[Audyssey] (no subject)

2016-12-20 Thread The Life of Z
I think my friend Michael might be intrested in this Dag forum. I'm not
much of a gamer much less a creator of games but I'm starting to like
playing them. I've plaid plenty of old dos games back at the begining of
the mlenium. However, I've just now gotten back into playing audio
games since I've gotten my laptop. In a side note: I'm stil stuck in
inquisator's Heartbeat. I'm in world 6. That's a li'l off topic, so I'll
say so long for now, and I hope that your plans work out for audio or
acessable games work.
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[Audyssey] (no subject)

2016-10-30 Thread maureen McEntee
Got the word strain to work, and registered successfully but not blast 
chamber at least it doesn't work.


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[Audyssey] (no subject)

2016-10-30 Thread maureen McEntee
I got blast chamber registered successfully, but it still doesn't work 
the message says that a file is missing for the intro. then i installed 
word strain, and that one won't register at all it won't generate the 
code, i'll try again


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Re: [Audyssey] (no subject)

2016-10-20 Thread dark
Audiogames.net is intended as an index site, it points you to where games 
are and where you can download them, just use the link that says "download" 
on each game's entry page you can also use the "homepage" link to go to the 
website of whatever developer made the game too.


there are some games (mostly text ones), played in web browsers, but the 
vast majority of actual audiogames you'll need to download and play on your 
computer.


all the best,

Dark. 



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[Audyssey] (no subject)

2016-10-20 Thread The Life of Z
That game had to be huge for taking up all that space. Maybe it was Orgon
trail Lol. Anyway, I have another question. on the website audiogames.net
can you play the games on site? I hope everybody has a great day.
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[Audyssey] (no subject)

2016-08-10 Thread Zaire Johnson
Now that's a cool dice. I wonder how much one costs? My name is Zaire.
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[Audyssey] (no subject)

2015-10-30 Thread Cathy


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[Audyssey] (no subject)

2015-08-07 Thread sm . everiss

true, I agree even though I think it unfair I agree it makes sence.



On 29/07/2015 1:08 p.m., Charles Rivard wrote:

I'll bet that it has just the opposite effect.  I, for one, would not
buy his package in order to get the game.  The game may be thought of as
a bonus for those who buy, but I don't think it is enough of an
incentive to boost package sales.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 28, 2015 4:32 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Dark,

Not sure I'd go as far to call Brian Hartgen a moron since his reasons
for not selling Q9 separately makes sense from a certain business
point of view. As I understand it his entire purpose of acquiring the
game was not to sell the game but to use it to add onto his Leasey
product, to boost sales of Leasey, so seen from that perspective it
makes sense. There is a lot that could be said here greedy, scummy,
unfair, etc but the bottom line is he won't sell the game as a stand
alone product because it was never his intention to do it that way. He
is bundling it into his Leasey product and if you want it you have to
pay the big bucks for Leasey.

To be honest I don't think Brian Hartgen really thought about the
ramifications of what this would do and how angry this would make the
audio games community. He saw this as a simple business transaction,
one in which would boost sales of Leasey, and he didn't care if it
effectively took Q9 off the market. He is not a game developer per se,
and thus he has no ties to the community the way many long time audio
game developers do. So he just does not see it the same way we see it.
To him Q9 is just another piece of software to be sold or added to
Leasey rather than sold  as a separately existing product.

On 7/28/15, dark d...@xgam.org wrote:

Well then he shal recieve my scorn for being a moron! Really, not
selling
something to people is a great way to run a business.

Dark.


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[Audyssey] (no subject)

2015-08-07 Thread sm . everiss
well if it was with this jaws system out I' buy the entire system but to 
be honest yeah a game for 150 not even a sighted game is like this.

Now if leasy had its own console with games on it and such maybe I'd buy it.



On 29/07/2015 1:37 p.m., Charles Rivard wrote:

A suggestion:  If the game is available as part of a package that really
isn't usable to nonJAWS users, let people know that the game is
available for, then list what it will cost people to get it.  If I can
get the game for $150, and I'm only using this as an example, I won't
buy it.  The game, which is all I am interested in, is not worth that
price.  The loss of sales is then Brian's problem and Brian's fault.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 28, 2015 7:25 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Tom.

I've made a practice of not deleting games that were once available
but currently are not from the db, sinse it's surprising how often old
ones pop up, or in the cases of some games how people manage to
acquire them anyway even if audiogames.net won't help people to do so
unless the games are officially abandonware.
Hence why the pages for the bsc titles and bavisoft games are still up.
this is what the unknown license type is for, ie, we don't know what
has become of the game.

I will not therefore remove Q9's entry, but I won't advertise sleasy
either, I will put a note to the effect the rights have been sold but
the game is legally unavailable, sinse for most intents and purposes,
it is.

If this Brian Hartgen wants to contact me and discuss the problem,
well I'll be glad to tell him what I think.

Beware the grue!

Dark.

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[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

It depends on how many cds you wanted to burn.
It takes about 20-30 minutes to setup but once you have it all set, you 
can burn cds taking 10 minutes as long as your drive and processer are 
fast enough.

And if you had the same thing on several units well.
However I wouldn't suggest unless you hired a big company doing it all 
yourself for a large group, while I don't mind burning cds for myself by 
the time you set em up assuming its not an iso or a perminant project it 
can take 30 mins to an hour to get fully setup and burning a single disk.
Now in that reguard if you had the material which I don't braille would 
be faster to produce once the files weere set up and all you'd need to 
do was supply paper every once in a while and then staple it together 
and send it.
Mp3 cds or daisy cds would take just as long to burn though having an 
electronic braille or audio upload excluding cds fully would take less 
time probably.
However I must confess I enjoy braille to read for a pamphlet, just 
about everything I get is a download or cd and sometimes I wish to read 
it but there you go.
Its probably easier if you can afford it to produce braille for a large 
group if you are doing it yourself or from somewhere.
Ofcause if you have the resources to produce audio or digital at high 
speed then I'd go for that or both if you could but it all depends what 
you have and how fast and for what size of a group.
For a small group unless its changed braille may be costly to produce 
audio not so much.

But that may change as I have been out the loop for a number of years


On 27/06/2015 6:59 a.m., john wrote:

I'd say at least a solid day of sitting at the computer - but I've only
burnt a couple audio cds in my life, so somebody who does more of them would
know better.
I think we're almost certainly out of the realm of hiring somebody though,
it'd probably cost thousands, which was exactly what we're trying to avoid
by making this a community undertaking.
I'd personally say that if we're going to do a cd, it'd probably be a better
idea to do it only once we know what kind of reception we're going to get -
that's a lot of work for an unknown reward.

--
From: Danielle Ledet singingmywa...@gmail.com
Sent: Friday, June 26, 2015 13:46
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio games (was
info games game engines)

Well, I find it less than pleasant that our own folks are quick to do
away with and shun Braille, like poof be gone, but oh the Gods up
above if we don't accommodate those large print readin' gods and
goddeses. What would it take for starters a whole afternoon or a few
days of one's time to burn them?Then, we'd get an idea of time and
have some way to gage cost of hiring a real professional. After all,
Newsreel and Pawtracks didn't start out sounding like RCA or Cash
Money or NLS studio quality. No one round hear is a stranger to elbow
grease and just getting it done especially in the face of challenges
and obstacles! Happy to do it!I realize some of us on heare do have
check-paying jobs so And some of us have access to and the
know-how to record a human reading so that it doesn't sound like a
classroom recording or home cassette. Though that's not me. I was just
trying to find a solid workable solution without counting out  or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough thrown out all options. Enough
with the excuses for this or that!

On 6/26/15, john jpcarnemo...@gmail.com wrote:

An audio cd would be surprisingly difficult to make hundreds of copies of.
You can probably get the disks for $50 (ish), but you can only burn them
one

at a time, and each and every one would take at least 10 minutes of active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of distribution
for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of people
who

would not want to listen to what is essentially a glorified advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate the
whole

thing (professionally, not some internal mic with background hiss), and
then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we could
put

together trailors of a number of different games and distribute them on
the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: Danielle Ledet singingmywa...@gmail.com
Sent: Thursday, June 25, 2015 19:20
To: Gamers Discussion list gamers@audyssey.org
Subject: Re

[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

What is this leaflet for dark.
I may be interestted getting a coppy of it or any mag you did.
I guess once you got it, the easiest way to smash this debate into the 
bground is to previde the costs per unit to produce in sertain formats.

obviously audio/ documents would have to be hosted so could cost.
cds I know are around 20 or so sents I know cases can be up to a dollar 
for a slim line case a paper envelope would be cheaper.

Braille all depends.
electronic is small but your basic print copy may cost and I am not sure.
I think though in the end you would have to choose what you got it 
in.I'd ffor example be happy to get audio/html/ digital formats 
especially if it wasn't local to me.
However I guess if a publication was released a lot like some reading 
material I had a little ago I guess I could go the braille rout so I 
would have something to look foreward for.




On 27/06/2015 7:58 a.m., dark wrote:

Hi Danielle.

