[Audyssey] Entombed questions - spoilers

2012-05-18 Thread Keith Stormcloud Steinbach
Spoiler within...

I purchased  the full version of Entombed and noticed that when i get to 
Twilight Town, the bizarre is now accessible.  I do not understand it though.  
It lists the objects i own, and have a certain number of something called trade 
coins.  When I click on one object, it seems that internet explorer opens and I 
get an error message.  Not sure what the BBizarre is and what it can do for me.

Second, when I was first playing the free version, I had access to the human, 
ogre, elf, half and half elf races.  Then, during one adventure, I found 
something called a Goblin card, after i killed a goblin mage.  When I was 
killed, I started a new game, and I  was given the option of making a goblin 
character.  Does this apply to all other races in the game, like the gnoll and 
the kobold?

When in the Twilight general store, I sometimes come across scrolls with spells 
on them that are not available to the open jobs I have access to to start with. 
 Namely, Spark, dark light (or something like that), mystify, etc.  Are these 
spells associated with jobs that I have to find access to by playing the game 
though?

The first time I reached Twilight Town, after killing the wolves trying to get 
into the town, I gained access to some sort of orb from a dead guard.  It does 
not come up after I was killed and started a new game.  It says something about 
needing to be charged, and then it will teleport me back to town.  Do I have to 
find the thing again?

Thanks

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] 2 question about entombed...

2012-05-18 Thread dark

Hi Tom.

It also actually makes armour skills pretty pointless, sinse if your well 
armoured character will not be getting attacked anymore than your less 
armoured ones, what's the point in armour? you might as well expend the 
points in attack skills and hope to drop the enemy before he/she attacks 
you.


One common suggestion made on the entombed list is to have a front/back rank 
system. Characters on the front are %75 likely to get hit, while characters 
on the back have a penalty to meelee attacks (so that's where you put your 
mages and archers), I really hope Jason will either add this option or do 
something similar in his next game.


Beware the grue!

Dark. 



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Re: [Audyssey] Update Regarding My Rich De Steno Page

2012-05-18 Thread dark
Oh great, more work for the site, - that is to say oh great! more games 
to put on the site :D.


Seriously, it's handy when people can host games and I'll be glad to see 
about updating links and hosting info.


Beware the grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 17, 2012 11:33 PM
Subject: Re: [Audyssey] Update Regarding My Rich De Steno Page




Hi Dark,

Just in case you want a second set of links I have a bunch of updates for 
the USA Games site including these games as well to upload this weekend or 
so.


Cheers!

On 5/17/2012 11:40 AM, dark wrote:

Thanks Kelly that's great, I'll now see about giving them db pages.

Beware the grue!

Dark.



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Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread Dallas O'Brien
hia, dennis, yeah i know its bad. and i agree. don't hold back on
stopping them by banning or any other way you feel would be useful in
stopping them. the missions are no harder, and i can say this from
experience. after all, i am the one that normally does all the dam
work while they sit around and whine! 
so i think i would notice if a mission were harder. lol
you know, on such topic, i think its time i start going in to
missions, and picking up 5 crates, ... and thats it. protesting
picking up more till the other have found at least the next 60 or 70
percent. lol. getting sick of them relying on me totally when i go
with them.
kai i think has been doing the same. maybe i am just to nice for my
own good. ehehe
dallas


On 18/05/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 History and modern science are filled with definite proof that
 perception affects reality. By that, I mean that people see and feel
 what they think to be true. Psychology is my bag, as it were, and I
 want to offer an example from my field.

 There was once a school with about six hundred students in attendance.
 One day, about three quarters of the population of the school,
 including some teachers and other staff, simply did not show up to
 work. In fact, they all called in sick. They all had fevers from about
 100 to 101 degrees fahrenheit. When the sickness was further
 investigated, medical experts, fearing some sort of local plague,
 found no evidence of sickness. What had happened was this:
 One of the teachers had voiced a fear to another that they would
 become ill, because it was that time of year. Some students
 overheard this and thought they would become ill, because maybe there
 is a sickness going around. They told others, and eventually,
 students and staff convinced themselves that they were sick. They had
 symptoms. They weren't faking it. The power of the mind is that great.

 Not only are stories like this littered throughout history, other
 stories are true, as well. Some people experience paralysis in a limb
 because they used that limb to commit a crime or do something against
 conscience. Others gain the strength to lift a car because their
 friend or themselves are in danger. Some people say Mind over
 matter. The truth is, it's pretty much right.

 Signed:
 Dakotah Rickard

 On 5/17/12, Dennis Towne s...@xirr.com wrote:
 You have no idea how big a problem this is, Dallas.  Rumors that don't
 even make sense can be hugely damaging to a game, and for the life of
 me I don't understand why players do it.  Sometimes rumors start for
 things that are clearly impossible to anyone with more than three
 brain cells, and circulate for months.  It doesn't have to make sense
 as long as it makes a good soundbite.

