[Audyssey] browser games

2013-12-24 Thread Matteo Hapta

Hi folks,
Are there any games where i have to complete a storyline with quests and 
such. I've found the Estiah game, but that are seperate storylines.

Matteo.

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Re: [Audyssey] Question Regarding Level 2 of Awesome Homer

2013-12-24 Thread dark

Hi John.

the best stratogy I've found with the planes is to track the position of 
each in my mind and jump when they are close together, but not absolutely 
identical. I believe Homer's jump distance is a little precise, but as you 
said it's possible to get theknack.


Beware the grue!

Dark.
- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, December 24, 2013 2:40 AM
Subject: [Audyssey] Question Regarding Level 2 of Awesome Homer



Hi,

After playing Awesome Homer by Jim Kitchen for some time now, I finally 
managed to get to level 2, where you have to jump to various planes and a 
helicopter. That's fine, but I'm a bit confused. Are you supposed to jump 
when the next plane is in the center position, or when the plane you just 
jumped to gets to where the other one is in terms of stereo positioning? I 
do fine for the most part, but usually end up missing the jump from plane 
4 to 5.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] browser games

2013-12-24 Thread dark

Hi matteo.

I'm amazed you ever got to sign up to estia.n I first tried, I never got the 
mail from them, then more recently they've got one of those blasted captures 
(and not  an audio one),  on the page, and I can't contact the developer 
because of yet another capture.


Anyway, There are many browser games that might fill your request, indeed if 
you want to explore them try www.whitestick.co.uk's page of games to play 
online.


on that list Sryth has many  separate quests, although I  personally fell 
out with that game due to  the fact it  seemed the gm  was  getting greedy 
for money.


Then there   are metroplexities and Twilight heroes. These both have a 
continuous story that you play through, and then reset should you finish to 
play through another way. There is also Kingdom of loathing though  there 
the  story is far more commical although the game itself is a good one.


Hth.

Beware the grue!
dark.
- Original Message - 
From: Matteo Hapta matteo.ha...@hotmail.com

To: gamers@audyssey.org
Sent: Tuesday, December 24, 2013 10:24 AM
Subject: [Audyssey] browser games



Hi folks,
Are there any games where i have to complete a storyline with quests and 
such. I've found the Estiah game, but that are seperate storylines.

Matteo.

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Re: [Audyssey] Question Regarding Level 2 of Awesome Homer

2013-12-24 Thread Jim Kitchen

Hi Kelly,

You want to jump when the planes are lined up.  That is you jump as the planes 
are passing each other thus you jump from the plane that you are on to the new 
plane as it passes.

HTH

BFN

Jim

Merry Christmas and Happy New Year!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Draconis
Hi Tom, Cara, and all,

One funny thing about this conversation, and I don’t mean “ha ha” funny, is 
that we see on this list on an ongoing basis, people struggling to find ways to 
play older games on newer machines with newer operating systems. We hear their 
frustrations, their hacks, and so on. In fact, this is one of the chief reasons 
Dark and others give for refusing to upgrade.

And then these same folks who don’t want to upgrade say that we should keep 
making games for XP, pointing out that many of our customers are still running 
it. They ignore the consequences that would negatively impact both themselves 
and the developers if that course of action was taken. They are exacerbating 
the problem, by demanding games be developed with obsolete technologies that 
they will, sooner or later, be complaining won’t work properly when they are 
forced to get a new system. Developers would be adding to the number of games 
that need hacks and workarounds to run. They are putting an incredibly short 
lifespan on new titles created with these technologies, meaning that the 
developer’s work is unlikely to be fully compensated.

Pointing out that many users still run XP is a shortsighted view of the 
problem, and it is not how good business is done in any industry. In fact, it 
is that kind of shortsightedness that have put whole industries on the brink of 
disaster, like we saw with the record industry in the early 2000’s. They wanted 
to hang on to the old model, but the world was moving forward with or without 
them. They had to adapt.

The way I see it, expending lots of energy supporting XP at this point may 
indeed reap short-term benefits for the developer where regards sales, but it 
comes at the price of the long term health of their business. You can eat out 
at fast-food restaurants everyday. It might be delicious at the moment while 
you’re doing it. But sooner or later, the health ramifications will catch up 
with you, and when they do, you will realize that that Big Mac really wasn’t 
worth the ultimate cost.

On Dec 24, 2013, at 12:39 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Cara,
 
 My thoughts exactly. I have heard lots of reasons why or why not to
 upgrade to Windows 7, Windows 8, switch to Mac OS,etc,  but I haven't
 heard anything constructive from those people how this situation could
 be resolved. Particularly by the audio game developers who are caught
 in the middle of Microsoft's decision to move forward with
 technologies and their customer's decisions not to upgrade for one
 reason or another. It is not an easy decision to make, and not an easy
 one with a quick and simple answer.
 
 To give an example I think a lot of gamers are aware that DirectX, the
 primary Windows API for creating games, has undergone a major change
 over the last few years. DirectSound has been phased out in favor of
 XAudio2, DirectInput is slowly being replaced by XInput,  DirectMusic
 and DirectPlay were dropped altogether, and so on. Clearly a game
 developer is being forced to make a choice to  use older no longer
 supported components to support Windows XP and earlier, or they will
 have to bite the bullet and just use the new DirectX components for
 Vista, Windows 7, Windows 8, and beyond. We are reaching a point where
 it  is one way or the other, and its not as simple as support both
 which frankly speaking isn't that easy to do. So I, for one, would
 like to here the XP users' answers to these and other problems created
 by this situation. There are really only a small handful of options,
 and all have negative consequences.
 
 1. Either all of the blind users realize XP and its components are no
 longer supported and upgrade. While this will certainly make it easier
 for developers to support their new operating system I am fully aware
 that for many this option is unpleasant because it will cost money,
 they will lose the familiarity and ease of use  of their current OS.,
 and as Dark has pointed out may have little over all benefit for that
 person.
 
 2. The developers can attempt to support both, but at added cost and
 extra time. Since two completely different APIs and platforms will
 need to be supported a developer is looking at nearly twice the time
 to upgrade, maintain, and release products at a loss to the developer.
 Therefore in order to insure backwards compatibility he or she will
 probably have to consider raising prices for the added inconvenience
 which I am certain nobody really wants.
 
 3. The developers can choose what he or she thinks is best, and forget
 about compatibility with certain versions of Windows. Obviously this
 is a win/lose situation because whichever group is supported will buy
 the games and the excluded group won't. This will probably end up as a
 loss for the developer, and I don't need to remind people if
 developers do not have money for sounds, music, and perhaps a bit of
 his/her time they probably won't stick around unless they do it
 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Thomas Ward
Hi Josh,

Well said. It is precisely for that reason that once I complete MOTA
and Raceway all future games will specifically be designed using newer
APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize
that designing for XP may satisfy a lot of customers for the short
term, but they won't be thanking me when they finally do have to
upgrade because the technologies used don't work properly on Windows
8.