Actually, I am writing the leaflet right now, and hope to have it
completed next week, after that we can go from there.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
- Original Message - From: Danielle Ledet
singingmywa...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 26, 2015 6:46 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(was info games game engines)



Well, I find it less than pleasant that our own folks are quick to do
away with and shun Braille, like poof be gone, but oh the Gods up
above if we don't accommodate those large print readin' gods and
goddeses. What would it take for starters a whole afternoon or a few
days of one's time to burn them?Then, we'd get an idea of time and
have some way to gage cost of hiring a real professional. After all,
Newsreel and Pawtracks didn't start out sounding like RCA or Cash
Money or NLS studio quality. No one round hear is a stranger to elbow
grease and just getting it done especially in the face of challenges
and obstacles! Happy to do it!I realize some of us on heare do have
check-paying jobs so And some of us have access to and the
know-how to record a human reading so that it doesn't sound like a
classroom recording or home cassette. Though that's not me. I was just
trying to find a solid workable solution without counting out  or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough thrown out all options. Enough
with the excuses for this or that!

On 6/26/15, john jpcarnemo...@gmail.com wrote:

An audio cd would be surprisingly difficult to make hundreds of
copies of.
You can probably get the disks for $50 (ish), but you can only burn
them one

at a time, and each and every one would take at least 10 minutes of
active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of
distribution for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of
people who

would not want to listen to what is essentially a glorified
advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate
the whole

thing (professionally, not some internal mic with background hiss),
and then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we
could put

together trailors of a number of different games and distribute them
on the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: Danielle Ledet singingmywa...@gmail.com
Sent: Thursday, June 25, 2015 19:20
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio
games (was

info games game engines)

Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.



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All

[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

Well it all depends man on what you have I think.
As a technology user I'd prefur to have the audio download because I 
don't have to pay for shipping of cds or braille material.

Though I have recieved pamphlets in html and text to.
On the other side I guess if I knew what the audio/ braille cost for 
postage I may actually go for the braille letter so I could keep it 
because I like that sort of thing.

But its what you have.
I wouldn't have robotic synths read the audio though a human voice maybe 
and with audio having reviews of various things yeah if I had to pay for 
that maybe.
Though to be honest for us technos there are so many forums etc we 
really don't need the pamphlet, even the audyssey mag has sort of 
outlived its life though thats mostly because we have had so many 
stretches with it not producing that its no longer the big thing it was.

Pluss there are to many indie devs out now.



On 27/06/2015 7:56 a.m., dark wrote:

Hi John.

audio cd in synbth, even though listening to synths isn't my favourite
option is what I was thinking, sinse again it's another format and I
know there are programs that can easily create mp3 files from standard
text.

What I'd be tempted to do on the burning issue is burn a few copies, but
also distribute the audio file to any organizations who habilitually
make audio announcements on cd (such as the local society for the blind
where my mum is), and let them handle reproduction.

Obviously cds would be harder to produce as you said, but having a few
kicking around that could be copied or listened to at conventions would
have the same help in distribution methods as anything else.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
- Original Message - From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 26, 2015 6:21 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(wasinfo games game engines)



An audio cd would be surprisingly difficult to make hundreds of copies
of.
You can probably get the disks for $50 (ish), but you can only burn
them one
at a time, and each and every one would take at least 10 minutes of
active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of
distribution for
the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of
people who
would not want to listen to what is essentially a glorified advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate the
whole
thing (professionally, not some internal mic with background hiss),
and then
somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we
could put
together trailors of a number of different games and distribute them
on the
cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: Danielle Ledet singingmywa...@gmail.com
Sent: Thursday, June 25, 2015 19:20
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio
games (was
info games game engines)

Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.



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[Audyssey] (no subject)

2014-11-01 Thread Juan Hernandez
 

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[Audyssey] (no subject)

2014-10-30 Thread Juan Hernandez
 

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[Audyssey] (no subject)

2014-09-12 Thread venko atanasov



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[Audyssey] (no subject)

2014-05-26 Thread Jeremy Brown
Dark wrote:

  Again both fatigue in movement and uncertainty in amount moved are mechanics
  that would work extremely well in some games, indeed I can see how in
  interceptor that will make for an interesting battle element, but not really
  for action games to replicate mainstream mechanics, because the point of the
  analogue movement in a game like Mario is that the player Could! move as
  he/she wants if his/her grasp of the mechanics was up to the task.
 (end of quote)

 I agree with you here.  Uncertainty mechanics of this sort, as well as
 analog movement uncertainties, take some time to analyze and evaluate.
  I think that doing it the way I suggested, while not the same, might
 provide a possibility, but I see your point viz a viz versus the style
 of an analog controller.

 Dark wrote:

  Actually the reason I mention this movement mechanic in so much detail is
  that there is absolutely no earthly reason why it could not be replicated in
  audio. Even if you couldn't show as much detail with respect to ledge
  configurations and vertical movements, there is no reason why the horizontal
  movement of the characterand indeed what jumps you do need to make could not
  have this analogue quality. A game like Q9 or superliam would be much harder
  and much more addictive, sinse you could not just instantly stop and line
  yourself up with an oncoming enemy, or jump precisely over one pit, indeed
  many simple atari 2600 or Nes games like pit fall had such rock hard
  difficulty precisely for this reason, sinse the player needed to master and
  become experienced in the use of the game mechanics much as you'd need to
  learn to play a musical instrument or a sport before they could be any good
  at the game.
 (end of quote)

 Agreed.  I think we're touching on the same issue here.  I wonder if
 the problem with this isn't more a problem of underestimating the
 capabilities of audio to demonstrate this kind of movement, and the
 ability of audio gamers to make these kinds of analyses and act
 accordingly.  No offense to our developers.  Most of the games I have
 played have been very well constructed, but movement, targeting, and
 other aspects have been very smooth and easy to predict for the most
 part.  At least, in my experience and as I have noted elsewhere, that
 is probably much more limited than some members of the list.

 Dark wrote:
  Thinking about this I do wonder if part of the issue is the audio
  representation itself. After all in a graphical game it is necessary to have
  an actual, measurable distance between the player and a given object and
  thus need to calculate how long it takes the player to get there and what
  scrolling the screen needs to do, where as in audio sinse most audio games
  always show things from the player's perspective exclusively the way the
  game shows the distance to the player and the actual speed of distance
  traveled are the same thing.
 (end of quote)

 I wonder about that.  I remember in the demo of the Tarzan Junior game
 that the pits were telegraphed a little before them.  If that
 telegraph was not always a uniform distance ahead, and if there were a
 way to also telegraph the width of the pits and vary both games with
 pits to jump would become much more interesting.  I haven't played Q9
 but I'd be interested in how it handles some of these issues as it
 seems like Shades of Doom to be a touch stone for some of the design
 decisions in play here.

 Dark Wrote (in reference to how Jim Kitchens' monopoly game works with squares)
 That difference in information is the type of difference in the view between
  audio and graphical games, indeed Packman vs packman talks is very much this
  way.

  Now if you imagine instead of having predefined squares you just have a
  smooth board to slide your peace around, where as in the audio game you
  press the arrows and get a movement sound. Well on the physical board the
  speed of your hand moving the peace relative to the overview will give you a
  clear impression of the movement speed involved and at any give time you
  know say how far the distance between your peace and the corner of the board
  is, where as in the audio game, sinse you don't get a complete view of the
  hole board you can't relate your speed to object movement.
 (end of quote)

 True. However, I think it's possible to give some of this information.
  reverb, sound shadow, wind noises as in Entombed, and the like can
 give directional and distance information.  Couple with other audio
 cues it might be possible to give a player an idea of distance
 traversed and speed.  However, I think I should probably retire from
 the field.  I am not a technical person.  My position is merely as an
 eager player and creative designer.

 Take care,
 Jeremy




-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] (no subject)

2014-05-26 Thread dark

Hi jeremy.

My point was not that it was not possible to show information around the 
player at a distance, only that it is possible that the lack of analogue 
mechanics in audio games is possibly a function of the game's audio view, 
sinse any audio game has the player as the center of the focus by which the 
soundscape is related and relates all aspects of the game according to their 
distance relative to the player, where as a graphical game shows the player 
as more a part of an over all environment.


My admitedly slightly clumsy monopoly board analogy was an attempt to 
explain this idea, though I admit I might not have been successful. 
Dscribing scrolling is rather like trying to describe sound increasing with 
promximity to a person who has always been deaf, the physics of distance is 
understood but getting across what the rest of the concepts are is more than 
a little difficult.


I do see this sort of thing as helpful though sinse if it is possible to 
break down what qualities and mechanics make a game like packman, mario mega 
man etc as adictive as it was it is possible to then considder how best to 
translate those elements into audio, what might need altering and what stay 
the same. Analogue movement is a major case of something that would be quite 
possible but doesn't seem to have been done yet.


Beware the Grue!

Dark. 



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Re: [Audyssey] (no subject)

2013-04-17 Thread Fred Olver

I believe so.

Fred Olver
- Original Message - 
From: Nicole white bookworm.nic...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, April 17, 2013 10:24 AM
Subject: [Audyssey] (no subject)


Well, if it is for an ap, i don't have anything like that that i could use 
this with.

