[Audyssey] Question regarding Gizzly Gulch

2012-02-05 Thread Keith S
Spoiler contained  Be warned

Hi,

I finally got Grizzly Gulch to work after downloading the 1.2.1 patch from the 
bavisoft site and then looking in the FAQ section on their site, and turning 
the acceleration for my Direct X  Sound option to the lowest setting (shooting 
scenes would lock up on me).

I have gone to the bank and couldn't stop the robbery.  I got shot.Cecil 
suggested I get a gun.  I took out a loan, and bought a gun.  I held off the 
next robbery and cecil told me that he would mention it to the martial.  I then 
went to the target range, and shot the place up and then missed one.   (misfire 
actually).  The computer voice told me Amazing (rubs nails on chest).

I've been back into and out of the bank several more times (5) and there are no 
more robberies., and the martial's office is still closed.  Do I keep trying to 
get a robbery in progress to show up in the bank, and try to bbuild up my 
reputation in town that way?  I doubt the martial would be interested in my 
gambling skills (which I suck at, considering my wife once dealt blackjack and 
poker in a local casino here in Illinois.).

Thanks for any tips.

Keith
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Re: [Audyssey] Question regarding Gizzly Gulch

2012-02-05 Thread Darren Duff
Try to play some games for a while if you are waiting on him to show up.

Hth. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Keith S
Sent: Sunday, February 05, 2012 5:47 AM
To: Gamers Discussion list
Subject: [Audyssey] Question regarding Gizzly Gulch

Spoiler contained  Be warned

Hi,

I finally got Grizzly Gulch to work after downloading the 1.2.1 patch from
the bavisoft site and then looking in the FAQ section on their site, and
turning the acceleration for my Direct X  Sound option to the lowest setting
(shooting scenes would lock up on me).

I have gone to the bank and couldn't stop the robbery.  I got shot.Cecil
suggested I get a gun.  I took out a loan, and bought a gun.  I held off the
next robbery and cecil told me that he would mention it to the martial.  I
then went to the target range, and shot the place up and then missed one.
(misfire actually).  The computer voice told me Amazing (rubs nails on
chest).

I've been back into and out of the bank several more times (5) and there are
no more robberies., and the martial's office is still closed.  Do I keep
trying to get a robbery in progress to show up in the bank, and try to
bbuild up my reputation in town that way?  I doubt the martial would be
interested in my gambling skills (which I suck at, considering my wife once
dealt blackjack and poker in a local casino here in Illinois.).

Thanks for any tips.

Keith
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Re: [Audyssey] Question regarding Gizzly Gulch

2012-02-05 Thread Keith S

Thanks, it worked.

Keith
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 05, 2012 4:58 AM
Subject: Re: [Audyssey] Question regarding Gizzly Gulch



Try to play some games for a while if you are waiting on him to show up.

Hth.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Keith S
Sent: Sunday, February 05, 2012 5:47 AM
To: Gamers Discussion list
Subject: [Audyssey] Question regarding Gizzly Gulch

Spoiler contained  Be warned

Hi,

I finally got Grizzly Gulch to work after downloading the 1.2.1 patch from
the bavisoft site and then looking in the FAQ section on their site, and
turning the acceleration for my Direct X  Sound option to the lowest 
setting

(shooting scenes would lock up on me).

I have gone to the bank and couldn't stop the robbery.  I got shot. 
Cecil
suggested I get a gun.  I took out a loan, and bought a gun.  I held off 
the

next robbery and cecil told me that he would mention it to the martial.  I
then went to the target range, and shot the place up and then missed one.
(misfire actually).  The computer voice told me Amazing (rubs nails on
chest).

I've been back into and out of the bank several more times (5) and there 
are

no more robberies., and the martial's office is still closed.  Do I keep
trying to get a robbery in progress to show up in the bank, and try to
bbuild up my reputation in town that way?  I doubt the martial would be
interested in my gambling skills (which I suck at, considering my wife 
once

dealt blackjack and poker in a local casino here in Illinois.).

Thanks for any tips.

Keith
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Phil Vlasak

Hi Michael,
I sent this message to this list about that game back on
January 22, 2012.
'The Explorer and the Mystery of the Diamond Scarab' Launch
Published by: BillGameBase on 24th Mar 2011 | View all blogs by BillGameBase

On Friday 25 March 2011, Royal Dutch Visio, Centre of Expertise for blind
and partially sighted people will host the worldwide launch of a unique game
for the Wii game computer. For the first time, children with and without
visual impairment can play together on an equal level, thanks to the game
called The Explorer and the Mystery of the Diamond Scarab. The Mayor of
Haren - no less - will be present at the launching of this game, which will
take place at Visio Education Centre in Haren. Mayor Boumans will compete
against the best player from Visio.

Visio supports, encourages and counsels visually impaired people by
providing various courses, training and programmes. In addition to the
positive effect of playing unhindered with peers on an equal level, this
game also contributes to improving motoric functions and physical
coordination.

International introduction
In addition to the school in Haren, four other Visio schools will be
involved in the introduction of this game. A school in Sarajevo (Bosnia)
will also participate in the launch via the partnership with Visio
International. Via Skype connection, the various sites will be connected
with the main site in Haren so they will experience the official
presentation live. Before the launch, all the schools will work on a
week-long subject: Egypt. The education institutes already have contact with
each other via Skype and Facebook. See www.visio.org/Wii-game

Development
At the end of 2008 the collaboration partners - MAD multimedia, Principal
Blue, TNO and Royal Dutch Visio - had decided to give the concept of Serious
Gaming a new dimension. Within two years and with a subsidy from Innovative
Action Programme in Groningen (Dutch: IAG2) the first official Nintendo Wii
game was developed for children with or without visual impairment. The
process used for this development is called co-creation, a technique in
which the end user is involved in the development of new products and
services. Visually impaired, blind and full sighted children contributed to
the content and form of this game, while physical therapists, exercise
specialists and teachers monitored the motoric aspects.

The outcome
In this game you play the role of Ben the Archaeologist who is searching for
the Temple of the Diamond Scarab. Once he is in the temple he meets Tiri, an
enchanting Egyptian princess. Going through a maze of underground passages
they look for ancient Egyptian treasures and confront various challenges.
The Guardian leads them step by step to the exit. The game is played on a
Balance Board, a standard Wii accessory. With this you can move through the
maze, find treasures and enter challenging situations. Since this is the
first game in the world developed jointly for visually impaired, blind and
fully sighted children, the game can be played in Dutch and in English.

