Re: [Audyssey] New idea for Community Project

2011-03-20 Thread shaun everiss

which is what I am getting at.
I guess if you were wanting to get into the stuff you could use flash 
or something but vary few have successfully written anything remotely 
accessible in flash and its probably limited to simple games anyway.

At 08:43 a.m. 18/03/2011, you wrote:

Hi Ken,

Well, the problem with Moosic is that even though it is written in
Python the code isn't up to spec. The current Python release is 2.7
and I believe Moosic was built using 2.3. So if you wanted to get it
upgraded you would first have to convert/update the code to meet
current Python specifications. The other problem is that PySonic,
which Moosic uses for audio, is no longer compatible with newer
versions of FMOD Ex. I looked into using PySonic quite some time back
and the PySonic Python libraries simply would not compile on newer
versions of Python and/or with the newer builds of FMOD Ex. So the way
I see it we can't just add on to Moosic, but we'd first have to bring
everything up to current spec before adding new levels and so on.
Otherwise you are just poring time and energy into a product that
isn't going to meet current software specifications for newer Windows,
Mac, and Linux platforms.


HTH


On 3/17/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Ok, since Heli kinda wasn't working out for a community project, I have
 another idea.  What about building on Moosik?  There are several advantages
 to this.
 First of all, sighted people can play it too.
 Second, it's easy enough to edit your own levels.
 Third, it's written in Python so you don't have to get a bunch of extra
 stuff to run it--just Python, Python Audio and a few dll files.

 I know that even if three or four work on it, it's still not going to
 compare to what games like MOTA are shaping up to be, but I am really
 longing for games to play with my kids.  I did enjoy playing Quake with my
 daughter until my wife walked in and told me just how bloody and
 realistically violent the game was.
 I know that none of us really know anything about sprites, graphics, images
 and so on, but with the foundation of all that laid, it shouldn't be too
 hard to build on it.
 What do y'all think?
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
 ---
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Re: [Audyssey] New idea for Community Project

2011-03-20 Thread Thomas Ward
Hi Shaun,

Oh, no, no, no. For a project like this using Flash is a very bad
idea. Here is why.

First, if someone like Ken is thinking of a community project that
means he is going to want to use a programming language that is widely
known and relatively inexpensive. Flash doesn't meet either of these
requirements. Unlike Java, C++, Python, or several other languages I
can mention Flash is completely proprietary to the max, and has legal
strings attached to its usage etc. Not exactly great for a community
project based on that alone, but the tools and development kits for
Flash are fairly expensive to license from Adobe. So you aren't going
to find many blind developers willing to fork over cash to buy all the
required tools and development kits for Flash just to create a free
and open source project. That is counter productive in the extreme.

The second issue has to do with technical problems such as execution
speeds. Like alot of runtime languages Flash tends to run rather slow
on some systems. I don't think any of us can forget how slowly and
poorly AGM ran because it was written in Flash. The thing took forever
and a day just to start. It wouldn't have ran quite so poorly if the
AGM developers had chosen a better programming language for the
project. However, this only goes to show that writing anything fairly
complex in Flash isn't going to give you high-quality performence and
speed. In fact it is going to perform poorly on older systems with
less memory and processor power than you can get today.

I've written an entire game engine, G3D, in C# .Net and it ran much
smoother and performed a lot better than AGM and it was written in C#
.Net which also is a runtime language. While the .Net Framework
doesn't render native execution speeds I've read it comes pretty darn
close. Most apps run about 90% to 95% native execution speed in bench
mark tests which is close enough for a runtime language. The newer
Java 6 JRE also has huge performance updates and I've written my share
of Java apps that run faster and smoother than some Flash apps. So I
just think for games Flash isn't really in anyones best interests from
a technical standpoint. It appears other runtime languages has it beat
as far as execution speeds etc. Not to mention there are open source
tools for Java, C#, etc so there is no upfront costs to own and use
the technology to worry about.


