Re: [Audyssey] Raceway tracks.
Hi Gary, Online racing is something allot of Raceway customers are interested in. I think if and when I include this feature I'll have to do some sort of peare to peare network game play like Topspeeed has. I don't really have the cash to run a network server for online gaming unless I setup and run it from home. At any rate one client can be setup as the server for a group of folks, and all the other clients can connect and race. Not as good as going to adedicated game server, but a reasonable compromise I think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
hi Gary, Quote Tom may feel at times to take a break from one project to take on another. Restarting with projects cause of an idea my pop up and one wants to put it in effect or getting stuck on a problem and need to give it some thought... End quote You have hit the perverbial nail on the head. Allot of times when working on my games I will get frustrated with a problem in one game, and switch over to another project for a couple of hours not only to clear my head but to take a break on the game giving me issues. In other cases it is just an issue of staying focussed. If I am slogging along all day creating a level in one game I will get very tired of that games source, and want to look at something fresh. Usually this is accompanied by a fresh idea I had for game x, and I want to get it in before I forget about it. Not always the most productive way to do things, but I've always been a bit of a multitasker. Even in college at my apartment I hated doing my math homework. So I would tend to break it up into chunks. Work a little on trig, switch to history, work a little on trig and swich to English, do a little more trig and switch to something else, eventually I got it all done, and I didn't drive myself insane looking at a variety of trig formulas that drove me half bonkers. (Smile) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Oh my, and can't believe this I still have the old "press release" of Raceway on the CD I got from ESP. My its been a long time since them! Trenton Matthews T Man TV! Why watch it, if you can "listen" to it! Web site: http://tman.net.ms Windows Live/MSN: http://tman.net.ms/msnim:[EMAIL PROTECTED] Skype: Ad me to your Skype contacts! By Phone: 303-872-7536 - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, September 25, 2007 7:08 AM Subject: Re: [Audyssey] Raceway tracks. > Hi Michael, > Ah, yes. James North's original plan for the game included a variety of > weather conditions such as fog, snow, rain, clear, and so on. These are > still planned for in the game. > > > Michael Maslo wrote: >> Thomas: >> >> So sorry when I said terrain what I meant to type was climates. Different >> climates such as rain or clear. Not sure if that would be way to hard >> either. Ust a opinion. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.488 / Virus Database: 269.13.32/1033 - Release Date: > 9/27/2007 11:06 AM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi, Yeah, that would make the diference. I suppose initially counter clockwise would be good if I am looking into a pure Nascar sim. Gary Whittington wrote: > remember Pole Position is an > open wheel raceing that would had included racing with Indy and F1 cars. > A reason why the difference. > > Crash > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Gary, Your idea of an editor for the cars and drivers sounds awesome. Even easier this concept is something that can easily be included. For example, if I created an xml file with all this data a person could open it in notepad, edit the information and tags directly, save it and it should load up in the game engine with all the new info. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi, Quote I would like to see at least one track being clay this being a half or quarter mile. This can be a add on later. End quote Sure. I don't think Raceway is going to be a one shot deal. I am sure there will be lots of smaller additions such as this that can be added on later. Quote I payed for Raceway couple times over and wish to see at least a running 1.0 version of the game. End quote Quite understandable. There are allot of folks who invested in this game as well, and I felt I had to complete it else it wouldn't get done in this life time. Quote Tom looks to be wanting to start Raceway on a good track by programming with the latest tools. End quote Absolutely. I've already solved many issues with user account control etc, and whatever else Raceway is going to be quite up to date technology wize. I hope it will have a long support cycle. Quote Weather Conditions: For version 1.0 I say is not a big concern. Since most raceing events are done in the summer, bad wather only happens rarly. End quote Good point. I'm glad to feel I can worry about weather at some later date. Quote Field Size: AS a reminder to what I posted before. Track size will determine size of the field of number of cars in a race. To, get the game out faster I susgest that the Tracks should be near the same size. End quote Good idea. Basically, I expect the first betas of the game will have very generalised tracks, cars, etc however as testing progresses some of this stuff can be added on. Quote Seeing a field this large will make Raceway a truer Raceway sim. If SAPPY is used to annouce certain things like drivers names and car numbers, I suggest a editor for these items. End quote Yes, Sapi 5 is still used so customisable cars, racers, etc should be feasible. Quote This way if one wishes to put in real names and car numbers of Nascar drivers they can on there own. This could include also sponsors. End quote Great idea. It doesn't sound super difficult. Quote To even make the Nascar drivers race true to form is have certain varibles dictate how well a racer perform during a season. This is getting into more of a replay. type of game but it would be fun to race aginst Jeff Gordon. End quote Hmm... interesting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
I agree Che with you email. Waiting for Raceway been a long time as well and if Tom had just made a inquiry on the list about which Tracks one wants to see may be just that. It does seem to have come up before. Smiles. And I will give my four cents in on the subject. Papyrus's game was great when I had sight too. Some of my suggestion of design has come from what I notice in the game as sound effects, like I mentioned about the cars about your car being the cars engines only audible. As you know Che from Papyrus's game you could even ask for more effects like sound and graphics like more cars being visible. Having more will effect racing on a machine that can not handle even the skid marks on the trcks, but the idea of the sound of four cars North, west, sought and East of yours is a must. the cars in front will be a little more muffled then a car behind lets say to give the different sound for game play in stereo. My other suggestions come from a text base Nascar simulator. I do understand both sides of the coin. Tom may feel at times to take a break from one project to take on