[Audyssey] Barbie, was Adult Games
Hi Raul, A quick google search about Barbie came up with, The Japanese mold sculptors were trying to be as realistic as possible; however Jack Ryan objected to the nipples and filed them down before sending the prototype back to the factory. Apparently he had to do this a few times before they got the idea! Very few early made in the first year or so, 1959 - 1960 Barbies have vague nipples - they are not super-prominent, but can be discerned when compared with other Barbies. - Original Message - From: Raul A. Gallegos r...@raulgallegos.com To: gamers@audyssey.org Sent: Friday, January 06, 2012 5:34 PM Subject: Re: [Audyssey] Adult Games was Huge Cave Jim, I can see it now. Me: Hey daughter, can you bring all your barbies over here? Daughter: Why dad? Me: Because I need to feel them up and see if any have nipples. Daughter: e! Seriously though, I don't know, but it wouldn't surprise me. I remember one of the Barbie line coming out with pregnant Barbie and parents didn't like that. Oh sure, it's ok for Barbie to look and dress like a scank, but to show off the results of what might happen, no way. Sigh, I really should stop, like you and others, I could go on and on about this and it's fast getting out of actual game topics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Barbie, was Adult Games
The Japanese - Original have a thing about pubic hair as well. in all Manga movies and comic books, along with Playboys and adult magazines, they actually have warehouses of people who scratch off the pubic hair. Just a Japanese thing. Though i have seen a kid's cartoon from Japan who's main character, a Raccoon, crushes his opponents with his testicles. Seems a little Bass Ackwars to me, but what the heck. Keith Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 6:40 AM Subject: [Audyssey] Barbie, was Adult Games Hi Raul, A quick google search about Barbie came up with, The Japanese mold sculptors were trying to be as realistic as possible; however Jack Ryan objected to the nipples and filed them down before sending the prototype back to the factory. Apparently he had to do this a few times before they got the idea! Very few early made in the first year or so, 1959 - 1960 Barbies have vague nipples - they are not super-prominent, but can be discerned when compared with other Barbies. - Original Message - From: Raul A. Gallegos r...@raulgallegos.com To: gamers@audyssey.org Sent: Friday, January 06, 2012 5:34 PM Subject: Re: [Audyssey] Adult Games was Huge Cave Jim, I can see it now. Me: Hey daughter, can you bring all your barbies over here? Daughter: Why dad? Me: Because I need to feel them up and see if any have nipples. Daughter: e! Seriously though, I don't know, but it wouldn't surprise me. I remember one of the Barbie line coming out with pregnant Barbie and parents didn't like that. Oh sure, it's ok for Barbie to look and dress like a scank, but to show off the results of what might happen, no way. Sigh, I really should stop, like you and others, I could go on and on about this and it's fast getting out of actual game topics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Randomisation in Games was Huge Cave
Dark, I still have it on my todo list (it's actually in the code in a big comment block at the top of look.c so I don't forget about it.) We've been putting most of our effort into improving the low level areas and new player code for the past couple of months, so a lot of other things are taking second stage right now. On the plus side, it looks like that work is starting to pay off - we found and fixed a bunch of choke points where players normally get stuck, and added new material in places where there wasn't quite enough. Both the graveyard crypts and the false temple have been expanded, and we added two new level 10-11 areas on kordan. I'm going to have to take a break on that for a week or so though, we have our 17th anniversary event coming up next weekend. I'm currently setting it up as a six part story with pieces coming out over friday, saturday, and sunday. I'll post more on that in a day or two. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, Jan 7, 2012 at 2:54 AM, dark d...@xgam.org wrote: hi John. it's not a matter of not telling what goes on in comabat, it's not being able to get the ful description of who your fighting. mostly you walk into a room and get attacked streight off without warning, so don't get to look at your opponent and read the long description. This is fine in terms of gameplay, but I'd really like to know more than just the name evil wizard, especially with some of the more interesting monsters, hence my suggestion of a preview command that could be used on corpses to get the descriptiof them awake. Beware the grue!¬ Dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 12:58 AM Subject: Re: [Audyssey] Randomisation in Games was Huge Cave Dark, if your on mushz, filter fights makes it all sounds (if you can't tell what's what delete the weapon sounds and weapon swings folders). That rules while zerking multiple enemies. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 6 Jan 2012 21:03:33 - Subject: Re: [Audyssey] Randomisation in Games was Huge Cave Hi dennis, that is absolutely true. My only problem in alter is that with some of the descriptions, the game goes a litle fast to read them, especially as far as attacking enemies go. Just out of interest, did the preview command to get a ful description from a corpse we discussed in in game chat ever get added? Beware the grue! Dark. - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 2:15 PM Subject: Re: [Audyssey] Randomisation in Games was Huge Cave Dark, We actually use a ton of tricks like this on the Alter Aeon server, with everything from damage messages to bottled potions, brews, soulstones, and unique items. One of the coolest things about modern games in my mind are the randomly generated things that are occasionally really, really cool. Pretty much everything on AA is random number generator driven, and the random number generator is used literally tens of thousands of times per second while we're running. (For those of you interested, the AA server uses an 8 by 32 bit MWC PRNG, which is really fast and high enough quality for pretty much any kind of game. See http://en.wikipedia.org/wiki/Multiply-with-carry/ for details.) Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Fri, Jan 6, 2012 at 2:56 AM, dark d...@xgam.org wrote: Hi Tom. all that is very true, also in terms of text sinse the english language contains so many descriptive words, having the game randomly select a couple can give the appearence of new items or descriptions even though it is only selecting from a pool, which can completely change the feeling of the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
[Audyssey] Saturday's Out of Sight events
Here are the events scheduled for Saturday, January 7th: On Stage 8:00 PM eastern Hosted by Lisa filroy Location: On Stage Join us this evening and showcase your talent by either playing an instrument, singing, reciting poetry, etc. If you would just like to be a member of the audience and listen to these talented performers, that is fine, too! You won't want to miss your fellow friends as they showcase their talent! Zilch 11:00 PM eastern Hosted by Roger. Location: Game Zone Roll the dice and take your chances! Try to snag as many points as possible but you better know when to quit otherwise, you'll lose it all and Zilch out! Drop by for some fun and excitement because you never know who will win until the final dice roll! No software to download and it only takes a few minutes to get the hang of the game. Polished Zilch players and new folk are most welcome! Have a fabulous day! --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] full playthrough of sc 3
Okay... so here's a playthrough of Soul Calibur 3's story mode, called Tales of Souls. I actually really like this mode, because of the branching paths and various extra stages and battles available. Basically, you can play through the default story, or you can choose branching paths which change opponents and open up extra stages. There are stages where you need to fight off multiple opponents, and some of them aren't actual characters from the game, like the samurai in the first match. There are two endings, one good and one bad. I get the bad ending in this one, died too many times. I turned the difficulty all the way up... just to see how badly I would do. Not as bad as I feared... I did manage to beat it. lol http://dl.dropbox.com/u/3394499/soul%20calibur%203%20full%20playthrough%20as%20mitsurugi.mp3 Enjoy! As usual, comment and discuss. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] full playthrough of sc 3
Okay... so here's a playthrough of Soul Calibur 3's story mode, called Tales of Souls. I actually really like this mode, because of the branching paths and various extra stages and battles available. Basically, you can play through the default story, or you can choose branching paths which change opponents and open up extra stages. There are stages where you need to fight off multiple opponents, and some of them aren't actual characters from the game, like the samurai in the first match. There are two endings, one good and one bad. I get the bad ending in this one, died too many times. I turned the difficulty all the way up... just to see how badly I would do. Not as bad as I feared... I did manage to beat it. lol http://dl.dropbox.com/u/3394499/soul%20calibur%203%20full%20playthrough%20as%20mitsurugi.mp3 Enjoy! As usual, comment and discuss. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] full playthrough of sc 3
Okay... so here's a playthrough of Soul Calibur 3's story mode, called Tales of Souls. I actually really like this mode, because of the branching paths and various extra stages and battles available. Basically, you can play through the default story, or you can choose branching paths which change opponents and open up extra stages. There are stages where you need to fight off multiple opponents, and some of them aren't actual characters from the game, like the samurai in the first match. There are two endings, one good and one bad. I get the bad ending in this one, died too many times. I turned the difficulty all the way up... just to see how badly I would do. Not as bad as I feared... I did manage to beat it. lol http://dl.dropbox.com/u/3394499/soul%20calibur%203%20full%20playthrough%20as%20mitsurugi.mp3 Enjoy! As usual, comment and discuss. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
