[Audyssey] the last resort bunkers?
Hi all, For those of you who play the last resort, I've created a bunker but I cannot land on it. In the news section it says that I've made a bunker but if I land on the planet it tells me that I need to come back with 100k bots and antimatter to make a bunker. How can I get into a bunker or is this a bug does anyone know? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sizes of muds
Hi Jeremy. Fare enough on Alter, I hadn't checked the in game stat, indeed I need to get back to alter myself sinse it is awesome though I'm a trifle stuck at present but that's subject for another post. Mazes can of course make things seem larger than they are, the Dos rpg Fallthru particularly has some horrible mazes that are quite small in actuality but definitely don't seem it due to random exits, although this can often be frustrating rather than interesting in exploring terms. One thing I always like however in exploring are situations where you have areas to explore but need to work or think to get around them and see new stuff, I also obviously appreciate games that reward exploration as well. All the best, dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Jeremy Brown tyr...@gmail.com To: gamers gamers@audyssey.org Sent: Monday, June 29, 2015 10:31 AM Subject: [Audyssey] sizes of muds Dark, Alter Aeon actually has closer to 45,000 rooms last I checked the world stat command. The average area there is around 100-200 rooms. Most of the truly large areas are actually smaller 100-200 room chunks hooked together. As to Aardwulf, I agree. It might be huge, and I know it is, but it feels small because of the reasons you outlined. Several other muds I have played have been far smaller than Alter Aeon but felt large because of very sparing use of waypoints, portals, etc. Probably a good rule of thumb is figure that anything above 15,000 rooms is pretty big ish, while 30,000 and up seems a lot rarer. Course, with odd linkages an area can seem much bigger than it is by dumping you back in the same rooms repetitively. I don't think I really added materially to this, but while I enjoy mudding, I admit I almost always end up back on Alter Aeon when I've been unfaithful:) Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon and a suggestion, legacy characters
Hi, That is actually a really great idea! I really like the structured way that quests work in sloe but am having issues figuring out where exactly to progress once getting to the mainland. It's too bad that there is less structure on the main land as I would guess that I am not the only one overwhelmed by figuring out where to go and what to do next. Regards, Grace On 29/06/2015 7:29 PM, dark wrote: Hi. I haven't played Alteraeon in a while, and it's not because I have anything against the game, it's because with the clerric reshuffle and massive changes I'm not sure where to start or what to do with Thelok, my clerric warrior. I did consider starting a new character, particularly to perhaps try a different job like primary necro or druid, however I don't want to lose the good few hours work I have put into getting Thelok through all his levels and quests and I don't want to abandon Thelok and all of that. I was having a think about this problem and an idea occurred to me regarding secondary characters. Namely, using the Alteraeon account system for legacy characters. Suppose when you reach level 30 and get to Ralnoth city, you have the option of creating a son or daughter for your current character. When you create a child character, that character starts off on Slo at level one and you can play her or him and progress as normal choosing whatever classes you like. When that character reaches level 30 and also gets to Ralnoth you can go to see your characters father and mother and then have a choice. Either you can continue with that character, whereupon the child and the parent are both now two characters the player can play in the game, or, you can have the child recount their adventures and settle down This means your child character tells their parent all about the adventures they've had, but then decides the adventuring life isn't for them and goes off to do a more standard job. If you choose this option, you effectively perminantly kill the child character, however because the child has told their parent all about their adventures, they impart a certain proportion of their accumulated xp to their parent, perhaps half. This system has several advantages. It would mean that players who'd already progressed in the game could try out other class combinations and yet not abandon their old faithful characters completely, it would also mean that both new and old players could bennifit from changes to Slo, Kordon and Arcase. Also thematically, it would use the account system for a rather fun purpose, (you could stick in details of your original characters' npc spouses and/or home in ralnoth for kicks). If people (especially dentin), don't like this idea, fare enough, however it is something that has always occurred to me in long running online games, that sometimes it'd be nice to go back but I don't necessarily want to let my old characters go. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon and a suggestion, legacy characters