Is it only an ap item?

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2904 / Virus Database: 3162/6242 - Release Date: 04/13/13




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[Audyssey] (no subject)

2013-04-03 Thread michael barnes

Hello.
I was in the app store last night, and I found this great audio game.
It's call 1812 Heart Of Winter, and it is by Telekomunikacja.
The great thing about this game is that it is fully accessible to the blind.
The game is free.
Make sure you get the one that is just call 1812 Heart Of Winter and 
not the one that has the letters HQ beside it.

The reason is because that is not the english version.
The one I'm am telling you about is in full english, and here is the 
description below from the app store.


Experience the unique setting of  an audio game!
Become Korwin Giedyminowicz, a soldier in Napoleon's army in the 1812 
Russia campaign, and take part in an adventure that merges history with 
fantasy.
Play the game without the need to look at the screen close your eyes 
and immerse yourself in fluid narration, sound effects and music 
composed especially for the game.


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Re: [Audyssey] (no subject)

2013-04-03 Thread Ian McNamara
Michael, thanks for this. I am getting it now. will let people know what I 
think when I play it.

Ian McNamara
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[Audyssey] (no subject)

2012-12-10 Thread Hunter Jozwiak
Sounds like a neat pair of headsets.  I shall look into them here 
in the US.


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Re: [Audyssey] (no subject)

2012-11-06 Thread Dennis Towne
This is a spam/virus link, do not follow.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Nov 6, 2012 at 2:40 PM, michal badin buckle...@gmail.com wrote:
  http://leighrowan.com/wp-includes/ugoogle.html

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Re: [Audyssey] (no subject)

2012-11-06 Thread dark

I presumed as much, thanks  dennis.
Beware  the Grue!
Dark.
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 07, 2012 12:15 AM
Subject: Re: [Audyssey] (no subject)



This is a spam/virus link, do not follow.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Nov 6, 2012 at 2:40 PM, michal badin buckle...@gmail.com wrote:

 http://leighrowan.com/wp-includes/ugoogle.html

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[Audyssey] Moderator: Subject Line Reminders

2012-04-26 Thread Thomas Ward


Hi all,

I just thought I would send out a friendly reminder to please change the 
subject line when the topic changes. I've noticed quite a few topics of 
late where the topic drastically changes, but the subject line is not 
changed to reflect the new topic being discussed.


Thanks.

Thomas Ward
Co-Moderator of the Audyssey Mailing List
gamers-ow...@audyssey.org


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Re: [Audyssey] (no subject)

2012-03-20 Thread Valiant8086
Hi. I have this on my iPod as of just now. I just got a score of 491 on 
Medium.



Sent with Thunderbird 3.1.16 portable.

On 12/31/1969 7:00 PM,  wrote:

Hi all,
br
brWell I went and bought Hearstrike and it is a lot of fun.nbsp; 
Definitely well

worth the .99.
br
brHere are a couple of observations I've made so far, keep in mind 
I've had
this for maybe a half hour.nbsp; If you're trying to play this on an 
Ipad like I

am, if you have your Ipad in any sort of keyboard case you will probably
want to take it out when you are playing because you have to tip it 
around
quite a bit and the case will probably make this rather awkward to 
do.nbsp; I
wish there was some explanation of what some of the various options 
do, some
of them such as clouded target are sort of unclear.nbsp; Lastly, 
the game is
apparently not recognized by the game center yet, hopefully this will 
change

as this thing is extremely new.
br
brThat's all I have to report so far, the game is quite challenging 
even on

the easy settings, like I said it's definitely worth the .99.
br
brGame on.
br
brTom
br
br-Original Message-
From: Il primo cittadino
brSent: Saturday, March 17, 2012 7:05 AM
brTo: Gamers Discussion list
brSubject: [Audyssey] [IOS] Hearstrike the app is finally out!
br
brHi everyone.
brFrom MDV SAS, another fantastic game to play with your IOS Devices.
br
brThis is called Hearstrike and you can play it together your 
sighted friends

connected via bluetooth, wireless or throw the Game
brcenter.
br
brI personally tested it during its developping process and I really 
hope

you'll have fun with it.
br
brHere is the description on App store and the link to open it in 
the browser.

br
brTry it and let's see how much sharp and quick you will be to shoot!
br
br***
brDescription
br
brLet's turn your device in a real weapon of precision!
br
brThe goal of the game is to shoot the target more accurately and 
quickly as

your shooter skills allow you.
brKeep your device horizzontally in front of you, plug in the 
headphones and

tilted it to the left, right, back and forward in order
brto center the target.
brOnce you hear it enough in the center and quite close to you, be 
quick!

brJust touch the screen with a finger and... good luck.
br
brRemember that target must be centered both horizzontally and 
vertically by

moving the device,
brThe horizontal shift is obtained by tilting to the right or left, 
the volume

shows how far away the target in up or down from you on
brthe vertical.
br
brThere are several targets with different sizes, smaller they are, 
much

harder it's to get high scores.
brThe score system will let you understand how much sharp you have 
been, by

given to you points from 1 up to 100.
br
brDo not forget to reload your weapon by shaking! It has a feeder 
with 3

bullets, and you have to take 5 target in order to complete a
brgame.
br
brDuring the multiplayer mode, it doesn't matter how much precise 
your are!

Just try to be quicker than your opponent.
brThe first who will reach 11 hits, win the match.
br
brhttp://itunes.apple.com/us/app/hearstrike/id508349788?mt=8
br
br
br---
brGamers mailing list __ Gamers@audyssey.org
brIf you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
brYou can make changes or update your subscription via the web, at
brhttp://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
brAll messages are archived and can be searched and read at
brhttp://www.mail-archive.com/gamers@audyssey.org.
brIf you have any questions or concerns regarding the management of 
the list,

brplease send E-mail to gamers-ow...@audyssey.org.

br
br---
brGamers mailing list __ Gamers@audyssey.org
brIf you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

brYou can make changes or update your subscription via the web, at
brhttp://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
brAll messages are archived and can be searched and read at
brhttp://www.mail-archive.com/gamers@audyssey.org.
brIf you have any questions or concerns regarding the management of 
the list,

brplease send E-mail to gamers-ow...@audyssey.org.
br/body
/html
/html



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Re: [Audyssey] (no subject)

2012-03-20 Thread Ken

Why not ask him to change target pitch instead of volume?
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 20, 2012 10:21 PM
Subject: Re: [Audyssey] (no subject)


Hi. I have this on my iPod as of just now. I just got a score of 491 on 
Medium.



Sent with Thunderbird 3.1.16 portable.

On 12/31/1969 7:00 PM,  wrote:

Hi all,
br
brWell I went and bought Hearstrike and it is a lot of fun.nbsp; 
Definitely well

worth the .99.
br
brHere are a couple of observations I've made so far, keep in mind I've 
had
this for maybe a half hour.nbsp; If you're trying to play this on an 
Ipad like I

am, if you have your Ipad in any sort of keyboard case you will probably
want to take it out when you are playing because you have to tip it 
around
quite a bit and the case will probably make this rather awkward to 
do.nbsp; I
wish there was some explanation of what some of the various options do, 
some
of them such as clouded target are sort of unclear.nbsp; Lastly, the 
game is
apparently not recognized by the game center yet, hopefully this will 
change

as this thing is extremely new.
br
brThat's all I have to report so far, the game is quite challenging 
even on

the easy settings, like I said it's definitely worth the .99.
br
brGame on.
br
brTom
br
br-Original Message-
From: Il primo cittadino
brSent: Saturday, March 17, 2012 7:05 AM
brTo: Gamers Discussion list
brSubject: [Audyssey] [IOS] Hearstrike the app is finally out!
br
brHi everyone.
brFrom MDV SAS, another fantastic game to play with your IOS Devices.
br
brThis is called Hearstrike and you can play it together your sighted 
friends

connected via bluetooth, wireless or throw the Game
brcenter.
br
brI personally tested it during its developping process and I really 
hope

you'll have fun with it.
br
brHere is the description on App store and the link to open it in the 
browser.

br
brTry it and let's see how much sharp and quick you will be to shoot!
br
br***
brDescription
br
brLet's turn your device in a real weapon of precision!
br
brThe goal of the game is to shoot the target more accurately and 
quickly as

your shooter skills allow you.
brKeep your device horizzontally in front of you, plug in the 
headphones and

tilted it to the left, right, back and forward in order
brto center the target.
brOnce you hear it enough in the center and quite close to you, be 
quick!

brJust touch the screen with a finger and... good luck.
br
brRemember that target must be centered both horizzontally and 
vertically by

moving the device,
brThe horizontal shift is obtained by tilting to the right or left, the 
volume

shows how far away the target in up or down from you on
brthe vertical.
br
brThere are several targets with different sizes, smaller they are, 
much

harder it's to get high scores.
brThe score system will let you understand how much sharp you have 
been, by

given to you points from 1 up to 100.
br
brDo not forget to reload your weapon by shaking! It has a feeder with 
3

bullets, and you have to take 5 target in order to complete a
brgame.
br
brDuring the multiplayer mode, it doesn't matter how much precise your 
are!