To order the Wii game
As of April the wii game The Explorer can be ordered here:
http://www.visio.org/Wii-game


http://www.gamebase.info/magazine/read/the-explorer-and-the-mystery-of-the-diamond-scarab-launch_489.html


- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, February 04, 2012 8:20 PM
Subject: [Audyssey] FINALLY! There is a Wii game for the blind!



Hey, All.
I just recieved my copy of the fully blind accessible Wii game call 'The 
Explorer and the Mystery of the Diamond Scarab'

From the way things look the game is free to get!  All you have to do

is go to http://www.visio.org
and click on the link call knowledge expertise  innovation, and then you 
will see the link where you can order you a copy.
I didn't pay for the game so I know it is free.  You just put your name 
and address and email and in about a week or two you should get your copy.


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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Orin
Hello,
I never have sighted assistance when playing games you call inaccessible such 
as fighting games, so would you please stop saying crap about how inaccessible 
they are when you aren't even trying to learn? When I do play, I can play 
fighting games just fine and never once had sighted assistance.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 4, 2012, at 10:41 PM, michael barnes wrote:

 Once again, some of you might have sighted assistance to read to you all the 
 menus and other game stuff.
 But I don't have anyone around to help me with the games that I got for my 
 Wii, however if I didn't have to remember the menus then I would be happy.  
 Take some of the audio games for exsample, in Shades of doom the menus talk 
 so you know what you are on, and doing the game play you know what is going 
 on in the game.
 With a game like Pokemon the menus and game play screen is not accessible so 
 you don't really know what is going on.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread michael barnes
Well I have tried to play games without sighted help but I still would 
like to know what is in the menus.
I would like to also know what is on the screen.  These details are 
important for me, so I can enjoy the game more!

Can anyone play The Legend Of Zelda games with no sight?  I don't think so.

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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Dennis Towne
Chandu (and everyone else),

I don't mean to rain on your parade, but as a game developer, I think
there is something you should know:  the idea is the easy part.  I
have half a dozen text files each containing literally thousands of
game ideas which I've had over the past fifteen years.  I even have a
couple different versions of your idea below in there.

Pretty much all professional game developers have thousands of ideas
they'd like to work on.  Ideas are a dime a dozen.  The hard part is
actually making the game, and if you really want to see your idea
become reality, that's where you need to focus.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Feb 5, 2012 at 9:43 AM, chandu S S chanduss...@gmail.com wrote:
 Hae all!

 here's one of my game ideas.
 It's not very well refined or anything, but, if somebody's ready to
 work with me, I'll do all such works as defining the game, writing the
 helpfile etc.

 this is just one ideas, there're quite some of them.
 I've read quite a bit, and have got ideas from such fantacy novels
 like Harry potter, and from different miths like the Norse.

 anyway, let's try this one first.

 here's the discription of the game.

 You are a wizard.
 A dueling competition is going on.
 You also enter.

 Main menu probably has 4 options.

 1, start dual!
 2, continue dual.
 3, test the grounds!
 That’s for testing speakers.
 4, exit.

 To dual, first you need to create a character.
 You specify your name, gender, and press ok.

 Once you do this, you are taken to the first round.
 Each round consists of a specific time, Say, 15 minutes.
 You start with a few offensive and defensive spells, and a potions
 belt which consists of some healing potions.

 as you progress to each new round, new spells'll be added.

 You use your left and right ctrl keys to dodge left and right, alt to
 jump, down arrow to duck, and left and right shift to role left and
 right.

 so, what do you guys say?

 --
 to be the silver lining of hope,
  even in the crack of doom!
  Chandu

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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Ben
I only have help when a game absolutely needs it, but other than that I get
help from friends on here or in other places.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: 05 February 2012 14:48
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

Hello,
I never have sighted assistance when playing games you call inaccessible
such as fighting games, so would you please stop saying crap about how
inaccessible they are when you aren't even trying to learn? When I do play,
I can play fighting games just fine and never once had sighted assistance.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 4, 2012, at 10:41 PM, michael barnes wrote:

 Once again, some of you might have sighted assistance to read to you all
the menus and other game stuff.
 But I don't have anyone around to help me with the games that I got for my
Wii, however if I didn't have to remember the menus then I would be happy.
Take some of the audio games for exsample, in Shades of doom the menus talk
so you know what you are on, and doing the game play you know what is going
on in the game.
 With a game like Pokemon the menus and game play screen is not accessible
so you don't really know what is going on.
 
 --
 Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Orin
No, we can't play Zelda without sighted help, just as we can't play shooters 
without help. Sad but true.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 5, 2012, at 9:57 AM, michael barnes wrote:

 Well I have tried to play games without sighted help but I still would like 
 to know what is in the menus.
 I would like to also know what is on the screen.  These details are important 
 for me, so I can enjoy the game more!
 Can anyone play The Legend Of Zelda games with no sight?  I don't think so.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
 ---
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 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread michael barnes

Hey, Orin.
That's my point of why I enjoy fully accessible games, like the ones 
that people make especially for the blind.
Now I'm not saying the way that some people on here play their Wii is a 
bad thing, but for me I would rather play a game that is fully 
accessible to the blind.  The Explorer And The Mystery Of The Diamond 
Scarab, yes it is a maze game however you do have to do different tasks 
such as battle with snakes ghosts and etc.
The neat thing about the game is not only do you use the balance board 
to move around in the game but you also use the Wii remote and the 
nunchuck to battle with.


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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Thomas Ward
Hi Dennis,

Yes, that is precisely a point I tried to make to him earlier this
week. Ideas themselves are a dime a dozen, but actually making it into
a workable game is another thing entirely.

For example, for the last couple of years I've been toying with the
idea of a roll playing game. I've had plenty of ideas, good ones, but
have had to reject them or update them for one reason or another. the
process of going from idea to game isn't as easy as it sounds.

Although, I believe that this game idea requires comments and
suggestions which I'll address separately in its own e-mail with the
attention and respect it deserves.

Cheers!


On 2/5/12, Dennis Towne s...@xirr.com wrote:
 Chandu (and everyone else),

 I don't mean to rain on your parade, but as a game developer, I think
 there is something you should know:  the idea is the easy part.  I
 have half a dozen text files each containing literally thousands of
 game ideas which I've had over the past fifteen years.  I even have a
 couple different versions of your idea below in there.