another. Restarting with projects cause of an idea my pop up and one wants to put it in effect or getting stuck on a problem and need to give it some thought while working on something else to keep things moving along. Raceway had not gotten much attention for a while and its nice to see the subject matter its its own air time like this just just some foot note in Tom's update about his games. Smiles. So, if Tom plans to work on Raceway for a week, cool. Its been nice to help at least Steer Tom in our direction to make racewaygreat game like Papyrus. Crash - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 26, 2007 9:22 PM Subject: Re: [Audyssey] Raceway tracks. > Yes, all of the ovals run counter clockwise, so if you are going to model > your game after Nascar and the actual tracks, that would be the way to go. > Keep in mind however that Nascar runs a few road courses each year, such > as Watkins Glen, which in my opinion is the best road course in the > states, > and when I could see it was my favorite track in Papyrus' game Nascar 3, > the > best and most realistic driving simulation I ever played by far. > One thing I would like to suggest here though, just my personal opinion. > I would focus solely on Monty until it is finished, then move on to > Raceway > instead of coding a little here then a little there back and forth back > and > forth. It sounds like from recent posts that you are dabbling with the > Star > Trek game, Raceway and Monty all at the same time and in my experience, > this > causes delays and inefficiencies in programming that are larger than the > sum > of their parts. > A lot of people have been waiting a long long time on Monty, and I think > it would boost their confidence in you and your abilities to release a > high > quality commercial game to get it polished off and finished before going > on > to something much more complicated such as Raceway. > Again, just my two cents worth as a fellow developer, but I fell into the > trap of bouncing between a couple different projects while working on Rail > Racer for a while, and it just wastes a lot of time basically. Once I > hunkered down and focused solely on Rail Racer, I found it was much easier > to get back into the code day in and day out and get it finished, as I > didn't have other projects on my mind to distract me. > Good luck with it, I can't wait to check out Raceway, I will be one of > the > first customers when it is ready for beta purchase. > Later, > Che > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
To finish my suggestions On line with Raceway. I know has mentioned before the problems in making the game playable on the net. Like the track editor a learning curve will be needed for Tom. Just give it some thought. Taking on such an adventure would be hard, but the benefits to yourself would be great. You will be helping advance the blind gaming market to a higher level. Not putting down those who have online games. I feel Raceway will be a great game and to able to compete with friends on a Friday nght instead of Poker would be a lot of fun. The net play of raceway can be a smaller version of the total package. Where races are shorter Number of cars are less. In fact for asking for what kind of tracks one would like I would lie a net track or a set of net tracks. If only racing aganst in a head to head where one computer is the home track would be cool. Later on net play with say up to four racers would be great. Keeping the tracks simple for net play will make better connectivity between the computers using a server or having a home computer to be the program rran. The net play should include Stats tracking for a season of racing when this option has been selected. Otherwise gamers could just race. So, to finish up with my posting on his subject for now anyway. Tracks I like to see; Clay quarter to hale mile Net track allowing gamers to compete head to head with other bot cars. Thanks Tom for bring up the subject up Been wanting to talk about Raceway for awhile and see something about raceway. I am back playing baseball season of 1941 which both my Chicago teams are at the bottom, so taling racing was cheered me up. Smiles. Crash - Original Message - From: "Gary Whittington" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, September 28, 2007 8:26 AM Subject: Re: [Audyssey] Raceway tracks. > Ok time for my say. > Been busy with my Strat Baseball League. > AS I emailed before. > I would like to see at least one track being clay this being a half or > quarter mile. > This can be a add on later. > I payed for Raceway couple times over and wish to see at least a running > 1.0 > version of the game. > I understand Tom's not wanting a Track editor. The quesiton is out there > now to see what we like for tracks. > That's fair enough. > > Tom looks to be wanting to start Raceway on a good track by programming > with the latest tools. Smiles, not like his other game titles having a > overhaul. This is good news to those with newer O/S. > > Weather Conditions: > For version 1.0 I say is not a big concern. > Since most raceing events are done in the summer, bad wather only happens > rarly. > Other versions of the game could then have an option to turn on weather > conditions. > This will help to get the game out faster. > > Field Size: > AS a reminder to what I posted before. > Track size will determine size of the field of number of cars in a race. > To, get the game out faster I susgest that the Tracks should be near the > same size. > Laster on smaller tracks like half and quarter miles can be added. > A race on a super sppedway has around 43 cars. To brinup the point up > again > with that at most the player will hear at most four cars.. > Seeing a field this large will make Raceway a truer Raceway sim. > > If SAPPY is used to annouce certain things like drivers names and car > numbers, I suggest a editor for these items. > This way if one wishes to put in real names and car numbers of Nascar > drivers they can on there own. > This could include also sponsors. > To even make the Nascar drivers race true to form is have certain varibles > dictate how well a racer perform during a season. > This is getting into more of a replay. type of game but it would be fun to > race aginst Jeff Gordon. > To finsh up with this email so it won't be too long. > I will bring up this subject matter in my text post to this thread and > describe the possible varibles needed. > > Crash > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Monday, September 24, 2007 7:51 PM > Subject: Re: [Audyssey] Raceway tracks. > > >> Hi, >> For 1.0 I am not sure I am ready to include different terrains. It is >> possible, but there is a whole lot of extra work that goes in to >> designing the engine and even the cars just to run on a variable >> terrain. As you might realise different terrains require slightly >> different physics calculations. >> A dirt or gravel track would supply some friction or force acting >> against the car. Also the car would require a tredded tire which also >> slows the car down. Where as a flat paved surface an
Re: [Audyssey] Raceway tracks.
