[Audyssey] the last resort bunkers?

2015-06-29 Thread Darren Harris
Hi all,

 

For those of you who play the last resort, I've created a bunker but I
cannot land on it. In the news section it says that I've made a bunker but
if I land on the planet it tells me that I need to come back with 100k bots
and antimatter to make a bunker.

 

How can I get into a bunker or is this a bug does anyone know?

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Re: [Audyssey] sizes of muds

2015-06-29 Thread dark

Hi Jeremy.

Fare enough on Alter, I hadn't checked the in game stat, indeed I need to 
get back to alter myself sinse it is awesome though I'm a trifle stuck at 
present but that's subject for another post.


Mazes can of course make things seem larger than they are, the Dos rpg 
Fallthru particularly has some horrible mazes that are quite small in 
actuality but definitely don't seem it due to random exits, although this 
can often be frustrating rather than interesting in exploring terms.


One thing I always like however in exploring are situations where you have 
areas to explore but need to work or think to get around them and see new 
stuff, I also obviously appreciate games that reward exploration as well.


All the best,

dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Jeremy Brown tyr...@gmail.com

To: gamers gamers@audyssey.org
Sent: Monday, June 29, 2015 10:31 AM
Subject: [Audyssey] sizes of muds



Dark,

Alter Aeon actually has closer to 45,000 rooms last I checked the
world stat command.  The average area there is around 100-200 rooms.
Most of the truly large areas are actually smaller 100-200 room chunks
hooked together.

As to Aardwulf, I agree.  It might be huge, and I know it is, but it
feels small because of the reasons you outlined.

Several other muds I have played have been far smaller than Alter Aeon
but felt large because of very sparing use of waypoints, portals, etc.

Probably a good rule of thumb is figure that anything above 15,000
rooms is pretty big ish, while 30,000 and up seems a lot rarer.
Course, with odd linkages an area can seem much bigger than it is by
dumping you back in the same rooms repetitively.

I don't think I really added materially to this, but while I enjoy
mudding, I admit I almost always end up back on Alter Aeon when I've
been unfaithful:)

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread Grace

Hi,
That is actually a really great idea! I really like the structured way 
that quests work in sloe but am having issues figuring out where exactly 
to progress once getting to the mainland. It's too bad that there is 
less structure on the main land as I would guess that I am not the only 
one overwhelmed by figuring out where to go and what to do next.


Regards,

Grace

On 29/06/2015 7:29 PM, dark wrote:

Hi.

I haven't played Alteraeon in a while, and it's not because I have anything 
against the game, it's because with the clerric reshuffle and massive changes 
I'm not sure where to start or what to do with Thelok, my clerric warrior.
I did consider starting a new character, particularly to perhaps try a 
different job like primary necro or druid, however I don't want to lose the 
good few hours work I have put into getting Thelok through all his levels and 
quests and I don't want to abandon Thelok and all of that.

I was having a think about this problem and an idea occurred to me regarding 
secondary characters.

Namely, using the Alteraeon account system for legacy characters.

Suppose when you reach level 30 and get to Ralnoth city, you have the option of 
creating a son or daughter for your current character.

When you create a child character, that character starts off on Slo at level one and you 
can play her or him and progress as normal choosing whatever classes you like. When that 
character reaches level 30 and also gets to Ralnoth you can go to see your characters 
father and mother and then have a choice. Either you can continue with that character, 
whereupon the child and the parent are both now two characters the player can play in the 
game, or, you can have the child recount their adventures and settle down 
This means your child character tells their parent all about the adventures they've had, 
but then decides the adventuring life isn't for them and goes off to do a more standard 
job.

If you choose this option, you effectively perminantly kill the child 
character, however because the child has told their parent all about their 
adventures, they impart a certain proportion of their accumulated xp to their 
parent, perhaps half.