 Pretty much all professional game developers have thousands of ideas
 they'd like to work on.  Ideas are a dime a dozen.  The hard part is
 actually making the game, and if you really want to see your idea
 become reality, that's where you need to focus.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Sun, Feb 5, 2012 at 9:43 AM, chandu S S chanduss...@gmail.com wrote:
 Hae all!

 here's one of my game ideas.
 It's not very well refined or anything, but, if somebody's ready to
 work with me, I'll do all such works as defining the game, writing the
 helpfile etc.

 this is just one ideas, there're quite some of them.
 I've read quite a bit, and have got ideas from such fantacy novels
 like Harry potter, and from different miths like the Norse.

 anyway, let's try this one first.

 here's the discription of the game.

 You are a wizard.
 A dueling competition is going on.
 You also enter.

 Main menu probably has 4 options.

 1, start dual!
 2, continue dual.
 3, test the grounds!
 That’s for testing speakers.
 4, exit.

 To dual, first you need to create a character.
 You specify your name, gender, and press ok.

 Once you do this, you are taken to the first round.
 Each round consists of a specific time, Say, 15 minutes.
 You start with a few offensive and defensive spells, and a potions
 belt which consists of some healing potions.

 as you progress to each new round, new spells'll be added.

 You use your left and right ctrl keys to dodge left and right, alt to
 jump, down arrow to duck, and left and right shift to role left and
 right.

 so, what do you guys say?

 --
 to be the silver lining of hope,
  even in the crack of doom!
  Chandu

 ---
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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Thomas Ward
Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing
a key to jump or duck, etc. Sadly like so many audio games you are
thinking about a one dimensional game where most if not all the action
is along the x axis. In its own way it is basically Troopenum or Dark
Destroyer except instead of moving left/right and shooting down space
ships you are casting spells at another wizard. As we have far too
many of these simplistic games already I'd personally like to see
something with a little more complexity or depth then move left and
right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court
yard or arena where you can move around in 2d or 3d, duck behind
statues, or cast a hovering charm so you can perform some kind of
aerial attack from the sky, etc. expand the idea so you are not
trapped into a single axis of movement.Even a 2d game would be more
complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S chanduss...@gmail.com wrote:
 Hae all!

 here's one of my game ideas.
 It's not very well refined or anything, but, if somebody's ready to
 work with me, I'll do all such works as defining the game, writing the
 helpfile etc.

 this is just one ideas, there're quite some of them.
 I've read quite a bit, and have got ideas from such fantacy novels
 like Harry potter, and from different miths like the Norse.

 anyway, let's try this one first.

 here's the discription of the game.

 You are a wizard.
 A dueling competition is going on.
 You also enter.

 Main menu probably has 4 options.

 1, start dual!
 2, continue dual.
 3, test the grounds!
 That’s for testing speakers.
 4, exit.

 To dual, first you need to create a character.
 You specify your name, gender, and press ok.

 Once you do this, you are taken to the first round.
 Each round consists of a specific time, Say, 15 minutes.
 You start with a few offensive and defensive spells, and a potions
 belt which consists of some healing potions.

 as you progress to each new round, new spells'll be added.

 You use your left and right ctrl keys to dodge left and right, alt to
 jump, down arrow to duck, and left and right shift to role left and
 right.

 so, what do you guys say?

 --
 to be the silver lining of hope,
  even in the crack of doom!
  Chandu

 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Ben
Hi Tom,
Is it possible that we could talk offlist about a game idea. That I have...
I actually talked to Philip about this once, a long time ago, and was going
to have to pay him to program it for me.  But I still have all the
documentation and things I wrote for it, and am even writing the book in the
hope that if I can't program it, someone else might.  I'll tell you more
offlist if you want, just don't want anyone taking any of my ideas! Lol.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 February 2012 17:20
To: Gamers Discussion list
Subject: Re: [Audyssey] game ideas, anyone like it?

Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea of a
wizard duel sounds ok in of itself, but I can't help but feel as though the
game is too simplistic in design. it lacks any kind of complexity or depth
I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing a key
to jump or duck, etc. Sadly like so many audio games you are thinking about
a one dimensional game where most if not all the action is along the x axis.
In its own way it is basically Troopenum or Dark Destroyer except instead of
moving left/right and shooting down space ships you are casting spells at
another wizard. As we have far too many of these simplistic games already
I'd personally like to see something with a little more complexity or depth
then move left and right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court yard or
arena where you can move around in 2d or 3d, duck behind statues, or cast a
hovering charm so you can perform some kind of aerial attack from the sky,
etc. expand the idea so you are not trapped into a single axis of
movement.Even a 2d game would be more complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S chanduss...@gmail.com wrote:
 Hae all!

 here's one of my game ideas.
 It's not very well refined or anything, but, if somebody's ready to 
 work with me, I'll do all such works as defining the game, writing the 
 helpfile etc.

 this is just one ideas, there're quite some of them.
 I've read quite a bit, and have got ideas from such fantacy novels 
 like Harry potter, and from different miths like the Norse.

 anyway, let's try this one first.

 here's the discription of the game.

 You are a wizard.
 A dueling competition is going on.
 You also enter.

 Main menu probably has 4 options.

 1, start dual!
 2, continue dual.
 3, test the grounds!
 That's for testing speakers.
 4, exit.

 To dual, first you need to create a character.
 You specify your name, gender, and press ok.

 Once you do this, you are taken to the first round.
 Each round consists of a specific time, Say, 15 minutes.
 You start with a few offensive and defensive spells, and a potions 
 belt which consists of some healing potions.

 as you progress to each new round, new spells'll be added.

 You use your left and right ctrl keys to dodge left and right, alt to 
 jump, down arrow to duck, and left and right shift to role left and 
 right.

 so, what do you guys say?

 --
 to be the silver lining of hope,
  even in the crack of doom!
  Chandu

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4790 - Release Date: 02/05/12



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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Nicole Valicia Thompson-Andrews
Not enough excitement maybe if we had to find magical objects, get out of 
places, or something. Not enough challenges.

Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: chandu S S chanduss...@gmail.com

To: gamers@audyssey.org
Sent: Sunday, February 05, 2012 9:43 AM
Subject: [Audyssey] game ideas, anyone like it?


Hae all!

here's one of my game ideas.
It's not very well refined or anything, but, if somebody's ready to
work with me, I'll do all such works as defining the game, writing the
helpfile etc.

this is just one ideas, there're quite some of them.
I've read quite a bit, and have got ideas from such fantacy novels
like Harry potter, and from different miths like the Norse.

anyway, let's try this one first.

here's the discription of the game.

You are a wizard.
A dueling competition is going on.
You also enter.

Main menu probably has 4 options.

1, start dual!
2, continue dual.
3, test the grounds!
That’s for testing speakers.
4, exit.

To dual, first you need to create a character.
You specify your name, gender, and press ok.

