Re: [Audyssey] Top Speed 2 multiplayer troubleshooting

2008-12-01 Thread Lukás Hosnedl
That is strange. Seems like some weird incompatibility issue between the 
game and your router then, or something like that, well, frankly I have no 
idea. :-) For me, it was enough to put in just the port number that was 
specified in the documentation for both tcp and udp protocols as both input 
and trigger.

Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 01, 2008 8:38 AM
Subject: Re: [Audyssey] Top Speed 2 multiplayer troubleshooting


I can host audio quake or sound rts fine, but topo Speed is giving me
trouble. Part of it is that I know the inbound port, 25989 but I don't
know the trigger port for the application. I may be moderately stuck.

On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:

Hi Dakotah,
strange issues here, I won't probably be much of a help, but I'll try it
anyway. :-)
I have never had any problems when I connected to a working server as a
client, although I am behind a router as well, so that should not be the
issue. If there was ever a problem, it always proved to be on the server
side, this is how things turned for me.
When I wanted to host my own games, I had to do exactly what you 
described:

Forward the appropriate port (or set it as a virtual server, depends how
each individual router calls the same thing) both for TCP and UDP. For 
this

to work, make sure that you have a static ip address set for your lan
adapter, and that the virtual server or port forwarding is linked to that
very address, that should make sense. Also, an active firewall built into
the router itself or a similar functionality of the router could be 
blocking
the transmission, every router is different and I am not really a net 
admin

or so at all. I just managed to set several virtual servers for several
different ports on my router, that's all. I did this the very day Top 
Speed
2.0 was released, and have done it for other multiplayer audiogames as 
well,

such as Audioquake or Soundrts, and have never had a single problem with
this particular business.
Lukas
- Original Message -
From: Dakotah Rickard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 01, 2008 3:12 AM
Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting



I hope this isn't too off-topic for the list. If so, please e-mail
privately with answers.

First, creating a server behind a router can pose problems. Is it
usually workable to be behind a router if you're on the client side or
are the same difficulties present?

Second, if I want to create a server, and I am behind a router, what
are the ports I should forward and under what protocols? I tried 25989
with TCP and UDP but it said I couldn't start the server. Next, I
tried making my computer a DMZ, risky but what the heck. When I tried
that, I didn't even get the server failed message. The program just
kind of froze. What am I missing here. When I patch my computer
straight through to the internet, everything's fine. It's only when I
add my router that there are problems.

Help, please.

Signed:
Dakotah Rickard

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Re: [Audyssey] Top Speed 2 multiplayer troubleshooting

2008-12-01 Thread Leonard de Ruijter
Hey,

There is only one port for top speed, 25989 tcp/udp. Upnp should work
on the most common routers. What kind of router do you have?
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On maandag 1 december 2008, at 9:30:32, wrote Lukás:

 That is strange. Seems like some weird incompatibility issue between the
 game and your router then, or something like that, well, frankly I have no
 idea. :-) For me, it was enough to put in just the port number that was
 specified in the documentation for both tcp and udp protocols as both input
 and trigger.
 Lukas
 - Original Message - 
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 01, 2008 8:38 AM
 Subject: Re: [Audyssey] Top Speed 2 multiplayer troubleshooting


 I can host audio quake or sound rts fine, but topo Speed is giving me
 trouble. Part of it is that I know the inbound port, 25989 but I don't
 know the trigger port for the application. I may be moderately stuck.

 On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:
 Hi Dakotah,
 strange issues here, I won't probably be much of a help, but I'll try it
 anyway. :-)
 I have never had any problems when I connected to a working server as a
 client, although I am behind a router as well, so that should not be the
 issue. If there was ever a problem, it always proved to be on the server
 side, this is how things turned for me.
 When I wanted to host my own games, I had to do exactly what you 
 described:
 Forward the appropriate port (or set it as a virtual server, depends how
 each individual router calls the same thing) both for TCP and UDP. For
 this
 to work, make sure that you have a static ip address set for your lan
 adapter, and that the virtual server or port forwarding is linked to that
 very address, that should make sense. Also, an active firewall built into
 the router itself or a similar functionality of the router could be
 blocking
 the transmission, every router is different and I am not really a net
 admin
 or so at all. I just managed to set several virtual servers for several
 different ports on my router, that's all. I did this the very day Top
 Speed
 2.0 was released, and have done it for other multiplayer audiogames as
 well,
 such as Audioquake or Soundrts, and have never had a single problem with
 this particular business.
 Lukas
 - Original Message -
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 01, 2008 3:12 AM
 Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting


I hope this isn't too off-topic for the list. If so, please e-mail
 privately with answers.

 First, creating a server behind a router can pose problems. Is it
 usually workable to be behind a router if you're on the client side or
 are the same difficulties present?

 Second, if I want to create a server, and I am behind a router, what
 are the ports I should forward and under what protocols? I tried 25989
 with TCP and UDP but it said I couldn't start the server. Next, I
 tried making my computer a DMZ, risky but what the heck. When I tried
 that, I didn't even get the server failed message. The program just
 kind of froze. What am I missing here. When I patch my computer
 straight through to the internet, everything's fine. It's only when I
 add my router that there are problems.