Hi. I haven't played Alteraeon in a while, and it's not because I have anything against the game, it's because with the clerric reshuffle and massive changes I'm not sure where to start or what to do with Thelok, my clerric warrior. I did consider starting a new character, particularly to perhaps try a different job like primary necro or druid, however I don't want to lose the good few hours work I have put into getting Thelok through all his levels and quests and I don't want to abandon Thelok and all of that. I was having a think about this problem and an idea occurred to me regarding secondary characters. Namely, using the Alteraeon account system for legacy characters. Suppose when you reach level 30 and get to Ralnoth city, you have the option of creating a son or daughter for your current character. When you create a child character, that character starts off on Slo at level one and you can play her or him and progress as normal choosing whatever classes you like. When that character reaches level 30 and also gets to Ralnoth you can go to see your characters father and mother and then have a choice. Either you can continue with that character, whereupon the child and the parent are both now two characters the player can play in the game, or, you can have the child recount their adventures and settle down This means your child character tells their parent all about the adventures they've had, but then decides the adventuring life isn't for them and goes off to do a more standard job. If you choose this option, you effectively perminantly kill the child character, however because the child has told their parent all about their adventures, they impart a certain proportion of their accumulated xp to their parent, perhaps half. This system has several advantages. It would mean that players who'd already progressed in the game could try out other class combinations and yet not abandon their old faithful characters completely, it would also mean that both new and old players could bennifit from changes to Slo, Kordon and Arcase. Also thematically, it would use the account system for a rather fun purpose, (you could stick in details of your original characters' npc spouses and/or home in ralnoth for kicks). If people (especially dentin), don't like this idea, fare enough, however it is something that has always occurred to me in long running online games, that sometimes it'd be nice to go back but I don't necessarily want to let my old characters go. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon and a suggestion, legacy characters
I love this idea. On 6/29/15, Grace ar...@hailmail.net wrote: Hi, That is actually a really great idea! I really like the structured way that quests work in sloe but am having issues figuring out where exactly to progress once getting to the mainland. It's too bad that there is less structure on the main land as I would guess that I am not the only one overwhelmed by figuring out where to go and what to do next. Regards, Grace On 29/06/2015 7:29 PM, dark wrote: Hi. I haven't played Alteraeon in a while, and it's not because I have anything against the game, it's because with the clerric reshuffle and massive changes I'm not sure where to start or what to do with Thelok, my clerric warrior. I did consider starting a new character, particularly to perhaps try a different job like primary necro or druid, however I don't want to lose the good few hours work I have put into getting Thelok through all his levels and quests and I don't want to abandon Thelok and all of that. I was having a think about this problem and an idea occurred to me regarding secondary characters. Namely, using the Alteraeon account system for legacy characters. Suppose when you reach level 30 and get to Ralnoth city, you have the option of creating a son or daughter for your current character. When you create a child character, that character starts off on Slo at level one and you can play her or him and progress as normal choosing whatever classes you like. When that character reaches level 30 and also gets to Ralnoth you can go to see your characters father and mother and then have a choice. Either you can continue with that character, whereupon the child and the parent are both now two characters the player can play in the game, or, you can have the child recount their adventures and settle down This means your child character tells their parent all about the adventures they've had, but then decides the adventuring life isn't for them and goes off to do a more standard job. If you choose this option, you effectively perminantly kill the child character, however because the child has told their parent all about their adventures, they impart a certain proportion of their accumulated xp to their parent, perhaps half. This system has several advantages. It would mean that players who'd already progressed in the game could try out other class combinations and yet not abandon their old faithful characters completely, it would also mean that both new and old players could bennifit from changes to Slo, Kordon and Arcase. Also thematically, it would use the account system for a rather fun purpose, (you could stick in details of your original characters' npc spouses and/or home in ralnoth for kicks). If people (especially dentin), don't like this idea, fare enough, however it is something that has always occurred to me in long running online games, that sometimes it'd be nice to go back but I don't necessarily want to let my old characters go. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Downloading puzzles for BG Crossword