wait, isn't the game already configured to sapi? do I have to use japanese sapi or something? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 12:46 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Shouldn't be a problem as long as you unload JFW. And you have to choose your spai as your speech output. See my walkthrough for instructions on how to do that. Shouldn't be hard... no harder than memorizing the steps for any mainstream game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 06, 2012 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing happens lol. will keep trying though! does this developer have any more games? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can
Re: [Audyssey] Mysteries of the Ancients News
I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 1:06 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Well this site I found has great prices. They're called Lukie Games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 11:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 9:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
No, the game is configured for axe talk, which is a Japanese tts thing... you have to choose it from the options. And yes, yu can use a Japanese tts voice... that'll make it sound better. lol That also means you shouldn't use the english patch. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients News wait, isn't the game already configured to sapi? do I have to use japanese sapi or something? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 12:46 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Shouldn't be a problem as long as you unload JFW. And you have to choose your spai as your speech output. See my walkthrough for instructions on how to do that. Shouldn't be hard... no harder than memorizing the steps for any mainstream game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 06, 2012 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing happens lol. will keep trying though! does this developer have any more games? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey]
Re: [Audyssey] Mysteries of the Ancients News
Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project
Hi again. Yeah that's kind of what I thought, the one on banana hobby that you said yours was similar to is about a foot and a half long, if you want to really run something that size outside is probably the way to go unless you've got a heck of a big room. Laters. Tom - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 1:57 PM Subject: Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project Mine was big enough that out side was its space, but my mom's 12 by 24 living room would do for testing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Jim, Yeah, it is hard when you are looking for realism, but I think I've solved this staircase issue. I've looked through my archive and have found some alternative stone step sounds. They aren't bad, and they are different enough from the stone floor sounds that you'll instantly know this is the top or bottom of a stone staircase rather than just the floor. Which is really all that counts. Cheers! On 1/6/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Maybe for the stairs, you could take the step sound that you have and use Gold Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see what it sounds like backwards. But yeah, we have to get a bit creative to depict everything by sound. Like in Triple J Shooter, body parts don't really make a sound when they jiggle or bounce, but I tried to find sounds that would depict that. And in level 4 of Awesome Homer, trees generally don't make noise, so I put a bird in each tree. And in Homer on a Harley, I used the voices of the Simpson's family to mark the turns. It is probably harder and harder when you are going for total realism. BFN Jim If I can not perform my duties, would you duty for me? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I got mine when I was fifteen. I'm 31 now and the thing still works. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 11:56 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Eamon delux news and thoughts
Hi everyone. Today I've been testing some of the beta versions for the new eamon delux with it's vi compatibility mode. it's going very well, all the irritations with display are totally gone so that it just displays like any console window dos application, and the developer has completely altered several menues so that now they all have numbers to press, for instance in the character editer to alter your characters' hardiness you now just hit one and then type the new number just like those number driven choices in dos programs. Also, the developer is doing a lot of very nice extra work in the vi mode, such as writing in text descriptions of graphics, and with more of a campeigne mode to be added where you can actually use that gold from adventures to buy improvement for your character (rather than having to cheat with the editer), this is looking like it'll be awsome. Oh and yes, he's also making the dungeon designer accessible too in case anyone would like to write their own eamon games. So, today i've been playing all the beginner eamon delux adventures and having thoughts. As beginner adventures these are not complicated in the least, go into location, slaughter your way through and grab the loot to take back to the main hall to sell for dosh. what is surprising me is how addictive these are, and how just a few lines of description and a very simple system can create an immersive game. The parza is fairly unsophisticated, indeed the only item manipulation commands are put, remove, wear and use, so puzles tend to