Now compare Flash to something like BGT. The Flash tools are expensive
and you can't write anything without them. With BGT you can use the
demo to create games for free, and for $30 you get a compiler for free
games. So BGT is less expensive. With Flash it wasn't designed for
fast execution and high-quality performence. BGT was written in C++,
and seams to be designed to render decent performence on Windows XP,
Vista, and Windows 7. With Flash you have to lisence Shockwave
Directer to access DirectX on Windows. With BGT you have Streemway
built in to do the same thing, and the next update of BGT will have
5.1 surround sound support via XAudio2. Finally, Flash is a c-style
language and you'll have to learn it before you can use it. BGT's
Angelscript is a c-style language and you'll have to learn it. There
really isn't much difference in syntax etc so you might as well adopt
the cheaper route anyway.

Finally, my opinion as a developer is, based on experience, that there
really is no need to adopt proprietary languages for projects. In
fact, doing so only complicates the process. I've been a Linux user
for many years, and most open source developers adopt one of three
open standards for open source project such as C, Python, Perl, and
sometimes Java.  This makes coming along and maintaining, updating,
and/or modifying their code easy because everybody or at least most
people in the Linux programming community are skilled in those
languages. One thing they are careful to do is not base their software
on some expensive proprietary language, tool, etc as that would be
counter productive.

Cheers!




On 3/17/11, shaun everiss sm.ever...@gmail.com wrote:
 which is what I am getting at.
 I guess if you were wanting to get into the stuff you could use flash
 or something but vary few have successfully written anything remotely
 accessible in flash and its probably limited to simple games anyway.

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[Audyssey] New idea for Community Project

2011-03-17 Thread Ken the Crazy
Ok, since Heli kinda wasn't working out for a community project, I have another 
idea.  What about building on Moosik?  There are several advantages to this.
First of all, sighted people can play it too.
Second, it's easy enough to edit your own levels.
Third, it's written in Python so you don't have to get a bunch of extra stuff 
to run it--just Python, Python Audio and a few dll files.

I know that even if three or four work on it, it's still not going to compare 
to what games like MOTA are shaping up to be, but I am really longing for games 
to play with my kids.  I did enjoy playing Quake with my daughter until my wife 
walked in and told me just how bloody and realistically violent the game was.
I know that none of us really know anything about sprites, graphics, images and 
so on, but with the foundation of all that laid, it shouldn't be too hard to 
build on it.
What do y'all think?  
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] New idea for Community Project

2011-03-17 Thread shaun everiss

Moosic is really old using old libs, etc.
We would have to rewrite the game.
I could do pits and stuff warnings but never was able to do it well 
and never was able to play it right.
As it was written or is now you need python 2.4 pywin32 pygame, 
pysonic pymidi pytts and pyapi I think loaded seperately.

I guess that could all be compiled for us all.
But I never found the game that responsive it also crashed loads and sucked.
If this game was redone in bgt it could be at least blind playable.
However we would have to update it to the latest python and as I 
understand it unless things have changed and they may have as I don't 
follow everything some libs are just not updated for later versions.
The game could be a good idea but its really crap now, if someone 
wants to sort out the game so you can release pure crappyness that is fine.
HOwever if you want to do it properly, well it seems its in a real 
mess as it is.

I  have no idea exactly how to make things do.

At 02:14 a.m. 18/03/2011, you wrote:
Ok, since Heli kinda wasn't working out for a community project, I 
have another idea.  What about building on Moosik?  There are 
several advantages to this.

First of all, sighted people can play it too.
Second, it's easy enough to edit your own levels.
Third, it's written in Python so you don't have to get a bunch of 
extra stuff to run it--just Python, Python Audio and a few dll files.


I know that even if three or four work on it, it's still not going 
to compare to what games like MOTA are shaping up to be, but I am 
really longing for games to play with my kids.  I did enjoy playing 
Quake with my daughter until my wife walked in and told me just how 
bloody and realistically violent the game was.
I know that none of us really know anything about sprites, graphics, 
images and so on, but with the foundation of all that laid, it 
shouldn't be too hard to build on it.

