Re: [Audyssey] Monopoly version 9
LOL Wish I was so fortunate.. lol :) Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, December 02, 2012 11:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Monopoly version 9 Well sapi is fine but it can be general crap if you don't have a highquality voice. Ofcause that may not be in your budjet to get one. The only reason I have a high quality realspeak is that a friend gave me his jaws8 8 cd he didn't want. Else I would probably shell out on ivona which for me is 100 per full language 200 for both us and uk, which I intend to get. At 02:27 p.m. 2/12/2012 -0400, you wrote: I don't mean to be rude or bash sapi. but I don't like it that much. so that's why I ask if it can be worked with jaws. or some way to implement it. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 02, 2012 1:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Monopoly version 9 Hello Rishi, All of Jim's games output spoken feedback using Microsoft Sapi so you don't need Jaws or any other screen reader to play. Cheers! On 12/2/12, rishi mack cg...@live.com wrote: Hi, can this also work with jaws? if so what do I need. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monopoly version 9
Also jim, If you want, I can help with all the sounds as well for your games free of charge since your games are free of charge for the blind. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, December 03, 2012 6:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Monopoly version 9 Hi Jim, That Monopoly game was released in 1996, and sound modifying was not what it is today with pitch shifting and compression of sounds. I would be happy to re-create the sounds of the tokens all with the same 0.175 time in playing the monopoly2.wav walking sound. Phil - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Phil Vlasak Gamers@audyssey.org Sent: Monday, December 03, 2012 4:20 AM Subject: Re: [Audyssey] Monopoly version 9 Hi Phil, Cool, I'm glad to hear that you now have my monopoly game working correctly. Thanks for letting me know. I will think about it, but I remember that when your monopoly game had a sound for each of the tokens it took a long time for some of the tokens to move. That is why I just went with the step sound for moving the tokens. BFN Jim Monopoly? No, we just don't want competition --Intel j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1427 / Virus Database: 2629/5432 - Release Date: 12/02/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Seeking More Voice Volunteers for Swamp
Hey, if you also want a sound designer for the game and audio editer as well let me know. maby I can help. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Friday, November 30, 2012 12:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Seeking More Voice Volunteers for Swamp Greetings. It's been a week since my initial e-mail on this subject, so I'd just like to remind you all that, if you'd like to get in on the Swamp community and be part of the game, record a voice for Swamp and become a part of the madness! Details can be found on the Audio Games forum: http://is.gd/48WlmE #Swamp A podcast has also been made if you're more inclined to listening to a human guide you through the process. The podcast contains examples straight from the game to help you come up with phrases. Find the podcast here: http://is.gd/gwMLPC The due-date is December 31st, but the earlier, the better. We really need more female voices, so ladies, please try and contribute! I'll be looking forward to hearing your entry. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monopoly version 9
Hi, can this also work with jaws? if so what do I need. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, November 30, 2012 9:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Monopoly version 9 Hi Jim, I just played your Monopoly game for the first time in a long time. I remember you saying that you had to remove the list of boards from the game but I thought you planned to add that feature in a future version. As your board file maker brings up the list, why doesn't the game itself? I planned to update the New York City board adding the National September 11 Memorial Museum and the new One World Trade Center building. Phil - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Gamers@audyssey.org Sent: Tuesday, December 02, 2008 3:59 AM Subject: [Audyssey] Monopoly version 9 Hi, I have put a new file up on my site. File name winpoly9.exe File size 705k The file can be found on my free windows sapi5 text to speech games page. In Monopoly version 9 the board files now contain things like the tokens, the currency and other squares on the board. There is also now a separate monopoly board file maker program that can create a new board file or edit an existing one. BFN Jim Kitchen's Inc, for games that are up to 100 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monopoly version 9
I don't mean to be rude or bash sapi. but I don't like it that much. so that's why I ask if it can be worked with jaws. or some way to implement it. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 02, 2012 1:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Monopoly version 9 Hello Rishi, All of Jim's games output spoken feedback using Microsoft Sapi so you don't need Jaws or any other screen reader to play. Cheers! On 12/2/12, rishi mack cg...@live.com wrote: Hi, can this also work with jaws? if so what do I need. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a huge swamp issue
I've noticed that the last time I came on, it was working fine. now when I try to connect, It freezes when in multiplayer. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, August 18, 2012 3:18 PM To: 'Gamers Discussion list' Subject: [Audyssey] a huge swamp issue Hi all, Just want to ask if anyone is having connection trouble with the new swamp 2.8. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a huge swamp issue