Well I did hear Nascar is expanding to the Moon. Oh Oh, may just gave Che an game Moon Racer. Crash - Original Message - From: "jason" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, September 27, 2007 9:25 PM Subject: Re: [Audyssey] Raceway tracks. > Hello Thomas I support your idea on different shaped tracks. Maybe we can > have a football shaped track or a flying saucer shaped track and many > more. > your friend, > Jason > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: > Sent: Monday, September 24, 2007 7:31 PM > Subject: [Audyssey] Raceway tracks. > > >> Hi list, >> Sometime next week I plan to take up work on Raceway again, and before I >> do I'd like to have some good discussion on the kinds of tracks the game >> will support. >> Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 >> mile oval tracks. However, I'm thinking the game could be more >> interesting if there were some unusual shaped tracks like s shapes, >> figure 8 tracks, and so on. What do you racers think? >> Also Nascar tracks tend to always move counter clockwise. Yet some games >> like Poll Position had clockwise movement as well. Any preference here? >> Thanks. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi all Back to expand on editing Driver's performace. As Tom mention in this thread how more work it would be to create a Track editor I want to see a different kind of editor. Request a certain kind of track and Tom willing to put the track in a wish list is great. What I like to see is a simple edit form for drivers in the game. It would be nice to able to change the drivers names to say Richard Petty. Car to Dodge Charger. Sponsor to STP Car Number to 43. This way one could bring back great races of thepast to compete with you. How about raceing FireBall Roberts and so on. ONe could even mix eras to race aginst your favorite racers. Driver and Car performences: This editor would need vital info to make them perform as they may have in a season. Here are some things that would be included. Number of Races in a season: Some drivers may not have raced a full schedule and these drivers will be allowed in to race on a set number provided by you. Points: The points a driver got during a season. This will give the game an idea of how well the driver and car does during a season of raceing depending on the number of races. Wins: The number of races won: A driver may not have the best car best engine or best pit crew but dies seemed to win. This varible shold have a major impact on all the varibles below. A Driver who races once during a season and wins should have the best chance to win that single race its in. With this certain driver should provide a foundation to the program varibles. Top 10 and Top 5: These to items should be a seperat input feilds. Again this will help to give the performence of the car and driver and Pit crew. Pit Crew: This could be a grading system input like A for best and D for worst. A judgement call, and the default should be "C" The better a grade the better the pit crew can make repairs and get the driver back on the track. Engine Fatigue: Another grade system can be used here. The bigger the sponsor with cash the better the engine was built and tested. A mixture of Pit Crew and Engine Fatigue can also determine is the car has a break down or flat tire. Lesser sponsorship cash More chances of malfunctions. A sponsorship input could be add as well to addmore varibles, but the tell tell of a good sponsor is its pit crews and Engine building. If anything I would like to see this feature in version 1.0. It would make the game replayable with the chance to recreate Nascar past season. Further more, This would be nice to able to export to wother as a file. Once could recreate say the 1977 season and allow others to enjoy Richard Petty against a rookie named Dale Earnhart. the Editor would make it more easier to just give the car brand to be read aloud with SaPPy then creating a set of packages of cars. Car packages cold come later with specific game physics. But to get the game out faster I be happy with a general Purpose editor. Besides it be cool to put Tom Ward in a old junker like a Pinto during game play. LOL. My next post To be online or not to be online is the question. Crash - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Monday, September 24, 2007 8:01 PM Subject: Re: [Audyssey] Raceway tracks. > Hi, > As for a track editor I am still undecided about that point. I know it > would be a big selling point, but making one user friendly could prove > very challenging for me. I'm good in certain areas of programming, but > writing a track editor is something I have to read up on and experiment > with. > With the game so far behind production schedule already I'd say it would > have to be something added in at a later date. I'm not ruling out the > possability, but just uncertain weather I can put it into 1.0 or not. > > > Reinhard Stebner wrote: >> could we have a track editor as well? >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
remember Pole Position is an open wheel raceing that would had included racing with Indy and F1 cars. A reason why the difference. Crash - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 26, 2007 8:48 PM Subject: Re: [Audyssey] Raceway tracks. > Hi Ron, > Well, weather you need a hard lef turn or say an easy left turn usually > depends on the size of the track in question. For example if it is a > half mile oval track the curves are much sharper than a two mile track. > I don't think game wize if the track moves clockwize or counter > clockwize it makes much of a difference. I've seen it both ways. The > Nascar games for NES, PC, etc all move counter clockwize since that is > how Nascar tracks are. However, in games like Poll Position I remember > them moving clockwize. > > > > Ron Schamerhorn wrote: >> Hi Tom >> >> As for the direction of the track I don't really see alot of difference >> in >> game play, though that could be largely due to my lack of experience with >> racing games. >> As for styles of tracks, I do think it will add some variety to the >> game, >> instead of always right turn, hard right, there might be something like a >> easy left turn, right turn hard left or some such. Mixing it up some is >> a >> good idea. >> >> Ron >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Well Ron with your car is setup to take turns to the left which is having the car heavier on one side then the other could put you into the wall. General speaking. Before Nascar turning to the left was due to using your better arm being your right. Being right handed made makes racing counter clock wise. Making shifting a little more differcult, but I suppose in the old days it was racing full out. Which brings me to a point for those who may not what to shift during game play. Have an option to ake the car auto shifting. The car will race a slight slower, but will help those who are beginner racers. Crash - Original Message - From: "Ron Schamerhorn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 26, 2007 9:05 PM Subject: Re: [Audyssey] Raceway tracks. > Now giving it thought Pole was indeed clockwise around the track, but I > don't see any difference which direction a players car runs. > > Ron > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, September 26, 2007 10:48 PM > Subject: Re: [Audyssey] Raceway tracks. > > > Hi Ron, > Well, weather you need a hard lef turn or say an easy left turn usually > depends on the size of the track in question. For example if it is a > half mile oval track the curves are much sharper