 I wish Jeremy the best in dealing with it, and can only offer the
 advice to shut it down hard and early, and don't be afraid to kick or
 ban persistent rumor mongers that won't listen.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Thu, May 17, 2012 at 7:50 AM, Dallas O'Brien
 dallas.r.obr...@gmail.com wrote:
 i agree, its wierd how people seem to think the missions are harder.
 they do not seem to be to me. lol.
 think peoples own minds play a huge part in all this. in how they
 perceive things.
 dallas


 On 17/05/2012, dark d...@xgam.org wrote:
 As long as I can do the voice of the Grue :D. (actually I have a
 distinct
 idea in my head about what one would sound like, which I know is
 freaky,
 but

 most of the things that go on in my head are).

 Beware the Grue!

 Dark.
 - Original Message -
 From: Ken kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 17, 2012 4:42 AM
 Subject: Re: [Audyssey] Swamp Rumor control


 While you're at it, why not ask him to include a grue? Attacks quietly
 when the lights are out, simply stands around a growls when they are
 on.
 Hard to kill, easy to miss.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 16, 2012 2:10 PM
 Subject: Re: [Audyssey] Swamp Rumor control


 Wow, what a game of chinese whispers.

 I'm glad however growling will be back, I've been having a bit of
 trouble

 with wasting amo due to distance or mistaking whether zombies are in
 front or behind, and growling will help a lot with both of those
 things.

 As to slow zombies, you should create a new type, the sloth! super
 slow,

 but always changing in form as it oves sinse it's a huge pulsating
 mass
 of flesh that nobody can quite agree on what it looks or sounds like
 or
 even what it is :D.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Entombed health question, kind of confused

2012-05-18 Thread dark
Maybe that character props themselves up with an axe while they swing the 
sword, and vice versa :D.


I get the strong feeling the people of Entombed land are a little less 
bothered about their limbs than other people.


Beware the grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 1:03 AM
Subject: Re: [Audyssey] Entombed health question, kind of confused




Hi Bryan,

Yeah, I know, but its totally unrealistic. If a person loses a leg they 
aren't going to be able to stand there and have an ax in one hand and a 
sword in the other as though he has two feet to stand on. At a minimum 
that character would need a cane or something to help prop him or her up.


On 5/17/2012 7:30 PM, bpeterson2...@cableone.net wrote:
The funny thing is that getting a leg bitten or lopped off doesn't really 
affect gameplay much, at least not beyond making it impossible for you to 
ever fully heal. You can still walk. LOL.






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Re: [Audyssey] Asking a huge favor for those who own the Logitech f510 gamepad.

2012-05-18 Thread Pitermach
Not all games will recognize both sticks, in my experience. For example, 
as you've already said all the BSC titles don't, but, for instance, top 
speed 3 seems to recognize it just fine.
Also when you're playing older games I'd strongly suggest flipping the 
switch to direct input (the left option), because direct input emulation 
under xInput doesn't work with everything like the bottom triggers being 
analog or force feedback. The buttons do change their numbers though, so 
you may need to remap when you do this. That having been said I'd just 
suggest you talk to Munawar about it so he can check how TDV handles the 
right analog.


On 5/18/2012 1:59 AM, Thomas Ward wrote:


Hi Ron,

You can reverse the left and right joysticks in the Windows control 
panel. You can make the right stick the default or the left stick. 
That way you can test both with your games. :D




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Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread Ken
How about this. The rep payout for missions could be drastically reduced, so 
that if you survive and that's all, you get refunded the rep you put in--and 
that's all. You get huge payouts for turning in crates, and good payouts for 
zombie kills too, and no payouts for truck sitting.


- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 3:25 AM
Subject: Re: [Audyssey] Swamp Rumor control



hia, dennis, yeah i know its bad. and i agree. don't hold back on
stopping them by banning or any other way you feel would be useful in
stopping them. the missions are no harder, and i can say this from
experience. after all, i am the one that normally does all the dam
work while they sit around and whine! 
so i think i would notice if a mission were harder. lol
you know, on such topic, i think its time i start going in to
missions, and picking up 5 crates, ... and thats it. protesting
picking up more till the other have found at least the next 60 or 70
percent. lol. getting sick of them relying on me totally when i go
with them.
kai i think has been doing the same. maybe i am just to nice for my
own good. ehehe
dallas


On 18/05/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:

History and modern science are filled with definite proof that
perception affects reality. By that, I mean that people see and feel
what they think to be true. Psychology is my bag, as it were, and I
want to offer an example from my field.

There was once a school with about six hundred students in attendance.
One day, about three quarters of the population of the school,
including some teachers and other staff, simply did not show up to
work. In fact, they all called in sick. They all had fevers from about
100 to 101 degrees fahrenheit. When the sickness was further
investigated, medical experts, fearing some sort of local plague,
found no evidence of sickness. What had happened was this:
One of the teachers had voiced a fear to another that they would
become ill, because it was that time of year. Some students
overheard this and thought they would become ill, because maybe there
is a sickness going around. They told others, and eventually,
students and staff convinced themselves that they were sick. They had
symptoms. They weren't faking it. The power of the mind is that great.

