Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread dwillemv
That is what happened to many dos games. People simply stopped playing them 
because it was too hard to run them. There is always emulation, but to mention 
an example, running a game like shades of doom under wine is a no go, because 
the game crashes when you open a door.

-original message-
Subject: Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b
From: Thomas Ward 
Date: 09/06/2011 4:40 pm

Hi Charles and all,

the issue has nothing to do with appreciation. I certainly appreciate
all the work Jim does, and like several of his games. Its actually the
fact because I appreciate those games I want to see them improved and
made to meet current development standards and practices. Saying the
games don't work on Windows X so don't upgrade is simply not an answer
for most people. Given a choice I would upgrade and forget about the
games, but it would certainly be better to upgrade and still be able
to play the games too.

In a sense I've already done that. You all know I am running Linux not
Windows on my laptop, and  am currently looking at getting various
games running  under the Windows emulator, wine, and if that doesn't
pan out so be it. I'm not going to cry over not playing various games
I can't take with me. Obviously, though, I want to keep and play as
many games  as I can.

Bottom line, given a choice of buying a new PC with Windos X on it or
sticking with Windows XP for the rest of their life to play Jim's
games isn't a contest. I'd say most people would buy the new PC and
request Jim upgrade his games, but playing his games wouldn't stop
them from upgrading in and of itself.

Cheers!

On 6/9/11, Charles Rivard  wrote:
> Jim has put out a lot of free fun for blind gamers as a hobby over the
> years, and I think we should appreciatively let him continue his endeavours
> as he sees fit.  if a game doesn't work on your system, don't get it.
>
> Shepherds are the best beasts!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Disrespect for devs and notes on operating systems

2011-06-09 Thread dwillemv
Che, androyd is linux.

-original message-
Subject: [Audyssey] Disrespect for devs and notes on operating systems
From: Che 
Date: 09/06/2011 4:22 pm

   Amen to charles on that one.
   also, keep in mind you can still play DOS stuff on win 7 if I'm not 
badly mistaken.
   I remember playing Zork on xp a few years ago, as long as there is a 
demand for emulators out there, we could be playing Jim's life right up 
until the end of ours.
   On the OS front, all this talk of linux versus macs versus windows 
etc. seems to be missing something.  How long before android becomes the 
operating system for not just your phone, but your main computer, which 
may actually end up being your phone, your car, your fridge, etc.
   One way or the other, the days of expensive operating systems for 
home users are numbered as everything moves to the cloud, and those that 
think linux is coming out on top of that battle are dreaming the big 
dream as well.  Linux is not going to gain mass appeal, but look how 
quickly iOS and android have spread. when something gets that ubiquitous 
that fast, and folks get used to it, its position is sealed for a long 
time to come.
   Already, the teenagers in my family can fly on android and iOS, get 
what they want done on it, and don't bother that much with the desktops 
at all.  Their digital world is android and iOS, and windows, Mac OS 
etc. is becoming an after thought. just a matter of time before these 
free OS' take over, and with the power and money google and apple have, 
you can bet they will be pushing the demise of windows hard.
   and yes, i know android has a long way to go, ditto for iOS before 
being able to do all we want as a computer system, especially the 
accessible stuff, but you can bet your bottom dollar a large chunk of 
folks will be running android or a variant of it on their main systems 
before the decade is out.
   so to that end, you guys abandoning windows and going with linux are 
in the same boat as everyone else, the only difference is your efforts 
will probably have a shorter shelf life than anything jim has put out, 
barring the ocasional ports and emulations on next gen operating systems.
   having said all that, i've spent considerable time and efort on my 
games for windows, and i'm confident there are quite a few years of 
enjoyment to be had from them in the accessible community.
   bottom line, nobody is getting rich off accessible games, if you want 
to program them in vb 6, or aim them at macs and linux, or whatever, as 
long as your enjoying it, go for it, and don't let anyone else throw a 
wet blanket on what your doing. the digital landscape is covered in ice, 
who knows for sure where we're headed, but there is no point in slamming 
anyone else for how they choose to bring their digital creations into 
this world, we need all the creative minds we can get in the accessible 
gaming community, thats the important part, not the tools your using.
   Later,
   Che, AKA The Swami