freezes rite away. but I can play offline verry well. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, August 26, 2012 9:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] a huge swamp issue Does it freeze right away or does it wait a certain amount of time? --- On Sun, 8/26/12, rishi mack cg...@live.com wrote: From: rishi mack cg...@live.com Subject: Re: [Audyssey] a huge swamp issue To: 'Gamers Discussion list' gamers@audyssey.org Date: Sunday, August 26, 2012, 9:11 AM I've noticed that the last time I came on, it was working fine. now when I try to connect, It freezes when in multiplayer. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, August 18, 2012 3:18 PM To: 'Gamers Discussion list' Subject: [Audyssey] a huge swamp issue Hi all, Just want to ask if anyone is having connection trouble with the new swamp 2.8. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Well that's good. but I think you'd also wana do it in a way that make sence though. just my thought. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 13, 2012 10:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Rishi, At this point we are simply pontificating on the realistic aspects verses the fictional aspects of popular science fiction. I think that any good science fiction story should strike a decent balance between the two but that is just my opinion of course. Cheers! On 8/13/12, rishi mack cg...@live.com wrote: are you basing it on reall live fax? or fiction. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
but I think if you do check it guys, magical items links to each others which turns out to be the same orsimular. with different side effects. like a horcrux is use to separate souls. I think in mid evle times in stories I came across somethings that works well but it had a different name. but how this one works. is that it can separate your soul. but when you destroy it, your soul murges back to 1. that peace murges back with your original. there was even a spell. but I can't remember where I read that. and this one. flame thrower. flame blast, is the same thing? just flame blast is much bigger. just trying to draw a reference between them. so like in space you can look for a item call it something else, with different side effects and effect, and give it a different name look and shape. communicators, walki talky phones skype, and those other technoligies is verry different yet brings you the same resaults in different ways. to talk or communicate with each other. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 13, 2012 6:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Dark, The term Dark Lord is pretty generic all things considered. Darth Vader, for example, is nothing like Voldemort and Sauron yet like many Sith Lords is given the title Dark Lord. So that in of itself is too generic to be considered a parallel between stories. Ditto for magic items. Fantasy stories usually have some kind of magic item that is considered to be evil or will make the user evil over time. It really comes back to that old belief that absolute power corrupts a person absolutely. Its one of those moral lessons that has been passed down from generation to generation through story form. Cheers! On 8/13/12, dark d...@xgam.org wrote: I agree on tolkien being the ultimate in fantasy literature and world creation, though again with the horcrux and the ring I don't think there is really a paralell, sinse both are part of the more general concept of dangerous magical objects with some degree of sentiencewhich this goes right back to griek or naus mythology. Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling spelling), which was not Richard vargna's invention, and griek myths had the ring of gorgias, a ring that would make it's wearer invisible and thus outside of all moral responsability, so would be bound to corrupt them. So Again, both tolkien's ring and the idea of a horcrux I see more asvariations on a central concept, than direct copies of anything. Likewise, both voldemort and sauron use the title the dark lord (as in fact does morgoth in the silmarillion), but neither can be said to be a copy sinse that title is more a general description of a powerfull evil ruler, and the two characters are extremely different. if however someone wrote a book with a dark lord who lived in a black tower, was never seen and most of who's power was contained in a magical object that he was searching for, or a dark lord who was an undead sorcerer who's soul had been split into peaces, well then you could probably say originality was lacking. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
are you basing it on reall live fax? or fiction. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 13, 2012 7:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Dark, Sure, that makes a lot of sense. There is no saying our group of space explorers have to come from a galactic federation at all, nor that the motivation of our space explorers is necessarily nobel. All we have to do is look into our own history to see exploration has always been about the acquisition of wealth rather than the desire to explore the unknown. When Columbus set sail in 1492 he and his fleet were looking for a shortcut from Spain to India by sailing west instead of east. The entire motivation of that exploration wasn't to explore the frontiers of the new world but were solely based on saving money on trade between Spain and India, China, and other countries in Asia. Otherwise they wouldn't have bothered sending the expedition west to North and South America. Those who followed Columbus had even less nobel intentions. As we know the Spanish conquistadors raided South America and slaughtered millions of natives while looting them of their gold, their lands, and just about anything else they could get their bloody hands on. The French settled in Canada mainly to capture furs and ship them back to France for clothing while the English settled in places like Virginia to grow tobacco and cotton and have it shipped back to England. No matter how you look at it what we think of as North and South America today were simply there to be plundered by whatever country happened to mount an expedition into the new world. There were no idealistic or nobel ideas of exploring these undiscovered continents for the sake of exploring them. They were simply a way for this or that kingdom to make more wealth. Nothing more and nothing less. I think when we look at the problems confronting today's societies the motivation for people to colonize Mars or any other planet will be based on looking for more natural resources of some kind or another. We now have something like 6.5 billion people living on the earth and land is becoming scarce in some countries. Here in the U.S.A. While the great planes is still largely unsettled traditional farmland like in Ohio is rapidly shrinking as farms are sold off to expand the cities, towns, and build new residential areas. Sooner or later humanity is going to run out of space and natural resources. We will either have to kill off each other fighting for what resources remain, or will have to mount some kind of space exploration to find another planet to use. It may begin as a scientific expedition mounted by NASA or some other scientific agency, but make no mistake the pioneers will probably be no different from those who settled Canada, the United States, and South America. As far as Lost in Space it actually didn't start out as a story of exploration. It was suppose to be a journey from Earth to Alpha Sentori. However, thanks to sabotage from Dr. Smith the Jupiter II was flown off course and the Robinson family were lost in space. Unfortunately, more than half the series was spent grounded on one planet or another rather than out exploring space or trying to find a way home. If we have to use a sci-fi series as a model I think Space 1999 is the best option. According to the pilot a nuclear war causes the moon to be knocked out in space and of course it ends up having a Star Trek feel with the crew of Moon Base Alpha exploring space as though they were on a deep space exploration mission on a ship rather than the moon set adrift. In one way it was like Star Trek with the crew exploring space week after week. In another it was totally different because it was set in more contemporary times, their exploration began by accident, and they had no way home. Their only option was to find a world to settle on that was close enough to Earth to be their new home. Something else that made the story work from a sci-fi point of view is the aliens they encountered had more advanced technology. While the crew of Moon Base Alpha cared guns, flew around in rocket ships,and were using 1999 technology the aliens had UFOs, laser weapons, and were hundreds of years ahead of us in technology. it really gave it a more unique feel than some high tech group of humans exploring space and discovering Klingons, Romulans, Vulcans, etc at the same level of evolution and technology we were. Cheers! On 8/13/12, dark d...@xgam.org wrote: Hi Tom. To me, the simple idea of a ship flying through space on an exploration mission is not directly startrek related, provided the ship, universe, characters and aliens are different ones. For example, the series lost in space involved a family of
Re: [Audyssey] FTL in games
If you guys like, look at this game called fed 2. federation 2 mud game. google it I don't have the link on this pc. but it's a space game. see if you like those. it's nice, but I don't know. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 13, 2012 2:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games I really like that idea. as I said earlier, for me compatibility with current science doesn't matter as much, because current science may well change in the future. The atom for instance was thought for hundreds of years to be the smallest basic unit of matter, indeed atom means uncuttable, but now we know that not to be the case, and all I've found out about the current state of theoretical physics suggests there is even more we don't! know, such as the properties of neutrinos, and a lot about the quantum state of quarks. As I said, for me consistancy is a more serious matter, having an understandable system that will provide limit to the setting and mechanics, and this sounds like a great idea, plus, from a mud perspective it also means you can freely use single sized mud rooms to represent different units of space, eg, one jump and your in intersteller space, another your on the outskirts of a system, another your in the system itself, one more your landing on a planet, thus the physical distance the player traverses with each jump altering even though the commands the player in puts will not. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
my same opinian Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris Sent: Monday, August 13, 2012 4:06 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] FTL in games Hi, I've played fed2, it's ok but it's a bit too structured for my liking. For example, if I wanted to be a currier for 6 months etc then I couldn't. or work towards a given task. Personally if i play a space game I like it to be free and open ended. Ok core exiles is lvl unlockable but apart from that it's totally free in terms of how you play -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of rishi mack Sent: 13 August 2012 20:56 To: 'Gamers Discussion list' Subject: Re: [Audyssey] FTL in games If you guys like, look at this game called fed 2. federation 2 mud game. google it I don't have the link on this pc. but it's a space game. see if you like those. it's nice, but I don't know. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 13, 2012 2:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games I really like that idea. as I said earlier, for me compatibility with current science doesn't matter as much, because current science may well change in the future. The atom for instance was thought for hundreds of years to be the smallest basic unit of matter, indeed atom means uncuttable, but now we know that not to be the case, and all I've found out about the current state of theoretical physics suggests there is even more we don't! know, such as the properties of neutrinos, and a lot about the quantum state of quarks. As I said, for me consistancy is a more serious matter, having an understandable system that will provide limit to the setting and mechanics, and this sounds like a great idea, plus, from a mud perspective it also means you can freely use single sized mud rooms to represent different units of space, eg, one jump and your in intersteller space, another your on the outskirts of a system, another your in the system itself, one more your landing on a planet, thus the physical distance the player traverses with each jump altering even though the commands the player in puts will not. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault updates and announcement