Just try to be quicker than your opponent.
brThe first who will reach 11 hits, win the match.
br
brhttp://itunes.apple.com/us/app/hearstrike/id508349788?mt=8
br
br
br---
brGamers mailing list __ Gamers@audyssey.org
brIf you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
brYou can make changes or update your subscription via the web, at
brhttp://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
brAll messages are archived and can be searched and read at
brhttp://www.mail-archive.com/gamers@audyssey.org.
brIf you have any questions or concerns regarding the management of the 
list,

brplease send E-mail to gamers-ow...@audyssey.org.

br
br---
brGamers mailing list __ Gamers@audyssey.org
brIf you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

brYou can make changes or update your subscription via the web, at
brhttp://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
brAll messages are archived and can be searched and read at
brhttp://www.mail-archive.com/gamers@audyssey.org.
brIf you have any questions or concerns regarding the management of the 
list,

brplease send E-mail to gamers-ow...@audyssey.org.
br/body
/html
/html



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[Audyssey] (no subject)

2011-12-03 Thread Ryan Strunk
http://ganphilosophy.com/modules/mod_wdbanners/www.php?attention138.html

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Re: [Audyssey] (no subject)

2011-05-11 Thread shaun everiss

hmmm not sure but I'd like to know where I can get it.
interestingly enough although I can play old dos games keys like 
backspace will not backspace although keys like spac which won't 
speak with nvda do work.

if I type in the wrong thing well forget it.
At 03:39 a.m. 11/05/2011, you wrote:
Hey, A friend of mine gave me a copy of destination mars so I was 
wondering something about the version he gave me.
I notice in the version that I got it don't have the mining on the 
astroid for gold to buy fuel.  It don't have the selection when 
there is nothing to do you can press the A key to go faster.  It 
don't have the feature were you can use your shield against the 
different things that could hurt your ship.

So with this being said what version do I have on my computer?
Thanks

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Re: [Audyssey] (no subject)

2011-05-11 Thread Alfredo_The_Music_maker

No subject in the subject line?

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[Audyssey] (no subject)

2011-05-10 Thread michael barnes
Hey, A friend of mine gave me a copy of destination mars so I was 
wondering something about the version he gave me.
I notice in the version that I got it don't have the mining on the 
astroid for gold to buy fuel.  It don't have the selection when there 
is nothing to do you can press the A key to go faster.  It don't have 
the feature were you can use your shield against the different things 
that could hurt your ship.

So with this being said what version do I have on my computer?
Thanks

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Re: [Audyssey] Moderator Subject Reminder was to dark

2011-04-13 Thread Charles Rivard
I did not read it, because it was to Dark, and I am not that person.  My 
first thought was that it should have been sent directly to Dark, off-line, 
rather than to the list.  I based that on the subject line.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 13, 2011 6:42 PM
Subject: [Audyssey] Moderator Subject Reminder was to dark



Hi Michael and all,

Please, remember to give your messages good descriptive subject lines.
Sending a message with the subject To Dark is very vague and says
nothing about the content/subject of your message. Such messages are
likely to get deleted unread by those of us who quickly sort our mail
before reading it. I myself get 200 to 300 messages a day and have no
time to stop and read every single message in my inbox so the only way
I can sort them is by subject. Were this ssent to a list other than
Audyssey you could pretty much expect a message like this would have
been deleted unread and and unopened by me. I['m sure I'm not the only
one on here who does this as well. So please remember to use good
subject lines.

Thanks.

On 4/13/11, michael barnes c...@samobile.net wrote:

Hey, Dark.
When I went to get another a game the two links took me to a website
that had nothing to do with the game.
So would you please send me Giftanum?
I do know it is a free game that is what your site said.  Thanks man.

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Re: [Audyssey] (no subject)

2010-12-10 Thread Alfredo

That is because i used Windows live mail

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Re: [Audyssey] (no subject)

2010-12-10 Thread Shiny protector

I agree with Hayden, because it doesn't look right.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: calfr...@aol.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 09, 2010 10:56 PM
Subject: Re: [Audyssey] (no subject)



Hi Alfredo,
I do not mean to complain but is it possible for you to put your messages 
at

the top?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo
Sent: Thursday, December 09, 2010 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] (no subject)

On 12/5/2010 11:47 AM, Shiny protector wrote:

Harmony, she isn't sending them. For your information, we didn't send
spoof emails and the hackers just did it. So, in other words, their is
know need to take out your temper on her just because of a spambot.

How ever Chastity, I know it isn't your fault, but if you want to stop
these, I suggest you download AVG. It is just marvellous. Go to.
www.avg.com
- Original Message - From: Harmony Neil
harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 05, 2010 7:40 PM
Subject: Re: [Audyssey] (no subject)



Look, stop! Sending! Spam! Links! Get it?
In other words, update or get a better antivirus software.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 05 December 2010 19:20
To: emilym...@hotmail.com; scholar1...@hotmail.com;
icemager...@live.com;
connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php

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How does these spam exists? We have captchas. Or are they human
spammers/ if so, Just change your password to a strong. one I never have
had mine hacked due to the fact that I have a very strong password which
I change about a month.

--
Alfredo C.
Skype: Casta947
Twitter: Casta94
Facebok: http://www.facebook.com/TheAudioGamer


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Re: [Audyssey] (no subject)

2010-12-10 Thread Shiny protector

Use windows live mail then.
- Original Message - 
From: Alfredo calfr...@aol.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 3:34 PM
Subject: Re: [Audyssey] (no subject)



That is because i used Windows live mail

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Re: [Audyssey] (no subject)

2010-12-10 Thread Trouble

hmm, try again. That don't do it, it can be done at top.

At 10:34 AM 12/10/2010, you wrote:

That is because i used Windows live mail

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Tim
trouble
Verizon FIOS support tech
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Re: [Audyssey] (no subject)

2010-12-09 Thread Alfredo

On 12/5/2010 11:47 AM, Shiny protector wrote:
Harmony, she isn't sending them. For your information, we didn't send 
spoof emails and the hackers just did it. So, in other words, their is 
know need to take out your temper on her just because of a spambot.


How ever Chastity, I know it isn't your fault, but if you want to stop 
these, I suggest you download AVG. It is just marvellous. Go to.

www.avg.com
- Original Message - From: Harmony Neil 
harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 05, 2010 7:40 PM
Subject: Re: [Audyssey] (no subject)



Look, stop! Sending! Spam! Links! Get it?
In other words, update or get a better antivirus software.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Chastity MORSE
Sent: 05 December 2010 19:20
To: emilym...@hotmail.com; scholar1...@hotmail.com; 
icemager...@live.com;

connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php

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How does these spam exists? We have captchas. Or are they human 
spammers/ if so, Just change your password to a strong. one I never have 
had mine hacked due to the fact that I have a very strong password which 
I change about a month.


--
Alfredo C.
Skype: Casta947
Twitter: Casta94
Facebok: http://www.facebook.com/TheAudioGamer


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Re: [Audyssey] (no subject)

2010-12-09 Thread Alfredo

On 12/5/2010 11:47 AM, Shiny protector wrote:
Harmony, she isn't sending them. For your information, we didn't send 
spoof emails and the hackers just did it. So, in other words, their is 
know need to take out your temper on her just because of a spambot.


How ever Chastity, I know it isn't your fault, but if you want to stop 
these, I suggest you download AVG. It is just marvellous. Go to.

www.avg.com
- Original Message - From: Harmony Neil 
harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 05, 2010 7:40 PM
Subject: Re: [Audyssey] (no subject)



Look, stop! Sending! Spam! Links! Get it?
In other words, update or get a better antivirus software.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Chastity MORSE
Sent: 05 December 2010 19:20
To: emilym...@hotmail.com; scholar1...@hotmail.com; 
icemager...@live.com;

connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php

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How does these spam exists? We have captchas. Or are they human 
spammers/ if so, Just change your password to a strong. one I never have 
had mine hacked due to the fact that I have a very strong password which 
I change about a month.


--
Alfredo C.
Skype: Casta947
Twitter: Casta94
Facebok: http://www.facebook.com/TheAudioGamer


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Re: [Audyssey] (no subject)

2010-12-09 Thread Hayden Presley
Hi Alfredo,
I do not mean to complain but is it possible for you to put your messages at
the top?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo
Sent: Thursday, December 09, 2010 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] (no subject)

On 12/5/2010 11:47 AM, Shiny protector wrote:
 Harmony, she isn't sending them. For your information, we didn't send 
 spoof emails and the hackers just did it. So, in other words, their is 
 know need to take out your temper on her just because of a spambot.

 How ever Chastity, I know it isn't your fault, but if you want to stop 
 these, I suggest you download AVG. It is just marvellous. Go to.
 www.avg.com
 - Original Message - From: Harmony Neil 
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 05, 2010 7:40 PM
 Subject: Re: [Audyssey] (no subject)


 Look, stop! Sending! Spam! Links! Get it?
 In other words, update or get a better antivirus software.

