Re: [Audyssey] X-Sight Interactive Update

2013-12-20 Thread shaun everiss
I have everything of yours from ace fire dectalk scripter, timer, 
chopper challenge river raders.

Every music you ever written.
I think one day I was so board I viewed your source, found where you 
had your little movies and other audios, logos for each page and got them.

your random sound schemes
I think I have your cm decompiler
I have 217mb worth of your old music and sound effects about 135 files in all.
It would be good to just put your old stuff somewhere for a laugh.

At 04:04 AM 12/19/2013, you wrote:

Hi Shaun,
To be honest I've deleted a lot of my older stuff. It would be fun 
to take a trip down memory lane and see exactly what you have got in 
the way of older material, even if it's for a laugh to see what a 
crackpot I was ten years ago. The nearest I have now is the Acefire 
II released in 2008. Wow, that sounds like forever ago, but I 
remember it as if it were yesterday!
To be honest, I'm sad X-Sight has had to go, but the other thing 
was, there's very little I can really say I'm proud of. A good 50% 
of my programming team were mediocre, at least at the time, and I 
can't exactly credit myself as an expert either, even now, hence the 
reason I got a lot of backlash. As I said before, there is also the 
fact that given the possibility I could have produced a large enough 
game to meet the ever growing competition, it would have required 
sounds, actors and music that I don't personally have the money for. 
So although it's saddening, maybe it's the best all around.

Kind regards,
Damien C.S. Pendleton.
-Original Message- From: shaun everiss
Sent: Wednesday, December 18, 2013 4:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Well if it helps I still have all your sounds and old audio from ages back.
I use your old  timer program as part of my training for timing 
various things.

Its really not that flashy but gets the job done
and I have found nothing better than it.
I do hope there will be a place where we can get
your old free projects and audio from and
anything new you may make in the future.


---
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread shaun everiss

Well if it helps I still have all your sounds and old audio from ages back.
I use your old  timer program as part of my training for timing various things.
Its really not that flashy but gets the job done 
and I have found nothing better than it.
I do hope there will be a place where we can get 
your old free projects and audio from and 
anything new you may make in the future.


At 05:48 AM 12/18/2013, you wrote:
We are sorry to see you go. I was going to ask 
about X-Wheel as I have a license for that. 
Those who haven't got it already please take 
advantage of the closing down sale. X-Wheel is a 
classic indeed as it's a spin off of the UK 
television game show Wheel of Fortune as you 
probably know already. Good luck with your 
future endeavours sir. On 17/12/2013 15:06, 
Damien C. Pendleton wrote:  Hi folks,  
Unfortunately, as of January 5, 2014, X-Sight 
Interactive will be closing its doors.  Due to 
the high demands for games with better 
storylines, advanced navigation, high quality 
audio, and extra extensive support features such 
as 3d audio and online multiplayer capabilities, 
our current titles have not been meeting the 
high quality standards both we and our user base 
expect. As a result we are caught up in a 
chicken-egg circle where we are trying to create 
titles with the few resources we currently have 
at our disposal, and trying to sell them. Even 
then, despite a lot of time, effort and money 
put towards these titles, we have still not even 
met the expected figures. This means that other 
expenses such as new sound effects, voice actors 
and server costs, are coming from personal funds 
alone.  Since 2006 I have, more often than not, 
had a team of people who have assisted me 
greatly in my desire to create audiogames. 
However, very recently, my entire team is no 
more, either due to other commitments, or 
discontent with the state of events here. This 
means that the entire responsibility of running 
X-Sight Interactive has fallen to myself, the 
founder and, once project manager, now sole 
survivor, so to speak.  Consequently things 
have gone downhill in a major way, both from a 
business and personal perspective, and, based on 
the fact that I am a married man with a family 
to support, I have neither time nor money enough 
to continue to keep up a project that was once a 
dream, which has now turned into a financial 
nightmare.  Up until January 5, 2014, we are 
offering our two commercial products, X-Wheel 
and Active Soundscape Engine, at a heavily 
reduced price (roughly a 70% discount) of $5.00 
and $3.50 respectively.  After january 5 all 
product support and marketing will cease, at 
which point our free title, River Raiders, will 
be transferred to my personal website at 
www.dcpendleton.co.uk, services such as the 
scoreboards will remain active until January 
20.  I'd like to thank all our former 
development and testing teams (Casey Matthews, 
Ryan Conroy, Richard and Rachael Claridge, 
Quinten Pendle, Kelly Sapergia, Munawar Bijani, 
Vincent Rikotta, Cory Sharp, Humphrey Clement, 
Shaun Edwards, Eric Baud, Joseli Walter, Louis 
Bryant, Michael Forzano and Matthew Horspool). 
Special thanks goes to Ian Paget, Peter 
Bryenton, Sean Randall, Philip Bennefall, Jayne 
Holden, and last but not least, my wife, Josie 
Pendleton.  Most of all, my sincere grattitude 
and appreciation go to the people whom it would 
be futile to try and name, you. The community 
who have downloaded, purchased or otherwise 
played our games, contributed donations, 
sensible suggestions, constructive criticisms, 
encouragements, feedback, moral support etc. 
Without you, I would not have been able to carry 
on for as long as I have and it is mainly for 
this reason that I feel sad to say I have to 
go.  I wish you all the best of happiness and 
luck for the future, whatever you do and 
wherever you go, and again, thank you so much 
for making this past eight years a pleasure for 
me, even if it hasn’t led us in the direction 
we expected it to.  Cheers.  Kind regards,  
Damien C.S. Pendleton.  ---  Gamers mailing 
list __ Gamers@audyssey.org  If you want to 
leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.  You can make 
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and read at  
http://www.mail-archive.com/gamers@audyssey.org.  
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Chris H
Just a thought but why not make X-Wheel abandonware? I'm not condoning 
piracy in any way at all, it's just a suggestion.


On 18/12/2013 04:21, shaun everiss wrote:

Well if it helps I still have all your sounds and old audio from ages back.
I use your old  timer program as part of my training for timing various
things.
Its really not that flashy but gets the job done and I have found
nothing better than it.
I do hope there will be a place where we can get your old free projects
and audio from and anything new you may make in the future.

At 05:48 AM 12/18/2013, you wrote:

We are sorry to see you go. I was going to ask about X-Wheel as I have
a license for that. Those who haven't got it already please take
advantage of the closing down sale. X-Wheel is a classic indeed as
it's a spin off of the UK television game show Wheel of Fortune as you
probably know already. Good luck with your future endeavours sir. On
17/12/2013 15:06, Damien C. Pendleton wrote:  Hi folks, 
Unfortunately, as of January 5, 2014, X-Sight Interactive will be
closing its doors.  Due to the high demands for games with better
storylines, advanced navigation, high quality audio, and extra
extensive support features such as 3d audio and online multiplayer
capabilities, our current titles have not been meeting the high
quality standards both we and our user base expect. As a result we are
caught up in a chicken-egg circle where we are trying to create titles
with the few resources we currently have at our disposal, and trying
to sell them. Even then, despite a lot of time, effort and money put
towards these titles, we have still not even met the expected figures.
This means that other expenses such as new sound effects, voice actors
and server costs, are coming from personal funds alone.  Since 2006 I
have, more often than not, had a team of people who have assisted me
greatly in my desire to create audiogames. However, very recently, my
entire team is no more, either due to other commitments, or discontent
with the state of events here. This means that the entire
responsibility of running X-Sight Interactive has fallen to myself,
the founder and, once project manager, now sole survivor, so to speak.
 Consequently things have gone downhill in a major way, both from a
business and personal perspective, and, based on the fact that I am a
married man with a family to support, I have neither time nor money
enough to continue to keep up a project that was once a dream, which
has now turned into a financial nightmare.  Up until January 5, 2014,
we are offering our two commercial products, X-Wheel and Active
Soundscape Engine, at a heavily reduced price (roughly a 70% discount)
of $5.00 and $3.50 respectively.  After january 5 all product support
and marketing will cease, at which point our free title, River
Raiders, will be transferred to my personal website at
www.dcpendleton.co.uk, services such as the scoreboards will remain
active until January 20.  I'd like to thank all our former
development and testing teams (Casey Matthews, Ryan Conroy, Richard
and Rachael Claridge, Quinten Pendle, Kelly Sapergia, Munawar Bijani,
Vincent Rikotta, Cory Sharp, Humphrey Clement, Shaun Edwards, Eric
Baud, Joseli Walter, Louis Bryant, Michael Forzano and Matthew
Horspool). Special thanks goes to Ian Paget, Peter Bryenton, Sean
Randall, Philip Bennefall, Jayne Holden, and last but not least, my
wife, Josie Pendleton.  Most of all, my sincere grattitude and
appreciation go to the people whom it would be futile to try and name,
you. The community who have downloaded, purchased or otherwise played
our games, contributed donations, sensible suggestions, constructive
criticisms, encouragements, feedback, moral support etc. Without you,
I would not have been able to carry on for as long as I have and it is
mainly for this reason that I feel sad to say I have to go.  I wish
you all the best of happiness and luck for the future, whatever you do
and wherever you go, and again, thank you so much for making this past
eight years a pleasure for me, even if it hasn’t led us in the
direction we expected it to.  Cheers.  Kind regards,  Damien C.S.
Pendleton.  ---  Gamers mailing list __ Gamers@audyssey.org  If you
want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.  You can make changes or update your
subscription via the web, at 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.  All
messages are archived and can be searched and read at 
http://www.mail-archive.com/gamers@audyssey.org.  If you have any
questions or concerns regarding the management of the list,  please
send E-mail to gamers-ow...@audyssey.org.  --- Gamers mailing list __
Gamers@audyssey.org If you want to leave the list, send E-mail to
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are archived and can be searched and read at

Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Damien C. S. Pendleton

Hi Shaun,
To be honest I've deleted a lot of my older stuff. It would be fun to take a 
trip down memory lane and see exactly what you have got in the way of older 
material, even if it's for a laugh to see what a crackpot I was ten years 
ago. The nearest I have now is the Acefire II released in 2008. Wow, that 
sounds like forever ago, but I remember it as if it were yesterday!
To be honest, I'm sad X-Sight has had to go, but the other thing was, 
there's very little I can really say I'm proud of. A good 50% of my 
programming team were mediocre, at least at the time, and I can't exactly 
credit myself as an expert either, even now, hence the reason I got a lot of 
backlash. As I said before, there is also the fact that given the 
possibility I could have produced a large enough game to meet the ever 
growing competition, it would have required sounds, actors and music that I 
don't personally have the money for. So although it's saddening, maybe it's 
the best all around.

Kind regards,
Damien C.S. Pendleton.
-Original Message- 
From: shaun everiss

Sent: Wednesday, December 18, 2013 4:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Well if it helps I still have all your sounds and old audio from ages back.
I use your old  timer program as part of my training for timing various 
things.

Its really not that flashy but gets the job done
and I have found nothing better than it.
I do hope there will be a place where we can get
your old free projects and audio from and
anything new you may make in the future.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Damien C. S. Pendleton

Chris,
I did consider that, as it has been done so much in the past. However I 
figured it wasn't fair on the customers who have actually paid for a 
licence, to have that feeling of, Oh, if I'd waited so long, I could have 
gotten it for free.

Kind regards,
Damien C.S. Pendleton.
-Original Message- 
From: Chris H

Sent: Wednesday, December 18, 2013 2:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just a thought but why not make X-Wheel abandonware? I'm not condoning
piracy in any way at all, it's just a suggestion.


---
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Charles Rivard
Although I can see how gamers might feel that they could have gotten it for 
free if they had waited, I don't think this applies, as you are not giving 
it away out of generosity while staying in business.  There will be no 
updates or support in the future, right?  In this case, you are closing up 
shop, making the situation totally different.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 18, 2013 9:06 AM
Subject: Re: [Audyssey] X-Sight Interactive Update



Chris,
I did consider that, as it has been done so much in the past. However I 
figured it wasn't fair on the customers who have actually paid for a 
licence, to have that feeling of, Oh, if I'd waited so long, I could have 
gotten it for free.

Kind regards,
Damien C.S. Pendleton.
-Original Message- 
From: Chris H

Sent: Wednesday, December 18, 2013 2:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just a thought but why not make X-Wheel abandonware? I'm not condoning
piracy in any way at all, it's just a suggestion.


---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Damien C. S. Pendleton

Hi Charles,
If that really is the case then I shall certainly consider it. In any case, 
it shouldn't be too hard to remove the shareware restrictions from it if I 
decide to.

Kind regards,
Damien C.S. Pendleton.
-Original Message- 
From: Charles Rivard

Sent: Wednesday, December 18, 2013 3:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Although I can see how gamers might feel that they could have gotten it for
free if they had waited, I don't think this applies, as you are not giving
it away out of generosity while staying in business.  There will be no
updates or support in the future, right?  In this case, you are closing up
shop, making the situation totally different.


---
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Chris H

Hi
but, you are closing up shop, so i don't see it a big deal, after all we 
only paid $10 or the equivalent for a license, i know it's money but not 
much is it compared to say $100, just some thoughts. Regards Chris.


On 18/12/2013 15:06, Damien C. S. Pendleton wrote:

Chris,
I did consider that, as it has been done so much in the past. However I
figured it wasn't fair on the customers who have actually paid for a
licence, to have that feeling of, Oh, if I'd waited so long, I could
have gotten it for free.
Kind regards,
Damien C.S. Pendleton.
-Original Message- From: Chris H
Sent: Wednesday, December 18, 2013 2:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just a thought but why not make X-Wheel abandonware? I'm not condoning
piracy in any way at all, it's just a suggestion.


---
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.



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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Darren Duff
Yeah but that is just the way things go sometimes. Plus, I am sure the folks
that payed were glad to support you at the time. That is how I would feel. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien C. S.
Pendleton
Sent: Wednesday, December 18, 2013 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Chris,
I did consider that, as it has been done so much in the past. However I
figured it wasn't fair on the customers who have actually paid for a
licence, to have that feeling of, Oh, if I'd waited so long, I could have
gotten it for free.
Kind regards,
Damien C.S. Pendleton.
-Original Message-
From: Chris H
Sent: Wednesday, December 18, 2013 2:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just a thought but why not make X-Wheel abandonware? I'm not condoning
piracy in any way at all, it's just a suggestion.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Ken Downey

Ditto.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, The Believer and Skeptic Show, at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 18, 2013 11:15 AM
Subject: Re: [Audyssey] X-Sight Interactive Update


Yeah but that is just the way things go sometimes. Plus, I am sure the 
folks

that payed were glad to support you at the time. That is how I would feel.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien C. 
S.

Pendleton
Sent: Wednesday, December 18, 2013 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Chris,
I did consider that, as it has been done so much in the past. However I
figured it wasn't fair on the customers who have actually paid for a
licence, to have that feeling of, Oh, if I'd waited so long, I could have
gotten it for free.
Kind regards,
Damien C.S. Pendleton.
-Original Message-
From: Chris H
Sent: Wednesday, December 18, 2013 2:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just a thought but why not make X-Wheel abandonware? I'm not condoning
piracy in any way at all, it's just a suggestion.


---
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send E-mail to gamers-unsubscr...@audyssey.org.
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list,

please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Darren Duff
Well said sir!  

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Wednesday, December 18, 2013 11:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just to make sure that I wasn't misunderstood:  I was not criticizing you in
any way.  I was just pointing out that the thinking of some gamers might not
be right.  Don't wait for a game to possibly be abandoned so that you can
get it for free.  If enough gamers do this, then the developer will go out
of business due to a lack of sales, which hurts everyone involved.  If you
have the money to support a developer by buying a game that you like, buy
it.  That money does help the developer to continue doing so.  The more
money they get, the more they can produce.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 18, 2013 9:42 AM
Subject: Re: [Audyssey] X-Sight Interactive Update


 Hi Charles,
 If that really is the case then I shall certainly consider it. In any 
 case, it shouldn't be too hard to remove the shareware restrictions 
 from it if I decide to.
 Kind regards,
 Damien C.S. Pendleton.
 -Original Message-
 From: Charles Rivard
 Sent: Wednesday, December 18, 2013 3:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight Interactive Update

 Although I can see how gamers might feel that they could have gotten 
 it for free if they had waited, I don't think this applies, as you are 
 not giving it away out of generosity while staying in business.  There 
 will be no updates or support in the future, right?  In this case, you 
 are closing up shop, making the situation totally different.


 ---
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Charles Rivard
Just to make sure that I wasn't misunderstood:  I was not criticizing you in 
any way.  I was just pointing out that the thinking of some gamers might not 
be right.  Don't wait for a game to possibly be abandoned so that you can 
get it for free.  If enough gamers do this, then the developer will go out 
of business due to a lack of sales, which hurts everyone involved.  If you 
have the money to support a developer by buying a game that you like, buy 
it.  That money does help the developer to continue doing so.  The more 
money they get, the more they can produce.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 18, 2013 9:42 AM
Subject: Re: [Audyssey] X-Sight Interactive Update



Hi Charles,
If that really is the case then I shall certainly consider it. In any 
case, it shouldn't be too hard to remove the shareware restrictions from 
it if I decide to.

Kind regards,
Damien C.S. Pendleton.
-Original Message- 
From: Charles Rivard

Sent: Wednesday, December 18, 2013 3:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Although I can see how gamers might feel that they could have gotten it 
for

free if they had waited, I don't think this applies, as you are not giving
it away out of generosity while staying in business.  There will be no
updates or support in the future, right?  In this case, you are closing up
shop, making the situation totally different.


---
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Charles Rivard

Sir was my Dad.  Not me.  (grin)

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 18, 2013 10:33 AM
Subject: Re: [Audyssey] X-Sight Interactive Update



Well said sir!

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Wednesday, December 18, 2013 11:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just to make sure that I wasn't misunderstood:  I was not criticizing you 
in
any way.  I was just pointing out that the thinking of some gamers might 
not

be right.  Don't wait for a game to possibly be abandoned so that you can
get it for free.  If enough gamers do this, then the developer will go out
of business due to a lack of sales, which hurts everyone involved.  If you
have the money to support a developer by buying a game that you like, buy
it.  That money does help the developer to continue doing so.  The more
money they get, the more they can produce.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message -
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 18, 2013 9:42 AM
Subject: Re: [Audyssey] X-Sight Interactive Update



Hi Charles,
If that really is the case then I shall certainly consider it. In any
case, it shouldn't be too hard to remove the shareware restrictions
from it if I decide to.
Kind regards,
Damien C.S. Pendleton.
-Original Message-
From: Charles Rivard
Sent: Wednesday, December 18, 2013 3:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Although I can see how gamers might feel that they could have gotten
it for free if they had waited, I don't think this applies, as you are
not giving it away out of generosity while staying in business.  There
will be no updates or support in the future, right?  In this case, you
are closing up shop, making the situation totally different.


---
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list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Charles Rivard
If gamers see a compilation that includes games that are no longer 
available, those compilations have not been updated.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Matheus Rheine an...@bol.com.br

To: gamers@audyssey.org
Sent: Wednesday, December 18, 2013 11:33 AM
Subject: Re: [Audyssey] X-Sight Interactive Update



Hi Damien.
Really sorry to see x-sight closing its doors, I remember playing river
raiders for countless hours, it was so simple and so fun at the same time!
I have to agree with Darren. Of course the final choice is yours, but
just look at the mobile market. Iphone, android. Many times I've paid $5
or even more for an app and suddenly it becomes free. My initial
thoughts were exactly what you described.. Damn, if I waited just a
little longer I could save these dollars. But I considered the situation
again and thought I'm having so much fun with the game/app/etc that I
don't mind spending the money, after all it was worth it. Look at bsc
games. Justin decided to close it, he sold the key generator, now it's
unavailable. I'm
wondering about new audiogamers that will come next year.. they will go to
audiogames.net, pcsgames.net or any other site with a compilation of all
the games available for blind, read the description of troopanum, pipe,
etc and see that they can't get it because it was too late.
They won't be able to enjoy your work. Otherwise if you make it free I'm
sure it will live forever, these days looking at the audiogames forum
someone uploaded a very big abandonware archive with lots of games, it
had almost 700 mb of old stuff that can still be enjoyable.
Here's the link to the topic to prove it:
http://forum.audiogames.net/viewtopic.php?id=4830

Anyway, I just want to say good luck and hope you have a very successful
life.
All the best,
Matheus Rheine
Paralympic Swimmer
-Mensagem original-
De: Darren Duff duff...@gmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 18 de Dezembro de 2013 11:15
Assunto: Re: [Audyssey] X-Sight Interactive Update

Yeah but that is just the way things go sometimes. Plus, I am sure the 
folks

that payed were glad to support you at the time. That is how I would feel.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien C. 
S.

Pendleton
Sent: Wednesday, December 18, 2013 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Chris,
I did consider that, as it has been done so much in the past. However I
figured it wasn't fair on the customers who have actually paid for a
licence, to have that feeling of, Oh, if I'd waited so long, I could have
gotten it for free.
Kind regards,
Damien C.S. Pendleton.
-Original Message-
From: Chris H
Sent: Wednesday, December 18, 2013 2:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just a thought but why not make X-Wheel abandonware? I'm not condoning
piracy in any way at all, it's just a suggestion.


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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Chris H

Hi
no, i do not mind what he does, i was just suggesting for those who 
never got the opportunity to buy a license for the games. Regards Chris.


On 18/12/2013 16:24, Ken Downey wrote:

Ditto.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, The Believer and Skeptic Show, at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on
Facebook, (KenWDowney,) or write me at kenwdow...@me.com .
- Original Message - From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 18, 2013 11:15 AM
Subject: Re: [Audyssey] X-Sight Interactive Update



Yeah but that is just the way things go sometimes. Plus, I am sure the
folks
that payed were glad to support you at the time. That is how I would
feel.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien
C. S.
Pendleton
Sent: Wednesday, December 18, 2013 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Chris,
I did consider that, as it has been done so much in the past. However I
figured it wasn't fair on the customers who have actually paid for a
licence, to have that feeling of, Oh, if I'd waited so long, I could
have
gotten it for free.
Kind regards,
Damien C.S. Pendleton.
-Original Message-
From: Chris H
Sent: Wednesday, December 18, 2013 2:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Just a thought but why not make X-Wheel abandonware? I'm not condoning
piracy in any way at all, it's just a suggestion.


---
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Re: [Audyssey] X-Sight Interactive Update

2013-12-18 Thread Darren Duff
Lol fair enough then! Lol! 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Wednesday, December 18, 2013 11:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

Sir was my Dad.  Not me.  (grin)

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 18, 2013 10:33 AM
Subject: Re: [Audyssey] X-Sight Interactive Update


 Well said sir!

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles 
 Rivard
 Sent: Wednesday, December 18, 2013 11:32 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight Interactive Update

 Just to make sure that I wasn't misunderstood:  I was not criticizing 
 you in any way.  I was just pointing out that the thinking of some 
 gamers might not be right.  Don't wait for a game to possibly be 
 abandoned so that you can get it for free.  If enough gamers do this, 
 then the developer will go out of business due to a lack of sales, 
 which hurts everyone involved.  If you have the money to support a 
 developer by buying a game that you like, buy it.  That money does 
 help the developer to continue doing so.  The more money they get, the 
 more they can produce.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished, you! really! are! finished!
 - Original Message -
 From: Damien C. S. Pendleton dam...@dcpendleton.co.uk
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 18, 2013 9:42 AM
 Subject: Re: [Audyssey] X-Sight Interactive Update


 Hi Charles,
 If that really is the case then I shall certainly consider it. In any
 case, it shouldn't be too hard to remove the shareware restrictions
 from it if I decide to.
 Kind regards,
 Damien C.S. Pendleton.
 -Original Message-
 From: Charles Rivard
 Sent: Wednesday, December 18, 2013 3:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight Interactive Update

 Although I can see how gamers might feel that they could have gotten
 it for free if they had waited, I don't think this applies, as you are
 not giving it away out of generosity while staying in business.  There
 will be no updates or support in the future, right?  In this case, you
 are closing up shop, making the situation totally different.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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[Audyssey] X-Sight Interactive Update

2013-12-17 Thread Damien C. Pendleton
Hi folks, 
Unfortunately, as of January 5, 2014, X-Sight Interactive will be closing its 
doors.
Due to the high demands for games with better storylines, advanced navigation, 
high quality audio, and extra extensive support features such as 3d audio and 
online multiplayer capabilities, our current titles have not been meeting the 
high quality standards both we and our user base expect. As a result we are 
caught up in a chicken-egg circle where we are trying to create titles with the 
few resources we currently have at our disposal, and trying to sell them. Even 
then, despite a lot of time, effort and money put towards these titles, we have 
still not even met the expected figures. This means that other expenses such as 
new sound effects, voice actors and server costs, are coming from personal 
funds alone.
Since 2006 I have, more often than not, had a team of people who have assisted 
me greatly in my desire to create audiogames. However, very recently, my entire 
team is no more, either due to other commitments, or discontent with the state 
of events here. This means that the entire responsibility of running X-Sight 
Interactive has fallen to myself, the founder and, once project manager, now 
sole survivor, so to speak.
Consequently things have gone downhill in a major way, both from a business and 
personal perspective, and, based on the fact that I am a married man with a 
family to support, I have neither time nor money enough to continue to keep up 
a project that was once a dream, which has now turned into a financial 
nightmare.
Up until January 5, 2014, we are offering our two commercial products, X-Wheel 
and Active Soundscape Engine, at a heavily reduced price (roughly a 70% 
discount) of $5.00 and $3.50 respectively.
After january 5 all product support and marketing will cease, at which point 
our free title, River Raiders, will be transferred to my personal website at 
www.dcpendleton.co.uk, services such as the scoreboards will remain active 
until January 20.
I'd like to thank all our former development and testing teams (Casey Matthews, 
Ryan Conroy, Richard and Rachael Claridge, Quinten Pendle, Kelly Sapergia, 
Munawar Bijani, Vincent Rikotta, Cory Sharp, Humphrey Clement, Shaun Edwards, 
Eric Baud, Joseli Walter, Louis Bryant, Michael Forzano and Matthew Horspool). 
Special thanks goes to Ian Paget, Peter Bryenton, Sean Randall, Philip 
Bennefall, Jayne Holden, and last but not least, my wife, Josie Pendleton. 
Most of all, my sincere grattitude and appreciation go to the people whom it 
would be futile to try and name, you. The community who have downloaded, 
purchased or otherwise played our games, contributed donations, sensible 
suggestions, constructive criticisms, encouragements, feedback, moral support 
etc. Without you, I would not have been able to carry on for as long as I have 
and it is mainly for this reason that I feel sad to say I have to go.
I wish you all the best of happiness and luck for the future, whatever you do 
and wherever you go, and again, thank you so much for making this past eight 
years a pleasure for me, even if it hasn’t led us in the direction we expected 
it to.
Cheers.
Kind regards,
Damien C.S. Pendleton.
---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] X-Sight Interactive Update

2013-12-17 Thread Chris H
We are sorry to see you go. I was going to ask about X-Wheel as I have a 
license for that. Those who haven't got it already please take advantage 
of the closing down sale. X-Wheel is a classic indeed as it's a spin off 
of the UK television game show Wheel of Fortune as you probably know 
already. Good luck with your future endeavours sir.


On 17/12/2013 15:06, Damien C. Pendleton wrote:

Hi folks,
Unfortunately, as of January 5, 2014, X-Sight Interactive will be closing its 
doors.
Due to the high demands for games with better storylines, advanced navigation, 
high quality audio, and extra extensive support features such as 3d audio and 
online multiplayer capabilities, our current titles have not been meeting the 
high quality standards both we and our user base expect. As a result we are 
caught up in a chicken-egg circle where we are trying to create titles with the 
few resources we currently have at our disposal, and trying to sell them. Even 
then, despite a lot of time, effort and money put towards these titles, we have 
still not even met the expected figures. This means that other expenses such as 
new sound effects, voice actors and server costs, are coming from personal 
funds alone.
Since 2006 I have, more often than not, had a team of people who have assisted 
me greatly in my desire to create audiogames. However, very recently, my entire 
team is no more, either due to other commitments, or discontent with the state 
of events here. This means that the entire responsibility of running X-Sight 
Interactive has fallen to myself, the founder and, once project manager, now 
sole survivor, so to speak.
Consequently things have gone downhill in a major way, both from a business and 
personal perspective, and, based on the fact that I am a married man with a 
family to support, I have neither time nor money enough to continue to keep up 
a project that was once a dream, which has now turned into a financial 
nightmare.
Up until January 5, 2014, we are offering our two commercial products, X-Wheel 
and Active Soundscape Engine, at a heavily reduced price (roughly a 70% 
discount) of $5.00 and $3.50 respectively.
After january 5 all product support and marketing will cease, at which point 
our free title, River Raiders, will be transferred to my personal website at 
www.dcpendleton.co.uk, services such as the scoreboards will remain active 
until January 20.
I'd like to thank all our former development and testing teams (Casey Matthews, 
Ryan Conroy, Richard and Rachael Claridge, Quinten Pendle, Kelly Sapergia, 
Munawar Bijani, Vincent Rikotta, Cory Sharp, Humphrey Clement, Shaun Edwards, 
Eric Baud, Joseli Walter, Louis Bryant, Michael Forzano and Matthew Horspool). 
Special thanks goes to Ian Paget, Peter Bryenton, Sean Randall, Philip 
Bennefall, Jayne Holden, and last but not least, my wife, Josie Pendleton.
Most of all, my sincere grattitude and appreciation go to the people whom it 
would be futile to try and name, you. The community who have downloaded, 
purchased or otherwise played our games, contributed donations, sensible 
suggestions, constructive criticisms, encouragements, feedback, moral support 
etc. Without you, I would not have been able to carry on for as long as I have 
and it is mainly for this reason that I feel sad to say I have to go.
I wish you all the best of happiness and luck for the future, whatever you do 
and wherever you go, and again, thank you so much for making this past eight 
years a pleasure for me, even if it hasn’t led us in the direction we expected 
it to.
Cheers.
Kind regards,
Damien C.S. Pendleton.
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] X-Sight Interactive Update

2013-12-17 Thread Bryan Peterson

Which I'm assuming is not the same as the US game show of the same name?



They're coming to take me away, ha-haaa!
-Original Message- 
From: Chris H

Sent: Tuesday, December 17, 2013 9:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

We are sorry to see you go. I was going to ask about X-Wheel as I have a
license for that. Those who haven't got it already please take advantage
of the closing down sale. X-Wheel is a classic indeed as it's a spin off
of the UK television game show Wheel of Fortune as you probably know
already. Good luck with your future endeavours sir.

On 17/12/2013 15:06, Damien C. Pendleton wrote:

Hi folks,
Unfortunately, as of January 5, 2014, X-Sight Interactive will be closing 
its doors.
Due to the high demands for games with better storylines, advanced 
navigation, high quality audio, and extra extensive support features such 
as 3d audio and online multiplayer capabilities, our current titles have 
not been meeting the high quality standards both we and our user base 
expect. As a result we are caught up in a chicken-egg circle where we are 
trying to create titles with the few resources we currently have at our 
disposal, and trying to sell them. Even then, despite a lot of time, 
effort and money put towards these titles, we have still not even met the 
expected figures. This means that other expenses such as new sound 
effects, voice actors and server costs, are coming from personal funds 
alone.
Since 2006 I have, more often than not, had a team of people who have 
assisted me greatly in my desire to create audiogames. However, very 
recently, my entire team is no more, either due to other commitments, or 
discontent with the state of events here. This means that the entire 
responsibility of running X-Sight Interactive has fallen to myself, the 
founder and, once project manager, now sole survivor, so to speak.
Consequently things have gone downhill in a major way, both from a 
business and personal perspective, and, based on the fact that I am a 
married man with a family to support, I have neither time nor money enough 
to continue to keep up a project that was once a dream, which has now 
turned into a financial nightmare.
Up until January 5, 2014, we are offering our two commercial products, 
X-Wheel and Active Soundscape Engine, at a heavily reduced price (roughly 
a 70% discount) of $5.00 and $3.50 respectively.
After january 5 all product support and marketing will cease, at which 
point our free title, River Raiders, will be transferred to my personal 
website at www.dcpendleton.co.uk, services such as the scoreboards will 
remain active until January 20.
I'd like to thank all our former development and testing teams (Casey 
Matthews, Ryan Conroy, Richard and Rachael Claridge, Quinten Pendle, Kelly 
Sapergia, Munawar Bijani, Vincent Rikotta, Cory Sharp, Humphrey Clement, 
Shaun Edwards, Eric Baud, Joseli Walter, Louis Bryant, Michael Forzano and 
Matthew Horspool). Special thanks goes to Ian Paget, Peter Bryenton, Sean 
Randall, Philip Bennefall, Jayne Holden, and last but not least, my wife, 
Josie Pendleton.
Most of all, my sincere grattitude and appreciation go to the people whom 
it would be futile to try and name, you. The community who have 
downloaded, purchased or otherwise played our games, contributed 
donations, sensible suggestions, constructive criticisms, encouragements, 
feedback, moral support etc. Without you, I would not have been able to 
carry on for as long as I have and it is mainly for this reason that I 
feel sad to say I have to go.
I wish you all the best of happiness and luck for the future, whatever you 
do and wherever you go, and again, thank you so much for making this past 
eight years a pleasure for me, even if it hasn’t led us in the direction 
we expected it to.

Cheers.
Kind regards,
Damien C.S. Pendleton.
---
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gamers-unsubscr...@audyssey.org.

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All messages are archived and can be searched and read at
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Re: [Audyssey] X-Sight Interactive Update

2013-12-17 Thread dark
I think it is the same game show, at least everything I've heard of the 
rules of the Us version matches what I know of the Uk one, it's just that 
Damien used the sfx of the Uk game show in his game.



Beware the grue!

DArk.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 5:11 PM
Subject: Re: [Audyssey] X-Sight Interactive Update



Which I'm assuming is not the same as the US game show of the same name?



They're coming to take me away, ha-haaa!
-Original Message- 
From: Chris H

Sent: Tuesday, December 17, 2013 9:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

We are sorry to see you go. I was going to ask about X-Wheel as I have a
license for that. Those who haven't got it already please take advantage
of the closing down sale. X-Wheel is a classic indeed as it's a spin off
of the UK television game show Wheel of Fortune as you probably know
already. Good luck with your future endeavours sir.

On 17/12/2013 15:06, Damien C. Pendleton wrote:

Hi folks,
Unfortunately, as of January 5, 2014, X-Sight Interactive will be closing 
its doors.
Due to the high demands for games with better storylines, advanced 
navigation, high quality audio, and extra extensive support features such 
as 3d audio and online multiplayer capabilities, our current titles have 
not been meeting the high quality standards both we and our user base 
expect. As a result we are caught up in a chicken-egg circle where we are 
trying to create titles with the few resources we currently have at our 
disposal, and trying to sell them. Even then, despite a lot of time, 
effort and money put towards these titles, we have still not even met the 
expected figures. This means that other expenses such as new sound 
effects, voice actors and server costs, are coming from personal funds 
alone.
Since 2006 I have, more often than not, had a team of people who have 
assisted me greatly in my desire to create audiogames. However, very 
recently, my entire team is no more, either due to other commitments, or 
discontent with the state of events here. This means that the entire 
responsibility of running X-Sight Interactive has fallen to myself, the 
founder and, once project manager, now sole survivor, so to speak.
Consequently things have gone downhill in a major way, both from a 
business and personal perspective, and, based on the fact that I am a 
married man with a family to support, I have neither time nor money 
enough to continue to keep up a project that was once a dream, which has 
now turned into a financial nightmare.
Up until January 5, 2014, we are offering our two commercial products, 
X-Wheel and Active Soundscape Engine, at a heavily reduced price (roughly 
a 70% discount) of $5.00 and $3.50 respectively.
After january 5 all product support and marketing will cease, at which 
point our free title, River Raiders, will be transferred to my personal 
website at www.dcpendleton.co.uk, services such as the scoreboards will 
remain active until January 20.
I'd like to thank all our former development and testing teams (Casey 
Matthews, Ryan Conroy, Richard and Rachael Claridge, Quinten Pendle, 
Kelly Sapergia, Munawar Bijani, Vincent Rikotta, Cory Sharp, Humphrey 
Clement, Shaun Edwards, Eric Baud, Joseli Walter, Louis Bryant, Michael 
Forzano and Matthew Horspool). Special thanks goes to Ian Paget, Peter 
Bryenton, Sean Randall, Philip Bennefall, Jayne Holden, and last but not 
least, my wife, Josie Pendleton.
Most of all, my sincere grattitude and appreciation go to the people whom 
it would be futile to try and name, you. The community who have 
downloaded, purchased or otherwise played our games, contributed 
donations, sensible suggestions, constructive criticisms, encouragements, 
feedback, moral support etc. Without you, I would not have been able to 
carry on for as long as I have and it is mainly for this reason that I 
feel sad to say I have to go.
I wish you all the best of happiness and luck for the future, whatever 
you do and wherever you go, and again, thank you so much for making this 
past eight years a pleasure for me, even if it hasn’t led us in the 
direction we expected it to.

Cheers.
Kind regards,
Damien C.S. Pendleton.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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You can make changes or update your

Re: [Audyssey] X-Sight Interactive Update

2013-12-17 Thread Thomas Ward
Hi Damien,

Sorry to hear you go, but the best of luck with your future endeavors
whatever those may be. I wish you and your wife the best of luck.

cheers!




On 12/17/13, Damien C. Pendleton dam...@x-sight-interactive.net wrote:
 Hi folks,
 Unfortunately, as of January 5, 2014, X-Sight Interactive will be closing
 its doors.
 Due to the high demands for games with better storylines, advanced
 navigation, high quality audio, and extra extensive support features such as
 3d audio and online multiplayer capabilities, our current titles have not
 been meeting the high quality standards both we and our user base expect. As
 a result we are caught up in a chicken-egg circle where we are trying to
 create titles with the few resources we currently have at our disposal, and
 trying to sell them. Even then, despite a lot of time, effort and money put
 towards these titles, we have still not even met the expected figures. This
 means that other expenses such as new sound effects, voice actors and server
 costs, are coming from personal funds alone.
 Since 2006 I have, more often than not, had a team of people who have
 assisted me greatly in my desire to create audiogames. However, very
 recently, my entire team is no more, either due to other commitments, or
 discontent with the state of events here. This means that the entire
 responsibility of running X-Sight Interactive has fallen to myself, the
 founder and, once project manager, now sole survivor, so to speak.
 Consequently things have gone downhill in a major way, both from a business
 and personal perspective, and, based on the fact that I am a married man
 with a family to support, I have neither time nor money enough to continue
 to keep up a project that was once a dream, which has now turned into a
 financial nightmare.
 Up until January 5, 2014, we are offering our two commercial products,
 X-Wheel and Active Soundscape Engine, at a heavily reduced price (roughly a
 70% discount) of $5.00 and $3.50 respectively.
 After january 5 all product support and marketing will cease, at which point
 our free title, River Raiders, will be transferred to my personal website at
 www.dcpendleton.co.uk, services such as the scoreboards will remain active
 until January 20.
 I'd like to thank all our former development and testing teams (Casey
 Matthews, Ryan Conroy, Richard and Rachael Claridge, Quinten Pendle, Kelly
 Sapergia, Munawar Bijani, Vincent Rikotta, Cory Sharp, Humphrey Clement,
 Shaun Edwards, Eric Baud, Joseli Walter, Louis Bryant, Michael Forzano and
 Matthew Horspool). Special thanks goes to Ian Paget, Peter Bryenton, Sean
 Randall, Philip Bennefall, Jayne Holden, and last but not least, my wife,
 Josie Pendleton.
 Most of all, my sincere grattitude and appreciation go to the people whom it
 would be futile to try and name, you. The community who have downloaded,
 purchased or otherwise played our games, contributed donations, sensible
 suggestions, constructive criticisms, encouragements, feedback, moral
 support etc. Without you, I would not have been able to carry on for as long
 as I have and it is mainly for this reason that I feel sad to say I have to
 go.
 I wish you all the best of happiness and luck for the future, whatever you
 do and wherever you go, and again, thank you so much for making this past
 eight years a pleasure for me, even if it hasn’t led us in the direction we
 expected it to.
 Cheers.
 Kind regards,
 Damien C.S. Pendleton.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] X-Sight Interactive Update

2013-12-17 Thread Charles Rivard

Although the rules are a bit different, it is the same game.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 11:11 AM
Subject: Re: [Audyssey] X-Sight Interactive Update



Which I'm assuming is not the same as the US game show of the same name?



They're coming to take me away, ha-haaa!
-Original Message- 
From: Chris H

Sent: Tuesday, December 17, 2013 9:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive Update

We are sorry to see you go. I was going to ask about X-Wheel as I have a
license for that. Those who haven't got it already please take advantage
of the closing down sale. X-Wheel is a classic indeed as it's a spin off
of the UK television game show Wheel of Fortune as you probably know
already. Good luck with your future endeavours sir.

On 17/12/2013 15:06, Damien C. Pendleton wrote:

Hi folks,
Unfortunately, as of January 5, 2014, X-Sight Interactive will be closing 
its doors.
Due to the high demands for games with better storylines, advanced 
navigation, high quality audio, and extra extensive support features such 
as 3d audio and online multiplayer capabilities, our current titles have 
not been meeting the high quality standards both we and our user base 
expect. As a result we are caught up in a chicken-egg circle where we are 
trying to create titles with the few resources we currently have at our 
disposal, and trying to sell them. Even then, despite a lot of time, 
effort and money put towards these titles, we have still not even met the 
expected figures. This means that other expenses such as new sound 
effects, voice actors and server costs, are coming from personal funds 
alone.
Since 2006 I have, more often than not, had a team of people who have 
assisted me greatly in my desire to create audiogames. However, very 
recently, my entire team is no more, either due to other commitments, or 
discontent with the state of events here. This means that the entire 
responsibility of running X-Sight Interactive has fallen to myself, the 
founder and, once project manager, now sole survivor, so to speak.
Consequently things have gone downhill in a major way, both from a 
business and personal perspective, and, based on the fact that I am a 
married man with a family to support, I have neither time nor money 
enough to continue to keep up a project that was once a dream, which has 
now turned into a financial nightmare.
Up until January 5, 2014, we are offering our two commercial products, 
X-Wheel and Active Soundscape Engine, at a heavily reduced price (roughly 
a 70% discount) of $5.00 and $3.50 respectively.
After january 5 all product support and marketing will cease, at which 
point our free title, River Raiders, will be transferred to my personal 
website at www.dcpendleton.co.uk, services such as the scoreboards will 
remain active until January 20.
I'd like to thank all our former development and testing teams (Casey 
Matthews, Ryan Conroy, Richard and Rachael Claridge, Quinten Pendle, 
Kelly Sapergia, Munawar Bijani, Vincent Rikotta, Cory Sharp, Humphrey 
Clement, Shaun Edwards, Eric Baud, Joseli Walter, Louis Bryant, Michael 
Forzano and Matthew Horspool). Special thanks goes to Ian Paget, Peter 
Bryenton, Sean Randall, Philip Bennefall, Jayne Holden, and last but not 
least, my wife, Josie Pendleton.
Most of all, my sincere grattitude and appreciation go to the people whom 
it would be futile to try and name, you. The community who have 
downloaded, purchased or otherwise played our games, contributed 
donations, sensible suggestions, constructive criticisms, encouragements, 
feedback, moral support etc. Without you, I would not have been able to 
carry on for as long as I have and it is mainly for this reason that I 
feel sad to say I have to go.
I wish you all the best of happiness and luck for the future, whatever 
you do and wherever you go, and again, thank you so much for making this 
past eight years a pleasure for me, even if it hasn’t led us in the 
direction we expected it to.

Cheers.
Kind regards,
Damien C.S. Pendleton.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] X-Sight Interactive Update

2013-12-17 Thread Charles Rivard
Same here.  I purchased your Wheel of Fortune game, and it is quite good. 
Thanks for the work you put into it.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 11:27 AM
Subject: Re: [Audyssey] X-Sight Interactive Update


Hi Damien,

Sorry to hear you go, but the best of luck with your future endeavors
whatever those may be. I wish you and your wife the best of luck.

cheers!




On 12/17/13, Damien C. Pendleton dam...@x-sight-interactive.net wrote:

Hi folks,
Unfortunately, as of January 5, 2014, X-Sight Interactive will be closing
its doors.
Due to the high demands for games with better storylines, advanced
navigation, high quality audio, and extra extensive support features such 
as

3d audio and online multiplayer capabilities, our current titles have not
been meeting the high quality standards both we and our user base expect. 
As

a result we are caught up in a chicken-egg circle where we are trying to
create titles with the few resources we currently have at our disposal, 
and
trying to sell them. Even then, despite a lot of time, effort and money 
put
towards these titles, we have still not even met the expected figures. 
This
means that other expenses such as new sound effects, voice actors and 
server

costs, are coming from personal funds alone.
Since 2006 I have, more often than not, had a team of people who have
assisted me greatly in my desire to create audiogames. However, very
recently, my entire team is no more, either due to other commitments, or
discontent with the state of events here. This means that the entire
responsibility of running X-Sight Interactive has fallen to myself, the
founder and, once project manager, now sole survivor, so to speak.
Consequently things have gone downhill in a major way, both from a 
business

and personal perspective, and, based on the fact that I am a married man
with a family to support, I have neither time nor money enough to continue
to keep up a project that was once a dream, which has now turned into a
financial nightmare.
Up until January 5, 2014, we are offering our two commercial products,
X-Wheel and Active Soundscape Engine, at a heavily reduced price (roughly 
a

70% discount) of $5.00 and $3.50 respectively.
After january 5 all product support and marketing will cease, at which 
point
our free title, River Raiders, will be transferred to my personal website 
at

www.dcpendleton.co.uk, services such as the scoreboards will remain active
until January 20.
I'd like to thank all our former development and testing teams (Casey
Matthews, Ryan Conroy, Richard and Rachael Claridge, Quinten Pendle, Kelly
Sapergia, Munawar Bijani, Vincent Rikotta, Cory Sharp, Humphrey Clement,
Shaun Edwards, Eric Baud, Joseli Walter, Louis Bryant, Michael Forzano and
Matthew Horspool). Special thanks goes to Ian Paget, Peter Bryenton, Sean
Randall, Philip Bennefall, Jayne Holden, and last but not least, my wife,
Josie Pendleton.
Most of all, my sincere grattitude and appreciation go to the people whom 
it

would be futile to try and name, you. The community who have downloaded,
purchased or otherwise played our games, contributed donations, sensible
suggestions, constructive criticisms, encouragements, feedback, moral
support etc. Without you, I would not have been able to carry on for as 
long
as I have and it is mainly for this reason that I feel sad to say I have 
to

go.
I wish you all the best of happiness and luck for the future, whatever you
do and wherever you go, and again, thank you so much for making this past
eight years a pleasure for me, even if it hasn’t led us in the direction 
we

expected it to.
Cheers.
Kind regards,
Damien C.S. Pendleton.
---
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