To give an example I think a lot of gamers here realize I am really
into FPS type games. Therefore 3d audio is pretty much a given
requirement for that genre of audio game, and it so happens
DirectSound is broken big time on Vista, Win 7, and Win 8. The only
way I can add decent 3d audio support to my future titles is by using
XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for
newer Windows platforms, sooner or later it will break compatibility
with XP, but will resolve 3d audio problems for Vista, Windows 7, and
Windows 8 users there by making it easier for me to support newer
Windows releases as they come out since I can reasonably assume
XAudio2 will be the defacto audio API for games in any new Windows
releases while DirectSound such as it is will only be shipped for
legacy support and will not get any new updates or bug fixes. That is
a pretty serious problem, because although XAudio2 has some bugs that
need fixed we can pretty much bet that Microsoft will fix those bugs
in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and
beyond, but not for XP. Meaning users are not doing themselves any
favors by hanging onto their older buggy software, and developers
aren't doing them any favors by supporting it at the cost of excluding
newer Windows releases.

Cheers!

On 12/24/13, Draconis i...@dracoent.com wrote:
 Hi Tom, Cara, and all,

 One funny thing about this conversation, and I don’t mean “ha ha” funny, is
 that we see on this list on an ongoing basis, people struggling to find ways
 to play older games on newer machines with newer operating systems. We hear
 their frustrations, their hacks, and so on. In fact, this is one of the
 chief reasons Dark and others give for refusing to upgrade.

 And then these same folks who don’t want to upgrade say that we should keep
 making games for XP, pointing out that many of our customers are still
 running it. They ignore the consequences that would negatively impact both
 themselves and the developers if that course of action was taken. They are
 exacerbating the problem, by demanding games be developed with obsolete
 technologies that they will, sooner or later, be complaining won’t work
 properly when they are forced to get a new system. Developers would be
 adding to the number of games that need hacks and workarounds to run. They
 are putting an incredibly short lifespan on new titles created with these
 technologies, meaning that the developer’s work is unlikely to be fully
 compensated.

 Pointing out that many users still run XP is a shortsighted view of the
 problem, and it is not how good business is done in any industry. In fact,
 it is that kind of shortsightedness that have put whole industries on the
 brink of disaster, like we saw with the record industry in the early 2000’s.
 They wanted to hang on to the old model, but the world was moving forward
 with or without them. They had to adapt.

 The way I see it, expending lots of energy supporting XP at this point may
 indeed reap short-term benefits for the developer where regards sales, but
 it comes at the price of the long term health of their business. You can eat
 out at fast-food restaurants everyday. It might be delicious at the moment
 while you’re doing it. But sooner or later, the health ramifications will
 catch up with you, and when they do, you will realize that that Big Mac
 really wasn’t worth the ultimate cost.

---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Devin Prater
I totally agree with the devs on this one. I have  a Windows 7 laptop,
a mac desktop, an iPod touch, and soon, tomorrow in fact, a new
android phone, running, unfortunately, android 4.0, the latest being
4.4. Anyway, I seriously don't see much need in sticking with XP
anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not
leave Microsoft Sam and his depression behind?

Sent from my iPod

On Dec 24, 2013, at 10:49, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Josh,

 Well said. It is precisely for that reason that once I complete MOTA
 and Raceway all future games will specifically be designed using newer
 APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize
 that designing for XP may satisfy a lot of customers for the short
 term, but they won't be thanking me when they finally do have to
 upgrade because the technologies used don't work properly on Windows
 8.

 To give an example I think a lot of gamers here realize I am really
 into FPS type games. Therefore 3d audio is pretty much a given
 requirement for that genre of audio game, and it so happens
 DirectSound is broken big time on Vista, Win 7, and Win 8. The only
 way I can add decent 3d audio support to my future titles is by using
 XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for
 newer Windows platforms, sooner or later it will break compatibility
 with XP, but will resolve 3d audio problems for Vista, Windows 7, and
 Windows 8 users there by making it easier for me to support newer
 Windows releases as they come out since I can reasonably assume
 XAudio2 will be the defacto audio API for games in any new Windows
 releases while DirectSound such as it is will only be shipped for
 legacy support and will not get any new updates or bug fixes. That is
 a pretty serious problem, because although XAudio2 has some bugs that
 need fixed we can pretty much bet that Microsoft will fix those bugs
 in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and
 beyond, but not for XP. Meaning users are not doing themselves any
 favors by hanging onto their older buggy software, and developers
 aren't doing them any favors by supporting it at the cost of excluding
 newer Windows releases.

 Cheers!

 On 12/24/13, Draconis i...@dracoent.com wrote:
 Hi Tom, Cara, and all,

 One funny thing about this conversation, and I don’t mean “ha ha” funny, is
 that we see on this list on an ongoing basis, people struggling to find ways
 to play older games on newer machines with newer operating systems. We hear
 their frustrations, their hacks, and so on. In fact, this is one of the
 chief reasons Dark and others give for refusing to upgrade.

 And then these same folks who don’t want to upgrade say that we should keep
 making games for XP, pointing out that many of our customers are still
 running it. They ignore the consequences that would negatively impact both
 themselves and the developers if that course of action was taken. They are
 exacerbating the problem, by demanding games be developed with obsolete
 technologies that they will, sooner or later, be complaining won’t work
 properly when they are forced to get a new system. Developers would be
 adding to the number of games that need hacks and workarounds to run. They
 are putting an incredibly short lifespan on new titles created with these
 technologies, meaning that the developer’s work is unlikely to be fully
 compensated.

 Pointing out that many users still run XP is a shortsighted view of the
 problem, and it is not how good business is done in any industry. In fact,
 it is that kind of shortsightedness that have put whole industries on the
 brink of disaster, like we saw with the record industry in the early 2000’s.
 They wanted to hang on to the old model, but the world was moving forward
 with or without them. They had to adapt.

 The way I see it, expending lots of energy supporting XP at this point may
 indeed reap short-term benefits for the developer where regards sales, but
 it comes at the price of the long term health of their business. You can eat
 out at fast-food restaurants everyday. It might be delicious at the moment
 while you’re doing it. But sooner or later, the health ramifications will
 catch up with you, and when they do, you will realize that that Big Mac
 really wasn’t worth the ultimate cost.

 ---
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Dallas O'Brien
hi. wow, what a mix of systems you have! haha. good way to go though,
as that way you have the best of all worlds.
and yes, i agree, leave poor, depressed, out of sorts, slow, and
otherwise painful arthritic sam behind. rofl.
dallas


On 25/12/2013, Devin Prater r.d.t.pra...@gmail.com wrote:
 I totally agree with the devs on this one. I have  a Windows 7 laptop,
 a mac desktop, an iPod touch, and soon, tomorrow in fact, a new
 android phone, running, unfortunately, android 4.0, the latest being
 4.4. Anyway, I seriously don't see much need in sticking with XP
 anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not
 leave Microsoft Sam and his depression behind?

