jail for life? I'm sorry. I seriously don't agree to that, but anyway. This is really getting off topic. Have a good day from Tyler C. Wood! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Sryth newer adventures
Hey all Wondering if anyone can aid me in what this adventure is about the egg, or the Sarngald Isle? I've been wandering around and can't seem to locate much to nudge me in the right direction. However I have seen the ring Mezyrl is offering if that's the beginning. TIA Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about mud clients
yeah. I want to get mush to work at some point. once the miriani scripts are writen for that mushclient and I know what I need loaded for it. At 06:28 a.m. 10/03/2008, you wrote: reasons why I hate monkey term. 1. it's unstable 2. it uses vb script, who's implamentation is less than stable. 3. it's not even supported by the author. 4. it's documentation is incomplete 5. it offers no way of adding triggers via command line. 6. one word. vista. 7. it's programmed in visual basic. give me more time, I can list more things I hate. either way. I think monkey term is a poor option for the future. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 12:15 PM Subject: Re: [Audyssey] A question about mud clients I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make
Re: [Audyssey] GMA Game Engine?
Hi Tom, A portion of each game sale of a game using the GMA engine goes to GMA. As the percentage is negotiable with GMA, it is something that I do not want to tell. I can produce as many free games using the engine as I wish, but a one level limit is built into the engine and can not be removed. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 3:07 PM Subject: Re: [Audyssey] GMA Game Engine? Hi, Ok? Well, I am sorry to say but it would cost you more than you would ever get back then. As I understand the GMA terms of license if you pick the $2000 license you have unlimited distribution of games including free games. If you pick the $300 payment plan you would have to pay $300 per year for the right to use the engine weather or not you sell anything. You see, not exactly affordable terms of use. It was in fact the main reason I strongly decided against using the GMA Engine for anything. Perhaps, Phil, who uses the engine commercially can shed more light on his own agreement with David for use of the engine, but I don't exactly think Phil is doing it all for free. If my own quotes are anything to go by it is really an expensive software to invest in. It is cheaper and more practical to program your own engine sorry to say. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
hmmm. Oh well One of these days when I get the cash I may just get that. wow thats a lot. At 09:00 a.m. 10/03/2008, you wrote: Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars
well if simular things could be a breach of copywrite then we wouldn't have music remixes of the same songs or revamping of other songs which I like. At 10:00 a.m. 10/03/2008, you wrote: hey why not go to star-wars fan fiction websites and base the star wars game off of some idea n those stories? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:49 PM Subject: Re: [Audyssey] star wars Hi Alex, All too true. Copyright law is a very tricky and complicated issue. Anyone who tels you it is easy or you can just ignore it must be living under a rock somewhere, or living in their own zone. Most of the times you have to look between the lines and determine what can and can not be copyrighted. For example, an idea in of itself can not be copyrighted. You can actually write a similar story to one already in existance and copyright it provided the similarities are not exactly the same. Some years ago there was a horror movie made called Child's Play. It featured the story about a evil man's spirit that took over the body of a doll which went around committing murders. Years later The Goose Bumps tv series featured a story with a doll which came to life, and went around attacking the members of the household and destroying property. It is clear both stories are similar, but were different enough in nature to both be original works of fiction while sharing the idea of a evil living doll in them. So there is all kinds of different ways to read fair use into the copyright laws. On one hand there isn't any law saying you can not use someone elses ideas, but you can't copy it totally. You can't just create your own Child's Play story and name the doll Chucky and use the same characters, places, and exact same story. Though, you can create your own dall, give it a different setting, name, supporting characters, and do the same thing legally. Alex K wrote: Hello, If indeed Lucas Arts did send a takedown notice, and you intentionally deleted or ignored it, a judge could rule that you were in contempt of court, and slap you with a fine or jail sentence. Unfortunately, copyright is a bit of a complicated subject. What is considered fair use? How does copyright law differ from country to country? These are problems we need to solve in order for the audio games market to advance, if people want Star Wars/Star Trek/Mario-based games at least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Well tell me if you succeed tom. I once decided to try to program with the vstudio express system. one of the reasons I didn't decide to do this was the fact that space for the programs was in access of 2gb, and with resourcekits, etc that was atleast another 4. And the time to load, Oh my gosh. And access to things once loaded. The java runtimes don't take much I don't think anyway as I use them all the time for things. I don't think the rks and other things are all that much. I have the accessbridge loaded, so maybe instead of 6gb I probably will only use 500mb or less on the installs. At 08:05 a.m. 10/03/2008, you wrote: Hi Dark, Well, part of the problem is most people are unaware of some of the difficulties I am having in porting my games from C# .NET to Java. One of