Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-23 Thread Thomas Ward
Hi,

Thanks. I'll sure try. :D

Cheers!

On 7/22/11, Charles Rivard  wrote:
> Glad you're back, and glad you'll continue to produce, and, most
> importantly, I sure hope home situations get straightened out, too.
>
> ---
> "Security is not the absence of danger.  It is the presence of the Lord."

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[Audyssey] Problem Installing Awesome

2011-07-23 Thread Dean Masters

I have windows 7 home premium 64 bit.

I have downloaded the awesome homer file twice and each time get the 
following:


WinZip Self-Extractor
Can't create output file:
C:\Program Files (x86)\kitchensinc\awesome.exe


Has anyone else had this problem?

Thanks,
Dean 



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Re: [Audyssey] Change of pace, Temporals questions.

2011-07-23 Thread Christopher Bartlett
Ok, here's a scenario, because there's something confusing happening.  Tick
0 I begin at G10 with a tech at G8.  I move to G9.  On tick 1 I move to H9.
On tick 2 I time travel back to tick 0.  Now I have me at H9 and my shadow
at G10.  I move to H8 and my shadow moves to G9.  Tick 1 (in this time line)
I move to G8 killing the tech who is looking at my shadow at G9, who now
moves to H9 and prepares to travel in time.  On tick 2, I move to G7, but my
shadow disappears, though there should be two copies of me by now.  They do
not appear in any of the D or F messages for the new tick 2.

Chris Bartlett



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Re: [Audyssey] Castaways: job specialization

2011-07-23 Thread darren harris
Cool so will you be able to do research? Like for cannons and archers that
sort of thing? Also what about more random maps so you don't always know
where the goblins will come from. Although the fog of war affect with
exploration would be really good.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 23 July 2011 15:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: job specialization

Yes.  The game, as people currently know it, will become mission1, in a
multiple mission game.  When I first designed the game, it actually
contained more buildings, units, and resources than are currently present.
I shaved a few things down, to balance the game play, and make things fun,
yet not overwhelming and difficult.  With mission 2, I will be putting much
of that "lost" content back into the game, since the people who play it have
already learned about the game from the first mission.  This means I will be
able to add more complexity, without necessarily overwhelming anyone.


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Re: [Audyssey] Castaways: job specialization

2011-07-23 Thread Jeremy Kaldobsky
Yes.  The game, as people currently know it, will become mission1, in a 
multiple mission game.  When I first designed the game, it actually contained 
more buildings, units, and resources than are currently present.  I shaved a 
few things down, to balance the game play, and make things fun, yet not 
overwhelming and difficult.  With mission 2, I will be putting much of that 
"lost" content back into the game, since the people who play it have already 
learned about the game from the first mission.  This means I will be able to 
add more complexity, without necessarily overwhelming anyone.


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Re: [Audyssey] Awesome Homer level 1 bug

2011-07-23 Thread Hayden Presley
Hi Carl,
Yep...that was something I've found as well. Something else I found didn't
really make sense...if you're following a barrel as it rolls to the right,
then how in the world would it hit you?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, July 22, 2011 8:28 PM
To: Gamers Discussion list
Subject: [Audyssey] Awesome Homer level 1 bug

Hi,

I've found a bug with Awesome Homer in level 1. Sometimes, the barrels are
so close together that jumping one lands you directly on another and you
lose. There is no real way to avoid this situation, as if you jump any
earlier you'll land on the first barrel. Could you please increase the
minimum spacing between barrels?

Karl

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1390 / Virus Database: 1518/3782 - Release Date: 07/22/11


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Re: [Audyssey] Awesome Homer beaten again

2011-07-23 Thread william lomas
how you get this to work windows seven not loading it for me 

On Jul 23, 2011, at 11:47 AM, Karl Belanger wrote:

> Hi,
> 
> I beat Awesome Homer for my second time today. Here is my log:
> 
> 
> 
> Awesome Homer log file for 07-23-2011  By Jim Kitchen 
> 
> On level 1 
> 
> You jumped 29 barrels 
> 
> You destroyed 22 barrels
> 
> You avoided 1 giant bird
> 
> you destroyed 2 giant birds
> 
> Your score on level 1 was 286,348 points.
> 
> On level 2 
> 
> You made it to all 9 planes and to the helicopter 
> 
> Your score on level 2 was 244,512 points.
> 
> your total score is now 530,860 points.
> 
> On level 3 
> 
> With 31 shots, you hit all 30 projectiles 
> 
> Your score on level 3 was 265,622 points 
> 
> your total score is now 796,482 points.
> 
> On level 4 
> 
> You made it passed all 30 trees and down to the bottom of the mountain 
> 
> Your score on level 4 was 209,664 points.
> 
> your total score is now 1,006,146 points.
> 
> On level 5 
> 
> The combination to open the door was, "6, 4, 5, 1, 
> 
> You figured out the combination with 7 tries
> 
> Your score on level 5 was 226,217 points.
> 
> your total score is now 1,232,363 points.
> 
> On level 6 
> 
> You made it through the under ground caves to the parking garage 
> 
> Your score on level 6 was 282,170 points.
> 
> your total score is now 1,514,533 points.
> 
> On level 7 
> 
> You rescued Marge! 
> 
> Your score on level 7 was 505,642 points.
> 
> your total score is now 2,020,175 points.
> 
> For rescuning Marge, a 1,000,000 point bonus.
> 
> your total score is now 3,020,175 points.
> 
> which sets a new record, by 1,613,779 points. 
> 
> The record was 1,406,396 points. by karl. on 7/23/2011
> 
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[Audyssey] Awesome Homer beaten again

2011-07-23 Thread Karl Belanger
Hi,

I beat Awesome Homer for my second time today. Here is my log:

 

Awesome Homer log file for 07-23-2011  By Jim Kitchen 

 On level 1 

 You jumped 29 barrels 

 You destroyed 22 barrels

You avoided 1 giant bird

you destroyed 2 giant birds

Your score on level 1 was 286,348 points.

On level 2 

 You made it to all 9 planes and to the helicopter 

 Your score on level 2 was 244,512 points.

your total score is now 530,860 points.

On level 3 

 With 31 shots, you hit all 30 projectiles 

 Your score on level 3 was 265,622 points 

 your total score is now 796,482 points.

On level 4 

 You made it passed all 30 trees and down to the bottom of the mountain 

 Your score on level 4 was 209,664 points.

your total score is now 1,006,146 points.

On level 5 

 The combination to open the door was, "6, 4, 5, 1, 

 You figured out the combination with 7 tries

Your score on level 5 was 226,217 points.

your total score is now 1,232,363 points.

On level 6 

 You made it through the under ground caves to the parking garage 

 Your score on level 6 was 282,170 points.

your total score is now 1,514,533 points.

On level 7 

 You rescued Marge! 

 Your score on level 7 was 505,642 points.

your total score is now 2,020,175 points.

For rescuning Marge, a 1,000,000 point bonus.

your total score is now 3,020,175 points.

which sets a new record, by 1,613,779 points. 

 The record was 1,406,396 points. by karl. on 7/23/2011

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[Audyssey] awesome homer

2011-07-23 Thread william lomas
hi all when i start awesome homer on windows seven 32 bit sapi just says select 
then exit game arrow keys do nothing


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Re: [Audyssey] Castaways: job specialization

2011-07-23 Thread darren harris
Ah so you are going to carry it on from the basic game then?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 23 July 2011 09:20
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: job specialization

Chris, while it isn't exactly as you've suggested, mission 2 will have an
idea similar to this.  :) 

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Re: [Audyssey] Castaways: job specialization

2011-07-23 Thread Jeremy Kaldobsky
Chris, while it isn't exactly as you've suggested, mission 2 will have an idea 
similar to this.  :) 

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Re: [Audyssey] Change of pace, Temporals questions.

2011-07-23 Thread Jeremy Kaldobsky
Your shadow, as you put it, will jump through time, just as you did.  Yes, it 
does create an endless loop, and you would lose the game if other copies of you 
ran into each other.  Technically though, you wouldn't be able to have 2 copies 
run into each other.  In order for 2 of your copies to run into each other, 
that means you had to of run into a copy, and lost the game, back when you were 
one of them.  Remember, they just do what you did, back when you were them.

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