It does. I had forgotten to mentiont hat it wouldn't work for you as
you want to resell your engine. I didn't read (or remember) that part
of the terms which said no more than $10. That's unfortunate.
On 6/11/09, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi James,
> Yes, I know about the shareware license for FMOD, but there is much more
> to it than just dropping down $100.00 for a shareware license. If you
> look at the terms more closely you would see why I can't use a shareware
> license for my games.
> First, according to the license my products can cost no more than
> $10.00 to qualify for shareware licence status. Since all of my
> commercial games, MOTA and Raceway, are being sold at $35.00 they
> wouldn't qualify. So in order to meet the terms of the shareware license
> I have to cut my prices by a third, and then I need to sell ten copies
> just to cover the license. That doesn't even count how much money I have
> shelled out of my pocket for music, sounds, and time I have spent on
> developing these games. In short I can't sell my games for $10.00, and
> make a dime off of them. There is a reason my games are priced around
> $30 to $35, and it is a combonation of time and money spent creating them.
> Second, as you probably already know I have been developing a game
> engine, called Genesis 3D, for some time. Eventually, i hope to sell it
> to third-party game developers as well as use it to build my future
> game titles. The problem is in order to license FMOD for Genesis 3D it
> requires a more expensive license than the shareware licence. The
> shareware license is only for single one man operations, and isn't to be
> used by a game engine shared among several third-party developers. So
> FMOD becomes a lot more expensive than $100.00 per title in this case.
> What Josh said yesterday is true. FMOD is very expensive for a small
> game company like Draconis or USA Games, because a $100.00 shareware
> license doesn't quite cover all of the necessities of running a game
> company. If a game company like USA Games or Draconis is restricted to
> sell games for $10.00 then there isn't going to be enough money there
> for sounds, music, and to pay the developers for countless hours of hard
> work. Since Draconis and USA Games are developing high quality game
> engines that only further complicates the issue, because under the
> license terms of the sshareware license it is to be used by one
> developer and not by a group of developers. I hope this clears up why
> both Josh and I have not invested in FMOD for commercial development.
> James Dietz wrote:
>> If you check down the "sales" page (below the other licenses and some
>> extra info) you'll find a license for shareware/hobbiest developers.
>> It's $100 per title. No source code is provided, but it's definitely
>> worth it. I think most if not all accessible developers could apply
>> for this.
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