Once you do this, you are taken to the first round.
Each round consists of a specific time, Say, 15 minutes.
You start with a few offensive and defensive spells, and a potions
belt which consists of some healing potions.

as you progress to each new round, new spells'll be added.

You use your left and right ctrl keys to dodge left and right, alt to
jump, down arrow to duck, and left and right shift to role left and
right.

so, what do you guys say?

--
to be the silver lining of hope,
even in the crack of doom!
Chandu

---
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gamers-unsubscr...@audyssey.org.

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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
Lol at games not being accessible just because the menus are tough to figure 
out... all three of you are trying to make points and noone and listening. 
Let me just step in for a moment and say that in Michael's defense, 
mainstream games can be hard to get into, especially for people spoiled with 
self-voicing menus. Michael, to be fair, you should give the games that are 
indeed playable on the wii a chance, rather than just writing them off as 
not playable simply because you can't go through menus. And what exactly is 
wrong with memorization? It's attitudes like that, the lack of willingness 
for change that has kept audio games in a rut for so long and produced so 
many good but similar games. Personally, I think menus don't need to be 
voiced, at least, main menus shouldn't. In game menus are a different thing, 
but it should be good enough for people to read the documentation and get 
the main menu into their heads, and then work based from memory. Just my 
personal opinion though. One last note... Michael, if you find a game which 
is playable, or try out a game given on this list, odds are at least one of 
us might have knowledge of the menus or at least the important ones. And if 
not, if the game sounds interesting, one of the people with sighted 
assistance will get it, figure it out and post the results. This is why I 
almost exclusively play fighting games... other than the genre we can get 
into the most, I don't need any sighted assistance at all, figuring out 
menus is something I can do on my own, since, funnily enough, most fighting 
games have a similar main menu structure. 



---
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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Shiny protector
How about transfiguration and creating elusions to distract your opponent in 
battle?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 5:19 PM
Subject: Re: [Audyssey] game ideas, anyone like it?


Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing
a key to jump or duck, etc. Sadly like so many audio games you are
thinking about a one dimensional game where most if not all the action
is along the x axis. In its own way it is basically Troopenum or Dark
Destroyer except instead of moving left/right and shooting down space
ships you are casting spells at another wizard. As we have far too
many of these simplistic games already I'd personally like to see
something with a little more complexity or depth then move left and
right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court
yard or arena where you can move around in 2d or 3d, duck behind
statues, or cast a hovering charm so you can perform some kind of
aerial attack from the sky, etc. expand the idea so you are not
trapped into a single axis of movement.Even a 2d game would be more
complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S chanduss...@gmail.com wrote:

Hae all!

here's one of my game ideas.
It's not very well refined or anything, but, if somebody's ready to
work with me, I'll do all such works as defining the game, writing the
helpfile etc.

this is just one ideas, there're quite some of them.
I've read quite a bit, and have got ideas from such fantacy novels
like Harry potter, and from different miths like the Norse.

anyway, let's try this one first.

here's the discription of the game.

You are a wizard.
A dueling competition is going on.
You also enter.

Main menu probably has 4 options.

1, start dual!
2, continue dual.
3, test the grounds!
That’s for testing speakers.
4, exit.

To dual, first you need to create a character.
You specify your name, gender, and press ok.

Once you do this, you are taken to the first round.
Each round consists of a specific time, Say, 15 minutes.
You start with a few offensive and defensive spells, and a potions
belt which consists of some healing potions.

as you progress to each new round, new spells'll be added.

You use your left and right ctrl keys to dodge left and right, alt to
jump, down arrow to duck, and left and right shift to role left and
right.

so, what do you guys say?

--
to be the silver lining of hope,
 even in the crack of doom!
 Chandu

---
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread BRYAN PETERSON
I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to figure

 out... all three of you are trying to make points and noone and listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people spoiled with

 self-voicing menus. Michael, to be fair, you should give the games that are

 indeed playable on the wii a chance, rather than just writing them off as
 not playable simply because you can't go through menus. And what exactly is

 wrong with memorization? It's attitudes like that, the lack of willingness
 for change that has kept audio games in a rut for so long and produced so
 many good but similar games. Personally, I think menus don't need to be
 voiced, at least, main menus shouldn't. In game menus are a different thing,

 but it should be good enough for people to read the documentation and get
 the main menu into their heads, and then work based from memory. Just my
 personal opinion though. One last note... Michael, if you find a game which

 is playable, or try out a game given on this list, odds are at least one of

 us might have knowledge of the menus or at least the important ones. And if

 not, if the game sounds interesting, one of the people with sighted
 assistance will get it, figure it out and post the results. This is why I
 almost exclusively play fighting games... other than the genre we can get
 into the most, I don't need any sighted assistance at all, figuring out
 menus is something I can do on my own, since, funnily enough, most fighting

 games have a similar main menu structure.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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[Audyssey] Sunday's Out of Sight events

2012-02-05 Thread Charles Rivard
Here are the events scheduled for Sunday, February 5th:


From the Pulpit
11:00 AM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 

 
Zilch
4:00 PM eastern
Hosted by Diane
Location:  Come Roll Them Dice 
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!


From the Pulpit Evening Service
6:30 PM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 


Connect Three
8:00 PM eastern
Hosted by Suzy B.
Location:  Game Zone
Join Suzy for a new game we like to call connect three. It is somewhat like Tri 
bond for those of you who have played the game. We will give you three words 
and you give us the answer that connects the 3 words. See you there!



Word Burst
9:15 PM eastern
Hosted by Kathy Mertz
Location: Game Zone
Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.


Have a great day!


---
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Paul Lemm
Hi,

I'm intrigued you say that you all play these main stream games  like mortal
combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight but
surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them a
try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
figure

 out... all three of you are trying to make points and noone and listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people spoiled
with

 self-voicing menus. Michael, to be fair, you should give the games that
are

 indeed playable on the wii a chance, rather than just writing them off as
 not playable simply because you can't go through menus. And what exactly
is

 wrong with memorization? It's attitudes like that, the lack of willingness
 for change that has kept audio games in a rut for so long and produced so
 many good but similar games. Personally, I think menus don't need to be
 voiced, at least, main menus shouldn't. In game menus are a different
thing,

 but it should be good enough for people to read the documentation and get
 the main menu into their heads, and then work based from memory. Just my
 personal opinion though. One last note... Michael, if you find a game
which

 is playable, or try out a game given on this list, odds are at least one
of

 us might have knowledge of the menus or at least the important ones. And
if

 not, if the game sounds interesting, one of the people with sighted
 assistance will get it, figure it out and post the results. This is why I
 almost exclusively play fighting games... other than the genre we can get
 into the most, I don't need any sighted assistance at all, figuring out
 menus is something I can do on my own, since, funnily enough, most
fighting

 games have a similar main menu structure.


