Re: [Audyssey] New idea for Community Project
which is what I am getting at. I guess if you were wanting to get into the stuff you could use flash or something but vary few have successfully written anything remotely accessible in flash and its probably limited to simple games anyway. At 08:43 a.m. 18/03/2011, you wrote: Hi Ken, Well, the problem with Moosic is that even though it is written in Python the code isn't up to spec. The current Python release is 2.7 and I believe Moosic was built using 2.3. So if you wanted to get it upgraded you would first have to convert/update the code to meet current Python specifications. The other problem is that PySonic, which Moosic uses for audio, is no longer compatible with newer versions of FMOD Ex. I looked into using PySonic quite some time back and the PySonic Python libraries simply would not compile on newer versions of Python and/or with the newer builds of FMOD Ex. So the way I see it we can't just add on to Moosic, but we'd first have to bring everything up to current spec before adding new levels and so on. Otherwise you are just poring time and energy into a product that isn't going to meet current software specifications for newer Windows, Mac, and Linux platforms. HTH On 3/17/11, Ken the Crazy kenwdow...@neo.rr.com wrote: Ok, since Heli kinda wasn't working out for a community project, I have another idea. What about building on Moosik? There are several advantages to this. First of all, sighted people can play it too. Second, it's easy enough to edit your own levels. Third, it's written in Python so you don't have to get a bunch of extra stuff to run it--just Python, Python Audio and a few dll files. I know that even if three or four work on it, it's still not going to compare to what games like MOTA are shaping up to be, but I am really longing for games to play with my kids. I did enjoy playing Quake with my daughter until my wife walked in and told me just how bloody and realistically violent the game was. I know that none of us really know anything about sprites, graphics, images and so on, but with the foundation of all that laid, it shouldn't be too hard to build on it. What do y'all think? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New idea for Community Project
Hi Shaun, Oh, no, no, no. For a project like this using Flash is a very bad idea. Here is why. First, if someone like Ken is thinking of a community project that means he is going to want to use a programming language that is widely known and relatively inexpensive. Flash doesn't meet either of these requirements. Unlike Java, C++, Python, or several other languages I can mention Flash is completely proprietary to the max, and has legal strings attached to its usage etc. Not exactly great for a community project based on that alone, but the tools and development kits for Flash are fairly expensive to license from Adobe. So you aren't going to find many blind developers willing to fork over cash to buy all the required tools and development kits for Flash just to create a free and open source project. That is counter productive in the extreme. The second issue has to do with technical problems such as execution speeds. Like alot of runtime languages Flash tends to run rather slow on some systems. I don't think any of us can forget how slowly and poorly AGM ran because it was written in Flash. The thing took forever and a day just to start. It wouldn't have ran quite so poorly if the AGM developers had chosen a better programming language for the project. However, this only goes to show that writing anything fairly complex in Flash isn't going to give you high-quality performence and speed. In fact it is going to perform poorly on older systems with less memory and processor power than you can get today. I've written an entire game engine, G3D, in C# .Net and it ran much smoother and performed a lot better than AGM and it was written in C# .Net which also is a runtime language. While the .Net Framework doesn't render native execution speeds I've read it comes pretty darn close. Most apps run about 90% to 95% native execution speed in bench mark tests which is close enough for a runtime language. The newer Java 6 JRE also has huge performance updates and I've written my share of Java apps that run faster and smoother than some Flash apps. So I just think for games Flash isn't really in anyones best interests from a technical standpoint. It appears other runtime languages has it beat as far as execution speeds etc. Not to mention there are open source tools for Java, C#, etc so there is no upfront costs to own and use the technology to worry about. Now compare Flash to something like BGT. The Flash tools are expensive and you can't write anything without them. With BGT you can use the demo to create games for free, and for $30 you get a compiler for free games. So BGT is less expensive. With Flash it wasn't designed for fast execution and high-quality performence. BGT was written in C++, and seams to be designed to render decent performence on Windows XP, Vista, and Windows 7. With Flash you have to lisence Shockwave Directer to access DirectX on Windows. With BGT you have Streemway built in to do the same thing, and the next update of BGT will have 5.1 surround sound support via XAudio2. Finally, Flash is a c-style language and you'll have to learn it before you can use it. BGT's Angelscript is a c-style language and you'll have to learn it. There really isn't much difference in syntax etc so you might as well adopt the cheaper route anyway. Finally, my opinion as a developer is, based on experience, that there really is no need to adopt proprietary languages for projects. In fact, doing so only complicates the process. I've been a Linux user for many years, and most open source developers adopt one of three open standards for open source project such as C, Python, Perl, and sometimes Java. This makes coming along and maintaining, updating, and/or modifying their code easy because everybody or at least most people in the Linux programming community are skilled in those languages. One thing they are careful to do is not base their software on some expensive proprietary language, tool, etc as that would be counter productive. Cheers! On 3/17/11, shaun everiss sm.ever...@gmail.com wrote: which is what I am getting at. I guess if you were wanting to get into the stuff you could use flash or something but vary few have successfully written anything remotely accessible in flash and its probably limited to simple games anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New idea for Community Project