Not only are stories like this littered throughout history, other
stories are true, as well. Some people experience paralysis in a limb
because they used that limb to commit a crime or do something against
conscience. Others gain the strength to lift a car because their
friend or themselves are in danger. Some people say Mind over
matter. The truth is, it's pretty much right.

Signed:
Dakotah Rickard

On 5/17/12, Dennis Towne s...@xirr.com wrote:

You have no idea how big a problem this is, Dallas.  Rumors that don't
even make sense can be hugely damaging to a game, and for the life of
me I don't understand why players do it.  Sometimes rumors start for
things that are clearly impossible to anyone with more than three
brain cells, and circulate for months.  It doesn't have to make sense
as long as it makes a good soundbite.

I wish Jeremy the best in dealing with it, and can only offer the
advice to shut it down hard and early, and don't be afraid to kick or
ban persistent rumor mongers that won't listen.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 17, 2012 at 7:50 AM, Dallas O'Brien
dallas.r.obr...@gmail.com wrote:

i agree, its wierd how people seem to think the missions are harder.
they do not seem to be to me. lol.
think peoples own minds play a huge part in all this. in how they
perceive things.
dallas


On 17/05/2012, dark d...@xgam.org wrote:

As long as I can do the voice of the Grue :D. (actually I have a
distinct
idea in my head about what one would sound like, which I know is
freaky,
but

most of the things that go on in my head are).

Beware the Grue!

Dark.
- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 17, 2012 4:42 AM
Subject: Re: [Audyssey] Swamp Rumor control


While you're at it, why not ask him to include a grue? Attacks 
quietly

when the lights are out, simply stands around a growls when they are
on.
Hard to kill, easy to miss.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 16, 2012 2:10 PM
Subject: Re: [Audyssey] Swamp Rumor control



Wow, what a game of chinese whispers.

I'm glad however growling will be back, I've been having a bit of
trouble

with wasting amo due to distance or mistaking whether zombies are in
front or behind, and growling will help a lot with both of those
things.

As to slow zombies, you should create a new type, the sloth! super
slow,

but always changing in form as it oves sinse it's a huge pulsating
mass
of flesh that nobody can 

[Audyssey] friday's out of sight events

2012-05-18 Thread Charles Rivard
Good morning gang!





Here are the events scheduled for Friday, May 18th:



Zilch
1:00 PM eastern
Hosted by Diane
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Join us for this exciting dice game that's real simple to
play and its loads of fun. Be sure to arrive early to grab a seat,
otherwise, you can join the studio audience and root on the players.



Spending Time in God's Word
7:00 PM eastern
Hosted by Diane
Location: House of Our Lord

Hi all!  Come and join Evangelist Diane for Spending Time in God's Word Friday 
tonight at 7:00 PM eastern.  We will be looking at 2 Peter 1:1-9 which deals 
with our conduct toward each other and God's Scriptures are below. Last week we 
discussed Psalms chapter 91 and we had a great discussion so praying for the 
same this week, so looking forward to see you. Scriptures is below:

1   Simon Peter, a servant and an apostle of Jesus Christ, to them that have 
obtained like precious faith with us through the righteousness of God and our 
Savior Jesus Christ:
2   Grace and peace be multiplied unto you through the knowledge of God, and of 
Jesus our Lord,
3   According as his divine power has given unto us all things that pertain 
unto life and godliness, through the knowledge of him that has called us to 
glory and virtue:
4   Whereby are given unto us exceeding great and precious promises: that by 
these all of you might be partakers of the divine nature, having escaped the 
corruption that is in the world through lust.
5   And beside this, giving all diligence, add to your faith virtue; and to 
virtue knowledge;
6   And to knowledge willful restrain; and to willful restrain patience; and to 
patience godliness;
7   And to godliness brotherly kindness; and to brotherly kindness love. (o. 
agape)
8   For if these things be in you, and abound, they make you that all of you 
shall neither be barren nor unfruitful in the knowledge of our Lord Jesus 
Christ.
9   But he that lacks these things is blind, and cannot see far off, and has 
forgotten that he was purged from his old sins.







Books R Us
8:00 PM eastern
Hosted by Linda 
Location: Library
Join us tonight as we discuss our two book selections. We will also be choosing 
other selections for our next monthly meeting, which will be held on June 15th.



Family Feud
9:15 PM eastern
Hosted by Kate
Location: Game Zone
Tonight, Kate will host Family Feud. Kate will ask questions from a survey of 
100 people and you try to come up with the 5 most popular answers.
It is loads of fun, so come on in and join us! 



Have a great weekend!


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[Audyssey] zero sight: extended operations released

2012-05-18 Thread Pitermach

Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
what's cool about it? not even a link? h.

On 18/05/2012, Pitermach piterm...@gmail.com wrote:
 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] Quick question on DCD.

2012-05-18 Thread simon dowling
hi michael, why did you put in the spoiler message when you only asked
a question? since i am lead to believe that you helped in doing the
voice over, surely you no a little more of the game?

On 18/05/2012, michael barnes c...@samobile.net wrote:
 SPOILERS SPOILERS SPOILERS SPOILERS
 Hey, I was wondering if anyone had beaten Dodge City Desperados yet?
 If so where did you find the final brother Rodney Desperado?


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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread Jacob Kruger

http://www.shardworkshop.com/zero-sight-extended-operations

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 12:56 PM
Subject: [Audyssey] zero sight: extended operations released



Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
cheers will take a look.

On 18/05/2012, Jacob Kruger jac...@mailzone.co.za wrote:
 http://www.shardworkshop.com/zero-sight-extended-operations

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 18, 2012 12:56 PM
 Subject: [Audyssey] zero sight: extended operations released


 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
ok thats pretty cool that link it through up a could not perform
operation. brilliant! lol

On 18/05/2012, simon dowling simod...@googlemail.com wrote:
 cheers will take a look.

 On 18/05/2012, Jacob Kruger jac...@mailzone.co.za wrote:
 http://www.shardworkshop.com/zero-sight-extended-operations

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 18, 2012 12:56 PM
 Subject: [Audyssey] zero sight: extended operations released


 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] Swamp with a laptop mouse pad.

2012-05-18 Thread john
Many laptops will have a button on the keyboard you can hit to 
turn the mouse on and off, though I don't know which key is a 
generic.


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: lindsay_cow...@btinternet.com, Gamers Discussion list 
gamers@audyssey.org

Date sent: Thu, 17 May 2012 23:05:48 -0400
Subject: Re: [Audyssey] Swamp with a laptop mouse pad.

If your touchpad is on, you should be able to use it right away 
by

setting up your account, opening multiplayer gently sliding your
finger left and right to turn your character, and clicking the 
left
button to fire or the right one to walk forward. The most 
essential
facet of this is the ability to turn your character. If your 
touchpad
is off, you won't be able to turn them. If there are no 
navigation

cues in the area such as people or ambient sounds, you can check
whether they turn by pressing w to announce your current heading,
sliding your finger along the touchpad, and pressing w again to 
get a
new announcement. Since it is unlikely that you can turn 
completely
around with one swipe, the messages should be different. If they 
are

not, then your touchpad is off, and you will need to read your
laptop's instruction manual to find out how to turn it on again,
though it may be possible to do so through the mouse settings 
function

of your control panel.

Signed:
Dakotah Rickard

On 5/15/12, lindsay_cow...@btinternet.com 
lindsay_cow...@btinternet.com wrote:

Hi all,

How do I use the laptop mouse pad to play swamp, please can 
someone give me

instructions?

Lindsay Cowell.


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Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread john
The problem with this is that people will (myself included) sit 
around parts with a longbow and own zombies for a couple hours. 
Yea, there's a couple hundred k rep for me, only about 10k spent. 
I would, however, like to get rep (if not exp) for killing 
zombies in missions. Perhaps the standard rep as it is in map 
one, but I feel that the people who get 730 kills in a mission 
should get something more than the guy who only got 150.


- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 18 May 2012 04:34:05 -0400
Subject: Re: [Audyssey] Swamp Rumor control

How about this. The rep payout for missions could be drastically 
reduced, so
that if you survive and that's all, you get refunded the rep you 
put in--and
that's all. You get huge payouts for turning in crates, and good 
payouts for

zombie kills too, and no payouts for truck sitting.

- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 3:25 AM
Subject: Re: [Audyssey] Swamp Rumor control


hia, dennis, yeah i know its bad. and i agree. don't hold back 
on
stopping them by banning or any other way you feel would be 
useful in
stopping them. the missions are no harder, and i can say this 
from
experience. after all, i am the one that normally does all the 
dam

work while they sit around and whine! 
so i think i would notice if a mission were harder. lol
you know, on such topic, i think its time i start going in to
missions, and picking up 5 crates, ... and thats it. protesting
picking up more till the other have found at least the next 60 
or 70
percent. lol. getting sick of them relying on me totally when i 
go

with them.
kai i think has been doing the same. maybe i am just to nice for 
my

own good. ehehe
dallas


On 18/05/2012, Dakotah Rickard dakotah.rick...@gmail.com 
wrote:

History and modern science are filled with definite proof that
perception affects reality. By that, I mean that people see and 
feel
what they think to be true. Psychology is my bag, as it were, 
and I

want to offer an example from my field.

There was once a school with about six hundred students in 
attendance.

One day, about three quarters of the population of the school,
including some teachers and other staff, simply did not show up 
to
work. In fact, they all called in sick. They all had fevers from 
about

100 to 101 degrees fahrenheit. When the sickness was further
investigated, medical experts, fearing some sort of local 
plague,

found no evidence of sickness. What had happened was this:
One of the teachers had voiced a fear to another that they would
become ill, because it was that time of year. Some students
overheard this and thought they would become ill, because maybe 
there

is a sickness going around. They told others, and eventually,
students and staff convinced themselves that they were sick. 
They had
symptoms. They weren't faking it. The power of the mind is that 
great.


Not only are stories like this littered throughout history, 
other
stories are true, as well. Some people experience paralysis in a 
limb
because they used that limb to commit a crime or do something 
against

conscience. Others gain the strength to lift a car because their
friend or themselves are in danger. Some people say Mind over
matter. The truth is, it's pretty much right.

Signed:
Dakotah Rickard

On 5/17/12, Dennis Towne s...@xirr.com wrote:
You have no idea how big a problem this is, Dallas.  Rumors that 
don't
even make sense can be hugely damaging to a game, and for the 
life of
me I don't understand why players do it.  Sometimes rumors start 
for
things that are clearly impossible to anyone with more than 
three
brain cells, and circulate for months.  It doesn't have to make 
sense

as long as it makes a good soundbite.

I wish Jeremy the best in dealing with it, and can only offer 
the
advice to shut it down hard and early, and don't be afraid to 
kick or

ban persistent rumor mongers that won't listen.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 17, 2012 at 7:50 AM, Dallas O'Brien
dallas.r.obr...@gmail.com wrote:
i agree, its wierd how people seem to think the missions are 
harder.

they do not seem to be to me. lol.
think peoples own minds play a huge part in all this. in how 
they

perceive things.
dallas


On 17/05/2012, dark d...@xgam.org wrote:
As long as I can do the voice of the Grue :D. (actually I have a
distinct
idea in my head about what one would sound like, which I know is
freaky,
but

most of the things that go on in my head are).

Beware the Grue!

Dark.
- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 17, 2012 4:42 AM
Subject: Re: [Audyssey] Swamp Rumor control


While you're at it, why not ask him to include a grue? Attacks
quietly
when the lights are out, simply stands around 

Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread dark

No need to be dismissive, pitermach just missed the link.

Get it at http://www.shardworkshop.com/zero-sight Just remember you need the 
original zero site to play, as this is an extended addon for the game.


If you don't know what zero site is, see 
http://audiogames.net/db.php?id=Zero+sight


Sinse the new addon has random generating missions, a new weapon the 
clusterbomb, mid air ejection, refuelling as well as all new maps, I think 
it will be something really special, even better than the original game.

Beware the grue!

Dark.
- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 12:23 PM
Subject: Re: [Audyssey] zero sight: extended operations released



what's cool about it? not even a link? h.

On 18/05/2012, Pitermach piterm...@gmail.com wrote:

Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread Jacob Kruger
If I hit enter on link in message, I get to the page, and, FWIW, this is the 
overview paragraph just copied off that page:
Zero Sight: Extended Operations is an expansion for the flight simulator 
audiogame Zero Sight specifically developed to be played without the use of 
eyesight.
The player will once again be flying the LB-1117, through a more dynamic 
campaign of different missions and objectives.
Zero Sight: Extended Operation is available in English with the 
documentation in English and Italian.


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 2:05 PM
Subject: Re: [Audyssey] zero sight: extended operations released



ok thats pretty cool that link it through up a could not perform
operation. brilliant! lol

On 18/05/2012, simon dowling simod...@googlemail.com wrote:

cheers will take a look.

On 18/05/2012, Jacob Kruger jac...@mailzone.co.za wrote:

http://www.shardworkshop.com/zero-sight-extended-operations

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message -
From: Pitermach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 12:56 PM
Subject: [Audyssey] zero sight: extended operations released



Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread Shard Workshop
Thanks for the support and for spreading the word!
For some reason the mail we sent yesterday here hasn't arrived. Well there
it is, with all the link you may need!

---

Hello everyone!

Zero Sight: Extended Operations, the expansion for our flight simulator
audiogame is out now for just 10$.

You can buy it by visiting the official page at
http://www.shardworkshop.com/zero-sight-extended-operations

Remember that Extended Operations is not stand alone, thus it requires the
original Zero Sight installed.

If you happen to have any technical problem please write in the thread
opened in the official forum. In this way it'll be easier to support you.
http://www.shardworkshop.com/forum/viewtopic.php?f=5t=56

Here are the links to the dev diaries

Aerial refueling dev diary http://www.youtube.com/watch?v=8MDFn_9lajw
Terrain dev diary http://www.youtube.com/watch?v=EiVH1Tm5f6k
Ejection dev diary http://www.youtube.com/watch?v=CLyNkPt3eW4
Random missions dev diary http://www.youtube.com/watch?v=zyeTdlL2IQE
MK20 bombs dev diary http://www.youtube.com/watch?v=ts2xbl1K_nY
 Have fun, all of you, and thanks for the support!

the Shard Workshop team


2012/5/18 Pitermach piterm...@gmail.com

 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] Quick question on DCD.

2012-05-18 Thread michael barnes
Well, I did do the voice of the marshall, but Richard only gave me the 
list of lines he wanted me to do.
I have actually never could find the last brother which is what you 
need to do to beat the game!
Yes I do know more about the game then your avarage gamer, for exsample 
I knew all the answers to all the puzzles except how to find the final brother.
Richar has told me the answers to the puzzles except he also mention 
that after you have complete the puzzle before the last puzzle which is 
the hunger puzzle, the answer he gave me on the final answer which is 
to find the final brother and kill him.
He told me that even he don't beat the game everytime he plays because 
the final brother is the puzzle he didn't tell me the answer to.



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Re: [Audyssey] Entombed questions - spoilers

2012-05-18 Thread Richard Sherman
Keith wrote:

begin quote.

I purchased  the full version of Entombed and noticed that when I get to 
Twilight Town, the bizarre is now accessible.  I do not understand it 
though.  It lists the objects I own, and have a certain number of something 
called trade coins.  When I click on one object, it seems that internet 
explorer opens and I get an error message.  Not sure what the Bizarre is and 
what it can do for me.

end quote.

The bazaar is a place where you can buy or sell armor or weapons, You 
purchase said items with trade coins. Trade coins only work in the bazaar. 
The general store uses gold coins, so don't get them confused. You have 10 
slots in which to sell items. A good idea is to keep them as full as 
possible. Every now and then, when the bazaar gets full, Jason will clean it 
out of those items that have been for sale for a long time and give you the 
tc for them. You can only purchase those items found in the floor you are 
currently on, and above. So if you are on floor 5, you cannot get a item 
that was found on floor 6. So look back often, probably every floor just to 
find those items to get your characters even more buff. One note, the 
message option has never worked so don't even try it.

Also, what version are you running? And does the option for details, 
continue or quit come up? If so, press alt C to continue. sometimes 
connecting to the bazaar might get a small hickup and come up with this 
dialog box.

begin quote.

Second, when I was first playing the free version, I had access to the 
human, ogre, elf, half and half elf races.  Then, during one adventure, I 
found something called a Goblin card, after I killed a goblin mage.  When I 
was killed, I started a new game, and I  was given the option of making a 
goblin character.  Does this apply to all other races in the game, like the 
knoll and the kobold?

end quote.

There are only 5 unlockable cards in the game. You found one that unlocked 
the goblin race. You can also purchase one from the twilight town bazaar to 
unlock another race. The 3 remaining cards unlock some really nice jobs. One 
card you will get after a specific battle, and the other 2 will be gotten in 
another fashion. That is for you to discover.

begin quote.

When in the Twilight general store, I sometimes come across scrolls with 
spells on them that are not available to the open jobs I have access to to 
start with.  Namely, Spark, dark light (or something like that), mystify, 
etc.  Are these spells associated with jobs that I have to find access to by 
playing the game though?

end quote.

No. All scrolls found or bought can be used by any character of yours you 
control when the time is appropriate. If out of battle, your primary 
character will cast the scroll. Some scrolls cannot be cast outside of 
combat. Some can be cast either in or out of combat. Keep in mind that the 
effectiveness of a scroll is determined by intelligence. The higher the 
intelligence, the greater the spell will work or last. There are currently 2 
scrolls that do nothing because you cannot use them. They are blizzard and 
ray of destruction. So if you find them, sell them. And no need to buy them 
from any store you come across.

begin quote.

The first time I reached Twilight Town, after killing the wolves trying to 
get into the town, I gained access to some sort of orb from a dead guard. 
It does not come up after I was killed and started a new game.  It says 
something about needing to be charged, and then it will teleport me back to 
town.  Do I have to find the thing again?

end quote.

No. The orb is automatically yours when you kill the wolves. it will also 
not show up on any inventory list, it is just there. you use the orb to 
transport you back to twilight town from anywhere in the dungeon. when done 
in town, just press the f1 key again to put you back to the place you used 
the orb from. You cannot use the orb until it recharges, and the game will 
tell you that. Really comes in handy when you get to the lower floors 
instead of tromping back up multiple stairs and then back again. Many times 
I will use the orb to go to town after clearing a floor to sell off what I 
collected. Or just after getting to a new floor to go to town to se what new 
items the general store has for sale. Reminder, the general store only 
stocks items every 3 floors. So if you go in there after completing the 2nd 
floor, it will not stock new items until the 5th floor, 8th floor, 11th 
floor, and so on. But if you miss a floor, it will be 3 floors from there.