be a matter of looking in the room description and searching objects for other objects. the combat is equally simple, but at the same time has enough in for variation. Five basic types of weapons with your character gaining experience in them as they use them, a heal, damage, and speed spell with again limited chance of use, and the chance to have your charisma affect your dealings with npcs, meaning they either ignore, fight, or fight along side you. Yet, the system has enough to be interesting, particularly when you've got got three or four allies on your side vs three or four enemies, indeed in those situations you might play healer. Don't mistake me, the system is stil primative. I'm rather sorry for instance there is no menue driven conversation, and some more spells or fighting moves would be nice to have. Also the descriptions obviously vary in quality according to the game, and yet, i've spent considderable time today just running around dungeons hacking up nasties for fun and prophit. So, what Tom has said recently about text games really holds true I think, even though I personally am not a fan of interactive fiction, too many item manipulation commands and puzles that are too obscure. Yet something like a more complex eamon, with some more commands, some more character interaction and some random text would I think be awsome! indeed I might think about creating something like this if I ever start writing games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
puzzles, not puzles! P! U! Z! Z! L! E! S! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Saturday, January 07, 2012 5:32 PM Subject: [Audyssey] Eamon delux news and thoughts Hi everyone. Today I've been testing some of the beta versions for the new eamon delux with it's vi compatibility mode. it's going very well, all the irritations with display are totally gone so that it just displays like any console window dos application, and the developer has completely altered several menues so that now they all have numbers to press, for instance in the character editer to alter your characters' hardiness you now just hit one and then type the new number just like those number driven choices in dos programs. Also, the developer is doing a lot of very nice extra work in the vi mode, such as writing in text descriptions of graphics, and with more of a campeigne mode to be added where you can actually use that gold from adventures to buy improvement for your character (rather than having to cheat with the editer), this is looking like it'll be awsome. Oh and yes, he's also making the dungeon designer accessible too in case anyone would like to write their own eamon games. So, today i've been playing all the beginner eamon delux adventures and having thoughts. As beginner adventures these are not complicated in the least, go into location, slaughter your way through and grab the loot to take back to the main hall to sell for dosh. what is surprising me is how addictive these are, and how just a few lines of description and a very simple system can create an immersive game. The parza is fairly unsophisticated, indeed the only item manipulation commands are put, remove, wear and use, so puzles tend to be a matter of looking in the room description and searching objects for other objects. the combat is equally simple, but at the same time has enough in for variation. Five basic types of weapons with your character gaining experience in them as they use them, a heal, damage, and speed spell with again limited chance of use, and the chance to have your charisma affect your dealings with npcs, meaning they either ignore, fight, or fight along side you. Yet, the system has enough to be interesting, particularly when you've got got three or four allies on your side vs three or four enemies, indeed in those situations you might play healer. Don't mistake me, the system is stil primative. I'm rather sorry for instance there is no menue driven conversation, and some more spells or fighting moves would be nice to have. Also the descriptions obviously vary in quality according to the game, and yet, i've spent considderable time today just running around dungeons hacking up nasties for fun and prophit. So, what Tom has said recently about text games really holds true I think, even though I personally am not a fan of interactive fiction, too many item manipulation commands and puzles that are too obscure. Yet something like a more complex eamon, with some more commands, some more character interaction and some random text would I think be awsome! indeed I might think about creating something like this if I ever start writing games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