What do y'all think?
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] New idea for Community Project

2011-03-17 Thread Thomas Ward
Hi Ken,

Well, the problem with Moosic is that even though it is written in
Python the code isn't up to spec. The current Python release is 2.7
and I believe Moosic was built using 2.3. So if you wanted to get it
upgraded you would first have to convert/update the code to meet
current Python specifications. The other problem is that PySonic,
which Moosic uses for audio, is no longer compatible with newer
versions of FMOD Ex. I looked into using PySonic quite some time back
and the PySonic Python libraries simply would not compile on newer
versions of Python and/or with the newer builds of FMOD Ex. So the way
I see it we can't just add on to Moosic, but we'd first have to bring
everything up to current spec before adding new levels and so on.
Otherwise you are just poring time and energy into a product that
isn't going to meet current software specifications for newer Windows,
Mac, and Linux platforms.


HTH


On 3/17/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Ok, since Heli kinda wasn't working out for a community project, I have
 another idea.  What about building on Moosik?  There are several advantages
 to this.
 First of all, sighted people can play it too.
 Second, it's easy enough to edit your own levels.
 Third, it's written in Python so you don't have to get a bunch of extra
 stuff to run it--just Python, Python Audio and a few dll files.

 I know that even if three or four work on it, it's still not going to
 compare to what games like MOTA are shaping up to be, but I am really
 longing for games to play with my kids.  I did enjoy playing Quake with my
 daughter until my wife walked in and told me just how bloody and
 realistically violent the game was.
 I know that none of us really know anything about sprites, graphics, images
 and so on, but with the foundation of all that laid, it shouldn't be too
 hard to build on it.
 What do y'all think?
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] An Idea for a Project

2008-03-10 Thread nicol
I'd say the Audyssey magazine will suffice.
If you put all 50 issues together you have a pretty neat book about game
accessibility.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of kelby carlson
Sent: Sunday, March 09, 2008 4:30 PM
To: gamers@audyssey.org
Subject: [Audyssey] An Idea for a Project

Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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Re: [Audyssey] An Idea for a Project

2008-03-10 Thread Charles Rivard
It would have to be updated every quarter.

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 8:24 PM
Subject: Re: [Audyssey] An Idea for a Project


Also to add to my previous message. That would be considered a book.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 6:29 PM
Subject: Re: [Audyssey] An Idea for a Project


possibly, but I was really thinking more of a book (possibly
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey
or part of audyssey.org, I mean lets face it all that exists up
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




--- http://USFamily.Net/dialup.html - $8.25/mo! -- 
http://www.usfamily.net/dsl.html - $19.99/mo! ---


---
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Re: [Audyssey] An Idea for a Project

2008-03-10 Thread Charles Rivard
That would be one heck of a long read!  I prefer separate issues because 
some were published around the Christmas season, geared toward what is out 
there for purchase as gifts.

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 8:22 PM
Subject: Re: [Audyssey] An Idea for a Project


Hmmm, I got an idea, what if we put all the Audyssey issues in one file.
Meaning putting all the magazines in to one file. Let me know what you
think. I volunteer my time to do it. But it would have to be in the Summer.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 6:29 PM
Subject: Re: [Audyssey] An Idea for a Project


possibly, but I was really thinking more of a book (possibly
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey
or part of audyssey.org, I mean lets face it all that exists up
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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Re: [Audyssey] An Idea for a Project

2008-03-10 Thread kelby carlson
Here's what I'M thinking the book would look like.  (The 
problem I see with having all the Audyssey issues lumped together 
is simply that there's a lot of extraneous stuff in there.  This 
book would be for the public and an introduction for others 
interested in the subject.)

--The book would be divided into sections chronologically 
ordered.  Such as: The first section would be Precursors: 
Accessible Gaming Before 1996.  The second would be Beginnings: 
The Birth of Audyssey and The Genesis of Gaming for the Blind, 
1996-1997.  The third (possibly), Blazing The First Steps of 
the Trail: Accessible Gaming Rises Up, 1998-1999.  The fourth: 
Interactive Sound: Bavisoft and the Growth of the Modern 
Accessible Game, 2000)

--Historical articles would be first.
--NEXT would follow articles of a theoretical or programming 
nature.
--Third would be two noted games that are significant preferably 
still being played today in some sort of way.
--And last in each section would be profiles, background 
information, and interviews with significant people of that year 
of accessible gaming.