 Help, please.

 Signed:
 Dakotah Rickard

 ---
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 [EMAIL PROTECTED]
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[Audyssey] Top Speed 2 multiplayer troubleshooting

2008-11-30 Thread Dakotah Rickard
I hope this isn't too off-topic for the list. If so, please e-mail
privately with answers.

First, creating a server behind a router can pose problems. Is it
usually workable to be behind a router if you're on the client side or
are the same difficulties present?

Second, if I want to create a server, and I am behind a router, what
are the ports I should forward and under what protocols? I tried 25989
with TCP and UDP but it said I couldn't start the server. Next, I
tried making my computer a DMZ, risky but what the heck. When I tried
that, I didn't even get the server failed message. The program just
kind of froze. What am I missing here. When I patch my computer
straight through to the internet, everything's fine. It's only when I
add my router that there are problems.

Help, please.

Signed:
Dakotah Rickard

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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Re: [Audyssey] Top Speed 2 multiplayer troubleshooting

2008-11-30 Thread Lukás Hosnedl

Hi Dakotah,
strange issues here, I won't probably be much of a help, but I'll try it 
anyway. :-)
I have never had any problems when I connected to a working server as a 
client, although I am behind a router as well, so that should not be the 
issue. If there was ever a problem, it always proved to be on the server 
side, this is how things turned for me.
When I wanted to host my own games, I had to do exactly what you described: 
Forward the appropriate port (or set it as a virtual server, depends how 
each individual router calls the same thing) both for TCP and UDP. For this 
to work, make sure that you have a static ip address set for your lan 
adapter, and that the virtual server or port forwarding is linked to that 
very address, that should make sense. Also, an active firewall built into 
the router itself or a similar functionality of the router could be blocking 
the transmission, every router is different and I am not really a net admin 
or so at all. I just managed to set several virtual servers for several 
different ports on my router, that's all. I did this the very day Top Speed 
2.0 was released, and have done it for other multiplayer audiogames as well, 
such as Audioquake or Soundrts, and have never had a single problem with 
this particular business.

Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 01, 2008 3:12 AM
Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting



I hope this isn't too off-topic for the list. If so, please e-mail
privately with answers.

First, creating a server behind a router can pose problems. Is it
usually workable to be behind a router if you're on the client side or
are the same difficulties present?

Second, if I want to create a server, and I am behind a router, what
are the ports I should forward and under what protocols? I tried 25989
with TCP and UDP but it said I couldn't start the server. Next, I
tried making my computer a DMZ, risky but what the heck. When I tried
that, I didn't even get the server failed message. The program just
kind of froze. What am I missing here. When I patch my computer
straight through to the internet, everything's fine. It's only when I
add my router that there are problems.

Help, please.

Signed:
Dakotah Rickard

---
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[EMAIL PROTECTED]

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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Top Speed 2 multiplayer troubleshooting

2008-11-30 Thread Dakotah Rickard
I can host audio quake or sound rts fine, but topo Speed is giving me
trouble. Part of it is that I know the inbound port, 25989 but I don't
know the trigger port for the application. I may be moderately stuck.

On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:
 Hi Dakotah,
 strange issues here, I won't probably be much of a help, but I'll try it
 anyway. :-)
 I have never had any problems when I connected to a working server as a
 client, although I am behind a router as well, so that should not be the
 issue. If there was ever a problem, it always proved to be on the server
 side, this is how things turned for me.
 When I wanted to host my own games, I had to do exactly what you described:
 Forward the appropriate port (or set it as a virtual server, depends how
 each individual router calls the same thing) both for TCP and UDP. For this
 to work, make sure that you have a static ip address set for your lan
 adapter, and that the virtual server or port forwarding is linked to that
 very address, that should make sense. Also, an active firewall built into
 the router itself or a similar functionality of the router could be blocking
 the transmission, every router is different and I am not really a net admin
 or so at all. I just managed to set several virtual servers for several
 different ports on my router, that's all. I did this the very day Top Speed
 2.0 was released, and have done it for other multiplayer audiogames as well,
 such as Audioquake or Soundrts, and have never had a single problem with
 this particular business.
 Lukas
 - Original Message -
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 01, 2008 3:12 AM
 Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting


I hope this isn't too off-topic for the list. If so, please e-mail
 privately with answers.

 First, creating a server behind a router can pose problems. Is it
 usually workable to be behind a router if you're on the client side or
 are the same difficulties present?

 Second, if I want to create a server, and I am behind a router, what
 are the ports I should forward and under what protocols? I tried 25989
 with TCP and UDP but it said I couldn't start the server. Next, I
 tried making my computer a DMZ, risky but what the heck. When I tried
 that, I didn't even get the server failed message. The program just
 kind of froze. What am I missing here. When I patch my computer
 straight through to the internet, everything's fine. It's only when I
 add my router that there are problems.

 Help, please.

 Signed:
 Dakotah Rickard

 ---
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 [EMAIL PROTECTED]
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