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4790 - Release Date: 02/05/12


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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread BRYAN PETERSON
I don't know how best to explain it. Certainly it requires practice
but if you're willing to make that effort you can get the hang of it.
And just a slight correction, it's Kombat with a K, not Combat with a
C. I'm not sure of the reasons behind the spelling but that's what it
is. I suppose it's different for me because i'd played nothing but
mainstream games my whole life before discovering audio games.
Needless to say I was extremely disappointed at the simplicity of a
lot of games. NOthing in the style of Metroid or Zelda (although Airik
the Cleric is a nice representation of the latter).

On 2/5/12, Paul Lemm paul.l...@sky.com wrote:
 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because I've
 never considered trying to play a main stream game since I lost my sight
 but
 surely with no sight you wouldn't know where the other person is , for
 instance if they jumped over you wouldn't even know which side of you they
 are anymore?  Again sorry if I've miss understood  but if others with no
 sight have managed these types of games with success then I may give them a
 try myself.


 --Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 19:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
 they're perfectly playable without sighted help. Granted that doesn't
 do any good if you're not into fighting games but it still proves my
 point. Besides, whhat I want to know is how these people got
 permission to develop games for the Wii since that couldn't have come
 cheaply.

 On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
 figure

 out... all three of you are trying to make points and noone and
 listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people spoiled
 with

 self-voicing menus. Michael, to be fair, you should give the games that
 are

 indeed playable on the wii a chance, rather than just writing them off as
 not playable simply because you can't go through menus. And what exactly
 is

 wrong with memorization? It's attitudes like that, the lack of
 willingness
 for change that has kept audio games in a rut for so long and produced so
 many good but similar games. Personally, I think menus don't need to be
 voiced, at least, main menus shouldn't. In game menus are a different
 thing,

 but it should be good enough for people to read the documentation and get
 the main menu into their heads, and then work based from memory. Just my
 personal opinion though. One last note... Michael, if you find a game
 which

 is playable, or try out a game given on this list, odds are at least one
 of

 us might have knowledge of the menus or at least the important ones. And
 if

 not, if the game sounds interesting, one of the people with sighted
 assistance will get it, figure it out and post the results. This is why I
 almost exclusively play fighting games... other than the genre we can get
 into the most, I don't need any sighted assistance at all, figuring out
 menus is something I can do on my own, since, funnily enough, most
 fighting

 games have a similar main menu structure.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 list,
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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1913 / Virus Database: 2112/4790 - Release Date: 02/05/12


 ---
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 All messages are archived and can be searched and read at
 

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Paul Lemm
Appreciated for the reply, my bad with the spelling mistake I should have
got it right to since you referred to it as mk in the original post too, MC
just wouldn't sound the same!  well I've played a lot of main stream games
before I lost my sight  so already have a fairly good understanding of them
and how  they work but just guess I'd never really considered trying to play
them without sight. I think I'm going to dig out my PS2 and tekken and give
it a go. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 21:45
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I don't know how best to explain it. Certainly it requires practice
but if you're willing to make that effort you can get the hang of it.
And just a slight correction, it's Kombat with a K, not Combat with a
C. I'm not sure of the reasons behind the spelling but that's what it
is. I suppose it's different for me because i'd played nothing but
mainstream games my whole life before discovering audio games.
Needless to say I was extremely disappointed at the simplicity of a
lot of games. NOthing in the style of Metroid or Zelda (although Airik
the Cleric is a nice representation of the latter).

On 2/5/12, Paul Lemm paul.l...@sky.com wrote:
 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because I've
 never considered trying to play a main stream game since I lost my sight
 but
 surely with no sight you wouldn't know where the other person is , for
 instance if they jumped over you wouldn't even know which side of you they
 are anymore?  Again sorry if I've miss understood  but if others with no
 sight have managed these types of games with success then I may give them
a
 try myself.


 --Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 19:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
 they're perfectly playable without sighted help. Granted that doesn't
 do any good if you're not into fighting games but it still proves my
 point. Besides, whhat I want to know is how these people got
 permission to develop games for the Wii since that couldn't have come
 cheaply.

 On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
 figure

 out... all three of you are trying to make points and noone and
 listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people spoiled
 with

 self-voicing menus. Michael, to be fair, you should give the games that
 are

 indeed playable on the wii a chance, rather than just writing them off as
 not playable simply because you can't go through menus. And what exactly
 is

 wrong with memorization? It's attitudes like that, the lack of
 willingness
 for change that has kept audio games in a rut for so long and produced so
 many good but similar games. Personally, I think menus don't need to be
 voiced, at least, main menus shouldn't. In game menus are a different
 thing,

 but it should be good enough for people to read the documentation and get
 the main menu into their heads, and then work based from memory. Just my
 personal opinion though. One last note... Michael, if you find a game
 which

 is playable, or try out a game given on this list, odds are at least one
 of

 us might have knowledge of the menus or at least the important ones. And
 if

 not, if the game sounds interesting, one of the people with sighted
 assistance will get it, figure it out and post the results. This is why I
 almost exclusively play fighting games... other than the genre we can get
 into the most, I don't need any sighted assistance at all, figuring out
 menus is something I can do on my own, since, funnily enough, most
 fighting

 games have a similar main menu structure.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 All 

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Dakotah Rickard
Well, first off, I like that there's a group out there trying to
develop an accessible game for a mainstream console. Yeah, I play
games by memorization, but I have to be honest that I do like the idea
of a game where I don't have to memorize it to be certain of my
choices.
I play Tekken games, and I have to admit that I do, in fact, beat the
tar out of some people, but part of that is luck, something on which
my counterparts don't so much depend. Part of it, true, is skill, but
we mustn't simply dismiss a complaint because we don't like it, that
is that most games aren't really accessible.
If I do something truly extraordinary on Tekken and nobody's there to
describe it, I know I've done something awesome, but I can't be
certain of what it is. Sometimes, it's something really silly that
gets me a win, like punching someone's foot which knocks them out.
Truthfully, though we're playing inaccessible games, they aren't truly
as open to us as they are to the sighted folk, only because they have
more information, so seeing a game that is entirely accessible,
complicated or not, is a great boost to my confidence that games that
are like in effect although different in scope might be developed more
often, leveling the playing field of those with and iwithot useful
vision.