how can I play this? Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Monday, August 13, 2012 4:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] cyberassault updates and announcement Is there a soundpack available for this? Also, are there any resources available for new players? I've been thinking of giving this game a go for a while now, I'm just not sure of what's available. On 8/13/12, dan cook dan.sc...@gmail.com wrote: well, thanks to you, i'm back on there and honestly cant remember why i left in the first place. think it was something to do with losing the info though. On 8/10/12, Johnny Tai johnnyti...@shaw.ca wrote: Howdy folks; Since our July 4th event turned out so well, we've decided to add a few global events that's similar to the alien invasion hosted for that week. Now in addition to the original token and lightsaber global events, the mud will randomly generate invasion forces for players who are brave of heart to deal with. Currently there is two major global events: The smaller one is a tyranid invasion which takes place every hour or so. This event is friendly to people between level 10 to 40, and when it is on there are unique quests and equipments available- not to mention the tokens one get from these quests can later be exchanged for elite quest items! The second, larger event is similar to that. Every so often, enemies from other worlds will attempt to gain entry into this universe via time rifts opening in various zones. Players must find these rifts, close them, and deal with the invading enemies. Crystal shards drop randomly during this event, and can be collected to later be changed for questpoints, xp, and quest items. Also New: Three high level areas have just opened, one of which is based off the Fifth Element movie. There have also been various area updates: The low level Neo-Chicago zone has been fixed up, with new quests and equipments available. The terminator area has been expanded, with various high level items added and new fames to be had. Coming soon: Player housing that saves all your equipments and decorations, player owned shops and gangs, vehicles complete with GPS systems, and crafting. Come join us...things are happening on cyberassault.org port 1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Well, That I can work with. not really a fan of PVP most of the times. so if you guys need any help with sounds, ideas, or just running through some ideas, I can brainstorm with you guysanyway. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 12, 2012 2:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Rishi, Absolutely not. What Dark and I are discussing is the creation of a fully developed, well thought out roll playing game, that would be a stand alone program. Dark and I are both interested in a science fiction roll playing game that has a large explorable world or universe from the point of view of a single player. A mud fits neither requirement because its not a stand alone application, and many muds require some kind of pvp interaction which goes against our personal preferences. Cheers! On 8/11/12, rishi mack cg...@live.com wrote: Are you guys talking about MUD or which Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
I think that's a good idea. and do you know like metroid, or let's say Zelda for example. just like you move around on there. swamp has that same layout for moving around. just it's a shooting game. not a adventure game. I think also, if you were to do a Zelda, it'll work. or even if you guys hurd about double O7, that can work with that kind of programming that was used in swamp... amd you can even add PKP in it. for 1/2/3/4 players. if not hosted on a server, you can do it like how they made topspeed and let someone host a server for multiplayer. but I think these are some good idea to improve gamaplay for the blind. and if you're using graphs, which is good too so sighted can play... If I knew what kind of programming swamp needed and if I could get set up with the rite tools, I could check it out too learn to do that. maby you never know I can come up with some stuff too... but yup... Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, August 08, 2012 11:37 AM To: Gamers@audyssey.org Subject: [Audyssey] Mapping, item collecting and puzzles in games i was just watching a lets play of metroid Zero mission, the gameboy advanced remake of the original metroid game, when it occurred to me that there are a couple of very simple additions that audio games could cinclude which would greatly enhance gameplay, additions that made games like zelda and the metroid series famous. Ignoring the 2D aspect (which we've discussed before), there is the basic formular of such games, a formular that would translate just as well into for instance an fps game. Your in a large, freely explorable maze full of monsters. you have one infinitely useable main weapon (the metroid gun or Link's sword in the Zelda games), which starts off comparatively weak. As you progress through the maze you will come to areas which you cannot pass without a given item, and items which you can use to pass certain areas, often requiring you to take note of areas you've passed and go back. oh, so that special gun upgrade blows up brick walls, now where did I pass a brick wall before? So collecting these key items and using them to expand the parts of the maze you can get to forms the bulk of the game, especially sinse of course there are large and nasty boss monster to be killed along the way. In addition to your main weapon, You also have some limited use more powerfull items, and scattered around the maze are expantion packs for those items, items that let you hold more energy when you start, items that let you have more amo for limited use items etc. These expantions are scattered around the maze, often in far out of the way places requiring lots of exploring to find, and it's fully expected that a player won't find all of them on their first run through the game. All of these items are in fixed places rather than appearing at random, sinse it is the players' ability to systematically explore the maze, perhaps passing puzzles along the way that will determine how many expantion items she/he collects, perhaps with a reward for collecting all of them, making this a game where you have to try, and learn, and progress, rather than wait to be randomly lucky with a monster drop for your items. An engine like that employed in shades of doom could well include these sorts of gameplay elements, indeed there's no reason why they haven't been used in an audio game thus far, accept that from what I can gather the fps titles we've had have tended to be based on randomly occurring items and fast action, rather than acquiring more and more items and making your character more powerful as time passes, which is a shame, sinse the exploration formular is one which is hugely rewarding to play. the only audio games I think that have come close to this sort of formular are Airic the clerric (though I don't think Airik had any none usefull items or expantions to collect that weren't really part of the progression of the game), sarah, (though there you didn't really grow more powerfull rather than complete puzzles), and I believe kurt wolf. But perhaps this is something Phil, Tom, Aprone, and other of our devs could considder as a design point, sinse if the game has many items and a complex map structure, exploration and gradual acquisition of both key items and items providing extra power can actually be as much if not more fun than randomly occurring ones. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
