Re: [Audyssey] Star Wars Game Discussion

2007-12-26 Thread David
Man, I love Jacen.  I like those books where the good guys are 
portrayed in that diseak form.  Don't ask me why.  I was kind of 
shocked about Mara's demise, but not too saddened.

David

 - Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 25 Dec 2007 14:19:44 -0500
Subject: Re: [Audyssey] Star Wars Game Discussion

Hi Bryan,
No, only the 19 book New Jedi Order series features them.  That 
was bad
enough for everone involved.  Several characters got killed off, 
Jacen
sshould have been but wasn't, the New Republic was defeated and
destroyed, etc.  The next series, Dark Nest, involves a civil war 
in one
of the outer outer systems witch Jacen and Jaina accidently 
provoke
after Jacen gets it in his head he has to try and prevent.  That 
series
is followed by Legacy which is about the Correlians desire to 
with drawl
from the alliance, and Jacen turns to the dark side and starts 
killing
off Jedis including my favorite Mara.




Bryan wrote:
 yeah.  I couldn't remember for sure if the Saber had been 
destroyed or if it
 just had to be abandoned.  I'll say this much.  THe Yuuzhan Vong 
are
 definitely one of the more intriguing races in the Star Wars 
trilogy.  I
 wonder if there are more novels featuring them?
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Star Wars Game Discussion

2007-12-25 Thread Thomas Ward
Hi Bryan,
No, only the 19 book New Jedi Order series features them. That was bad 
enough for everone involved. Several characters got killed off, Jacen 
sshould have been but wasn't, the New Republic was defeated and 
destroyed, etc. The next series, Dark Nest, involves a civil war in one 
of the outer outer systems witch Jacen and Jaina accidently provoke 
after Jacen gets it in his head he has to try and prevent. That series 
is followed by Legacy which is about the Correlians desire to with drawl 
from the alliance, and Jacen turns to the dark side and starts killing 
off Jedis including my favorite Mara.

 


Bryan wrote:
 yeah. I couldn't remember for sure if the Saber had been destroyed or if it 
 just had to be abandoned. I'll say this much. THe Yuuzhan Vong are 
 definitely one of the more intriguing races in the Star Wars trilogy. I 
 wonder if there are more novels featuring them?
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-24 Thread Willem
or maybe in higher difficulty levels dogfights could be made 3d.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 5:55 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


 HI Claudio,

 Quote
 Well, I hate to say it, but I think the Dog fight part should be 3D as 
 well,
 as this would bring realisim into the game.  Having to go from 3D to 2D
 isn't something that is all that fun.
 End quote

 Well, it could certainly be done, but honestly you have no idea how
 difficult a totally 3D dog fight would be. You would have Tie Fighters
 litterally coming at you from six directions up, down, left, right,
 front and back. That is allot of ships etc to keep track of and several
 attack angles. Sure it would be fun, but also difficult.
 What I will do is create it 3D like you say for the first release, and
 if too many complain that it is way too difficult I will take it out and
 replace it with a simplar 2D dog fighting level. How does that sound.
 

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Re: [Audyssey] Star Wars Game Discussion

2007-12-24 Thread Thomas Ward
Hi,
Well, The Jade's Fire first appeared in the Correllian Triligy. Mara's 
ship the Jade's Saber first appeared in Vector Prime. The Jade's Shadow 
showed up later during the

Yuuzhan Vong invasion after the Jade's Saber was destroyed.



Bryan wrote:
 That and the Jade Shadow didn't come along until some years later. I think 
 it first showed up during the Yuuzhan Vong invasion. I finally finished that 
 series. That was quite a shocking turn regarding the Supreme Overlord.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-24 Thread Bryan
yeah. I couldn't remember for sure if the Saber had been destroyed or if it 
just had to be abandoned. I'll say this much. THe Yuuzhan Vong are 
definitely one of the more intriguing races in the Star Wars trilogy. I 
wonder if there are more novels featuring them?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 24, 2007 11:56 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


 Hi,
 Well, The Jade's Fire first appeared in the Correllian Triligy. Mara's
 ship the Jade's Saber first appeared in Vector Prime. The Jade's Shadow
 showed up later during the

 Yuuzhan Vong invasion after the Jade's Saber was destroyed.



 Bryan wrote:
 That and the Jade Shadow didn't come along until some years later. I 
 think
 it first showed up during the Yuuzhan Vong invasion. I finally finished 
 that
 series. That was quite a shocking turn regarding the Supreme Overlord.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Thomas Ward
Hi,
Yes, Vader definitly took much more than a spark before he died, but all 
Star Wars fans believe it was the Emperor's attack that killed him and 
destroyed his life support system.
I can remember when I was sighted how that final seen went down. Vader 
is on his knees, wires hanging out of his right arm where Luke had 
chopped it off at the wrist, and Palpatine starts smiling and laughing. 
Then he tries to taunt Luke into killing Vader. That's when Luke turns 
to face Emperor Palpatine, switches off his light saber, tosses it at 
the Emperor, and throws what equals a Jedi temper tantrem or heroism 
depending on how you want to view the seen.
I love the look of hate and anger that comes over Palpatine's face. 
Then, he delivers the final line in  the movie. So be it, Jedi.
He then points his raised hands at Luke and knocks him flat on his back 
with a wave of force lightning. After cooking Luke a few seconds, he 
pauses, and plans to deliver the final killing blow when he unleashes 
some wicked lightning. Vader reaches up with his left hand and grabs the 
Emperor by his robes, and Palpatine is turned in his Thrown to direct 
the lightning directly at Vader which cooks Vader pretty darn good. Just 
then Vader tosses Palpatine head long into the reactor core where the 
Emperor explodes into blue-green light. Good riddance to Sith scum.

 Bryan wrote:
 That was pretty much how he died, too. He had to place his own body between 
 Luke and Palpatine in order to throw the Emperor into the Death Star's 
 reactor core. Since Palpatine was still firing off bursts of force lightning 
 at the moment when Vader attacked him, Vader probably got quite a bit more 
 than just a spark. I did notie something interesting though. Did anyone else 
 notie that after Palpatine died Vader's life support malfunctioned enough so 
 that he couldn't breathe properly anymore, yet while Luke was removing his 
 mask it still mmade the sound of Vader's regular breathing once more?
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Thomas Ward
Hi Kuvvosh,
Assuming I actually add the space combat levels to the game all the Tie 
fighters would probably be scattered around the system much like the 
other enemies are scattered around the regular levels.
For example if you try and make it to the Asteroid space station from 
the South side Tie Fighters guarding that perimeter would fly in and 
attack. if they are destroyed others would begin coming in from other 
perimeters to try and reenforce the space stations defences.
So at most you should have to face off with two or three fighters at a 
time. unless of course you let them form up into a larger attack force 
in which case you might want to boost power to the shields and hold on 
for a rather bumpy approach.
Depending on which of Mara's ships i decide to use in the game would add 
some advantages over the Tie Fighters. For example, the Z-95 Headhunters 
Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more 
maneuverable and better armed starfighter than the Imperial Tie 
Intercepters flown by the Empire.
Now, that I think about it a Z-95 would probably be appropriate for this 
game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries 
of the Sith happens sometime around the time of Jedi Academy and she 
only flew Z-95 Headhunters in that time period of her life.