the issues that has come up is finding an equal sound library like DirectX Directsound. The library I am using rright now, javax.sound.sampled, works ok, but there is a rather difficult problem with getting the play status on any wav files. For the time being I have found a hot fix by putting the active thread to sleep which is speaking, but that requires the game to know how long the file is in milliseconds. That is ok for me since I can simply open it in Goldwave and get that information and punch it into the compiler. For a total outsider expanding sound packs would likely break my hot fix unless I do one of two things. Either I find a function to get the files length in MS, which I believe javax.sound.sampled can do, or I implament a load of line listeners to keep track of any and all playing wav files. Niether solution is impossible, but not going to happen for a while since I am still exploring and experimenting with different potential gaming libraries and solutions for Java. I am certain I can give you 101 reasons why not to add a level editor, but above all is I have never written a game in Java before. I don't have the same experience with Java as I do with C# and Visual Basic which I still encounter on a daily basis. What programming in Java I have done in the passed has all been business oriented applications. As I think has been said before, writing an application for a business is not the same thing as writing a game. Smile Dark wrote: Hi tom. well, it's obvious to me from the games and the frequency of the beta releases just how much time and effort you put into things, and of course you should both have a break and make certain your working on projects you yourself feel happy with, not just pandering to everyone else's wishes, and I do take the point about level editers being an especially tricky proposition because of the user in put involved (particularly when you factor in different people using different screen readers). For a trek game, I waas personally thinking again a parzing system similart to lw, but instead of typing in mission or other text for in game events, adding the name and location of appropriate sound files. But you are right in that this could be complicated to the none-techy. All this being said though, I stil think some sort of level editer for a complex game would do very well in the audio games community, look what's already been done with rail racer's track editer, and that with only a few factors to play with. this is another reason I was so sad Agm didn't succeed. Of course, this isn't to say it should be you that creates the thing tom, only that I'd like it done by someone, and the platform of a mission based game in a complex universe could be a nice place to do it. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] STFC 2 was LW sound packs?
true tom. However you also get evil races in drwho like the dalecs and well in trek the borg. I always wandered what would happen if first contact with us humans was with the borg. That really would put a damper on things. we would exist to a point, present day after which we would be borg. If startrek was like that I think it would be quite a short series. At 10:07 a.m. 10/03/2008, you wrote: Hi, Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It makes sense that they would use 3d vectors in space since space is a 3d environment. Though, why earth would be 0, 0, 1 is beyond me. We are actually on the outer arm of the Milky Way galaxy, far from the center of our galaxy, which would assume to me that we should be on a point far away from 0, 0, 1. However, then again we humans are such vain creatures, and have always desired to state that our world is at the center of the universe. Before the age of enlightenment religious groups such as the Catholic Church declared it was haracy to state the Earth was not the center of the universe. You would be put to death or torchered for merely suggesting that the Earth orbited the sun, and that our solar system was one of billions in a very large universe. Never mind the interesting question is their intelligent life beyond Earth? That is actually one of the reasons I like Star Trek. It calls out to the intelectual in me. It is nice to think about what the human race could be like in three or four hundred years. Will, the human race destroy itself in some foolish war over greed, religion, and power, or will mankind finally grow up and begin to answer the questions that have puzzled us for centuries. There is no question that the concepts of visitors from the stars or other planets goes way back into the deepest roots of human history. Yet, even today in 2008 the topic of aliens and UFOs is a hot topic with no conclusive results one way or another. Either you believe or you don't. It would be nice to find answers one way or the other though. Stefen Hudson wrote: There are no terms. You will disarm all your weapons and escort us without further diversion to sector 001, where we will begin assimilating your culture and technology. Yet another example of named sectors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
if we have the $2,000, is this up for grabs currently? Jeremy Gilley If you are interested in making money while staying at home, then please join me and my team at: http://www.mypowermall.com/Biz/Home/115703 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:00 PM Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about mud clients
Or maybe I gave up on it too easily. I just don't like how it calls external functions. In MT I can do % play file.wav % I can't do that in MushClient. I know you can use the Com Audio code in it though, so that's promising. Just need a way to invoke the code, then the Miriani sound pack can be ported to it...slowly but surely. Other than that, I like MushClient too. -- From: constantine (on laptop) [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 10:15 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL
Re: [Audyssey] STFC 2 was LW sound packs?