Re: [Audyssey] Mapping, item collecting and puzzles in games
I think what you should, is like wen someone collects an item, someone has to wate till it repops to get the item. so like it'll take some time to repop Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, August 08, 2012 12:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games The only real problem with this design is the relatively short amount of time it takes players to find everything, and then the game loses its re playability. Lets, for example, pretend Swamp was filled with these sorts of keys which were specifically placed and would unlock other specific areas. If I were to spend 30 hours linking together 50 items with locations, naming them, placing them, and actually designing the new map terrain, I can bet that within a few days 300 players would have already completed the entire thing. These players would be waiting on me to add more. For every hour I spent adding in new items, I would only be occupying the players for maybe 3 or 4. When we use random items that don't unlock new map content, the 50 items can be created in an hour instead of 30. The same items can also then be found and re-found over and over to keep players entertained. It isn't as much fun, there is no doubt about that, but it's an unfortunate compromise in the battle between developer effort verses hours of player enjoyment. i was just watching a lets play of metroid Zero mission, the gameboy advanced remake of the original metroid game, when it occurred to me that there are a couple of very simple additions that audio games could cinclude which would greatly enhance gameplay, additions that made games like zelda and the metroid series famous. Ignoring the 2D aspect (which we've discussed before), there is the basic formular of such games, a formular that would translate just as well into for instance an fps game. Your in a large, freely explorable maze full of monsters. you have one infinitely useable main weapon (the metroid gun or Link's sword in the Zelda games), which starts off comparatively weak. As you progress through the maze you will come to areas which you cannot pass without a given item, and items which you can use to pass certain areas, often requiring you to take note of areas you've passed and go back. oh, so that special gun upgrade blows up brick walls, now where did I pass a brick wall before? So collecting these key items and using them to expand the parts of the maze you can get to forms the bulk of the game, especially sinse of course there are large and nasty boss monster to be killed along the way. In addition to your main weapon, You also have some limited use more powerfull items, and scattered around the maze are expantion packs for those items, items that let you hold more energy when you start, items that let you have more amo for limited use items etc. These expantions are scattered around the maze, often in far out of the way places requiring lots of exploring to find, and it's fully expected that a player won't find all of them on their first run through the game. All of these items are in fixed places rather than appearing at random, sinse it is the players' ability to systematically explore the maze, perhaps passing puzzles along the way that will determine how many expantion items she/he collects, perhaps with a reward for collecting all of them, making this a game where you have to try, and learn, and progress, rather than wait to be randomly lucky with a monster drop for your items. An engine like that employed in shades of doom could well include these sorts of gameplay elements, indeed there's no reason why they haven't been used in an audio game thus far, accept that from what I can gather the fps titles we've had have tended to be based on randomly occurring items and fast action, rather than acquiring more and more items and making your character more powerful as time passes, which is a shame, sinse the exploration formular is one which is hugely rewarding to play. the only audio games I think that have come close to this sort of formular are Airic the clerric (though I don't think Airik had any none usefull items or expantions to collect that weren't really part of the progression of the game), sarah, (though there you didn't really grow more powerfull rather than complete puzzles), and I believe kurt wolf. But perhaps this is something Phil, Tom, Aprone, and other of our devs could considder as a design point, sinse if the game has many items and a complex map structure, exploration and gradual acquisition of both key items and items providing extra power can actually be as much if not more fun than randomly occurring ones. All the
Re: [Audyssey] Alteraeon frustration! cannot escape
did you get through? if not. did you try recall? Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, August 08, 2012 1:54 PM To: Gamers@audyssey.org Subject: [Audyssey] Alteraeon frustration! cannot escape I was wandering the marsh on north arcase, just trying to get those last few rooms and the final explorer point, when suddenly bam! I run into a fight with about a bazillian marsh elders. Despite being slightly higher level for the area, they slaughtered me in no short order. When I became aware of this I started typing run run run run, but kept getting you couldn't escape! This isn't the first time this has happened, but frankly frustrates me, sinse now, after the couple of hours I spent playing this after noon, I have less xp than I started with! I admit this might've been partly my fault for not using dancing light sand checking every single room i walked into, but why can't the run command work properly? It's situations like this that just make me feel frustrated with the game and incline me not to play. I have retreat, but that does no good at all. Why won't run work properly?Is this something that needs to be fixed, or have I just not learnt a command that is particularly usefull in these situations, or indeed is stealth the only option meaning my current character setup is pretty useless sinse I've got thief as my 4th class. Any advice or opinions would be appreciated, sinse this was really! annoying. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon frustration! cannot escape