This system has several advantages. It would mean that players who'd already 
progressed in the game could try out other class combinations and yet not 
abandon their old faithful characters completely, it would also mean that both 
new and old players could bennifit from changes to Slo, Kordon and Arcase. Also 
thematically, it would use the account system for a rather fun purpose, (you 
could stick in details of your original characters' npc spouses and/or home in 
ralnoth for kicks).

If people (especially dentin), don't like this idea, fare enough, however it is 
something that has always occurred to me in long running online games, that 
sometimes it'd be nice to go back but I don't necessarily want to let my old 
characters go.

All the best,

Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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[Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread dark
Hi. 

I haven't played Alteraeon in a while, and it's not because I have anything 
against the game, it's because with the clerric reshuffle and massive changes 
I'm not sure where to start or what to do with Thelok, my clerric warrior. 
I did consider starting a new character, particularly to perhaps try a 
different job like primary necro or druid, however I don't want to lose the 
good few hours work I have put into getting Thelok through all his levels and 
quests and I don't want to abandon Thelok and all of that.

I was having a think about this problem and an idea occurred to me regarding 
secondary characters.

Namely, using the Alteraeon account system for legacy characters. 

Suppose when you reach level 30 and get to Ralnoth city, you have the option of 
creating a son or daughter for your current character. 

When you create a child character, that character starts off on Slo at level 
one and you can play her or him and progress as normal choosing whatever 
classes you like. When that character reaches level 30 and also gets to Ralnoth 
you can go to see your characters father and mother and then have a choice. 
Either you can continue with that character, whereupon the child and the parent 
are both now two characters the player can play in the game, or, you can have 
the child recount their adventures and settle down This means your child 
character tells their parent all about the adventures they've had, but then 
decides the adventuring life isn't for them and goes off to do a more standard 
job.

If you choose this option, you effectively perminantly kill the child 
character, however because the child has told their parent all about their 
adventures, they impart a certain proportion of their accumulated xp to their 
parent, perhaps half. 

This system has several advantages. It would mean that players who'd already 
progressed in the game could try out other class combinations and yet not 
abandon their old faithful characters completely, it would also mean that both 
new and old players could bennifit from changes to Slo, Kordon and Arcase. Also 
thematically, it would use the account system for a rather fun purpose, (you 
could stick in details of your original characters' npc spouses and/or home in 
ralnoth for kicks). 

If people (especially dentin), don't like this idea, fare enough, however it is 
something that has always occurred to me in long running online games, that 
sometimes it'd be nice to go back but I don't necessarily want to let my old 
characters go. 

All the best, 

Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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Re: [Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread lenron brown
I love this idea.

On 6/29/15, Grace ar...@hailmail.net wrote:
 Hi,
 That is actually a really great idea! I really like the structured way
 that quests work in sloe but am having issues figuring out where exactly
 to progress once getting to the mainland. It's too bad that there is
 less structure on the main land as I would guess that I am not the only
 one overwhelmed by figuring out where to go and what to do next.

 Regards,

 Grace

 On 29/06/2015 7:29 PM, dark wrote:
 Hi.

 I haven't played Alteraeon in a while, and it's not because I have
 anything against the game, it's because with the clerric reshuffle and
 massive changes I'm not sure where to start or what to do with Thelok, my
 clerric warrior.
 I did consider starting a new character, particularly to perhaps try a
 different job like primary necro or druid, however I don't want to lose
 the good few hours work I have put into getting Thelok through all his
 levels and quests and I don't want to abandon Thelok and all of that.

 I was having a think about this problem and an idea occurred to me
 regarding secondary characters.

 Namely, using the Alteraeon account system for legacy characters.

 Suppose when you reach level 30 and get to Ralnoth city, you have the
 option of creating a son or daughter for your current character.

 When you create a child character, that character starts off on Slo at
 level one and you can play her or him and progress as normal choosing
 whatever classes you like. When that character reaches level 30 and also
 gets to Ralnoth you can go to see your characters father and mother and
 then have a choice. Either you can continue with that character, whereupon
 the child and the parent are both now two characters the player can play
 in the game, or, you can have the child recount their adventures and
 settle down This means your child character tells their parent all about
 the adventures they've had, but then decides the adventuring life isn't
 for them and goes off to do a more standard job.