Kuvvosh wrote:
 Well, how about this. You are in the cockpit, and you have stages, the first
 round is one fighter, then the second round is two of them, but one of them
 is stupid lol.  Have in there where it is programmed where only one fighter
 can attack at any given time.  I'm sure there is a trigger that can be made
 to do this, as I've seen it in other games.

 Kuvvosh.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Bryan
That and the Jade Shadow didn't come along until some years later. I think 
it first showed up during the Yuuzhan Vong invasion. I finally finished that 
series. That was quite a shocking turn regarding the Supreme Overlord.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 23, 2007 3:44 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


 Hi Kuvvosh,
 Assuming I actually add the space combat levels to the game all the Tie
 fighters would probably be scattered around the system much like the
 other enemies are scattered around the regular levels.
 For example if you try and make it to the Asteroid space station from
 the South side Tie Fighters guarding that perimeter would fly in and
 attack. if they are destroyed others would begin coming in from other
 perimeters to try and reenforce the space stations defences.
 So at most you should have to face off with two or three fighters at a
 time. unless of course you let them form up into a larger attack force
 in which case you might want to boost power to the shields and hold on
 for a rather bumpy approach.
 Depending on which of Mara's ships i decide to use in the game would add
 some advantages over the Tie Fighters. For example, the Z-95 Headhunters
 Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more
 maneuverable and better armed starfighter than the Imperial Tie
 Intercepters flown by the Empire.
 Now, that I think about it a Z-95 would probably be appropriate for this
 game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries
 of the Sith happens sometime around the time of Jedi Academy and she
 only flew Z-95 Headhunters in that time period of her life.


 Kuvvosh wrote:
 Well, how about this. You are in the cockpit, and you have stages, the 
 first
 round is one fighter, then the second round is two of them, but one of 
 them
 is stupid lol.  Have in there where it is programmed where only one 
 fighter
 can attack at any given time.  I'm sure there is a trigger that can be 
 made
 to do this, as I've seen it in other games.

 Kuvvosh.



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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Stefen Hudson
That's kind of silly, Vader shooting lightning. All he did as Vader in the 
movies was Force choke people, and all that telekinetic stuff. I think I 
read somewhere that he couldn't use Force lightning because of his 
cybernetics.

--
From: Bryan [EMAIL PROTECTED]
Sent: Friday, December 21, 2007 7:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Star Wars Game Discussion

 Yeah, I remember there was a Star Wars fighting game or Play Station and 
 you
 could fight as Mara Jade if you met certain conditions in the game. And 
 you
 certainly didn't want to be the one fighting her if you were first 
 starting
 out. She had a lot of the same Lightsaber moves as Luke, but then she'd 
 put
 away her weapon and she could shoot lightning at you, which is something
 Vader could also do. I always liked to fight as either Vader or Jade.
 Time is an illusion, lunchtime doubly so.
 


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Brandon Armstrong
yeah veader could not shoot lightning but the emperer could.
Brandon
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 5:42 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


 That's kind of silly, Vader shooting lightning. All he did as Vader in the
 movies was Force choke people, and all that telekinetic stuff. I think I
 read somewhere that he couldn't use Force lightning because of his
 cybernetics.

 --
 From: Bryan [EMAIL PROTECTED]
 Sent: Friday, December 21, 2007 7:10 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Star Wars Game Discussion

 Yeah, I remember there was a Star Wars fighting game or Play Station and
 you
 could fight as Mara Jade if you met certain conditions in the game. And
 you
 certainly didn't want to be the one fighting her if you were first
 starting
 out. She had a lot of the same Lightsaber moves as Luke, but then she'd
 put
 away her weapon and she could shoot lightning at you, which is something
 Vader could also do. I always liked to fight as either Vader or Jade.
 Time is an illusion, lunchtime doubly so.



 ---
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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Bryan
Yeah, but you know video games. They have to add things to make it more fun.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 4:42 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


 That's kind of silly, Vader shooting lightning. All he did as Vader in the
 movies was Force choke people, and all that telekinetic stuff. I think I
 read somewhere that he couldn't use Force lightning because of his
 cybernetics.

 --
 From: Bryan [EMAIL PROTECTED]
 Sent: Friday, December 21, 2007 7:10 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Star Wars Game Discussion

 Yeah, I remember there was a Star Wars fighting game or Play Station and
 you
 could fight as Mara Jade if you met certain conditions in the game. And
 you
 certainly didn't want to be the one fighting her if you were first
 starting
 out. She had a lot of the same Lightsaber moves as Luke, but then she'd
 put
 away her weapon and she could shoot lightning at you, which is something
 Vader could also do. I always liked to fight as either Vader or Jade.
 Time is an illusion, lunchtime doubly so.



 ---
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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
yes, that is the three original books that Mara Jade appeared in. 
Speaking of Heir To The Empire Hasbro toys has released a 15 year 
anniversary set this Christmas from Heir To The Empire. You get a comic 
book of Heir To The Empire, one special edition Mara Jade action figure, 
and a Luke Skywalker figure dressed in his x-wing flight suit.
I've heard there are going to be some figures released in 2008  
featuring comic books with Grand Admiral Thrawn, Talon Carde, Master 
C'bouth, etc. As a Star Wars collecter I am pretty excited about the new 
action figure series.


Phil Vlasak wrote:
 Hi Tom,
 As I did not read theThrawn trilogy  
 I found them at NLS in Web Braille and on sound cassette:
 Author:Zahn, Timothy.
 Title: Heir to the empire 
   1992. (
 Series:Star wars. Thrawn trilogy ; v. 1
 Author:Zahn, Timothy.
 Title: Dark force rising 
   1994. 
 Series:Star wars. Thrawn trilogy ; v. 2
 Author:Zahn, Timothy.
 Title: The last command 
   1994. (
 Series:Star wars. Thrawn trilogy ; v. 3



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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
Thanks for the heads up. I will see if I can locate it. I'm growing very 
disappointed with the Legacy series of books anyway, and the all time 
low point was when Mara confronts Jacen as a traiter and he kills her. 
That royally royally sucked.
Although, I have heard from some blogs and such on the subject the last 
two books in the series will still have Mara in them, but she will be as 
a spirit ggardian similar to what Obi-wan became in Empire Strikes Back 
and Return Of the Jedi.


