It does. I had forgotten to mentiont hat it wouldn't work for you as you want to resell your engine. I didn't read (or remember) that part of the terms which said no more than $10. That's unfortunate.
James On 6/11/09, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi James, > Yes, I know about the shareware license for FMOD, but there is much more > to it than just dropping down $100.00 for a shareware license. If you > look at the terms more closely you would see why I can't use a shareware > license for my games. > First, according to the license my products can cost no more than > $10.00 to qualify for shareware licence status. Since all of my > commercial games, MOTA and Raceway, are being sold at $35.00 they > wouldn't qualify. So in order to meet the terms of the shareware license > I have to cut my prices by a third, and then I need to sell ten copies > just to cover the license. That doesn't even count how much money I have > shelled out of my pocket for music, sounds, and time I have spent on > developing these games. In short I can't sell my games for $10.00, and > make a dime off of them. There is a reason my games are priced around > $30 to $35, and it is a combonation of time and money spent creating them. > Second, as you probably already know I have been developing a game > engine, called Genesis 3D, for some time. Eventually, i hope to sell it > to third-party game developers as well as use it to build my future > game titles. The problem is in order to license FMOD for Genesis 3D it > requires a more expensive license than the shareware licence. The > shareware license is only for single one man operations, and isn't to be > used by a game engine shared among several third-party developers. So > FMOD becomes a lot more expensive than $100.00 per title in this case. > What Josh said yesterday is true. FMOD is very expensive for a small > game company like Draconis or USA Games, because a $100.00 shareware > license doesn't quite cover all of the necessities of running a game > company. If a game company like USA Games or Draconis is restricted to > sell games for $10.00 then there isn't going to be enough money there > for sounds, music, and to pay the developers for countless hours of hard > work. Since Draconis and USA Games are developing high quality game > engines that only further complicates the issue, because under the > license terms of the sshareware license it is to be used by one > developer and not by a group of developers. I hope this clears up why > both Josh and I have not invested in FMOD for commercial development. > H"TH > > > > James Dietz wrote: >> If you check down the "sales" page (below the other licenses and some >> extra info) you'll find a license for shareware/hobbiest developers. >> It's $100 per title. No source code is provided, but it's definitely >> worth it. I think most if not all accessible developers could apply >> for this. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.