That'd be an interesting game. You play as the Borg and attempt to assimilate every species you can. -- From: shaun everiss [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 2:51 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] STFC 2 was LW sound packs? true tom. However you also get evil races in drwho like the dalecs and well in trek the borg. I always wandered what would happen if first contact with us humans was with the borg. That really would put a damper on things. we would exist to a point, present day after which we would be borg. If startrek was like that I think it would be quite a short series. At 10:07 a.m. 10/03/2008, you wrote: Hi, Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It makes sense that they would use 3d vectors in space since space is a 3d environment. Though, why earth would be 0, 0, 1 is beyond me. We are actually on the outer arm of the Milky Way galaxy, far from the center of our galaxy, which would assume to me that we should be on a point far away from 0, 0, 1. However, then again we humans are such vain creatures, and have always desired to state that our world is at the center of the universe. Before the age of enlightenment religious groups such as the Catholic Church declared it was haracy to state the Earth was not the center of the universe. You would be put to death or torchered for merely suggesting that the Earth orbited the sun, and that our solar system was one of billions in a very large universe. Never mind the interesting question is their intelligent life beyond Earth? That is actually one of the reasons I like Star Trek. It calls out to the intelectual in me. It is nice to think about what the human race could be like in three or four hundred years. Will, the human race destroy itself in some foolish war over greed, religion, and power, or will mankind finally grow up and begin to answer the questions that have puzzled us for centuries. There is no question that the concepts of visitors from the stars or other planets goes way back into the deepest roots of human history. Yet, even today in 2008 the topic of aliens and UFOs is a hot topic with no conclusive results one way or another. Either you believe or you don't. It would be nice to find answers one way or the other though. Stefen Hudson wrote: There are no terms. You will disarm all your weapons and escort us without further diversion to sector 001, where we will begin assimilating your culture and technology. Yet another example of named sectors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] re monkey Business
hi brian many thanks for the hints and tips very nice indeed. managed to get to the olter now so making very good progress. many thanks once again. regards christopher huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 08 March 2008 23:19 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Here's a tip. Turn to the opposite direction from the one you're facing when you enter. Now, press and hold the Control, Alt and Down keys. This enables you to run backwards at a crouch. That's the best way to avoid the arrows, which as I'm sure you've found out will kill you instantly. The same strategy applies for the next obstacle as well, although for that one you may also have to do some sidestepping. Time is an illusion, lunchtime doubly so. - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 4:05 PM Subject: Re: [Audyssey] re monkey Business HI BRIAN AND ALL, MANY thanks for all your help I now have got to the torch lit hall ways. need lots of look for that. thanks once again all. regards Christopher Huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 08 March 2008 20:46 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Actually it's quite simple. The first two pits have a three-step mud boundary before you fall in. The best way to do this is get right up to the edge. Then hold down both the Control and Alt keys. Then tap the Up arrow to jump Keep tapping it constantly. THis enables you to move while in the air. Keep doing this, that is holding down Alt and Control and tapping Up, until you hear Smith land on solid ground again. You hould have cleared the first pit. All the pits are the same except that the last two, and there are four in all, have a two-step metal boundary instead of three. So again, get right up to the edge and then, while holding COntrol and Alt, press the Up arrow to jump. Then, while in the air, tap the Up arrow to move. Keep this up until you hear yourself land. Time is an illusion, lunchtime doubly so. - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 9:41 AM Subject: Re: [Audyssey] re monkey Business Hi Darren, many thanks for your reply could you tell me how I manage to accomplish this please I have tried all kinds of ways of doing it. but all that seems to happen is I fall in to the pits. If you could help me I would be most grateful. regards Christopher Huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren H Sent: 08 March 2008 10:55 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Hi Try running and jumping. A bit like doing the long jump. Darren - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 10:06 AM Subject: [Audyssey] re monkey Business Hi all, can any one help me, I have played monkey business for quite a while now. but unfortunately I cant get passed the acid pits to the temple can any one give me some help. I have tried jumping but still stay in the same place. can any one help. regards Christopher Huby. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers
Re: [Audyssey] re monkey Business
How mutch do you have to pay to get a full coppy of monkey business? Thanks aiden - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 09, 2008 10:21 PM Subject: Re: [Audyssey] re monkey Business hi brian many thanks for the hints and tips very nice indeed. managed to get to the olter now so making very good progress. many thanks once again. regards christopher huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 08 March 2008 23:19 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Here's a tip. Turn to the opposite direction from the one you're facing when you enter. Now, press and hold the Control, Alt and Down keys. This enables you to run backwards at a crouch. That's the best way to avoid the arrows, which as I'm sure you've found out will kill you instantly. The same strategy applies for the next obstacle as well, although for that one you may also have to do some sidestepping. Time is an illusion, lunchtime doubly so. - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 4:05 PM Subject: Re: [Audyssey] re monkey Business HI BRIAN AND ALL, MANY thanks for all your help I now have got to the torch lit hall ways. need lots of look for that. thanks once again all. regards Christopher Huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 08 March 2008 20:46 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Actually it's quite simple. The first two pits have a three-step mud boundary before you fall in. The best way to do this is get right up to the edge. Then hold down both the Control and Alt keys. Then tap the Up arrow to jump Keep tapping it constantly. THis enables you to move while in the air. Keep doing this, that is holding down Alt and Control and tapping Up, until you hear Smith land on solid ground again. You hould have cleared the first pit. All the pits are the same except that the last two, and there are four in all, have a two-step metal boundary instead of three. So again, get right up to the edge and then, while holding COntrol and Alt, press the Up arrow to jump. Then, while in the air, tap the Up arrow to move. Keep this up until you hear yourself land. Time is an illusion, lunchtime doubly so. - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 9:41 AM Subject: Re: [Audyssey] re monkey Business Hi Darren, many thanks for your reply could you tell me how I manage to accomplish this please I have tried all kinds of ways of doing it. but all that seems to happen is I fall in to the pits. If you could help me I would be most grateful. regards Christopher Huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren H Sent: 08 March 2008 10:55 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Hi Try running and jumping. A bit like doing the long jump. Darren - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 10:06 AM Subject: [Audyssey] re monkey Business Hi all, can any one help me, I have played monkey business for quite a while now. but unfortunately I cant get passed the acid pits to the temple can any one give me some help. I have tried jumping but still stay in the same place. can any one help. regards Christopher Huby. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at
Re: [Audyssey] STFC 2 was LW sound packs?
Personally, I'd say the daleks could wipe the floor with the borg, or indeed any other species, anytime, anywhere! I'd love a game where you played as the daleks exterminating your way across the universe. Ex ter min ate! the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about mud clients
Does mush client work in vista and how hard is it to learn to use? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefen Hudson Sent: Sunday, March 09, 2008 5:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question about mud clients Or maybe I gave up on it too easily. I just don't like how it calls external functions. In MT I can do % play file.wav % I can't do that in MushClient. I know you can use the Com Audio code in it though, so that's promising. Just need a way to invoke the code, then the Miriani sound pack can be ported to it...slowly but surely. Other than that, I like MushClient too. -- From: constantine (on laptop) [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 10:15 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __
Re: [Audyssey] A question about mud clients
I would be happy if someone ported the random stuff from miriani to MC. I suck at code, so, I can't do anything. I should try to learn. - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 09, 2008 5:20 PM Subject: Re: [Audyssey] A question about mud clients Does mush client work in vista and how hard is it to learn to use? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefen Hudson Sent: Sunday, March 09, 2008 5:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question about mud clients Or maybe I gave up on it too easily. I just don't like how it calls external functions. In MT I can do % play file.wav % I can't do that in MushClient. I know you can use the Com Audio code in it though, so that's promising. Just need a way to invoke the code, then the Miriani sound pack can be ported to it...slowly but surely. Other than that, I like MushClient too. -- From: constantine (on laptop) [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 10:15 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or