Hi. Is this a computer game? Thanks. Christina - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Saturday, January 07, 2012 6:32 PM Subject: [Audyssey] Eamon delux news and thoughts Hi everyone. Today I've been testing some of the beta versions for the new eamon delux with it's vi compatibility mode. it's going very well, all the irritations with display are totally gone so that it just displays like any console window dos application, and the developer has completely altered several menues so that now they all have numbers to press, for instance in the character editer to alter your characters' hardiness you now just hit one and then type the new number just like those number driven choices in dos programs. Also, the developer is doing a lot of very nice extra work in the vi mode, such as writing in text descriptions of graphics, and with more of a campeigne mode to be added where you can actually use that gold from adventures to buy improvement for your character (rather than having to cheat with the editer), this is looking like it'll be awsome. Oh and yes, he's also making the dungeon designer accessible too in case anyone would like to write their own eamon games. So, today i've been playing all the beginner eamon delux adventures and having thoughts. As beginner adventures these are not complicated in the least, go into location, slaughter your way through and grab the loot to take back to the main hall to sell for dosh. what is surprising me is how addictive these are, and how just a few lines of description and a very simple system can create an immersive game. The parza is fairly unsophisticated, indeed the only item manipulation commands are put, remove, wear and use, so puzles tend to be a matter of looking in the room description and searching objects for other objects. the combat is equally simple, but at the same time has enough in for variation. Five basic types of weapons with your character gaining experience in them as they use them, a heal, damage, and speed spell with again limited chance of use, and the chance to have your charisma affect your dealings with npcs, meaning they either ignore, fight, or fight along side you. Yet, the system has enough to be interesting, particularly when you've got got three or four allies on your side vs three or four enemies, indeed in those situations you might play healer. Don't mistake me, the system is stil primative. I'm rather sorry for instance there is no menue driven conversation, and some more spells or fighting moves would be nice to have. Also the descriptions obviously vary in quality according to the game, and yet, i've spent considderable time today just running around dungeons hacking up nasties for fun and prophit. So, what Tom has said recently about text games really holds true I think, even though I personally am not a fan of interactive fiction, too many item manipulation commands and puzles that are too obscure. Yet something like a more complex eamon, with some more commands, some more character interaction and some random text would I think be awsome! indeed I might think about creating something like this if I ever start writing games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
Hi Dark, This does sound good. Those games are quite addictive as simple as they are, and I think it is the simplicity that makes them so enjoyable. As you pointed out with a lot of text adventures, especially interactive fiction, its often a case of guess the verb or difficult puzzle elements that turns people off playing it. However, text adventures as you've seen don't have to be that way. If and when I do my RPG I agree that keeping the commands simple stupid is the best practice. Its hard to go wrong with commands like put, take, use, wear, equip, etc. if you stick to a few basic commands people can generally go from there. I've even thought that adding a Dos style menu where you simply press a number for the selection is even easier yet. On 1/7/12, dark d...@xgam.org wrote: Hi everyone. Today I've been testing some of the beta versions for the new eamon delux with it's vi compatibility mode. it's going very well, all the irritations with display are totally gone so that it just displays like any console window dos application, and the developer has completely altered several menues so that now they all have numbers to press, for instance in the character editer to alter your characters' hardiness you now just hit one and then type the new number just like those number driven choices in dos programs. Also, the developer is doing a lot of very nice extra work in the vi mode, such as writing in text descriptions of graphics, and with more of a campeigne mode to be added where you can actually use that gold from adventures to buy improvement for your character (rather than having to cheat with the editer), this is looking like it'll be awsome. Oh and yes, he's also making the dungeon designer accessible too in case anyone would like to write their own eamon games. So, today i've been playing all the beginner eamon delux adventures and having thoughts. As beginner adventures these are not complicated in the least, go into location, slaughter your way through and grab the loot to take back to the main hall to sell for dosh. what is surprising me is how addictive these are, and how just a few lines of description and a very simple system can create an immersive game. The parza is fairly unsophisticated, indeed the only item manipulation commands are put, remove, wear and use, so puzles tend to be a matter of looking in the room description and searching objects for other objects. the combat is equally simple, but at the same time has enough in for variation. Five basic types of weapons with your character gaining experience in them as they use them, a heal, damage, and speed spell with again limited chance of use, and the chance to have your charisma affect your dealings with npcs, meaning they either ignore, fight, or fight along side you. Yet, the system has enough to be interesting, particularly when you've got got three or four allies on your side vs three or four enemies, indeed in those situations you might play healer. Don't