To make things more concise, it isn't fair to dismiss a game as not
complex enough without trying it, and it isn't fair to dismiss a game
as too complex without trying it. We should all do what we can to be
fair and open-minded to all the gaming opportunities that exist.

Signed:
Dakotah Rickard

On 2/5/12, Paul Lemm paul.l...@sky.com wrote:
 Appreciated for the reply, my bad with the spelling mistake I should have
 got it right to since you referred to it as mk in the original post too, MC
 just wouldn't sound the same!  well I've played a lot of main stream games
 before I lost my sight  so already have a fairly good understanding of them
 and how  they work but just guess I'd never really considered trying to play
 them without sight. I think I'm going to dig out my PS2 and tekken and give
 it a go.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 21:45
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I don't know how best to explain it. Certainly it requires practice
 but if you're willing to make that effort you can get the hang of it.
 And just a slight correction, it's Kombat with a K, not Combat with a
 C. I'm not sure of the reasons behind the spelling but that's what it
 is. I suppose it's different for me because i'd played nothing but
 mainstream games my whole life before discovering audio games.
 Needless to say I was extremely disappointed at the simplicity of a
 lot of games. NOthing in the style of Metroid or Zelda (although Airik
 the Cleric is a nice representation of the latter).

 On 2/5/12, Paul Lemm paul.l...@sky.com wrote:
 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because I've
 never considered trying to play a main stream game since I lost my sight
 but
 surely with no sight you wouldn't know where the other person is , for
 instance if they jumped over you wouldn't even know which side of you they
 are anymore?  Again sorry if I've miss understood  but if others with no
 sight have managed these types of games with success then I may give them
 a
 try myself.


 --Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 19:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
 they're perfectly playable without sighted help. Granted that doesn't
 do any good if you're not into fighting games but it still proves my
 point. Besides, whhat I want to know is how these people got
 permission to develop games for the Wii since that couldn't have come
 cheaply.

 On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
 figure

 out... all three of you are trying to make points and noone and
 listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people spoiled
 with

 self-voicing menus. Michael, to be fair, you should give the games that
 are

 indeed playable on the wii a chance, rather than just writing them off as
 not playable simply because you can't go through menus. And what exactly
 is

 wrong with memorization? It's attitudes like that, the lack of
 willingness
 for change that has kept audio games in a rut for so long and produced so
 many good but similar games. Personally, I think menus don't need to 

[Audyssey] swamp questions

2012-02-05 Thread mike maslo
Hi list:
I have a question or two please with regards to swamp.

1. If we get something or find something and we get killed, is it right that
we lose the stuff we were carrying?

2. if we make it to the safe zone, do we always keep it then or what should
we do with it?

3. if we quit and then get killed do we lose it?

4. I tried to do a quest. I was told to find a charcoal filter, but when I
went to the pet store,, I went to the fish supply area but I heard nothing.

Can someone please explain on how to do a quest? Am I supposed to hear
something or how do I do it? 

Do I bring it back then to the safe zone when if I ever find it? 

Is there a certain place I bring it?

Thanks so much for all the answers.



---
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Re: [Audyssey] swamp questions

2012-02-05 Thread Kai
If you're starting out on Swamp, you probably shouldn't be on the testing 
server. it is a testing server for a reason. Many things (such as quests) 
won't work fully as expected, and many things are subject to change. I 
recommend you switch back to the official 1.8B release.


You can save your equipment in the safe zone by hitting escape, and you'll 
have that gear should you exit and return to the game. You also lose 
everything when you die, whether or not you save. The save is only for 
exiting the game, and for progress tracking.


Kai

- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 5:06 PM
Subject: [Audyssey] swamp questions



Hi list:
I have a question or two please with regards to swamp.

1. If we get something or find something and we get killed, is it right 
that

we lose the stuff we were carrying?

2. if we make it to the safe zone, do we always keep it then or what 
should

we do with it?

3. if we quit and then get killed do we lose it?

4. I tried to do a quest. I was told to find a charcoal filter, but when I
went to the pet store,, I went to the fish supply area but I heard 
nothing.


Can someone please explain on how to do a quest? Am I supposed to hear
something or how do I do it?

Do I bring it back then to the safe zone when if I ever find it?

Is there a certain place I bring it?

Thanks so much for all the answers.



---
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gamers-unsubscr...@audyssey.org.

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list,
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[Audyssey] swamp 1.9 minor sound bug

2012-02-05 Thread Steady Goh
Hi Jeremy, not sure if this has been reported. if i kill zombies while waiting 
for the mission i join to launch, both the kill and falling sound doesn't play. 
Once mission starts is ok.
锦发/Steady Goh
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Shadow Dragon
Just wanted to put in my two cents here. This is a reply to a message posted 
a while back. You can't really say you don't know what's going on on the 
screen when you actually do and can learn how to tell. I picked up the 
pokemon games just fine without sighted assistance, all I needed to do was 
find an FAQ on the internet and learn a bit of the menu structure. And fight 
games are extremely playable, just because a game isn't an audiogame doesn't 
mean you can't play it, or even that you need someone sighted to help you 
play it. I'm actually a little surprised at all of this, since you were the 
one that found oubliette, mike, back before it was made accessible in any 
way, and you didn't seem to have a problem with that until I pointed out a 
few flaws. Playing mainstream games is much the same, and 9 times out of 10 
they have more depth than audiogames by far, the only game comprable at all 
to anything mainstream, in my opinion at least, is Bokurano Daiboukenn. 
Airik the Cleric falls far, far short of the mark, but it's closer than 
most, along with entombed and sound RTS. Bokurano might as well just be a 
mainstream game though. Anyway I basically just wanted to say that there are 
a lot of neat games out there if you're willing to experiment, and just 
because it doesn't say that it's for the blind or that it's an audiogame 
doesn't mean it should hold you back from playing it.


--
From: Paul Lemm paul.l...@sky.com
Sent: Sunday, February 05, 2012 02:18 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


Hi,

I'm intrigued you say that you all play these main stream games  like 
mortal

combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight 
but

surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them 
a

try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:

Lol at games not being accessible just because the menus are tough to

figure


out... all three of you are trying to make points and noone and 
listening.

Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people spoiled

with


self-voicing menus. Michael, to be fair, you should give the games that

are


indeed playable on the wii a chance, rather than just writing them off as
not playable simply because you can't go through menus. And what exactly

is


wrong with memorization? It's attitudes like that, the lack of 
willingness

for change that has kept audio games in a rut for so long and produced so
many good but similar games. Personally, I think menus don't need to be
voiced, at least, main menus shouldn't. In game menus are a different

thing,


but it should be good enough for people to read the documentation and get
the main menu into their heads, and then work based from memory. Just my
personal opinion though. One last note... Michael, if you find a game

which


is playable, or try out a game given on this list, odds are at least one

of


us might have knowledge of the menus or at least the important ones. And

if


not, if the game sounds interesting, one of the people with sighted
assistance will get it, figure it out and post the results. This is why I
almost exclusively play fighting games... other than the genre we can get
into the most, I don't need any sighted assistance at all, figuring out
menus is something I can do on my own, since, funnily enough, most

fighting


games have a similar main menu structure.