 Sent from my iPod

 On Dec 24, 2013, at 10:49, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Josh,

 Well said. It is precisely for that reason that once I complete MOTA
 and Raceway all future games will specifically be designed using newer
 APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize
 that designing for XP may satisfy a lot of customers for the short
 term, but they won't be thanking me when they finally do have to
 upgrade because the technologies used don't work properly on Windows
 8.

 To give an example I think a lot of gamers here realize I am really
 into FPS type games. Therefore 3d audio is pretty much a given
 requirement for that genre of audio game, and it so happens
 DirectSound is broken big time on Vista, Win 7, and Win 8. The only
 way I can add decent 3d audio support to my future titles is by using
 XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for
 newer Windows platforms, sooner or later it will break compatibility
 with XP, but will resolve 3d audio problems for Vista, Windows 7, and
 Windows 8 users there by making it easier for me to support newer
 Windows releases as they come out since I can reasonably assume
 XAudio2 will be the defacto audio API for games in any new Windows
 releases while DirectSound such as it is will only be shipped for
 legacy support and will not get any new updates or bug fixes. That is
 a pretty serious problem, because although XAudio2 has some bugs that
 need fixed we can pretty much bet that Microsoft will fix those bugs
 in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and
 beyond, but not for XP. Meaning users are not doing themselves any
 favors by hanging onto their older buggy software, and developers
 aren't doing them any favors by supporting it at the cost of excluding
 newer Windows releases.

 Cheers!

 On 12/24/13, Draconis i...@dracoent.com wrote:
 Hi Tom, Cara, and all,

 One funny thing about this conversation, and I don’t mean “ha ha” funny,
 is
 that we see on this list on an ongoing basis, people struggling to find
 ways
 to play older games on newer machines with newer operating systems. We
 hear
 their frustrations, their hacks, and so on. In fact, this is one of the
 chief reasons Dark and others give for refusing to upgrade.

 And then these same folks who don’t want to upgrade say that we should
 keep
 making games for XP, pointing out that many of our customers are still
 running it. They ignore the consequences that would negatively impact
 both
 themselves and the developers if that course of action was taken. They
 are
 exacerbating the problem, by demanding games be developed with obsolete
 technologies that they will, sooner or later, be complaining won’t work
 properly when they are forced to get a new system. Developers would be
 adding to the number of games that need hacks and workarounds to run.
 They
 are putting an incredibly short lifespan on new titles created with
 these
 technologies, meaning that the developer’s work is unlikely to be fully
 compensated.

 Pointing out that many users still run XP is a shortsighted view of the
 problem, and it is not how good business is done in any industry. In
 fact,
 it is that kind of shortsightedness that have put whole industries on
 the
 brink of disaster, like we saw with the record industry in the early
 2000’s.
 They wanted to hang on to the old model, but the world was moving
 forward
 with or without them. They had to adapt.

 The way I see it, expending lots of energy supporting XP at this point
 may
 indeed reap short-term benefits for the developer where regards sales,
 but
 it comes at the price of the long term health of their business. You can
 eat
 out at fast-food restaurants everyday. It might be delicious at the
 moment
 while you’re doing it. But sooner or later, the health ramifications
 will
 catch up with you, and when they do, you will realize that that Big Mac
 really wasn’t worth the ultimate cost.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Thomas Ward
Hi Devin,

Interesting enough you have hit upon one issue that should convince
people to upgrade if nothing else. The Sapi voices for XP such as
Microsoft Sam, Mary, and Mike were absolutely terrible. The newer Sapi
5.5 voices that come with Windows 8 are much better , and are
certainly decent for games and other TTS enabled applications. If
nothing else better Sapi voices should be one thing that would
interest XP users in upgrading to Windows 8 or Windows 8.1.

Cheers!

On 12/24/13, Devin Prater r.d.t.pra...@gmail.com wrote:
 I totally agree with the devs on this one. I have  a Windows 7 laptop,
 a mac desktop, an iPod touch, and soon, tomorrow in fact, a new
 android phone, running, unfortunately, android 4.0, the latest being
 4.4. Anyway, I seriously don't see much need in sticking with XP
 anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not
 leave Microsoft Sam and his depression behind?

 Sent from my iPod

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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Thomas Ward
Hi Shaun:

Well, I can't share any actual figures, but what I can say is I have
been told by other accessible game developers that none of them
actually made much money off the games they wrote. I have heard
roomers that some games only averaged around $10,000 USD, and that was
for a game that was relatively popular. Other games were lucky if they
only grossed about $5,000  which is pretty much nothing considering
the time, effort, and work that goes into an audio game of any
complexity. The thing is the blind community is quite a minority
market in general, and it is even worse for an audio game developer
because it is usually only a small fraction of the over all blind
community as a whole who have computers and regularly buy games. So no
the gaming industry is not a huge money maker in terms of audio games.

Cheers!

On 12/24/13, shaun everiss sm.ever...@gmail.com wrote:
 I agree.
 The reason I still use xp apart from liking the find features and the
 sound recorder plus the simple interface are all the games that still
 use direct sound and vb6 code.
 Oh would I like to say Look I will go full time to 7.
 I have 7 I even have 8 if I want it.
 But there are just some things like some older games excluding bsc
 and others that are now no longer round anymore that use old outdated code.
 I guess its the gaming industry is just really not a huge money maker.
 I'd really like to know the status of some of the devs.
 Some stuff is concreet, some is rumours.
 Now I know it may cost and I know it is hard I do know since I am in
 the business designing sfx for a small team, and I do know vb6 has
 been a bench mark for a lot of the origional and current titles but
 that really needs to change.
 As a user I wouldn't mind to get concrete info from each dev.
 I know lworks is moving towards using non vb6 code.
 now if only liam can make superliam1 and judgement day have automatic
 registeration codes.

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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Thomas Ward
Hi Shaun,

Although I basically agree with your sentiments next time you should
try and word your opinions using less profanity and not be so harsh.
The way you worded your message below  could be very offensive to some
developers and I'd prefer we not do that while expressing a point of
view. That said, the points you raised do need to be openly discussed.

As for your first point I agree Visual Basic 6 has passed its prime
and game developers do need to move on with something else. It has
been unsupported since 2008, a good five years ago, and a lot of
Visual Basic 6 components are broken on newer Windows platforms. I
strongly feel that developers would be better served if they stopped
developing games and other software in VB 6 and started using
something else better suited to newer Windows releases.

As to your second point about language I'm not really sure about Pure
Basic as a replacement for Visual Basic 6.
I do not know it well so can't really judge it accurately. What I do
know is that Visual Basic .NET would be a very decent replacement for
Visual Basic 6. Combined with SlimDX VB .NET would be modern, offer VB
developers more features, and still have the familiarity of Visual
Basic they have come to like.

As for your third point I disagree. Switching over to 64-bit
exclusively right now would be a huge mistake for any developer. The
reason is that there are plenty of computers out there running Vista,
Windows 7, etc on older 32-bit hardware. I see no need to drop those
users and their computers just because they don't have a modern
processor. I myself have a handful of 32-bit computers that have been
refurbished and upgraded to Windows 7 and I'd be blowing my own foot
off by dropping support for 32-bit Windows machines not to mention not
being able to sell to anyone else who was running similarly upgraded
machines for no real gain.