Does anyone know of any sites where I can download crossword puzzles compatible with the Spoonbill BG Crossword program? Thanks, ~Ann --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space traders
Because of the way it's written, it would not work in dos without some major tweaking. It does work on linux and osx. I've not tested it under windows, but I'd wager if you have the cygwin environment installed, it would work just fine. It runs as a server, and you can telnet to it to connect and play the game. As I mentioned before, it's the gpl open source version of ioresort.com, It's not exactly the same game, but it's evolution into ioresort is very obvious when you see it working. This guy has been writing these kinds of games for many years, as I mentioned before, starting with czarwars and seatraders, back in the 90s, so it's an interesting study to see how things have evolved for this game since the bbs days. On Jun 26, 2015, at 5:27 AM, dark wrote: Hi Travis. Did I miss something? I don't recall a program mentioned called space traders or space tirant, but I'd be interested in the name alone. Is it a dos game? All the best, Dark. - Original Message - From: Travis Siegel tsie...@nfbcal.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 26, 2015 4:43 AM Subject: [Audyssey] Space traders Unfortunately, in my message about space traders, and ioresult.com, I mistakenly stated that spacetraders was the opensource version of the program, and that I had a copy for anyone who couldn't find it. The name of that program is actually space tyrant, not space traders. Sorry for the confusion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)
There are services online where you can upload your finished product, then folks can go there and purchase copies of the cd when they want them. This would allow folks who want to distribute audio cds to purchase them (it's like a dollar per disk, and you don't need to worry about burning it yourself in that case) and the discs are then mailed out to whoever orders them. This would be a nice alternative for folks who don't want to spend 10 minutes making an audio cd themselves for the few cents a cd-r would cost. On Jun 26, 2015, at 1:46 PM, Danielle Ledet wrote: Well, I find it less than pleasant that our own folks are quick to do away with and shun Braille, like poof be gone, but oh the Gods up above if we don't accommodate those large print readin' gods and goddeses. What would it take for starters a whole afternoon or a few days of one's time to burn them?Then, we'd get an idea of time and have some way to gage cost of hiring a real professional. After all, Newsreel and Pawtracks didn't start out sounding like RCA or Cash Money or NLS studio quality. No one round hear is a stranger to elbow grease and just getting it done especially in the face of challenges and obstacles! Happy to do it!I realize some of us on heare do have check-paying jobs so And some of us have access to and the know-how to record a human reading so that it doesn't sound like a classroom recording or home cassette. Though that's not me. I was just trying to find a solid workable solution without counting out or disrespecting anyone's preferences. The real problem I'm having hear right now is a whole lotta talking and discussion and not enough action. A whole lot of what-ifs and not enough working lets-sees. At this point we have more than enough thrown out all options. Enough with the excuses for this or that! On 6/26/15, john jpcarnemo...@gmail.com wrote: An audio cd would be surprisingly difficult to make hundreds of copies of. You can probably get the disks for $50 (ish), but you can only burn them one at a time, and each and every one would take at least 10 minutes of active work by the person doing the burning. I'm not saying that it'd be impossible, but that making audio cds as a primary form of distribution for the entire leaflet is probably not our best idea. Further, there'd also be the fact of narration - I know a lot of people who would not want to listen to what is essentially a glorified advertisement done by synthesizer. Therefore, we'd have to have somebody narrate the whole thing (professionally, not some internal mic with background hiss), and then somebody to edit that narration. The idea of an audiogames cd has its own merits - if we wanted, we could put together trailors of a number of different games and distribute them on the cd along with our introduction, but I think that such a project is a bit beyond the scope of what we're currently considering. -- From: Danielle Ledet singingmywa...@gmail.com Sent: Thursday, June 25, 2015 19:20 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] braille/large print/other media for audio games (was info games game engines) Braille and an audio CD. Simple. Large print readers are covered by an audio option. Done. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the last resort bunkers?