GMail wrote:
 Well, there's a new book out called alleigance. I haven't read it yet, but 
 if you can read it, I would recommend it. It might give some good 
 information about Mara. It's set in the empire days with Han, Leia, and I 
 think Chewbacca. That's about all I know.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
HI Claudio,

Quote
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.
End quote

Well, it could certainly be done, but honestly you have no idea how 
difficult a totally 3D dog fight would be. You would have Tie Fighters 
litterally coming at you from six directions up, down, left, right, 
front and back. That is allot of ships etc to keep track of and several 
attack angles. Sure it would be fun, but also difficult.
What I will do is create it 3D like you say for the first release, and 
if too many complain that it is way too difficult I will take it out and 
replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread chou.clement
Fine with me. I look forward to that, honestly. I haven't really followed a 
lot of star wars, but I like it. The litle bit I know, anyway.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 7:55 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


 HI Claudio,

 Quote
 Well, I hate to say it, but I think the Dog fight part should be 3D as 
 well,
 as this would bring realisim into the game.  Having to go from 3D to 2D
 isn't something that is all that fun.
 End quote

 Well, it could certainly be done, but honestly you have no idea how
 difficult a totally 3D dog fight would be. You would have Tie Fighters
 litterally coming at you from six directions up, down, left, right,
 front and back. That is allot of ships etc to keep track of and several
 attack angles. Sure it would be fun, but also difficult.
 What I will do is create it 3D like you say for the first release, and
 if too many complain that it is way too difficult I will take it out and
 replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Kuvvosh
Well, how about this. You are in the cockpit, and you have stages, the first
round is one fighter, then the second round is two of them, but one of them
is stupid lol.  Have in there where it is programmed where only one fighter
can attack at any given time.  I'm sure there is a trigger that can be made
to do this, as I've seen it in other games.

Kuvvosh.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, December 22, 2007 9:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Discussion

HI Claudio,

Quote
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.
End quote

Well, it could certainly be done, but honestly you have no idea how 
difficult a totally 3D dog fight would be. You would have Tie Fighters 
litterally coming at you from six directions up, down, left, right, 
front and back. That is allot of ships etc to keep track of and several 
attack angles. Sure it would be fun, but also difficult.
What I will do is create it 3D like you say for the first release, and 
if too many complain that it is way too difficult I will take it out and 
replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi Stefen,

Quote
One thing I wonder about though is how the sounds are going to be obtained
End quote

Let's just say I have around a gig of Star Wars sound and music effects. 
Doing this game isn't going to be a problem. How I obtained them though 
is my secret. All I will say I got them without getting Lucas Arts blessing.

Smile.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
That is interesting though it is definitly not Star Wars cannon. Darth 
Vader never possessed the power to use force lightning, and Mara never 
completed that level of Sith training to have force lightning either. At 
least not the real Mara.
In Mysteries of the Sith though Mara Jade discovers that before the 
Emperor's death he had ordered a clone of Mara to be made. While the 
real Mara joined the New Republic, became a Jedi Knight, married Luke, 
etc this clone Mara became a Sith and was ordered to kill the real Mara 
and take her place as an agent of the Empire. If you played the game to 
conclusion though the real Mara Jade kills her clone, and she goes on 
with the rest of her life as the books says. If you die, the real Mara, 
and then the clone becomes an Imperial spy.
I can say from personal experience in playing the original Mysteries Of 
The Sith the clone Mara could easily rip you a new one if you didn't use 
a little dirty fighting your self. She would jump around the Sith temple 
shooting off force blind which would cause the screen to go fuzzy, hit 
you with lightning, or use force throw to toss you into a wall. She 
didn't even need a Sith light saber to kick the real Mara's butt.
As I recall the path to victory was basically to put your light saber 
away and  force duel by tossing force stun, force blind, and force 
protect, until you got the clone Mara weakened or stunned enough that a 
quick saber stroke to the head or waiste would eliminate the witch.



Bryan wrote:
 Yeah, I remember there was a Star Wars fighting game or Play Station and you 
 could fight as Mara Jade if you met certain conditions in the game. And you 
 certainly didn't want to be the one fighting her if you were first starting 
 out. She had a lot of the same Lightsaber moves as Luke, but then she'd put 
 away her weapon and she could shoot lightning at you, which is something 
 Vader could also do. I always liked to fight as either Vader or Jade.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,

Quote
 I think I read somewhere that he couldn't use Force lightning because 
of his
cybernetics.
End quote

That is correct. In the new Star Wars legacy series there is a 
discussion between Lumiya, Vader's former apprentice, and Jacen Solo 
about Darth Vader. Lumiya explains that a cybernetic being doesn't have 
full control or mastery over the force because machine components are 
not living things. Lumiya goes on to explain that Jacen's uncle Luke 
nearly killed her during the rebellion, and after she was rescued by the 
Empire and given cybernetic lims etc she was not able to master the force.
In the Rise of Darth Vader there is an interesting discussion between 
Palpatine and Darth Vader over Vader's new cybernetic components. 
Palpatine explains to Vader that all he'd have to do to kill Vader is 
one spark of force lightning and he could short out Vader's life 
support. Obviously, Vader, once Anakin Skywalker, had no will of his 
own  any more. He either served the Emperor or a blast of lightning 
could short him out and he'd die.
\So based on all I have read if Vader would have been able to use force 
lightning, if at all, it would have likely killed him by disrupting or 
damaging his cybernetic  systems. If Lumiya is right and mechanical 
parts effect the use of the force Vader was truly screwed. one hand was 
lost when Count Duku cut it off in Attack Of the Clones, and Obi-wan 
basically finished the job by chopping his legs off, and he lost part of 
one of his armes before Obi-Wan knocked him into the lava pit. 
Basically, when Palpatine and the Storm Troopers came to collect him 
there wasn't much left that was organic.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
Sure. They do it all the time. Though, the fact remains that is 
completely a contridiction of the books and movies.
Personally, I am in agreement with Lumiya's assessment given in the 
Legacy series that Vader lost allot of force powers after having so many 
cybernetic components added. Force lightning would probably have damaged 
his cybernetics and killed him.
 