On 6/9/2011 8:49 AM, Charles Rivard wrote:
> Jim has put out a lot of free fun for blind gamers as a hobby over the years, 
> and I think we should appreciatively let him continue his endeavours as he 
> sees fit.  if a game doesn't work on your system, don't get it.
>
> Shepherds are the best beasts!
>
> On Jun 9, 2011, at 7:12 AM, Trouble  wrote:
>
>> i do see where you come from Jim, but its a lost cause and here is why. I 
>> got one game that I liked called PZ98. Now that was a very nice game to play 
>> and have spent hours and even days at that tank.
>> I had a problem with getting it running and Phil and Kelley took the time to 
>> get mine working. I can get it to work on everything but win7. It will run 
>> but not how it was made to run.
>> That my friend is where you will be sitting. Your stuff works now but is 
>> getting very short time All the time spent bitching about it could of ben 
>> spent looking at .net or anything being used today.
>> A rock that don't move gets no moss but a lot of bird...
>>
>> At 06:26 AM 6/9/2011, you wrote:
>>> Hi Ken and Jeremy,
>>>
>>> Yeah, I still do not know what the big deal is about us programming our 
>>> games in VB6.  I mean installing my winkit.zip file is minuscule and simple 
>>> to do as compared to needing to install the 300 meg latest net frame work 
>>> and the very latest DirectX.  But hey I have been creating blind accessible 
>>> games for over 20 years and found out a very long time ago that I need to 
>>> have a thick skin because no matter what I do, I am not going to totally 
>>> please every one.  But I am very happy in that I always have and still do 
>>> get allot of very positive feedback from my games.  Now not always from the 
>>> Audyssey list, but in private Email and phone calls.  That is not to say 
>>> that I don't from the Audyssey list as well, but...  I am still having fun 
>>> creating games and plan to keep on doing so for the foreseeable future.
>>>
>>> Lets all just have fun and 

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread dwillemv

The problem with old pcs are that they break sooner or later. I am currently 
studying and there is simply no space for two computers in my room
-original message-
Subject: Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b
From: Charles Rivard 
Date: 09/06/2011 4:05 pm

All the more reason to keep one perfectly working older PC aound.  Eveything 
doesn't have to be upgraded.  Think of it as a blind person's game machine, so 
to speak?

Shepherds are the best beasts!

On Jun 9, 2011, at 6:25 AM, Thomas Ward  wrote:

> Hi Jim,
> 
> Smile. I can answer that question with a question of my own. The
> problem is simply this. Its true that your games can be played on
> Windows XP, Vista, and Windows 7 currently by installing your Winkit
> setup. That's all well and good. Question is, when some of these newer
> technologies are mainstream and Windows X will no longer run your
> games what will you do about it?
> 
> That's the problem. We don't want to attack you, put you down, but
> question your desire to use VB 6 under those circomstances. Its our
> worry/concern that one day   sooner or later we are all going to not
> be able to play any of your games on a modern PC because changes in
> technology will require  you to personally upgrade and change the way
> you do things or we have to simply stop playing your games. NOw, since
> all of your games are free you are under no obligation to do anything
> for us let alone give us a game at all. However, it does seem like a
> shame if I or someone else were to upgrade to Windows X only to find
> none of your games work any more, and you have no desire to upgrade to
> the new technology. Does that clarify our position for you?
> 
> also before I close I want to make a little note about .Net. Its true
> for Windows XP users that they may have to install a 300 MB update
> simply because .Net does not ship with XP by default. However, were
> you using Windows 7 that would not be an issue/problem since .Net 4.0
> is integrated directly into the OS and is preinstalled by default. So
> where I have to install something extra to run VB 6 apps on Windows 7
> I don't have to install anything at all to run VB .Net apps as the
> .Net stuff ships with Windows 7.
> 
> HTH
> 
> 
> 
> On 6/9/11, Jim Kitchen  wrote:
>> Hi Ken and Jeremy,
>> 
>> Yeah, I still do not know what the big deal is about us programming our
>> games in VB6.  I mean installing my winkit.zip file is minuscule and simple
>> to do as compared to needing to install the 300 meg latest net frame work
>> and the very latest DirectX.  But hey I have been creating blind accessible
>> games for over 20 years and found out a very long time ago that I need to
>> have a thick skin because no matter what I do, I am not going to totally
>> please every one.  But I am very happy in that I always have and still do
>> get allot of very positive feedback from my games.  Now not always from the
>> Audyssey list, but in private Email and phone calls.  That is not to say
>> that I don't from the Audyssey list as well, but...  I am still having fun
>> creating games and plan to keep on doing so for the foreseeable future.
>> 
>> Lets all just have fun and get along. 
>> 
>> BFN
>> 
>> Jim
>> 
>> Kitchen's Inc, for games that are up to 110 percent funner to play.
>> 
>> j...@kitchensinc.net
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E

Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread dwillemv
Hi all.
A file system has nothing to do with 32 bit and 64 bit instruction sets. The 
available addressable bytes actualy only hold up to 2^32 bytes in a 32 bit 
machines ram. A file system does not usually have this limitation, unles it is 
fat32. Also when playing a big file, only a small section needs to be in memory.

-original message-
Subject: Re: [Audyssey] Sticks version game pads.
From: Thomas Ward 
Date: 13/01/2011 4:09 am

Hi Shaun,

That's actually an over simplification of the facts. Most people
assume it has to do with 4 gb of ram, but that isn't the problem at
all.

With a 32-bit file system you can not easily create or map a file that
is larger than 4 GB of size. This includes a wav file, avi file, mpg
vidio clip,  etc. As a result with newer technologies like blue ray it
is becoming more and more difficult to map a 50 GB high definition
video file to a 32-bit file system and/or play it with a 32-bit
processor. In order to play huge files like this you really need a
64-bit processor, operating system, and file system.  As multimedia
formats get larger and larger in order to compress high definition
video, high-fi audio, etc the more necessary it is to have and use
64-bit systems. This effects everyone in some way. Especially, since
standard dvd movies are on the way out and blue ray dvds are quickly
beginning to be more mainstream.

Cheers!

On 1/12/11, shaun everiss  wrote:
> well I don't see any reason why us blinks need 64 bit.
> what I understand is that programs can only use the first gb of ram,
> so 1 gb per program.
> in 64bit, you can use 4gb per program. or more.
> Unless you do image design or something you don't need that much.
> Sertainly for us blinks we don't even use 4gb ram.
> on my xp system I am using about 440mb about with all the extra
> halfmb blocks maybe 450-460mb.
> cutting about a good 80 for readers, and the mail program I am using
> round 320 -380mb.
> And thats everything i have, granted my version of hal is old but you
> get the idea.
> there is no way we will ever use 1gb of ram per program.
> Performance may improve with a 64bit os but we probably don't need it.
> Only people that need it are probably engineers that need to run
> multipul calculations like my brother, software developers, graphic
> designers and audio designers that need loads loaded at once and
> hardcore gamers.
> General users don't need this.
> In fact general users don't need win7 at alll, but thats the way
> things go same with ribbons.
> Though 7 has loads going for it.
> internal disk imaging is a thing I like.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] game objects in memory

2010-12-13 Thread dwillemv
I think there is too much cconverting back and forth. When debugging you can 
convert the angle before displaying, but besides that there is no need to have 
angles in degrees. The developer never really has to work with the radians.

-original message-
Subject: Re: [Audyssey] game objects in memory
From: Cara Quinn 
Date: 13/12/2010 10:10 am

Willem;

Not quite true, unless I'm not understanding you properly…

We're not actually talking about any angles being displayed to the user here 
but working with angles in the engine itself, and interpreting those angles 
either explicitly or relatively to show / affect the placement / orientation of 
game objects as well as some behind-the-scenes uses in game play for the user. 
I.e. aiming and such.

So the user will most likely only ever be aware of the actual angle an entity 
is facing in context of a compass heading.

This is purely for the comfort of the developer so we can more easily work with 
game code and not lose our bloody minds doing so!… lol! -Know what I mean?…

It's a whole lot easier working with 30 degrees rather than 0.5235987756 
radians, yes? lol!

Have a totally awesome night and hope the holidays are treating you and yours 
wonderfully! -Thanks for the great notes keeping this way cool topic happening!…

Smiles,

Cara :)
On Dec 12, 2010, at 8:24 PM, dwill...@gmail.com wrote:

Yes, but the actual value doesn't matter as long as you stick to using one or 
the other method. Under normal surcomstances it wont be shown anyway and only 
the angles that are displayed need to be converted.