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow 
for its swiftness, nor the warrior for his glory.  I love only 
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in 
flower, sometimes like a white daffadowndilly, small and slender 
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight, 
cold as frost in the stars.  Proud and far-off as a 
snow-mountain, and as merry as any lass   I ever saw with daisies 
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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http://www.usfamily.net/dsl.html - $19.99/mo! ---


---
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[Audyssey] An Idea for a Project

2008-03-09 Thread kelby carlson
Dear List,

This is only an idea, but I'd really like input on this as it 
might end up involving the whole community's efforts.  I am 
thinking how cool it would be if the community began an online 
book that would basically span the history of accessible games.  
It would mostly be a compilation effort (probably from Audyssey), 
and would include history, theory, profiles of significant 
developers, and reviews of big games.  People could obviously 
write stuff for it that would be included.  I even thought of a 
title.  The Sound of the Screen: The Past, Present, and Future 
of Accessible Gaming, penned by the Audyssey Community.  What do 
you guys think of this? Maybe something we could all work on over 
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow 
for its swiftness, nor the warrior for his glory.  I love only 
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in 
flower, sometimes like a white daffadowndilly, small and slender 
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight, 
cold as frost in the stars.  Proud and far-off as a 
snow-mountain, and as merry as any lass   I ever saw with daisies 
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




--- http://USFamily.Net/dialup.html - $8.25/mo! -- 
http://www.usfamily.net/dsl.html - $19.99/mo! ---


---
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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread Charles Rivard
Good idea, and a very good source of info would be the former editor of 
Audyssey magazine.  HTH

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, March 09, 2008 7:29 AM
Subject: [Audyssey] An Idea for a Project


Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




--- http://USFamily.Net/dialup.html - $8.25/mo! --  
http://www.usfamily.net/dsl.html - $19.99/mo! ---


---
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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread shaun everiss
Well if we pulled all the history articles from audyssey we would have quite a 
load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey or part of 
audyssey.org, I mean lets face it all that exists up there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m. 10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it 
might end up involving the whole community's efforts.  I am 
thinking how cool it would be if the community began an online 
book that would basically span the history of accessible games.  
It would mostly be a compilation effort (probably from Audyssey), 
and would include history, theory, profiles of significant 
developers, and reviews of big games.  People could obviously 
write stuff for it that would be included.  I even thought of a 
title.  The Sound of the Screen: The Past, Present, and Future 
of Accessible Gaming, penned by the Audyssey Community.  What do 
you guys think of this? Maybe something we could all work on over 
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow 
for its swiftness, nor the warrior for his glory.  I love only 
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in 
flower, sometimes like a white daffadowndilly, small and slender 
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight, 
cold as frost in the stars.  Proud and far-off as a 
snow-mountain, and as merry as any lass   I ever saw with daisies 
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




--- http://USFamily.Net/dialup.html - $8.25/mo! -- 
http://www.usfamily.net/dsl.html - $19.99/mo! ---


---
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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread kelby carlson
possibly, but I was really thinking more of a book (possibly 
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow 
for its swiftness, nor the warrior for his glory.  I love only 
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in 
flower, sometimes like a white daffadowndilly, small and slender 
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight, 
cold as frost in the stars.  Proud and far-off as a 
snow-mountain, and as merry as any lass   I ever saw with daisies 
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would 
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey 
or part of audyssey.org, I mean lets face it all that exists up 
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




--- http://USFamily.Net/dialup.html - $8.25/mo! -- 
http://www.usfamily.net/dsl.html - $19.99/mo! ---


---
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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread Jose Lomeli
Hmmm, I got an idea, what if we put all the Audyssey issues in one file. 
Meaning putting all the magazines in to one file. Let me know what you 
think. I volunteer my time to do it. But it would have to be in the Summer.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 6:29 PM
Subject: Re: [Audyssey] An Idea for a Project


possibly, but I was really thinking more of a book (possibly
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey
or part of audyssey.org, I mean lets face it all that exists up
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




--- http://USFamily.Net/dialup.html - $8.25/mo! -- 
http://www.usfamily.net/dsl.html - $19.99/mo! ---