so you're gana have to build back up your xp? or they fixing you up with it. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, August 08, 2012 6:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Alteraeon frustration! cannot escape Thanks dennis. While losing those three million or so xp is a little irritaiting, I do appreciate knowing that it was an error in the game not an error in my character, and that I'll be able to fully explore the marsh later on, and maybe give the marsh elders what for at the same time :D. All the best, Dark. - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2012 8:55 PM Subject: Re: [Audyssey] Alteraeon frustration! cannot escape Dark, Unfortunately, you got caught by an ancient area that didn't get completely updated to current standards. The run command didn't work because those marsh elder rooms were flagged noflee, which makes run impossible. I've unflagged the rooms and adjusted the number of elders so they won't form such huge groups. I know that's cold comfort to you right now, but it should help future explorers and make the area more appropriate for its level. Thanks for the bug report. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Aug 8, 2012 at 1:54 PM, dark d...@xgam.org wrote: I was wandering the marsh on north arcase, just trying to get those last few rooms and the final explorer point, when suddenly bam! I run into a fight with about a bazillian marsh elders. Despite being slightly higher level for the area, they slaughtered me in no short order. When I became aware of this I started typing run run run run, but kept getting you couldn't escape! This isn't the first time this has happened, but frankly frustrates me, sinse now, after the couple of hours I spent playing this after noon, I have less xp than I started with! I admit this might've been partly my fault for not using dancing light sand checking every single room i walked into, but why can't the run command work properly? It's situations like this that just make me feel frustrated with the game and incline me not to play. I have retreat, but that does no good at all. Why won't run work properly?Is this something that needs to be fixed, or have I just not learnt a command that is particularly usefull in these situations, or indeed is stealth the only option meaning my current character setup is pretty useless sinse I've got thief as my 4th class. Any advice or opinions would be appreciated, sinse this was really! annoying. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FW: Mapping, item collecting and puzzles in games
I agree Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, August 09, 2012 5:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] FW: Mapping, item collecting and puzzles in games I rest my case. it actually irritates me, sinse if there was a none pvp option I'd love to try miriani for the exploring, fighting aliens , space flight and such, but I don't want to be in a game where all my hard work can be destroyed just because some ultra powerfull player sees me and is having a bad day. Sinse I'm! not interested in attacking others, I don't see why they should be allowed to ruin my game by attacking me. Sadly, this seems to go for all the space muds, which is again why core exiles with it's zero pvp is fantastic, (I don't really count mech combat, sinse it's more of a sport or a minigame and has no affect on anything else, plus is entirely voluntary anyway). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Are you guys talking about MUD or which Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, August 10, 2012 12:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Dark, So true. We are definitely lacking in good science fiction text adventures as well as roll playing games. As a huge fan of science fiction I'd love to see a text based roll playing game with hundreds of planets, space stations, aliens, and high tech gadgets to explore. That would totally rock. The heck of it is if someone doesn't mind using copyrighted materials there are plenty of popular series to choose from including: Star Trek, Star Wars, Babylon 5, Battlestar Galactica, Star Gate, etc just for starts. If someone doesn't want to step on any toes by using copyrighted materials its not that hard to take a concept like Star Trek and modify it for someone's purposes. I've done it myself for a number of creative writing courses, and all it takes is a bit of imagination. Instead of the United Federation of Planets a person could call it the United Republic of Planets or Republic for short. Instead of warp drive a person could call it something generic like star drive. Instead of transporters a person could call them teleporters which is so generic no one can claim copyright of the idea. On and on I could go. Its really not that difficult to modify an existing idea and make it work for a decent roll playing game, but as yet no one has stepped up to the plate and worked on such a game. Cheers! On 8/9/12, dark d...@xgam.org wrote: yep darren that would rock, though to be absolutely honest multiplayer just doesn't interest me in games that much. I will say the ce community are a great bunch of people and I do make the most out of trading, ndeed they're probably the nicest community I've seen in a multiplayer game, which is probably a direct result of Ce attracting players who aren't! interested in pvp. All that being said, really the only reason I play multiplayer games like Ce or muds like alter is for what I can get out of them single player, indeed I suspect that if I had sufficient vision I'd be playing nothing but! main stream single player games like diablow or the star trek stratogy games, and wouldn't bother with multiplayer at all. it's actually a shame nobody has yet developed a large and complete enough text rpg system to offer open ended space exploration, or come to that, a real space flight action adventure game with proper navigation and freedom of control similar to the old classic elite. Then again even in the fantasy setting, text rpgs are still pretty thin on the ground. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Something like miriani are you looking for? Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, August 10, 2012 12:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Dark, So true. We are definitely lacking in good science fiction text adventures as well as roll playing games. As a huge fan of science fiction I'd love to see a text based roll playing game with hundreds of planets, space stations, aliens, and high tech gadgets to explore. That would totally rock. The heck of it is if someone doesn't mind using copyrighted materials there are plenty of popular series to choose from including: Star Trek, Star Wars, Babylon 5, Battlestar Galactica, Star Gate, etc just for starts. If someone doesn't want to step on any toes by using copyrighted materials its not that hard to take a concept like Star Trek and modify it for someone's purposes. I've done it myself for a number of creative writing courses, and all it takes is a bit of imagination. Instead of the United Federation of Planets a person could call it the United Republic of Planets or Republic for short. Instead of warp drive a person could call it something generic like star drive. Instead of transporters a person could call them teleporters which is so generic no one can claim copyright of the idea. On and on I could go. Its really not that difficult to modify an existing idea and make it work for a decent roll playing game, but as yet no one has stepped up to the plate and worked on such a game. Cheers! On 8/9/12, dark d...@xgam.org wrote: yep darren that would rock, though to be absolutely honest multiplayer just doesn't interest me in games that much. I will say the ce community are a great bunch of people and I do make the most out of trading, ndeed they're probably the nicest community I've seen in a multiplayer game, which is probably a direct result of Ce attracting players who aren't! interested in pvp. All that being said, really the only reason I play multiplayer games like Ce or muds like alter is for what I can get out of them single player, indeed I suspect that if I had sufficient vision I'd be playing nothing but! main stream single player games like diablow or the star trek stratogy games, and wouldn't bother with multiplayer at all. it's actually a shame nobody has yet developed a large and complete enough text rpg system to offer open ended space exploration, or come to that, a real space flight action adventure game with proper navigation and freedom of control similar to the old classic elite. Then again even in the fantasy setting, text rpgs are still pretty thin on the ground. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
anyone interested in a rpg game bassed on lambda can let me know I'd like some help on one. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, August 10, 2012 8:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games HI Dark, Well, you certainly raise some good points here. I agree something original would certainly be preferable than a Star Trek knock-off. I was merely pointing out that one wouldn't have to invent everything from scratch if they used a template. However, for myself I probably wouldn't try to copy Star Trek for the same reasons as you gave below. Namely that it would look like a cheap knock-off and therefore wouldn't be as satisfying as really exploring strange new worlds, too seek out new life, too seek out new civilizations, and to go where no man has gone before. Sorry, just had to say that. Lol! Anyway, I have to agree with you on the fact that Star Trek tends to be too idealistic and the Federation is often represented as some kind of future utopian society. For one thing I personally feel such a view of humanity is completely unrealistic, and from a gaming point of view doesn't have enough intrigue to keep the gamer interested in the storyline. If we populate the galaxy with hundreds of worlds, hundreds of races, all with their own interests and beliefs then that gives the game much more room to grow and expand. Especially, since we have more freedom to create each of our alien races from scratch. The problem with Star Trek is, as you pointed out, that most of them are very human looking. The reason for that is simple enough. Its called money. From what I understand back in the mid 1960's when Star Trek was being created Dessy Lu gave the Star Trek production staff a limited budget to work with. Since costumes and special effects were extremely expensive they always found ways to cut corners on production costs. The easiest way they could do that is by giving the Vulcans, Romulans, and Klingons pointed ears and a different set of clothing. Really really cheap aliens to be sure. Problem is 20 years later when Next Generation came along they had a lot bigger budget from Paramount Television, but all the known alien races like Vulcans and Romulans were set in that 1960's style of humans with really pointed ears. The only aliens that had a dramatic make over was the Klingons which got a new ridge on their foreheads, pointed teeth, longer hair, and beards. They looked more alien than their 60's counterparts, but were still pretty human looking. Point being that practically from the day shooting began Star Trek's aliens were a victim of budgetary concerns. While there have been some alien looking aliens throughout the later series the fact of the matter is the more human looking races were used primarily to cut production costs down. Fortunately, for us we don't have that problem. Since our game will be primarily text it costs us nothing but a little time to describe a totally unique creature that is more alien than any television show or movie would. Plus since we aren't concerned with Class M planets we can create worlds with a totally different environment than our own that would be truly alien. What such a world and its aliens would look like I don't know off the top of my head, but I'm sure I'd have fun thinking up such a totally new concept from scratch. Cheers! On 8/10/12, dark d...@xgam.org wrote: Hi Tom. I agree that we need more sf games, but I'm afraid I disagree that modifying existing fiction is intrinsically a good idea. For instance, if I was playing a game in which you were captain cook of the star ship endeaver, exploring planets on behalf of the union of confederated worlds, encountering races such as the war like Kringor and the cunning rymans, it would just feel like a cheap copy to me, and indeed the similarity to existing material would make it feel unoriginal. Rather, I'd love to see a game that used basic sf concepts, eg, travel through hyper space, alien races etc, to tell a new story, and give us something to explore that we haven't seen before. For instance, in startrek the federation is sort of the goodie two shoes of the galaxy, what would happen if the federation were a bit more like a real human country, ie, mostly out for their own interests. While Babylon 5 explored this idea, babylon 5 also had humans as one of the five or so major powers, well what would happen if humans weren't! a major power, but comparatively miner in scale, perhaps being employed as mercenaries or pawns in alien wars. Also, where do humans get! the technology able to fly through space, perhaps it's alien in origin to begin with. The heechee novels by fredrich pohl (or at least the first two), for
Re: [Audyssey] Quest and Informer.