mistake me, the system is stil primative. I'm rather sorry for instance there is no menue driven conversation, and some more spells or fighting moves would be nice to have. Also the descriptions obviously vary in quality according to the game, and yet, i've spent considderable time today just running around dungeons hacking up nasties for fun and prophit. So, what Tom has said recently about text games really holds true I think, even though I personally am not a fan of interactive fiction, too many item manipulation commands and puzles that are too obscure. Yet something like a more complex eamon, with some more commands, some more character interaction and some random text would I think be awsome! indeed I might think about creating something like this if I ever start writing games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
Hi Christina, Yes. Aeman Delux is a computer game. Basically, its a Dos version of an old text adventure system that use to be on the Apple II-E. Its quite fun. Cheers! On 1/7/12, Christina greensleev...@gmail.com wrote: Hi. Is this a computer game? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last Week was Adult Games
Hi Raul, Yeah, Jenny was pretty beleavable. She definitely was one of the more realistic characters in the game. Although, I think the most realistic was Stacey in terms of her willingness to have sex with Travis. After all, the two use to date, were once romantically involved, and remained good friends. I can see Stacey willing to give it one last try to see if she can perhaps lore him away from Samantha and thus that situation was very believable. The grand winner for most unbelievable character in the game, at least in my book, was Beth. Ok, maybe she might be willing to put out for Travis after he rubs her back and so on, but the entire bit with the jar and cream was a bit over the top. I didn't know to laugh or be grosed out as she talked about using his cream for her personal desserts. That was both totally disgusting and funny at the same time. Lol! Cheers! On 1/6/12, Raul A. Gallegos r...@raulgallegos.com wrote: Yeah, I know what you mean. I think if I had to vote for a fav it would be Jenny. Even though it's totally unrealistic and everyone is made up, I think Jenny was to me, one of the most real characters. Raul A. Gallegos A babysitter is a teenager acting like an adult while the adults are out acting like teenagers. Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com On 1/6/2012 4:34 PM, Thomas Ward wrote: Hi Raul, I have played it once that way. Some of the responses are quite funny. Although, I'm not usually the kind of guy to turn those girls down in the game. Especially, Rachel. That is still by and large my favorite part of the game. Lol! Cheers! On 1/6/12, Raul A. Gallegosr...@raulgallegos.com wrote: Although, there is a way that you can still win the game and not go all the way with the various girls. So in case you are thinking of being somewhat faithful. Have you ever tried playing it that way? It's funny to see some of the responses from the girls when you walk away from them after you get what you need, and I'm not talking the sex either. -- Raul A. Gallegos A babysitter is a teenager acting like an adult while the adults are out acting like teenagers. Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and YLODS etc. it's sort of embarrassing. think your ps3 will be working in 10 years or so? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 1:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi, And the helarous thing is how people literally spent the night at stores like Bestbuy to get one of those. I still remember those commercials: I won an Xbox 360! This is the best day of my life! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, January 07, 2012 8:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and YLODS etc. it's sort of embarrassing. think your ps3 will be working in 10 years or so? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856 231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 1:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856 231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4129 - Release Date: 01/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last Week was Adult Games
are you guys talking about Leisure Suit Larry? Keith - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 8:21 PM Subject: Re: [Audyssey] Last Week was Adult Games Hi Raul, Yeah, Jenny was pretty beleavable. She definitely was one of the more realistic characters in the game. Although, I think the most realistic was Stacey in terms of her willingness to have sex with Travis. After all, the two use to date, were once romantically involved, and remained good friends. I can see Stacey willing to give it one last try to see if she can perhaps lore him away from Samantha and thus that situation was very believable. The grand winner for most unbelievable character in the game, at least in my book, was Beth. Ok, maybe she might be willing to put out for Travis after he rubs her back and so on, but the entire bit with the jar and cream was a bit over the top. I didn't know to laugh or be grosed out as she talked about using his cream for her personal desserts. That was both totally disgusting and funny at the same time. Lol! Cheers! On 1/6/12, Raul A. Gallegos r...