 If you choose this option, you effectively perminantly kill the child
 character, however because the child has told their parent all about their
 adventures, they impart a certain proportion of their accumulated xp to
 their parent, perhaps half.

 This system has several advantages. It would mean that players who'd
 already progressed in the game could try out other class combinations and
 yet not abandon their old faithful characters completely, it would also
 mean that both new and old players could bennifit from changes to Slo,
 Kordon and Arcase. Also thematically, it would use the account system for
 a rather fun purpose, (you could stick in details of your original
 characters' npc spouses and/or home in ralnoth for kicks).

 If people (especially dentin), don't like this idea, fare enough, however
 it is something that has always occurred to me in long running online
 games, that sometimes it'd be nice to go back but I don't necessarily want
 to let my old characters go.

 All the best,

 Dark.

 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars than
 even the archmaesters of the citadel can dream.
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-- 
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Cell: 985-271-2832
Skype: ron.brown762

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[Audyssey] Downloading puzzles for BG Crossword

2015-06-29 Thread ann
Does anyone know of any sites where I can download crossword puzzles 
compatible with the Spoonbill BG Crossword program?


Thanks,
~Ann


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Re: [Audyssey] Space traders

2015-06-29 Thread Travis Siegel
Because of the way it's written, it would not work in dos without some major 
tweaking.  It does work on linux and osx.  I've not tested it under windows, 
but I'd wager if you have the cygwin environment installed, it would work just 
fine.
It runs as a server, and you can telnet to it to connect and play the game.  
As I mentioned before, it's the gpl open source version of ioresort.com,  It's 
not exactly the same game, but it's evolution into ioresort is very obvious 
when you see it working.  This guy has been writing these kinds of games for 
many years, as I mentioned before, starting with czarwars and seatraders, back 
in the 90s, so it's an interesting study to see how things have evolved for 
this game since the bbs days.


On Jun 26, 2015, at 5:27 AM, dark wrote:

 Hi Travis.
 
 Did I miss something? I don't recall a program mentioned called space traders 
 or space tirant, but I'd be interested in the name alone. Is it a dos game?
 
 All the best,
 
 Dark.
 - Original Message - From: Travis Siegel tsie...@nfbcal.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 26, 2015 4:43 AM
 Subject: [Audyssey] Space traders
 
 
 Unfortunately, in my message about space traders, and ioresult.com, I 
 mistakenly stated that spacetraders was the opensource version of the 
 program, and that I had a copy for anyone who couldn't find it.  The name of 
 that program is actually space tyrant, not space traders.
 Sorry for the confusion.
 
 
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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-29 Thread Travis Siegel
There are services online where you can upload your finished product, then 
folks can go there and purchase copies of the cd when they want them.  This 
would allow folks who want to distribute audio cds to purchase them (it's like 
a dollar per disk, and you don't need to worry about burning it yourself in 
that case) and the discs are then mailed out to whoever orders them.  This 
would be a nice alternative for folks who don't want to spend 10 minutes making 
an audio cd themselves for the few cents a cd-r would cost.

On Jun 26, 2015, at 1:46 PM, Danielle Ledet wrote:

 Well, I find it less than pleasant that our own folks are quick to do
 away with and shun Braille, like poof be gone, but oh the Gods up
 above if we don't accommodate those large print readin' gods and
 goddeses. What would it take for starters a whole afternoon or a few
 days of one's time to burn them?Then, we'd get an idea of time and
 have some way to gage cost of hiring a real professional. After all,
 Newsreel and Pawtracks didn't start out sounding like RCA or Cash
 Money or NLS studio quality. No one round hear is a stranger to elbow
 grease and just getting it done especially in the face of challenges
 and obstacles! Happy to do it!I realize some of us on heare do have
 check-paying jobs so And some of us have access to and the
 know-how to record a human reading so that it doesn't sound like a
 classroom recording or home cassette. Though that's not me. I was just
 trying to find a solid workable solution without counting out  or
 disrespecting anyone's preferences. The real problem I'm having hear
 right now is a whole lotta talking and discussion and not enough
 action. A whole lot of what-ifs and not enough working lets-sees. At
 this point we have more than enough thrown out all options. Enough
 with the excuses for this or that!
 
