Re: [Audyssey] FMOD was Draconis Entertainment News
If you check down the sales page (below the other licenses and some extra info) you'll find a license for shareware/hobbiest developers. It's $100 per title. No source code is provided, but it's definitely worth it. I think most if not all accessible developers could apply for this. On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Yeah, I know FMOD has some advanced features. As I said up thread I've played with the FMOD library some in C-Sharp and C++ and I like the API, and it has a lot going for it. The only deal breaker for me is cost. As for if FMOD is off topic I'd say it is boarderline. It is a game technology so in that sense it is game related, but since this is more in the development relm it is likely more appropriate on a list such as my game developers list. Although, at the moment I am allowing it here as this is something new and old game developers should at least be made aware of. Like Josh said earlier on list while it costs for commercial development it is free for non-commercial games. So as long as a developer is willing to give a game away for free there is no cost. I could, for example, use it in STFC since that game is a freeby. James Dietz wrote: It has advantages over directsound; if you use software stuff and model your world with polygons you can use the geometry engine, meaning that objects will muffle/occlude others. Lots of other cool things you can do, and the fact that it has it's own software 3d engine means that it sounds the same on all platforms and soundcards (face it: hardware sound is going away). Feel free to yell at me if this is considered off-topic. I'm excited about FMOD because I'm working with a friend on figuring out it's more advanced features (geometry and reverb engine - multiple reverbs in one room etc). If the fmod designer was at all accessible it opens up even more possibilities for controling how things sound (basically an event is one or more sounds which can follow behaviors when triggered or played - crossfading between multiple loops to more accurately simulate a car speeding up, or adding looped layers to a 3d sound when the user comes within a certain distance of it). James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FMOD was Draconis Entertainment News
Hi James, Yes, I know about the shareware license for FMOD, but there is much more to it than just dropping down $100.00 for a shareware license. If you look at the terms more closely you would see why I can't use a shareware license for my games. First, according to the license my products can cost no more than $10.00 to qualify for shareware licence status. Since all of my commercial games, MOTA and Raceway, are being sold at $35.00 they wouldn't qualify. So in order to meet the terms of the shareware license I have to cut my prices by a third, and then I need to sell ten copies just to cover the license. That doesn't even count how much money I have shelled out of my pocket for music, sounds, and time I have spent on developing these games. In short I can't sell my games for $10.00, and make a dime off of them. There is a reason my games are priced around $30 to $35, and it is a combonation of time and money spent creating them. Second, as you probably already know I have been developing a game engine, called Genesis 3D, for some time. Eventually, i hope to sell it to third-party game developers as well as use it to build my future game titles. The problem is in order to license FMOD for Genesis 3D it requires a more expensive license than the shareware licence. The shareware license is only for single one man operations, and isn't to be used by a game engine shared among several third-party developers. So FMOD becomes a lot more expensive than $100.00 per title in this case. What Josh said yesterday is true. FMOD is very expensive for a small game company like Draconis or USA Games, because a $100.00 shareware license doesn't quite cover all of the necessities of running a game company. If a game company like USA Games or Draconis is restricted to sell games for $10.00 then there isn't going to be enough money there for sounds, music, and to pay the developers for countless hours of hard work. Since Draconis and USA Games are developing high quality game engines that only further complicates the issue, because under the license terms of the sshareware license it is to be used by one developer and not by a group of developers. I hope this clears up why both Josh and I have not invested in FMOD for commercial development. HTH James Dietz wrote: If you check down the sales page (below the other licenses and some extra info) you'll find a license for shareware/hobbiest developers. It's $100 per title. No source code is provided, but it's definitely worth it. I think most if not all accessible developers could apply for this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FMOD was Draconis Entertainment News
It does. I had forgotten to mentiont hat it wouldn't work for you as you want to resell your engine. I didn't read (or remember) that part of the terms which said no more than $10. That's unfortunate. James On 6/11/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Yes, I know about the shareware license for FMOD, but there is much more to it than just dropping down $100.00 for a shareware license. If you look at the terms more closely you would see why I can't use a shareware license for my games. First, according to the license my products can cost no more than $10.00 to qualify for shareware licence status. Since all of my commercial games, MOTA and Raceway, are being sold at $35.00 they wouldn't qualify. So in order to meet the terms of the shareware license I have to cut my prices by a third, and then I need to sell ten copies just to cover the license. That doesn't even count how much money I have shelled out of my pocket for music, sounds, and time I have spent on developing these games. In short I can't sell my games for $10.00, and make a dime off of them. There is a reason my games are priced around $30 to $35, and it is a combonation of time and money spent creating them. Second, as you probably already know I have been developing a game engine, called Genesis 3D, for some time. Eventually, i hope to sell it to third-party game developers as well as use it to build my future game titles. The problem is in order to license FMOD for Genesis 3D it requires a more expensive license than the shareware