As for your fourth point I agree that game developers need to begin
supporting something other than DirectSound. Especially, if 3d audio
etc is involved. DirectSound is OK for basic 2d stereo panning but
beyond that it is seriously problematic on Windows Vista, Windows 7,
and Windows 8, and is a poor choice for audio gaming now days. I think
right now OpenAL is the best all around choice for audio game
developers, and should be seriously considered for future audio games.

As for your final point about supported hardware that all depends on
the type of game and of course the platform involved. While supporting
joysticks, mice, and keyboards is a good idea as a general rule of
thumb there are cases where such support is unnecessary.

To give you an example STFC was by and large a menu driven game. I
could not see adding joystick support or mouse support would improve
that game in any specific way. On the other hand a game like GMA's
Tank Commander would be awesome with joystick and mouse support. So it
all depends on the type of game being considered.

Cheers!

On 12/21/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I don't know exactly how this would need to change in practical
 terms but there needs to be some serious canges.
 I won't mince words, and I am going to be blunt.
 I am not saying  that any of this is easy in fact it may be darn hard
 but it needs to happen.

 1.  Visual basic 6 is a pile of crap, its shit and needs to die.
 Yes vb6 is good and simple but we all know that its support is
 unsertain and thats the big deal.
 I realise that 90% of all audiogames are still in vb6.
 Firstly we need to stop developing anything new in vb6.
 Next we need to convert over to something that is not vb6.
 that may mean python, vb dotnet or something.
 We need to start supporting 64 bit exclusively as this is probably
 going to be the future.
 We need to find either an 32 bit extender to run 16 bit programs like
 eamon in dos or find a way to run this stuff in a windows console or
 something same with dos games that can not be run by other means.

 3.  direct sound is als a pile of crap.
 Direct sound is good, but in later windows its broken and frankly its
 not even supported.
 So we need to move away from that.
 Using open al support or fsl is a good thing though there are some
 all direction echos that are part of the way it handles effects and
 it appears that its author can not fix those right now if ever.
 3.  game devices.
 Its probably not as important as the other 2 but more games need to
 start supporting mice, joysticks, etc as well as keyboard maybe even
 touch screens.
 We need things to support the latest tech if not gaming grade
 sertainly the basic tech.
 That was the keyboard, joystick and gamepad, now the mouse, touch
 tablet and stuff like that need to be added to that.

 In practice.
 I realise in the short term we are probably stuck with direct sound
 and probably vb6.
 It would be nice to get games that use more than the keyboard and or
 to get some that use the stick run a bit better but thats probably
 not going to happen, most use the 

[Audyssey] Holiday Bash

2013-12-24 Thread Thomas Ward
Holiday Bash

by Mad Games Inc.

Your name is Ted Wilson, and it is Christmas Eve again. Once again,
you are under enormous pressure to find the perfect Christmas gift for
your wife, your two kids, and everyone else on your holiday shopping
list. The consequences for failure could mean the end of your
marriage, your parents refusing to speak to you ever again, and your
entire family will turn against you for being such a scrooge. So
finding the perfect Christmas gift at the absolute last minute is your
one and only chance to save face. However, your task will not be an
easy one.

In this fast action brawler you must hurry through several department
stores looking for the items on your Christmas list as untold numbers
of last minute Christmas shoppers block the isles, steel items from
your shopping cart for themselves, and physically attack you for
getting in their way. In order to accomplish your task you will have
to use your skills as a boxer to knock out and beat up shoppers who
are standing in your way, wrestle items away from other shoppers who
are carrying what items you need, and will have to fight to the death
to defend the items in your shopping cart from unscrupulous holiday
shoppers who will try and steel items from your cart while you are
occupied with something else. As time runs out the holiday shoppers
will become more determined to steel your items and you will have to
resort to gathering up weapons in around the store such as knives,
guns, ball bats, or anything else you can lay your hands on to stop
the hoards of crazy holiday shoppers from steeling your Christmas
gifts. So don't delay buy the game today.

Now, for a one-time offer you can buy Holiday Bash today for 75% off
of the retail price for PC, iOS, or Mac. Plus with this offer you can
get a Mad Games Inc. t-shirt, and a holiday coupon to save on your
next Mad Games purchase. Offer valid until January 1, 2014.

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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread shaun everiss

I agree with you draconis.
You devs all of you should be looking at upgrading if you are not allready.
I like old xp but I'd prefur to play games in 7 and 8.
More games for xp?
Well maybe that was when there was vista but seriously, I don't think 
people should keep making games in vb6 anymore or other stuff that 
can handle only the tech on xp.

More games sure, but they need to be kept updated.

At 04:50 AM 12/25/2013, you wrote:

Hi Tom, Cara, and all,

One funny thing about this conversation, and I don't mean ha ha 
funny, is that we see on this list on an ongoing basis, people 
struggling to find ways to play older games on newer machines with 
newer operating systems. We hear their frustrations, their hacks, 
and so on. In fact, this is one of the chief reasons Dark and others 
give for refusing to upgrade.


And then these same folks who don't want to upgrade say that we 
should keep making games for XP, pointing out that many of our 
customers are still running it. They ignore the consequences that 
would negatively impact both themselves and the developers if that 
course of action was taken. They are exacerbating the problem, by 
demanding games be developed with obsolete technologies that they 
will, sooner or later, be complaining won't work properly when they 
are forced to get a new system. Developers would be adding to the 
number of games that need hacks and workarounds to run. They are 
putting an incredibly short lifespan on new titles created with 
these technologies, meaning that the developer's work is unlikely to 
be fully compensated.


Pointing out that many users still run XP is a shortsighted view of 
the problem, and it is not how good business is done in any 
industry. In fact, it is that kind of shortsightedness that have put 
whole industries on the brink of disaster, like we saw with the 
record industry in the early 2000's. They wanted to hang on to the 
old model, but the world was moving forward with or without them. 
They had to adapt.


The way I see it, expending lots of energy supporting XP at this 
point may indeed reap short-term benefits for the developer where 
regards sales, but it comes at the price of the long term health of 
their business. You can eat out at fast-food restaurants everyday. 
It might be delicious at the moment while you're doing it. But 
sooner or later, the health ramifications will catch up with you, 
and when they do, you will realize that that Big Mac really wasn't 
worth the ultimate cost.


On Dec 24, 2013, at 12:39 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Cara,

 My thoughts exactly. I have heard lots of reasons why or why not to
 upgrade to Windows 7, Windows 8, switch to Mac OS,etc,  but I haven't
 heard anything constructive from those people how this situation could
 be resolved. Particularly by the audio game developers who are caught
 in the middle of Microsoft's decision to move forward with
 technologies and their customer's decisions not to upgrade for one
 reason or another. It is not an easy decision to make, and not an easy
 one with a quick and simple answer.