Bryan wrote:
 Yeah, but you know video games. They have to add things to make it more fun.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Bryan
That was pretty much how he died, too. He had to place his own body between 
Luke and Palpatine in order to throw the Emperor into the Death Star's 
reactor core. Since Palpatine was still firing off bursts of force lightning 
at the moment when Vader attacked him, Vader probably got quite a bit more 
than just a spark. I did notie something interesting though. Did anyone else 
notie that after Palpatine died Vader's life support malfunctioned enough so 
that he couldn't breathe properly anymore, yet while Luke was removing his 
mask it still mmade the sound of Vader's regular breathing once more?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 1:46 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


 Hi,

 Quote
 I think I read somewhere that he couldn't use Force lightning because
 of his
 cybernetics.
 End quote

 That is correct. In the new Star Wars legacy series there is a
 discussion between Lumiya, Vader's former apprentice, and Jacen Solo
 about Darth Vader. Lumiya explains that a cybernetic being doesn't have
 full control or mastery over the force because machine components are
 not living things. Lumiya goes on to explain that Jacen's uncle Luke
 nearly killed her during the rebellion, and after she was rescued by the
 Empire and given cybernetic lims etc she was not able to master the force.
 In the Rise of Darth Vader there is an interesting discussion between
 Palpatine and Darth Vader over Vader's new cybernetic components.
 Palpatine explains to Vader that all he'd have to do to kill Vader is
 one spark of force lightning and he could short out Vader's life
 support. Obviously, Vader, once Anakin Skywalker, had no will of his
 own  any more. He either served the Emperor or a blast of lightning
 could short him out and he'd die.
 \So based on all I have read if Vader would have been able to use force
 lightning, if at all, it would have likely killed him by disrupting or
 damaging his cybernetic  systems. If Lumiya is right and mechanical
 parts effect the use of the force Vader was truly screwed. one hand was
 lost when Count Duku cut it off in Attack Of the Clones, and Obi-wan
 basically finished the job by chopping his legs off, and he lost part of
 one of his armes before Obi-Wan knocked him into the lava pit.
 Basically, when Palpatine and the Storm Troopers came to collect him
 there wasn't much left that was organic.


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[Audyssey] Star Wars Game Discussion

2007-12-21 Thread Thomas Ward
Hi Everyone,
I know it has been a long time since we have discussed the Star Wars 
game in production by USA Games so I decided to bring the topic up. I'd 
like to announce some of the current changes and ideas for the game as 
well as offer everyone a chanse to openly discuss the game.
As allot of you gamers know I have been a very big fan of Mara Jade 
since she first appeared in Heir To the Empire. I have a large 
collection of Mara Jade fan collecter stuff including action figures, 
books, and games. So it is not surprising one of my all time  favorite 
games Lucas Arts produced Was, Jedi Knight II Mysteries of the Sith, 
which featured, you guessed it, Mara Jade as the lead character. For 
those of you who have never played Mysteries of the /Sith and want to 
know what it was about here is a short summary of the game.
Following an Imperial attack at Altyr 5 roomers begin circulating that a 
new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his 
friend, the former smuggler and aspiring Jedi knight, Mara Jade to track 
down the Sith Lord and stop him at all costs.
Throughout her quest Mara must battle Imperial Storm Troopers, Imperial 
Droids, smugglers,
Wampas, Rancors, and even defeat a dark side clone of herself. Finally, 
once she meets the new Sith Lord does she have what it takes to defeat him?
At this poinht in time I am basically thinking of a game based on 
Mysteries of the Sith with some personal changes tossed in for good 
measure and to improve the game somewhat.
For example, in the original game you would have to steel an Imperial 
shuttle to escape to the secret asteroid base where the Empire was 
launching its attacks into New Republic space. Personally, flying around 
in an old Imperial shuttle is sort of dull considering the kinds of 
fighters and ships Mara pilots in the books. It is like, hey, what is 
an ace starfighter pilot doing in an old shuttle?
Instead of the Imperial shuttle i could replace it with Mara's personal 
ship, Jade's Fire, which would just happen to be standing on the North 
landing platform instead of the shuttle. The advantage with adding the 
Jade's Fire rather than using the original shuttle is that I could 
introduce some dog fighting levels which would show case Mara's 
starfighter ace abilities in addition to her Jedi skills.
Another change I feel would improve the game over the original is the 
switch between level 1 and level 2. In the original game when you ended 
level 1 you took off in the shuttle. In the next seen, opening of level 
2, you landed on the base ready to shut it down. That's ok I guess, but 
I always felt there should be some sort of combat seen in between those 
two levels.Some sort of dog fight or space combat seen as you atempt to 
land on the secret asteroid base.
What my thoughts are is in my version before you go to level 2 you would 
have an extra level in between where you could dog fight against Tie 
Fighters. You might be piloting the Jade's Fire towards the secret 
asteroid base when you suddenly get jumped by a squad of Tie Fighters. 
Before you could land on the base you'd have to dog fight, and destroy 
all Tie Fighters.
Perhaps the biggest change I intend to make is i plan to use Mara for 
all the game levels. In the original game you got to play as Kyle on 
some levels, but it was something I didn't care fore. Kyle is an ok Star 
Wars character, but not my favorite. I always felt the game would have 
been better if Lucas Arts focussed on one or the other character than 
switching between characters on different levels.
So this is my thoughts and plans right now. Anyone, have thoughts, 
suggestions, or comments?



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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Bryan
Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal 
title, not the name of her ship. The twist is that the Emperor had dozens of 
hands,  each of whom believed that she was the only one. As for how Mara 
became a Jedi, after the Emperor was killed she spent some time thirsting 
for Luke's blood, all the while working for a particularly powerful smuggler 
named Talon Kaard. But they had to join forces, first to escape the planet 
where Mara and her then boss had their base, and then later to slay the 
clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara who 
actually killed C'baoth, using Luke's old Lightsaber if memory serves. After 
that they sort of reconsiled and Mara eventually becomes a Jedi Master, not 
to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but that's 
another story entirely.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Brandon Armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 2:01 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


 well, being as i've never read thoughs books i have some questions about
 that.
 First, how did she become a jedie knight?
 Second, how did she get a new ship, i thought jade flew the empers hand?
 I'd rather focus on something like darth vaders apprintice.
 Brandon
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, December 21, 2007 2:44 PM
 Subject: [Audyssey] Star Wars Game Discussion