-original message-
Subject: Re: [Audyssey] game objects in memory
From: Cara Quinn 
Date: 13/12/2010 1:53 am

Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all 
comfortable dealing in radians all the time. lol!

I prefer to work in degrees and just convert back and forth on the fly.

I basically have two methods I send pointers to; one to get an angle which 
returns in degrees, and the other to set an angle which takes degrees.

I personally just don't naturally think in radians, but there ya go.

Have a terrific day!…

Smiles,

Cara :)
On Dec 12, 2010, at 9:28 AM, Willem Venter wrote:

Hi Cara and all.
Thanks for the discussion. Reading all this was very informative and
helpfull. An observation I might make is that if you work only in
radians, multiplying
and dividing with the constant (pi/180) becomes redundent.  This will
save some small calculation and simplify the code. If you really want
to see the normal
degree form of the angle you could just use standard functions to
convert it back for displaying.


On 12/12/10, Thomas Ward  wrote:
> Hi Cara,
> 
> Got it. I apologize if I was a bit short with you a bit earlier. It is
> just the fact I've written and rewritten this engine code so many
> times I'm ready to scream. One of those cases wereI feel like I can't
> do anything write, and the worst part of it is I'm both college
> educated and have a programming degree. I shouldn't have this much
> grief over something like this. Although, to be fair to myself some of
> it wasn't my personal fault.
> 
> For example, when I was looking at going cross-platform Travis highly
> recommended SFML  for Linux, Mac, and Windows. So I checked out the
> API. On the surface it seamed exactly like what I needed, and
> abandoned my plans to use SDL 1.2.13 and went with SFML 1.6 instead.
> Next thing I know the game is causing massive crashes all over the
> place, and many users reported the almighty blue screen of death.
> Initially I thought it was something I did, my own mistakes, etc and
> so ran it through the Visual Studio debuggers. Much to my surprise
> after I did a step by step debug it comes up with an error found in
> sfml-window.dll. So I go and report it to the developer of the project
> ask him if they know about this bug and what could be done to resolve
> it etc. Basically, the guy knew about it, and doesn't kno how to fix
> the bug at this time. His recommendation, "upgrade your Windows vidio
> drivers." This immediately became a tech support nightmare, and the
> reason I'm pulling SFML 1.6 completely out of beta 17 and going with
> my original plan of using SDL 1.2.13. At least it is stable and has no
> vidio driver problems I'm aware of.
> 
> So at this point I've got the cross-platform engine ripped apart and
> I'm now in the process of redesigning all the low level subsystems
> like the window manager, input, audio, networking support, etc. What a
> bite in the butt!
> 
> On the bright side I have rewritten the window subsystem and have
> basic keyboard support back in place with SDL and so far so good. I'm
> probably going to work on joystick and mouse support tomorrow and the
> window and input subsystems will be ready to go.
> 
> 
> As for audio I'm still not sure where to go with that. I'd like to use
> OpenAL, but I feel as though I'll have to rite some bit of middleware
> like a library that wraps OpenAL and can load ogg, mp

Re: [Audyssey] game objects in memory

2010-12-12 Thread dwillemv
Yes, but the actual value doesnt matter as long as you stick to using one or 
the other method. Under normal surcomstances it wont be shown anyway and only 
the angles that are displayed need to be converted.

-original message-
Subject: Re: [Audyssey] game objects in memory
From: Cara Quinn 
Date: 13/12/2010 1:53 am

Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all 
comfortable dealing in radians all the time. lol!

I prefer to work in degrees and just convert back and forth on the fly.

I basically have two methods I send pointers to; one to get an angle which 
returns in degrees, and the other to set an angle which takes degrees.

I personally just don't naturally think in radians, but there ya go.

Have a terrific day!…

Smiles,

Cara :)
On Dec 12, 2010, at 9:28 AM, Willem Venter wrote:

Hi Cara and all.
Thanks for the discussion. Reading all this was very informative and
helpfull. An observation I might make is that if you work only in
radians, multiplying
and dividing with the constant (pi/180) becomes redundent.  This will
save some small calculation and simplify the code. If you really want
to see the normal
degree form of the angle you could just use standard functions to
convert it back for displaying.