 To give an example I think a lot of gamers are aware that DirectX, the
 primary Windows API for creating games, has undergone a major change
 over the last few years. DirectSound has been phased out in favor of
 XAudio2, DirectInput is slowly being replaced by XInput,  DirectMusic
 and DirectPlay were dropped altogether, and so on. Clearly a game
 developer is being forced to make a choice to  use older no longer
 supported components to support Windows XP and earlier, or they will
 have to bite the bullet and just use the new DirectX components for
 Vista, Windows 7, Windows 8, and beyond. We are reaching a point where
 it  is one way or the other, and its not as simple as support both
 which frankly speaking isn't that easy to do. So I, for one, would
 like to here the XP users' answers to these and other problems created
 by this situation. There are really only a small handful of options,
 and all have negative consequences.

 1. Either all of the blind users realize XP and its components are no
 longer supported and upgrade. While this will certainly make it easier
 for developers to support their new operating system I am fully aware
 that for many this option is unpleasant because it will cost money,
 they will lose the familiarity and ease of use  of their current OS.,
 and as Dark has pointed out may have little over all benefit for that
 person.

 2. The developers can attempt to support both, but at added cost and
 extra time. Since two completely different APIs and platforms will
 need to be supported a developer is looking at nearly twice the time
 to upgrade, maintain, and release products at a loss to the developer.
 Therefore in order to insure backwards compatibility he or she will
 probably have to consider raising prices for the added inconvenience
 which I am certain nobody really wants.

 3. The developers can choose what he or she 

Re: [Audyssey] usagames down

2013-12-24 Thread shaun everiss

Yeah its back now to.
I got your other messages this morning explaining things.

At 06:08 PM 12/24/2013, you wrote:

Hello Shaun,

The website should be up now. The reason it was down is because I was
late in paying my domain renewal and my domain expired. I just paid
earlier today to have the website domain renewed and it comes up fine
here. If you have any more issues do let me know.

Cheers!


On 12/23/13, shaun everiss sm.ever...@gmail.com wrote:
 Hi.
 havn't heard messages from the list for ages, checked the blog and
 found that usagamesinteractive.org has no dns entry, went to
 usagamesinteractive.com and have no dns.
 pinged usagamesinteractive.com and no host.
 I need to know if its my isp or are you having some issues.
 shaun


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread shaun everiss

I agree.
The only reason I hang on to this old xp machine is to really play 
games that will only run on xp propperly.
I do actually have a brand new i5 with win7 and an 8 upgrade I got 
this year and I have not really gamed on it much.


At 05:49 AM 12/25/2013, you wrote:

Hi Josh,

Well said. It is precisely for that reason that once I complete MOTA
and Raceway all future games will specifically be designed using newer
APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize
that designing for XP may satisfy a lot of customers for the short
term, but they won't be thanking me when they finally do have to
upgrade because the technologies used don't work properly on Windows
8.

To give an example I think a lot of gamers here realize I am really
into FPS type games. Therefore 3d audio is pretty much a given
requirement for that genre of audio game, and it so happens
DirectSound is broken big time on Vista, Win 7, and Win 8. The only
way I can add decent 3d audio support to my future titles is by using
XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for
newer Windows platforms, sooner or later it will break compatibility
with XP, but will resolve 3d audio problems for Vista, Windows 7, and
Windows 8 users there by making it easier for me to support newer
Windows releases as they come out since I can reasonably assume
XAudio2 will be the defacto audio API for games in any new Windows
releases while DirectSound such as it is will only be shipped for
legacy support and will not get any new updates or bug fixes. That is
a pretty serious problem, because although XAudio2 has some bugs that
need fixed we can pretty much bet that Microsoft will fix those bugs
in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and
beyond, but not for XP. Meaning users are not doing themselves any
favors by hanging onto their older buggy software, and developers
aren't doing them any favors by supporting it at the cost of excluding
newer Windows releases.

Cheers!

On 12/24/13, Draconis i...@dracoent.com wrote:
 Hi Tom, Cara, and all,

 One funny thing about this conversation, and I don't mean ha ha funny, is
 that we see on this list on an ongoing basis, people struggling 
to find ways

 to play older games on newer machines with newer operating systems. We hear
 their frustrations, their hacks, and so on. In fact, this is one of the
 chief reasons Dark and others give for refusing to upgrade.

 And then these same folks who don't want to upgrade say that we should keep
 making games for XP, pointing out that many of our customers are still
 running it. They ignore the consequences that would negatively impact both
 themselves and the developers if that course of action was taken. They are
 exacerbating the problem, by demanding games be developed with obsolete
 technologies that they will, sooner or later, be complaining won't work
 properly when they are forced to get a new system. Developers would be
 adding to the number of games that need hacks and workarounds to run. They
 are putting an incredibly short lifespan on new titles created with these
 technologies, meaning that the developer's work is unlikely to be fully
 compensated.

 Pointing out that many users still run XP is a shortsighted view of the
 problem, and it is not how good business is done in any industry. In fact,
 it is that kind of shortsightedness that have put whole industries on the
 brink of disaster, like we saw with the record industry in the 
early 2000's.

 They wanted to hang on to the old model, but the world was moving forward
 with or without them. They had to adapt.

 The way I see it, expending lots of energy supporting XP at this point may
 indeed reap short-term benefits for the developer where regards sales, but
 it comes at the price of the long term health of their business. 
You can eat

 out at fast-food restaurants everyday. It might be delicious at the moment
 while you're doing it. But sooner or later, the health ramifications will
 catch up with you, and when they do, you will realize that that Big Mac
 really wasn't worth the ultimate cost.

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If you have any questions or 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread shaun everiss

I agree.
The reason I still use xp apart from liking the find features and the 
sound recorder plus the simple interface are all the games that still 
use direct sound and vb6 code.

Oh would I like to say Look I will go full time to 7.
I have 7 I even have 8 if I want it.
But there are just some things like some older games excluding bsc 
and others that are now no longer round anymore that use old outdated code.

I guess its the gaming industry is just really not a huge money maker.
I'd really like to know the status of some of the devs.
Some stuff is concreet, some is rumours.
Now I know it may cost and I know it is hard I do know since I am in 
the business designing sfx for a small team, and I do know vb6 has 
been a bench mark for a lot of the origional and current titles but 
that really needs to change.

As a user I wouldn't mind to get concrete info from each dev.
I know lworks is moving towards using non vb6 code.
now if only liam can make superliam1 and judgement day have automatic 
registeration codes.


At 06:39 PM 12/24/2013, you wrote:

Hi Cara,

My thoughts exactly. I have heard lots of reasons why or why not to
upgrade to Windows 7, Windows 8, switch to Mac OS,etc,  but I haven't
heard anything constructive from those people how this situation could
be resolved. Particularly by the audio game developers who are caught
in the middle of Microsoft's decision to move forward with
technologies and their customer's decisions not to upgrade for one
reason or another. It is not an easy decision to make, and not an easy
one with a quick and simple answer.

To give an example I think a lot of gamers are aware that DirectX, the
primary Windows API for creating games, has undergone a major change
over the last few years. DirectSound has been phased out in favor of
XAudio2, DirectInput is slowly being replaced by XInput,  DirectMusic
and DirectPlay were dropped altogether, and so on. Clearly a game
developer is being forced to make a choice to  use older no longer
supported components to support Windows XP and earlier, or they will
have to bite the bullet and just use the new DirectX components for
Vista, Windows 7, Windows 8, and beyond. We are reaching a point where
it  is one way or the other, and its not as simple as support both
which frankly speaking isn't that easy to do. So I, for one, would
like to here the XP users' answers to these and other problems created
by this situation. There are really only a small handful of options,
and all have negative consequences.

1. Either all of the blind users realize XP and its components are no
longer supported and upgrade. While this will certainly make it easier
for developers to support their new operating system I am fully aware
that for many this option is unpleasant because it will cost money,
they will lose the familiarity and ease of use  of their current OS.,
and as Dark has pointed out may have little over all benefit for that
person.

2. The developers can attempt to support both, but at added cost and
extra time. Since two completely different APIs and platforms will
need to be supported a developer is looking at nearly twice the time
to upgrade, maintain, and release products at a loss to the developer.
Therefore in order to insure backwards compatibility he or she will
probably have to consider raising prices for the added inconvenience
which I am certain nobody really wants.

3. The developers can choose what he or she thinks is best, and forget
about compatibility with certain versions of Windows. Obviously this
is a win/lose situation because whichever group is supported will buy
the games and the excluded group won't. This will probably end up as a
loss for the developer, and I don't need to remind people if
developers do not have money for sounds, music, and perhaps a bit of
his/her time they probably won't stick around unless they do it
specifically as a hobby like some game developers do.

 4. the last option is to design a game using open source libraries
and APIs that are known to work on both equally well. While this works
it has it sown pros and cons which may impact a certain project and
not be a feasible option in every single case. So unless there is an
API available that supports each and every platform equally, has
everything a developer needs, they are truly stuck.

Bottom line, I'd like to here the communities answers to these
problems. I am growing tired of people saying they won't upgrade, but
have no advice for me as a developer how I am expected to support them
and my customers running new computers too.

Cheers!


On 12/20/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Hi Charles and all,

 So moving forward then, how do we address this situation for people so this
 song does not need to keep getting played over and over and over again?

 What steps might this community start taking now so that the situation can
 improve and continue to do so?

 Obviously this is not only a game-related topic or one only related to
 

[Audyssey] Sara help please.

2013-12-24 Thread Lindsay Cowell
Hi All,

I can't open a lot of the doors on the ground floor on Sara. I also got past 
the caretaker once using the broom and the stunning spell. I also got the map 
and the extendable ears, but I can't seem to get any further, please help.

Lindsay Cowell.


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Charles Rivard
I would not upgrade to get better voices than those I already have, which 
are good enough.  Nobody in their right mind would use Microsoft Sam unless 
they absolutely had to, so that's a very poor comparison.  I would not use 
Narrator unless I had to, either, but I would not upgrade from a platform 
with which I can access all of my previously purchased software to one with 
which I cannot, just for a better Narrator.


Can I play text adventure games using Windows 8.1?  How about Lone Wolf and 
Tenpin Alley?  Jim Kitchen's games?  If these cannot be played, why upgrade? 
I cannot see spending more money to get less access.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 24, 2013 8:51 PM
Subject: Re: [Audyssey] mac versus windows sales plus iOS question



Hi Devin,

Interesting enough you have hit upon one issue that should convince
people to upgrade if nothing else. The Sapi voices for XP such as
Microsoft Sam, Mary, and Mike were absolutely terrible. The newer Sapi
5.5 voices that come with Windows 8 are much better , and are
certainly decent for games and other TTS enabled applications. If
nothing else better Sapi voices should be one thing that would
interest XP users in upgrading to Windows 8 or Windows 8.1.

Cheers!

On 12/24/13, Devin Prater r.d.t.pra...@gmail.com wrote:

I totally agree with the devs on this one. I have  a Windows 7 laptop,
a mac desktop, an iPod touch, and soon, tomorrow in fact, a new
android phone, running, unfortunately, android 4.0, the latest being
4.4. Anyway, I seriously don't see much need in sticking with XP
anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not
leave Microsoft Sam and his depression behind?

Sent from my iPod


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Charles Rivard
Many people in the blind gaming community still use XP, yet you push us to 
switch tu 7 or above.  So much for the third point.


As to the second, should Jim Kitchen stop using what he is comfortable using 
to create games, cutting those with older systems out as far as being able 
to access his games?  Should he learn a newer language in order to cater to 
the new while losing the old?  I don't think so.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 24, 2013 9:04 PM
Subject: Re: [Audyssey] mac versus windows sales plus iOS question



Hi Shaun,

Although I basically agree with your sentiments next time you should
try and word your opinions using less profanity and not be so harsh.
The way you worded your message below  could be very offensive to some
developers and I'd prefer we not do that while expressing a point of
view. That said, the points you raised do need to be openly discussed.

As for your first point I agree Visual Basic 6 has passed its prime
and game developers do need to move on with something else. It has
been unsupported since 2008, a good five years ago, and a lot of
Visual Basic 6 components are broken on newer Windows platforms. I
strongly feel that developers would be better served if they stopped
developing games and other software in VB 6 and started using
something else better suited to newer Windows releases.

As to your second point about language I'm not really sure about Pure
Basic as a replacement for Visual Basic 6.
I do not know it well so can't really judge it accurately. What I do
know is that Visual Basic .NET would be a very decent replacement for
Visual Basic 6. Combined with SlimDX VB .NET would be modern, offer VB
developers more features, and still have the familiarity of Visual
Basic they have come to like.

As for your third point I disagree. Switching over to 64-bit
exclusively right now would be a huge mistake for any developer. The
reason is that there are plenty of computers out there running Vista,
Windows 7, etc on older 32-bit hardware. I see no need to drop those
users and their computers just because they don't have a modern
processor. I myself have a handful of 32-bit computers that have been
refurbished and upgraded to Windows 7 and I'd be blowing my own foot
off by dropping support for 32-bit Windows machines not to mention not
being able to sell to anyone else who was running similarly upgraded
machines for no real gain.

As for your fourth point I agree that game developers need to begin
supporting something other than DirectSound. Especially, if 3d audio
etc is involved. DirectSound is OK for basic 2d stereo panning but
beyond that it is seriously problematic on Windows Vista, Windows 7,
and Windows 8, and is a poor choice for audio gaming now days. I think
right now OpenAL is the best all around choice for audio game
developers, and should be seriously considered for future audio games.

As for your final point about supported hardware that all depends on
the type of game and of course the platform involved. While supporting
joysticks, mice, and keyboards is a good idea as a general rule of
thumb there are cases where such support is unnecessary.

To give you an example STFC was by and large a menu driven game. I
could not see adding joystick support or mouse support would improve
that game in any specific way. On the other hand a game like GMA's
Tank Commander would be awesome with joystick and mouse support. So it
all depends on the type of game being considered.

Cheers!

On 12/21/13, shaun everiss sm.ever...@gmail.com wrote:

Well I don't know exactly how this would need to change in practical
terms but there needs to be some serious canges.
I won't mince words, and I am going to be blunt.
I am not saying  that any of this is easy in fact it may be darn hard
but it needs to happen.

1.  Visual basic 6 is a pile of crap, its shit and needs to die.
Yes vb6 is good and simple but we all know that its support is
unsertain and thats the big deal.
I realise that 90% of all audiogames are still in vb6.
Firstly we need to stop developing anything new in vb6.
Next we need to convert over to something that is not vb6.
that may mean python, vb dotnet or something.
We need to start supporting 64 bit exclusively as this is probably
going to be the future.
We need to find either an 32 bit extender to run 16 bit programs like
eamon in dos or find a way to run this stuff in a windows console or
something same with dos games that can not be run by other means.

3.  direct sound is als a pile of crap.
Direct sound is good, but in later windows its broken and frankly its
not even supported.
So we need to move away from that.
Using open al support or fsl is a good thing though there are some
all direction echos that are part of the way it handles effects 

Re: [Audyssey] Sara help please.

2013-12-24 Thread Charles Rivard


A lot of help can be found in the documentation.  How to navigate the 
castle, how to use spells, and how to find objects, plus how to battle 
Hogwarts staff and menaces.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: gamers@audyssey.org
Sent: Tuesday, December 24, 2013 11:44 PM
Subject: [Audyssey] Sara help please.



Hi All,

I can't open a lot of the doors on the ground floor on Sara. I also got 
past the caretaker once using the broom and the stunning spell. I also got 
the map and the extendable ears, but I can't seem to get any further, 
please help.


Lindsay Cowell.


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Charles Rivard
In a message I just deleted from my inbox, you said that you still like XP 
because of the features for recording and you like the fact that you can 
still play the games that were written long ago.  Now I see this one, and I 
have to ask, are you straddling the fence?  Which should be used--XP or 7 
and higher?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 24, 2013 11:32 AM
Subject: Re: [Audyssey] mac versus windows sales plus iOS question



I agree with you draconis.
You devs all of you should be looking at upgrading if you are not 
allready.

I like old xp but I'd prefur to play games in 7 and 8.
More games for xp?
Well maybe that was when there was vista but seriously, I don't think 
people should keep making games in vb6 anymore or other stuff that can 
handle only the tech on xp.

More games sure, but they need to be kept updated.

At 04:50 AM 12/25/2013, you wrote:

Hi Tom, Cara, and all,

One funny thing about this conversation, and I don't mean ha ha funny, 
is that we see on this list on an ongoing basis, people struggling to find 
ways to play older games on newer machines with newer operating systems. 
We hear their frustrations, their hacks, and so on. In fact, this is one 
of the chief reasons Dark and others give for refusing to upgrade.


And then these same folks who don't want to upgrade say that we should 
keep making games for XP, pointing out that many of our customers are 
still running it. They ignore the consequences that would negatively 
impact both themselves and the developers if that course of action was 
taken. They are exacerbating the problem, by demanding games be developed 
with obsolete technologies that they will, sooner or later, be complaining 
won't work properly when they are forced to get a new system. Developers 
would be adding to the number of games that need hacks and workarounds to 
run. They are putting an incredibly short lifespan on new titles created 
with these technologies, meaning that the developer's work is unlikely to 
be fully compensated.


Pointing out that many users still run XP is a shortsighted view of the 
problem, and it is not how good business is done in any industry. In fact, 
it is that kind of shortsightedness that have put whole industries on the 
brink of disaster, like we saw with the record industry in the early 
2000's. They wanted to hang on to the old model, but the world was moving 
forward with or without them. They had to adapt.


The way I see it, expending lots of energy supporting XP at this point may 
indeed reap short-term benefits for the developer where regards sales, but 
it comes at the price of the long term health of their business. You can 
eat out at fast-food restaurants everyday. It might be delicious at the 
moment while you're doing it. But sooner or later, the health 
ramifications will catch up with you, and when they do, you will realize 
that that Big Mac really wasn't worth the ultimate cost.


On Dec 24, 2013, at 12:39 AM, Thomas Ward thomasward1...@gmail.com 
wrote:


 Hi Cara,

 My thoughts exactly. I have heard lots of reasons why or why not to
 upgrade to Windows 7, Windows 8, switch to Mac OS,etc,  but I haven't
 heard anything constructive from those people how this situation could
 be resolved. Particularly by the audio game developers who are caught
 in the middle of Microsoft's decision to move forward with
 technologies and their customer's decisions not to upgrade for one
 reason or another. It is not an easy decision to make, and not an easy
 one with a quick and simple answer.

 To give an example I think a lot of gamers are aware that DirectX, the
 primary Windows API for creating games, has undergone a major change
 over the last few years. DirectSound has been phased out in favor of
 XAudio2, DirectInput is slowly being replaced by XInput,  DirectMusic
 and DirectPlay were dropped altogether, and so on. Clearly a game
 developer is being forced to make a choice to  use older no longer
 supported components to support Windows XP and earlier, or they will
 have to bite the bullet and just use the new DirectX components for
 Vista, Windows 7, Windows 8, and beyond. We are reaching a point where
 it  is one way or the other, and its not as simple as support both
 which frankly speaking isn't that easy to do. So I, for one, would
 like to here the XP users' answers to these and other problems created
 by this situation. There are really only a small handful of options,
 and all have negative consequences.

 1. Either all of the blind users realize XP and its components are no
 longer supported and upgrade. While this will certainly make it easier
 for developers to support their new operating system I am fully aware
 that for many this option is unpleasant because it will cost money,
 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Thomas Ward
Hi Charles:

First, I think we should make a distinction between commercial and
non-commercial game developers here.

Jim Kitchen is a non-commercial game developer and does not take any
money for the games he creates. Therefore he is not obligated to any
customers to continue supporting new operating systems, new APIs, or
offer customer support in any way, shape, or form.  His games are
offered for free, as is, with no warranty or guarantees of
compatibility. So he can pretty much do whatever he wants because he
is giving the games away for free and has not taken any money for his
software. As such should not be held to the same standard as someone
who is selling his games.

A commercial game developer like myself comes with a whole bunch of
extra responsibilities that does not apply to a non-commercial
developer. I believe one of those responsibilities is to make the
software as stable and error free as possible, to support my products,
and to insure that they work on the latest hardware and software
available at the time of purchase. Sometimes in order to do that I
have to choose to go with whatever happens to be the latest technology
to best support the new operating system, and if it isn't compatible
with an older operating system like XP that is just the way things are
and no amount of arguing about it will change the facts of the matter
which brings me to your other point.