 Hi Everyone,
 I know it has been a long time since we have discussed the Star Wars
 game in production by USA Games so I decided to bring the topic up. I'd
 like to announce some of the current changes and ideas for the game as
 well as offer everyone a chanse to openly discuss the game.
 As allot of you gamers know I have been a very big fan of Mara Jade
 since she first appeared in Heir To the Empire. I have a large
 collection of Mara Jade fan collecter stuff including action figures,
 books, and games. So it is not surprising one of my all time  favorite
 games Lucas Arts produced Was, Jedi Knight II Mysteries of the Sith,
 which featured, you guessed it, Mara Jade as the lead character. For
 those of you who have never played Mysteries of the /Sith and want to
 know what it was about here is a short summary of the game.
 Following an Imperial attack at Altyr 5 roomers begin circulating that a
 new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
 friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
 down the Sith Lord and stop him at all costs.
 Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
 Droids, smugglers,
 Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
 once she meets the new Sith Lord does she have what it takes to defeat
 him?
 At this poinht in time I am basically thinking of a game based on
 Mysteries of the Sith with some personal changes tossed in for good
 measure and to improve the game somewhat.
 For example, in the original game you would have to steel an Imperial
 shuttle to escape to the secret asteroid base where the Empire was
 launching its attacks into New Republic space. Personally, flying around
 in an old Imperial shuttle is sort of dull considering the kinds of
 fighters and ships Mara pilots in the books. It is like, hey, what is
 an ace starfighter pilot doing in an old shuttle?
 Instead of the Imperial shuttle i could replace it with Mara's personal
 ship, Jade's Fire, which would just happen to be standing on the North
 landing platform instead of the shuttle. The advantage with adding the
 Jade's Fire rather than using the original shuttle is that I could
 introduce some dog fighting levels which would show case Mara's
 starfighter ace abilities in addition to her Jedi skills.
 Another change I feel would improve the game over the original is the
 switch between level 1 and level 2. In the original game when you ended
 level 1 you took off in the shuttle. In the next seen, opening of level
 2, you landed on the base ready to shut it down. That's ok I guess, but
 I always felt there should be some sort of combat seen in between those
 two levels.Some sort of dog fight or space combat seen as you atempt to
 land on the secret asteroid base.
 What my thoughts are is in my version before you go to level 2 you would
 have an extra level in between where you could dog fight against Tie
 Fighters. You might be piloting the Jade's Fire towards the secret
 asteroid base when you suddenly get jumped by a squad of Tie Fighters.
 Before you could land on the base you'd have to dog fight, and destroy
 all Tie Fighters.
 Perhaps the biggest change I intend to make is i plan to use Mara for
 all the game levels. In the original game you got to play as Kyle on
 some levels, but it was something I didn't care fore. Kyle is an ok Star
 Wars character, but not my

Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Kuvvosh
Question 1:  Will this be a total 3D game in space and on land?

Question 2:  Since this going to be a story based game, will it have
multiple endings?

Question 3:  Will this have the option of Multiplayer Space dog fighting
online?

Question 4:  Can there be a nudity code in it like Tomb Rader had?  *Smirks*

Questing 5:  If Question 1 is true, will there be a training level before
the real action begins as this seems like a higher end shooting game then
Doom.

Question 6:  Will I have to by a 5 point harnest for my desk chair?

Question 7:  Will I need to have a barf bag on side for the feeling of dog
fighting will give?

Question 8:  Is there going to be a possibility of Expansion to the game in
the future?

Question 9:  Can my dog come for the ride as the co-pilot?

Question 10:  Can I play as a Guy and save my princess instead of being a
woman?  *Grin*

Kuvvosh
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, December 21, 2007 2:44 PM
To: gamers@audyssey.org
Subject: [Audyssey] Star Wars Game Discussion

Hi Everyone,
I know it has been a long time since we have discussed the Star Wars 
game in production by USA Games so I decided to bring the topic up. I'd 
like to announce some of the current changes and ideas for the game as 
well as offer everyone a chanse to openly discuss the game.
As allot of you gamers know I have been a very big fan of Mara Jade 
since she first appeared in Heir To the Empire. I have a large 
collection of Mara Jade fan collecter stuff including action figures, 
books, and games. So it is not surprising one of my all time  favorite 
games Lucas Arts produced Was, Jedi Knight II Mysteries of the Sith, 
which featured, you guessed it, Mara Jade as the lead character. For 
those of you who have never played Mysteries of the /Sith and want to 
know what it was about here is a short summary of the game.
Following an Imperial attack at Altyr 5 roomers begin circulating that a 
new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his 
friend, the former smuggler and aspiring Jedi knight, Mara Jade to track 
down the Sith Lord and stop him at all costs.
Throughout her quest Mara must battle Imperial Storm Troopers, Imperial 
Droids, smugglers,
Wampas, Rancors, and even defeat a dark side clone of herself. Finally, 
once she meets the new Sith Lord does she have what it takes to defeat him?
At this poinht in time I am basically thinking of a game based on 
Mysteries of the Sith with some personal changes tossed in for good 
measure and to improve the game somewhat.
For example, in the original game you would have to steel an Imperial 
shuttle to escape to the secret asteroid base where the Empire was 
launching its attacks into New Republic space. Personally, flying around 
in an old Imperial shuttle is sort of dull considering the kinds of 
fighters and ships Mara pilots in the books. It is like, hey, what is 
an ace starfighter pilot doing in an old shuttle?
Instead of the Imperial shuttle i could replace it with Mara's personal 
ship, Jade's Fire, which would just happen to be standing on the North 
landing platform instead of the shuttle. The advantage with adding the 
Jade's Fire rather than using the original shuttle is that I could 
introduce some dog fighting levels which would show case Mara's 
starfighter ace abilities in addition to her Jedi skills.
Another change I feel would improve the game over the original is the 
switch between level 1 and level 2. In the original game when you ended 
level 1 you took off in the shuttle. In the next seen, opening of level 
2, you landed on the base ready to shut it down. That's ok I guess, but 
I always felt there should be some sort of combat seen in between those 
two levels.Some sort of dog fight or space combat seen as you atempt to 
land on the secret asteroid base.
What my thoughts are is in my version before you go to level 2 you would 
have an extra level in between where you could dog fight against Tie 
Fighters. You might be piloting the Jade's Fire towards the secret 
asteroid base when you suddenly get jumped by a squad of Tie Fighters. 
Before you could land on the base you'd have to dog fight, and destroy 
all Tie Fighters.
Perhaps the biggest change I intend to make is i plan to use Mara for 
all the game levels. In the original game you got to play as Kyle on 
some levels, but it was something I didn't care fore. Kyle is an ok Star 
Wars character, but not my favorite. I always felt the game would have 
been better if Lucas Arts focussed on one or the other character than 
switching between characters on different levels.
So this is my thoughts and plans right now. Anyone, have thoughts, 
suggestions, or comments?



---
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If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Brandon Armstrong
well, being as i've never read thoughs books i have some questions about 
that.
First, how did she become a jedie knight?
Second, how did she get a new ship, i thought jade flew the empers hand?
I'd rather focus on something like darth vaders apprintice.
Brandon
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, December 21, 2007 2:44 PM
Subject: [Audyssey] Star Wars Game Discussion