On 12/12/10, Thomas Ward  wrote:
> Hi Cara,
> 
> Got it. I apologize if I was a bit short with you a bit earlier. It is
> just the fact I've written and rewritten this engine code so many
> times I'm ready to scream. One of those cases wereI feel like I can't
> do anything write, and the worst part of it is I'm both college
> educated and have a programming degree. I shouldn't have this much
> grief over something like this. Although, to be fair to myself some of
> it wasn't my personal fault.
> 
> For example, when I was looking at going cross-platform Travis highly
> recommended SFML  for Linux, Mac, and Windows. So I checked out the
> API. On the surface it seamed exactly like what I needed, and
> abandoned my plans to use SDL 1.2.13 and went with SFML 1.6 instead.
> Next thing I know the game is causing massive crashes all over the
> place, and many users reported the almighty blue screen of death.
> Initially I thought it was something I did, my own mistakes, etc and
> so ran it through the Visual Studio debuggers. Much to my surprise
> after I did a step by step debug it comes up with an error found in
> sfml-window.dll. So I go and report it to the developer of the project
> ask him if they know about this bug and what could be done to resolve
> it etc. Basically, the guy knew about it, and doesn't kno how to fix
> the bug at this time. His recommendation, "upgrade your Windows vidio
> drivers." This immediately became a tech support nightmare, and the
> reason I'm pulling SFML 1.6 completely out of beta 17 and going with
> my original plan of using SDL 1.2.13. At least it is stable and has no
> vidio driver problems I'm aware of.
> 
> So at this point I've got the cross-platform engine ripped apart and
> I'm now in the process of redesigning all the low level subsystems
> like the window manager, input, audio, networking support, etc. What a
> bite in the butt!
> 
> On the bright side I have rewritten the window subsystem and have
> basic keyboard support back in place with SDL and so far so good. I'm
> probably going to work on joystick and mouse support tomorrow and the
> window and input subsystems will be ready to go.
> 
> 
> As for audio I'm still not sure where to go with that. I'd like to use
> OpenAL, but I feel as though I'll have to rite some bit of middleware
> like a library that wraps OpenAL and can load ogg, mp3, wma files, etc
> which will be a very time consuming project. In the mean time FMOD
> would give me that and more which would at least get the engine up and
> running again for beta 17.
> 
> So the basic point of what I was saying here is I've already got a
> long development cycle ahead with low level stuff. If there was a need
> to change more things to do proper collision detection now would be
> the time to do it, but I don't want to add more time to the
> development cycle than absolutely necessary.
> 
> Smile.
> 
> On 12/12/10, Cara Quinn  wrote:
>> Hi thomas;
>> 
>> Just one last note for the evening.
>> 
>> when I switched your z to y, it was for clarity's sake for the email. I'd
>> assumed you would adapt the new code with your current orientation as I'd
>> made other changes as you'd asked. The formulae are right but I was using
>> x
>> and y to show what I was doing in a standard way. -Only for clarity in my
>> note. :)
>> 
>> So sorry I obviously didn't make that clear enough.
>> 
>> There's no reason, even in a worst case scenario that you should ever need
>> to rewrite that much code for changes like these. I'll need to check back
>> in
>> with DX, but last I checked, you could essentially flip your world around
>> any way you wanted it simply by changing two coordinates. -And, as I'd
>> just
>> mentioned, even if you change 

Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread dwillemv
You need to be old enough to play it.

-original message-
Subject: [Audyssey] quesiton about triple j shooter
From: "Kellie and my lovable Lady J." 
Date: 20/12/2009 12:55 pm

Hey everyone,
I just had a question. I installed the triple j shooter and it doesn't 
appear to be working correctly. It asks my age and I input it and press 
enter. it then asks me to make a selection and the only choice I have is to 
exit game.
Can anyone offer some suggestions?
Thanks in advance,
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread dwillemv
I have thought about it a bit more and i still think wave files will do the 
job. If anyone doesnt like the voice or cant follow the language quickly, they 
can just make new voice files.