what is informe? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, July 19, 2012 10:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Quest and Informer. Hi Ben, Everything you need to begin using Inform can be found at http://www.inform7.com including books, tutorials, and the Inform 7 developer tools for various platforms. On 7/19/12, Ben gamehead...@aol.co.uk wrote: Where can i get inform 7 from tom? i'm having one of my lazy days i'm afraid, and i can't be bothered to google it. :d --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: strip mall recording is ready
Got you. added you -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, July 11, 2012 3:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp: strip mall recording is ready My skype name is jkaldobsky. I don't mind if people add me. lol silly you I maby perberbly bly, bly, blybly lol. have some stuff you mite like. and oh what's your skype name if you don't mind me adding you... you can send it to me privately if you want. I don't mind if anyone addes me. my skype is zmackrishi and rdmsstudio1 both account I use zmackrishi when im on my laptop and rdmsstudio1 on my phone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: strip mall recording is ready
does anyone know where I can get a hold of the owner of this game? I didn't see a contact on the page -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Sunday, July 08, 2012 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp: strip mall recording is ready Hey John, Just a quick note to say thanks heaps for the Swamp recordings you've done so far. As a humble level 15, every one helps here man! Those, and exploring the maps offline from time to time. Cheers Scott On 7/7/12, john jpcarnemo...@comcast.net wrote: Once you've played through the map a couple times I find that the turns become mostly second nature. It's just a matter of getting through those few times. John. - Original Message - From: Reinhard Stebner raydar11...@yahoo.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sat, 7 Jul 2012 15:38:42 -0400 Subject: Re: [Audyssey] swamp: strip mall recording is ready Thank you for this recording. This was interesting and useful. I guess the one thing that I find most frustrating about this game is know how to navigate (where to turn and such). -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, July 07, 2012 2:02 PM To: gamers Subject: [Audyssey] swamp: strip mall recording is ready The link for the mall walkthrough is: https://dl.dropbox.com/u/85682400/swamp%20mall%20podcast.mp3 As usual, all swamp related files with discriptions are at: https://dl.dropbox.com/u/85682400/swamp%20links.txt Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp version 2.7
oh hi. there you are if this is you the person who owns swamp. if you want, send it my way and I can bundle it up in an installation file for you if you want. and you won't need to have to install that then extract patch and all that. it'll be more easy. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, July 08, 2012 3:24 PM To: audyssey Subject: [Audyssey] Swamp version 2.7 Version 2.7 is posted but I have not yet uploaded the entire game as a zip. People who already have version 2.6 or 2.6b can download this very small patch to upgrade themselves to 2.7. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/au diogames/SwampPatch.zip[/url] Patch to update version 2.6 or 2.6b to version 2.7 (2 MB) Last updated 7-8-12 at 3:18pm EST. Changes from version 2.6b to 2.7 - - Accounts that have not been played in 2 months are subject to deletion, to make room for new players. I've been deleting old accounts that were 5 or 6 months old, but we are running out of those so I'm raising the bar. As of 7/1/2012 at 6:00pm we appear to have 1269 unique players and 1921 characters! - The where command has been added. Type /where followed by a player's name and the game will tell you where they are. - The pwchange command has been added. If you currently hate your password, type /pwchange followed by your current password and then the new password you want to have. Don't forget your new password since I still didn't put in a way to retrieve lost passwords. - The pwchange command was adjusted to prevent people from assigning password that are too long to enter from the main log-in menu. - Tired of wondering if a new mission is being led? The commands /Alert ON and /Alert Off have been added. Turning alerts on will notify you whenever someone is leading a new mission. Turn the alerts back off if the messages begin to annoy you, haha. - The types of zombies that you encounter on map 3 has been adjusted. Some types will show up more often now, and others will show up less. - The typo that broke the /channel command has been fixed. - An official Japanese channel has been added, after being requested by our growing number of Japanese players. - Added in new code for handling inventory and character transfer between the server and client. I think this will help solve the issues where some higher level players must try to connect over and over before it finally lets them in. - Wind sounds have been added to the multi1, multi2, and sub2 maps. - Fire that was already present in the maps, has now been updated to cause burn damage like how it does in the new warehouse. - Forts have been added in preparation for the new content that will hopefully be added soon. - Fixed several small bugs. - Rearranged the message which lists the players currently online. Before listing the names, it will list the number of players on the current map and in other areas. - Adjusted the border of the outpost in map 3. It was giving some players some trouble entering the outpost menu. - The AA12 and M240 guns have been added. They can only be found on map 3. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: strip mall recording is ready
lol silly you I maby perberbly bly, bly, blybly lol. have some stuff you mite like. and oh what's your skype name if you don't mind me adding you... you can send it to me privately if you want. I don't mind if anyone addes me. my skype is zmackrishi and rdmsstudio1 both account I use zmackrishi when im on my laptop and rdmsstudio1 on my phone -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, July 10, 2012 8:02 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp: strip mall recording is ready Rishi I have his email address and Skype name. What did you want to ask/tell him about? Lol, it's me by the way. :) does anyone know where I can get a hold of the owner of this game? I didn't see a contact on the page --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon advice needed
sorry if I'm being late. now getting my msgs for a long time. do autotick and it should keep it alive. -- From: john jpcarnemo...@comcast.net Sent: Wednesday, October 12, 2011 8:15 AM To: gamers gamers@audyssey.org Subject: [Audyssey] alter aeon advice needed Hi all, Recently I've been making many minions at a time in alter aeon. Unfortunately, whenever I have to leave my computer for an extended period of time, the game logs me off. This happens even in remote areas such as griphins, quickly costing me soulstones and dragon teeth. I've also lost several thousand gold worth of emeralds due to the nosave flag. I'm wondering if there is any way to keep the game from logging me off if I need to go linkdead for more than ten or fifteen minutes. Any advice or tips on this subject would be greatly appreciated. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.