 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Chastity MORSE
 Sent: 05 December 2010 19:20
 To: emilym...@hotmail.com; scholar1...@hotmail.com; 
 icemager...@live.com;
 connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
 eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
 Subject: [Audyssey] (no subject)

 http://hosting.ws/index0005.php

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 http://www.mail-archive.com/gam...@audyssey.org.
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 list,
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How does these spam exists? We have captchas. Or are they human 
spammers/ if so, Just change your password to a strong. one I never have 
had mine hacked due to the fact that I have a very strong password which 
I change about a month.

-- 
Alfredo C.
Skype: Casta947
Twitter: Casta94
Facebok: http://www.facebook.com/TheAudioGamer


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Re: [Audyssey] (no subject)

2010-12-09 Thread Alfredo C
Hey, I use mozilla thunderbird. I think that is a problem I am not sure how 
to fix.


-Original Message- 
From: Hayden Presley

Sent: Thursday, December 09, 2010 2:56 PM
To: calfr...@aol.com ; 'Gamers Discussion list'
Subject: Re: [Audyssey] (no subject)

Hi Alfredo,
I do not mean to complain but is it possible for you to put your messages at
the top?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo
Sent: Thursday, December 09, 2010 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] (no subject)

On 12/5/2010 11:47 AM, Shiny protector wrote:

Harmony, she isn't sending them. For your information, we didn't send
spoof emails and the hackers just did it. So, in other words, their is
know need to take out your temper on her just because of a spambot.

How ever Chastity, I know it isn't your fault, but if you want to stop
these, I suggest you download AVG. It is just marvellous. Go to.
www.avg.com
- Original Message - From: Harmony Neil
harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 05, 2010 7:40 PM
Subject: Re: [Audyssey] (no subject)



Look, stop! Sending! Spam! Links! Get it?
In other words, update or get a better antivirus software.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 05 December 2010 19:20
To: emilym...@hotmail.com; scholar1...@hotmail.com;
icemager...@live.com;
connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php

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list,
please send E-mail to gamers-ow...@audyssey.org.



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How does these spam exists? We have captchas. Or are they human
spammers/ if so, Just change your password to a strong. one I never have
had mine hacked due to the fact that I have a very strong password which
I change about a month.

--
Alfredo C.
Skype: Casta947
Twitter: Casta94
Facebok: http://www.facebook.com/TheAudioGamer


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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] (no subject)

2010-12-09 Thread Hayden Presley
Hi Alfredo,
But, that time it was correct; it was at the top of the messageodd.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo C
Sent: Thursday, December 09, 2010 6:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] (no subject)

Hey, I use mozilla thunderbird. I think that is a problem I am not sure how 
to fix.

-Original Message- 
From: Hayden Presley
Sent: Thursday, December 09, 2010 2:56 PM
To: calfr...@aol.com ; 'Gamers Discussion list'
Subject: Re: [Audyssey] (no subject)

Hi Alfredo,
I do not mean to complain but is it possible for you to put your messages at
the top?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo
Sent: Thursday, December 09, 2010 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] (no subject)

On 12/5/2010 11:47 AM, Shiny protector wrote:
 Harmony, she isn't sending them. For your information, we didn't send
 spoof emails and the hackers just did it. So, in other words, their is
 know need to take out your temper on her just because of a spambot.

 How ever Chastity, I know it isn't your fault, but if you want to stop
 these, I suggest you download AVG. It is just marvellous. Go to.
 www.avg.com
 - Original Message - From: Harmony Neil
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 05, 2010 7:40 PM
 Subject: Re: [Audyssey] (no subject)


 Look, stop! Sending! Spam! Links! Get it?
 In other words, update or get a better antivirus software.

 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Chastity MORSE
 Sent: 05 December 2010 19:20
 To: emilym...@hotmail.com; scholar1...@hotmail.com;
 icemager...@live.com;
 connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
 eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
 Subject: [Audyssey] (no subject)

 http://hosting.ws/index0005.php

 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you have any questions or concerns regarding the management of the
 list,
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


How does these spam exists? We have captchas. Or are they human
spammers/ if so, Just change your password to a strong. one I never have
had mine hacked due to the fact that I have a very strong password which
I change about a month.

-- 
Alfredo C.
Skype: Casta947
Twitter: Casta94
Facebok: http://www.facebook.com/TheAudioGamer


---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] (no subject)

2010-12-08 Thread Chastity MORSE
http://www.getraenke-rehfeld.de/index212.php
  
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[Audyssey] (no subject)

2010-12-06 Thread Chastity MORSE
http://haritzalde.org/index0005.php
  
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[Audyssey] (no subject)

2010-12-06 Thread Chastity MORSE
http://racetowhitehousemovie.com/index0005.php
  
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[Audyssey] (no subject)

2010-12-05 Thread Chastity MORSE
http://hosting.ws/index0005.php
  
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Re: [Audyssey] (no subject)

2010-12-05 Thread Hayden Presley
Hi,
Sigh...not again.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, December 05, 2010 1:20 PM
To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com;
connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php
  
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Re: [Audyssey] (no subject)

2010-12-05 Thread Harmony Neil
Look, stop! Sending! Spam! Links! Get it?
In other words, update or get a better antivirus software.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 05 December 2010 19:20
To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com;
connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php
  
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Re: [Audyssey] (no subject)

2010-12-05 Thread Shiny protector

I want to blast that spammer  out of the way!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 05, 2010 7:22 PM
Subject: Re: [Audyssey] (no subject)



Hi,
Sigh...not again.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, December 05, 2010 1:20 PM
To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com;
connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php

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Re: [Audyssey] (no subject)

2010-12-05 Thread Shiny protector
Harmony, she isn't sending them. For your information, we didn't send spoof 
emails and the hackers just did it. So, in other words, their is know need 
to take out your temper on her just because of a spambot.


How ever Chastity, I know it isn't your fault, but if you want to stop 
these, I suggest you download AVG. It is just marvellous. Go to.

www.avg.com
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 05, 2010 7:40 PM
Subject: Re: [Audyssey] (no subject)



Look, stop! Sending! Spam! Links! Get it?
In other words, update or get a better antivirus software.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 05 December 2010 19:20
To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com;
connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php

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please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] (no subject)

2010-12-05 Thread Sky Mundell
Hi, She is not sending any spam. I also had that happen to me where some guy
would send messages under my name. This was back in 2005. I know how it
feels when these things happen

 

  _  

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Sunday, December 05, 2010 11:41 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] (no subject)

 

Look, stop! Sending! Spam! Links! Get it?
In other words, update or get a better antivirus software.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 05 December 2010 19:20
To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com;
connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php
 
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  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1170 / Virus Database: 426/3298 - Release Date: 12/05/10

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[Audyssey] (no subject)

2010-12-02 Thread Chastity MORSE
http://savus.ro/index000.php
  
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[Audyssey] (no subject)

2010-12-01 Thread Chastity MORSE
http://www.audiovisiva.it/index229.php
  
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[Audyssey] (no subject)

2010-11-30 Thread Chastity MORSE
http://www.aliaydin.net/indexx3.php
  
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Re: [Audyssey] (no subject)

2010-11-30 Thread Harmony Neil
What is that link for?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 30 November 2010 19:54
To: tammymacziew...@hotmail.com; harmonyn...@live.co.uk;
gamers@audyssey.org; c...@panix.com; evildi...@gmail.com;
bdem...@pinenet.com; ga...@spoonbillsoftware.com.au;
scholar1...@hotmail.com; brooket...@hotmail.com
Subject: [Audyssey] (no subject)

http://www.aliaydin.net/indexx3.php
  
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Re: [Audyssey] (no subject)

2010-11-30 Thread Charles Rivard
When sending a link, could you please send some information about it?  I 
never blindly use a link hat is given, not knowing what I'm about to get 
into.  I don't think it's a very smart idea.


---
Shepherds are the best beasts!
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com
To: tammymacziew...@hotmail.com; harmonyn...@live.co.uk; 
gamers@audyssey.org; c...@panix.com; evildi...@gmail.com; 
bdem...@pinenet.com; ga...@spoonbillsoftware.com.au; 
scholar1...@hotmail.com; brooket...@hotmail.com

Sent: Tuesday, November 30, 2010 1:54 PM
Subject: [Audyssey] (no subject)



http://www.aliaydin.net/indexx3.php

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Re: [Audyssey] (no subject)

2010-11-30 Thread dark
I think Chastity might have got a spambot or virus, sinse this is the second 
E-mail from her which has this problem.


I'd suggest to everyone to ignore this link and any others which come from 
her account with no explanation etc.


Hopefully chastity can get this fixed.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 8:16 PM
Subject: Re: [Audyssey] (no subject)


When sending a link, could you please send some information about it?  I 
never blindly use a link hat is given, not knowing what I'm about to get 
into.  I don't think it's a very smart idea.


---
Shepherds are the best beasts!
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com
To: tammymacziew...@hotmail.com; harmonyn...@live.co.uk; 
gamers@audyssey.org; c...@panix.com; evildi...@gmail.com; 
bdem...@pinenet.com; ga...@spoonbillsoftware.com.au; 
scholar1...@hotmail.com; brooket...@hotmail.com

Sent: Tuesday, November 30, 2010 1:54 PM
Subject: [Audyssey] (no subject)



http://www.aliaydin.net/indexx3.php

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Re: [Audyssey] (no subject)

2010-11-30 Thread Darren Harris
It's spam! People have said this more than once! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: 30 November 2010 19:59
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] (no subject)


What is that link for?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 30 November 2010 19:54
To: tammymacziew...@hotmail.com; harmonyn...@live.co.uk;
gamers@audyssey.org; c...@panix.com; evildi...@gmail.com;
bdem...@pinenet.com; ga...@spoonbillsoftware.com.au;
scholar1...@hotmail.com; brooket...@hotmail.com
Subject: [Audyssey] (no subject)

http://www.aliaydin.net/indexx3.php
  
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Re: [Audyssey] (no subject)

2010-11-30 Thread Hayden Presley
Hi,
It should be obvious considering the spammer in questionsent emails like
that to such people as Jason Allen as well as this and probably other lists.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Harris
Sent: Tuesday, November 30, 2010 3:23 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] (no subject)

It's spam! People have said this more than once! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: 30 November 2010 19:59
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] (no subject)


What is that link for?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 30 November 2010 19:54
To: tammymacziew...@hotmail.com; harmonyn...@live.co.uk;
gamers@audyssey.org; c...@panix.com; evildi...@gmail.com;
bdem...@pinenet.com; ga...@spoonbillsoftware.com.au;
scholar1...@hotmail.com; brooket...@hotmail.com
Subject: [Audyssey] (no subject)

http://www.aliaydin.net/indexx3.php
  
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[Audyssey] (no subject)

2010-11-29 Thread Chastity MORSE
http://mh-webdesign.eu/index101.php
  
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Re: [Audyssey] (no subject)

2010-11-29 Thread Alfredo C

Where does this lead me to?
Alfredo

-Original Message- 
From: Chastity MORSE

Sent: Monday, November 29, 2010 6:55 PM
To: tammymacziew...@hotmail.com ; harmonyn...@live.co.uk ; 
j...@kitchensinc.net ; p...@pcsgames.net ; ind4...@charter.net ; 
gamers@audyssey.org ; evildi...@gmail.com ; wreckingb...@tlen.pl ; 
connie.mo...@q.com

Subject: [Audyssey] (no subject)

http://mh-webdesign.eu/index101.php

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Re: [Audyssey] (no subject)

2010-11-29 Thread darren_g_harris
i would ignore it if i were you. Looks like a spam mail.

-original message-
Subject: Re: [Audyssey] (no subject)
From: Alfredo C birdlover2...@hotmail.com
Date: 30:11:2010 5.56 am

Where does this lead me to?
Alfredo

-Original Message- 
From: Chastity MORSE
Sent: Monday, November 29, 2010 6:55 PM
To: tammymacziew...@hotmail.com ; harmonyn...@live.co.uk ; 
j...@kitchensinc.net ; p...@pcsgames.net ; ind4...@charter.net ; 
gamers@audyssey.org ; evildi...@gmail.com ; wreckingb...@tlen.pl ; 
connie.mo...@q.com
Subject: [Audyssey] (no subject)

http://mh-webdesign.eu/index101.php

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Re: [Audyssey] (no subject)

2010-10-05 Thread Karl Belanger
I would say just use the .wav files. I would rather have higher quality.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 03, 2010 9:31 PM
To: Gamers Discussion list
Subject: [Audyssey] (no subject)

Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

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Re: [Audyssey] (no subject)

2010-10-04 Thread Mike Reiser

Keep it good quality, have a t3 connection so downloading is fine.

Mike

-Original Message- 
From: Thomas Ward

Sent: Sunday, October 03, 2010 8:31 PM
To: Gamers Discussion list
Subject: [Audyssey] (no subject)

Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

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Re: [Audyssey] (no subject)

2010-10-04 Thread william lomas
Would rather myself no good quality, as then the game will run smoother
Those on dialup will ahve to get someone else to get it for them why should 
rest of us suffer and lose quality

On Oct 4, 2010, at 6:03 AM, Mike Reiser wrote:

 Keep it good quality, have a t3 connection so downloading is fine.
 
 Mike
 
 -Original Message- From: Thomas Ward
 Sent: Sunday, October 03, 2010 8:31 PM
 To: Gamers Discussion list
 Subject: [Audyssey] (no subject)
 
 Hi everyone,
 Ok, it has come to my attention that some of you were upset or worried
 about the file size of the unofficial release of MOTA beta 14. I'm
 basically writing this to find out if some of you really want to have
 me compress those sounds down to something more managable to like 50
 MB which will take a slight performance hit as well as some loss of
 audio quality or just have me upload the full release in the next
 couple of days using uncompress wav files. I can basically do either
 one here, but just want to know what the comunity wants in terms of
 installation size vs quality.
 
 Thanks.
 
 ---
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Re: [Audyssey] (no subject)

2010-10-04 Thread Milos Przic

  Hi Tom and all,
  Quality all the way! So no matter if the file size is 200 or 300 mb, if 
it is because of the quality then it's ok.

  Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 5:22 AM
Subject: Re: [Audyssey] (no subject)



Hi,
I'm in favor of quality myself.  I have a fast Internet connection oer 
here so may be biased, but downloading a large file isn't something I mind 
doing.

Best,
Zack.


On Sun, 3 Oct 2010, Thomas Ward wrote:


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-04 Thread Harmony Neil
No one I know uses dial up any more. If they did, they moved to normal
broadband ages ago.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: 04 October 2010 07:50
To: Gamers Discussion list
Subject: Re: [Audyssey] (no subject)

Would rather myself no good quality, as then the game will run smoother
Those on dialup will ahve to get someone else to get it for them why should
rest of us suffer and lose quality

On Oct 4, 2010, at 6:03 AM, Mike Reiser wrote:

 Keep it good quality, have a t3 connection so downloading is fine.
 
 Mike
 
 -Original Message- From: Thomas Ward
 Sent: Sunday, October 03, 2010 8:31 PM
 To: Gamers Discussion list
 Subject: [Audyssey] (no subject)
 
 Hi everyone,
 Ok, it has come to my attention that some of you were upset or worried
 about the file size of the unofficial release of MOTA beta 14. I'm
 basically writing this to find out if some of you really want to have
 me compress those sounds down to something more managable to like 50
 MB which will take a slight performance hit as well as some loss of
 audio quality or just have me upload the full release in the next
 couple of days using uncompress wav files. I can basically do either
 one here, but just want to know what the comunity wants in terms of
 installation size vs quality.
 
 Thanks.
 
 ---
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Re: [Audyssey] (no subject)

2010-10-04 Thread dark

Size doesn't bother me at all.

While if it was  several gb it might be an issue, I dcan't really conceive 
of it being a problem given the size of audio games.


Sarah is I beleve somewhere around the 110 mb mark, so I shouldn't worry, 
especially if it's going to knock the quality of the audio which is 
afterall, rather the point in an audio game.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 2:31 AM
Subject: [Audyssey] (no subject)



Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-04 Thread peter Mahach
well, on my 10mb no cap connection large files aren't much of a problem, I 
so vote for quality.
I remember back when  the old mota (as in mysteries of the aztechs) had cd 
quality sounds, then for no reason thomas compressed the sounds to 22khz, 
which sounds, well, not as good as it used to. at the moment mota (the new 
one) SOUNDS excellent and it should stay that way imo.
- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 5:22 AM
Subject: Re: [Audyssey] (no subject)



Hi,
I'm in favor of quality myself.  I have a fast Internet connection oer 
here so may be biased, but downloading a large file isn't something I mind 
doing.

Best,
Zack.


On Sun, 3 Oct 2010, Thomas Ward wrote:


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-04 Thread Ben
The full installer with uncompressed sound is perfect.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 04 October 2010 02:31
To: Gamers Discussion list
Subject: [Audyssey] (no subject)

Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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[Audyssey] (no subject)

2010-10-03 Thread Thomas Ward
Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread Bryan Peterson
I'd prefer quality. If that means the file's a bit bigger so be it. But Id 
prefer quality.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 7:31 PM
Subject: [Audyssey] (no subject)



Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread Casey Mathews

I vote for quality. It's worth the wait!


Casey Mathews
www.WebFriendlyHelp.com


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, October 03, 2010 9:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] (no subject)


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread Zachary Kline

Hi,
I'm in favor of quality myself.  I have a fast Internet connection oer 
here so may be biased, but downloading a large file isn't something I mind 
doing.

Best,
Zack.


On Sun, 3 Oct 2010, Thomas Ward wrote:


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread Mich
Hi. I would like you to upload the hole releace and don't mind uploading 
large files my self eather. from Mich.
- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 11:22 PM
Subject: Re: [Audyssey] (no subject)



Hi,
I'm in favor of quality myself.  I have a fast Internet connection oer 
here so may be biased, but downloading a large file isn't something I mind 
doing.

Best,
Zack.


On Sun, 3 Oct 2010, Thomas Ward wrote:


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread shaun everiss
quality also then, I don't mind what I get but I do pay a rather high 
price for each file I get over a sertain point that being 2bucks per gb.
I no longer have an unlimited connection after my isp went south and 
made its plan go away.

As a result I have less of a data cap to deal with about 15gb.
naturally any big files will cost me more.
otherwise I don't mind.
whatever works.
 At 02:37 p.m. 4/10/2010, you wrote:
I'd prefer quality. If that means the file's a bit bigger so be it. 
But Id prefer quality.

We are the Knights who say...Ni!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 7:31 PM
Subject: [Audyssey] (no subject)



Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

---
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Re: [Audyssey] (no subject)

2010-10-03 Thread shaun everiss
well I'd have full quality but if you can make it so the download 
install is a bit smaller would help as I pay for my data.

otherwise quality is no issue.
I suppose I have listened to 128mb mp3s all my life and don't mind 
but the full version is fine.

At 02:31 p.m. 4/10/2010, you wrote:

Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

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[Audyssey] Moderator Subject Reminder was Someone Answer

2010-10-01 Thread Thomas Ward
Hi Michael and all,
This is a friendly moderator reminder about subject lines. On the
Audyssey list we, the moderators, ask that your subject lines are
related to the actual content or topic being discussed in your
message. If you are talking about Technoshock but you give it a
subject line like, Someone Answer, the subject line doesn't in
anyway shape or form indicate what you are talking about. Therefore if
you are talking about Technoshock I'd expect Technoshock to be in the
subject line such as, A Question About Technoshock.
Also not only should the subject line be related to the topic being
discussed we, the moderators, ask that the subject line be phrased in
a friendly non-offensive manner. Having a subject like, Someone
Anser, isn't very friendly in my opinion. It sounds like a rude and a
selfish person demmanding someone answer his/her questions right now.
Remember folks we are  are all on this list to have fun and talk about
games, and nobody is in a position to demmand answers to questions in
such an unfriendly manner. Even if someone doesnt' take it as rude its
still not the best way to ask your questions.There are better ways of
getting your point accross.

Thanks.


On 9/30/10, michael barnes c...@samobile.net wrote:
 earlier today shawn had said that technoshock could had more levels but
 the maker of the game didn't add them.  he said something about a
 ending.  so here is the question.  does the game have a ending?  if so
 what is the ending?

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[Audyssey] (no subject)

2010-06-27 Thread Castanedagarcia_Alfredo


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Re: [Audyssey] (no subject)

2010-06-27 Thread Charles Rivard
How strange.  No subject, and no content, either.  If that was a way to send 
a test message, and you got it, and my response to it in your inbox, it 
worked!  Heh heh heh.
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 27, 2010 11:49 AM
Subject: [Audyssey] (no subject)





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[Audyssey] (no subject)

2010-06-05 Thread Ben
Greetings gamers!  Dark will know me on here, although I go under a
different alias on the ag forums.  I reside under several different names,
but mine is destroyer, but finally naming my real self, my name is ben.
I've been playing audiogames for 8 years, and I'm making the story for a
game I plan to make with the full version of bgt.  It is called invasion of
the planetrons and if anyone wants to look at the story so far, then send
me a private message and I'll get back to you.  And dark, I want to have a
chat with you at some point on skype if you will be kind enough to accept.

Thanks guys,
Desttroyer


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Re: [Audyssey] (no subject)

2010-06-05 Thread dark

Greetings ben and welcome to this list.

I'm afraid I'm going to be pretty much out of skype range for the next week 
and a bit, sinse I have the production I've been rehearsing for tomorrow and 
tuesday, and I then need to head to my parents for a few days and various 
reasons including a hospital appointment a week on Monday,  and though 
I'll have my laptop with me, it has neither mike connections, nor skype I'm 
afraid.


I'll be glad to have a conversation when I get back though,  and I'm 
always available via E-mail.


Beware the grue!

Dark.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 05, 2010 7:12 AM
Subject: [Audyssey] (no subject)



Greetings gamers!  Dark will know me on here, although I go under a
different alias on the ag forums.  I reside under several different names,
but mine is destroyer, but finally naming my real self, my name is ben.
I've been playing audiogames for 8 years, and I'm making the story for a
game I plan to make with the full version of bgt.  It is called invasion 
of

the planetrons and if anyone wants to look at the story so far, then send
me a private message and I'll get back to you.  And dark, I want to have a
chat with you at some point on skype if you will be kind enough to accept.

Thanks guys,
Desttroyer


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[Audyssey] (no subject)

2010-05-31 Thread Castanedagarcia_Alfredo


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Re: [Audyssey] (no subject)

2010-05-31 Thread Charles Rivard

Hmm.  No subject, and nothing in the body, either?  How strange.  Why post?
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: gamers@audyssey.org
Sent: Monday, May 31, 2010 1:45 AM
Subject: [Audyssey] (no subject)





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Re: [Audyssey] (no subject)

2010-05-31 Thread Castanedagarcia_Alfredo
I re-sent it.

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[Audyssey] (no subject)

2010-05-26 Thread Castanedagarcia_Alfredo


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Re: [Audyssey] (no subject)

2010-05-16 Thread Muhammed Deniz
Hi,
I couldn't listen to the review because their was a loud sought of sound and
I couldn't even understand what you said because of the noyze. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: 16 May 2010 03:36
To: gamers@audyssey.org
Subject: [Audyssey] (no subject)

I am going to resend the link again.
http://dl.dropbox.com/u/5550379/review_of_q9.wav
AC

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Re: [Audyssey] (no subject)

2010-05-16 Thread Hayden Presley
HI Muhammed,
It's sort, S O R T.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, May 16, 2010 3:18 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] (no subject)

Hi,
I couldn't listen to the review because their was a loud sought of sound and
I couldn't even understand what you said because of the noyze. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: 16 May 2010 03:36
To: gamers@audyssey.org
Subject: [Audyssey] (no subject)

I am going to resend the link again.
http://dl.dropbox.com/u/5550379/review_of_q9.wav
AC

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[Audyssey] (no subject)

2010-05-15 Thread Castanedagarcia_Alfredo
I am going to resend the link again.
http://dl.dropbox.com/u/5550379/review_of_q9.wav
AC

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[Audyssey] (no subject)

2010-04-27 Thread michael barnes



--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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[Audyssey] (no subject)

2009-09-27 Thread Wayne Coles
Hello list as a newbe to the list can some one please tell
me where to go to get the  lw sond pack many thanks wayne

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of gamers-requ...@audyssey.org
Sent: 24 September 2009 04:26
To: gamers@audyssey.org
Subject: Gamers Digest, Vol 43, Issue 100

Send Gamers mailing list submissions to
gamers@audyssey.org

To subscribe or unsubscribe via the World Wide Web, visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org
or, via email, send a message with subject or body 'help' to
gamers-requ...@audyssey.org

You can reach the person managing the list at
gamers-ow...@audyssey.org

When replying, please edit your Subject line so it is more specific
than Re: Contents of Gamers digest...


Today's Topics:

   1. Re:  game creation toolkit (Philip Bennefall)
   2. Re:  Question about Show Down (Philip Bennefall)
   3. Re:  Question about Show Down (Charles Rivard)
   4. Re:  Question about Show Down (Philip Bennefall)
   5. Re:  Question about Show Down (Charles Rivard)
   6.  ACEgames Mirror (Tristan B)
   7. Re:  Question about Show Down (shaun everiss)


--

Message: 1
Date: Wed, 23 Sep 2009 16:33:46 +0200
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] game creation toolkit
Message-ID: c49dea6055fc4f4f9090137d44b69...@blastbay
Content-Type: text/plain; format=flowed; charset=iso-8859-1;
reply-type=original

Josh,

The concept of Bgt and that of Audio Game Maker is very different. Bgt is a 
ssimple scripting language, meaning that you can control exactly what is 
happening at all times. The range of functions that are in the engine will 
of course grow over time, in order to allow for creation of as many 
different types of games as possible.

The way that the engine is designed it is very easy to add new features to 
it, and so anything that is demanded by enough customers will definitely be 
added in.

Kind regards,

Philip Bennefall
- Original Message - 
From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Wednesday, September 23, 2009 3:57 PM
Subject: [Audyssey] game creation toolkit


 Hi Philip,

 I hope your toolkit is more flexible than that audio game maker was. I 
 never could figure out that audio game maker thing. And it ran way too 
 slowly for my taste. I hope this gct will allow us to make almost any 
 conceiveable game anything from sports to fps to raceing and stuff.

 Josh

 download Klango, its free at www.klango.net
 download Vinux at www.vinux.org.uk
 my twitter is: www.twitter.com/jkenn337
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.13.112/2389 - Release Date: 09/22/09 
17:54:00




--

Message: 2
Date: Thu, 24 Sep 2009 02:45:26 +0200
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Question about Show Down
Message-ID: dcd5a2c05a38435aaf607ecc82f2b...@blastbay
Content-Type: text/plain; format=flowed; charset=iso-8859-1;
reply-type=original

Hayden,

Unfortunately I no longer have this game either, I discontinued it long ago 
and have not bothered keeping a copy on my machine. I'll ask to see if a 
friend of mine still has it lying around somewhere, but I doubt it.

I'm sorry I couldn't be of any more help.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 25, 2009 1:53 AM
Subject: [Audyssey] Question about Show Down


 Hi,

 This one's for Phillip. I know you used to have a game called Show Down.
 While I've managed to acquire copies of most of your other games, I've yet
 to find a valid download link for this game. Is there one anywhere, and if
 so, where?

 Hayden

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[Audyssey] Change subject reminder was babble report

2009-05-03 Thread Thomas Ward

Hi everyone,
This is a reminder from your friendly neighborhood moderator to change 
subject lines when the subject of the message or current thread changes. 
For example, since this particular thread switched to Mach 1 I'd expect 
the words Mach 1 or something similar to appear somewhere in the subject 
line rather than Babble Report For April 2009.

Thanks.


Constantine wrote:

My question exactly. This game sounds cool.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio



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[Audyssey] Moderator: Subject lines again (Re: Hello)

2007-12-11 Thread Raul a. Gallegos
Hi. The first thing I would suggest to help you get help is for you to 
make meaningful subject lines. If you do this, I bet more people will 
answer.

Good luck.

Jozwiak, Hunter (K12) said the following on 12/11/2007 8:43 AM:
 Hi, could someone help me with the TD demon on SOD. They just bounce me
 all over and it is really getting on my nerves.
 
  
 
 Hunter
 
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-- 
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[Audyssey] Moderator subject lines.

2007-11-27 Thread Thomas Ward
Hello list,
This is a friendly reminder from your moderators to please remember to 
give your emails quality subject lines that accurately describe the 
subject matter you wish to discuss. This is important for two very good 
reasons.
One, many people do not read messages that do not seam to be of any 
interest to them. So if you are asking a question about Shades of Doom, 
Monte, whatever and you have a subject like Hi, Hello, A question For 
You, etc many people in a hurry will pass the question by because they 
don't know what the message is about and may not have time to scan it 
for content. I myself usually pass up messages that appear not to have 
any interesting content. I get on average 200 emails a day between two 
email accounts. As a result i am one of those who can't read each and 
every email so I go strait for the ones that seam the most important and 
trash the rest.
Second, everything we write on list is archived for future access. If a 
gamer wants to research the archives for an answer to a puzzle he or she 
has with a game a good subject line will help him or her identify the 
email of most help to him/her. A really great walkthrough of Shades of 
Doom could be in the archives but if it is filed under an anonomous 
subject like Hello then the researcher will have much more difficulty 
locating it than if it was given a subject like Shades of Doom 
Walkthrough or SOD Walkthrough.
Also often times subject matter thends to change during the course of a 
thread. When that happens it is good list practice to rename the subject 
line to reflect the new topic. For example, if you are talking Monte and 
Raceway comes up in the topic maybe a new subject line could be Raceway 
was Monte.
So please remember to give each and every email an appropriate subject 
line that describes in a few words what game and topic the email relates to.
Thanks.


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[Audyssey] Moderator subject lines.

2006-04-22 Thread Thomas Ward

Hi all,
I'm just dropping a friendly reminder that it is always best to name 
your messages with meaningful subject lines. Poorly named subjects or 
leaving the subject field blank may cause you to miss out on someones 
input, or others may miss out on meaningful input. Allot of folks today, 
myself included, often judge a message by subject only, and if the 
subject doesn't sound appealing in to the trash it goes.
So remember to name your messages with a subject line that best 
describes the topic being discussed, and if the topic changes change the 
subject to match the new topic.
Thanks.


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Re: [Audyssey] (no subject)

2006-04-22 Thread Ian McNamara
look i think arguments like yours should be taken off list people on the 
list don't want to here your bitching
- Original Message - 
From: mvfegund [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 22, 2006 2:56 AM
Subject: Re: [Audyssey] (no subject)


i was asking for games ok




 Juan

 - Original Message -
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 21, 2006 6:09 PM
 Subject: Re: [Audyssey] (no subject)


 Of course there are! I thought you would know that by now. I mean, 
 really!
 Sorry.
 - Original Message -
 From: mvfegund [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Friday, April 21, 2006 6:15 PM
 Subject: [Audyssey] (no subject)


  hi,
 
 
  everybody any free games out there
 
 
 
  thanks
 
 
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Re: [Audyssey] (no subject)

2006-04-22 Thread Thomas Ward
Yeah, let's close this thread down. A new thread has been created called 
free games, and let's move the discussion over there.
Smile.
 

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Re: [Audyssey] Moderator subject lines.

2006-04-22 Thread Charles Rivard
Thanks for the reminder.  I started training for a full time job on Monday 
and haven't had time to keep up with Email.  As a result, I currently have 
730 unread ones.  I have already seen some with no subject line.  Those, 
whatever they were, have been trashed, as will others with subject lines I'm 
not interested in.  I may have had an answer for someone, or may have had a 
comment to make on a topic, but since I either did not know what the message 
was, or was not interested in it based on the subject line, it will never be 
read.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 22, 2006 2:40 AM
Subject: [Audyssey] Moderator subject lines.



 Hi all,
 I'm just dropping a friendly reminder that it is always best to name
 your messages with meaningful subject lines. Poorly named subjects or
 leaving the subject field blank may cause you to miss out on someones
 input, or others may miss out on meaningful input. Allot of folks today,
 myself included, often judge a message by subject only, and if the
 subject doesn't sound appealing in to the trash it goes.
 So remember to name your messages with a subject line that best
 describes the topic being discussed, and if the topic changes change the
 subject to match the new topic.
 Thanks.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



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Re: [Audyssey] Moderator subject lines.

2006-04-22 Thread david
Like m fegan said, i believe his friend wrote that message with the no 
subject line.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 22, 2006 4:40 AM
Subject: [Audyssey] Moderator subject lines.



 Hi all,
 I'm just dropping a friendly reminder that it is always best to name
 your messages with meaningful subject lines. Poorly named subjects or
 leaving the subject field blank may cause you to miss out on someones
 input, or others may miss out on meaningful input. Allot of folks today,
 myself included, often judge a message by subject only, and if the
 subject doesn't sound appealing in to the trash it goes.
 So remember to name your messages with a subject line that best
 describes the topic being discussed, and if the topic changes change the
 subject to match the new topic.
 Thanks.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] (no subject)

2006-04-22 Thread Yohandy
Yes, that's what he says. Wonder if his friend was also trying to get 
cheatcodes to pipe 2, and shades of doom without earning them?
Incredible...

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 21, 2006 11:46 PM
Subject: Re: [Audyssey] (no subject)


 Huh? your friend?
 - Original Message - 
 From: mvfegund [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 21, 2006 8:58 PM
 Subject: Re: [Audyssey] (no subject)


 Sari, that was my friend.
 - Original Message -
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 21, 2006 6:09 PM
 Subject: Re: [Audyssey] (no subject)


 Of course there are! I thought you would know that by now. I mean,
 really!
 Sorry.
 - Original Message -
 From: mvfegund [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Friday, April 21, 2006 6:15 PM
 Subject: [Audyssey] (no subject)


  hi,
 
 
  everybody any free games out there
 
 
 
  thanks
 
 
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Re: [Audyssey] Moderator subject lines.

2006-04-22 Thread mvfegund
Yeah that guy don't  know how do use email! Ok, no more o t posts from me.
- Original Message -
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 22, 2006 8:06 AM
Subject: Re: [Audyssey] Moderator subject lines.


 Like m fegan said, i believe his friend wrote that message with the no
 subject line.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 22, 2006 4:40 AM
 Subject: [Audyssey] Moderator subject lines.


 
  Hi all,
  I'm just dropping a friendly reminder that it is always best to name
  your messages with meaningful subject lines. Poorly named subjects or
  leaving the subject field blank may cause you to miss out on someones
  input, or others may miss out on meaningful input. Allot of folks today,
  myself included, often judge a message by subject only, and if the
  subject doesn't sound appealing in to the trash it goes.
  So remember to name your messages with a subject line that best
  describes the topic being discussed, and if the topic changes change the
  subject to match the new topic.
  Thanks.
 
 
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  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


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Re: [Audyssey] (no subject)

2006-04-22 Thread mvfegund
Na the cheat thing was me.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 22, 2006 9:51 AM
Subject: Re: [Audyssey] (no subject)


 Yes, that's what he says. Wonder if his friend was also trying to get
 cheatcodes to pipe 2, and shades of doom without earning them?
 Incredible...

 - Original Message -
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 21, 2006 11:46 PM
 Subject: Re: [Audyssey] (no subject)


  Huh? your friend?
  - Original Message -
  From: mvfegund [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, April 21, 2006 8:58 PM
  Subject: Re: [Audyssey] (no subject)
 
 
  Sari, that was my friend.
  - Original Message -
  From: david [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, April 21, 2006 6:09 PM
  Subject: Re: [Audyssey] (no subject)
 
 
  Of course there are! I thought you would know that by now. I mean,
  really!
  Sorry.
  - Original Message -
  From: mvfegund [EMAIL PROTECTED]
  To: gamers discussion list Gamers@audyssey.org
  Sent: Friday, April 21, 2006 6:15 PM
  Subject: [Audyssey] (no subject)
 
 
   hi,
  
  
   everybody any free games out there
  
  
  
   thanks
  
  
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can
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