 On 6/26/15, john jpcarnemo...@gmail.com wrote:
 An audio cd would be surprisingly difficult to make hundreds of copies of.
 You can probably get the disks for $50 (ish), but you can only burn them one
 
 at a time, and each and every one would take at least 10 minutes of active
 work by the person doing the burning. I'm not saying that it'd be
 impossible, but that making audio cds as a primary form of distribution for
 
 the entire leaflet is probably not our best idea.
 Further, there'd also be the fact of narration - I know a lot of people who
 
 would not want to listen to what is essentially a glorified advertisement
 done by synthesizer. Therefore, we'd have to have somebody narrate the whole
 
 thing (professionally, not some internal mic with background hiss), and then
 
 somebody to edit that narration.
 The idea of an audiogames cd has its own merits - if we wanted, we could put
 
 together trailors of a number of different games and distribute them on the
 
 cd along with our introduction, but I think that such a project is a bit
 beyond the scope of what we're currently considering.
 
 --
 From: Danielle Ledet singingmywa...@gmail.com
 Sent: Thursday, June 25, 2015 19:20
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] braille/large print/other media for audio games (was
 
 info games game engines)
 
 Braille and an audio CD. Simple. Large print readers are covered by an
 audio option. Done.
 
 
 
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Re: [Audyssey] the last resort bunkers?

2015-06-29 Thread Travis Siegel
Oh, if you sent him an email, I have no doubt he'll do something about it.  
He's a pretty good guy, and although he doesn't act on every suggestion, he was 
pretty accomodating back when autobbs was out, I pointed out a problem with the 
maintenance cycle, basically, it wouldn't fire if the screen saver was turned 
off, which I always did, because I didn't want my screen reader telling me the 
stats every minute or so, so I just turned off the screen saver, and 
unfortunately, the maintenance trigger was inside the screen saver code, but 
after it was brought to his attention, he quickly solved the problem, and 
posted a new version of autobbs.  It probably didn't take him more than a few 
hours to solve the problem, so, yes, he's very helpful in that arena.

On Jun 29, 2015, at 12:09 PM, Darren Harris wrote:

 Thanks for that am glad it's not just me.
 
 I did send a message to the admin of the game via his email and yes he's
 still active. So whether he does something about it or not is another
 matter.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel
 Sent: 29 June 2015 17:05
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the last resort bunkers?
 
 Bunkers are definitely broken.  I've built two of them on the same planet,
 and even transferred things into the second one hoping it would make the
 bunker stay put this time, but still, no go.  My guess is that you need to
 build the bunker, then enter it and log out for things to behave properly,
 but I've got better things to do with my 1 hundred thousand microbots than
 buy another bunker that may or may not work.  Working on purchasing enough
 cargo holds to get the ship upgraded to the next level.  Currently, I just
 park my ship iin a sector I've protected with a level 3 or 4 starbase, then
 logout, it works and I don't have to worry about the starbase going away, as
 they still appear when I come back to the sector, unlike bunkers.
 
 On Jun 29, 2015, at 9:32 AM, Darren Harris wrote:
 
 Hi all,
 
 
 
 For those of you who play the last resort, I've created a bunker but I
 cannot land on it. In the news section it says that I've made a bunker but
 if I land on the planet it tells me that I need to come back with 100k
 bots
 and antimatter to make a bunker.
 
 
 
 How can I get into a bunker or is this a bug does anyone know?
 
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Re: [Audyssey] the last resort bunkers?

