Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
Yeah, I am glad to hear you've taken this course of action. This way the 
result is gonna be as interesting and promising as it ever could. Feedback 
is fine but everything has its limits, and as you work on this as your own 
game, not a community driven project, it wouldn't be good to stray too far 
from the original imagination, right? *smiles*

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 4:08 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her
voice, but  there are those who don't. It is one of those things that
not everyone likes/dislikes the same TTS voices. Can't please everyone I
guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to
release a demo. With Montezuma's Revenge and STFC I got a lot of
feedback. In many cases I would work on a feature or suggestion I myself
wasn't interested in doing, and as a result I became disinterested in
the project. With MOTA I am trying to keep end user input to a minimum,
and let my own ideas dominate the projects final outcome.

Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like 
her very much either then... But well, the voice used doesn't matter that 
much to me after all. Just keep up the good work and do whatever you feel 
is best for the game (it's you who's creating it and who is so familiar 
with the Tomb Raider series and so many other mainstream games, and who 
knows how to code things best, what accessibility solutions to invent...) 
and don't hurry anything too much or change things the way you don't want 
them to be just because someone is complaining. After all, you have been 
forced to do this stuff, although you would personally prefer to do more 
complicated and interesting games. I am glad to see that MOTA is turning 
out much better than you expected it could, as you said, so don't let it 
suffer. :-D Best of luck and my sincere support!

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
Wow, I didn't have a slightest clue that there were so many cross-platform 
engines out there. This is what results from ignorance and lack of interest 
or research. :-D But yeah, I see, it has more cons than pros for your 
purpose, so self-voicing is really gonna be a better choice. Not too many 
gamers would probably buy a voice along with the game itself. :-)

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 4:21 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Well, yes and no.  There are cross platform text to speech engines for
Mac, Linux, and Windows but they aren't necessarily ideal for accessible
gaming.  The ESpeak TTS Engine is cross platform, free, works well, but
it sounds too robotic for mine. The Cepstral Swift engine is cross
platform, most voices sound alright,  but then we are talking a
distribution license or ask everyone to buy one of the Cepstral voices
independantly to play my games. The Dectalk Access software is cross
platform, but has the same  hang up as the Cepstral voices. Diddo for
the ATT Voices and Eloquence.

Lukás Hosnedl wrote:
I see, I know this fact very well myself, first from other self-voicing 
games and second from a project I am working on myself (that's still only 
in czech though). But I still like this method of reading messages to the 
player more than using SAPI voices. But that's probably because the czech 
ones aren't very nice yet. Other than that, SAPI has great advantages of 
the game becoming much smaller in size, you can create more flexible 
messages or even include player names in the score recordings, etc., and 
it's not very difficult to code. But you are right that one must forget 
SAPI when they want to make their games cross-platform portable, as there 
is not a similar speech engine that would work on all three systems: 
Windows, Linux and Mac, currently. Am I right? This is how I understand it 
from your posts, as I've never researched the possibilities of the other 
two systems in this regard. But it's cool to hear about SDL as a working 
solution.

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
Then you should hear some of the czech voices out there. Eloquence sounds 
so much better than anyone of them. :-D Actually, Acapela has just 
developed a czech voice now that just rocks and puts every other voice out 
of place. But it's too expensive and responds rather slowly as well. Oh 
well, but this is getting off-topic I guess. Just to agree that what is good 
for a screen reader doesn't have to be good for a game. I actually liked 
Heather pretty much - I checked her out when I was looking at that czech 
voice of theirs, so I think this is one of the best available choices for 
the game. So this is 38 reasons to use her already. *grin* Don't know the 
other mentioned voices myself, so this is perfect for me.

Lukas
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 5:35 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


As I've said before, the response time is the only reason, and i repeat 
the ONLY reason, why I use Eloquence as my screen reader voice. As for 
whether it sounds human, I've rarely heard a less human sounding voice. 
But I guess it's a matter of opinion. But you're right in that it would be 
horribly out of place, to say the least, in a game like MOTA, even if it 
were just used in the menus 



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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Trenton Matthews

Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice, 
and i'd like to hear any feedback about this as well!