Oh, if you sent him an email, I have no doubt he'll do something about it. He's a pretty good guy, and although he doesn't act on every suggestion, he was pretty accomodating back when autobbs was out, I pointed out a problem with the maintenance cycle, basically, it wouldn't fire if the screen saver was turned off, which I always did, because I didn't want my screen reader telling me the stats every minute or so, so I just turned off the screen saver, and unfortunately, the maintenance trigger was inside the screen saver code, but after it was brought to his attention, he quickly solved the problem, and posted a new version of autobbs. It probably didn't take him more than a few hours to solve the problem, so, yes, he's very helpful in that arena. On Jun 29, 2015, at 12:09 PM, Darren Harris wrote: Thanks for that am glad it's not just me. I did send a message to the admin of the game via his email and yes he's still active. So whether he does something about it or not is another matter. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel Sent: 29 June 2015 17:05 To: Gamers Discussion list Subject: Re: [Audyssey] the last resort bunkers? Bunkers are definitely broken. I've built two of them on the same planet, and even transferred things into the second one hoping it would make the bunker stay put this time, but still, no go. My guess is that you need to build the bunker, then enter it and log out for things to behave properly, but I've got better things to do with my 1 hundred thousand microbots than buy another bunker that may or may not work. Working on purchasing enough cargo holds to get the ship upgraded to the next level. Currently, I just park my ship iin a sector I've protected with a level 3 or 4 starbase, then logout, it works and I don't have to worry about the starbase going away, as they still appear when I come back to the sector, unlike bunkers. On Jun 29, 2015, at 9:32 AM, Darren Harris wrote: Hi all, For those of you who play the last resort, I've created a bunker but I cannot land on it. In the news section it says that I've made a bunker but if I land on the planet it tells me that I need to come back with 100k bots and antimatter to make a bunker. How can I get into a bunker or is this a bug does anyone know? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the last resort bunkers?
Thanks for that am glad it's not just me. I did send a message to the admin of the game via his email and yes he's still active. So whether he does something about it or not is another matter. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel Sent: 29 June 2015 17:05 To: Gamers Discussion list Subject: Re: [Audyssey] the last resort bunkers? Bunkers are definitely broken. I've built two of them on the same planet, and even transferred things into the second one hoping it would make the bunker stay put this time, but still, no go. My guess is that you need to build the bunker, then enter it and log out for things to behave properly, but I've got better things to do with my 1 hundred thousand microbots than buy another bunker that may or may not work. Working on purchasing enough cargo holds to get the ship upgraded to the next level. Currently, I just park my ship iin a sector I've protected with a level 3 or 4 starbase, then logout, it works and I don't have to worry about the starbase going away, as they still appear when I come back to the sector, unlike bunkers. On Jun 29, 2015, at 9:32 AM, Darren Harris wrote: Hi all, For those of you who play the last resort, I've created a bunker but I cannot land on it. In the news section it says that I've made a bunker but if I land on the planet it tells me that I need to come back with 100k bots and antimatter to make a bunker. How can I get into a bunker or is this a bug does anyone know? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the last resort bunkers?
Bunkers are definitely broken. I've built two of them on the same planet, and even transferred things into the second one hoping it would make the bunker stay put this time, but still, no go. My guess is that you need to build the bunker, then enter it and log out for things to behave properly, but I've got better things to do with my 1 hundred thousand microbots than buy another bunker that may or may not work. Working on purchasing enough cargo holds to get the ship upgraded to the next level. Currently, I just park my ship iin a sector I've protected with a level 3 or 4 starbase, then logout, it works and I don't have to worry about the starbase going away, as they still appear when I come back to the sector, unlike bunkers. On Jun 29, 2015, at 9:32 AM, Darren Harris wrote: Hi all, For those of you who play the last resort, I've created a bunker but I cannot land on it. In the news section it says that I've made a bunker but if I land on the planet it tells me that I need to come back with 100k bots and antimatter to make a bunker. How can I get into a bunker or is this a bug does anyone know? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sizes of muds
Dark, Alter Aeon actually has closer to 45,000 rooms last I checked the world stat command. The average area there is around 100-200 rooms. Most of the truly large areas are actually smaller 100-200 room chunks hooked together. As to Aardwulf, I agree. It might be huge, and I know it is, but it feels small because of the reasons you outlined. Several other muds I have played have been far smaller than Alter Aeon but felt large because of very sparing use of waypoints, portals, etc. Probably a good rule of thumb is figure that anything above 15,000 rooms is pretty big ish, while 30,000 and up seems a lot rarer. Course, with odd linkages an area can seem much bigger than it is by dumping you back in the same rooms repetitively. I don't think I really added materially to this, but while I enjoy mudding, I admit I almost always end up back on Alter Aeon when I've been unfaithful:) Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] downloading puzzles for BG Crossword