2015-06-29 Thread Darren Harris
Thanks for that am glad it's not just me.

I did send a message to the admin of the game via his email and yes he's
still active. So whether he does something about it or not is another
matter.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel
Sent: 29 June 2015 17:05
To: Gamers Discussion list
Subject: Re: [Audyssey] the last resort bunkers?

Bunkers are definitely broken.  I've built two of them on the same planet,
and even transferred things into the second one hoping it would make the
bunker stay put this time, but still, no go.  My guess is that you need to
build the bunker, then enter it and log out for things to behave properly,
but I've got better things to do with my 1 hundred thousand microbots than
buy another bunker that may or may not work.  Working on purchasing enough
cargo holds to get the ship upgraded to the next level.  Currently, I just
park my ship iin a sector I've protected with a level 3 or 4 starbase, then
logout, it works and I don't have to worry about the starbase going away, as
they still appear when I come back to the sector, unlike bunkers.

On Jun 29, 2015, at 9:32 AM, Darren Harris wrote:

 Hi all,
 
 
 
 For those of you who play the last resort, I've created a bunker but I
 cannot land on it. In the news section it says that I've made a bunker but
 if I land on the planet it tells me that I need to come back with 100k
bots
 and antimatter to make a bunker.
 
 
 
 How can I get into a bunker or is this a bug does anyone know?
 
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Re: [Audyssey] the last resort bunkers?

2015-06-29 Thread Travis Siegel
Bunkers are definitely broken.  I've built two of them on the same planet, and 
even transferred things into the second one hoping it would make the bunker 
stay put this time, but still, no go.  My guess is that you need to build the 
bunker, then enter it and log out for things to behave properly, but I've got 
better things to do with my 1 hundred thousand microbots than buy another 
bunker that may or may not work.  Working on purchasing enough cargo holds to 
get the ship upgraded to the next level.  Currently, I just park my ship iin a 
sector I've protected with a level 3 or 4 starbase, then logout, it works and I 
don't have to worry about the starbase going away, as they still appear when I 
come back to the sector, unlike bunkers.

On Jun 29, 2015, at 9:32 AM, Darren Harris wrote:

 Hi all,
 
 
 
 For those of you who play the last resort, I've created a bunker but I
 cannot land on it. In the news section it says that I've made a bunker but
 if I land on the planet it tells me that I need to come back with 100k bots
 and antimatter to make a bunker.
 
 
 
 How can I get into a bunker or is this a bug does anyone know?
 
 ---
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[Audyssey] sizes of muds

2015-06-29 Thread Jeremy Brown
Dark,

Alter Aeon actually has closer to 45,000 rooms last I checked the
world stat command.  The average area there is around 100-200 rooms.
Most of the truly large areas are actually smaller 100-200 room chunks
hooked together.

As to Aardwulf, I agree.  It might be huge, and I know it is, but it
feels small because of the reasons you outlined.

Several other muds I have played have been far smaller than Alter Aeon
but felt large because of very sparing use of waypoints, portals, etc.

Probably a good rule of thumb is figure that anything above 15,000
rooms is pretty big ish, while 30,000 and up seems a lot rarer.
Course, with odd linkages an area can seem much bigger than it is by
dumping you back in the same rooms repetitively.

I don't think I really added materially to this, but while I enjoy
mudding, I admit I almost always end up back on Alter Aeon when I've
been unfaithful:)

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] downloading puzzles for BG Crossword

2015-06-29 Thread Jeremy Brown
Ann,

There's several sites and processes for downloading new puzzles in the
documentation for the game itself.  Apparently the Guardian recently
changed the way their online puzzles are formatted, but the game can
handle this with some tweaking.  Ian sent out an email about it not
too long ago.  I believe any puzzle that can be downloaded as an html
file can be used, but don't quote me on that.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] what to do once you finish the newbie island on Alter Aeon

2015-06-29 Thread Jeremy Brown
This might be a good place for an article for A.A.'s web site, but
here goes some thoughts:

1. While things are still in flux, the areas near Ralnoth, especially
the areas directly east of the town and directly west of the town are
less scary than some farther out.  Wallachia for instance west of
Ralnoth has difficult bits, but is doable for a lower level character
or characters.  The same is true of the upper levels of the termite
hive to the north and east.  The admin staff is working to try and
bring areas into line so that the transition from the islands to the
mainland isn't such a jump.