Ok, since Heli kinda wasn't working out for a community project, I have another idea. What about building on Moosik? There are several advantages to this. First of all, sighted people can play it too. Second, it's easy enough to edit your own levels. Third, it's written in Python so you don't have to get a bunch of extra stuff to run it--just Python, Python Audio and a few dll files. I know that even if three or four work on it, it's still not going to compare to what games like MOTA are shaping up to be, but I am really longing for games to play with my kids. I did enjoy playing Quake with my daughter until my wife walked in and told me just how bloody and realistically violent the game was. I know that none of us really know anything about sprites, graphics, images and so on, but with the foundation of all that laid, it shouldn't be too hard to build on it. What do y'all think? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New idea for Community Project
Moosic is really old using old libs, etc. We would have to rewrite the game. I could do pits and stuff warnings but never was able to do it well and never was able to play it right. As it was written or is now you need python 2.4 pywin32 pygame, pysonic pymidi pytts and pyapi I think loaded seperately. I guess that could all be compiled for us all. But I never found the game that responsive it also crashed loads and sucked. If this game was redone in bgt it could be at least blind playable. However we would have to update it to the latest python and as I understand it unless things have changed and they may have as I don't follow everything some libs are just not updated for later versions. The game could be a good idea but its really crap now, if someone wants to sort out the game so you can release pure crappyness that is fine. HOwever if you want to do it properly, well it seems its in a real mess as it is. I have no idea exactly how to make things do. At 02:14 a.m. 18/03/2011, you wrote: Ok, since Heli kinda wasn't working out for a community project, I have another idea. What about building on Moosik? There are several advantages to this. First of all, sighted people can play it too. Second, it's easy enough to edit your own levels. Third, it's written in Python so you don't have to get a bunch of extra stuff to run it--just Python, Python Audio and a few dll files. I know that even if three or four work on it, it's still not going to compare to what games like MOTA are shaping up to be, but I am really longing for games to play with my kids. I did enjoy playing Quake with my daughter until my wife walked in and told me just how bloody and realistically violent the game was. I know that none of us really know anything about sprites, graphics, images and so on, but with the foundation of all that laid, it shouldn't be too hard to build on it. What do y'all think? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New idea for Community Project
Hi Ken, Well, the problem with Moosic is that even though it is written in Python the code isn't up to spec. The current Python release is 2.7 and I believe Moosic was built using 2.3. So if you wanted to get it upgraded you would first have to convert/update the code to meet current Python specifications. The other problem is that PySonic, which Moosic uses for audio, is no longer compatible with newer versions of FMOD Ex. I looked into using PySonic quite some time back and the PySonic Python libraries simply would not compile on newer versions of Python and/or with the newer builds of FMOD Ex. So the way I see it we can't just add on to Moosic, but we'd first have to bring everything up to current spec before adding new levels and so on. Otherwise you are just poring time and energy into a product that isn't going to meet current software specifications for newer Windows, Mac, and Linux platforms. HTH On 3/17/11, Ken the Crazy kenwdow...@neo.rr.com wrote: Ok, since Heli kinda wasn't working out for a community project, I have another idea. What about building on Moosik? There are several advantages to this. First of all, sighted people can play it too. Second, it's easy enough to edit your own levels. Third, it's written in Python so you don't have to get a bunch of extra stuff to run it--just Python, Python Audio and a few dll files. I know that even if three or four work on it, it's still not going to compare to what games like MOTA are shaping up to be, but I am really longing for games to play with my kids. I did enjoy playing Quake with my daughter until my wife walked in and told me just how bloody and realistically violent the game was. I know that none of us really know anything about sprites, graphics, images and so on, but with the foundation of all that laid, it shouldn't be too hard to build on it. What do y'all think? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An Idea for a Project
I'd say the Audyssey magazine will suffice. If you put all 50 issues together you have a pretty neat book about game accessibility. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of kelby carlson Sent: Sunday, March 09, 2008 4:30 PM To: gamers@audyssey.org Subject: [Audyssey] An Idea for a Project Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
It would have to be updated every quarter. -- Only two defining forces have ever offered to die for you, Jesus Christ, and the American Soldier. - Original Message - From: Jose Lomeli [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 8:24 PM Subject: Re: [Audyssey] An Idea for a Project Also to add to my previous message. That would be considered a book. Jose Lomeli Email: [EMAIL PROTECTED] System: Microsoft Windows XP Home Edition Version 2002 Service Pack 2 Manufactured and supported by: Dell Latitude D630 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz 1.79 GHz, 0.99 GB of RAM - Original Message - From: kelby carlson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 6:29 PM Subject: Re: [Audyssey] An Idea for a Project possibly, but I was really thinking more of a book (possibly online and maybe available for free.) Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT) Subject: Re: [Audyssey] An Idea for a Project Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- http://USFamily.Net