Ann, There's several sites and processes for downloading new puzzles in the documentation for the game itself. Apparently the Guardian recently changed the way their online puzzles are formatted, but the game can handle this with some tweaking. Ian sent out an email about it not too long ago. I believe any puzzle that can be downloaded as an html file can be used, but don't quote me on that. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] what to do once you finish the newbie island on Alter Aeon
This might be a good place for an article for A.A.'s web site, but here goes some thoughts: 1. While things are still in flux, the areas near Ralnoth, especially the areas directly east of the town and directly west of the town are less scary than some farther out. Wallachia for instance west of Ralnoth has difficult bits, but is doable for a lower level character or characters. The same is true of the upper levels of the termite hive to the north and east. The admin staff is working to try and bring areas into line so that the transition from the islands to the mainland isn't such a jump. 2. Ask on gossip or chat. While you'll get a lot of differeant answers, these can give you a place to start from. Look at the area list and compare the levels of the area suggested to what you were last running. If it's more than 3 levels difference, give that a pass for a while. The area level estimation system is not perfect, but it's better than it used to be, and the admin staff is working hard to bring it into line. 3. Mooch some off larger groups, then go back and explore in the direction of areas you've been to. 4. Explore. For about 100-150 rooms in any direction from Ralnoth, a level 30 can make it solo. It might be difficult, and preparation might be in order in some cases, but part of exploration is knowing when to run away. 5. Use the area list on the web site and make a list of likely places. The coordinates given in game can help. 0,0 if I remember correctly is just south of the baker's shop in Ralnoth. The rest of the grid is Cartesian. That at the very least gives you a direction to go. 6. Use nearby. 7. Use the profile command, look at higher level character's deeds, especially the end of the list, and see what they did when they were your level. All of these are possibilities that help you figure out what to do and where to go. Further, some areas, such as Old Thalos or Castle Dragnock are areas that you might visit and revisit at different levels for different purposes. If you are someone who hates talking on public channels, find a player who will answer questions via tell. I'm one such, my main char on game is Lexie. As long as you aren't rude and approach the problem understanding that not every player has a rat trap memory for directions, areas, mobs, equipment, fame, levels, etc, then you're in business. Hope this helps some. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] size of muds?
Hi. Looking at the description of Erionmud on mud connector a thought occurred to me. I often see muds mentioned as having x thousand rooms, but I find this a little difficult to process in terms of how large the mud is. As someone who loves exploring,I obviously like lots of teretory, but it's also not just a question of how big the thing is sinse another factor is how interesting or involved the exploring is, both in terms of descriptions, and in terms of the travelling. Clok for example I believe has about three thousand rooms which is comparatively small, but the fact that it has a fully realized wilderness and exploration system means it feels much larger. Aardwolf famously has over thirty thousand rooms, but the auto speedwalk command and heavy use of portals means that it feels more like exploring a set of disconnected areas (a little like Eamon), rather than a huge connected world. AlterAeon I believe has around thirty thousand rooms as well, but unlike Aardwolf travel requires actually traversing through areas, making it feel larger. I think Materiamagica has more actual rooms quantatively, (the cities really are! realistically gigantic), but because of the wilderness random generation system many have the same description repeated which can make you feel like your not getting anywhere, although I will say it does make cities feel like cities rather than a few item shops surrounding a castle :D. I don't know how big Wayfar1444 actually is, but I will say in that game the procedural generation of rooms and the many random elements you find in the different environments make exploration feel awesome, for all I do wish the developers would implement an ability to find a given biome type on a planet. Promethius from what I've tried actually feels a little smaller in scale, though that is possibly due to unfinished rooms kicking around the place rather than the actual number of rooms, though on the plus side space is a nice place to explore and find stuff. Anyone else have more input? Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] updated game from spoken games
hello all catch52 fans i just heard from spoken games that spoken games is released catch52 free and i found it in app store its out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.