---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers 

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread BRYAN PETERSON
Agreed. And I didn't know about the Oubliette business. A bit ironic, no?

On 2/5/12, Shadow Dragon elementalult...@hotmail.com wrote:
 Just wanted to put in my two cents here. This is a reply to a message posted

 a while back. You can't really say you don't know what's going on on the
 screen when you actually do and can learn how to tell. I picked up the
 pokemon games just fine without sighted assistance, all I needed to do was
 find an FAQ on the internet and learn a bit of the menu structure. And fight

 games are extremely playable, just because a game isn't an audiogame doesn't

 mean you can't play it, or even that you need someone sighted to help you
 play it. I'm actually a little surprised at all of this, since you were the

 one that found oubliette, mike, back before it was made accessible in any
 way, and you didn't seem to have a problem with that until I pointed out a
 few flaws. Playing mainstream games is much the same, and 9 times out of 10

 they have more depth than audiogames by far, the only game comprable at all

 to anything mainstream, in my opinion at least, is Bokurano Daiboukenn.
 Airik the Cleric falls far, far short of the mark, but it's closer than
 most, along with entombed and sound RTS. Bokurano might as well just be a
 mainstream game though. Anyway I basically just wanted to say that there are

 a lot of neat games out there if you're willing to experiment, and just
 because it doesn't say that it's for the blind or that it's an audiogame
 doesn't mean it should hold you back from playing it.

 --
 From: Paul Lemm paul.l...@sky.com
 Sent: Sunday, February 05, 2012 02:18 PM
 To: 'Gamers Discussion list' gamers@audyssey.org
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because
 I've
 never considered trying to play a main stream game since I lost my sight
 but
 surely with no sight you wouldn't know where the other person is , for
 instance if they jumped over you wouldn't even know which side of you
 they
 are anymore?  Again sorry if I've miss understood  but if others with no
 sight have managed these types of games with success then I may give them

 a
 try myself.


 --Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 19:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
 they're perfectly playable without sighted help. Granted that doesn't
 do any good if you're not into fighting games but it still proves my
 point. Besides, whhat I want to know is how these people got
 permission to develop games for the Wii since that couldn't have come
 cheaply.

 On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
 figure

 out... all three of you are trying to make points and noone and
 listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people spoiled
 with

 self-voicing menus. Michael, to be fair, you should give the games that
 are

 indeed playable on the wii a chance, rather than just writing them off
 as
 not playable simply because you can't go through menus. And what exactly
 is

 wrong with memorization? It's attitudes like that, the lack of
 willingness
 for change that has kept audio games in a rut for so long and produced
 so
 many good but similar games. Personally, I think menus don't need to be
 voiced, at least, main menus shouldn't. In game menus are a different
 thing,

 but it should be good enough for people to read the documentation and
 get
 the main menu into their heads, and then work based from memory. Just my
 personal opinion though. One last note... Michael, if you find a game
 which

 is playable, or try out a game given on this list, odds are at least one
 of

 us might have knowledge of the menus or at least the important ones. And
 if

 not, if the game sounds interesting, one of the people with sighted
 assistance will get it, figure it out and post the results. This is why
 I
 almost exclusively play fighting games... other than the genre we can
 get
 into the most, I don't need any sighted assistance at all, figuring out
 menus is something I can do on my own, since, funnily enough, most
 fighting

 games have a similar main menu structure.


 ---
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at

[Audyssey] swamp error 1.8b

2012-02-05 Thread mike maslo
Hi list:

I tried to play the swamp 1.8b and this is really weird. I am using my
windows computer and using the right click on my track pad and it works
great for maybe 2 or 3 minus but then for no reason the character moves by
itself. It walks or runs depends on what I have it set to and I am unable to
stop him. The only way to stop him moving is by him running into a wall or
such.

Any ideas on why this is? I do not have this problem with the beta version
of the game.

Any help would be appreciated.


---
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[Audyssey] Monday's Out of Sight events

2012-02-05 Thread Charles Rivard
Here are the events scheduled for Monday, February 6th:





Smart Alec

8:00 PM eastern

Hosted by Julie and Sherry

Location:  Game Zone

Join Julie and Sherry at 8:00 PM, in the game zone. We will be hosting  a  fun 
and challenging game of Smart Alec. This is a   team game of Who am I, what am 
I, or where am I. If your team gets the answer on the first clue you will score 
10 points. For each additional clue that your team is given you will be 
deducted a point. After each round both teams will receive a Smart Alec 2 part, 
ten point bonus card. At the end of the game one team will be declared Smart 
Alec's. Hope to see y'all there.  





OOS News
9:15 PM eastern
Hosted by Rick
Location: Entertainment Center
Join Rick in the Entertainment Center room, Monday nights at 9:15 PM eastern 
for inter active discussions on news and other issue's that are important to us 
all. There will be a variety of subjects discussed to include the weeks biggest 
news, the stock market and how it affects us all. New medical findings, 
Medicare, Social Security and any other topics of interest. 






Have a great day! 


---
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[Audyssey] Installing direct x for game.

2012-02-05 Thread michael barnes

Hello, I am having trouble getting Railracer to run on my machine.
I don't know what direct x I got to have, and where to install it.  
Would someone please give me instructions on what to do about this?

Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
The only thing that's important is keeping track of where you are yourself. 
Start with that, and then start getting into where your opponent is. 
Fighting games, especially modern ones have always had a great deal of 
audio, at least the good ones have. Street fighter old and new always had a 
lot of sounds, and SF 4 is the best game for it. But the fact is, that's 
where the strategy in fighting games comes in and shows the game's true 
depth. positioning is important, and you, as the player need to make your 
opponent move where you want them to. In fighting games terminology, it's 
called controlling space. It's a very deep genre, and one that's quite often 
underrated.
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 05, 2012 1:18 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!



Hi,

I'm intrigued you say that you all play these main stream games  like 
mortal

combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight 
but

surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them 
a

try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:

Lol at games not being accessible just because the menus are tough to

figure


out... all three of you are trying to make points and noone and 
listening.

Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people spoiled

with


self-voicing menus. Michael, to be fair, you should give the games that

are


indeed playable on the wii a chance, rather than just writing them off as
not playable simply because you can't go through menus. And what exactly

is


wrong with memorization? It's attitudes like that, the lack of 
willingness

for change that has kept audio games in a rut for so long and produced so
many good but similar games. Personally, I think menus don't need to be
voiced, at least, main menus shouldn't. In game menus are a different

thing,


but it should be good enough for people to read the documentation and get
the main menu into their heads, and then work based from memory. Just my
personal opinion though. One last note... Michael, if you find a game

which


is playable, or try out a game given on this list, odds are at least one

of


us might have knowledge of the menus or at least the important ones. And

if


not, if the game sounds interesting, one of the people with sighted
assistance will get it, figure it out and post the results. This is why I
almost exclusively play fighting games... other than the genre we can get
into the most, I don't need any sighted assistance at all, figuring out
menus is something I can do on my own, since, funnily enough, most

fighting


games have a similar main menu structure.


---
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gamers-unsubscr...@audyssey.org.
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http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



---
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list,

please send E-mail to gamers-ow...@audyssey.org.
-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4790 - Release Date: 02/05/12


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You 

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
Amen to this. I agree with everything you just said... especially about 
figuring the things out bit. It isn't hard to learn.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 8:16 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


Just wanted to put in my two cents here. This is a reply to a message 
posted a while back. You can't really say you don't know what's going on 
on the screen when you actually do and can learn how to tell. I picked up 
the pokemon games just fine without sighted assistance, all I needed to do 
was find an FAQ on the internet and learn a bit of the menu structure. And 
fight games are extremely playable, just because a game isn't an audiogame 
doesn't mean you can't play it, or even that you need someone sighted to 
help you play it. I'm actually a little surprised at all of this, since 
you were the one that found oubliette, mike, back before it was made 
accessible in any way, and you didn't seem to have a problem with that 
until I pointed out a few flaws. Playing mainstream games is much the 
same, and 9 times out of 10 they have more depth than audiogames by far, 
the only game comprable at all to anything mainstream, in my opinion at 
least, is Bokurano Daiboukenn. Airik the Cleric falls far, far short of 
the mark, but it's closer than most, along with entombed and sound RTS. 
Bokurano might as well just be a mainstream game though. Anyway I 
basically just wanted to say that there are a lot of neat games out there 
if you're willing to experiment, and just because it doesn't say that it's 
for the blind or that it's an audiogame doesn't mean it should hold you 
back from playing it.


--
From: Paul Lemm paul.l...@sky.com
Sent: Sunday, February 05, 2012 02:18 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


Hi,

I'm intrigued you say that you all play these main stream games  like 
mortal
combat etc but I can't see how that would work?maybe its just because 
I've
never considered trying to play a main stream game since I lost my sight 
but

surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you 
they

are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them 
a

try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:

Lol at games not being accessible just because the menus are tough to

figure


out... all three of you are trying to make points and noone and 
listening.

Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people spoiled

with


self-voicing menus. Michael, to be fair, you should give the games that

are


indeed playable on the wii a chance, rather than just writing them off 
as

not playable simply because you can't go through menus. And what exactly

is


wrong with memorization? It's attitudes like that, the lack of 
willingness
for change that has kept audio games in a rut for so long and produced 
so

many good but similar games. Personally, I think menus don't need to be
voiced, at least, main menus shouldn't. In game menus are a different

thing,


but it should be good enough for people to read the documentation and 
get

the main menu into their heads, and then work based from memory. Just my
personal opinion though. One last note... Michael, if you find a game

which


is playable, or try out a game given on this list, odds are at least one

of


us might have knowledge of the menus or at least the important ones. And

if


not, if the game sounds interesting, one of the people with sighted
assistance will get it, figure it out and post the results. This is why 
I
almost exclusively play fighting games... other than the genre we can 
get

into the most, I don't need any sighted assistance at all, figuring out
menus is something I can do on my own, since, funnily enough, most

fighting


games have a similar main menu structure.


---
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Re: [Audyssey] swamp error 1.8b

2012-02-05 Thread Dallas O'Brien
just hit your right mouse key again and it should stop. this have for 
the most part been fixed in the test version

dallas


On 2/6/2012 15:14, mike maslo wrote:

Hi list:

I tried to play the swamp 1.8b and this is really weird. I am using my
windows computer and using the right click on my track pad and it works
great for maybe 2 or 3 minus but then for no reason the character moves by
itself. It walks or runs depends on what I have it set to and I am unable to
stop him. The only way to stop him moving is by him running into a wall or
such.

Any ideas on why this is? I do not have this problem with the beta version
of the game.

Any help would be appreciated.


---
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Ben
You learn. That's it. And I'm sorry to say this so bluntly, but it is simply
that you never considered trying something new.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Paul Lemm
Sent: 05 February 2012 21:19
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

Hi,

I'm intrigued you say that you all play these main stream games  like mortal
combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight but
surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them a
try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't do any
good if you're not into fighting games but it still proves my point.
Besides, whhat I want to know is how these people got permission to develop
games for the Wii since that couldn't have come cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
figure

 out... all three of you are trying to make points and noone and listening.
 Let me just step in for a moment and say that in Michael's defense, 
 mainstream games can be hard to get into, especially for people 
 spoiled
with

 self-voicing menus. Michael, to be fair, you should give the games 
 that
are

 indeed playable on the wii a chance, rather than just writing them off 
 as not playable simply because you can't go through menus. And what 
 exactly
is

 wrong with memorization? It's attitudes like that, the lack of 
 willingness for change that has kept audio games in a rut for so long 
 and produced so many good but similar games. Personally, I think menus 
 don't need to be voiced, at least, main menus shouldn't. In game menus 
 are a different
thing,

 but it should be good enough for people to read the documentation and 
 get the main menu into their heads, and then work based from memory. 
 Just my personal opinion though. One last note... Michael, if you find 
 a game
which

 is playable, or try out a game given on this list, odds are at least 
 one
of

 us might have knowledge of the menus or at least the important ones. 
 And
if

 not, if the game sounds interesting, one of the people with sighted 
 assistance will get it, figure it out and post the results. This is 
 why I almost exclusively play fighting games... other than the genre 
 we can get into the most, I don't need any sighted assistance at all, 
 figuring out menus is something I can do on my own, since, funnily 
 enough, most
fighting

 games have a similar main menu structure.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
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Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4790 - Release Date: 02/05/12


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If you have any questions or concerns regarding the management of the list,
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4790 - Release Date: 02/05/12

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No