Re: [Audyssey] A question about mud clients
well. I don't bother with miriani so it's up to someone else to write a soundpack for it. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:28 PM Subject: Re: [Audyssey] A question about mud clients yeah. I want to get mush to work at some point. once the miriani scripts are writen for that mushclient and I know what I need loaded for it. At 06:28 a.m. 10/03/2008, you wrote: reasons why I hate monkey term. 1. it's unstable 2. it uses vb script, who's implamentation is less than stable. 3. it's not even supported by the author. 4. it's documentation is incomplete 5. it offers no way of adding triggers via command line. 6. one word. vista. 7. it's programmed in visual basic. give me more time, I can list more things I hate. either way. I think monkey term is a poor option for the future. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 12:15 PM Subject: Re: [Audyssey] A question about mud clients I agree here. I prefer monkeyterms way of handling things. I really don't know why its getting bashed around here. It might be old, but some people are stil supporting it and adding new things to it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud clients The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A question about mud clients I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00 PM Subject: Re: [Audyssey] A question about mud clients well its supposed to be good however For sertain things you need to load sertain plugins to make it all work. And the monkey term soundpack well there is no converter to convert to mushclient. Mushclient haws some good scripts by shaun randel that do things like have your prompt at the same time as the game prompt. So I suppose no laging. Also there are scripts that will display the command lists locally of the mud you are on aparently and asign keystrokes to execute things. At 08:47 a.m. 9/03/2008, you wrote: Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 08, 2008 1:07 PM Subject: [Audyssey] A question about mud clients Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so where can she get it? Also Where can she get info on the sappi that comes with windows in general? Thanks for any help and info. Sincerely Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] An Idea for a Project
possibly, but I was really thinking more of a book (possibly online and maybe available for free.) Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT) Subject: Re: [Audyssey] An Idea for a Project Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Geremy, Currently the GMA Engine is unavailable. Last I heard David Greenwood is upgrading it and may plan to make it available again once he finishes the upgrades. From what I have been given to understand when it was available to the public not a lot of people chose to invest in the engine. Jeremy Gilley wrote: if we have the $2,000, is this up for grabs currently? Jeremy Gilley If you are interested in making money while staying at home, then please join me and my team at: http://www.mypowermall.com/Biz/Home/115703 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:00 PM Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] re monkey Business
It's been so long ago, and I got it at a discount by preordering, that I don't remember the price for the game. I do know, though, that it is worth the money in my opinion, and that you can find out all about it as well as getting a download from www.draconisentertainment.com HTH -- Only two defining forces have ever offered to die for you, Jesus Christ, and the American Soldier. - Original Message - From: aiden gardiner [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 3:36 PM Subject: Re: [Audyssey] re monkey Business How mutch do you have to pay to get a full coppy of monkey business? Thanks aiden - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 09, 2008 10:21 PM Subject: Re: [Audyssey] re monkey Business hi brian many thanks for the hints and tips very nice indeed. managed to get to the olter now so making very good progress. many thanks once again. regards christopher huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 08 March 2008 23:19 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Here's a tip. Turn to the opposite direction from the one you're facing when you enter. Now, press and hold the Control, Alt and Down keys. This enables you to run backwards at a crouch. That's the best way to avoid the arrows, which as I'm sure you've found out will kill you instantly. The same strategy applies for the next obstacle as well, although for that one you may also have to do some sidestepping. Time is an illusion, lunchtime doubly so. - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 4:05 PM Subject: Re: [Audyssey] re monkey Business HI BRIAN AND ALL, MANY thanks for all your help I now have got to the torch lit hall ways. need lots of look for that. thanks once again all. regards Christopher Huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 08 March 2008 20:46 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Actually it's quite simple. The first two pits have a three-step mud boundary before you fall in. The best way to do this is get right up to the edge. Then hold down both the Control and