than a two mile track. > I don't think game wize if the track moves clockwize or counter > clockwize it makes much of a difference. I've seen it both ways. The > Nascar games for NES, PC, etc all move counter clockwize since that is > how Nascar tracks are. However, in games like Poll Position I remember > them moving clockwize. > > > > Ron Schamerhorn wrote: >> Hi Tom >> >> As for the direction of the track I don't really see alot of difference >> in >> game play, though that could be largely due to my lack of experience with >> racing games. >> As for styles of tracks, I do think it will add some variety to the >> game, >> instead of always right turn, hard right, there might be something like a >> easy left turn, right turn hard left or some such. Mixing it up some is >> a >> good idea. >> >> Ron >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Gong clockwise is anti American. Smiles Yes, have one like the figure 8 why not. But not part of the Nascar currit please. Crash - Original Message - From: "Ron Schamerhorn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, September 25, 2007 10:37 PM Subject: Re: [Audyssey] Raceway tracks. > Hi Tom > > As for the direction of the track I don't really see alot of difference > in > game play, though that could be largely due to my lack of experience with > racing games. > As for styles of tracks, I do think it will add some variety to the game, > instead of always right turn, hard right, there might be something like a > easy left turn, right turn hard left or some such. Mixing it up some is a > good idea. > > Ron > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Ok time for my say. Been busy with my Strat Baseball League. AS I emailed before. I would like to see at least one track being clay this being a half or quarter mile. This can be a add on later. I payed for Raceway couple times over and wish to see at least a running 1.0 version of the game. I understand Tom's not wanting a Track editor. The quesiton is out there now to see what we like for tracks. That's fair enough. Tom looks to be wanting to start Raceway on a good track by programming with the latest tools. Smiles, not like his other game titles having a overhaul. This is good news to those with newer O/S. Weather Conditions: For version 1.0 I say is not a big concern. Since most raceing events are done in the summer, bad wather only happens rarly. Other versions of the game could then have an option to turn on weather conditions. This will help to get the game out faster. Field Size: AS a reminder to what I posted before. Track size will determine size of the field of number of cars in a race. To, get the game out faster I susgest that the Tracks should be near the same size. Laster on smaller tracks like half and quarter miles can be added. A race on a super sppedway has around 43 cars. To brinup the point up again with that at most the player will hear at most four cars.. Seeing a field this large will make Raceway a truer Raceway sim. If SAPPY is used to annouce certain things like drivers names and car numbers, I suggest a editor for these items. This way if one wishes to put in real names and car numbers of Nascar drivers they can on there own. This could include also sponsors. To even make the Nascar drivers race true to form is have certain varibles dictate how well a racer perform during a season. This is getting into more of a replay. type of game but it would be fun to race aginst Jeff Gordon. To finsh up with this email so it won't be too long. I will bring up this subject matter in my text post to this thread and describe the possible varibles needed. Crash - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, September 24, 2007 7:51 PM Subject: Re: [Audyssey] Raceway tracks. > Hi, > For 1.0 I am not sure I am ready to include different terrains. It is > possible, but there is a whole lot of extra work that goes in to > designing the engine and even the cars just to run on a variable > terrain. As you might realise different terrains require slightly > different physics calculations. > A dirt or gravel track would supply some friction or force acting > against the car. Also the car would require a tredded tire which also > slows the car down. Where as a flat paved surface and a bald tire allows > a car to move much faster and smoother. That's why Nascar stock cars > always have a bald tire. A bald tire cuts down on friction allowing the > car to reach speeds up to 215 MPH on the track. > It is not imposible to have a variable surface and different equasions > to handle this, but I am more interested in just getting the engine > working before I begin adding more complex variables into the mix. > Though if a variable surface is really in demand I will certainly look > into what I need to make it happen. > > Michael Maslo wrote: >> I personally think a figure 8 would be cool, short s's and maybe >> different >> terrains. I don't care if it is counter clock wise or clock wise. I just >> love to race. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hello Thomas I support your idea on different shaped tracks. Maybe we can have a football shaped track or a flying saucer shaped track and many more. your friend, Jason - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Monday, September 24, 2007 7:31 PM Subject: [Audyssey] Raceway tracks. > Hi list, > Sometime next week I plan to take up work on Raceway again, and before I > do I'd like to have some good discussion on the kinds of tracks the game > will support. > Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 > mile oval tracks. However, I'm thinking the game could be more > interesting if there were some unusual shaped tracks like s shapes, > figure 8 tracks, and so on. What do you racers think? > Also Nascar tracks tend to always move counter clockwise. Yet some games > like Poll Position had clockwise movement as well. Any preference here? > Thanks. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Che, You are quite right. I am sort of bouncing from project to project trying to get them all done, and not really completing either. When I took over Alchemy's games I got sattled with a huge load of work, and then Monty players keep asking when Monty will be done and Raceway players which have been waiting since say 2001 or 2002 keep asking when Raceway is done, and I am feeling pressured to finish them both asap. Though, I think you are correct here. Monty is quite far along in development,and If I settle down to working on it I could probably get it done in a matter of months and possably even weeks rather than dragging it out by dabbling with RW. Che wrote: > Yes, all of the ovals run counter clockwise, so if you are going to model > your game after Nascar and the actual tracks, that would be the way to go. > Keep in mind however that Nascar runs a few road courses each year, such > as Watkins Glen, which in my opinion is the best road course in the states, > and when I could see it was my favorite track in Papyrus' game Nascar 3, the > best and most realistic driving simulation I ever played by far. > One thing I would like to suggest here though, just my personal opinion. > I would focus solely on Monty until it is finished, then move on to Raceway > instead of coding a little here then a little there back and forth back and > forth. It sounds like from recent posts that you are dabbling with the Star > Trek game, Raceway and Monty all at the same time and in my experience, this > causes delays and inefficiencies in programming that are larger than the sum > of their parts. > A lot of people have been waiting a long long time on Monty, and I think > it would boost their confidence in you and your abilities to release a high > quality commercial game to get it polished off and finished before going on > to something much more complicated such as Raceway. > Again, just my two cents worth as a fellow developer, but I fell into the > trap of bouncing between a couple different projects while working on Rail > Racer for a while, and it just wastes a lot of time basically. Once I > hunkered down and focused solely on Rail Racer, I found it was much easier > to get back into the code day in and day out and get it finished, as I > didn't have other projects on my mind to distract me. > Good luck with it, I can't wait to check out Raceway, I will be one of the > first customers when it is ready for beta purchase. > Later, > Che > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
The more variety the better from my perspective. Christopher Bartlett At 04:31 PM 9/24/2007, you wrote: >Hi list, >Sometime next week I plan to take up work on Raceway again, and before I >do I'd like to have some good discussion on the kinds of tracks the game >will support. >Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 >mile oval tracks. However, I'm thinking the game could be more >interesting if there were some unusual shaped tracks like s shapes, >figure 8 tracks, and so on. What do you racers think? >Also Nascar tracks tend to always move counter clockwise. Yet some games >like Poll Position had clockwise movement as well. Any preference here? >Thanks. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Thanks tom. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, September 25, 2007 8:25 AM Subject: Re: [Audyssey] Raceway tracks. > Hi, > Actually, Raceway is largely going to be based on a Nascar type game. > you will be competing for prize money and the USA Racing Cup. Each game > will earn you certain point values which are totally identical to the > Nascar points system. > I don't want to add things like road courses and cross country type > racing since it is not going to be that kind of game. You will be racing > on tracks in a seasonal circuit like Nascar. > Cheers. > > > Gerry Leary wrote: >> Hello Tom and all, >> >> I think that all of those are good ideas. I myself would also like to >> see a >> road course where you had tosometimes stop or get out of the way of >> Traffic. >> For instence maybe you may have to get on a fast moving highway, or stop >> somewhere for cross traffic. Gerryi >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > __ NOD32 2517 (20070910) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Che, I agree. I have always found it better at least for me, to focus on one game slash project at a time. I like the feeling of finishing and putting out a game. This may not be exactly accurate but if you work on 2 projects at a time it would take twice as long to get them to the market even though they both then hit the market at the same time. Three projects three times as long etc. Yes all NASCAR tracks turn to the left except for the two road tracks that they run. In Mach 1 the first track which was version 1 turns to the right. It did that because I was trying to out of memory make it like the Pole Position track. I guess that half of the Mach 1 tracks turn left and the others turn right. Well some both ways. BFN Jim O k who stole the C off of the Chardon high school again? [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Yes, all of the ovals run counter clockwise, so if you are going to model your game after Nascar and the actual tracks, that would be the way to go. Keep in mind however that Nascar runs a few road courses each year, such as Watkins Glen, which in my opinion is the best road course in the states, and when I could see it was my favorite track in Papyrus' game Nascar 3, the best and most realistic driving simulation I ever played by far. One thing I would like to suggest here though, just my personal opinion. I would focus solely on Monty until it is finished, then move on to Raceway instead of coding a little here then a little there back and forth back and forth. It sounds like from recent posts that you are dabbling with the Star Trek game, Raceway and Monty all at the same time and in my experience, this causes delays and inefficiencies in programming that are larger than the sum of their parts. A lot of people have been waiting a long long time on Monty, and I think it would boost their confidence in you and your abilities to release a high quality commercial game to get it polished off and finished before going on to something much more complicated such as Raceway. Again, just my two cents worth as a fellow developer, but I fell into the trap of bouncing between a couple different projects while working on Rail Racer for a while, and it just wastes a lot of time basically. Once I hunkered down and focused solely on Rail Racer, I found it was much easier to get back into the code day in and day out and get it finished, as I didn't have other projects on my mind to distract me. Good luck with it, I can't wait to check out Raceway, I will be one of the first customers when it is ready for beta purchase. Later, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Now giving it thought Pole was indeed clockwise around the track, but I don't see any difference which direction a players car runs. Ron - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 26, 2007 10:48 PM Subject: Re: [Audyssey] Raceway tracks. Hi Ron, Well, weather you need a hard lef turn or say an easy left turn usually depends on the size of the track in question. For example if it is a half mile oval track the curves are much sharper than a two mile track. I don't think game wize if the track moves clockwize or counter clockwize it makes much of a difference. I've seen it both ways. The Nascar games for NES, PC, etc all move counter clockwize since that is how Nascar tracks are. However, in games like Poll Position I remember them moving clockwize. Ron Schamerhorn wrote: > Hi Tom > > As for the direction of the track I don't really see alot of difference > in > game play, though that could be largely due to my lack of experience with > racing games. > As for styles of tracks, I do think it will add some variety to the > game, > instead of always right turn, hard right, there might be something like a > easy left turn, right turn hard left or some such. Mixing it up some is a > good idea. > > Ron > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Ron, Well, weather you need a hard lef turn or say an easy left turn usually depends on the size of the track in question. For example if it is a half mile oval track the curves are much sharper than a two mile track. I don't think game wize if the track moves clockwize or counter clockwize it makes much of a difference. I've seen it both ways. The Nascar games for NES, PC, etc all move counter clockwize since that is how Nascar tracks are. However, in games like Poll Position I remember them moving clockwize. Ron Schamerhorn wrote: > Hi Tom > > As for the direction of the track I don't really see alot of difference in > game play, though that could be largely due to my lack of experience with > racing games. > As for styles of tracks, I do think it will add some variety to the game, > instead of always right turn, hard right, there might be something like a > easy left turn, right turn hard left or some such. Mixing it up some is a > good idea. > > Ron > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