 Hi Everyone,
 I know it has been a long time since we have discussed the Star Wars
 game in production by USA Games so I decided to bring the topic up. I'd
 like to announce some of the current changes and ideas for the game as
 well as offer everyone a chanse to openly discuss the game.
 As allot of you gamers know I have been a very big fan of Mara Jade
 since she first appeared in Heir To the Empire. I have a large
 collection of Mara Jade fan collecter stuff including action figures,
 books, and games. So it is not surprising one of my all time  favorite
 games Lucas Arts produced Was, Jedi Knight II Mysteries of the Sith,
 which featured, you guessed it, Mara Jade as the lead character. For
 those of you who have never played Mysteries of the /Sith and want to
 know what it was about here is a short summary of the game.
 Following an Imperial attack at Altyr 5 roomers begin circulating that a
 new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
 friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
 down the Sith Lord and stop him at all costs.
 Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
 Droids, smugglers,
 Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
 once she meets the new Sith Lord does she have what it takes to defeat 
 him?
 At this poinht in time I am basically thinking of a game based on
 Mysteries of the Sith with some personal changes tossed in for good
 measure and to improve the game somewhat.
 For example, in the original game you would have to steel an Imperial
 shuttle to escape to the secret asteroid base where the Empire was
 launching its attacks into New Republic space. Personally, flying around
 in an old Imperial shuttle is sort of dull considering the kinds of
 fighters and ships Mara pilots in the books. It is like, hey, what is
 an ace starfighter pilot doing in an old shuttle?
 Instead of the Imperial shuttle i could replace it with Mara's personal
 ship, Jade's Fire, which would just happen to be standing on the North
 landing platform instead of the shuttle. The advantage with adding the
 Jade's Fire rather than using the original shuttle is that I could
 introduce some dog fighting levels which would show case Mara's
 starfighter ace abilities in addition to her Jedi skills.
 Another change I feel would improve the game over the original is the
 switch between level 1 and level 2. In the original game when you ended
 level 1 you took off in the shuttle. In the next seen, opening of level
 2, you landed on the base ready to shut it down. That's ok I guess, but
 I always felt there should be some sort of combat seen in between those
 two levels.Some sort of dog fight or space combat seen as you atempt to
 land on the secret asteroid base.
 What my thoughts are is in my version before you go to level 2 you would
 have an extra level in between where you could dog fight against Tie
 Fighters. You might be piloting the Jade's Fire towards the secret
 asteroid base when you suddenly get jumped by a squad of Tie Fighters.
 Before you could land on the base you'd have to dog fight, and destroy
 all Tie Fighters.
 Perhaps the biggest change I intend to make is i plan to use Mara for
 all the game levels. In the original game you got to play as Kyle on
 some levels, but it was something I didn't care fore. Kyle is an ok Star
 Wars character, but not my favorite. I always felt the game would have
 been better if Lucas Arts focussed on one or the other character than
 switching between characters on different levels.
 So this is my thoughts and plans right now. Anyone, have thoughts,
 suggestions, or comments?



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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread shaun everiss
sounds good tom, all of it.
At 09:44 a.m. 22/12/2007, you wrote:
Hi Everyone,
I know it has been a long time since we have discussed the Star Wars 
game in production by USA Games so I decided to bring the topic up. I'd 
like to announce some of the current changes and ideas for the game as 
well as offer everyone a chanse to openly discuss the game.
As allot of you gamers know I have been a very big fan of Mara Jade 
since she first appeared in Heir To the Empire. I have a large 
collection of Mara Jade fan collecter stuff including action figures, 
books, and games. So it is not surprising one of my all time  favorite 
games Lucas Arts produced Was, Jedi Knight II Mysteries of the Sith, 
which featured, you guessed it, Mara Jade as the lead character. For 
those of you who have never played Mysteries of the /Sith and want to 
know what it was about here is a short summary of the game.
Following an Imperial attack at Altyr 5 roomers begin circulating that a 
new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his 
friend, the former smuggler and aspiring Jedi knight, Mara Jade to track 
down the Sith Lord and stop him at all costs.
Throughout her quest Mara must battle Imperial Storm Troopers, Imperial 
Droids, smugglers,
Wampas, Rancors, and even defeat a dark side clone of herself. Finally, 
once she meets the new Sith Lord does she have what it takes to defeat him?
At this poinht in time I am basically thinking of a game based on 
Mysteries of the Sith with some personal changes tossed in for good 
measure and to improve the game somewhat.
For example, in the original game you would have to steel an Imperial 
shuttle to escape to the secret asteroid base where the Empire was 
launching its attacks into New Republic space. Personally, flying around 
in an old Imperial shuttle is sort of dull considering the kinds of 
fighters and ships Mara pilots in the books. It is like, hey, what is 
an ace starfighter pilot doing in an old shuttle?
Instead of the Imperial shuttle i could replace it with Mara's personal 
ship, Jade's Fire, which would just happen to be standing on the North 
landing platform instead of the shuttle. The advantage with adding the 
Jade's Fire rather than using the original shuttle is that I could 
introduce some dog fighting levels which would show case Mara's 
starfighter ace abilities in addition to her Jedi skills.
Another change I feel would improve the game over the original is the 
switch between level 1 and level 2. In the original game when you ended 
level 1 you took off in the shuttle. In the next seen, opening of level 
2, you landed on the base ready to shut it down. That's ok I guess, but 
I always felt there should be some sort of combat seen in between those 
two levels.Some sort of dog fight or space combat seen as you atempt to 
land on the secret asteroid base.
What my thoughts are is in my version before you go to level 2 you would 
have an extra level in between where you could dog fight against Tie 
Fighters. You might be piloting the Jade's Fire towards the secret 
asteroid base when you suddenly get jumped by a squad of Tie Fighters. 
Before you could land on the base you'd have to dog fight, and destroy 
all Tie Fighters.
Perhaps the biggest change I intend to make is i plan to use Mara for 
all the game levels. In the original game you got to play as Kyle on 
some levels, but it was something I didn't care fore. Kyle is an ok Star 
Wars character, but not my favorite. I always felt the game would have 
been better if Lucas Arts focussed on one or the other character than 
switching between characters on different levels.
So this is my thoughts and plans right now. Anyone, have thoughts, 
suggestions, or comments?



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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Phil Vlasak
Hi Tom,
As I did not read theThrawn trilogy  
I found them at NLS in Web Braille and on sound cassette:
Author:Zahn, Timothy.
Title: Heir to the empire 
  1992. (
Series:Star wars. Thrawn trilogy ; v. 1
Author:Zahn, Timothy.
Title: Dark force rising 
  1994. 
Series:Star wars. Thrawn trilogy ; v. 2
Author:Zahn, Timothy.
Title: The last command 
  1994. (
Series:Star wars. Thrawn trilogy ; v. 3



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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Thomas Ward
Hi Brandon,

Quote
First, how did she become a jedie knight?
End quote

That is a long story, comprising of several Star Wars books, but the 
basic short story goes like this.
When Mara was 8 The Emperor had picked her to be one of his Sith 
students he called the Emperor's Hand.  We later found out that the 
Emperor had Several Emperor's Hands, and none of them knew about the 
others. In any case from ages 8 to 18 Emperor Palpatine trained Mara as 
a Sith aprentiss.
Beginning in Heir to the Empire, five years after Return of the Jedi, 
Mara and Luke are thrown together by accident to help stop Grand Admiral 
Thrawn and a new dark Jedi named C'bouth. When it all is said and done 
Luke presents Mara with his old light saber, the one that had been his 
fathers, and it is assumed she will become a Jedi.
In the Jedi Academy triligy Mara Jade litterally shows up at the Jedi 
base in a Z-95 Head Hunter and personally asks Luke to begin training 
her as a Jedi.
Years pass by in the books with Mara making guest appearances here and 
there, and she finally is added as a core character in Star Wars Unity. 
In short that is the one where Luke and Mara fall in love, get married, 
and she becomes a Jedi Master.
 From Vector Prime on Mara remains a central character to the Star Wars 
Universe until Jacen Solo murders her in book six or seven in the Legacy 
series. Needless to say I was really peed off when I read that book. All 
I can say at least she went down fighting like a true Jedi.

Quote
Second, how did she get a new ship, i thought jade flew the empers hand?
End quote

Mara never had a ship called the Emperor's Hand. That was her title 
given to her by the late Emperor before his death.
However, Mara has owned and flown several ships in the books, and I 
don't think I could name them all. Basically, she has flown  fighters 
like Z-95 Head Hunters, X-Wings, and had some personal ships like the 
Jade's Fire Jade's Saber, andJade's Shadow.
As for the Jade's Fire it was a Personal Luxury Yacht 3000 called the 
Winning Gamble given to her by Sansia Bardin after Mara rescued her from 
slavers. After taking over the ship Mara named it the Jade's Fire and 
added some cool additions like the ability to automatically fire upon an 
attacking ship. It gets some good coverage in the Corellian triligy.

Hth.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Thomas Ward
Hi Kuvvosh,

Quote
Question 1:  Will this be a total 3D game in space and on land?
End quote

As for the FPS portion of the game it will be totaly 3D. As for the dog 
fight portion it will probably switch to 2D since the game would be 
easier to play that way.

Quote
Question 2:  Since this going to be a story based game, will it have
multiple endings?
End quote

The original had three different endings. I am hoping to be able to do 
all three endings.

Quote
Question 3:  Will this have the option of Multiplayer Space dog fighting
online?
End quote

No, the game is primarily a First Person Shooter stand alone game. The 
dog fighting levels are just some bonuses that would make the game a 
little cooler and fill in some plot holes in the story.

Quote
Question 4:  Can there be a nudity code in it like Tomb Rader had?
End quote

Lol! Well, I don't know how that would work. We are blind so even if I 
could get the mottle who is used for the action figures, games, and 
photos to pose nude none of us could see her.
More seriously we don't have graphics in our games since it is added 
expense and time so a nude option wouldn't be possible anyway.

Quote
Question 5:  If Question 1 is true, will there be a training level before
the real action begins as this seems like a higher end shooting game then
Doom.
End quote

I have to think about that. The original Star Wars game didn't have a 
training level, but I suppose one could be added in at some point.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread josh
sounds good to me also.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 5:12 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


 sounds good tom, all of it.
 At 09:44 a.m. 22/12/2007, you wrote:
Hi Everyone,
I know it has been a long time since we have discussed the Star Wars
game in production by USA Games so I decided to bring the topic up. I'd
like to announce some of the current changes and ideas for the game as
well as offer everyone a chanse to openly discuss the game.
As allot of you gamers know I have been a very big fan of Mara Jade
since she first appeared in Heir To the Empire. I have a large
collection of Mara Jade fan collecter stuff including action figures,
books, and games. So it is not surprising one of my all time  favorite
games Lucas Arts produced Was, Jedi Knight II Mysteries of the Sith,
which featured, you guessed it, Mara Jade as the lead character. For
those of you who have never played Mysteries of the /Sith and want to
know what it was about here is a short summary of the game.
Following an Imperial attack at Altyr 5 roomers begin circulating that a
new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
down the Sith Lord and stop him at all costs.
Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
Droids, smugglers,
Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
once she meets the new Sith Lord does she have what it takes to defeat 
him?
At this poinht in time I am basically thinking of a game based on
Mysteries of the Sith with some personal changes tossed in for good
measure and to improve the game somewhat.
For example, in the original game you would have to steel an Imperial
shuttle to escape to the secret asteroid base where the Empire was
launching its attacks into New Republic space. Personally, flying around
in an old Imperial shuttle is sort of dull considering the kinds of
fighters and ships Mara pilots in the books. It is like, hey, what is
an ace starfighter pilot doing in an old shuttle?
Instead of the Imperial shuttle i could replace it with Mara's personal
ship, Jade's Fire, which would just happen to be standing on the North
landing platform instead of the shuttle. The advantage with adding the
Jade's Fire rather than using the original shuttle is that I could
introduce some dog fighting levels which would show case Mara's
starfighter ace abilities in addition to her Jedi skills.
Another change I feel would improve the game over the original is the
switch between level 1 and level 2. In the original game when you ended
level 1 you took off in the shuttle. In the next seen, opening of level
2, you landed on the base ready to shut it down. That's ok I guess, but
I always felt there should be some sort of combat seen in between those
two levels.Some sort of dog fight or space combat seen as you atempt to
land on the secret asteroid base.
What my thoughts are is in my version before you go to level 2 you would
have an extra level in between where you could dog fight against Tie
Fighters. You might be piloting the Jade's Fire towards the secret
asteroid base when you suddenly get jumped by a squad of Tie Fighters.
Before you could land on the base you'd have to dog fight, and destroy
all Tie Fighters.
Perhaps the biggest change I intend to make is i plan to use Mara for
all the game levels. In the original game you got to play as Kyle on
some levels, but it was something I didn't care fore. Kyle is an ok Star
Wars character, but not my favorite. I always felt the game would have
been better if Lucas Arts focussed on one or the other character than
switching between characters on different levels.
So this is my thoughts and plans right now. Anyone, have thoughts,
suggestions, or comments?



---
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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Thomas Ward
Hi,
Yeah, I love the way Mara killed C'bouth. She took the light saber and 
ran him through the gut. Anyone want to mess with her in a bad mood?
As for the Emperor's Hands there were several, but to date only two have 
been mentioned by name in the books. Mara Jade is one and Lumiya is the 
other. Unfortunately, according to the last book that came out in the 
Legacy series both are dead. Jacen killed Mara, and Luke believing it 
was Lumiya he faught and killed Lumiya. Classic case of good book, but 
really sucky ending.