2.  Ask on gossip or chat.   While you'll get a lot of differeant
answers, these can give you a place to start from.  Look at the area
list and compare the levels of the area suggested to what you were
last running.  If it's more than 3 levels difference, give that a pass
for a while.  The area level estimation system is not perfect, but
it's better than it used to be, and the admin staff is working hard to
bring it into line.

3.  Mooch some off larger groups, then go back and explore in the
direction of areas you've been to.

4. Explore.  For about 100-150 rooms in any direction from Ralnoth, a
level 30 can make it solo.  It might be difficult, and preparation
might be in order in some cases, but part of exploration is knowing
when to run away.

5. Use the area list on the web site and make a list of likely places.
The coordinates given in game can help.  0,0 if I remember correctly
is just south of the baker's shop in Ralnoth.  The rest of the grid is
Cartesian.  That at the very least gives you a direction to go.

6.  Use nearby.

7.  Use the profile command, look at higher level character's deeds,
especially the end of the list, and see what they did when they were
your level.

All of these are possibilities that help you figure out what to do and
where to go.  Further, some areas, such as Old Thalos or Castle
Dragnock are areas that you might visit and revisit at different
levels for different purposes.  If you are someone who hates talking
on public channels, find a player who will answer questions via tell.
I'm one such, my main char on game is Lexie.  As long as you aren't
rude and approach the problem understanding that not every player has
a rat trap memory for directions, areas, mobs, equipment, fame,
levels, etc, then you're in business.

Hope this helps some.

Jeremy



-- 
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] size of muds?

2015-06-29 Thread dark
Hi. 

Looking at the description of Erionmud on mud connector a thought occurred to 
me. 

I often see muds mentioned as having x thousand rooms, but I find this a little 
difficult to process in terms of how large the mud is. As someone who loves 
exploring,I obviously like lots of teretory, but it's also not just a question 
of how big the thing is sinse another factor is how interesting or involved the 
exploring is, both in terms of descriptions, and in terms of the travelling. 

Clok for example I believe has about three thousand rooms which is 
comparatively small, but the fact that it has a fully realized wilderness and 
exploration system means it feels much larger. 

Aardwolf famously has over thirty thousand rooms, but the auto speedwalk 
command and heavy use of portals means that it feels more like exploring a set 
of disconnected areas (a little like Eamon), rather than a huge connected world.

AlterAeon I believe has around thirty thousand rooms as well, but unlike 
Aardwolf travel requires actually traversing through areas, making it feel 
larger. 

I think Materiamagica has more actual rooms quantatively, (the cities really 
are! realistically gigantic), but because of the wilderness random generation 
system many have the same description repeated which can make you feel like 
your not getting anywhere, although I will say it does make cities feel like 
cities rather than a few item shops surrounding a castle :D.

I don't know how big Wayfar1444 actually is, but I will say in that game the 
procedural generation of rooms and the many random elements you find in the 
different environments make exploration feel awesome, for all I do wish the 
developers would implement an ability to find a given biome type on a planet.

Promethius from what I've tried actually feels a little smaller in scale, 
though that is possibly due to unfinished rooms kicking around the place rather 
than the actual number of rooms, though on the plus side space is a nice place 
to explore and find stuff.

Anyone else have more input?



Beware the grue! 



Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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[Audyssey] updated game from spoken games

2015-06-29 Thread joseph weakland
hello all catch52 fans i just heard from spoken games that spoken games is 
released catch52 free and i found it in app store its out.
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