aah. thats ok then. At 01:52 a.m. 27/09/2007, you wrote: >Hi Shaun, >Raceway would only be a one-time payment. You would pay for the game >while it was in beta at a slightly reduced discount, and testers would >be able to test the game as it was being designed. Then, when Raceway is >released testers will get a free upgrade to 1.0. > > > >shaun everiss wrote: > > How would the payed testing work. > > With all the currencies, etc as they are, and me having no direct > > credit card option, I am not keen about paying for a monthly test > type thing. > > But probably one off payments per project would be ok. > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.30/1030 - Release Date: >25/09/2007 8:02 a.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.30/1030 - Release Date: 25/09/2007 8:02 a.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Shaun, Raceway would only be a one-time payment. You would pay for the game while it was in beta at a slightly reduced discount, and testers would be able to test the game as it was being designed. Then, when Raceway is released testers will get a free upgrade to 1.0. shaun everiss wrote: > How would the payed testing work. > With all the currencies, etc as they are, and me having no direct > credit card option, I am not keen about paying for a monthly test type thing. > But probably one off payments per project would be ok. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Tom As for the direction of the track I don't really see alot of difference in game play, though that could be largely due to my lack of experience with racing games. As for styles of tracks, I do think it will add some variety to the game, instead of always right turn, hard right, there might be something like a easy left turn, right turn hard left or some such. Mixing it up some is a good idea. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
How would the payed testing work. With all the currencies, etc as they are, and me having no direct credit card option, I am not keen about paying for a monthly test type thing. But probably one off payments per project would be ok. At 01:28 a.m. 26/09/2007, you wrote: >Hi Shaun, >That is a good suggestion, but one I will have to consider carefully. In >order to carry out this custom stock car idea I need to research how >this is done in Nascar. >It is my understanding it is the sponcer who provides the car, service, >and so on. The driver then wins the prize money if he/she wins. > > >shaun everiss wrote: > > what about custom cars. > > ie we start with a lump sum of cash. > > With this cash we can buy the components to build a basic car. > > or just get a basic car. > > as we win more races and things we can upgrade our car's parts. > > This adds an actual challenge before the game can begin and all > > through the game. > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.30/1030 - Release Date: >25/09/2007 8:02 a.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.30/1030 - Release Date: 25/09/2007 8:02 a.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi, Perhaps. I'll cross that bridge when I come to it. Right now I am recording some music tracks for the game play. Me and my trusty keyboard are cranking out hopefully some really cool background music. Davy Kager wrote: > Hi, > > Will you be contacting Davy Loots of PlayingInTheDark? The last thing I > heard from him is that he planned to port Top Speed to C#. Thus I suppose he > may have some tips 'n tricks for you -- especially regarding track editors > and terrains. > > Cheers! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi, Will you be contacting Davy Loots of PlayingInTheDark? The last thing I heard from him is that he planned to port Top Speed to C#. Thus I suppose he may have some tips 'n tricks for you -- especially regarding track editors and terrains. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi, Actually, Raceway is largely going to be based on a Nascar type game. you will be competing for prize money and the USA Racing Cup. Each game will earn you certain point values which are totally identical to the Nascar points system. I don't want to add things like road courses and cross country type racing since it is not going to be that kind of game. You will be racing on tracks in a seasonal circuit like Nascar. Cheers. Gerry Leary wrote: > Hello Tom and all, > > I think that all of those are good ideas. I myself would also like to see a > road course where you had tosometimes stop or get out of the way of Traffic. > For instence maybe you may have to get on a fast moving highway, or stop > somewhere for cross traffic. Gerryi > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Shaun, FF sticks are more flight game controllers. I'm sure it would work, but Raceway is going to primarily target racing wheels, peddles, and other specialised racing devices. shaun everiss wrote: > I have a ffb stick and have nothing that runs with it for now. > not well. > maybe fs if I get it all to work. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Shaun, That is a good suggestion, but one I will have to consider carefully. In order to carry out this custom stock car idea I need to research how this is done in Nascar. It is my understanding it is the sponcer who provides the car, service, and so on. The driver then wins the prize money if he/she wins. shaun everiss wrote: > what about custom cars. > ie we start with a lump sum of cash. > With this cash we can buy the components to build a basic car. > or just get a basic car. > as we win more races and things we can upgrade our car's parts. > This adds an actual challenge before the game can begin and all > through the game. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hello Tom and all, I think that all of those are good ideas. I myself would also like to see a road course where you had tosometimes stop or get out of the way of Traffic. For instence maybe you may have to get on a fast moving highway, or stop somewhere for cross traffic. Gerryi - Original Message - From: "Michael Maslo" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Monday, September 24, 2007 6:18 PM Subject: Re: [Audyssey] Raceway tracks. >I personally think a figure 8 would be cool, short s's and maybe different > terrains. I don't care if it is counter clock wise or clock wise. I just > love to race. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Thomas Ward > Sent: Monday, September 24, 2007 6:32 PM > To: gamers@audyssey.org > Subject: [Audyssey] Raceway tracks. > > Hi list, > Sometime next week I plan to take up work on Raceway again, and before I > do I'd like to have some good discussion on the kinds of tracks the game > will support. > Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 > mile oval tracks. However, I'm thinking the game could be more > interesting if there were some unusual shaped tracks like s shapes, > figure 8 tracks, and so on. What do you racers think? > Also Nascar tracks tend to always move counter clockwise. Yet some games > like Poll Position had clockwise movement as well. Any preference here? > Thanks. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > __ NOD32 2517 (20070910) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hey Thomas, well I prefer counter clockwise, but either will actually be fine. As far as the weird shaped tracks, NASCAR has the road courses and while not a big fan of road courses, they are apart of NASCAR and feel that they do add some type of different quality to the racing experience. Hope this helps, Bean > > From: Thomas Ward <[EMAIL PROTECTED]> > Date: 2007/09/24 Mon PM 06:31:42 CDT > To: gamers@audyssey.org > Subject: [Audyssey] Raceway tracks. > > Hi list, > Sometime next week I plan to take up work on Raceway again, and before I > do I'd like to have some good discussion on the kinds of tracks the game > will support. > Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 > mile oval tracks. However, I'm thinking the game could be more > interesting if there were some unusual shaped tracks like s shapes, > figure 8 tracks, and so on. What do you racers think? > Also Nascar tracks tend to always move counter clockwise. Yet some games > like Poll Position had clockwise movement as well. Any preference here? > Thanks. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Michael, Ah, yes. James North's original plan for the game included a variety of weather conditions such as fog, snow, rain, clear, and so on. These are still planned for in the game. Michael Maslo wrote: > Thomas: > > So sorry when I said terrain what I meant to type was climates. Different > climates such as rain or clear. Not sure if that would be way to hard > either. Ust a opinion. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Ian, Yes. Anyone who pays for Raceway during the testing cycle will be able to test, and will recieve an upgrade to the full product when it is released. ian and riggs wrote: > so does that mean any one who payse for the product on the bater do we get > to test it. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
what about custom cars. ie we start with a lump sum of cash. With this cash we can buy the components to build a basic car. or just get a basic car. as we win more races and things we can upgrade our car's parts. This adds an actual challenge before the game can begin and all through the game. At 01:37 p.m. 25/09/2007, you wrote: >Hi Brandon, >I'm trying to shoot for a more triditional paved track surface and >making the tracks level. The reason for this is Raceway is going to be >complex enough as it is. Adding different track variables like variable >elivation etc is way more complexity than I hope to design in 1.0. >Though, I'll keep it in mind for a possible update someday. > > >Brandon Armstrong wrote: > > yeah i have a suggestion. > > I would like to see some tracks with s curves and some tracks that drive > > like mountain roads that winde up and down. > > Brandon > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.30/1029 - Release Date: >24/09/2007 7:09 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.30/1029 - Release Date: 24/09/2007 7:09 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
I have a ffb stick and have nothing that runs with it for now. not well. maybe fs if I get it all to work. At 02:05 p.m. 25/09/2007, you wrote: >Hi, >I agree that different tracks would make the game not only more >interesting, but challenging as well. A basic oval track is fun as far >as it goes, but gets to be pretty much the same after a while. >As for force feedback that is definitely on the project list to do. I >want to support force feedback racing wheels and peddles. > >ian and riggs wrote: > > i think their should be a veriyaty of tracks as well becuase then it makes > > it more challanging for the racers. will this game suppport force feed back > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.30/1029 - Release Date: >24/09/2007 7:09 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.30/1029 - Release Date: 24/09/2007 7:09 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Thomas: So sorry when I said terrain what I meant to type was climates. Different climates such as rain or clear. Not sure if that would be way to hard either. Ust a opinion. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 24, 2007 8:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway tracks. Hi, For 1.0 I am not sure I am ready to include different terrains. It is possible, but there is a whole lot of extra work that goes in to designing the engine and even the cars just to run on a variable terrain. As you might realise different terrains require slightly different physics calculations. A dirt or gravel track would supply some friction or force acting against the car. Also the car would require a tredded tire which also slows the car down. Where as a flat paved surface and a bald tire allows a car to move much faster and smoother. That's why Nascar stock cars always have a bald tire. A bald tire cuts down on friction allowing the car to reach speeds up to 215 MPH on the track. It is not imposible to have a variable surface and different equasions to handle this, but I am more interested in just getting the engine working before I begin adding more complex variables into the mix. Though if a variable surface is really in demand I will certainly look into what I need to make it happen. Michael Maslo wrote: > I personally think a figure 8 would be cool, short s's and maybe different > terrains. I don't care if it is counter clock wise or clock wise. I just > love to race. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
so does that mean any one who payse for the product on the bater do we get to test it. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, September 25, 2007 3:10 AM Subject: Re: [Audyssey] Raceway tracks. > Hi Shaun, > At this point the best answer I can give for a time table is it is ready > when it is ready. I have no official time table when testing is going to > begin, when a demo is released, etc... > One thing I can tell you is that starting with Raceway to make testing > fair for everyone I want to go to a paid testing setup. Microsoft does > this, Che does this, and that tends to be more productive than just > giving the games away for free. > Also during the testing cycle money will be coming in to fund the > development rather than developing it and trying to collect cash all at > once once it is sold. > > shaun everiss wrote: >> Any news on when we can apply for testing, I'm always interested. >> As for tracks, I'm not much of a racer, but different serfices and >> lengths, etc I suppose. >> I don't really watch much moter sports. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Shaun, At this point the best answer I can give for a time table is it is ready when it is ready. I have no official time table when testing is going to begin, when a demo is released, etc... One thing I can tell you is that starting with Raceway to make testing fair for everyone I want to go to a paid testing setup. Microsoft does this, Che does this, and that tends to be more productive than just giving the games away for free. Also during the testing cycle money will be coming in to fund the development rather than developing it and trying to collect cash all at once once it is sold. shaun everiss wrote: > Any news on when we can apply for testing, I'm always interested. > As for tracks, I'm not much of a racer, but different serfices and > lengths, etc I suppose. > I don't really watch much moter sports. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi, As for a track editor I am still undecided about that point. I know it would be a big selling point, but making one user friendly could prove very challenging for me. I'm good in certain areas of programming, but writing a track editor is something I have to read up on and experiment with. With the game so far behind production schedule already I'd say it would have to be something added in at a later date. I'm not ruling out the possability, but just uncertain weather I can put it into 1.0 or not. Reinhard Stebner wrote: > could we have a track editor as well? > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi, I agree that different tracks would make the game not only more interesting, but challenging as well. A basic oval track is fun as far as it goes, but gets to be pretty much the same after a while. As for force feedback that is definitely on the project list to do. I want to support force feedback racing wheels and peddles. ian and riggs wrote: > i think their should be a veriyaty of tracks as well becuase then it makes > it more challanging for the racers. will this game suppport force feed back > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi, For 1.0 I am not sure I am ready to include different terrains. It is possible, but there is a whole lot of extra work that goes in to designing the engine and even the cars just to run on a variable terrain. As you might realise different terrains require slightly different physics calculations. A dirt or gravel track would supply some friction or force acting against the car. Also the car would require a tredded tire which also slows the car down. Where as a flat paved surface and a bald tire allows a car to move much faster and smoother. That's why Nascar stock cars always have a bald tire. A bald tire cuts down on friction allowing the car to reach speeds up to 215 MPH on the track. It is not imposible to have a variable surface and different equasions to handle this, but I am more interested in just getting the engine working before I begin adding more complex variables into the mix. Though if a variable surface is really in demand I will certainly look into what I need to make it happen. Michael Maslo wrote: > I personally think a figure 8 would be cool, short s's and maybe different > terrains. I don't care if it is counter clock wise or clock wise. I just > love to race. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Hi Brandon, I'm trying to shoot for a more triditional paved track surface and making the tracks level. The reason for this is Raceway is going to be complex enough as it is. Adding different track variables like variable elivation etc is way more complexity than I hope to design in 1.0. Though, I'll keep it in mind for a possible update someday. Brandon Armstrong wrote: > yeah i have a suggestion. > I would like to see some tracks with s curves and some tracks that drive > like mountain roads that winde up and down. > Brandon > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
Any news on when we can apply for testing, I'm always interested. As for tracks, I'm not much of a racer, but different serfices and lengths, etc I suppose. I don't really watch much moter sports. At 11:31 a.m. 25/09/2007, you wrote: >Hi list, >Sometime next week I plan to take up work on Raceway again, and before I >do I'd like to have some good discussion on the kinds of tracks the game >will support. >Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 >mile oval tracks. However, I'm thinking the game could be more >interesting if there were some unusual shaped tracks like s shapes, >figure 8 tracks, and so on. What do you racers think? >Also Nascar tracks tend to always move counter clockwise. Yet some games >like Poll Position had clockwise movement as well. Any preference here? >Thanks. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.30/1025 - Release Date: >23/09/2007 1:53 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.30/1025 - Release Date: 23/09/2007 1:53 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
i think their should be a veriyaty of tracks as well becuase then it makes it more challanging for the racers. will this game suppport force feed back - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Tuesday, September 25, 2007 12:31 AM Subject: [Audyssey] Raceway tracks. > Hi list, > Sometime next week I plan to take up work on Raceway again, and before I > do I'd like to have some good discussion on the kinds of tracks the game > will support. > Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 > mile oval tracks. However, I'm thinking the game could be more > interesting if there were some unusual shaped tracks like s shapes, > figure 8 tracks, and so on. What do you racers think? > Also Nascar tracks tend to always move counter clockwise. Yet some games > like Poll Position had clockwise movement as well. Any preference here? > Thanks. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
could we have a track editor as well? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 24, 2007 6:32 PM To: gamers@audyssey.org Subject: [Audyssey] Raceway tracks. Hi list, Sometime next week I plan to take up work on Raceway again, and before I do I'd like to have some good discussion on the kinds of tracks the game will support. Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 mile oval tracks. However, I'm thinking the game could be more interesting if there were some unusual shaped tracks like s shapes, figure 8 tracks, and so on. What do you racers think? Also Nascar tracks tend to always move counter clockwise. Yet some games like Poll Position had clockwise movement as well. Any preference here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
I personally think a figure 8 would be cool, short s's and maybe different terrains. I don't care if it is counter clock wise or clock wise. I just love to race. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 24, 2007 6:32 PM To: gamers@audyssey.org Subject: [Audyssey] Raceway tracks. Hi list, Sometime next week I plan to take up work on Raceway again, and before I do I'd like to have some good discussion on the kinds of tracks the game will support. Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 mile oval tracks. However, I'm thinking the game could be more interesting if there were some unusual shaped tracks like s shapes, figure 8 tracks, and so on. What do you racers think? Also Nascar tracks tend to always move counter clockwise. Yet some games like Poll Position had clockwise movement as well. Any preference here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway tracks.
yeah i have a suggestion. I would like to see some tracks with s curves and some tracks that drive like mountain roads that winde up and down. Brandon - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Monday, September 24, 2007 6:31 PM Subject: [Audyssey] Raceway tracks. > Hi list, > Sometime next week I plan to take up work on Raceway again, and before I > do I'd like to have some good discussion on the kinds of tracks the game > will support. > Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 > mile oval tracks. However, I'm thinking the game could be more > interesting if there were some unusual shaped tracks like s shapes, > figure 8 tracks, and so on. What do you racers think? > Also Nascar tracks tend to always move counter clockwise. Yet some games > like Poll Position had clockwise movement as well. Any preference here? > Thanks. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Raceway tracks.
Hi list, Sometime next week I plan to take up work on Raceway again, and before I do I'd like to have some good discussion on the kinds of tracks the game will support. Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1 mile oval tracks. However, I'm thinking the game could be more interesting if there were some unusual shaped tracks like s shapes, figure 8 tracks, and so on. What do you racers think? Also Nascar tracks tend to always move counter clockwise. Yet some games like Poll Position had clockwise movement as well. Any preference here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]