Re: [Audyssey] An Idea for a Project
That would be one heck of a long read! I prefer separate issues because some were published around the Christmas season, geared toward what is out there for purchase as gifts. -- Only two defining forces have ever offered to die for you, Jesus Christ, and the American Soldier. - Original Message - From: Jose Lomeli [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 8:22 PM Subject: Re: [Audyssey] An Idea for a Project Hmmm, I got an idea, what if we put all the Audyssey issues in one file. Meaning putting all the magazines in to one file. Let me know what you think. I volunteer my time to do it. But it would have to be in the Summer. Jose Lomeli Email: [EMAIL PROTECTED] System: Microsoft Windows XP Home Edition Version 2002 Service Pack 2 Manufactured and supported by: Dell Latitude D630 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz 1.79 GHz, 0.99 GB of RAM - Original Message - From: kelby carlson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 6:29 PM Subject: Re: [Audyssey] An Idea for a Project possibly, but I was really thinking more of a book (possibly online and maybe available for free.) Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT) Subject: Re: [Audyssey] An Idea for a Project Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org
Re: [Audyssey] An Idea for a Project
Here's what I'M thinking the book would look like. (The problem I see with having all the Audyssey issues lumped together is simply that there's a lot of extraneous stuff in there. This book would be for the public and an introduction for others interested in the subject.) --The book would be divided into sections chronologically ordered. Such as: The first section would be Precursors: Accessible Gaming Before 1996. The second would be Beginnings: The Birth of Audyssey and The Genesis of Gaming for the Blind, 1996-1997. The third (possibly), Blazing The First Steps of the Trail: Accessible Gaming Rises Up, 1998-1999. The fourth: Interactive Sound: Bavisoft and the Growth of the Modern Accessible Game, 2000) --Historical articles would be first. --NEXT would follow articles of a theoretical or programming nature. --Third would be two noted games that are significant preferably still being played today in some sort of way. --And last in each section would be profiles, background information, and interviews with significant people of that year of accessible gaming. Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] An Idea for a Project
Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
Good idea, and a very good source of info would be the former editor of Audyssey magazine. HTH -- Only two defining forces have ever offered to die for you, Jesus Christ, and the American Soldier. - Original Message - From: kelby carlson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, March 09, 2008 7:29 AM Subject: [Audyssey] An Idea for a Project Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
possibly, but I was really thinking more of a book (possibly online and maybe available for free.) Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT) Subject: Re: [Audyssey] An Idea for a Project Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] An Idea for a Project
Hmmm, I got an idea, what if we put all the Audyssey issues in one file. Meaning putting all the magazines in to one file. Let me know what you think. I volunteer my time to do it. But it would have to be in the Summer. Jose Lomeli Email: [EMAIL PROTECTED] System: Microsoft Windows XP Home Edition Version 2002 Service Pack 2 Manufactured and supported by: Dell Latitude D630 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz 1.79 GHz, 0.99 GB of RAM - Original Message - From: kelby carlson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 6:29 PM Subject: Re: [Audyssey] An Idea for a Project possibly, but I was really thinking more of a book (possibly online and maybe available for free.) Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT) Subject: Re: [Audyssey] An Idea for a Project Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED
Re: [Audyssey] An Idea for a Project
Also to add to my previous message. That would be considered a book. Jose Lomeli Email: [EMAIL PROTECTED] System: Microsoft Windows XP Home Edition Version 2002 Service Pack 2 Manufactured and supported by: Dell Latitude D630 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz 1.79 GHz, 0.99 GB of RAM - Original Message - From: kelby carlson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 6:29 PM Subject: Re: [Audyssey] An Idea for a Project possibly, but I was really thinking more of a book (possibly online and maybe available for free.) Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT) Subject: Re: [Audyssey] An Idea for a Project Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- http://USFamily.Net/dialup.html - $8.25/mo! -- http://www.usfamily.net/dsl.html - $19.99/mo! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] An Idea for a Project
