Hi Cara,
Well, the Lonewolf style of adding user missions is pretty simple. There 
are three sections of the mission script seperated by question marks. 
The first section deals with the mission orders. The second is the 
creation of special ships, weapons, etc. The third section deals with 
setting triggers, goto statements, backto statements, etc. Basicly, 
controlling the default locations and behaviors for things.
One thing needs to be kept in mind is that the  Lonewolf engine uses 
Sapi 5 so custom names for ships, islands, sectors, weapons, etc is all 
possible do to the fact all that info is piped either to a text box a 
screen reader can read or directly to Sapi.
However, now that I am porting everything to Java I have returned to the 
practice of using pre-recorded wav files to speak sections of text. That 
makes adding additional ships, stations, sectors, aliens, etc extremely 
difficult. I would have to have some sort of edit feature that would 
allow you to point to additional voice packs for missions, special 
weapons, alien ships, etc. Not an easy thing.
Cara, as you might recall on the game developers list I was discussing 
the problems with figuring out the play status on wav files. For MOTA I 
was planning on just putting the speech thread to sleep while speech 
file x is speaking to simulate normal speech. Well, that works if the 
files are going to be fixed. If some total newby comes along and wants 
to stick just any old wav file in it isn't going to work. The engine is 
going to go strait to heck and a handbasket. Of course, forcing me to 
implament a dataline line listener on every single clip in use. In that 
case something like JOAL might be a better solution.

Cara Quinn wrote:
>    Thomas, totally understand!  Out of curiosity, just because I don't  
> know how LW works, how is the mission creation set up so that users  
> can DIY?
>
>    RE: burnout, ya know, again, I completely understand!  Even with  
> the limited user base of JQ, I really wanted to finish it and sort of  
> move on as it were, but no dice!  Every time I turn around, it just  
> keeps hanging on and hanging on and hanging on!  lol!  I.E. the  
> install process won't work for someone, or there's an error introduced  
> due to updates in the AGRIP code, or someone wants a bunch of new  
> features etc…  <smile>
>
>    Now as much as I enjoyed creating that mod, and like it a whole  
> lot, there was definitely a time of burnout with it.  So now I sort of  
> want to just relax and let it go.
>
>    So with the kinds of projects you're working on and with the types  
> of correspondences you're getting as a matter of course, I can so  
> relate, and my heart goes out to you!  <smile>
>
> anyway, just my two cents, and have a terrific weekend!…  Go out and  
> HAVE SOME FUN!…
>
> Smiles,
>
> Cara  :)
>   


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to