-original message-
Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
From: Thomas Ward 
Date: 13/12/2009 8:52 pm

Hi Jim,
Yeah, but if I go ahead and put in Sapi support I'm not going to use wav 
files any more for speech. That's just too much work supporting both. 
Keep in mind here I'm preparing to convert my code to C++ and while I am 
at it I could go ahead and rewrite the speech functions to use Sapi 
instead. I'm not going to do both. It is one way or the other. Not both.

*Smile*

Jim Kitchen wrote:
> Hi Thomas,
>
> You know adding the sapi5 support would be the easy part of speech.  
> It is using wave files that takes so much programming.  For Basic it 
> could be as easy as
>
> if sapi = true then
> say StuffToSay variable
> else
> do the wave file speech stuff
> end if
>
> I actually have two say sub routines.  One waits for the speech to be 
> done and the other doesn't.  They are just sub say(a$) and say2(a$)  
> And look like
>
> Sub say(a$)
> Voice.Speak a$
> End Sub
>
> Sub say2(a$)
> Voice.Speak a$, SVSFlagsAsync
> End Sub
>
> That would be pretty easy to add I would think.
>
> BFN
>
> Jim
>
> Kitchen's Inc, for games that are up to 110 percent funner to play.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] further information on voice buddy

2009-07-02 Thread dwillemv
I think he means gigabites.

-original message-
Subject: Re: [Audyssey] further information on voice buddy
From: Nick Helms 
Date: 02/07/2009 7:36 pm

GPS?

On 7/2/09, alex wallis  wrote:
> Hi.
> I downloaded a copy of voice buddy, and I have looked at the list of games
> it supports and some of the things you can tell it to tell the games to do.
> these include in some of the strategy games things like building particular
> weapons or assigning troops to particular groups.
> you can also initiate diplomacy with it.
> voice buddy also allows you to create custom commands and responses.
> I guess the question is now though would we be able to get feedback from
> jaws or voice buddy about information we need to no such as results of
> particular actions or if particular dialogs come up.
>
> what do people think? perhaps some of us should try particular games and
> then once we have done that a group of us could e mail the company about
> extending voice buddys functionality.
> I guess the only way to find out is to download or purchase some of the
> titles it supports just to see what its limitations might be.
>
> I wonder if it might be worth talking to the company about extending its
> functionality even if what it can currently do does proov to be quite
> limited maybe they might be able to help us with getting it to give more
> information that we need.
> does anyone have any thoughts about what games might even be remotely
> accessible using voice buddy that it might be worth trying?
> as I guess a lot of these games will be several gbs.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
website: Nickhelms.net
sip phone number: 360-526-6509
Skype: Nickster919
twitter: Nickster919

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] creating accessible games

2009-06-17 Thread dwillemv
Hi marvin.
A good call. C++ would probably be the stablest if you know it well, but it wil 
take the most time to get something done. Python or c sharp may be a better 
call. I am not a big fan of basic type languages, but many games were created 
using the defunct visual basic. Ive seen you on the java list. Java could be 
risky for big projects, but it can be as flexable as python.
It also depends how big the game is you want to make.

-original message-
Subject: Re: [Audyssey] creating accessible games
From: "Davy Kager" 
Date: 17/06/2009 7:18 pm

Hi,
What language are you most familiar with? To accelerate development, I would 
go for the language you know best.
There are many VB(.net) programmers on this list. There are also C# 
programmers, and even some C++ devs (including myself).
Please try to write down some specific questions, and I'm sure we all will 
be able to answer them.
Regards,
Davy
- Original Message - 
From: "Marvin Hunkin" 
To: 
Sent: Tuesday, June 16, 2009 7:12 AM
Subject: [Audyssey] creating accessible games


> hi.
> heard phils presentation on http://www.accessibleworld.org about 
> accessible
> games.
> so, a programming student.
> so always had the idea of creating accessible games.
> but never got round to it.
> so how do i start?
> and what do i need to get started?
> got visual basic, can get the eclipse java ide, or java acreator.
> or get visual c++.
> so any budding game programmers, give me a hand in the right direction.
> or is there a blind gaming programming list or how to get started.
> i know there is a list at tom wards usa games.
> but could not connect ot it.
> what do you guys think?
> have played some accessible games like demo versions of tank commander, 
> lone
> wolf, the star trek game.
> tried l works pin ball, tried packman talks, and also tried ten pin alley.
> cheers marvin.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.