@raulgallegos.com wrote: Yeah, I know what you mean. I think if I had to vote for a fav it would be Jenny. Even though it's totally unrealistic and everyone is made up, I think Jenny was to me, one of the most real characters. Raul A. Gallegos A babysitter is a teenager acting like an adult while the adults are out acting like teenagers. Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com On 1/6/2012 4:34 PM, Thomas Ward wrote: Hi Raul, I have played it once that way. Some of the responses are quite funny. Although, I'm not usually the kind of guy to turn those girls down in the game. Especially, Rachel. That is still by and large my favorite part of the game. Lol! Cheers! On 1/6/12, Raul A. Gallegosr...@raulgallegos.com wrote: Although, there is a way that you can still win the game and not go all the way with the various girls. So in case you are thinking of being somewhat faithful. Have you ever tried playing it that way? It's funny to see some of the responses from the girls when you walk away from them after you get what you need, and I'm not talking the sex either. -- Raul A. Gallegos A babysitter is a teenager acting like an adult while the adults are out acting like teenagers. Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last Week was Adult Games
Hi Keith, NoWe are discussing a game called Last Week Before the Wedding. It was written by Raul for the Adrift interpreter a couple of years ago. HTH On 1/7/12, Keith S hea...@mchsi.com wrote: are you guys talking about Leisure Suit Larry? Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
Yes indeed. The eamon games were a long series of text rpgs produced in the 1980's for the apple Ii computer. Eamon delux is a program to run them under windows. Check the page on audiogames.net for details. The current version of Eamon delux is a litle buggy and has some irritating issues with display, which is why having a new version is so good. Beware the grue! Dark. - Original Message - From: Christina greensleev...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 08, 2012 1:50 AM Subject: Re: [Audyssey] Eamon delux news and thoughts Hi. Is this a computer game? Thanks. Christina - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Saturday, January 07, 2012 6:32 PM Subject: [Audyssey] Eamon delux news and thoughts Hi everyone. Today I've been testing some of the beta versions for the new eamon delux with it's vi compatibility mode. it's going very well, all the irritations with display are totally gone so that it just displays like any console window dos application, and the developer has completely altered several menues so that now they all have numbers to press, for instance in the character editer to alter your characters' hardiness you now just hit one and then type the new number just like those number driven choices in dos programs. Also, the developer is doing a lot of very nice extra work in the vi mode, such as writing in text descriptions of graphics, and with more of a campeigne mode to be added where you can actually use that gold from adventures to buy improvement for your character (rather than having to cheat with the editer), this is looking like it'll be awsome. Oh and yes, he's also making the dungeon designer accessible too in case anyone would like to write their own eamon games. So, today i've been playing all the beginner eamon delux adventures and having thoughts. As beginner adventures these are not complicated in the least, go into location, slaughter your way through and grab the loot to take back to the main hall to sell for dosh. what is surprising me is how addictive these are, and how just a few lines of description and a very simple system can create an immersive game. The parza is fairly unsophisticated, indeed the only item manipulation commands are put, remove, wear and use, so puzles tend to be a matter of looking in the room description and searching objects for other objects. the combat is equally simple, but at the same time has enough in for variation. Five basic types of weapons with your character gaining experience in them as they use them, a heal, damage, and speed spell with again limited chance of use, and the chance to have your charisma affect your dealings with npcs, meaning they either ignore, fight, or fight along side you. Yet, the system has enough to be interesting, particularly when you've got got three or four allies on your side vs three or four enemies, indeed in those situations you might play healer. Don't mistake me, the system is stil primative. I'm rather sorry for instance there is no menue driven conversation, and some more spells or fighting moves would be nice to have. Also the descriptions obviously vary in quality according to the game, and yet, i've spent considderable time today just running around dungeons hacking up nasties for fun and prophit. So, what Tom has said recently about text games really holds true I think, even though I personally am not a fan of interactive fiction, too many item manipulation commands and puzles that are too obscure. Yet something like a more complex eamon, with some more commands, some more character interaction and some random text would I think be awsome! indeed I might think about creating something like this if I ever start writing games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Eamon delux news and thoughts