licence. The shareware license is only for single one man operations, and isn't to be used by a game engine shared among several third-party developers. So FMOD becomes a lot more expensive than $100.00 per title in this case. What Josh said yesterday is true. FMOD is very expensive for a small game company like Draconis or USA Games, because a $100.00 shareware license doesn't quite cover all of the necessities of running a game company. If a game company like USA Games or Draconis is restricted to sell games for $10.00 then there isn't going to be enough money there for sounds, music, and to pay the developers for countless hours of hard work. Since Draconis and USA Games are developing high quality game engines that only further complicates the issue, because under the license terms of the sshareware license it is to be used by one developer and not by a group of developers. I hope this clears up why both Josh and I have not invested in FMOD for commercial development. HTH James Dietz wrote: If you check down the sales page (below the other licenses and some extra info) you'll find a license for shareware/hobbiest developers. It's $100 per title. No source code is provided, but it's definitely worth it. I think most if not all accessible developers could apply for this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FMOD was Draconis Entertainment News
Hi James, FMOD happens to be something I am currently looking at for the cross platform Genesis Engine. Although, licensing it could be tricky if I ever decided to resell the Genesis Engine to third-party developers as their games would increase the number of licenses I need for FMOD. As a result I'd have to pass those costs off to the game developers using Genesis which would up the cost considerably. Though, I agree it sounds awesome, as good as DirectSound, and works on everything just about. Cheers. James Dietz wrote: FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME MAC ACTION GUYS; I'M EXCITED. JAMES --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FMOD was Draconis Entertainment News
It has advantages over directsound; if you use software stuff and model your world with polygons you can use the geometry engine, meaning that objects will muffle/occlude others. Lots of other cool things you can do, and the fact that it has it's own software 3d engine means that it sounds the same on all platforms and soundcards (face it: hardware sound is going away). Feel free to yell at me if this is considered off-topic. I'm excited about FMOD because I'm working with a friend on figuring out it's more advanced features (geometry and reverb engine - multiple reverbs in one room etc). If the fmod designer was at all accessible it opens up even more possibilities for controling how things sound (basically an event is one or more sounds which can follow behaviors when triggered or played - crossfading between multiple loops to more accurately simulate a car speeding up, or adding looped layers to a 3d sound when the user comes within a certain distance of it). James On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, FMOD happens to be something I am currently looking at for the cross platform Genesis Engine. Although, licensing it could be tricky if I ever decided to resell the Genesis Engine to third-party developers as their games would increase the number of licenses I need for FMOD. As a result I'd have to pass those costs off to the game developers using Genesis which would up the cost considerably. Though, I agree it sounds awesome, as good as DirectSound, and works on everything just about. Cheers. James Dietz wrote: FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME MAC ACTION GUYS; I'M EXCITED. JAMES --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FMOD was Draconis Entertainment News
Hi Josh, You got that right. The cost of FMOD is one reason I haven't done more than look at it. It is a great audio API, but the cost for a accessible game developer is not worth itconsidering most accessible games aren't big sellers, and a certain amount of my sales would have to go into maintaining the FMOD distribution licence. Draconis Entertainment wrote: Not to burst a bubble or anything, but FMOD is extremely expensive for commercial products. None of the professional accessible game companies would find the $9000 price tag to license the engine very palatable. The engine is free for non-commercial use, so if you're just looking to dabble, it might be for you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FMOD was Draconis Entertainment News
Hi James, Yeah, I know FMOD has some advanced features. As I said up thread I've played with the FMOD library some in C-Sharp and C++ and I like the API, and it has a lot going for it. The only deal breaker for me is cost. As for if FMOD is off topic I'd say it is boarderline. It is a game technology so in that sense it is game related, but since this is more in the development relm it is likely more appropriate on a list such as my game developers list. Although, at the moment I am allowing it here as this is something new and old game developers should at least be made aware of. Like Josh said earlier on list while it costs for commercial development it is free for non-commercial games. So as long as a developer is willing to give a game away for free there is no cost. I could, for example, use it in STFC since that game is a freeby. James Dietz wrote: It has advantages over directsound; if you use software stuff and model your world with polygons you can use the geometry engine, meaning that objects will muffle/occlude others. Lots of other cool things you can do, and the fact that it has it's own software 3d engine means that it sounds the same on all platforms and soundcards (face it: hardware sound is going away). Feel free to yell at me if this is considered off-topic. I'm excited about FMOD because I'm working with a friend on figuring out it's more advanced features (geometry and reverb engine - multiple reverbs in one room etc). If the fmod designer was at all accessible it opens up even more possibilities for controling how things sound (basically an event is one or more sounds which can follow behaviors when triggered or played - crossfading between multiple loops to more accurately simulate a car speeding up, or adding looped layers to a 3d sound when the user comes within a certain distance of it). James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.