Also, there is an entombed mailing list on yahoo groups you might want to 
join. Good people there with lots of info to help or share. If you don't 
want to join, I think the archives of the list are public. So give them a 
look and find some of the answers you seek.

Shermanator 


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Re: [Audyssey] Entombed questions - spoilers

2012-05-18 Thread bpeterson2000

I did notice that the messages in the bazaar didn't seem to work.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Richard Sherman

Sent: Friday, May 18, 2012 4:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed questions - spoilers

Keith wrote:

begin quote.

I purchased  the full version of Entombed and noticed that when I get to
Twilight Town, the bizarre is now accessible.  I do not understand it
though.  It lists the objects I own, and have a certain number of something
called trade coins.  When I click on one object, it seems that internet
explorer opens and I get an error message.  Not sure what the Bizarre is and
what it can do for me.

end quote.

The bazaar is a place where you can buy or sell armor or weapons, You
purchase said items with trade coins. Trade coins only work in the bazaar.
The general store uses gold coins, so don't get them confused. You have 10
slots in which to sell items. A good idea is to keep them as full as
possible. Every now and then, when the bazaar gets full, Jason will clean it
out of those items that have been for sale for a long time and give you the
tc for them. You can only purchase those items found in the floor you are
currently on, and above. So if you are on floor 5, you cannot get a item
that was found on floor 6. So look back often, probably every floor just to
find those items to get your characters even more buff. One note, the
message option has never worked so don't even try it.

Also, what version are you running? And does the option for details,
continue or quit come up? If so, press alt C to continue. sometimes
connecting to the bazaar might get a small hickup and come up with this
dialog box.

begin quote.

Second, when I was first playing the free version, I had access to the
human, ogre, elf, half and half elf races.  Then, during one adventure, I
found something called a Goblin card, after I killed a goblin mage.  When I
was killed, I started a new game, and I  was given the option of making a
goblin character.  Does this apply to all other races in the game, like the
knoll and the kobold?

end quote.

There are only 5 unlockable cards in the game. You found one that unlocked
the goblin race. You can also purchase one from the twilight town bazaar to
unlock another race. The 3 remaining cards unlock some really nice jobs. One
card you will get after a specific battle, and the other 2 will be gotten in
another fashion. That is for you to discover.

begin quote.

When in the Twilight general store, I sometimes come across scrolls with
spells on them that are not available to the open jobs I have access to to
start with.  Namely, Spark, dark light (or something like that), mystify,
etc.  Are these spells associated with jobs that I have to find access to by
playing the game though?

end quote.

No. All scrolls found or bought can be used by any character of yours you
control when the time is appropriate. If out of battle, your primary
character will cast the scroll. Some scrolls cannot be cast outside of
combat. Some can be cast either in or out of combat. Keep in mind that the
effectiveness of a scroll is determined by intelligence. The higher the
intelligence, the greater the spell will work or last. There are currently 2
scrolls that do nothing because you cannot use them. They are blizzard and
ray of destruction. So if you find them, sell them. And no need to buy them
from any store you come across.

begin quote.

The first time I reached Twilight Town, after killing the wolves trying to
get into the town, I gained access to some sort of orb from a dead guard.
It does not come up after I was killed and started a new game.  It says
something about needing to be charged, and then it will teleport me back to
town.  Do I have to find the thing again?

end quote.

No. The orb is automatically yours when you kill the wolves. it will also
not show up on any inventory list, it is just there. you use the orb to
transport you back to twilight town from anywhere in the dungeon. when done
in town, just press the f1 key again to put you back to the place you used
the orb from. You cannot use the orb until it recharges, and the game will
tell you that. Really comes in handy when you get to the lower floors
instead of tromping back up multiple stairs and then back again. Many times
I will use the orb to go to town after clearing a floor to sell off what I
collected. Or just after getting to a new floor to go to town to se what new
items the general store has for sale. Reminder, the general store only
stocks items every 3 floors. So if you go in there after completing the 2nd
floor, it will not stock new items until the 5th floor, 8th floor, 11th
floor, and so on. But if you miss a floor, it will be 3 floors from there.

Also, there is an entombed mailing list on yahoo groups you might want to
join. Good people there with lots of info to help or share. If you don't
want to join, I 

Re: [Audyssey] 2 question about entombed...

2012-05-18 Thread Thomas Ward


Hi Dark,

HThat would make sense. I have had some human fighters with 
their armor skills maxed out, and I didn't find it all that useful a 
strategy for Entombed. Mainly because they didn't get to fight any more 
than a weaker character meaning all my weaker characters often get 
killed first leaving me with a well armored fighter to do the job at the 
end. When the entire purpose of building up his/her armor skill was to 
protect weaker characters. G


On 5/18/2012 3:14 AM, dark wrote:

Hi Tom.

It also actually makes armour skills pretty pointless, sinse if your 
well armoured character will not be getting attacked anymore than your 
less armoured ones, what's the point in armour? you might as well 
expend the points in attack skills and hope to drop the enemy before 
he/she attacks you.


One common suggestion made on the entombed list is to have a 
front/back rank system. Characters on the front are %75 likely to get 
hit, while characters on the back have a penalty to meelee attacks (so 
that's where you put your mages and archers), I really hope Jason will 
either add this option or do something similar in his next game.


Beware the grue!

Dark.

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Re: [Audyssey] Entombed questions - spoilers

2012-05-18 Thread Keith Stormcloud Steinbach

thanks

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 5:30 PM
Subject: Re: [Audyssey] Entombed questions - spoilers



Keith wrote:

begin quote.

I purchased  the full version of Entombed and noticed that when I get to
Twilight Town, the bizarre is now accessible.  I do not understand it
though.  It lists the objects I own, and have a certain number of 
something

called trade coins.  When I click on one object, it seems that internet
explorer opens and I get an error message.  Not sure what the Bizarre is 
and

what it can do for me.

end quote.

The bazaar is a place where you can buy or sell armor or weapons, You
purchase said items with trade coins. Trade coins only work in the bazaar.
The general store uses gold coins, so don't get them confused. You have 10
slots in which to sell items. A good idea is to keep them as full as
possible. Every now and then, when the bazaar gets full, Jason will clean 
it
out of those items that have been for sale for a long time and give you 
the

tc for them. You can only purchase those items found in the floor you are
currently on, and above. So if you are on floor 5, you cannot get a item
that was found on floor 6. So look back often, probably every floor just 
to

find those items to get your characters even more buff. One note, the
message option has never worked so don't even try it.

Also, what version are you running? And does the option for details,
continue or quit come up? If so, press alt C to continue. sometimes
connecting to the bazaar might get a small hickup and come up with this
dialog box.

begin quote.

Second, when I was first playing the free version, I had access to the
human, ogre, elf, half and half elf races.  Then, during one adventure, I
found something called a Goblin card, after I killed a goblin mage.  When 
I

was killed, I started a new game, and I  was given the option of making a
goblin character.  Does this apply to all other races in the game, like 
the

knoll and the kobold?

end quote.

There are only 5 unlockable cards in the game. You found one that unlocked
the goblin race. You can also purchase one from the twilight town bazaar 
to
unlock another race. The 3 remaining cards unlock some really nice jobs. 
One
card you will get after a specific battle, and the other 2 will be gotten 
in

another fashion. That is for you to discover.

begin quote.

When in the Twilight general store, I sometimes come across scrolls with
spells on them that are not available to the open jobs I have access to to
start with.  Namely, Spark, dark light (or something like that), mystify,
etc.  Are these spells associated with jobs that I have to find access to 
by

playing the game though?

end quote.

No. All scrolls found or bought can be used by any character of yours you
control when the time is appropriate. If out of battle, your primary
character will cast the scroll. Some scrolls cannot be cast outside of
combat. Some can be cast either in or out of combat. Keep in mind that the
effectiveness of a scroll is determined by intelligence. The higher the
intelligence, the greater the spell will work or last. There are currently 
2

scrolls that do nothing because you cannot use them. They are blizzard and
ray of destruction. So if you find them, sell them. And no need to buy 
them

from any store you come across.

begin quote.

The first time I reached Twilight Town, after killing the wolves trying to
get into the town, I gained access to some sort of orb from a dead guard.
It does not come up after I was killed and started a new game.  It says
something about needing to be charged, and then it will teleport me back 
to

town.  Do I have to find the thing again?

end quote.

No. The orb is automatically yours when you kill the wolves. it will also
not show up on any inventory list, it is just there. you use the orb to
transport you back to twilight town from anywhere in the dungeon. when 
done

in town, just press the f1 key again to put you back to the place you used
the orb from. You cannot use the orb until it recharges, and the game will
tell you that. Really comes in handy when you get to the lower floors
instead of tromping back up multiple stairs and then back again. Many 
times

I will use the orb to go to town after clearing a floor to sell off what I
collected. Or just after getting to a new floor to go to town to se what 
new

items the general store has for sale. Reminder, the general store only
stocks items every 3 floors. So if you go in there after completing the 
2nd

floor, it will not stock new items until the 5th floor, 8th floor, 11th
floor, and so on. But if you miss a floor, it will be 3 floors from there.

Also, there is an entombed mailing list on yahoo groups you might want to
join. Good people there with lots of info to 

Re: [Audyssey] Quick question on DCD.

2012-05-18 Thread Thomas Ward


I wondered that myself. A person only need give a spoiler warning if 
they are answering a question that contains a spoiler or gives away a 
solution to beating a game. Asking questions don't require a spoiler 
warning. :D


On 5/18/2012 7:27 AM, simon dowling wrote:

hi michael, why did you put in the spoiler message when you only asked
a question? since i am lead to believe that you helped in doing the
voice over, surely you no a little more of the game?



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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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