---
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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread Jose Lomeli
Also to add to my previous message. That would be considered a book.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 6:29 PM
Subject: Re: [Audyssey] An Idea for a Project


possibly, but I was really thinking more of a book (possibly
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey
or part of audyssey.org, I mean lets face it all that exists up
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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Re: [Audyssey] An Idea for a Project

2008-03-09 Thread shaun everiss
that would be good.
One thing though.
The mag file would still need to be edited, eg there are now a load of invalid 
links in audyssey since its last revisions.
Ie developer sites have changed, pcsgames has had a new site for a while.
we don't use softcon, and or yahoogroups.
There are probably loads of email errors not to mention that the editors in 
several were not done by ron and even so a load of the older mags are 
compuserve addressed.
Its plorsable.
However I wouldn't just shove the entire mag list into 1 file.
someone needs to extract sall the links and such and check them out, someone 
needs to do all the emails to.
I could probably do the checking if someone sent me every link in audyssey 
email http, ftp, etc.
One major change is that ifarchive is no longer at gmd.
Even so I wouldn't use ifarchive.org anymore its to slow.
I think there is an ibiblio link thats real fast.
I also don't know how up to date all article info is.
Fine to store everything in the mags but even when I started to read them a few 
years back before I got the proper use of the net I found there were a few 
invalid links.

So the short answer is that yeah sounds good but lumping it all and sending it 
is not.
At 04:22 p.m. 10/03/2008, you wrote:
Hmmm, I got an idea, what if we put all the Audyssey issues in one file. 
Meaning putting all the magazines in to one file. Let me know what you 
think. I volunteer my time to do it. But it would have to be in the Summer.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 6:29 PM
Subject: Re: [Audyssey] An Idea for a Project


possibly, but I was really thinking more of a book (possibly
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey
or part of audyssey.org, I mean lets face it all that exists up
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William

Re: [Audyssey] An Idea for a Project

2008-03-09 Thread shaun everiss
And again.
The mmag was never meant as a book.
Someone would have to rewrite some if not all of the mags to update them to the 
present day.
I'm happy to check every website from 1990 or whatever when the mag came out 
and every email address  to see if its valid as long as someone can send the 
load to me.
However I would know next to nothing about extraction of the info or writing 
the thing.
Its still a major job.
I suppose if you had a contents page with all the issues  as chapters and then 
just lump it that way.
It would work, however most of the stuff is invalid.
Right now it doesn't stuffing matter.
however if we are going to make a stuffing book  out of it then then for frag 
sake it better be right otherwise what is the stuffing point.
I just feel that if we are really going to do this then we need to do it 
properly.
And this imediately ilimonates all the game developers.
They have enough of a time developing the games for us and then we have the 
users.
Now we for the case of actually needing people to write things may have to cut 
out people that have not good english, not to saying that all people that have 
english as a second language should be cut out but those that are not good 
writers or whtever in english if englishes is a second language will have to be 
concidered.
This does not apply to people that are dumb spellers like myself.
Right so we have to cut out well a few I should imagine.
Now that we have done that.
has anyone got a number if we say for acodemic reasons cut out out all 
developers and every address that doesn't origionate in the us, uk or other 
english speaking country, or whatever.
How many do we have left.
Come to think of it how many members do we have, out of all those after we cut 
out everything we need to, we then have the hard issue about how many post, and 
how often.
And do we cut out those that don't post and just listen or what.
And then well we may just end up with a rather ibismal number of users.
Then we actually need time to do this.
I have time to kill.
So we cut all the people without jobs then everything that has some job has to 
go etc.

What the jist of it is that we need to research the how we will pull it off.
Weather we just write the entire thing from scratch or just cobble it from 
existing code means we still need to know how we will actually get it done.
At 04:24 p.m. 10/03/2008, you wrote:
Also to add to my previous message. That would be considered a book.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 6:29 PM
Subject: Re: [Audyssey] An Idea for a Project


possibly, but I was really thinking more of a book (possibly
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey
or part of audyssey.org, I mean lets face it all that exists up
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought