Re: [Audyssey] Top Speed 2 multiplayer troubleshooting
That is strange. Seems like some weird incompatibility issue between the game and your router then, or something like that, well, frankly I have no idea. :-) For me, it was enough to put in just the port number that was specified in the documentation for both tcp and udp protocols as both input and trigger. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 8:38 AM Subject: Re: [Audyssey] Top Speed 2 multiplayer troubleshooting I can host audio quake or sound rts fine, but topo Speed is giving me trouble. Part of it is that I know the inbound port, 25989 but I don't know the trigger port for the application. I may be moderately stuck. On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote: Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try it anyway. :-) I have never had any problems when I connected to a working server as a client, although I am behind a router as well, so that should not be the issue. If there was ever a problem, it always proved to be on the server side, this is how things turned for me. When I wanted to host my own games, I had to do exactly what you described: Forward the appropriate port (or set it as a virtual server, depends how each individual router calls the same thing) both for TCP and UDP. For this to work, make sure that you have a static ip address set for your lan adapter, and that the virtual server or port forwarding is linked to that very address, that should make sense. Also, an active firewall built into the router itself or a similar functionality of the router could be blocking the transmission, every router is different and I am not really a net admin or so at all. I just managed to set several virtual servers for several different ports on my router, that's all. I did this the very day Top Speed 2.0 was released, and have done it for other multiplayer audiogames as well, such as Audioquake or Soundrts, and have never had a single problem with this particular business. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 3:12 AM Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting I hope this isn't too off-topic for the list. If so, please e-mail privately with answers. First, creating a server behind a router can pose problems. Is it usually workable to be behind a router if you're on the client side or are the same difficulties present? Second, if I want to create a server, and I am behind a router, what are the ports I should forward and under what protocols? I tried 25989 with TCP and UDP but it said I couldn't start the server. Next, I tried making my computer a DMZ, risky but what the heck. When I tried that, I didn't even get the server failed message. The program just kind of froze. What am I missing here. When I patch my computer straight through to the internet, everything's fine. It's only when I add my router that there are problems. Help, please. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2 multiplayer troubleshooting
Hey, There is only one port for top speed, 25989 tcp/udp. Upnp should work on the most common routers. What kind of router do you have? - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On maandag 1 december 2008, at 9:30:32, wrote Lukás: That is strange. Seems like some weird incompatibility issue between the game and your router then, or something like that, well, frankly I have no idea. :-) For me, it was enough to put in just the port number that was specified in the documentation for both tcp and udp protocols as both input and trigger. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 8:38 AM Subject: Re: [Audyssey] Top Speed 2 multiplayer troubleshooting I can host audio quake or sound rts fine, but topo Speed is giving me trouble. Part of it is that I know the inbound port, 25989 but I don't know the trigger port for the application. I may be moderately stuck. On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote: Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try it anyway. :-) I have never had any problems when I connected to a working server as a client, although I am behind a router as well, so that should not be the issue. If there was ever a problem, it always proved to be on the server side, this is how things turned for me. When I wanted to host my own games, I had to do exactly what you described: Forward the appropriate port (or set it as a virtual server, depends how each individual router calls the same thing) both for TCP and UDP. For this to work, make sure that you have a static ip address set for your lan adapter, and that the virtual server or port forwarding is linked to that very address, that should make sense. Also, an active firewall built into the router itself or a similar functionality of the router could be blocking the transmission, every router is different and I am not really a net admin or so at all. I just managed to set several virtual servers for several different ports on my router, that's all. I did this the very day Top Speed 2.0 was released, and have done it for other multiplayer audiogames as well, such as Audioquake or Soundrts, and have never had a single problem with this particular business. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 3:12 AM Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting I hope this isn't too off-topic for the list. If so, please e-mail privately with answers. First, creating a server behind a router can pose problems. Is it usually workable to be behind a router if you're on the client side or are the same difficulties present? Second, if I want to create a server, and I am behind a router, what are the ports I should forward and under what protocols? I tried 25989 with TCP and UDP but it said I couldn't start the server. Next, I tried making my computer a DMZ, risky but what the heck. When I tried that, I didn't even get the server failed message. The program just kind of froze. What am I missing here. When I patch my computer straight through to the internet, everything's fine. It's only when I add my router that there are problems. Help, please. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your
[Audyssey] Top Speed 2 multiplayer troubleshooting
I hope this isn't too off-topic for the list. If so, please e-mail privately with answers. First, creating a server behind a router can pose problems. Is it usually workable to be behind a router if you're on the client side or are the same difficulties present? Second, if I want to create a server, and I am behind a router, what are the ports I should forward and under what protocols? I tried 25989 with TCP and UDP but it said I couldn't start the server. Next, I tried making my computer a DMZ, risky but what the heck. When I tried that, I didn't even get the server failed message. The program just kind of froze. What am I missing here. When I patch my computer straight through to the internet, everything's fine. It's only when I add my router that there are problems. Help, please. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2 multiplayer troubleshooting
Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try it anyway. :-) I have never had any problems when I connected to a working server as a client, although I am behind a router as well, so that should not be the issue. If there was ever a problem, it always proved to be on the server side, this is how things turned for me. When I wanted to host my own games, I had to do exactly what you described: Forward the appropriate port (or set it as a virtual server, depends how each individual router calls the same thing) both for TCP and UDP. For this to work, make sure that you have a static ip address set for your lan adapter, and that the virtual server or port forwarding is linked to that very address, that should make sense. Also, an active firewall built into the router itself or a similar functionality of the router could be blocking the transmission, every router is different and I am not really a net admin or so at all. I just managed to set several virtual servers for several different ports on my router, that's all. I did this the very day Top Speed 2.0 was released, and have done it for other multiplayer audiogames as well, such as Audioquake or Soundrts, and have never had a single problem with this particular business. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 3:12 AM Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting I hope this isn't too off-topic for the list. If so, please e-mail privately with answers. First, creating a server behind a router can pose problems. Is it usually workable to be behind a router if you're on the client side or are the same difficulties present? Second, if I want to create a server, and I am behind a router, what are the ports I should forward and under what protocols? I tried 25989 with TCP and UDP but it said I couldn't start the server. Next, I tried making my computer a DMZ, risky but what the heck. When I tried that, I didn't even get the server failed message. The program just kind of froze. What am I missing here. When I patch my computer straight through to the internet, everything's fine. It's only when I add my router that there are problems. Help, please. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2 multiplayer troubleshooting
I can host audio quake or sound rts fine, but topo Speed is giving me trouble. Part of it is that I know the inbound port, 25989 but I don't know the trigger port for the application. I may be moderately stuck. On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote: Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try it anyway. :-) I have never had any problems when I connected to a working server as a client, although I am behind a router as well, so that should not be the issue. If there was ever a problem, it always proved to be on the server side, this is how things turned for me. When I wanted to host my own games, I had to do exactly what you described: Forward the appropriate port (or set it as a virtual server, depends how each individual router calls the same thing) both for TCP and UDP. For this to work, make sure that you have a static ip address set for your lan adapter, and that the virtual server or port forwarding is linked to that very address, that should make sense. Also, an active firewall built into the router itself or a similar functionality of the router could be blocking the transmission, every router is different and I am not really a net admin or so at all. I just managed to set several virtual servers for several different ports on my router, that's all. I did this the very day Top Speed 2.0 was released, and have done it for other multiplayer audiogames as well, such as Audioquake or Soundrts, and have never had a single problem with this particular business. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 3:12 AM Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting I hope this isn't too off-topic for the list. If so, please e-mail privately with answers. First, creating a server behind a router can pose problems. Is it usually workable to be behind a router if you're on the client side or are the same difficulties present? Second, if I want to create a server, and I am behind a router, what are the ports I should forward and under what protocols? I tried 25989 with TCP and UDP but it said I couldn't start the server. Next, I tried making my computer a DMZ, risky but what the heck. When I tried that, I didn't even get the server failed message. The program just kind of froze. What am I missing here. When I patch my computer straight through to the internet, everything's fine. It's only when I add my router that there are problems. Help, please. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]