Trenton
  recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
 Hi all,
 As most of you know I am currently updating MOTA 0.5 to use the new 
 cross platform Genesis engine that uses open source game development 
 APIs such as SDL rather than DirectX. However, I do need your input on 
 something since there obviously is going to be a rather big difference 
 in the way speech is handled with the new engine.
 In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
 support from the Windows specific engine. Since there is no Sapi 5 on 
 Mac OS and Linux the newer Genesis engine uses wav files of 
 pre-recorded speech to announce status messages, menus, etc rather 
 than any OS specific TTS engine. There are several other game 
 developers that do it this way like Draconis, GMA, and BSC so this 
 isn't something new for accessible games. It is also just easier to do 
 it this way when building a cross platform engine rather than trying 
 to support Gnome-Speech, Apple Voices, and Sapi 5 with the  same game 
 engine. Which brings me to my question.
 I was going to have someone do the voice overs for the menus, status 
 messages, for 0.5 but do to other commitments and scheduling our plans 
 fell through. For the time being i am going to have to record all the 
 messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
 Cepstral Voices, etc. If you had a choice which of the following 
 voices do you personally prefer?

 ATT Crystal
 ATT Mike
 Scansoft Daniel
 Scansoft Emily
 Scansoft Jill
 Scansoft Karen
 Scansoft Lee
 Scansoft Samantha
 Scansoft Tom
 Other

 Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Willem

*Smile* I hope you have a high voice, as you'll be pretending to be Angela.
Trenton Matthews wrote:

Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice, 
and i'd like to hear any feedback about this as well!


Trenton
  recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
  

Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross platform Genesis engine that uses open source game development 
APIs such as SDL rather than DirectX. However, I do need your input on 
something since there obviously is going to be a rather big difference 
in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on 
Mac OS and Linux the newer Genesis engine uses wav files of 
pre-recorded speech to announce status messages, menus, etc rather 
than any OS specific TTS engine. There are several other game 
developers that do it this way like Draconis, GMA, and BSC so this 
isn't something new for accessible games. It is also just easier to do 
it this way when building a cross platform engine rather than trying 
to support Gnome-Speech, Apple Voices, and Sapi 5 with the  same game 
engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following 
voices do you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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[Audyssey] A question about mudconnect.com and jiglu

2009-01-20 Thread Greg
Greetings all,
Everytime I try and go to jiglu and click on one of the reviews for a mud it 
tells me internet explorer can not display the web page.  Also when I try and 
go to www.mudconnect .com I get the same thing.  I was wondering if any others 
were having the same problem?
Thanks,
Greg W.
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Re: [Audyssey] A question about mudconnect.com and jiglu

2009-01-20 Thread Orin

Hi,

The problem with Jiglu is the way the Mud Connecter's RSS feed is set.  
Somehow it's not pointing the link from the message to the review.


Also, last time I checked, www.mudconnect.com was up. Not sure what's  
going on there.



On Jan 20, 2009, at 1:32 PM, Greg wrote:


Greetings all,
Everytime I try and go to jiglu and click on one of the reviews for  
a mud it tells me internet explorer can not display the web page.   
Also when I try and go to www.mudconnect .com I get the same thing.   
I was wondering if any others were having the same problem?

Thanks,
Greg W.
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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Trenton Matthews

Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.
Sorry...



 *Smile* I hope you have a high voice, as you'll be pretending to be 
 Angela.
 Trenton Matthews wrote:
 Hi Tom!
 For a sapi option, I'd use scansoft Samantha.
 For a human voicing option, I'd be happy to help out with voicing the 
 menus, as I can do several different voices on q
 Feel free to reply off list to me, if you wish for me to send any 
 voice, and i'd like to hear any feedback about this as well!

 Trenton
   recordings
 On 1/17/2009 8:26 PM, Thomas Ward wrote:
 Hi all,
 As most of you know I am currently updating MOTA 0.5 to use the new 
 cross platform Genesis engine that uses open source game development 
 APIs such as SDL rather than DirectX. However, I do need your input 
 on something since there obviously is going to be a rather big 
 difference in the way speech is handled with the new engine.
 In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
 support from the Windows specific engine. Since there is no Sapi 5 
 on Mac OS and Linux the newer Genesis engine uses wav files of 
 pre-recorded speech to announce status messages, menus, etc rather 
 than any OS specific TTS engine. There are several other game 
 developers that do it this way like Draconis, GMA, and BSC so this 
 isn't something new for accessible games. It is also just easier to 
 do it this way when building a cross platform engine rather than 
 trying to support Gnome-Speech, Apple Voices, and Sapi 5 with the  
 same game engine. Which brings me to my question.
 I was going to have someone do the voice overs for the menus, status 
 messages, for 0.5 but do to other commitments and scheduling our 
 plans fell through. For the time being i am going to have to record 
 all the messages using a TTS engine such as the ATT Voices, 
 Scansoft Voices, Cepstral Voices, etc. If you had a choice which of 
 the following voices do you personally prefer?

 ATT Crystal
 ATT Mike
 Scansoft Daniel
 Scansoft Emily
 Scansoft Jill
 Scansoft Karen
 Scansoft Lee
 Scansoft Samantha
 Scansoft Tom
 Other

 Thanks.

 ---
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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Willem

heheh, it was only a joke. You 'thought I was serious?
Trenton Matthews wrote:

Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.
Sorry...



  
*Smile* I hope you have a high voice, as you'll be pretending to be 
Angela.

Trenton Matthews wrote:


Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any 
voice, and i'd like to hear any feedback about this as well!


Trenton
  recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
  

Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross platform Genesis engine that uses open source game development 
APIs such as SDL rather than DirectX. However, I do need your input 
on something since there obviously is going to be a rather big 
difference in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 
on Mac OS and Linux the newer Genesis engine uses wav files of 
pre-recorded speech to announce status messages, menus, etc rather 
than any OS specific TTS engine. There are several other game 
developers that do it this way like Draconis, GMA, and BSC so this 
isn't something new for accessible games. It is also just easier to 
do it this way when building a cross platform engine rather than 
trying to support Gnome-Speech, Apple Voices, and Sapi 5 with the  
same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our 
plans fell through. For the time being i am going to have to record 
all the messages using a TTS engine such as the ATT Voices, 
Scansoft Voices, Cepstral Voices, etc. If you had a choice which of 
the following voices do you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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[Audyssey] Alien verses predator mud

2009-01-20 Thread Lindsay Cowell
I played a mud which I found through http://www.mudconnect.com. It is the worst 
mud I have ever played. There is very little for low level players to do.

Lindsay Cowell



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[Audyssey] Evaraynb Demise

2009-01-20 Thread William L. Houts


Does anybody happen to know the reason Evarayn was taken down?  I haven't 
played on it much lately, but it was one of the few games I really respected 
for its world creation, community and depth of play.  I am very sorry to see 
it go, and hope that someone else will pick up the Evarayn software and run 
it on their server.



--Bill 



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[Audyssey] Sryth-The Demonscourge

2009-01-20 Thread Jimmy Odin Kristoffersen
Hi All.

I just got a offer for The Demonscourge, about 25000 gold, and some tokens. But 
should i take it? Mean, it is after all, a item i never gonna miss if i could 
be free.
But, i think the gamemaster have something in store since we get a chance for 
get that for it, so my question, shall i take it, or just leev it be?
Thanks.
Jimmy
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[Audyssey] commenting on the phillips game controler.

2009-01-20 Thread The Kolesar Brothers
Hi To all, from Ron and Boz.
I finally got a chance to pick up the Phillips hand held game controller
model sgc2909.
The controller looks like this.
With the unit facing you. You have the cable plugged into your usb connecter
and it is on the top of the unit. There are two flat buttons to the left of
the cable one button to
the back and there is one directly under that button. Then across the top of
the controller to the right of the cable on the right hand edge of the unit
are two more buttons and they're located just like the two buttons on the
left side of the connection cable. One button above another button. Maybe
DJC AKA Don can tell us what these four buttons are and what their functions
are.
Now looking at the face of the unit. The best way to describe the unit is
that we have a left column of buttons, a center column of buttons and a last
column of buttons on the far right hand side.
Lets take the far left buttons first.
These four buttons are your basic four directional buttons. They're triangle
shaped buttons. You have your up arrow, which is at the top. Diagonally from
this button about three o'clock is the right arrow button, then at the six
o'clock is the down arrow button, then at the nine o'clock is the left arrow
button.
Now we come to the center. You'll feel a slight bubble, this is the visual
display. Just to the left is the escape key and to the right of the display
is the enter key.
Now if you find the display bubble as your center,Just below the display is
a group of four buttons in a diamond like shape. The top button is just
under the display . This button is the digital analog mode button. I don't
think we'll want to play with this button to much. I could be wrong on this
since I'm still learning the unit myself. But if you keep coming down from
that button you'll see nothing then if you go down a little further, you'll
run into another button. This button is the game mouse button. If you get
back in between these two buttons, you'll see a button to your left and a
button to your right. This makes up the diamond shape of these four buttons.
Maybe DJC could refresh my memory on these buttons once again.
This takes care of the center column of buttons.
Now we come to the far right hand side of the unit. We run  into another
diamond shape of four buttons once again. But these buttons are round in
shape.
Now I don't know what these buttons are either.
But for an example for puppy one. I have the three o'clock button as  my
view button and my nine o'clock button as my fire button.
This was the only thing I had to do so that Puppy one would work
with the flight controller.
The one main thing I have to remember is that the two round knobs at the
bottom are your joysticks and they are very very touchy. They don't take
much to go in the direction that you want to fly in.
So for Puppy one, it is real easily to fly past the enemy planes and then
you get shot down. GRIN.
I did manage to shoot down 67 enemy planes down on the experience level 
though.
So I do have one game under my belt thus far.
I now have to work with out back, blast chamber, troopanum, hunter and the
new three d velocity flying game.
I'll keep everyone up to date on my opinion on this hand controller.
But so far I kind of like it.
But so far with just puppy one. I like it.
So this is my opinion of the flight controller for now.
Ron who finally broke away from the keyboard. GRIN.
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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Re: [Audyssey] Sryth-The Demonscourge

2009-01-20 Thread Bryan Peterson
That's a hard on. I'm debating it myself. I like the Tokens and the gold but 
at the same time I'd hate to sell it and then meet some really powerful 
demon in some later adventure.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 6:27 PM
Subject: [Audyssey] Sryth-The Demonscourge



Hi All.

I just got a offer for The Demonscourge, about 25000 gold, and some 
tokens. But should i take it? Mean, it is after all, a item i never gonna 
miss if i could be free.
But, i think the gamemaster have something in store since we get a chance 
for get that for it, so my question, shall i take it, or just leev it be?

Thanks.
Jimmy
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list,

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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Cory
agree with everything. Let oyour own ideas take you farther than everyone 
elses

contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 10:08 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her
voice, but  there are those who don't. It is one of those things that
not everyone likes/dislikes the same TTS voices. Can't please everyone I
guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to
release a demo. With Montezuma's Revenge and STFC I got a lot of
feedback. In many cases I would work on a feature or suggestion I myself
wasn't interested in doing, and as a result I became disinterested in
the project. With MOTA I am trying to keep end user input to a minimum,
and let my own ideas dominate the projects final outcome.

Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like 
her very much either then... But well, the voice used doesn't matter that 
much to me after all. Just keep up the good work and do whatever you feel 
is best for the game (it's you who's creating it and who is so familiar 
with the Tomb Raider series and so many other mainstream games, and who 
knows how to code things best, what accessibility solutions to invent...) 
and don't hurry anything too much or change things the way you don't want 
them to be just because someone is complaining. After all, you have been 
forced to do this stuff, although you would personally prefer to do more 
complicated and interesting games. I am glad to see that MOTA is turning 
out much better than you expected it could, as you said, so don't let it 
suffer. :-D Best of luck and my sincere support!

Lukas



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