that would be good. One thing though. The mag file would still need to be edited, eg there are now a load of invalid links in audyssey since its last revisions. Ie developer sites have changed, pcsgames has had a new site for a while. we don't use softcon, and or yahoogroups. There are probably loads of email errors not to mention that the editors in several were not done by ron and even so a load of the older mags are compuserve addressed. Its plorsable. However I wouldn't just shove the entire mag list into 1 file. someone needs to extract sall the links and such and check them out, someone needs to do all the emails to. I could probably do the checking if someone sent me every link in audyssey email http, ftp, etc. One major change is that ifarchive is no longer at gmd. Even so I wouldn't use ifarchive.org anymore its to slow. I think there is an ibiblio link thats real fast. I also don't know how up to date all article info is. Fine to store everything in the mags but even when I started to read them a few years back before I got the proper use of the net I found there were a few invalid links. So the short answer is that yeah sounds good but lumping it all and sending it is not. At 04:22 p.m. 10/03/2008, you wrote: Hmmm, I got an idea, what if we put all the Audyssey issues in one file. Meaning putting all the magazines in to one file. Let me know what you think. I volunteer my time to do it. But it would have to be in the Summer. Jose Lomeli Email: [EMAIL PROTECTED] System: Microsoft Windows XP Home Edition Version 2002 Service Pack 2 Manufactured and supported by: Dell Latitude D630 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz 1.79 GHz, 0.99 GB of RAM - Original Message - From: kelby carlson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 6:29 PM Subject: Re: [Audyssey] An Idea for a Project possibly, but I was really thinking more of a book (possibly online and maybe available for free.) Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT) Subject: Re: [Audyssey] An Idea for a Project Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought of a title. The Sound of the Screen: The Past, Present, and Future of Accessible Gaming, penned by the Audyssey Community. What do you guys think of this? Maybe something we could all work on over the summer? Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William
Re: [Audyssey] An Idea for a Project
And again. The mmag was never meant as a book. Someone would have to rewrite some if not all of the mags to update them to the present day. I'm happy to check every website from 1990 or whatever when the mag came out and every email address to see if its valid as long as someone can send the load to me. However I would know next to nothing about extraction of the info or writing the thing. Its still a major job. I suppose if you had a contents page with all the issues as chapters and then just lump it that way. It would work, however most of the stuff is invalid. Right now it doesn't stuffing matter. however if we are going to make a stuffing book out of it then then for frag sake it better be right otherwise what is the stuffing point. I just feel that if we are really going to do this then we need to do it properly. And this imediately ilimonates all the game developers. They have enough of a time developing the games for us and then we have the users. Now we for the case of actually needing people to write things may have to cut out people that have not good english, not to saying that all people that have english as a second language should be cut out but those that are not good writers or whtever in english if englishes is a second language will have to be concidered. This does not apply to people that are dumb spellers like myself. Right so we have to cut out well a few I should imagine. Now that we have done that. has anyone got a number if we say for acodemic reasons cut out out all developers and every address that doesn't origionate in the us, uk or other english speaking country, or whatever. How many do we have left. Come to think of it how many members do we have, out of all those after we cut out everything we need to, we then have the hard issue about how many post, and how often. And do we cut out those that don't post and just listen or what. And then well we may just end up with a rather ibismal number of users. Then we actually need time to do this. I have time to kill. So we cut all the people without jobs then everything that has some job has to go etc. What the jist of it is that we need to research the how we will pull it off. Weather we just write the entire thing from scratch or just cobble it from existing code means we still need to know how we will actually get it done. At 04:24 p.m. 10/03/2008, you wrote: Also to add to my previous message. That would be considered a book. Jose Lomeli Email: [EMAIL PROTECTED] System: Microsoft Windows XP Home Edition Version 2002 Service Pack 2 Manufactured and supported by: Dell Latitude D630 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz 1.79 GHz, 0.99 GB of RAM - Original Message - From: kelby carlson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 6:29 PM Subject: Re: [Audyssey] An Idea for a Project possibly, but I was really thinking more of a book (possibly online and maybe available for free.) Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus smiles not in a house of tears. --William Shakespeare I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor. --J. R. R. Tolkien Beautiful she is, sir! Lovely! Sometimes like a great tree in flower, sometimes like a white daffadowndilly, small and slender like. Hard as diamonds, soft as moonlight. Warm as sunlight, cold as frost in the stars. Proud and far-off as a snow-mountain, and as merry as any lass I ever saw with daisies in her hair in springtime. --J. R. R. Tolkien By the pricking of my thumbs, something wicked this way comes. --William Shakespeare - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT) Subject: Re: [Audyssey] An Idea for a Project Well if we pulled all the history articles from audyssey we would have quite a load of things already pluss the inteviews. Pluss the online sources to other things if just linked to. I suppose we could have something that would be part of audyssey or part of audyssey.org, I mean lets face it all that exists up there is just email lists. No home page I have seen just has email lists. Maybe some sort of wiki or just the actual book. Hmm. At 03:29 a.m. 10/03/2008, you wrote: Dear List, This is only an idea, but I'd really like input on this as it might end up involving the whole community's efforts. I am thinking how cool it would be if the community began an online book that would basically span the history of accessible games. It would mostly be a compilation effort (probably from Audyssey), and would include history, theory, profiles of significant developers, and reviews of big games. People could obviously write stuff for it that would be included. I even thought