Hi Tom. I'm actually much more a fan of limited commands in these cases. As I've said before, interactive fiction was something I played a great deal of at one point, but don't tend to anymore sinse for every really good game I found I found four or five more that just got frustrating, either because the puzzles were utterly illogical, or required some very weerd verbs. For instance, suppose you find a gun and a silencer, what is the command. put silencer on gun?, use silencer with gun?, silence gun?, Screw silencer onto gun? Screw silencer onto barrel there are so many different ways of saying the same thing, yet if you get the wrong one, the game just won't react. However simply having a use x with x parza, there's no question with what you need to do. Also, the fewer verbs there are in the parza, the more obscure the puzles can be sinse more limited your choice of actions, the more likely you are to hit upon the right one. For example, the game Broken sword which was one of those point and click graphic adventures like Monkey island, so had limted verbs, had one puzzle where you had to climb a haystack. one item you had at the time was a large sewer key a couple of feet long. in an if game you could've spent ages mucking about with commands, but in Broken sword simply using the key with the haystack let you push it into the hay half way up and use it as a step to climb. This is just what I mean. then, having combat in a game gives you a way to interact with your environment and have some fun as well. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 08, 2012 2:01 AM Subject: Re: [Audyssey] Eamon delux news and thoughts Hi Dark, This does sound good. Those games are quite addictive as simple as they are, and I think it is the simplicity that makes them so enjoyable. As you pointed out with a lot of text adventures, especially interactive fiction, its often a case of guess the verb or difficult puzzle elements that turns people off playing it. However, text adventures as you've seen don't have to be that way. If and when I do my RPG I agree that keeping the commands simple stupid is the best practice. Its hard to go wrong with commands like put, take, use, wear, equip, etc. if you stick to a few basic commands people can generally go from there. I've even thought that adding a Dos style menu where you simply press a number for the selection is even easier yet. On 1/7/12, dark d...@xgam.org wrote: Hi everyone. Today I've been testing some of the beta versions for the new eamon delux with it's vi compatibility mode. it's going very well, all the irritations with display are totally gone so that it just displays like any console window dos application, and the developer has completely altered several menues so that now they all have numbers to press, for instance in the character editer to alter your characters' hardiness you now just hit one and then type the new number just like those number driven choices in dos programs. Also, the developer is doing a lot of very nice extra work in the vi mode, such as writing in text descriptions of graphics, and with more of a campeigne mode to be added where you can actually use that gold from adventures to buy improvement for your character (rather than having to cheat with the editer), this is looking like it'll be awsome. Oh and yes, he's also making the dungeon designer accessible too in case anyone would like to write their own eamon games. So, today i've been playing all the beginner eamon delux adventures and having thoughts. As beginner adventures these are not complicated in the least, go into location, slaughter your way through and grab the loot to take back to the main hall to sell for dosh. what is surprising me is how addictive these are, and how just a few lines of description and a very simple system can create an immersive game. The parza is fairly unsophisticated, indeed the only item manipulation commands are put, remove, wear and use, so puzles tend to be a matter of looking in the room description and searching objects for other objects. the combat is equally simple, but at the same time has enough in for variation. Five basic types of weapons with your character gaining experience in them as they use them, a heal, damage, and speed spell with again limited chance of use, and the chance to have your charisma affect your dealings with npcs, meaning they either ignore, fight, or fight along side you. Yet, the system has enough to be interesting, particularly when you've got got three or four allies on your side vs three or four enemies, indeed in those situations you might play healer. Don't mistake me, the system is stil primative. I'm rather sorry for instance there is no menue driven conversation, and some more spells or fighting moves would be nice to have.
[Audyssey] swamp-phantom crowd?
Weird, I was standing outside of safe zone, and all of a sudden this crowd sound started up- like people talking and walking...like there's a meeting in the sz lol... I walked away then back again, and the same thing started up... What the heck is that?! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I'm pretty sure mine will. I've had my slim since it's came out and I haven't had any problems with it... my friend got a launch 60 gb model... and that's still working. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 6:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and YLODS etc. it's sort of embarrassing. think your ps3 will be working in 10 years or so? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 1:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.