Bryan wrote:
 Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal 
 title, not the name of her ship. The twist is that the Emperor had dozens of 
 hands,  each of whom believed that she was the only one. As for how Mara 
 became a Jedi, after the Emperor was killed she spent some time thirsting 
 for Luke's blood, all the while working for a particularly powerful smuggler 
 named Talon Kaard. But they had to join forces, first to escape the planet 
 where Mara and her then boss had their base, and then later to slay the 
 clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara who 
 actually killed C'baoth, using Luke's old Lightsaber if memory serves. After 
 that they sort of reconsiled and Mara eventually becomes a Jedi Master, not 
 to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but that's 
 another story entirely.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread GMail
Well, there's a new book out called alleigance. I haven't read it yet, but 
if you can read it, I would recommend it. It might give some good 
information about Mara. It's set in the empire days with Han, Leia, and I 
think Chewbacca. That's about all I know.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, December 21, 2007 3:44 PM
Subject: [Audyssey] Star Wars Game Discussion


 Hi Everyone,
 I know it has been a long time since we have discussed the Star Wars
 game in production by USA Games so I decided to bring the topic up. I'd
 like to announce some of the current changes and ideas for the game as
 well as offer everyone a chanse to openly discuss the game.
 As allot of you gamers know I have been a very big fan of Mara Jade
 since she first appeared in Heir To the Empire. I have a large
 collection of Mara Jade fan collecter stuff including action figures,
 books, and games. So it is not surprising one of my all time  favorite
 games Lucas Arts produced Was, Jedi Knight II Mysteries of the Sith,
 which featured, you guessed it, Mara Jade as the lead character. For
 those of you who have never played Mysteries of the /Sith and want to
 know what it was about here is a short summary of the game.
 Following an Imperial attack at Altyr 5 roomers begin circulating that a
 new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
 friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
 down the Sith Lord and stop him at all costs.
 Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
 Droids, smugglers,
 Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
 once she meets the new Sith Lord does she have what it takes to defeat 
 him?
 At this poinht in time I am basically thinking of a game based on
 Mysteries of the Sith with some personal changes tossed in for good
 measure and to improve the game somewhat.
 For example, in the original game you would have to steel an Imperial
 shuttle to escape to the secret asteroid base where the Empire was
 launching its attacks into New Republic space. Personally, flying around
 in an old Imperial shuttle is sort of dull considering the kinds of
 fighters and ships Mara pilots in the books. It is like, hey, what is
 an ace starfighter pilot doing in an old shuttle?
 Instead of the Imperial shuttle i could replace it with Mara's personal
 ship, Jade's Fire, which would just happen to be standing on the North
 landing platform instead of the shuttle. The advantage with adding the
 Jade's Fire rather than using the original shuttle is that I could
 introduce some dog fighting levels which would show case Mara's
 starfighter ace abilities in addition to her Jedi skills.
 Another change I feel would improve the game over the original is the
 switch between level 1 and level 2. In the original game when you ended
 level 1 you took off in the shuttle. In the next seen, opening of level
 2, you landed on the base ready to shut it down. That's ok I guess, but
 I always felt there should be some sort of combat seen in between those
 two levels.Some sort of dog fight or space combat seen as you atempt to
 land on the secret asteroid base.
 What my thoughts are is in my version before you go to level 2 you would
 have an extra level in between where you could dog fight against Tie
 Fighters. You might be piloting the Jade's Fire towards the secret
 asteroid base when you suddenly get jumped by a squad of Tie Fighters.
 Before you could land on the base you'd have to dog fight, and destroy
 all Tie Fighters.
 Perhaps the biggest change I intend to make is i plan to use Mara for
 all the game levels. In the original game you got to play as Kyle on
 some levels, but it was something I didn't care fore. Kyle is an ok Star
 Wars character, but not my favorite. I always felt the game would have
 been better if Lucas Arts focussed on one or the other character than
 switching between characters on different levels.
 So this is my thoughts and plans right now. Anyone, have thoughts,
 suggestions, or comments?



 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Kuvvosh
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.

There is one game that I wish could be done since it could be done in audio
but, werfe talking about a major game with thousand of hours to produce, is
something like Star Trek hmmm what was the title geesh Bridge Commander I
think.  Can't remember I played it before I went totally blind and it was
awesome as you was basicly the captain of the whole ship and had to do
everything.


I know Final Conflict is there, but sorry that game is boring.  I hated the
fact you had to select everything and then pass turn.  I wanted the real
deal.  And only command one ship.  Oh well.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, December 21, 2007 6:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Discussion

Hi Kuvvosh,

Quote
Question 1:  Will this be a total 3D game in space and on land?
End quote

As for the FPS portion of the game it will be totaly 3D. As for the dog 
fight portion it will probably switch to 2D since the game would be 
easier to play that way.

Quote
Question 2:  Since this going to be a story based game, will it have
multiple endings?
End quote

The original had three different endings. I am hoping to be able to do 
all three endings.

Quote
Question 3:  Will this have the option of Multiplayer Space dog fighting
online?
End quote

No, the game is primarily a First Person Shooter stand alone game. The 
dog fighting levels are just some bonuses that would make the game a 
little cooler and fill in some plot holes in the story.

Quote
Question 4:  Can there be a nudity code in it like Tomb Rader had?
End quote

Lol! Well, I don't know how that would work. We are blind so even if I 
could get the mottle who is used for the action figures, games, and 
photos to pose nude none of us could see her.
More seriously we don't have graphics in our games since it is added 
expense and time so a nude option wouldn't be possible anyway.

Quote
Question 5:  If Question 1 is true, will there be a training level before
the real action begins as this seems like a higher end shooting game then
Doom.
End quote

I have to think about that. The original Star Wars game didn't have a 
training level, but I suppose one could be added in at some point.


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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Bryan
Yeah, I remember there was a Star Wars fighting game or Play Station and you 
could fight as Mara Jade if you met certain conditions in the game. And you 
certainly didn't want to be the one fighting her if you were first starting 
out. She had a lot of the same Lightsaber moves as Luke, but then she'd put 
away her weapon and she could shoot lightning at you, which is something 
Vader could also do. I always liked to fight as either Vader or Jade.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 4:51 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


 Hi,
 Yeah, I love the way Mara killed C'bouth. She took the light saber and
 ran him through the gut. Anyone want to mess with her in a bad mood?
 As for the Emperor's Hands there were several, but to date only two have
 been mentioned by name in the books. Mara Jade is one and Lumiya is the
 other. Unfortunately, according to the last book that came out in the
 Legacy series both are dead. Jacen killed Mara, and Luke believing it
 was Lumiya he faught and killed Lumiya. Classic case of good book, but
 really sucky ending.


 Bryan wrote:
 Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal
 title, not the name of her ship. The twist is that the Emperor had dozens 
 of
 hands,  each of whom believed that she was the only one. As for how 
 Mara
 became a Jedi, after the Emperor was killed she spent some time thirsting
 for Luke's blood, all the while working for a particularly powerful 
 smuggler
 named Talon Kaard. But they had to join forces, first to escape the 
 planet
 where Mara and her then boss had their base, and then later to slay the
 clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara 
 who
 actually killed C'baoth, using Luke's old Lightsaber if memory serves. 
 After
 that they sort of reconsiled and Mara eventually becomes a Jedi Master, 
 not
 to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but 
 that's
 another story entirely.
 Time is an illusion, lunchtime doubly so.



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