You said, Many people in the blind gaming community still use XP, yet
you push us to switch to 7 or above.  So much for the third point.

Well, it is obvious to me you still don't understand the technical
issues involved, and perhaps you just don't care to hear them.
However, my third point was that a game developer does not have to
sell 64-bit software and games exclusively because there are plenty of
32-bit computers running Vista, Windows 7, and Windows 8 out there.
That is a totally different issue from supporting an older operating
system like XP, because there is a huge difference in difficulty
involved here.

To support 32-bit and 64-bit all that is involved is simply
recompiling the program and changing the target flags in the Visual
Studio project file from x86 to x64, perhaps select the 64-bit
libraries, and voila. A developer can make a brand new build in less
than 10 minutes and support both 32-bit and 64-bit Windows versions
with very little difficulty.

Supporting XP and Windows 7 can in some cases be far more extensive
requiring a major rewrite of the game or software depending on which
APIs and libraries are used, and how dependent the game or software is
on the newer libraries. Instead of a matter of minutes we are looking
a job that could take hours perhaps a few days to make a special XP
build if the software wasn't designed with XP specifically in mind.

So in response to your comment no I  have not invalided my point about
upgrading to Windows 7 and above by stating that developers don't need
to make 64-bit specific builds exclusively yet. I do think a game
developer might be wise to make both a 32-bit and 64-bit version
available, but it would be unwise to make only 64-bit Windows software
right now given the ratio of 32-bit systems to 64-bit systems and it
is not difficult to support both.

Cheers!


On 12/24/13, Charles Rivard wee1s...@fidnet.com wrote:
 Many people in the blind gaming community still use XP, yet you push us to
 switch tu 7 or above.  So much for the third point.

 As to the second, should Jim Kitchen stop using what he is comfortable using

 to create games, cutting those with older systems out as far as being able
 to access his games?  Should he learn a newer language in order to cater to

 the new while losing the old?  I don't think so.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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[Audyssey] Swamp Questions

2013-12-24 Thread sylvester thomas III
Greetings All!
Just updated my Swamp to 3.0c I think it is, it's the latest on the
site any way.
Well When I click on multiplayer it tells me who is the sponser for
the day and then nothing, it goes silent.
I thoght at this point I was to be taken to the safe zone to chose
what type of game I wanted to play.
When I escape out of this silence the option for multiplayer is gone
and it has a option for player list.
Not sure what is going on but if any one could shed any light on what
I am missing I would be Greatful.
Thanks for reading, Sly

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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Thomas Ward
Hi Charles:

You can certainly play several text adventure games on Windows 8.1. If
you have Winfrotz you can play pretty much every game written in
Inform and ZCode that was ever written with your screen reader or Sapi
speech output. If you have Agility for Windows you can play old text
adventures written in AGT, and Tads32 will allow you to play various
games written in Tads. So when it comes to text adventures you can
pretty much play everything available for XP accept for those Dos
games compiled for 16-bit systems such as Eamon Deluxe.

As for Jim Kitchen's games I have gotten them to work on Windows 8.1
as well. I admit it takes a bit of fiddling to get them to work, but
it can certainly be done. What I do is install the Winkit file to get
the Visual Basic 6 runtime libraries installed, and then I install his
games to a directory like c:\Users\Thomas\Kitchensinc where they will
work without having issues with User Account Control. As long as you
know how to set up the Kitchen's Inc. games you won't have a problem
with them.

I haven't tried Ten Pin Alley, but I have tried Lone Wolf 3.5 on
Windows 8.1 and it works alright. Again, it just basically requires
you install the proper libraries and make sure it is in a local
directory rather than in c:\Program Files or c:\Program Files (x86).

As to the issue of upgrading I have repeatedly gave reasons why I
think people should upgrade. I'm not going to repeat it here as I'd
just be wasting both my time and energy rewriting what I have said.
All I will say in response is since those games can still be played
your excuse not to upgrade is not valid based on compatibility alone.

Cheers!


On 12/24/13, Charles Rivard wee1s...@fidnet.com wrote:
 I would not upgrade to get better voices than those I already have, which
 are good enough.  Nobody in their right mind would use Microsoft Sam unless

 they absolutely had to, so that's a very poor comparison.  I would not use
 Narrator unless I had to, either, but I would not upgrade from a platform
 with which I can access all of my previously purchased software to one with

 which I cannot, just for a better Narrator.

 Can I play text adventure games using Windows 8.1?  How about Lone Wolf and

 Tenpin Alley?  Jim Kitchen's games?  If these cannot be played, why upgrade?

 I cannot see spending more money to get less access.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] Sara help please.

2013-12-24 Thread Thomas Ward
Hi Lindsay:

As for the locked doors there are a couple of things you can do. If
you have the pen knife found somewhere in the basement, I want to say
the kitchen, you can use it to pick the locks on various doors. If you
don't have it you can always cast a spell to unlock the doors with
your wand.

Cheers!

On 12/25/13, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Hi All,

 I can't open a lot of the doors on the ground floor on Sara. I also got past
 the caretaker once using the broom and the stunning spell. I also got the
 map and the extendable ears, but I can't seem to get any further, please
 help.

 Lindsay Cowell.


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Devin Prater
Yes. I would even compare them with the mac's speech. I converted a novel using 
Zira with Balabolka and enjoyed it thourghly. I do have a mac, and would love 
to have windows 8 in a vm, and would need vm player and all. I have also a 
windows 7 laptop, but isn't at all good for gaming, being a cheap laptop. 
sent from the braille plus

Thomas Ward thomasward1...@gmail.com wrote:

Hi Devin,

Interesting enough you have hit upon one issue that should convince
people to upgrade if nothing else. The Sapi voices for XP such as
Microsoft Sam, Mary, and Mike were absolutely terrible. The newer Sapi
5.5 voices that come with Windows 8 are much better , and are
certainly decent for games and other TTS enabled applications. If
nothing else better Sapi voices should be one thing that would
interest XP users in upgrading to Windows 8 or Windows 8.1.

Cheers!

On 12/24/13, Devin Prater r.d.t.pra...@gmail.com wrote:
 I totally agree with the devs on this one. I have  a Windows 7 laptop,
 a mac desktop, an iPod touch, and soon, tomorrow in fact, a new
 android phone, running, unfortunately, android 4.0, the latest being
 4.4. Anyway, I seriously don't see much need in sticking with XP
 anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not
 leave Microsoft Sam and his depression behind?

 Sent from my iPod

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[Audyssey] Swamp Multiplayer Question

2013-12-24 Thread sylvester thomas III
Greetings All!
Just updated my Swamp to 3.0c I think it is, it's the latest on the
site any way.
Well When I click on multiplayer it tells me who is the sponser for
the day and then nothing, it goes silent.
I thoght at this point I was to be taken to the safe zone to chose
what type of game I wanted to play.
When I escape out of this silence the option for multiplayer is gone
and it has a option for player list.
Not sure what is going on but if any one could shed any light on what
I am missing I would be Greatful.
Thanks for reading, Sly

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