Alt keys. Then tap the Up arrow to jump Keep tapping it constantly. THis enables you to move while in the air. Keep doing this, that is holding down Alt and Control and tapping Up, until you hear Smith land on solid ground again. You hould have cleared the first pit. All the pits are the same except that the last two, and there are four in all, have a two-step metal boundary instead of three. So again, get right up to the edge and then, while holding COntrol and Alt, press the Up arrow to jump. Then, while in the air, tap the Up arrow to move. Keep this up until you hear yourself land. Time is an illusion, lunchtime doubly so. - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 9:41 AM Subject: Re: [Audyssey] re monkey Business Hi Darren, many thanks for your reply could you tell me how I manage to accomplish this please I have tried all kinds of ways of doing it. but all that seems to happen is I fall in to the pits. If you could help me I would be most grateful. regards Christopher Huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren H Sent: 08 March 2008 10:55 To: Gamers Discussion list Subject: Re: [Audyssey] re monkey Business Hi Try running and jumping. A bit like doing the long jump. Darren - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 10:06 AM Subject: [Audyssey] re monkey Business Hi all, can any one help me, I have played monkey business for quite a while now. but unfortunately I cant get passed the acid pits to the temple can any one give me some help. I have tried jumping but still stay in the same place. can any one help. regards Christopher Huby. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] star wars
Hi Shaun, The difference here is said remixes of songs ore remakes of songs are done with the copyright holders permission in most cases. That doesn't apply if you are a garage band and go around to fairs, night clubs, etc playing music. That falls under the fair use, but you can't exactly cut a recording of your favorite hits and sell it without the copyright holders permission. shaun everiss wrote: well if simular things could be a breach of copywrite then we wouldn't have music remixes of the same songs or revamping of other songs which I like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, Well, the anser isn't that hard to figure out. In fact, the TNG series has already explored this possability a couple of times. In Star Trek First Contact the Borg attempted to go back in time and rewrite history by assimalating Earth before first contact. If you remember the seen where the Enterprise is caught in the temperal rift Data reports that Earth has aproximitly nine billion people all Borg. Then, Captain Picard realised what had just happened. The Borg had gone back in time and changed first contact. Since The Enterprise was caught up in the temperal rift they were not assimalated and were the only humans left in the galaxy to stop the Borg. Then, there was the really cool two part epasode where Commander Data accidently got sent back to the 1880's. When Data arrives in the 1880's he discovers an enemy race of aliens attempting to take over Sanfransisco. He gets author's Jack London and Mark Twain to help him while the Enterprise crew try and return history back to normal. shaun everiss wrote: true tom. However you also get evil races in drwho like the dalecs and well in trek the borg. I always wandered what would happen if first contact with us humans was with the borg. That really would put a damper on things. we would exist to a point, present day after which we would be borg. If startrek was like that I think it would be quite a short series. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] my intro
Hello everyone, i've sent several posts to this list, but in none of these have i introduced myself, and I feel it would be quite rood of me if i didn't do it soon, so here goes. My name is Aiden Gardiner. i am 17 years old. I live in Sunderland, located in the north-east of England. I only found out that there were games available for the blind a couple of years ago, and ever since then i've been hooked on them. I've played STFC, and I enjoyed it immensely, and i am a big fan of first person shooters. Hope this introduction is adiquit Aiden MSN: [EMAIL PROTECTED] skype: littleg93 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, That is true. Defiant depends heavily on it's foward pulse phasers to destroy or damage enemy vessels. However, there is a disadvantage with the Defiant's pulse phasers. The standard Type X phaser has a range of 30 KM where the Defiant's phasers have a max range of 15 KM. However, short on range the pulse phaser has a heavier punch. As for cloaking devices you have a very good point. That is one reason I would like to drop Defiant out of STFC 2. It is cool playing with, but is very very tricky to program around since there is no way for the game to keep track of the ship while it is invisible. If enemy ships are also cloaked it is difficult to set a trigger to have you find them unless you show them up as a sensor emmission that would only happen if they are traveling over warp 6. shaun everiss wrote: well the defient relies mostly on its pulse cannons. ANd when I fight with that I always try to rely on the pulse cannons. However its not good with cloaked ships unless you can get it in a situation where it is not noticed on the first ship attack and you can get it in range. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Dark, Well, as for Bajor and the Bajoran system that planet has changed hands several times over the course of the Star Trek series. They were part of the Cardassian Union, then became an indipendant world, and eventually joined the Federation at the end of DS9 season 7. As you recall when Kira started Deep Space 9 she held the Bajoran melitia rank of Major. At the end of DS9 after Bajor joined the Federation against the dominion Kira's rank of Colonel was switch to a full fledged Federation Commander and was given Sisko's job as station commander. Anyway, I do think the idea that creating a global starmap for STFC 2 would be nice. In theory every mission should contain a planet Earth, Cardassia, Qo'nos, Romulus, etc even though you might not be traveling to those star systems or planets to carry out your mission. Some starbases such as Earth Station Mckinley should also be universally accessible in the game, but other starbases can be added or removed based on specific missions. For example a research station along the Cardassian neutral zone lost communication 12 hours a go. Enterprise is sent in to investigate. Turns out Cardassian raiders raided the station and have stolen advanced weapons research being worked on at the station. That kind of station can be added or deleted where Earth Station Mckinley should stay since we know that that station exists even though the Enterprise doesn't go there every epasode. Not to mention you can always return there for repairs and resupplies just like the supply ships in LW. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
Hi Shaun, Yes, there is a huge difference in the size of a Java development platform and a Microsoft.NEt development platform. If you want to get everything for a full install of Microsoft's .NET development platform with DirectX you are talking around 500 MB for DirectX, 2 to 4 GB for the Windows Vista SDK, another 2 GB for the IDES, and you are looking at a good 6 to 8 GB of space just to write one game. On todays hard drives that is doable, but is still very bloated and takes up way too much space for my liking. If you wanted to go Java the Java 6 JDK and JRE is only 149 MB fully installed. There is an additional 92 MB for the Eclipse IDE, and around 120 MB for the Java resource docs. Even ith extra plugins, libs, I suspect tops your typical Java development platform is around 500 MB. That sure beats 6 to 8 GB for a .NET development platform. As for my issues with Java I am certain sooner or later I will work them out. The language is growing quite popular amung developers, and there is a rapidly growing amount of mainstream docs on using Java to power the next generation of web and PC based vidio games. Yes, there is also a Java book on games and smart phones as well. shaun everiss wrote: Well tell me if you succeed tom. I once decided to try to program with the vstudio express system. one of the reasons I didn't decide to do this was the fact that space for the programs was in access of 2gb, and with resourcekits, etc that was atleast another 4. And the time to load, Oh my gosh. And access to things once loaded. The java runtimes don't take much I don't think anyway as I use them all the time for things. I don't think the rks and other things are all that much. I have the accessbridge loaded, so maybe instead of 6gb I probably will only use 500mb or less on the installs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2 was LW sound packs?
yeah defient is fun to play with so long as you are tracking your own uncloaked fleet or a uncloaked ship. I use defient as a primary destroyer of cardations. After that the only time it comes in handy is when I need the numbers for a mission and even then only if I am lucky can I use it. If however I am not then well. Usually if it aint needed I just let it die after the last cardation is dead. Another weird thing with stfc I notice is if I send a weaker ship that has basically nothing in to battle and a stronger ship it is good when its the weaker ship that cops it but not if its the strong ship. also if both get wasted then that really sucks. At 03:34 p.m. 10/03/2008, you wrote: Hi Shaun, That is true. Defiant depends heavily on it's foward pulse phasers to destroy or damage enemy vessels. However, there is a disadvantage with the Defiant's pulse phasers. The standard Type X phaser has a range of 30 KM where the Defiant's phasers have a max range of 15 KM. However, short on range the pulse phaser has a heavier punch. As for cloaking devices you have a very good point. That is one reason I would like to drop Defiant out of STFC 2. It is cool playing with, but is very very tricky to program around since there is no way for the game to keep track of the ship while it is invisible. If enemy ships are also cloaked it is difficult to set a trigger to have you find them unless you show them up as a sensor emmission that would only happen if they are traveling over warp 6. shaun everiss wrote: well the defient relies mostly on its pulse cannons. ANd when I fight with that I always try to rely on the pulse cannons. However its not good with cloaked ships unless you can get it in a situation where it is not noticed on the first ship attack and you can get it in range. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]